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		<title>Create Awesome Cloth Simulations using nDynamics in Maya</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/UdsrH5E_MuE/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/create-awesome-cloth-simulations-using-ndynamics-in-maya/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 04:00:39 +0000</pubDate>
		<dc:creator>Alan Monroig</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1580</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/PREVIEW.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually.  In this tutorial you will learn how to use nDynamics&#8217; passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.</p>
<p><span id="more-1580"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2rFAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<h3>Step 1</h3>
<p>Go to “Create > Polygon Primitives > Plane”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Create a plane that matches the size of a flag and rotate it by &#8216;90&#8242; degrees.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Open the Attributes Editor for the plane, name it, and increase the “Subdivisions Width” to &#8216;30&#8242;, and the “Subdivisions Height” to &#8216;50&#8242;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Your plane should now look like this:</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Go to “Create > Polygon Primitives > Cylinder” </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Position the cylinder, and scale it to match the size of a flag pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Select all the top faces of the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>With the faces still selected, got to “Polygons > Edit Mesh > Extrude”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Extrude those faces until you get a nice pole shape.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Select the top vertex of the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Use the move tool to position the vertex.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Go to “Window > Rendering Editors > Hypershade”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>With “Create mental ray Nodes” active, create a new “mia_material_x”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Open the Attributes Editor of the material you just created, name it, select the preset called “Copper”, and adjust the “Diffuse” and “Reflection” colors accordingly.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Apply the material to the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p> Go to “Window > Rendering Editors > Hypershade” again.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>With “Create mental ray Nodes active”, create a new “mia_material_x”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>Go to the Attributes Editor of the material, name it, and decrease the “Reflectivity” value to &#8216;0&#8242;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Click on the checkerboard button, to the right of the “Diffuse” color value, to open the “File” browser window.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>The Attributes Editor should now change. Select the image you want to use to texture the flag.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Apply the material to the flag, and with the flag selected go to “Create UV´s > Planar Mapping”. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Select the option highlighted below so you can see if the texture looks good.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>If your texture looks bad like mine, go to “Create UV´s > Planar Mapping (settings)”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>This will open a new window where you can change the projection axis to whatever works for your scene, and then click “Project”. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Your flag should now display the texture correctly.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Select the flag, and in the “nDynamics” menu, go to “nMesh > Create nCloth”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Increase the number of frames of the animation.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>If you play the animation now, you will see that the flag just falls down. This is because the flag is not attached to the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Rewind the animation.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Select the flag, and in the &#8220;Window&#8221; menu, go to “Show > Isolate Select > View Selected&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p> You should now only see the flag, which will make it easier to work with.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Select all of the vertexes that you want to be attached to the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/32.jpg" alt=" " /></div>
<h3>Step 33</h3>
<p>In the “nDynamics” menu, go to “nConstraint > Transform”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p>Select the flag, and in the &#8220;Window&#8221; menu go to “Show > Isolate Select > View Selected” this will make everything visible again. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>Select the pole.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/35.jpg" alt=" " /></div>
<h3>Step 36</h3>
<p>In the “nDynamics” menu, go to “nMesh > Create Passive Collider”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/36.jpg" alt=" " /></div>
