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		<title>Achieving Realistic Results With 3ds Max &amp; V-Ray, An Interior Lighting And Rendering Overview</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/OG1j_k9O4zA/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/achieving-realistic-results-with-3ds-max-v-ray-an-interior-lighting-and-rendering-overview/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 09:00:21 +0000</pubDate>
		<dc:creator>Pratik Gulati</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Pratik Gulati]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Vray]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13499</guid>
		<description>&lt;p&gt;In this tutorial, Pratik Gulati will give you an insightful overview of interior lighting and rendering in 3d Studio Max using V-Ray. Pratik will discuss his work-flow and the techniques he uses to achieve realistic results. You&amp;#8217;ll learn how to setup interior lighting, create V-Ray shaders and the settings needed to render a modern bathroom scene realistically!&lt;span id="more-13499"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 1&lt;/h3&gt;
&lt;p&gt;After opening 3D Studio Max, the first thing we need to do is change our units setup. So go to&lt;em&gt; Customize&amp;gt;Units Setup&amp;#8230;&lt;/em&gt; and choose &amp;#8220;US Standard &amp;#8211; Feet w/Decimal Inches&amp;#8221; as our units.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/1.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 2&lt;/h3&gt;
&lt;p&gt;When working with with cg environments where we want photo real quality it is really important to make sure that our object scale is accurate, its plays an important role while achieving a good render. As you can see the scene is quiet simple.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s a small bathroom mostly made up of simple shapes with a circular bathtub in center and  a big glass door at the front, which is allowing environment light to enter. There is also an artificial cove light towards the left top side of the room.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/2.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 3&lt;/h3&gt;
&lt;p&gt;Next we&amp;#8217;ll assign V-Ray as our renderer. Press &amp;#8220;F10&amp;#8243; and a new window will come up, this will allow you to enable V-Ray as the render engine and also enable V-Ray materials in the material editor.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/3.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 4&lt;/h3&gt;
&lt;p&gt;Now assign a simple Grey V-Ray material to all the objects in the scene, this is to save time when setting up scene lighting and render settings. Since a plain material renders faster than reflective and glossy materials, which would be later applied to various objects.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/4.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 5&lt;/h3&gt;
&lt;p&gt;I am using a normal Max camera for this scene. To create a camera, go to the &amp;#8220;Cameras&amp;#8221; tab in the Create menu and click on &amp;#8220;Free&amp;#8221;. This will allow you to create a free camera (ie without a target.)&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/6.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 6&lt;/h3&gt;
&lt;p&gt;We will be using a regular 35mm lens with a 54 degree field of view.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/7.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 7&lt;/h3&gt;
&lt;p&gt;Let’s discuss the placement for the various lights. Lights 1-4 are V-Ray lights which affect our scene directly, as we can see by the placement of the lights below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/8.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 8&lt;/h3&gt;
&lt;p&gt;Here are the basic parameters of the lights that are changed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Color &amp;#8211; The color of the light.&lt;/li&gt;
&lt;li&gt;Multiplier &amp;#8211; Multiplier for the light color; this is also the light intensity in the units chosen by the Intensity units parameter.&lt;/li&gt;
&lt;li&gt;Invisible &amp;#8211; This setting controls whether the shape of the VRayLight source is visible in the rendered result. When this option is turned off, the source is rendered in the current light color. Otherwise it is not visible in the scene.&lt;/li&gt;
&lt;li&gt;Subdivs &amp;#8211; This defines the samples or the &amp;#8220;Quality&amp;#8221; of the light, 8-10 should be used for test renders, and 15-20 for finals. Increasing the samples will increase your render times.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/10.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 9&lt;/h3&gt;
&lt;p&gt;Color settings of the lights.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/12.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 10&lt;/h3&gt;
&lt;p&gt;We also use a &amp;#8220;Target Direct Light&amp;#8221;, to mimic the light from the sun and sky.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/9.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 11&lt;/h3&gt;
&lt;p&gt;Here are the basic parameters that I&amp;#8217;ve changed for the Direct light.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/11.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 12&lt;/h3&gt;
&lt;p&gt;For the cove area we have used a vray light and the vray light shader. To achieve the effect we create the vray light according to the size of the opening, and place the light facing downwards&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/13.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 13&lt;/h3&gt;
&lt;p&gt;In the steps below we will do the render settings in V-Ray, press &amp;#8220;F10&amp;#8243; and then in the &amp;#8220;Global Switches&amp;#8221; rollout uncheck &amp;#8220;Default Lights &amp;#8220;.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Default lights &amp;#8211; Allows you to control the default lights in the scene.&lt;/li&gt;
