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		<title>66 Sinister CG Monsters</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/pvG50FOq4Xs/</link>
		<comments>http://cg.tutsplus.com/articles/web-roundups/66-sinister-cg-monsters/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 18:25:10 +0000</pubDate>
		<dc:creator>Topher Welsh</dc:creator>
				<category><![CDATA[Web Roundups]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2493</guid>
		<description><![CDATA[ We&#8217;ve already done roundups on Superheroes, so I thought it was time that we flipped the coin and unleashed a hoard of deliciously terrifying monsters into the mix!  This time I&#8217;ve gathered together a list of 66 horrific creatures so meticulously crafted that the beauty of their workmanship even manages to overshadow their [...]]]></description>
			<content:encoded><![CDATA[<p> We&#8217;ve already done roundups on Superheroes, so I thought it was time that we flipped the coin and unleashed a hoard of deliciously terrifying monsters into the mix!  This time I&#8217;ve gathered together a list of 66 horrific creatures so meticulously crafted that the beauty of their workmanship even manages to overshadow their gruesome appearances.</p>
<p><span id="more-2493"></span></p>
<p><strong>NOTE: Some images might be NSFW</strong> </p>
<h3><a href="http://blacknull.cgsociety.org/gallery/834196/">Pierre Bourgeot &#8211; Vlassic</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/1.jpg"></div>
<p></a></p>
<h3><a href="http://bgx.cgsociety.org/gallery/701554/">Balázs Pápay &#8211; Guardian</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/2.jpg"></div>
<p></a></p>
<h3><a href="http://dds.cgsociety.org/gallery/767444/">Albert Feliu Gomis &#8211; Faves &#8211; Demon Abomination</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/3.jpg"></div>
<p></a></p>
<h3><a href="http://pablov.cgsociety.org/gallery/600905/">Pablo Vicentin &#8211; The Hellmaker</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/4.jpg"></div>
<p></a></p>
<h3><a href="http://fireantz.cgsociety.org/gallery/788130/">Cheong Hoe Yi &#8211; BoB Alien</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/5.jpg"></div>
<p></a></p>
<h3><a href="http://fireantz.cgsociety.org/gallery/639429/">Cheong Hoe Yi &#8211; Gzhopper-Man</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/6.jpg"></div>
<p></a></p>
<h3><a href="http://fireantz.cgsociety.org/gallery/628240/">Cheong Hoe Yi &#8211; Roundeye Dragon</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/7.jpg"></div>
<p></a></p>
<h3><a href="http://fireantz.cgsociety.org/gallery/530626/">Cheong Hoe Yi &#8211; Wolf-man</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/8.jpg"></div>
<p></a></p>
<h3><a href="http://msteiner.cgsociety.org/gallery/775071/">Mariano Steiner &#8211; Boo!!</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/9.jpg"></div>
<p></a></p>
<h3><a href="http://msteiner.cgsociety.org/gallery/805642/">Mariano Steiner &#8211; Skinny Alien</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/10.jpg"></div>
<p></a></p>
<h3><a href="http://xiaoyu.cgsociety.org/gallery/816476/">Xiaoyu Wang &#8211; Pigsy</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/11.jpg"></div>
<p></a></p>
<h3><a href="http://canderled.cgsociety.org/gallery/805393/">Damien Canderle &#8211; Gremlins</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/12.jpg"></div>
<p></a></p>
<h3><a href="http://canderled.cgsociety.org/gallery/490731/">Damien Canderle &#8211; Le Neunoeil</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/13.jpg"></div>
<p></a></p>
<h3><a href="http://canderled.cgsociety.org/gallery/484714/">Damien Canderle &#8211; We Are Not Alone 2</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/14.jpg"></div>
<p></a></p>
<h3><a href="http://anto-toni.cgsociety.org/gallery/798563/">Anto Juricic &#8211; Frankenstein</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/15.jpg"></div>
<p></a></p>
<h3><a href="http://paulospl.cgsociety.org/gallery/734568/">Pawe; Brudniak &#8211; Fortress of Brugorth</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/16.jpg"></div>
<p></a></p>
<h3><a href="http://kissb.cgsociety.org/gallery/511982/">Balazs Kiss &#8211; Goblin</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/17.jpg"></div>
<p></a></p>
<h3><a href="http://kissb.cgsociety.org/gallery/859676/">Balazs Kiss &#8211; Orc</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/18.jpg"></div>
<p></a></p>
<h3><a href="http://klicek.cgsociety.org/gallery/725100/">Marcin Klicki &#8211; Glutojad</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/19.jpg"></div>
<p></a></p>
<h3><a href="http://klicek.cgsociety.org/gallery/756093/">Marcin Klicki &#8211; Jezyczek</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/20.jpg"></div>
<p></a></p>
<h3><a href="http://kingmob.cgsociety.org/gallery/559793/">Ian Joyner &#8211; Hellgate: Fiend Savage</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/21.jpg"></div>
<p></a></p>
<h3><a href="http://suchanek.cgsociety.org/gallery/830221/">Michal Suchanek &#8211; Mountain Patrol</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/22.jpg"></div>
<p></a></p>
<h3><a href="http://dnk.cgsociety.org/gallery/309094/"><b>NSFW</b> Dmitry Kuzznetsov &#8211; Mongrel Girl</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/23.jpg"></div>
<p></a></p>
<h3><a href="http://jonathanclark.cgsociety.org/gallery/826419/">Jonathan Clark &#8211; Red Skull In His Trophy Room</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/24.jpg"></div>
