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<channel>
	<title>Cgtuts+</title>
	
	<link>http://cg.tutsplus.com</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Wed, 16 May 2012 23:39:06 +0000</lastBuildDate>
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		<title>Cgtuts+ Workshop #10 Statue Sculpt</title>
		<link>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/</link>
		<comments>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/#comments</comments>
		<pubDate>Wed, 16 May 2012 23:35:55 +0000</pubDate>
		<dc:creator>Ben Tate</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Artcles]]></category>
		<category><![CDATA[tuts-workshop]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15255</guid>
		<description>&lt;p&gt;We&amp;#8217;re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!&lt;span id="more-15255"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Quick Ground Rules&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.&lt;/li&gt;
&lt;li&gt;Feel free to offer any type of advice on the model or sculpting in general.&lt;/li&gt;
&lt;li&gt;You can also link to another render that you feel offers a great example of this type of sculpting done exceptionally well.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So let&amp;#8217;s get to it, here&amp;#8217;s this week&amp;#8217;s entry created by Tyler Sorg!&lt;/p&gt;
&lt;h3&gt;Statue Sculpt&lt;/h3&gt;
&lt;div class='tutorial_image'&gt;
	&lt;a href='http://d2d04grx5ahzvh.cloudfront.net/000_Workshops/Workshop_010/Zbrush_Statue_Sculpt_Large.jpg'&gt; &lt;img alt="Cgtuts+ 3d cg Juan Carlos Batman critique" src="http://d2d04grx5ahzvh.cloudfront.net/000_Workshops/Workshop_010/Zbrush_Statue_Sculpt_Preview.jpg" /&gt;&lt;/a&gt;Click To Enlarge
&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;A Little Background&lt;/h3&gt;
&lt;p&gt;This is a high poly version for my low poly model. I am working with a group on a game. I kinda like it, it&amp;#8217;s a statue, I was suppose to do a full one with no broken parts (other then minor details) But I just wanted to know what people thought about the modeling.&lt;/p&gt;
&lt;hr /&gt;
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!&lt;/p&gt;
&lt;p&gt;Also be sure to check out more of Tyler&amp;#8217;s work in his &lt;a href="http://dasorgs.deviantart.com/"&gt; Portfolio!&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so &lt;a href="http://www.formstack.com/forms/envato-tuts_workshop"&gt;here&lt;/a&gt;! and have your work featured in a future Cgtuts+ Workshop! &lt;/strong&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TLLmfBKznQzsxid-Vj-ubw_L-Zk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TLLmfBKznQzsxid-Vj-ubw_L-Zk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TLLmfBKznQzsxid-Vj-ubw_L-Zk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TLLmfBKznQzsxid-Vj-ubw_L-Zk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=01OpsWWmbnM:6XSy1i3aEFI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=01OpsWWmbnM:6XSy1i3aEFI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=01OpsWWmbnM:6XSy1i3aEFI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=01OpsWWmbnM:6XSy1i3aEFI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=01OpsWWmbnM:6XSy1i3aEFI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=01OpsWWmbnM:6XSy1i3aEFI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=01OpsWWmbnM:6XSy1i3aEFI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=01OpsWWmbnM:6XSy1i3aEFI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/#comments</comments>
		<pubDate>Tue, 15 May 2012 10:10:12 +0000</pubDate>
		<dc:creator>Sasa Posloncec</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sasa Posloncec]]></category>
		<category><![CDATA[Vehicles]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15269</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 3 of 2 in the series &lt;a href="http://cg.tutsplus.com/series/building-the-cat-797b/" class="series-672" title="Building The CAT 797B"&gt;Building The CAT 797B&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Today we&amp;#8217;re continuing the CAT 797 series by Sasa Posloncec where you&amp;#8217;ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you&amp;#8217;ll learn how to work with Max&amp;#8217;s Edit Poly modifier, spline tools and much more!&lt;/p&gt;
&lt;p&gt;The third and final part in the series covers refining and adding additional details to the model. Complete the project after the jump!&lt;/p&gt;
&lt;p&gt;&lt;span id="more-15269"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT31AddingDetailsA868.mp4"&gt;Adding Detail (A)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb_WwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb_WwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT32AddingDetailsB666.mp4"&gt;Adding Detail (B)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb_aQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb_aQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT33AddingDetailsC133.mp4"&gt;Adding Detail (C)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb_dgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb_dgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT34AddingDetailsD415.mp4"&gt;Adding Detail (D)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gveACQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gveACQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT3Conclusion610.mp4"&gt;Conclusion&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb_UwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb_UwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-create-and-set-up-blueprints-in-3d-studio-max-using-photoshop/"&gt;Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/mini-semi-truck/"&gt;‘Mini Semi Truck’ Modeling Series&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/"&gt;Creating a Next-Gen Video Game Hot Rod: The Complete Workflow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/audi-r8-2/"&gt;Modelling the Audi R8 in 3Ds Max (Tuts+ Premium Tutorial)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/the-civil-war-cannon/"&gt;‘The Civil War Cannon’ (Tuts+ Premium Tutorial)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4EyZ4VkyV7dji_x1Mb3SZRZmL8M/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4EyZ4VkyV7dji_x1Mb3SZRZmL8M/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4EyZ4VkyV7dji_x1Mb3SZRZmL8M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4EyZ4VkyV7dji_x1Mb3SZRZmL8M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=YAbOmLQ3Ikc:5mIRy0bMbq8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=YAbOmLQ3Ikc:5mIRy0bMbq8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=YAbOmLQ3Ikc:5mIRy0bMbq8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=YAbOmLQ3Ikc:5mIRy0bMbq8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=YAbOmLQ3Ikc:5mIRy0bMbq8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=YAbOmLQ3Ikc:5mIRy0bMbq8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=YAbOmLQ3Ikc:5mIRy0bMbq8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=YAbOmLQ3Ikc:5mIRy0bMbq8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<series:name><![CDATA[Building The CAT 797B]]></series:name>
