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	<title>Comments for Crappy Coding</title>
	
	<link>http://www.crappycoding.com</link>
	<description>Spreading the Geek</description>
	<lastBuildDate>Fri, 20 Apr 2012 01:17:29 +0000</lastBuildDate>
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		<title>Comment on Using CLR Profiler 2.0 with XNA 4.0 by Dave</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/-nC9BeJMdto/</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 20 Apr 2012 01:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=288#comment-374</guid>
		<description>You might have some luck with the newer CLR profiler.  http://www.microsoft.com/download/en/details.aspx?id=16273</description>
		<content:encoded><![CDATA[<p>You might have some luck with the newer CLR profiler.  <a href="http://www.microsoft.com/download/en/details.aspx?id=16273" rel="nofollow">http://www.microsoft.com/download/en/details.aspx?id=16273</a></p>
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		<title>Comment on Using CLR Profiler 2.0 with XNA 4.0 by jesus</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/dBFiyd8Uwwg/</link>
		<dc:creator>jesus</dc:creator>
		<pubDate>Thu, 19 Apr 2012 10:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=288#comment-373</guid>
		<description>It does not work for me. When I start the profiler, and open the app to get profiled, it's opened, but I also see a popup that says "waiting for application to start common language runtime", that never ends, if I try to do anything else, I get object null reference errors :-(</description>
		<content:encoded><![CDATA[<p>It does not work for me. When I start the profiler, and open the app to get profiled, it&#8217;s opened, but I also see a popup that says &#8220;waiting for application to start common language runtime&#8221;, that never ends, if I try to do anything else, I get object null reference errors <img src='http://www.crappycoding.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>Comment on WordPress Plugin Diversion by Todd</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/I-Sp0C5W004/</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 17 Apr 2012 17:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=235#comment-372</guid>
		<description>Hi, is it possible to have Walking Log show a yearly total rather than a monthly one?

Great plugin otherwise!</description>
		<content:encoded><![CDATA[<p>Hi, is it possible to have Walking Log show a yearly total rather than a monthly one?</p>
<p>Great plugin otherwise!</p>
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	<feedburner:origLink>http://www.crappycoding.com/2010/07/wordpress-plugin-diversion/comment-page-1/#comment-372</feedburner:origLink></item>
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		<title>Comment on Texture Modification using Render Targets, with some Stencil Buffer Action by Andri Mirandi</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/OsKYU_pE2Kw/</link>
		<dc:creator>Andri Mirandi</dc:creator>
		<pubDate>Mon, 09 Apr 2012 03:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=253#comment-371</guid>
		<description>Hi, I follow your tutorial, and it works just like I Imagined, bu if I Change crater.tga with other file, it doesn't work, its weird ? are there any special treatment to the crater.tga file ?</description>
		<content:encoded><![CDATA[<p>Hi, I follow your tutorial, and it works just like I Imagined, bu if I Change crater.tga with other file, it doesn&#8217;t work, its weird ? are there any special treatment to the crater.tga file ?</p>
<img src="http://feeds.feedburner.com/~r/CommentsForCrappyCoding/~4/OsKYU_pE2Kw" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on Procedural Planet Video by Russell Mills</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/DEQD7oTLPuA/</link>
		<dc:creator>Russell Mills</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-370</guid>
		<description>Hi, I'm very impressed with your video! 

I've been working through Sean O'Neil's procedural planet code - slowing trying to pick it to bits and port it a XNA environment... I had a certain level of success... but then sadly hit some walls. 

I'd really love to pick your brain! Or possibly see some code if you've given up on the project.... hopefully no harm in asking! I was just incredebly impressed!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m very impressed with your video! </p>
<p>I&#8217;ve been working through Sean O&#8217;Neil&#8217;s procedural planet code &#8211; slowing trying to pick it to bits and port it a XNA environment&#8230; I had a certain level of success&#8230; but then sadly hit some walls. </p>
<p>I&#8217;d really love to pick your brain! Or possibly see some code if you&#8217;ve given up on the project&#8230;. hopefully no harm in asking! I was just incredebly impressed!</p>
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		<title>Comment on Texture Modification using Render Targets, with some Stencil Buffer Action by How does one do alpha transparency testing in XNA 4.0? | Q&amp;A System</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/_l3PobJiz1I/</link>
		<dc:creator>How does one do alpha transparency testing in XNA 4.0? | Q&amp;A System</dc:creator>
		<pubDate>Sun, 18 Dec 2011 03:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=253#comment-368</guid>
		<description>[...] I am following this tutorial, but I’ve also seen that same code elsewhere. The tutorial has a downloadable file for XNA 4.0 to demonstrate it. I downloaded and tried it, and – It doesn’t work. No craters show up. So what the heck is going on?   This entry was posted in gamedev and tagged transparency, xna-4.0 by admin. Bookmark the permalink. [...]</description>
		<content:encoded><![CDATA[<p>[...] I am following this tutorial, but I&#8217;ve also seen that same code elsewhere. The tutorial has a downloadable file for XNA 4.0 to demonstrate it. I downloaded and tried it, and &#8211; It doesn&#8217;t work. No craters show up. So what the heck is going on?   This entry was posted in gamedev and tagged transparency, xna-4.0 by admin. Bookmark the permalink. [...]</p>
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		<title>Comment on Procedural Planet Video by Mariano</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/2luyQcdwumI/</link>
		<dc:creator>Mariano</dc:creator>
		<pubDate>Thu, 17 Nov 2011 03:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=221#comment-367</guid>
		<description>I am very impressed!