<p></a></p>
<h3><a href="http://wen-jr.cgsociety.org/gallery/821311/"><b>NSFW</b> Jonathan Roméo &#8211; Darkness Sulfure</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/25.jpg"></div>
<p></a></p>
<h3><a href="http://redrepublik.cgsociety.org/gallery/761871/">Jeff Miller &#8211; Brute Chieftain #2</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/26.jpg"></div>
<p></a></p>
<h3><a href="http://baldasseroni.cgsociety.org/gallery/723549/">Alessandro Baldasseroni &#8211; Chaos</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/27.jpg"></div>
<p></a></p>
<h3><a href="http://svenjuhlin.cgsociety.org/gallery/721212/">Sven Juhlin &#8211; Hammerhead</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/28.jpg"></div>
<p></a></p>
<h3><a href="http://svenjuhlin.cgsociety.org/gallery/764511/">Sven Juhlin &#8211; Yeti</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/29.jpg"></div>
<p></a></p>
<h3><a href="http://svenjuhlin.cgsociety.org/gallery/852314/">Sven Juhlin &#8211; Goblin</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/30.jpg"></div>
<p></a></p>
<h3><a href="http://svenjuhlin.cgsociety.org/gallery/834177/">Sven Juhlin &#8211; Red Skull/a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/31.jpg"></div>
<p></a></p>
<h3><a href="http://roganski.cgsociety.org/gallery/835739/">Eoin Rogan &#8211; Mean Machine Angel Portrait</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/32.jpg"></div>
<p></a></p>
<h3><a href="http://ahmedmax.cgsociety.org/gallery/841386/">Ahmed AL Barazengi &#8211; The Gangster</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/33.jpg"></div>
<p></a></p>
<h3><a href="http://goldenry.cgsociety.org/gallery/664331/">Ryan Dunne &#8211; Revenge of the Octopus</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/34.jpg"></div>
<p></a></p>
<h3><a href="http://goldenry.cgsociety.org/gallery/662719/">Ryan Dunne &#8211; Adaptation of the Malesquis</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/35.jpg"></div>
<p></a></p>
<h3><a href="http://goldenry.cgsociety.org/gallery/662733/">Ryan Dunne &#8211; Tako no Fukushuu / Revenge of the Octopus</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/36.jpg"></div>
<p></a></p>
<h3><a href="http://j-k.cgsociety.org/gallery/461314/">John Kearney &#8211; The Fallen</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/37.jpg"></div>
<p></a></p>
<h3><a href="http://j-k.cgsociety.org/gallery/360675/">John Kearney &#8211; Hunt of the Malesquis</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/38.jpg"></div>
<p></a></p>
<h3><a href="http://meats.cgsociety.org/gallery/39487/">Meats Meier &#8211; Praying Devil, Meats</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/39.jpg"></div>
<p></a></p>
<h3><a href="http://texxx.cgsociety.org/gallery/827005/">Fred Bastide &#8211; The Chase</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/40.jpg"></div>
<p></a></p>
<h3><a href="http://texxx.cgsociety.org/gallery/180897/">Fred Bastide &#8211; My Uncle Cthulhu</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/41.jpg"></div>
<p></a></p>
<h3><a href="http://insanepoly.cgsociety.org/gallery/352399/">Marc Tan &#8211; The Vampyre</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/42.jpg"></div>
<p></a></p>
<h3><a href="http://philip-vampire.cgsociety.org/gallery/488449/">Philip Herman &#8211; Corak the Hunter</a></h3>
<div class="tutorialmage"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/43.jpg"></div>
<p></a></p>
<h3><a href="http://porkpiesamurai.cgsociety.org/gallery/832207/">Chris Nichols &#8211; Cthulhu</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/44.jpg"></div>
<p></a></p>
<h3><a href="http://porkpiesamurai.cgsociety.org/gallery/615267/">Chris Nichols &#8211; Beast of Burden</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/45.jpg"></div>
<p></a></p>
<h3><a href="http://porkpiesamurai.cgsociety.org/gallery/623933/">Chris Nichols &#8211; The Gunslinger</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/46.jpg"></div>
<p></a></p>
<h3><a href="http://alansmithee.cgsociety.org/gallery/532568/">Jason Findley &#8211; Crabman Shot01</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/47.jpg"></div>
<p></a></p>
<h3><a href="http://harshdesign.cgsociety.org/gallery/824799/">Harsh Borah &#8211; Alien Queen</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/48.jpg"></div>
<p></a></p>
<h3><a href="http://xingguohua1214.cgsociety.org/gallery/697944/">Guohua Xing &#8211; Dark Dancer</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/49.jpg"></div>
<p></a></p>
<h3><a href="http://xingguohua1214.cgsociety.org/gallery/809016/">Guohua Xing &#8211; Orc Warrior</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/50.jpg"></div>
<p></a></p>
<h3><a href="http://xingguohua1214.cgsociety.org/gallery/710680/">Guohua Xing &#8211; S-1214</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/51.jpg"></div>
<p></a></p>
<h3><a href="http://rivendale.cgsociety.org/gallery/406578/">Carl-Mikael Lagnecrantz &#8211; A Storm is Coming&#8230;</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/52.jpg"></div>
<p></a></p>
<h3><a href="http://rivendale.cgsociety.org/gallery/155293/">Carl-Mikael Lagnecrantz &#8211; Ring Of Many Connections, Rivendale</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/53.jpg"></div>
<p></a></p>
<h3><a href="http://xxeb.cgsociety.org/gallery/769640/">Sebastien Sonet &#8211; Mutant</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/54.jpg"></div>
<p></a></p>