	</item>
		<item>
		<title>Simulate An Old School X-Ray Vision Shot – Cg Part</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/#comments</comments>
		<pubDate>Sun, 13 May 2012 13:00:47 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[James Whiffin]]></category>
		<category><![CDATA[PFTrack]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15224</guid>
		<description>&lt;p&gt;This week, Cgtuts+ has teamed up with our sister site &lt;a href="http://ae.tutsplus.com/"&gt;Aetuts+&lt;/a&gt; to bring you this awesome two part, in-depth tutorial from James Whiffin. Where you&amp;#8217;ll learn how to create and composite a cool old school x-ray effect into some video footage, using Maya, PFTrack and After Effects! Head over to &lt;a href="http://enva.to/JGDlBs"&gt;Aetuts+&lt;/a&gt; for the conclusion of the project where you&amp;#8217;ll composite the render passes from Maya, and use a variety of tools to make the footage look like it was shot in the 80&amp;#8242;s!&lt;span id="more-15224"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT1538.mp4"&gt;Part 1&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb4CwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb4CwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT2592.mp4"&gt;Part 1.5&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb4EwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb4EwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT3171.mp4"&gt;Part 2&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb4IwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb4IwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT4807.mp4"&gt;Part 3&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvb4LAA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvb4LAA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;div class="tutorial_image"&gt;
&lt;h4&gt;Check out the conclusion of this tutorial over on &lt;a href="http://enva.to/JGDlBs"&gt;Aetuts+&lt;/a&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/create-and-composite-an-inverted-3d-windows-7-screen-using-pftrack-maya-after-effects-tuts-premium/"&gt;Create An Inverted 3D Windows 7 Screen Using PFTrack, Maya &amp;#038; AE – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/creating-the-always-popular-invisibility-effect-with-maya-after-effects/"&gt;Creating The Always Popular “Invisibility” Effect With Maya &amp;#038; After Effects&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/compositing-a-vfx-shot-in-3d-studio-max-after-effects/"&gt;Compositing A VFX Shot in 3D Studio Max &amp;#038; After Effects&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/3d_cg_vfx_3dsmax_after_effects_compositing_modeling_rendering_nuclear_explosion/"&gt;Creating A Nuclear Explosion In 3ds Max And After Effects&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BCU-J4kZD9R9yzEBcpzHL-1OVpc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BCU-J4kZD9R9yzEBcpzHL-1OVpc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BCU-J4kZD9R9yzEBcpzHL-1OVpc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BCU-J4kZD9R9yzEBcpzHL-1OVpc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=n7ZZEiVXIqA:glSp4rbvpks:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=n7ZZEiVXIqA:glSp4rbvpks:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=n7ZZEiVXIqA:glSp4rbvpks:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=n7ZZEiVXIqA:glSp4rbvpks:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=n7ZZEiVXIqA:glSp4rbvpks:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=n7ZZEiVXIqA:glSp4rbvpks:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=n7ZZEiVXIqA:glSp4rbvpks:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=n7ZZEiVXIqA:glSp4rbvpks:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT1538.mp4" length="0" type="video/mp4" />
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		<title>Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls-tuts-premium/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls-tuts-premium/#comments</comments>
		<pubDate>Fri, 11 May 2012 23:34:31 +0000</pubDate>
		<dc:creator>Soni Kumari</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Soni Kumari]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15143</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 3 of 2 in the series &lt;a href="http://cg.tutsplus.com/series/complete-human-character-rig-in-maya/" class="series-666" title="Complete Human Character Rig In Maya"&gt;Complete Human Character Rig In Maya&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Today we’re bringing you the third part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. In today&amp;#8217;s post you&amp;#8217;ll learn how to build the character’s controls for animation. It&amp;#8217;s a very important part in the Character Rigging pipeline, because without having good controllers, you can’t get the best control in animation. So let’s get started creating our “controls” for the character.&lt;span id="more-15143"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="tutorial_image"&gt;
&lt;h4&gt;&lt;a href="http://tutsplus.com/tutorial/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls/"&gt;Click Here To Read A Sample From This Tutorial&lt;/a&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Tuts+ Premium?&lt;/h3&gt;
&lt;p&gt;A Tuts+ Premium membership gives you access to over 700 exclusive in-depth tutorials from industry professionals, in addition you&amp;#8217;ll also gain access to source files, top selling e-books, courses and member only forums. With new content added weekly from &lt;a href="http://ae.tutsplus.com/"&gt;Aetuts+&lt;/a&gt;, &lt;a href="http://psd.tutsplus.com/"&gt;PSDtuts+&lt;/a&gt;, &lt;a href="http://vector.tutsplus.com/"&gt;Vectortuts+&lt;/a&gt;, &lt;a href="http://net.tutsplus.com/"&gt;Nettuts+&lt;/a&gt;, &lt;a href="http://audio.tutsplus.com/"&gt;Audiotuts+&lt;/a&gt;, &lt;a href="http://active.tutsplus.com/"&gt;Activetuts+&lt;/a&gt;, and &lt;a href="http://photo.tutsplus.com/"&gt;Phototuts+&lt;/a&gt;, there&amp;#8217;s always something new to learn. Take the &lt;a href="http://tutsplus.com/take-the-tour/"&gt;Tour&lt;/a&gt; or &lt;a href="http://tutsplus.com/amember/signup.php"&gt;Join&lt;/a&gt; Today.  &lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Access These &amp;#038; Other Great Tutorials With Your Tuts+ Membership:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/creating-realistic-large-scale-smoke-plumes-in-3d-studio-max-with-fumefx/"&gt;Creating Realistic Large Scale Smoke Plumes In 3D Studio Max With FumeFX&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/achieving-3d-realism-reception-area-render-with-3d-studio-max-v-ray-part-1/"&gt;Achieving 3D Realism: Reception Area Render With 3D Studio Max &amp;#038; V-Ray&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/create-and-composite-an-inverted-3d-windows-7-screen-using-pftrack-maya-after-effects/"&gt;Create And Composite An Inverted 3D Windows 7 Screen Using PFTrack, Maya &amp;#038; After Effects&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/create-a-bumper-animation-of-the-espn-logo-part-1-cinema-4d/"&gt;Create A Bumper Animation Of The ESPN Logo In Cinema 4D&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/digital-matte-painting-and-projection-basics-from-photoshop-to-maya-to-nuke-part-1/"&gt;Digital Matte Painting And Projection Basics: From Photoshop To Maya To Nuke&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/facial-animation-with-morph-targets-in-cinema-4d-part-1-cg-premium-content/"&gt;Facial Animation With Morph Targets In Cinema 4D&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
Don&amp;#8217;t miss more CG Premium tutorials and content packs, published weekly &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9uyTITkReaglxuJAX14TLJ-YzKk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9uyTITkReaglxuJAX14TLJ-YzKk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9uyTITkReaglxuJAX14TLJ-YzKk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9uyTITkReaglxuJAX14TLJ-YzKk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=4dGWEe4iEEU:pWX9W6Akgl8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=4dGWEe4iEEU:pWX9W6Akgl8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=4dGWEe4iEEU:pWX9W6Akgl8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=4dGWEe4iEEU:pWX9W6Akgl8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=4dGWEe4iEEU:pWX9W6Akgl8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=4dGWEe4iEEU:pWX9W6Akgl8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=4dGWEe4iEEU:pWX9W6Akgl8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=4dGWEe4iEEU:pWX9W6Akgl8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[Complete Human Character Rig In Maya]]></series:name>
	</item>
		<item>
		<title>C4D: Interior Glass Effect</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/3d_cg_vfx_maxon_c4d_cinema4d_adobe_photoshop_interior_glass_rendering/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/3d_cg_vfx_maxon_c4d_cinema4d_adobe_photoshop_interior_glass_rendering/#comments</comments>
		<pubDate>Thu, 10 May 2012 11:00:54 +0000</pubDate>
		<dc:creator>Zachary Oconnor</dc:creator>
				<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Zachary Oconner]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=8858</guid>
		<description>&lt;p&gt;In today&amp;#8217;s tutorial new author Zachary O&amp;#8217;Conner will be showing us how to create a glass effect in Cinema4D, using a method of rendering typically used for interiors to give it a nice finished look. In this particular tutorial we&amp;#8217;ll use some text in a basic room to show off the effect, yet it can really be used on anything at all. The lighting is really quite simple to setup, as this tutorial is aimed at the beginner crowd.&lt;span id="more-8858"&gt;&lt;/span&gt;June of 2011
&lt;p&gt;After modeling, lighting and rendering the scene in Cinema 4D, we&amp;#8217;ll jump in to Photoshop (any version will do) and do some minor post work to give the final product a little bit of kick. I should also note that the render times of the work we do in Cinema 4D will be significant, especially if rendering at a high resolution. Hope you enjoy!&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-InteriorGlassEffect610.m4v"&gt;Part 1&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="tutorial_image"&gt;&lt;iframe src="http://blip.tv/play/g8M5gsG_HgA.html" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gsG_HgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1GbyB1QBsy-mlC0jbHwayQcbqFs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1GbyB1QBsy-mlC0jbHwayQcbqFs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=Q4CJdLim4mY:mekTG0TSW28:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=Q4CJdLim4mY:mekTG0TSW28:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=Q4CJdLim4mY:mekTG0TSW28:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=Q4CJdLim4mY:mekTG0TSW28:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=Q4CJdLim4mY:mekTG0TSW28:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=Q4CJdLim4mY:mekTG0TSW28:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=Q4CJdLim4mY:mekTG0TSW28:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=Q4CJdLim4mY:mekTG0TSW28:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>16</slash:comments>
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		</item>
		<item>
		<title>Which Tuts+ Site Should We Launch Next?</title>
		<link>http://cg.tutsplus.com/articles/news/which-tuts-site-should-we-launch-next/</link>
		<comments>http://cg.tutsplus.com/articles/news/which-tuts-site-should-we-launch-next/#comments</comments>
		<pubDate>Thu, 10 May 2012 00:14:29 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[tuts]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15201</guid>
		<description>&lt;p&gt;We&amp;#8217;re planning our next few Tuts+ sites, and would love your opinion and advice on which topics you think we should cover next! We&amp;#8217;d be really grateful if you could take a minute to answer our quick poll and share your thoughts&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;span id="more-15201"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Have Your Say&lt;/h2&gt;
&lt;div style="float:right; margin:0 0 0 20px;"&gt;&lt;script type="text/javascript" charset="utf-8" src="http://static.polldaddy.com/p/6211920.js"&gt;&lt;/script&gt;&lt;br /&gt;
&lt;noscript&gt;&lt;a href="http://polldaddy.com/poll/6211920/"&gt;Cgtuts+ Readers: Which Tuts+ Site Should We Launch Next?&lt;/a&gt;&lt;/noscript&gt;&lt;/div&gt;
&lt;p&gt;We&amp;#8217;ve been considering lots of different ideas for our next Tuts+ sites over the past few weeks, and wanted to also ask the opinion of our awesome community!&lt;/p&gt;
&lt;p&gt;A selection of different concepts are included in the poll to the right, along with the option for you to submit your own ideas as well.&lt;/p&gt;
&lt;p&gt;The important thing to note is that these are just ideas. Some of these are close to making our final cut, and others aren&amp;#8217;t&amp;#8230; We&amp;#8217;d love to hear what you think, to help guide our decision.&lt;/p&gt;
&lt;p&gt;Thanks for taking the time to offer your suggestion — I can&amp;#8217;t wait to see what you have to say!&lt;/p&gt;
&lt;h3&gt;Win a 6-Month Tuts+ Premium Membership&lt;/h3&gt;
&lt;p&gt;Our poll will be running for the next couple of weeks, and we&amp;#8217;ll be choosing one respondent at random to receive a six-month Tuts+ Premium membership!&lt;/p&gt;