&lt;li&gt;Off &amp;#8211; The default lights in the scene will be always switched off.&lt;/li&gt;
&lt;li&gt;In the &amp;#8220;Image Sampler (Antialiasing) rollout, select &amp;#8220;Adaptive DMC&amp;#8221; for the &amp;#8220;Type&amp;#8221;, and &amp;#8220;Catmull-Rom&amp;#8221; as the &amp;#8220;Antialiasing Filter&amp;#8221;. Also change the &amp;#8220;Min&amp;#8221; and &amp;#8220;Max: subdivs.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Image sampler refers to an algorithm for sampling and filtering the image function.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed &amp;#8211; This sampler always takes the same number of samples per pixel.&lt;/li&gt;
&lt;li&gt;Adaptive DMC &amp;#8211; This sampler takes a variable number of samples per pixel depending on the difference in the intensity of the pixels.&lt;/li&gt;
&lt;li&gt;Adaptive subdivision &amp;#8211; This sampler divides the image into an adaptive grid-like structure and refines depending on the difference in pixel Intensity.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also in the &amp;#8220;Color Mapping&amp;#8221; rollout, change the color mapping &amp;#8220;Type&amp;#8221; to &amp;#8220;Exponential&amp;#8221;, this mode will saturate the colors based on their brightness. This can be useful to prevent Burn-outs in very bright areas (for example around light sources etc). This mode will not clip bright colors, but will instead saturate them.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/14.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 14&lt;/h3&gt;
&lt;p&gt;In the &amp;#8220;Indirect Illumination (GI)&amp;#8221; rollout, select &amp;#8220;Irradiance Map&amp;#8221; and &amp;#8220;Light Cache&amp;#8221; as the primary and secondary engine.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/15.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 15&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Irradiance Map &amp;#8211; The basic idea is to compute the indirect illumination only at some points in the scene, and interpolate for the rest of the Points. The irradiance map is very fast compared to direct computation, especially for scenes with large flat areas&lt;/li&gt;
&lt;li&gt;Current preset &amp;#8211; This dropdown list allows you to choose from several presets for some of the irradiance map parameters&lt;/li&gt;
&lt;li&gt;Hemispheric subdivs (HSph. subdivs) &amp;#8211; This controls the quality of individual GI samples. Smaller values make things faster, but may produce Blotchy results. Higher values produce smoother images.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/16.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 16&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Light Cache &amp;#8211; The light map is built by tracing many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path into a 3D structure, very similar to the photon map&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In the &amp;#8220;Light Cache&amp;#8221; rollout, put 3000 for &amp;#8220;Subdivs&amp;#8221; and set the &amp;#8220;Number Of Passes&amp;#8221; to 5 .&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Subdivs &amp;#8211; This determines how many paths are traced from the camera. The actual number of paths is the square of the subdivs (the default of 1000 Subdivs means that 1 000 000 paths will be traced from the camera.)&lt;/li&gt;
&lt;li&gt;Number of passes &amp;#8211; The light cache is computed in several passes, which are then combined into the final light cache. Each pass is rendered in a separate thread independently of the other passes. This ensures that the light cache is consistent across computers with a different number of CPUs. In general, a light cache computed with a smaller number of passes may be less noisy than a light cache computed with more passes, for the same number of samples; however a small number of passes cannot be distributed effectively across several threads.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/17.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 17&lt;/h3&gt;
&lt;p&gt;Now let&amp;#8217;s texture the scene, actually its quiet simple. The basic parameters that will be used in material are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Diffuse &amp;#8211; This is the Diffuse color of the material.&lt;/li&gt;
&lt;li&gt;Roughness &amp;#8211; This parameter can be used to simulate rough surfaces, or surfaces covered with dust.&lt;/li&gt;
&lt;li&gt;Reflect &amp;#8211; The reflection color.&lt;/li&gt;
&lt;li&gt;Reflection Glossiness &amp;#8211; Controls the sharpness of reflections. A value of 1.0 means perfect mirror-like reflections; lower values produce Blurry or &amp;#8220;Glossy&amp;#8221; reflections. Use the &amp;#8220;Subdivs&amp;#8221; parameter below to control the quality of glossy reflections.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 18&lt;/h3&gt;
&lt;p&gt;The wood rack is  made of a VRay Material with a Diffuse map and a slight amount of Reflection and Glossiness.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/18.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 19&lt;/h3&gt;
&lt;p&gt;The  bath tub is a White VRay material with some glossy reflections.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/19.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 20&lt;/h3&gt;
&lt;p&gt;The  Mosaic tiles are a reflective VRay material, with a Diffuse and Bump map assigned.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/20.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 21&lt;/h3&gt;
&lt;p&gt;The glass for the door is made of a white VRay  material with white &amp;#8220;Reflection&amp;#8221; and &amp;#8220;Refraction&amp;#8221; colors and a &amp;#8220;Falloff&amp;#8221; map.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/21.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 22&lt;/h3&gt;