<h3><a href="http://xxeb.cgsociety.org/gallery/354888/">Sebastien Sonet &#8211; Tortured Souls</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/55.jpg"></div>
<p></a></p>
<h3><a href="http://icemanj.cgsociety.org/gallery/842805/">Jan Jinda &#8211; Conall, The Werewolf</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/56.jpg"></div>
<p></a></p>
<h3><a href="http://pascalr.cgsociety.org/gallery/408947/">Pascal Raimbault &#8211; Wired Prisoners</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/57.jpg"></div>
<p></a></p>
<h3><a href="http://air.cgsociety.org/gallery/779261/">Damir G. Martin &#8211; DinoMonsters, New Breed of Superheroes</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/58.jpg"></div>
<p></a></p>
<h3><a href="http://air.cgsociety.org/gallery/454182/">Damir G. Martin &#8211; Biggest Smile in Galaxy</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/59.jpg"></div>
<p></a></p>
<h3><a href="http://drummer.cgsociety.org/gallery/513188/">Marco Menco &#8211; Labirinth : the Homeless Minotaur</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/60.jpg"></div>
<p></a></p>
<h3><a href="http://rubendrakkar.cgsociety.org/gallery/673562/">Ruben Darío Karamañites Arango &#8211; Tarantula Sorcerer</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/61.jpg"></div>
<p></a></p>
<h3><a href="http://antropus.cgsociety.org/gallery/844969/">Krishnamurti Costa &#8211; Vampire</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/62.jpg"></div>
<p></a></p>
<h3><a href="http://antropus.cgsociety.org/gallery/704152/">Krishnamurti Costa &#8211; Pumpkinhead &#8211; Stan Winston Tribute HMC 16</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/63.jpg"></div>
<p></a></p>
<h3><a href="http://antropus.cgsociety.org/gallery/333449/">Krishnamurti Costa &#8211; Bio-Mechanic Allegory</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/64.jpg"></div>
<p></a></p>
<h3><a href="http://phaagensen.cgsociety.org/gallery/636749/">Per Haagensen &#8211; The Avatar of the Great Enemy</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/65.jpg"></div>
<p></a></p>
<h3><a href="http://phaagensen.cgsociety.org/gallery/514608/">Per Haagensen &#8211; High-Captain of Angband</a></h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_WebRoundups/26_Monsters/66.jpg"></div>
<p></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>An Introduction to Caustics in Cinema 4D</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/9Rl58fRBP_Y/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 05:00:42 +0000</pubDate>
		<dc:creator>Eli McMakin</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2490</guid>
		<description><![CDATA[Caustics refers to the mathematical equations that describe how light converges in nature, such as the effect that is seen at the bottom of pools and lakes when light passes through the surface of the water. Cinema 4D can perform both surface and volume caustics. In this tutorial, you will learn how surface caustics can [...]]]></description>
			<content:encoded><![CDATA[<p>Caustics refers to the mathematical equations that describe how light converges in nature, such as the effect that is seen at the bottom of pools and lakes when light passes through the surface of the water. Cinema 4D can perform both surface and volume caustics. In this tutorial, you will learn how surface caustics can be used to create a pool with a floating translucent orb, and volume caustics can be applied to demonstrate a stained glass effect. Render settings, and time savers will also be discussed.</p>
<p><span id="more-2490"></span></p>
<p></br></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ADetailedIntroductionToCausticsInCinema4D886.flv">Full Video</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunDAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/NavCaD4mcl4/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 05:03:02 +0000</pubDate>
		<dc:creator>Chris Tate</dc:creator>
				<category><![CDATA[Autodesk 3Ds Max]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2479</guid>
		<description><![CDATA[In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the [...]]]></description>
			<content:encoded><![CDATA[<p>In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max&#8217;s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.</p>
<p><span id="more-2479"></span></p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/">Day 1</a>.</h4>
<p></br></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelUVAndTextureARealisticLookingMailboxWith3dsMaxAn184.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcumDwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelUVAndTextureARealisticLookingMailboxWith3dsMaxAn748.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcumXgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<p></br></p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/">Day 1</a>.</h4>
<p></br></p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Character Modeling in Blender – Basix</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/8u5CDGk2OV4/</link>
		<comments>http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 05:04:58 +0000</pubDate>
		<dc:creator>Jonathan Williamson</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Basix]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2461</guid>
		<description><![CDATA[Character modeling can be a daunting field to get into. Developing a solid character with good design and proper topology takes a lot of work. This tutorial provides an introduction to the many aspects involved with modeling a character in Blender for beginner artists.