<h3>Step 37</h3>
<p>If you play the animation, you should now see the flag hanging from the pole.  This is realistic, but an unmoving flag is not very dynamic, so let&#8217;s add some wind.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/37.jpg" alt=" " /></div>
<h3>Step 38</h3>
<p>Go to the Attributes Editor of the flag´s “nucleus1”, and in the “Gravity and Wind” section, change the following values:</p>
<li>Air Density = 10.000</li>
<li>Wind Speed = 8.000</li>
<li>Wind Direction = – 1.000 z axis</li>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/38.jpg" alt=" " /></div>
<h3>Step 39</h3>
<p>If you play the animation now, it should look pretty good. All you need to do is smooth the polygons by pressing &#8216;3&#8242; on the keyboard (with the flag selected).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/39.jpg" alt=" " /></div>
<h3>Step 40</h3>
<p>Perfect! We are done with the first section of this tutorial, just don´t forget to save your scene! </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/40.jpg" alt=" " /></div>
<h3>Step 41</h3>
<p>Create a new scene, and go to “Create > Polygon Primitives > Plane”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/41.jpg" alt=" " /></div>
<h3>Step 42</h3>
<p>Create a square plane.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/42.jpg" alt=" " /></div>
<h3>Step 43</h3>
<p>Go to the Attributes Editor of the plane, name it, and change the &#8220;Subdivisions Width&#8221; to &#8216;50&#8242;, and the &#8220;Subdivisions Height&#8221; to &#8216;50&#8242;
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/43.jpg" alt=" " /></div>
<h3>Step 44</h3>
<p>Go to “Create > Polygon Primitives > Sphere”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/44.jpg" alt=" " /></div>
<h3>Step 45</h3>
<p>Create a sphere and position it very high above the plane.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/45.jpg" alt=" " /></div>
<h3>Step 46</h3>
<p>Go to “Window > Rendering Editors > Hypershade”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/46.jpg" alt=" " /></div>
<h3>Step 47</h3>
<p>Make sure you have “Create mental ray Nodes” active, and create a new “mia_material_x”. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/47.jpg" alt=" " /></div>
<h3>Step 48</h3>
<p>Go to the Attributes Editor of the material, name it, and change the following options:</p>
<li>Diffuse: Color = Green; Weight = 0.100</li>
<li>Reflection: Color = Green; Reflectivity = 1.000; Glossiness = 0.500; Glossy Samples = 30; Metal Material = Active</li>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/48.jpg" alt=" " /></div>
<h3>Step 49</h3>
<p>Apply the material to the ball.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/49.jpg" alt=" " /></div>
<h3>Step 50</h3>
<p>Go to “Window > Rendering Editors > Hypershade”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/50.jpg" alt=" " /></div>
<h3>Step 51</h3>
<p>With “Create mental ray Nodes” active, create a new “mia_material_x”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/51.jpg" alt=" " /></div>
<h3>Step 52</h3>
<p>Go to the Attributes Editor of the material, name it, and decrease the “Reflectivity” value to &#8216;0&#8242;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/52.jpg" alt=" " /></div>
<h3>Step 53</h3>
<p>Hit the checkerboard button to the right of the “Diffuse” Color value.  This will open the file browser window where you can select the image that you want to use to texture the plane. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/53.jpg" alt=" " /></div>
<h3>Step 54</h3>
<p>Apply the material to the plane.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/54.jpg" alt=" " /></div>
<h3>Step 55</h3>
<p>Select the plane, and in the “Polygons” menu, go to “Create UV´s > Planar Mapping”. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/55.jpg" alt=" " /></div>
<h3>Step 56</h3>
<p>Select the plane again, and in the “nDynamics” menu, go to “nMesh > Create nCloth”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/56.jpg" alt=" " /></div>
<h3>Step 57</h3>
<p>Select one vertex from each corner of the plane.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/57.jpg" alt=" " /></div>
<h3>Step 58</h3>
<p>With the vertexes still selected, go to the “nDynamics” menu, and choose “nConstraint > Transform”. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/58.jpg" alt=" " /></div>
<h3>Step 59</h3>
<p>Select the ball, and in the “nDynamics” menu, go to “nMesh > Create Passive Collider”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/59.jpg" alt=" " /></div>
<h3>Step 60</h3>
<p>With the ball still selected, go to “Fields > Gravity”.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/60.jpg" alt=" " /></div>
<h3>Step 61</h3>
<p>Increase the number of frames of the animation.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/61.jpg" alt=" " /></div>
<h3>Step 62</h3>
<p>Position your camera.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/62.jpg" alt=" " /></div>
<h3>Step 63</h3>
<p>Play the animation.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/63.jpg" alt=" " /></div>
<h3>Step 64</h3>
<p>The plane should just stretch instead of tearing.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/64.jpg" alt=" " /></div>
<h3>Step 65</h3>
<p>Rewind the animation.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/65.jpg" alt=" " /></div>
<h3>Step 66</h3>