&lt;p&gt;To be entered into the giveaway, just leave a comment on this post to go into a bit more detail about your site suggestion. We&amp;#8217;ll choose one comment at random to win the Tuts+ Premium membership when the poll ends.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Best of luck!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KoeOKMc2ql_tBxVzLBm-F-0YO5w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KoeOKMc2ql_tBxVzLBm-F-0YO5w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=_kLHNN_nO-c:yUaEVKLYnhY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=_kLHNN_nO-c:yUaEVKLYnhY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=_kLHNN_nO-c:yUaEVKLYnhY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=_kLHNN_nO-c:yUaEVKLYnhY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=_kLHNN_nO-c:yUaEVKLYnhY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=_kLHNN_nO-c:yUaEVKLYnhY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=_kLHNN_nO-c:yUaEVKLYnhY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=_kLHNN_nO-c:yUaEVKLYnhY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Cgtuts+ Workshop #9 Juan Carlos Batman</title>
		<link>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-9-juan-carlos-batman/</link>
		<comments>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-9-juan-carlos-batman/#comments</comments>
		<pubDate>Wed, 09 May 2012 11:15:16 +0000</pubDate>
		<dc:creator>Ben Tate</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[tuts-workshop]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15121</guid>
		<description>&lt;p&gt;We&amp;#8217;re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!&lt;span id="more-15121"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Quick Ground Rules&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.&lt;/li&gt;
&lt;li&gt;Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.&lt;/li&gt;
&lt;li&gt;You can also link to another video or render that you feel offers a great example of this type of content done exceptionally well.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So let&amp;#8217;s get to it, here&amp;#8217;s this week&amp;#8217;s entry created by Edgardo Fernandez!&lt;/p&gt;
&lt;h3&gt;Juan Carlos Batman&lt;/h3&gt;
&lt;div class='tutorial_image'&gt;
	&lt;a href='http://d2d04grx5ahzvh.cloudfront.net/000_Workshops/Workshop_009/Large_Batman.jpg'&gt; &lt;img alt="Cgtuts+ 3d cg Juan Carlos Batman critique" src="http://d2d04grx5ahzvh.cloudfront.net/000_Workshops/Workshop_009/Preview_Batman.jpg" /&gt;&lt;/a&gt;Click To Enlarge
&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;A Little Background&lt;/h3&gt;
&lt;p&gt;Hi all! This is my second work ever using Zbrush. I&amp;#8217;m improving everyday, but I still have much to learn. This character was inspired by the 90&amp;#8242;s tv show called &amp;#8220;Cha Cha Cha&amp;#8221; from Argentina, and the character&amp;#8217;s name is Juan Carlos Batman.&lt;/p&gt;
&lt;p&gt;Any kind of advice will be appreciated. Thank you!&lt;/p&gt;
&lt;hr /&gt;
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!&lt;/p&gt;
&lt;p&gt;Also be sure to check out more of Edgardo&amp;#8217;s work in his &lt;a href="http://vimeo.com/40699093"&gt;Modeling Reel&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so &lt;a href="http://www.formstack.com/forms/envato-tuts_workshop"&gt;here&lt;/a&gt;! and have your work featured in a future Cgtuts+ Workshop! &lt;/strong&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/My91d4F9dG8zZgfpMVJsdwyRGa0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/My91d4F9dG8zZgfpMVJsdwyRGa0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/My91d4F9dG8zZgfpMVJsdwyRGa0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/My91d4F9dG8zZgfpMVJsdwyRGa0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nt8Qz5noSM8:JQ9fLKqIF1E:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nt8Qz5noSM8:JQ9fLKqIF1E:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nt8Qz5noSM8:JQ9fLKqIF1E:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nt8Qz5noSM8:JQ9fLKqIF1E:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nt8Qz5noSM8:JQ9fLKqIF1E:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nt8Qz5noSM8:JQ9fLKqIF1E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nt8Qz5noSM8:JQ9fLKqIF1E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nt8Qz5noSM8:JQ9fLKqIF1E:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-9-juan-carlos-batman/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-maya/creating-a-futuristic-weapon-in-maya-modeling-and-adding-additional-details/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/creating-a-futuristic-weapon-in-maya-modeling-and-adding-additional-details/#comments</comments>
		<pubDate>Tue, 08 May 2012 22:40:17 +0000</pubDate>
		<dc:creator>Chandan Kumar</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Chandan Kumar]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Texturing]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15139</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 2 of 1 in the series &lt;a href="http://cg.tutsplus.com/series/modeling-a-futuristic-weapon/" class="series-670" title="Modeling A Futuristic Weapon"&gt;Modeling A Futuristic Weapon&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In the second part of the Creating A Futuristic Weapon In Maya series, we&amp;#8217;ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.&lt;span id="more-15139"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Reference/Blueprint Image&lt;/h3&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/383_Maya_Futuristic_Weapon_Pt1/images/Reference_Image.jpg" alt="" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 1&lt;/h3&gt;
&lt;p&gt;With the base model almost complete, we now have to give the model detail. With the help of the Split Polygon Tool &lt;em&gt;(Edit Mesh&amp;gt;Split Polygon Tool)&lt;/em&gt;, create a mesh according to the model.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/1.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 2&lt;/h3&gt;
&lt;p&gt;Select some faces and then extrude them a bit outward as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/2.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 3&lt;/h3&gt;
&lt;p&gt;By extruding the bottom edges, cover the bottom part.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/3.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 4&lt;/h3&gt;
&lt;p&gt;At the center of the gun, insert eight edge loops to make four thick lines as shown below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/4.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 5&lt;/h3&gt;
&lt;p&gt;Then select their outer faces and extrude them a bit outward as shown in the image.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/5.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 6&lt;/h3&gt;