Topics covered in this tutorial include:
Transform basics
Extruding
 Mirror modifiers
 Setting background images
 [...]]]></description>
			<content:encoded><![CDATA[<p>Character modeling can be a daunting field to get into. Developing a solid character with good design and proper topology takes a lot of work. This tutorial provides an introduction to the many aspects involved with modeling a character in Blender for beginner artists.</p>
<p><span id="more-2461"></span></p>
<p>Topics covered in this tutorial include:</p>
<li>Transform basics</li>
<li>Extruding</li>
<li> Mirror modifiers</li>
<li> Setting background images</li>
<li> Dividing the workspace</li>
<li>Topology</li>
<p></br><br />
</br><br />
</br></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-BasixIntroToCharacterModelingInBlender25285.flv">Full Video</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcuoBgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Cgtuts/~4/8u5CDGk2OV4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<feedburner:origLink>http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/</feedburner:origLink></item>
		<item>
		<title>Motion Graphics: Project Workflow – Day 2</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/2y4gvcv4xj4/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 05:00:57 +0000</pubDate>
		<dc:creator>Harrison Ambs</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2452</guid>
		<description><![CDATA[Eventually we all want to move beyond tutorials and actually start to deal with clients.  Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow.  In this tutorial series, we&#8217;ll examine the different aspects of working in a project-like environment, [...]]]></description>
			<content:encoded><![CDATA[<p>Eventually we all want to move beyond tutorials and actually start to deal with clients.  Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow.  In this tutorial series, we&#8217;ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.
</p>
<p><span id="more-2452"></span></p>
<p>Okay, full disclosure; I&#8217;m not saying that what I&#8217;m showing here is going to work for everyone.  This is just how I&#8217;ve done design and dealt with clients during the years that I&#8217;ve been doing this, and I can only hope that you take away something when it comes to moving on and looking to do this as a career.  Remember that this is just an example and a guideline on the &#8220;hows and whys&#8221; of project workflow and management, and not the final word.  And if any of you seasoned pros out there have any of your own tips to add, please be sure to share them in the comments so the greenhorns can learn something!</p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><strong>Day 1</strong></a>.</h4>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunYwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart2a320.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunKwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart2b436.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunSgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><strong>Day 1</strong></a>.</h4>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
<div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/Cgtuts/~4/2y4gvcv4xj4" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/DxMQlxmp-GE/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-4/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 05:00:29 +0000</pubDate>
		<dc:creator>Laurens Corijn</dc:creator>
				<category><![CDATA[Autodesk 3Ds Max]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2435</guid>
		<description><![CDATA[Ever wanted to know how the artists create those amazing cars for AAA video game titles?  Well here&#8217;s your chance to find out.  In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wanted to know how the artists create those amazing cars for AAA video game titles?  Well here&#8217;s your chance to find out.  In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. </p>
<p><span id="more-2435"></span></p>
<h4>This tutorial is Day 4 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Day 1</a>, <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Day 2</a>, or <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/">Day 3</a>.</h4>
<p>Now in the fourth part of our mammoth series, we will follow Laurens as he completes the high poly mesh of his hot rod, all the while making sure that is will be suitable for baking onto a low poly realtime model.</p>
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<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow784.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcupOgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow134.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcupWgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatingACurrentGenVideoGameHotRodTheCompleteWorkflow675.flv">Video 3</a></h2>
<p><span>Download</span>
</div>
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<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<h4>This tutorial is Day 4 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Day 1</a>, <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Day 2</a>, or <a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/">Day 3</a>.</h4>
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		<title>Rigging a Detailed Tank Track using C4D, XPresso, and Mograph</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/63vy8teONZI/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/rigging-a-detailed-tank-track-using-c4d-expresso-and-mograph/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 17:05:49 +0000</pubDate>
		<dc:creator>Patrick Letourneau</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2402</guid>
		<description><![CDATA[This tutorial will show the user how to rig a detailed tank track using Cinema 4d, XPresso, the Mograph module, and Roll-It &#8212; a free plugin. The final result will be a tank track that animates automatically as you move and rotate it.