&lt;p&gt;And finally the mirror is made of a White VRay material with white sharp reflections.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/351_Max_Interior_Lighting_Vray/22.jpg" alt="Tutorial - Achieving Realistic Results With 3ds Max &amp;#038; V-Ray" /&gt;&lt;/div&gt;
&lt;p&gt;That concludes this look at interior lighting and rendering in 3ds Max &amp;#038; V-Ray, I hope you&amp;#8217;ve found it helpful!&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GN_w_ETDuaNx_0s91m_FNcKZEkU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GN_w_ETDuaNx_0s91m_FNcKZEkU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/achieving-realistic-results-with-3ds-max-v-ray-an-interior-lighting-and-rendering-overview/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/achieving-realistic-results-with-3ds-max-v-ray-an-interior-lighting-and-rendering-overview/</feedburner:origLink></item>
		<item>
		<title>Create Awesome Cloth Simulations using nDynamics in Maya</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/vIm34-sloGY/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/create-awesome-cloth-simulations-using-ndynamics-in-maya/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 09:00:39 +0000</pubDate>
		<dc:creator>Alan Monroig</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Alan Monroig]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1580</guid>
		<description>&lt;p&gt;Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually.  In this tutorial you will learn how to use nDynamics&amp;#8217; passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.&lt;span id="more-1580"&gt;&lt;/span&gt;November of 2009
&lt;h3&gt;Final Effect Preview&lt;/h3&gt;
&lt;div class="tutorial_image"&gt;&lt;embed src="http://blip.tv/play/g8M5ga2rFAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;h3&gt;Step 1&lt;/h3&gt;
&lt;p&gt;Go to “Create &gt; Polygon Primitives &gt; Plane”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/1.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 2&lt;/h3&gt;
&lt;p&gt;Create a plane that matches the size of a flag and rotate it by &amp;#8217;90&amp;#8242; degrees.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/2.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 3&lt;/h3&gt;
&lt;p&gt;Open the Attributes Editor for the plane, name it, and increase the “Subdivisions Width” to &amp;#8217;30&amp;#8242;, and the “Subdivisions Height” to &amp;#8217;50&amp;#8242;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/3.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 4&lt;/h3&gt;
&lt;p&gt;Your plane should now look like this:&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/4.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 5&lt;/h3&gt;
&lt;p&gt;Go to “Create &gt; Polygon Primitives &gt; Cylinder” &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/5.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 6&lt;/h3&gt;
&lt;p&gt;Position the cylinder, and scale it to match the size of a flag pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/6.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 7&lt;/h3&gt;
&lt;p&gt;Select all the top faces of the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/7.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 8&lt;/h3&gt;
&lt;p&gt;With the faces still selected, got to “Polygons &gt; Edit Mesh &gt; Extrude”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/8.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 9&lt;/h3&gt;
&lt;p&gt;Extrude those faces until you get a nice pole shape.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/9.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 10&lt;/h3&gt;
&lt;p&gt;Select the top vertex of the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/10.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 11&lt;/h3&gt;
&lt;p&gt;Use the move tool to position the vertex.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/11.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 12&lt;/h3&gt;
&lt;p&gt;Go to “Window &gt; Rendering Editors &gt; Hypershade”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/12.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 13&lt;/h3&gt;
&lt;p&gt;With “Create mental ray Nodes” active, create a new “mia_material_x”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/13.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 14&lt;/h3&gt;
&lt;p&gt;Open the Attributes Editor of the material you just created, name it, select the preset called “Copper”, and adjust the “Diffuse” and “Reflection” colors accordingly.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/14.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 15&lt;/h3&gt;
&lt;p&gt;Apply the material to the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/15.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 16&lt;/h3&gt;
&lt;p&gt; Go to “Window &gt; Rendering Editors &gt; Hypershade” again.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/16.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 17&lt;/h3&gt;
&lt;p&gt;With “Create mental ray Nodes active”, create a new “mia_material_x”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/17.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 18&lt;/h3&gt;
&lt;p&gt;Go to the Attributes Editor of the material, name it, and decrease the “Reflectivity” value to &amp;#8217;0&amp;#8242;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/18.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 19&lt;/h3&gt;
&lt;p&gt;Click on the checkerboard button, to the right of the “Diffuse” color value, to open the “File” browser window.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/19.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 20&lt;/h3&gt;