&lt;p&gt;Now insert four more edge loops to create two grip rectangles.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/6.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 7&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view, select those two faces and extrude them inward by going to &lt;em&gt;Edit Mesh&amp;gt;Extrude.&lt;/em&gt;&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;em&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/7.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/em&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 8&lt;/h3&gt;
&lt;p&gt;Now we have to make two circle shapes at the end. Choose the Split Polygon Tool by going to &lt;em&gt;Edit Mesh&amp;gt;Split Polygon Tool,&lt;/em&gt; and create two circles on the mesh according to the reference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/8.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 9&lt;/h3&gt;
&lt;p&gt;Then create inner circles with the help of the Split Polygon Tool once again as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/9.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 10&lt;/h3&gt;
&lt;p&gt;Select the faces of the outer and inner circles (excluding the center faces) and extrude them outward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/10.jpg" alt="Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 11&lt;/h3&gt;
&lt;p&gt;Now select the center edges of the extruded faces and move them outward as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/11.jpg" alt="Step 11 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 12&lt;/h3&gt;
&lt;p&gt;Go to &lt;em&gt;Edit Mesh&amp;gt;Split Polygon Tool&lt;/em&gt; and create another circle on the mesh as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/12.jpg" alt="Step 12 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 13&lt;/h3&gt;
&lt;p&gt;Then make it perfect by adjusting the vertices and inserting edge loops as shown below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/13.jpg" alt="Step 13 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 14&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view and select the inside faces of the circle, and then extrude them inward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/14.jpg" alt="Step 14 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 15&lt;/h3&gt;
&lt;p&gt;Now we have to create the upper part according to our reference. In the front view, create a Cylinder as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/15.jpg" alt="Step 15 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 16&lt;/h3&gt;
&lt;p&gt;First of all, just Delete the back faces of the Cylinder and then select the center faces and extrude them backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/16.jpg" alt="Step 16 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 17&lt;/h3&gt;
&lt;p&gt;After that, also delete those center faces and extrude a part of the shape from the right side as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/17.jpg" alt="Step 17 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 18&lt;/h3&gt;
&lt;p&gt;Remember to Delete the back faces.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/18.jpg" alt="Step 18 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 19&lt;/h3&gt;
&lt;p&gt;Create another Cylinder and Delete it&amp;#8217;s back faces as well.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/19.jpg" alt="Step 19 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 20&lt;/h3&gt;
&lt;p&gt;Go to &lt;em&gt;Edit Mesh&amp;gt;Insert Edge Loop Tool&lt;/em&gt; and insert five edge loops as you can see in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/20.jpg" alt="Step 20 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 21&lt;/h3&gt;
&lt;p&gt;Except the first three edges, select the rest of the faces in a circular way and extrude them inward as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/21.jpg" alt="Step 21 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 22&lt;/h3&gt;
&lt;p&gt;Select the second edge loop from the front, and move it a little bit outward. Then select the faces of the two middle circles and move them outward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/22.jpg" alt="Step 22 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 23&lt;/h3&gt;
&lt;p&gt;Select a face at the top and extrude it backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/23.jpg" alt="Step 23 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 24&lt;/h3&gt;
&lt;p&gt;By using of the Split Polygon Tool, create five squares.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/24.jpg" alt="Step 24 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 25&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view and extrude the borders of all five squares.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/25.jpg" alt="Step 25 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 26&lt;/h3&gt;
&lt;p&gt;Select the center faces of all five squares and move them backward as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/26.jpg" alt="Step 26 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 27&lt;/h3&gt;
&lt;p&gt;Now create five Spheres and place them inside those five squares.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/27.jpg" alt="Step 27 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 28&lt;/h3&gt;
&lt;p&gt;Now with the help of the Split Polygon Tool, let’s do some detailing in the center part.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/28.jpg" alt="Step 28 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 29&lt;/h3&gt;
&lt;p&gt;Select the faces of the border and the inner rectangle, and extrude them out.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/29.jpg" alt="Step 29 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 30&lt;/h3&gt;
&lt;p&gt;Now let’s create the gun&amp;#8217;s Grenade Launcher pipe. In the front view, create a Cylinder horizontally and insert four edge loops vertically.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/30.jpg" alt="Step 30 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 31&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view and select all the faces (except the last loop of faces) and then extrude them inward as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/31.jpg" alt="Step 31 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 32&lt;/h3&gt;
&lt;p&gt;Repeat the same procedure two more  times.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/32.jpg" alt="Step 32 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 33&lt;/h3&gt;
&lt;p&gt;Select the front faces of the gun and extrude them backward. Also delete the back faces.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/33.jpg" alt="Step 33 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 34&lt;/h3&gt;