<p>Select the faces of the plane that you want to tear.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/66.jpg" alt=" " /></div>
<h3>Step 67</h3>
<p>In the “nDynamics” menu, go to “nConstraint > Tearable Surface&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/67.jpg" alt=" " /></div>
<h3>Step 68</h3>
<p>You should see some dots covering the faces you selected.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/68.jpg" alt=" " /></div>
<h3>Step 69</h3>
<p>If you play the animation now, your plane should tear naturally.  End of tutorial!  Hope you liked it!!</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/072_Maya_Cloth/69.jpg" alt=" " /></div>
</p>
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			<wfw:commentRss>http://cg.tutsplus.com/tutorials/3d-art/create-awesome-cloth-simulations-using-ndynamics-in-maya/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/3d-art/create-awesome-cloth-simulations-using-ndynamics-in-maya/</feedburner:origLink></item>
		<item>
		<title>Using Splines to Quickly Create Highly Complex Geometry in 3ds Max</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/eFULyOMMrzI/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/using-splines-to-quickly-create-highly-complex-geometry-in-3ds-max/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 04:00:52 +0000</pubDate>
		<dc:creator>Laurens Corijn</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Autodesk 3Ds Max]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1596</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/074_Max_Spines2/SplineThumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too.  Even if you&#8217;re an experienced user, you won&#8217;t want to miss out on this, as some of these methods are not very well known!</p>
<p><span id="more-1596"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/074_Max_Spines2/SplinePreview.jpg" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-UsingSplinesToEasilyCreateComplexGeometryIn3dsMax1853.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2rLgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-UsingSplinesToEasilyCreateComplexGeometryIn3dsMax2616.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2rRwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/3d-art/using-splines-to-quickly-create-highly-complex-geometry-in-3ds-max/</feedburner:origLink></item>
		<item>
		<title>Win a Copy of ‘3-D Human Modeling and Animation, Third Edition’!</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/viqvIYE_Ydo/</link>
		<comments>http://cg.tutsplus.com/articles/contests-and-giveaways/win-a-copy-of-3-d-human-modeling-and-animation-third-edition/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 15:14:04 +0000</pubDate>
		<dc:creator>Kaleb Aylsworth</dc:creator>
				<category><![CDATA[Contests and Giveaways]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1605</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/00000_GiveAways/11_09/thumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Thanks to today&#8217;s remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas.<span id="more-1605"></span></p>
<p><a href="http://www.amazon.com/3-D-Human-Modeling-Animation-Third/dp/0470396679/ref=sr_1_2/192-2223662-5998566?ie=UTF8&#038;s=books&#038;qid=1257692367&#038;sr=1-2">
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/00000_GiveAways/11_09/Preview.jpg" alt=" " /></div>
<p></a><br />
</p>
<p>3-D Human Modeling and Animation, Third Edition starts you off with simple modeling, then prepares you for more advanced techniques for creating human characters. After a brief overview of human anatomy, you&#8217;ll delve into the basic principles of proportion and structure, along with the different body parts. Exploring human modeling, texturing, rigging, and lighting leads you to more advanced techniques for digital figure animation.</p>
<p>Filled with detailed, practical information about creating and animating 3-D human models, this updated Third Edition now features more than 500 full-color images that detail, step by step, the modeling and animation processes for both male and female figures. Most helpful of all, the included DVD features QuickTime tutorials tied to the modeling chapters and provides detailed color images from the chapters so you can get a quick start in bringing your visions to fruition! </p>
<h3>Contest Rules</h3>
<p>For the chance to win your own copy of  &#8216;3-D Human Modeling and Animation, Third Edition&#8217;, all you need to do is comment (no double comments please!). Make sure to include your correct email address with your comment so that we can contact you. This giveaway is open worldwide, but make sure to get your comment in before midnight this Sunday (November 15), Pacific Eastern Standard Time.</p>
<p><em>Please note: Envato staff and people who have written more than two tutorials/articles for a Tuts+ site are not eligible to enter.</em></p>
<p>Good luck everyone!!</p>
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		<slash:comments>203</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/articles/contests-and-giveaways/win-a-copy-of-3-d-human-modeling-and-animation-third-edition/</feedburner:origLink></item>
		<item>
		<title>Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day1</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/O2RuyOz_2xM/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-photorealistic-ipod-in-modo-401-day1/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 04:00:37 +0000</pubDate>