&lt;p&gt;The Attributes Editor should now change. Select the image you want to use to texture the flag.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/20.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 21&lt;/h3&gt;
&lt;p&gt;Apply the material to the flag, and with the flag selected go to “Create UV´s &gt; Planar Mapping”. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/21.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 22&lt;/h3&gt;
&lt;p&gt;Select the option highlighted below so you can see if the texture looks good.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/22.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 23&lt;/h3&gt;
&lt;p&gt;If your texture looks bad like mine, go to “Create UV´s &gt; Planar Mapping (settings)”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/23.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 24&lt;/h3&gt;
&lt;p&gt;This will open a new window where you can change the projection axis to whatever works for your scene, and then click “Project”. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/24.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 25&lt;/h3&gt;
&lt;p&gt;Your flag should now display the texture correctly.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/25.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 26&lt;/h3&gt;
&lt;p&gt;Select the flag, and in the “nDynamics” menu, go to “nMesh &gt; Create nCloth”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/26.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 27&lt;/h3&gt;
&lt;p&gt;Increase the number of frames of the animation.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/27.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 28&lt;/h3&gt;
&lt;p&gt;If you play the animation now, you will see that the flag just falls down. This is because the flag is not attached to the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/28.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 29&lt;/h3&gt;
&lt;p&gt;Rewind the animation.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/29.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 30&lt;/h3&gt;
&lt;p&gt;Select the flag, and in the &amp;#8220;Window&amp;#8221; menu, go to “Show &gt; Isolate Select &gt; View Selected&amp;#8221;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/30.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 31&lt;/h3&gt;
&lt;p&gt; You should now only see the flag, which will make it easier to work with.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/31.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 32&lt;/h3&gt;
&lt;p&gt;Select all of the vertexes that you want to be attached to the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/32.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 33&lt;/h3&gt;
&lt;p&gt;In the “nDynamics” menu, go to “nConstraint &gt; Transform”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/33.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 34&lt;/h3&gt;
&lt;p&gt;Select the flag, and in the &amp;#8220;Window&amp;#8221; menu go to “Show &gt; Isolate Select &gt; View Selected” this will make everything visible again. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/34.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 35&lt;/h3&gt;
&lt;p&gt;Select the pole.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/35.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 36&lt;/h3&gt;
&lt;p&gt;In the “nDynamics” menu, go to “nMesh &gt; Create Passive Collider”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/36.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 37&lt;/h3&gt;
&lt;p&gt;If you play the animation, you should now see the flag hanging from the pole.  This is realistic, but an unmoving flag is not very dynamic, so let&amp;#8217;s add some wind.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/37.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 38&lt;/h3&gt;
&lt;p&gt;Go to the Attributes Editor of the flag´s “nucleus1”, and in the “Gravity and Wind” section, change the following values:&lt;/p&gt;
&lt;li&gt;Air Density = 10.000&lt;/li&gt;
&lt;li&gt;Wind Speed = 8.000&lt;/li&gt;
&lt;li&gt;Wind Direction = – 1.000 z axis&lt;/li&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/38.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 39&lt;/h3&gt;
&lt;p&gt;If you play the animation now, it should look pretty good. All you need to do is smooth the polygons by pressing &amp;#8217;3&amp;#8242; on the keyboard (with the flag selected).&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/39.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 40&lt;/h3&gt;
&lt;p&gt;Perfect! We are done with the first section of this tutorial, just don´t forget to save your scene! &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/40.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 41&lt;/h3&gt;
&lt;p&gt;Create a new scene, and go to “Create &gt; Polygon Primitives &gt; Plane”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/41.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 42&lt;/h3&gt;
&lt;p&gt;Create a square plane.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/42.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 43&lt;/h3&gt;
&lt;p&gt;Go to the Attributes Editor of the plane, name it, and change the &amp;#8220;Subdivisions Width&amp;#8221; to &amp;#8217;50&amp;#8242;, and the &amp;#8220;Subdivisions Height&amp;#8221; to &amp;#8217;50&amp;#8242;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/43.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 44&lt;/h3&gt;
&lt;p&gt;Go to “Create &gt; Polygon Primitives &gt; Sphere”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/44.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 45&lt;/h3&gt;
&lt;p&gt;Create a sphere and position it very high above the plane.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/45.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 46&lt;/h3&gt;