&lt;p&gt;Now let’s create the Laser Fire pipe. In the Front view, create a Cylinder horizontally and then insert three edge loops and modify them as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/34.jpg" alt="Step 34 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 35&lt;/h3&gt;
&lt;p&gt;Select the front faces and the first face loop of the cylinder and extrude them inward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/35.jpg" alt="Step 35 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 36&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view, select the border edge on the backside of the cylinder, and extrude it backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/36.jpg" alt="Step 36 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 37&lt;/h3&gt;
&lt;p&gt;Select the front side faces and extrude them inward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/37.jpg" alt="Step 37 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 38&lt;/h3&gt;
&lt;p&gt;Select two faces from second and fourth loop of faces, and extrude them outward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/38.jpg" alt="Step 38 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 39&lt;/h3&gt;
&lt;p&gt;Perform some more extrusions on the mesh as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/39.jpg" alt="Step 39 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 40&lt;/h3&gt;
&lt;p&gt;Let&amp;#8217;s make the Bullet Fire pipe now. In the front view, create a Cylinder horizontally and insert Six edge loops vertically as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/40.jpg" alt="Step 40 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 41&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view, select the front and first two edge loops of faces and then extrude them inside.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/41.jpg" alt="Step 41 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 42&lt;/h3&gt;
&lt;p&gt;From the Front view, select the 3rd and 4th edge loops from back and Scale them inside. Also scale the first edge loop according to the reference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/42.jpg" alt="Step 42 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 43&lt;/h3&gt;
&lt;p&gt;Select the front faces and extrude them backward, then delete those faces and the back faces at the other end of the cylinder. Also do it on the Grenade Launcher and Laser Fire Pipe.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/43.jpg" alt="Step 43 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 44&lt;/h3&gt;
&lt;p&gt;In the Front view, create a Cylinder horizontally, insert two edge loops vertically and scale them from the left side in the front view.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/44.jpg" alt="Step 44 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 45&lt;/h3&gt;
&lt;p&gt;Go to the Perspective view, and select a face on the front. Firstly Extrude the face inward and then Extrude it backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/45.jpg" alt="Step 45 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 46&lt;/h3&gt;
&lt;p&gt;Extrude inward one more time and then extrude it outward as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/46.jpg" alt="Step 46 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 47&lt;/h3&gt;
&lt;p&gt;Now we have to create holes for the Grenade Launcher Pipe, the Laser Fire Pipe and the Bullet Fire Pipe. Go to the Perspective view, choose the Split Polygon Tool &lt;em&gt;(Edit Mesh&amp;gt;Split Polygon Tool)&lt;/em&gt; and create a circular shape according to the Grenade Launcher Pipe.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/47.jpg" alt="Step 47 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 48&lt;/h3&gt;
&lt;p&gt;Similarly, using the Split Polygon Tool, create the mesh topology according to the position of the Laser Fire Pipe and the Bullet Fire Pipe.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/48.jpg" alt="Step 48 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 49&lt;/h3&gt;
&lt;p&gt;Delete the inner faces and then extrude the borders.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/49.jpg" alt="Step 49 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 50&lt;/h3&gt;
&lt;p&gt;Go to &lt;em&gt;Edit&amp;gt;Duplicate Special&lt;/em&gt;, and make a copy on the opposite side.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/50.jpg" alt="Step 50 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 51&lt;/h3&gt;
&lt;p&gt;If you look at the final preview of the gun, you will find some metal designs which can’t be seen in the reference image. Therefore, we will create them here to match the final image of the model. Take the Split Polygon Tool and create a polygon according to final model or as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/51.jpg" alt="Step 51 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 52&lt;/h3&gt;
&lt;p&gt;Again with the help of the Split Polygon Tool, complete all the loops.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/52.jpg" alt="Step 52 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 53&lt;/h3&gt;
&lt;p&gt;Insert three edge loops and extrude them from the top and left side.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/53.jpg" alt="Step 53 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 54&lt;/h3&gt;
&lt;p&gt;Select the border edge and extrude it backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/54.jpg" alt="Step 54 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 55&lt;/h3&gt;
&lt;p&gt;Extrude a little bit more according to the models shape.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/55.jpg" alt="Step 55 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 56&lt;/h3&gt;
&lt;p&gt;Now we have to complete an incomplete work. Select the biggest part of the gun and move it outside temporarily. Select some edges and extrude them as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/56.jpg" alt="Step 56 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 57&lt;/h3&gt;
&lt;p&gt;Then complete the loops from bottom and merge every two vertices, by going to &lt;em&gt;Edit Mesh&amp;gt;Merge.&lt;/em&gt;&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/57.jpg" alt="Step 57 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 58&lt;/h3&gt;
&lt;p&gt;Now select some more faces and extrude them as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/58.jpg" alt="Step 58 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 59&lt;/h3&gt;
&lt;p&gt;Go to &lt;em&gt;Edit Mesh&amp;gt;Merge&lt;/em&gt; and merge the vertices wherever you need and then complete the shape from the bottom.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/59.jpg" alt="Step 59 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 60&lt;/h3&gt;