		<dc:creator>Justin Mitrache</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Luxology Modo]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1592</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/073_Modo_Ipod/thumbnail.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401.  The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.</p>
<p><span id="more-1592"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/073_Modo_Ipod/Preview_Image.JPG" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelAPhotorealisticIpodInModo401Preview725.flv">Introduction</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2pfQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelTextureAndRenderAPhotorealisticIpodInModo401Day1119.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2qQgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelTextureAndRenderAPhotorealisticIpodInModo401Day1890.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5ga2rDAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>43 Mind-Bending Mudbox Tuts!</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/3NjNFHs5R90/</link>
		<comments>http://cg.tutsplus.com/articles/web-roundups/43-mind-bending-mudbox-tuts/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 18:00:40 +0000</pubDate>
		<dc:creator>Topher Welsh</dc:creator>
				<category><![CDATA[Web Roundups]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1584</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/thumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>This time we got a load of 43 Mudbox tutorials, and some of those tutorials are made up of groups of more tutorials&#8230;and then those tutorials are made of even more tutorials&#8230; you get the idea.  So in reality, you probably have around 65 Mudbox masterpieces to keep you busy here, but honestly, who cares about these numbers?  Lets just get to learning us some Mudbox, and enjoy the variable cornucopia of tutty goodness!</p>
<p><span id="more-1584"></span></p>
<ul class="webroundup">
<p><strong></strong> </p>
<h2>Digital Double &#8211; Denzel Washington Head Study</h2>
<div class="tutorial_image"><a href="http://www.cgarena.com/freestuff/tutorials/misc/digitaldouble/index.html"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/1.jpg"></div>
<p></a></p>
<p>Nicolas Collings shows you how to model Denzel Washington&#8217;s head using reference images taken from Google.</p>
<h2>Modeling a Dinosaur</h2>
<div class="tutorial_image"><a href="http://www.cgarena.com/freestuff/tutorials/mudbox/mudboxworkflow/"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/2.jpg"></div>
<p></a></p>
<p>In this tut, Ashraf Aiad shows you how to create a detailed 3d model of a dinosaur head, using mesh preparation, sculpting, displacement maps, and rendering, in both Maya and Mudbox.</p>
<h2>Head Sculpting Techniques</h2>
<div class="tutorial_image"><a href="http://www.cgarena.com/freestuff/tutorials/mudbox/head_sculpting/sculpting-techniques.html"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/14.jpg"></div>
<p></a></p>
<p>Learn a bunch of head sculpting techniques from Rod Seffen, including explanations on the proportions of the human head, artistic anatomy theory, techniques in sculpting facial features, and more!</p>
<h2>Autodesk.com&#8217;s Getting Started With Mudbox</h2>
<div class="tutorial_image"><a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=13571507&#038;siteID=123112"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/18.jpg"></div>
<p></a></p>
<p>Autodesk.com has got 4 quick videos to help you in getting started with Mudbox: &#8220;Navigate the 3D View Using a Mouse&#8221;, &#8220;Navigate the 3D View using a Pen and Tablet&#8221;, &#8220;Start Sculpting&#8221;, and &#8220;Start Painting&#8221;&#8230; sorry no links&#8230;just hit the picture, and then click the thumbnails.</p>
<h2>Mudbox Techniques for Props</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/19.jpg"></div>
<p></a></p>
<p>These two tutorials, about sculpting props in Mudbox, deal with <a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood">sculpting wood props</a>, and <a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood">sculpting stone</a>. <em>NOTE: For any tutorials located on AREA.Autodesk.com you must be logged in to access the tutorials. </em></p>
<h2>Scorpion Production Workflow</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/scorpion_production_workflow"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/20.jpg"></div>
<p></a></p>
<p>Kenichi Nishida thoroughly explains his process of using Maya and Mudbox to create this awesome scorpion model.</p>
<h2>Mudbox 2010 Features</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/autodesk_mudbox_2010_features"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/21.jpg"></div>
<p></a></p>
<p>This set of videos is made to get you up to speed on the new features in Mudbox 2010.  There are 5 videos:  Sculpting, Texture Painting Parts 1 and 2, Rendering, and Mudbox and Maya.</p>
<h2>Zhang Yang&#8217;s &#8220;Revolution&#8221; Tutorial</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/tutorial_for_revolution"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/22.jpg"></div>
<p></a></p>
<p>This is a detailed tutorial outlining the steps that Zhang Yang took to create the piece &#8220;Revolution&#8221;.</p>