Final Effect Preview

Step 1
Open the NAMETHISFILE.c4d file provided.  It contains a track [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show the user how to rig a detailed tank track using Cinema 4d, XPresso, the Mograph module, and Roll-It &#8212; a free plugin. The final result will be a tank track that animates automatically as you move and rotate it.</p>
<p><span id="more-2402"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcuhNwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<h3>Step 1</h3>
<p>Open the <strong>NAMETHISFILE.c4d</strong> file provided.  It contains a track link already modeled.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Drop the Link into a Mograph Cloner object (Mograph menu&gt;Cloner Object). Set the <strong>Count</strong> to <strong>60</strong>, the <strong>Mode</strong> to <strong>Linear</strong>, and the <strong>Displacement</strong> to <strong>24m</strong> on the Z axis.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Create a Bezier Spline object (Objects>Create Spline&gt;Bezier), and draw out a spline similar to the one below. This spline was drawn from the side view (Press F3) and is roughly 600m long by 100m high. Be sure to click and drag when you create the new points to give smoother curves.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Insert a Spline Wrap object (Mograph>Spline Wrap), and group it with the Cloner object by selecting both objects in the objects manager and pressing <strong>alt+G</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Click on the Spilne Wrap object in the Object Manager. In the Attribute Manager, set the <strong>Banking</strong> to <strong>270 </strong>degrees, the <strong>Mode</strong> to <strong>Keep Length</strong>, the <strong>Axis</strong> to <strong>Z+</strong> and drag the spline from step 3 into the <strong>Spline</strong> box.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Depending on the total length of your spline, the links will either have a gap or an overlap (overlap is pictured in this image).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>To remedy this, adjust the number of <strong>Count</strong> in the cloner object until you reach the closest fit without overlapping. From there, adjust the Z value to fine tune. In this case, the <strong>Count</strong> was reduced from <strong>60</strong> to <strong>58</strong>, and the Z value was increased from <strong>24</strong> to <strong>24.1</strong>. This closed the tiny gap that was left over</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>If all is well, your track should look something like this. Now on to the wheels and rigging.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/8.jpg" alt=" " /></div>
</p>
<h3>Step 9</h3>
<p>Create a cylinder (Objects>Primitives>Cylinder).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/9.jpg" alt=" " /></div>
</p>
<h3>Step 10</h3>
<p>Set the <strong>Orientation</strong> of the cylinder to <strong>X+</strong>, the <strong>Rotation segments</strong> to <strong>50</strong>, and the <strong>Height</strong> to <strong>20</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Move the cylinder into place and adjust the <strong>Radius</strong> setting so that it fits between your top and bottom tracks. In this example, the cylinder was reduced from <strong>50m</strong> to <strong>48m</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Right click the cylinder in the object manager and select <strong>Make Editable</strong> (alternatively, press <strong>C</strong> with the object selected). Then, select the Phong tag and set the <strong>Phong Angle</strong> in the Attribute Manager to <strong>22</strong> degrees</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Go into Polygon mode and select the <strong>Knife</strong> tool (Structure>Knife). Set the <strong>Mode</strong> in the Attribute Manager to <strong>Loop</strong>, and make two cuts as shown below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Use the <strong>Loop Selection</strong> tool (Selection>Loop Selection) and select the ring of polygons in between the two cuts.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Extrude the polygons selected (Structure>Extrude).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Go into Point mode, select the center point of the wheel, and move it back by 10m. Hold shift once it&#8217;s moving to snap the movements to increments of 10.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Create a Tube (Objects&gt;Primitive&gt;Tube). In the Attribute Manager, Set the <strong>Inner Radius</strong> to <strong>10m</strong>, the <strong>Outer Radius</strong> to <strong>15m</strong>, and the <strong>Height</strong> to <strong>5m</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>With the Tube selected, use the <strong>Transfer</strong> tool (Functions&gt;Transfer), and hover the cursor over the wheel. A line will appear between the Tube and the wheel. Click and the Tube will be transferred to the surface of the wheel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Create a Cylinder. Set the <strong>Height</strong> to <strong>8m</strong>, the <strong>Radius</strong> to <strong>2m</strong>, and the <strong>Orientation</strong> to <strong>Z+</strong>. Name this Cylinder &#8220;Bolts&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Insert a Cloner Object (Mograph>Cloner) while holding <strong>alt</strong>, and the Cylinder will be placed under the Cloner in the Object Manager. Set the <strong>Mode</strong> to <strong>Radial</strong>, the <strong>Radius</strong> to <strong>12m </strong>, and the <strong>Count</strong> to <strong>6</strong>. Name this Cloner object &#8220;Bolts Cloner&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>As with the previous step, select the Cloner object and use the <strong>Transfer</strong> tool (Fucntions>Transfer) to center the array on the wheel by clicking on it, the rotate the Cloner by 90 degrees so it will line up with the wheel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Place the Tube under the &#8220;Wheel&#8221; object in the Object Manager. Then, select the Cloner for the Bolts and the Wheel object, and group them (Right click>Group or Alt+g). Name this group <strong>Wheel.1</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Use the copy paste function to copy the wheel out. Once you have four wheels, select them all and duplicate them. Move this new group behind them and offset it as shown below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>To build the gear, create a Cogwheel Spline (Objects&gt;Spline Primitives&gt;Cogwheel).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Scale the Cogwheel Spline to fit in the path you&#8217;ve created, then in the Attribute Manager, adjust the number of <strong>Teeth</strong> to fit your path. In this case, the magic number was <strong>13</strong>. The <strong>Inner Radius</strong> in this image is <strong>45.6</strong>, while the <strong>Outer Radius</strong> is <strong>55.8</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Drop the spline into an Extrude Nurbs object (Objects>Nurbs>Extrude Nurbs) and set the <strong>Movement</strong> to <strong>8m</strong>. Be sure to zero out the other <strong>Movement</strong> boxes. Position the gear to fit inside the stirrups.