I am rather interested in working with your code. I have been devloping a game that takes your concept of Orbital to Plante-side movement. If you plan to release the code or provide snippets, please let me know.</description>
		<content:encoded><![CDATA[<p>I am very impressed!</p>
<p>I am rather interested in working with your code. I have been devloping a game that takes your concept of Orbital to Plante-side movement. If you plan to release the code or provide snippets, please let me know.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForCrappyCoding/~4/2luyQcdwumI" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on GPU Geometry Map Rendering – Part 2 by Tristam MacDonald</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/7BvIzvqocH8/</link>
		<dc:creator>Tristam MacDonald</dc:creator>
		<pubDate>Sat, 15 Oct 2011 16:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=193#comment-366</guid>
		<description>So you have probably long ago figured out the reason why texture coordinates don't interpolate to 1.0, but in case anyone else stumbles upon it:

The issue is that the pixels in your output texture have non-zero size, and they are specified by a particular point (the top-left of the pixel, if your coordinate system is standard).

Texture coordinates start at 0.0 on the left hand side, and since pixels are specified by their left-hand side as well, the first pixel falls at 0.0 as expected.

On the right-hand side of the texture, the texture coordinate is 1.0. But since pixels are specified by their left-hand side, the pixel at 1.0 is actually one past the end of the texture. Thus the last valid pixel is actually at coordinate (1.0 - pixel width).</description>
		<content:encoded><![CDATA[<p>So you have probably long ago figured out the reason why texture coordinates don&#8217;t interpolate to 1.0, but in case anyone else stumbles upon it:</p>
<p>The issue is that the pixels in your output texture have non-zero size, and they are specified by a particular point (the top-left of the pixel, if your coordinate system is standard).</p>
<p>Texture coordinates start at 0.0 on the left hand side, and since pixels are specified by their left-hand side as well, the first pixel falls at 0.0 as expected.</p>
<p>On the right-hand side of the texture, the texture coordinate is 1.0. But since pixels are specified by their left-hand side, the pixel at 1.0 is actually one past the end of the texture. Thus the last valid pixel is actually at coordinate (1.0 &#8211; pixel width).</p>
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	<item>
		<title>Comment on Animation With Timers by Microsoft Weblogs</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/qggaunvgMJE/</link>
		<dc:creator>Microsoft Weblogs</dc:creator>
		<pubDate>Sun, 19 Jun 2011 16:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=361#comment-363</guid>
		<description>&lt;strong&gt;Windows Client Developer Roundup 073 for 6/19/2011...&lt;/strong&gt;

The Windows Client Developer Roundup aggregates information of interest to Windows Client Developers...</description>
		<content:encoded><![CDATA[<p><strong>Windows Client Developer Roundup 073 for 6/19/2011&#8230;</strong></p>
<p>The Windows Client Developer Roundup aggregates information of interest to Windows Client Developers&#8230;</p>
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		<title>Comment on Simplified XNA Message Boxes by snoozbuster</title>
		<link>http://feedproxy.google.com/~r/CommentsForCrappyCoding/~3/D4CxE-Rh6Rg/</link>
		<dc:creator>snoozbuster</dc:creator>
		<pubDate>Tue, 14 Jun 2011 05:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.crappycoding.com/?p=82#comment-362</guid>
		<description>This code is actually really handy. If you're just displaying a notification, i.e. "There is no storage device selected, saving is disabled," you don't even have to call it every frame. It's handy. However, in 3.1 the BeginShowMessageBox() function with the overload to display to all players was removed. I thought that odd. What I did to resolve it was just used a Press Start screen to set the default controller, as is the norm. It's really useful code, for sure. I did make the class static, though, since everything inside is already static. I don't know if that was an oversight or not, cause you don't really need to instantiate this class.</description>
		<content:encoded><![CDATA[<p>This code is actually really handy. If you&#8217;re just displaying a notification, i.e. &#8220;There is no storage device selected, saving is disabled,&#8221; you don&#8217;t even have to call it every frame. It&#8217;s handy. However, in 3.1 the BeginShowMessageBox() function with the overload to display to all players was removed. I thought that odd. What I did to resolve it was just used a Press Start screen to set the default controller, as is the norm. It&#8217;s really useful code, for sure. I did make the class static, though, since everything inside is already static. I don&#8217;t know if that was an oversight or not, cause you don&#8217;t really need to instantiate this class.</p>
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