<h2>Making of &#8220;Varga&#8221;</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/making_of_varga_by_paul_tosca_part_i"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/23.jpg"></div>
<p></a></p>
<p>In this two part tutorial, Paul Tosca shows you how he created his piece titled &#8220;Varga&#8221;.  <a href="http://area.autodesk.com/tutorials/making_of_varga_by_paul_tosca_part_i">Part 1</a> <a href="http://area.autodesk.com/tutorials/making_of_varga_by_paul_tosca_part_ii">Part 2</a></p>
<h2>Making of &#8220;Lady of Shalott&#8221;</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/classic_oil_painting_3d_redux_complete_tutorial_on_the_making_of_the_lady_o"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/24.jpg"></div>
<p></a></p>
<p>Using a mix of Maya, Mudbox, Photoshop, BodyPaint, and Mental Ray, Zhang Yang shows you how his piece &#8220;Lady of Shalott&#8221; was made.</p>
<h2>Making of &#8220;The Giant&#8221;</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/the_making_of_the_giant"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/25.jpg"></div>
<p></a></p>
<p>This will take you through the various stages used to create Keith Thompson&#8217;s Giant character. </p>
<h2>Convert a Mudbox Model to 3ds Max</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/converting_a_mudbox_model_to_3dsmax_by_neil_blevins"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/26.jpg"></div>
<p></a></p>
<p>Nick Blevins shows you an easy way to convert your Mudbox models for use in 3ds Max.  He will cover how to transfer a model from Max to Mudbox, export a mesh and a displacement map, and then render it in Max using a bunch of different displacement methods.</p>
<h2>Low Poly Game Character Hair</h2>
<div class="tutorial_image"><a href="http://www.paultosca.com/varga_hair.html"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/27.jpg"></div>
<p></a></p>
<p>Learn how to make some low poly hair using Maya and Mudbox.</p>
<h2>Street Cop Workflow</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/28.jpg"></div>
<p></a></p>
<p>Mashru Mishuu shows you his workflow in creating this street cop character from start to finish.</p>
<h2>Workflow Between 3ds Max &#038; Mudbox</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/workflow_between_3ds_max_and_mudbox"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/29.jpg"></div>
<p></a></p>
<p>Learn some basic techniques, but also more advanced subjects like normal and displacement baking in 3ds Max, or the best options when working with the .obj format between apps.</p>
<h2>Multi-Displacement Setup with Maya and Mudbox</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/multi_displacement_setup"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/30.jpg"></div>
<p></a></p>
<p>The multi-displacement method can be very handy when setting up various displacement files for your geometry, allow you to have a higher detailed displacement for your render.</p>
<h2>Creating Displacement Maps with 3ds Max, Mudbox and Mental Ray</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/create_displacement_maps_using_max_mental_ray_and_mudbox"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/31.jpg"></div>
<p></a></p>
<p>Learn how to create displacement maps using 3ds Max, Mental Ray, and Mudbox using some mountainous geometry to learn from.</p>
<h2>Making of &#8220;Fa Hai&#8221;</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/making_of_fa_hai"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/34.jpg"></div>
<p></a></p>
<p>Check out this short making of &#8220;Fa Hai&#8221; including the modeling, rendering, and shading.</p>
<h2>Multi Channel Setup</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/multi_channel_setup"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/35.jpg"></div>
<p></a></p>
<p>This video shows you how to use the Multi-Channel Tool to set up all the Mudbox channels to bring into Maya for the purpose of rendering.</p>
<h2>Lit Sphere Material</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/lit_sphere_material_closer_look"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/36.jpg"></div>
<p></a></p>
<p>Ashraf Aiad sheds some light on the Lit Sphere Material feature in Mudbox.</p>
<h2>Render a Mudbox File in Maya (The Easy Way)</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/how_to_render_the_mudbox_file_in_maya_the_easy_way"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/37.jpg"></div>
<p></a></p>
<p>Learn an easy way of rendering your Mudbox files in Maya by matching the number of polys from Mudbox to Mental Ray for Maya.</p>
<h2>Maya/Mudbox Troubleshooting</h2>
<div class="tutorial_image"><a href="http://area.autodesk.com/tutorials/trouble_shooting_maya_mudbox_workflow"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/38.jpg"></div>
<p></a></p>
<p>Let&#8217;s face it&#8230;.things can and will go wrong in your workflow&#8230; unless you watch these two videos that address some common user mistakes when utilizing a Maya &#038; Mudbox workflow:  <a href="http://area.autodesk.com/tutorials/trouble_shooting_maya_mudbox_workflow">Part 1</a> <a href="http://area.autodesk.com/tutorials/trouble_shooting_maya_mudbox_workflow_part_2">Part 2</a></p>
<h2>GROUNDUP Mudbox Tutorials</h2>
<div class="tutorial_image"><a href=""><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/39.jpg"></div>
<p></a></p>