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Select the Wheels, the Gear, the Spline, and the group that contains the Splinewrap and Cloner and group them all together. A good name for this group would be &#8220;Track&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Select all 8 wheels. right click them, and add a <strong>Roll-It</strong> tag. <strong>Roll-It</strong> is a free plugin and can be downloaded from the link at the top of this post. We&#8217;ll use <strong>Roll-It</strong> to automate the rolling of the wheels and gears, which will in turn deform the track.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Under the <strong>Roll-It</strong> tag, manually set the <strong>Radius</strong> to that of your wheel. In this case, the wheel was <strong>96m</strong> in diameter, so the <strong>Radius</strong> is set to <strong>48</strong>. The <strong>Calculate</strong> function should not be used as the tag is on a null object and will always result in a radius of 0</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Add a <strong>Roll-It</strong> tag to the Cogwheel spline (not the Extrude Nurbs object). The <strong>Radius</strong> value for the gear is very tricky, and will be tweaked later on in the tutorial.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Right click on the Spline Wrap object and add an XPresso tag. XPresso is Cinema 4d&#8217;s node based programming environment. It&#8217;s proven to be a valuable time saver and today we&#8217;ll build a very simple script.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Double click on the Xpresso tag and you&#8217;ll be greeted with a grid. From the Object Manager, drag and drop the Spline Wrap object and the front-most wheel into the Xpresso window as seen below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/32.jpg" alt=" " /></div>
<h3>Step 33</h3>
<p>Right click on the small red box on the wheel (this is the output box for your wheel) and add a <strong>Rotation.P</strong> port (Coordinates>Rotation>Rotation.P). Now right click on the blue box (input) on the Spline Wrap, and add an <strong>Offset</strong> port. (Object Properties&gt;Offset). The Offset value controls the position of the track in its journey around the spline.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p>Right Click anywhere in the XPresso grid and add a <strong>Math</strong> node (New Node>XPresso>Calculate>Math). Position it between the Wheel and the Spline Wrap node, and drag wires between the inputs/outputs as illustrated in the image. The output of the Wheel&#8217;s rotation is &#8220;carried&#8221; over to the Math node, which will hand it off to the Spline Wrap.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>The problem now is that the output of the Wheel&#8217;s rotation doesn&#8217;t translate directly to the Offset setting for the Spline Wrap. It has to be geared down, so to speak. Click on the Math node, and look over to the Attribute Window (below the Object Manager). Set the <strong>Function</strong> to <strong>Divide</strong>, and set the <strong>Input</strong> to <strong>30</strong>. This is a number you will have to tweak, as it is affected by the length of the spline, the diameter of the wheels and so on.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/35.jpg" alt=" " /></div>
<h3>Final Tweaks</h3>
<p>The last step is to tweak the values of the Math Node to ensure that the track sticks to the ground and doesn&#8217;t slide forward or backward when moving the parent object. The value of the <strong>Radius</strong> in the gear&#8217;s Roll-It tag should also be tweaked to match up with the track. In this case, it was reduced from <strong>55m</strong> to <strong>51.5m</strong> to match the speed of the track.</p>
<p>All that is needed to animate the track and roll the wheels is to move the parent object (named <strong>Track</strong> in this tutorial) forward or back. This group can also be dropped into a larger parent object such as a tank and will animate automatically</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/36.jpg" alt=" " /></div>
<h3>Further options</h3>
<p>An optional addition to the rig is to add a Morph Tag (Right click&gt;Character Tags&gt;Morph) to the Track Spline, and to set a Morph Target of the spline straightened out as shown below. This is achieved by simply moving one of the points on the spline upward. On larger vehicles such as tanks, the heavy metal tracks straighten out like this when the vehicle accelerates or suddenly hits the brakes. The <strong>Morph Target</strong> value can be keyframed to work this into your animations. This step is mostly unnecessary for smaller, rubber tracked vehicles such as robots.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/37.jpg" alt=" " /></div>
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		<title>Create a Cool Looking Neon Sign Effect using 3ds Max and VRay</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/Amx3DAb3lVI/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-cool-looking-neon-sign-effect-using-3ds-max-and-vray/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 18:40:46 +0000</pubDate>
		<dc:creator>Miguel Ramos</dc:creator>
				<category><![CDATA[Autodesk 3Ds Max]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2388</guid>
		<description><![CDATA[In this tutorial you will learn a cool technique on how to achieve a neon sign effect. I’ll show you how to model the neons from a font and then simulate the way a neon structure is built to get a realistic effect. Finally, I will demonstrate how to properly set up the materials, lights [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn a cool technique on how to achieve a neon sign effect. I’ll show you how to model the neons from a font and then simulate the way a neon structure is built to get a realistic effect. Finally, I will demonstrate how to properly set up the materials, lights and some render settings to be rendered with Vray with using alpha channels.</p>
<p><span id="more-2388"></span></p>
<h3>Step 1</h3>
<p>Ok, first write down your text, choose your type ( mine is “ Neona “ ), and convert it to an editable spline.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Now erase the vertices and  segments you need so it only a single line remains.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Do the same to all the letters of the sign.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Now bend each line terminal backward. You may want to add some vertices to give you more control.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/4.jpg" alt=" " /></div>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/4b.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p> You should have something that looks similar to this.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Now we have to give the lines a “tube” appearance.  You can do this 2 ways: You can create a circular shape and loft it with the lines as your path, or your you can simply select the letters/ lines ( one at a time ), go the modifiers panel, and in the rendering tab select “show in viewport” and “ show in renderer”. Much easier.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p> Give it a thickness of 0.3.  Don&#8217;t worry, it has to be thin.  I will explain why later.  Now, change the sides to a number you think you think looks smooth enough.  Be careful though, as more sides will increase the render times significantly.<br />