&lt;p&gt;Go to the Front view, take the Create Polygon Tool and create an arrow shape as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/60.jpg" alt="Step 60 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 61&lt;/h3&gt;
&lt;p&gt;Again complete all the loops with the help of the Split Polygon Tool.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/61.jpg" alt="Step 61 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 62&lt;/h3&gt;
&lt;p&gt;One thing to remember is that we do not have to smooth this arrow; therefore we will not insert any supporting edges.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/62.jpg" alt="Step 62 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 63&lt;/h3&gt;
&lt;p&gt;There are two arrows on the model, so copy this arrow and place it where the other one is as shown.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/63.jpg" alt="Step 63 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 64&lt;/h3&gt;
&lt;p&gt;Let&amp;#8217;s go to near the “trigger” of the gun. As we can see there is a metal belt, so now we have to make that. Using the Create Polygon Tool, create a rectangle and insert seven edge loops.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/64.jpg" alt="Step 64 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 65&lt;/h3&gt;
&lt;p&gt;Select the bottom edge and move it a little bit backward and then extrude it backward two times.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/65.jpg" alt="Step 65 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 66&lt;/h3&gt;
&lt;p&gt;Select the border and extrude.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/66.jpg" alt="Step 66 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 67&lt;/h3&gt;
&lt;p&gt;Select three face loops and extrude them as shown in the figure.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/67.jpg" alt="Step 67 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 68&lt;/h3&gt;
&lt;p&gt;Delete these faces from both sides.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/68.jpg" alt="Step 68 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 69&lt;/h3&gt;
&lt;p&gt;Now we have to create space for screws. So, insert six edge loops vertically.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/69.jpg" alt="Step 69 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 70&lt;/h3&gt;
&lt;p&gt;Select the four faces where we will place the screws and delete them. Then select the borders and extrude them backward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/70.jpg" alt="Step 70 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 71&lt;/h3&gt;
&lt;p&gt;To make screws, take the Create Polygon Tool and create a circular polygon. Also create loops on it like a screw.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/71.jpg" alt="Step 71 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 72&lt;/h3&gt;
&lt;p&gt;Select the right and left side faces (excluding middle strip of faces) and extrude them outward.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/72.jpg" alt="Step 72 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 73&lt;/h3&gt;
&lt;p&gt;Select the border edge and extrude it backward. So the screw is ready now.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/73.jpg" alt="Step 73 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 74&lt;/h3&gt;
&lt;p&gt;Position the screw in it&amp;#8217;s relevant place, and then make some copies and place them as you want.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/74.jpg" alt="Step 74 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 75&lt;/h3&gt;
&lt;p&gt;Now we have to create the part which we can call the telescope stand. Go to the Front view, choose the Create Polygon Tool and create a shape according to your model or as shown in the figure below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/75.jpg" alt="Step 75 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 76&lt;/h3&gt;
&lt;p&gt;Create loops by using the Split Polygon Tool.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/76.jpg" alt="Step 76 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 77&lt;/h3&gt;
&lt;p&gt;Then go to the Perspective view and select the border. Firstly extrude it backward a little bit, then deselect the leg edges and extrude backward again.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/77.jpg" alt="Step 77 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 78&lt;/h3&gt;
&lt;p&gt;Select the five faces on the top and extrude them up. After that modify it in the Front view to match the model reference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/78.jpg" alt="Step 78 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 79&lt;/h3&gt;
&lt;p&gt;Insert two edge loops as can be seen in the left image below. Then select the four faces on top except the first and last face and extrude again.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/79.jpg" alt="Step 79 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 80&lt;/h3&gt;
&lt;p&gt;Insert an edge loop from the top. Then select the four vertices at the back and move them down, as shown on the right side of the image below. That concludes part two of the tutorial! We will complete the rest of the modeling in the next part of the series.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/388_Maya_Futuristic_Weapon_PT2/images/80.jpg" alt="Step 80 Image" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;span style="color: #834350;"&gt;Related Tutorials:&lt;/span&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/modelling-a-luger-p08-using-subdivision-surfaces-in-maya-day-1/"&gt;Modelling a Luger P08 using Subdivision Surfaces in Maya&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-a-high-poly-rpg-rocket-launcher-in-3ds-max-day-1/"&gt;Model a High-Poly RPG Rocket Launcher in 3ds Max&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/next-gen-weapon-creation-day-1-the-high-poly-model/"&gt;Next-Gen Weapon Creation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-texture-and-render-the-legendary-katana-in-maya/"&gt;Model, Texture, and Render the Legendary Katana in Maya&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/%E2%80%98the-civil-war-cannon%E2%80%99-%E2%80%93-modeling-part-1/"&gt;‘The Civil War Cannon’ – Tuts+ Content&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tutsplus.com/tutorial/model-uv-and-texture-a-mac-10-sub-machine-gun-day-1/"&gt;Model, UV, and Texture a Mac 10 Sub-Machine Gun – Tuts+ Content&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=OiC2IcoPHno:SU9Jr81auKI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=OiC2IcoPHno:SU9Jr81auKI:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=OiC2IcoPHno:SU9Jr81auKI:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=OiC2IcoPHno:SU9Jr81auKI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=OiC2IcoPHno:SU9Jr81auKI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=OiC2IcoPHno:SU9Jr81auKI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=OiC2IcoPHno:SU9Jr81auKI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=OiC2IcoPHno:SU9Jr81auKI:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/creating-a-futuristic-weapon-in-maya-modeling-and-adding-additional-details/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[Modeling A Futuristic Weapon]]></series:name>