<p><a href="http://area.autodesk.com/tutorials/groundup_series_mudbox_2009_navigation_and_ui">Navigation and UI</a> <a href="http://area.autodesk.com/tutorials/groundup_series_selections">Selections</a> <a href="http://area.autodesk.com/tutorials/groundup_series_normal_and_displacement_maps">Normal and Displacement Maps</a> <a href="http://area.autodesk.com/tutorials/groundup_series_layers">Layers</a> <a href="http://area.autodesk.com/tutorials/groundup_series_brushes">Brushes</a> <a href="http://area.autodesk.com/tutorials/groundup_series_hard_surface_texturing">Hard Surface Texturing</a> <a href="http://area.autodesk.com/tutorials/groundup_series_character_detailing">Character Detailing </a> </p>
<h2>Mudbox Sculpting</h2>
<div class="tutorial_image"><a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting01.php"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/40.jpg"></div>
<p></a></p>
<p>In this five part tutorial, learn how to sculpt efficiently in Mudbox.  Sounds simple enough.  <a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting01.php">Part 1</a> <a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting02.asp">Part 2</a> <a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting03.asp">Part 3</a> <a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting04.asp">Part 4</a> <a href="http://www.3dtotal.com//team/Tutorials_3/video_mudbox2009/sculpting05.asp">Part 5</a> </p>
<h2>New in Mudbox 2010</h2>
<div class="tutorial_image"><a href="http://www.3dtotal.com/team/Tutorials_3/mudbox_2010/mudbox_2010_01.php"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/42.jpg"></div>
<p></a></p>
<p>Look at some of the new features in Mudbox 2010 including FBX, filters, and more.</p>
<h2>Character Modeling For Games Series</h2>
<div class="tutorial_image"><a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox01.php"><img src="http://cgtuts.s3.amazonaws.com/000_WebRoundups/013_43_Modo_Tuts/44.jpg"></div>
<p></a></p>
<p>This five part series will cover the modeling of a character for games.  The topics of each part are:  <a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox01.php">Applying Color to the Concept Art</a> <a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox02.asp">Basic 3ds Max Techniques</a> <a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox03.asp">Creating a Base Model</a> <a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox04.asp">Sculpting the General Anatomy</a> <a href="http://www.3dtotal.com/team/Tutorials_3/Mudbox_Modelling/mudbox05.asp">Retopologising the Model</a> </p>
</p>
<p><em>We are terribly sorry to all those who enjoyed having Wayne Robson&#8217;s tutorials included in this excellent roundup, but any tutorials belonging to him or being hosted at CGArena have been removed at his expressed request.</em></p>
</p>
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		<slash:comments>17</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/articles/web-roundups/43-mind-bending-mudbox-tuts/</feedburner:origLink></item>
		<item>
		<title>Model a High-Poly Roof Hatch in 3ds Max</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/mQJ5JC0RwyU/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-roof-hatch-in-3ds-max/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 04:00:05 +0000</pubDate>
		<dc:creator>Chris Tate</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Autodesk 3Ds Max]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1557</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/071_Max_RoofHatch/Roof_Hatch_Preview_200x200.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.</p>
<p><span id="more-1557"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/071_Max_RoofHatch/Roof_Hatch_Preview_600x600.jpg" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelADetailedRoofHatchIn3dsMax1623.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavocwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelADetailedRoofHatchIn3dsMax2383.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavofAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelADetailedRoofHatchIn3dsMax3768.flv">Video 3</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavpHwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelADetailedRoofHatchIn3dsMax4251.flv">Video 4</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavpMQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Model, UV, and Texture a Complete Manga Character in Blender – Day 3</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/LQenPhxNHn4/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/model-uv-and-texture-a-complete-manga-character-in-blender-day-3/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 04:00:11 +0000</pubDate>
		<dc:creator>Karan Shah</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1551</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/064_Blender_MangaCharacter/thumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!</p>
<p><span id="more-1551"></span></p>
<h4>This tutorial is Day 3 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/">Day 1</a>, or <a href="http://cg.tutsplus.com/tutorials/3d-art/model-uv-and-texture-a-complete-manga-character-in-blender-day-2/">Day 2</a></h4>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/064_Blender_MangaCharacter/preview.jpg" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelUVAndTextureACompleteMangaCharacterInBlenderDay412.flv">Video 7: The UVs</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavoQQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ModelUVAndTextureACompleteMangaCharacterInBlenderDay455.flv">Video 8: The Textures</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavoSAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<h4>This tutorial is Day 3 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/model-uv-and-texture-a-complete-manga-character-in-blender-day-2/">Day 2</a>, or<br />