.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Do the same with all the other letters, and you&#8217;re almost done with the modeling part.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Now duplicate all of the letters 2 times.  Each copy will work as a layer of the neon light, and each layer will have its own material.  This will create a more believable final effect.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>The middle section has to be thicker than the left section, and the right thicker than the middle section. This will work like an onion skin. Give the middle section a thickness of 0.7, and the right section a thickness of 0.9.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Now lets add the materials. We’ll start with the thinner section.  We have to create a light material because this section will be our main light source.</p>
<h3>Step 12</h3>
<p> In the materials panel, simply select “self illumination” and choose a bright color. I’ll choose blue ( R:0 G:188 B:255 ).<br />
For the ambient color choose the same color but a bit darker ( mine is R: 0 G:106 B:251 ).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Now click on the standard button, select “VRayMtlWrapper”, and keep the old material as a submaterial. After this, increase the “generate GI value to 1.3”. We do this is because it’s easier to control the light generated from the geometry without interfering with the self illumination color in the event that the material needs some tweaks. If you want to have more interferance of the light in the scene just increase the “Generate GI” value.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Now that the Main Light material is created, let’s create the material that will be the most responsible for the color of the neon, as well as its round appearance. Simply copy the material you just created, then change its colors to a more saturated tone.  Mine is (R:0, G:141, B:255) for self illumination, and the ambient color is (R:0, G:24, B:255).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Now change the Self Illumination Opacity to around 35 so the Main light can stand out from inside the geometry that will have the material you just created.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Now to create a glass material so for nice reflections. First get a Vray material, and change the diffuse color to black, the reflections to white, and check “fresnel reflections” but change the value to 0.2. This is done so the reflections are more noticeable and realistic. Change the refraction color to a light gray color (R:161, G:161, B:161) and leave the rest at the defaults.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Add a falloff map to the refraction slot, and change the black color to a dark blue color if you prefer ( R:14, G:0, B:64). This will darken the edges of the glass giving it a more rounded effect.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/18.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>Now for the final material.  Get a new Vray material, name it “background”, change the diffuse color to a dark gray (R:44, G:44, B:44), and the reflection channel to ( R:17, G:17, B:17).  Back in the &#8220;MtlWrapper&#8221; properties, check &#8220;matte surface”, “shadows”, and “Affect alpha”.  Change the “Alpha Contribution&#8221; to -1.0 so it will render the alpha channel properly.  We do this so you can insert the neons into another background in photoshop and do any kind of tweaks you like to the image individually.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/19.jpg" alt=" " /></div>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/19b.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Now select the thinnest neons and apply the light material (first material), do the same to the middle neons with the second material, and the thickest neons with the 3rd material.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/20.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Place the tubes inside of each other like so.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/21.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Finally, lets create the lights and scene for the render.  First create a plain box (this will be the wall), place it in the back of the neons, and apply it the “background” material to it.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/22.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Next, create a Vray light and place it on top of the neons.  Under its properties, give it a value of 1.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/23.jpg" alt=" " /></div>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/23b.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Duplicate the light three times.  This is so the neons will have something to reflect.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/24.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>Hit F10 to go to the render set up.  I used the following settings for my render.<br />
Note: Do not use GI environment because it will illuminate the scene, and your environment needs to be dark for the neons to stand out.</p>
<p>These are the main settings i used.  Nothing special about it, and the rest is left at default. Use your own tweaks as you like.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/25.jpg" alt=" " /></div>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/25b.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Choose the best view, hit Render, and you should come up with something like this.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/26.jpg" alt=" " /></div>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/132_Max_NeonSign/26b.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Save your image and be happy;)  I really hope you enjoyed this tutorial!</p>
</p>
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		<item>
		<title>Redesign and Other Tuts News</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/8xLtME17aUI/</link>
		<comments>http://cg.tutsplus.com/articles/news/redesign-and-other-tuts-news/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 07:13:06 +0000</pubDate>
		<dc:creator>Collis</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2386</guid>
		<description><![CDATA[<img src='http://psd.tutsplus.com/wp-content/uploads/2010/03/200.jpg'>]]></description>
			<content:encoded><![CDATA[<p>Over the last three days we&#8217;ve been steadily rolling out a new Tuts+ theme across all 8 sites. The new design is a refinement more than a big change, with lots of little improvements in usability and more suited to big screens. Read on to learn more about the redesign and lots of news about Plus!</p>