	</item>
		<item>
		<title>Building The Caterpillar 797 In 3D Studio Max – Modeling The Bed, Fuel Tank And Undercarriage</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-modeling-the-bed-fuel-tank-and-undercarriage/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-modeling-the-bed-fuel-tank-and-undercarriage/#comments</comments>
		<pubDate>Mon, 07 May 2012 10:24:50 +0000</pubDate>
		<dc:creator>Sasa Posloncec</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sasa Posloncec]]></category>
		<category><![CDATA[Vehicles]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15122</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 2 of 2 in the series &lt;a href="http://cg.tutsplus.com/series/building-the-cat-797b/" class="series-672" title="Building The CAT 797B"&gt;Building The CAT 797B&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Today we&amp;#8217;re continuing the CAT 797 series by Sasa Posloncec where you&amp;#8217;ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you&amp;#8217;ll learn how to work with Max&amp;#8217;s Edit Poly modifier, spline tools and much more!&lt;span id="more-15122"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The second part in the series will cover modeling the truck&amp;#8217;s massive bed, fuel tank and finally the undercarriage section. Continue after the jump!&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT21BedModelingA697.m4v"&gt;Part 1: Modeling The Bed (A)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvaQAwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvaQAwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT22BedModelingB324.m4v"&gt;Part 2: Modeling The Bed (B)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvaQCgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvaQCgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT23FuelTankModeling400.m4v"&gt;Part 3: Building The Fuel Tank&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvaQFgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvaQFgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT24UndercarriageModelingA640.m4v"&gt;Part 4: Modeling The Undercarriage (A)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvaQJgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvaQJgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CAT797PT25UndercarriageModelingB405.m4v"&gt;Part 5: Modeling The Undercarriage (B)&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gvaQSAA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gvaQSAA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-create-and-set-up-blueprints-in-3d-studio-max-using-photoshop/"&gt;Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/mini-semi-truck/"&gt;‘Mini Semi Truck’ Modeling Series&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/"&gt;Creating a Next-Gen Video Game Hot Rod: The Complete Workflow&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/audi-r8-2/"&gt;Modelling the Audi R8 in 3Ds Max (Tuts+ Premium Tutorial)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/series/the-civil-war-cannon/"&gt;‘The Civil War Cannon’ (Tuts+ Premium Tutorial)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
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&lt;/div&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-modeling-the-bed-fuel-tank-and-undercarriage/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<series:name><![CDATA[Building The CAT 797B]]></series:name>
	</item>
		<item>
		<title>High Resolution Car Rim Reference Pack For Modeling &amp; Texturing – Tuts+ Premium</title>
		<link>http://cg.tutsplus.com/freebies/photo-reference/high-resolution-car-rim-reference-pack-for-modeling-texturing-tuts-premium/</link>
		<comments>http://cg.tutsplus.com/freebies/photo-reference/high-resolution-car-rim-reference-pack-for-modeling-texturing-tuts-premium/#comments</comments>
		<pubDate>Fri, 04 May 2012 12:39:36 +0000</pubDate>
		<dc:creator>Stefan Surmabojov</dc:creator>
				<category><![CDATA[Photo Reference]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Reference]]></category>
		<category><![CDATA[Stefan Surmabojov]]></category>
		<category><![CDATA[Textures]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15027</guid>
		<description>&lt;p&gt;This week we&amp;#8217;ve got a massive collection of 72 high resolution Car Rim images for our Tuts+ Premium members. These are original images taken by regular contributor Stefan Surmabojov and are a great resource to have on hand as reference for your next vehicle, or as a blueprint for your next modeling job. You can even use them as textures! So &lt;a href="http://tutsplus.com/amember/login.php"&gt;Log in&lt;/a&gt; to your Premium account, or &lt;a href="http://tutsplus.com/amember/signup.php"&gt;Join Now&lt;/a&gt; to get access! &lt;span id="more-15027"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Pack Preview&lt;/h3&gt;
&lt;div class='tutorial_image'&gt;
	&lt;a href='http://tutsplus.s3.amazonaws.com/tutspremium/3d-graphics/78_Reference_Car_Rims/Large.jpg'&gt; &lt;img alt="high Resolution Car Rims Reference And Texture Pack For Modeling" src="http://tutsplus.s3.amazonaws.com/tutspremium/3d-graphics/78_Reference_Car_Rims/Preview.jpg" /&gt;&lt;/a&gt; Click To Enlarge
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&lt;hr /&gt;
&lt;h3&gt;Tuts+ Premium?&lt;/h3&gt;
&lt;p&gt;A Tuts+ Premium membership gives you access to over 700 exclusive in-depth tutorials from industry professionals, in addition you&amp;#8217;ll also gain access to source files, top selling e-books, courses and member only forums. With new content added weekly from &lt;a href="http://ae.tutsplus.com/"&gt;Aetuts+&lt;/a&gt;, &lt;a href="http://psd.tutsplus.com/"&gt;PSDtuts+&lt;/a&gt;, &lt;a href="http://vector.tutsplus.com/"&gt;Vectortuts+&lt;/a&gt;, &lt;a href="http://net.tutsplus.com/"&gt;Nettuts+&lt;/a&gt;, &lt;a href="http://audio.tutsplus.com/"&gt;Audiotuts+&lt;/a&gt;, &lt;a href="http://active.tutsplus.com/"&gt;Activetuts+&lt;/a&gt;, and &lt;a href="http://photo.tutsplus.com/"&gt;Phototuts+&lt;/a&gt;, there&amp;#8217;s always something new to learn. Take a &lt;a href="http://tutsplus.com/take-the-tour/"&gt;Tour&lt;/a&gt; or &lt;a href="http://tutsplus.com/amember/signup.php"&gt;Join&lt;/a&gt; Today.   &lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Other Great Reference Packs Available To Tuts+ Members:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
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