Start at the beginning &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/3d-art/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/">Day 1</a></h4>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
<div class="feedflare">
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		<item>
		<title>Create a Detailed Zune HD MP3 Player in Cinema 4D</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/u27nIr6gcYg/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-detailed-zune-hd-mp3-player-in-cinema-4d/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 04:00:54 +0000</pubDate>
		<dc:creator>Mountaga Kane</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shaders]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1547</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/070_C4D_MP3/thumbnail.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Creating convincing product visualizations can sometimes be a daunting task, due to the high level of detail and fidelity the artist must achieve in order to make it believable.  In this multi-part, intermediate to advanced level tutorial, you will learn the many techniques needed to model a Microsoft Zune HD. Setting up your workspace for your reference images and using them as a guide, modeling complex shapes from boxes, and polygon pushing will all be covered, and can be adapted to virtually any 3D package.</p>
<p><span id="more-1547"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/070_C4D_MP3/FinalEffect.jpg" alt=" " /></div>
<p></p>
<p>You can download the reference images here: <a href="http://cgtuts.s3.amazonaws.com/070_C4D_MP3/ref.rar">http://cgtuts.s3.amazonaws.com/070_C4D_MP3/ref.rar.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatePhotorealisticZuneHDMP3PlayerInCinema4DDay1161.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavpQgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreatePhotorealisticZuneHDMP3PlayerInCinema4DDay12104.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gavpVwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
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		<title>Win a Year Membership to CGTextures!</title>
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		<comments>http://cg.tutsplus.com/articles/contests-and-giveaways/win-a-year-membership-to-cgtextures/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 04:00:24 +0000</pubDate>
		<dc:creator>Kaleb Aylsworth</dc:creator>
				<category><![CDATA[Contests and Giveaways]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1541</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/00000_GiveAways/11_02/Thumbnail.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Brace yourselves everyone, because our first CGTuts+ giveaway in November is a HUGE one!  One extremely lucky commenter (selected at random) will be chosen to win a 1 year, 100 mb per day personal membership sponsored by <a href="http://CGTextures.com/?ref=cgtutsplus">CGTextures</a>!<span id="more-1541"></span></p>
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<h2><a href="http://CGTextures.com/?ref=cgtutsplus">CGTextures</a></h2>
<p><a href="http://CGTextures.com/?ref=cgtutsplus">CGTextures</a> is the world&#8217;s largest texture resource with over 30,000 extremely high resolution photo textures!  Subjects range from trees and plants, to materials such as concrete, metal, and fabric, to fully spherically mapped panoramic skies, and what&#8217;s more, everything is neatly arranged by category and set up for keyword searching.</p>
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<p>For the chance to win your own personal 100 mb per day membership to <a href="http://CGTextures.com/?ref=cgtutsplus">CGTextures</a>, all you need to do is:</p>
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<p>Make sure to include your correct email address with your comment so that we can contact you. This giveaway is open worldwide, but make sure to get your comment in before midnight this Sunday (November 8), Pacific Eastern Standard Time.</p>
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		<title>How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/zuBllV5KpWg/</link>
		<comments>http://cg.tutsplus.com/tutorials/3d-art/how-to-create-a-realistic-looking-dirt-layer-using-maya-transfer-maps/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 15:48:55 +0000</pubDate>
		<dc:creator>Corey Hayes</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1535</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/thumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard.  In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.</p>
<p><span id="more-1535"></span></p>
<h3>Final Effect Preview</h3>
<p><a href="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/Preview_L.jpg">
<div class="tutorial_image">Click on the image to open a High-Rez version.<img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/preview.jpg" alt=" " /></div>
<p></a><br />
</p>
<h3>Step 1</h3>