<p><span id="more-2386"></span></p>
<div style="text-align:center"><img src="http://psd.tutsplus.com/wp-content/uploads/2010/03/laptop.jpg"></div>
<hr />
<h2><span>1</span> The Plus Project</h2>
<p>As you may know we have some pretty big plans for these Tuts+ sites. While today they are humble little tutorial blogs, we&#8217;ve thought for some time that it would be cool to build an entire platform for education. We&#8217;re going to call that platform Plus. You&#8217;ll know Plus content as our premium content, but no longer.<br />
Our premium content is now &#8216;Premium&#8217; (go figure!) and Plus is the brand for the educational platform we&#8217;re building, which, just like Psdtuts+, will be completely free for the most part.</p>
<p>With Tuts+ well established now, we&#8217;ve finally begun work on the project! We&#8217;ve acquired the domain Plus.org which will be the home of the new platform (yay for our first four letter domain!) We&#8217;ve also brought over our resident code genius Ryan Allen (who built our <a href="http://activeden.net">ActiveDen</a> platform all by himself back in 2006) to team up with Tuts+ developer extraordinaire Fred Wu and kick ass front-end guru Derek Herman. And Skellie and I have been busy spec&#8217;ing out the plans for the new site, and it&#8217;s pretty, damn cool if I do say so myself!</p>
<p>Right now the Tuts+ sites are fairly passive, but we&#8217;d like to get the whole community involved in writing, teaching, answering questions and generally learning. The new Plus.org platform promises to incorporate all that plus some nifty ideas we&#8217;ve taken from gaming to come together into a social education platform. </p>
<p>It&#8217;s going to take a long time and we&#8217;re going to roll it all out in pieces over the next 2 years. We&#8217;re super excited about it all, and I hope I&#8217;ll have more updates in the coming months!</p>
<hr />
<h2><span>2</span> Creative Sessions and Mobiletuts+ </h2>
<p>While Plus.org will take a long time, we do have some new goodies coming much sooner including Creative Sessions which is being built now, and also Mobiletuts+ which will be all about mobile development!</p>
<hr />
<h2><span>3</span> Server Update</h2>
<p>About a week and a half ago we had some major problems with our servers. I&#8217;m happy to say that we&#8217;ve now completely resolved these issues by moving hosts and reengineering our hosting setup completely from scratch. The new setup is much quicker and has a much greater capacity for growth, so fingers crossed, that will be the last server outage for a long time to come!</p>
<hr />
<h2><span>4</span> The Redesign</h2>
<p>The new theme has a few neat features you may want to check out including:</p>
<ul>
<li><strong>Basix!</strong><br />While Tuts+ has always been known for intermediate to advanced level content, we&#8217;ve been thinking it&#8217;d be good to separate out tutorials and articles better suited to people just getting started. So we&#8217;ve created the Basix tag for quick browsing. You&#8217;ll find it in the top menu, and expect to see more Basix content soon as we beef up our library of novice-friendly content.
</li>
<li><strong>Easy access to Videos, Tips and Premium Posts</strong><br />We&#8217;ve also started tagging videos, tips and Premium membership posts so that along with Basix content you can quickly find what you&#8217;re after. We&#8217;re generally going to be working to clean up our category/tagging across the network in the coming months to get it more standardized.
</li>
<li><strong>Tutorial Details on Posts</strong><br />We&#8217;re also going to start standardizing all tutorials to have a &quot;Tutorial Details&quot; section at the top with difficulty and other pertinent details. Eventually we&#8217;ll get all the archives updated &#8230; but with over 2000 tutorials, that will take a while!
</li>
<li><strong>Bigger, more readable content area</strong><br />We&#8217;ve expanded the site to be optimized for bigger 1280px wide screens, with a bit of JavaScript to resize for smaller resolutions. This has given us the space to clean up the content area to be a bit bigger and more readable generally.
</li>
<li><strong>Latest Creattica content for inspiration</strong><br />We&#8217;ve also started porting over the latest Creattica content into our sidebars. There&#8217;s actually a redesign of Creattica coming in the next few weeks and we&#8217;ll be expanding the gallery to cover even more types of inspiration. The new sidebar widget will give even more exposure to those talented creatives on Creattica!
</li>
<li><strong>General UI Improvements</strong><br />Most of the improvements on the new design are small, subtle improvements such as a reduction in the number of clicks needed to browse categories, a clearer search field, faster loading pages and generally cleaner, more optimized code.</li>
</ul>
<p>One change that we have also made is to remove the community link feed. Over the years this was a great way to get exposure to community links, but unfortunately was also home to a lot of spam. So with this iteration we&#8217;ve left it behind. </p>
<p>Also at the moment sites with Flickr groups don&#8217;t have it showing, but don&#8217;t worry that&#8217;ll be back. There&#8217;s just a problem with our Flickr plugin at the moment!!</p>
<p>There are still some more tweaks to do to the new design and a lot of post formatting to do to get our archives matching up with the new theme. But for all intents and purposes the new theme is now alive and well! Enjoy!</p>
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		<title>Quick Tip: Adding a Macro Command to Your UI in Luxology Modo 401</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/uUuDWTCddgo/</link>
		<comments>http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-a-macro-command-to-your-ui-in-luxology-modo-401/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 16:19:58 +0000</pubDate>
		<dc:creator>Matt Brealey</dc:creator>
				<category><![CDATA[Luxology Modo]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2361</guid>
		<description><![CDATA[Luxology has built some extremely powerful UI customisation tools into Modo, and in this Quick Tip I will use these tools to first record a macro, and then add it into the existing UI. Although this barely scratches the surface of what is possible with the system, it&#8217;ll hopefully start you thinking about just what [...]]]></description>
			<content:encoded><![CDATA[<p>Luxology has built some extremely powerful UI customisation tools into Modo, and in this Quick Tip I will use these tools to first record a macro, and then add it into the existing UI. Although this barely scratches the surface of what is possible with the system, it&#8217;ll hopefully start you thinking about just what is possible.</p>
<p><span id="more-2361"></span></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-AddingAMacroCommandToYourUIInLuxologyModo401111.flv">Video 1</a></h2>
<p><span>Download</span>
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