<p>Open your model of choice (I will be using a couch I made earlier). Make sure it&#8217;s uvs are already laid out, and is at the center of your scene (0,0,0).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Next, let&#8217;s create the light. In Maya we will use a point light, but if you&#8217;re following along in 3ds max, you can use the Omni light.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>The light is automatically created in the middle of the scene (at 0,0,0). Make sure your light is lined up with the center of your model, as you will want the model to have even light on all sides from the top down&#8230;
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Move the light up a bit. The distance shown in the image below should be good.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Next, make the light colour red. This is important for when we bring it in to Photoshop later.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Now go to the upper left corner in Maya, click the drop down, and choose &#8220;Rendering&#8221;
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Then, under &#8220;Light/Shading&#8221;, click on &#8220;Transfer Maps&#8221;. I use this a lot, so for convenience I added a transfer maps button to the shelf. You can do this by hitting &#8216;Alt&#8217; and &#8216;Del&#8217; on your keyboard while you have a tool highlighted.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Select your model and clone it, but don’t move it. In Maya you can do this my hitting &#8216;Alt&#8217; + &#8216;D&#8217; on your keyboard. Open the &#8220;Outliner&#8221; window. This will make it simple to select each model.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Now with both windows open, add one couch model to &#8220;Target Mesh&#8221;, and the other one to &#8220;Source Mesh&#8221;. They are the same so, it does not matter which one goes where.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Moving down the transfer map window, choose &#8220;Shaded&#8221; as your &#8220;Map Type&#8221;. You can save it out in whatever format you want. In this case I used jpeg, and made the size 1024 x 1024 (to match my diffuse map). Now, hit &#8220;Bake&#8221;.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Jump to Photoshop, and open your file that you just saved. When you open it, you should get a map that looks something like in the picture. The red is where the light was hitting the model. This also happens to be where most of the dust on an object is.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Open your diffuse texture, and shift drag the dirt map onto it.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p> 
<p>Make sure the dirt map is top layer.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Now go to &#8220;Select > Color Range&#8221; and choose red. You will see all of the red parts in the light preview. This is why we made the light red. The truth is you could render it out at any colour, but this way it is easiest to select. Now hit &#8220;Ok&#8221;.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>All the red should now be selected. It may look like not everything is selected, but don’t worry, for some reason Photoshop does not preview it all.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>With it still selected, make a new layer above your selection and choose a bright colour with the color picker. In this case I used lime green. Fill the selection, with the bright colour. This makes it easier if you want to have more then one dirt layer (sometimes I have more than 100!).
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Now you can ether delete or just turn off the red and black map, because you don&#8217;t need it anymore. I always file it away in the PSD though just in case.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>With the brightly coloured dirt map now created, we will need a dirt texture to use.  You can use just about anything, but it really depends on the look your going for, and what kind of surface your creating.  The map in the picture is a pre-made dust texture created from some concrete photos.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Drag the dust/dirt texture into your diffuse Psd file, place it above the selection map in the layers palette, and scale it until you&#8217;re happy with the level of detail.  Now, hold down &#8220;Alt&#8221;, and hover the mouse pointer between the selection map layer and the dirt texture layer, and a little icon will appear.  When it does, click the left mouse button. You have now assigned your texture to the selection map.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Now play around with the blending mode and opacity of the selection map until you get the desired effect. I tend to keep it pretty low, but then again, it depends on the subject matter. Don’t change the blending mode or opacity of the texture, or the green selection map will start showing through. If you&#8217;re doing a specular map, you can usually use the same dirt layers and just tweak them to be a little darker.  You can also use this same process on your AO map to add some dirt to the crevices.
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>End of tutorial!  I hope you enjoyed yourself, or at least learned something new!!
<div class="tutorial_image"><img src="http://cgtuts.s3.amazonaws.com/069_Maya_DirtLayer/preview.jpg" alt=" " /></div>
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