&lt;p&gt;Go to “Window &gt; Rendering Editors &gt; Hypershade”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/46.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 47&lt;/h3&gt;
&lt;p&gt;Make sure you have “Create mental ray Nodes” active, and create a new “mia_material_x”. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/47.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 48&lt;/h3&gt;
&lt;p&gt;Go to the Attributes Editor of the material, name it, and change the following options:&lt;/p&gt;
&lt;li&gt;Diffuse: Color = Green; Weight = 0.100&lt;/li&gt;
&lt;li&gt;Reflection: Color = Green; Reflectivity = 1.000; Glossiness = 0.500; Glossy Samples = 30; Metal Material = Active&lt;/li&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/48.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 49&lt;/h3&gt;
&lt;p&gt;Apply the material to the ball.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/49.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 50&lt;/h3&gt;
&lt;p&gt;Go to “Window &gt; Rendering Editors &gt; Hypershade”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/50.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 51&lt;/h3&gt;
&lt;p&gt;With “Create mental ray Nodes” active, create a new “mia_material_x”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/51.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 52&lt;/h3&gt;
&lt;p&gt;Go to the Attributes Editor of the material, name it, and decrease the “Reflectivity” value to &amp;#8217;0&amp;#8242;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/52.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 53&lt;/h3&gt;
&lt;p&gt;Hit the checkerboard button to the right of the “Diffuse” Color value.  This will open the file browser window where you can select the image that you want to use to texture the plane. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/53.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 54&lt;/h3&gt;
&lt;p&gt;Apply the material to the plane.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/54.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 55&lt;/h3&gt;
&lt;p&gt;Select the plane, and in the “Polygons” menu, go to “Create UV´s &gt; Planar Mapping”. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/55.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 56&lt;/h3&gt;
&lt;p&gt;Select the plane again, and in the “nDynamics” menu, go to “nMesh &gt; Create nCloth”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/56.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 57&lt;/h3&gt;
&lt;p&gt;Select one vertex from each corner of the plane.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/57.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 58&lt;/h3&gt;
&lt;p&gt;With the vertexes still selected, go to the “nDynamics” menu, and choose “nConstraint &gt; Transform”. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/58.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 59&lt;/h3&gt;
&lt;p&gt;Select the ball, and in the “nDynamics” menu, go to “nMesh &gt; Create Passive Collider”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/59.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 60&lt;/h3&gt;
&lt;p&gt;With the ball still selected, go to “Fields &gt; Gravity”.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/60.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 61&lt;/h3&gt;
&lt;p&gt;Increase the number of frames of the animation.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/61.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 62&lt;/h3&gt;
&lt;p&gt;Position your camera.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/62.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 63&lt;/h3&gt;
&lt;p&gt;Play the animation.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/63.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 64&lt;/h3&gt;
&lt;p&gt;The plane should just stretch instead of tearing.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/64.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 65&lt;/h3&gt;
&lt;p&gt;Rewind the animation.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/65.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 66&lt;/h3&gt;
&lt;p&gt;Select the faces of the plane that you want to tear.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/66.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 67&lt;/h3&gt;
&lt;p&gt;In the “nDynamics” menu, go to “nConstraint &gt; Tearable Surface&amp;#8221;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/67.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 68&lt;/h3&gt;
&lt;p&gt;You should see some dots covering the faces you selected.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/68.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;h3&gt;Step 69&lt;/h3&gt;
&lt;p&gt;If you play the animation now, your plane should tear naturally.  End of tutorial!  Hope you liked it!!&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/072_Maya_Cloth/69.jpg" alt=" " /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vIm34-sloGY:Mm271rSgh6k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vIm34-sloGY:Mm271rSgh6k:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vIm34-sloGY:Mm271rSgh6k:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vIm34-sloGY:Mm271rSgh6k:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vIm34-sloGY:Mm271rSgh6k:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vIm34-sloGY:Mm271rSgh6k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vIm34-sloGY:Mm271rSgh6k:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vIm34-sloGY:Mm271rSgh6k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/vIm34-sloGY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/create-awesome-cloth-simulations-using-ndynamics-in-maya/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/create-awesome-cloth-simulations-using-ndynamics-in-maya/</feedburner:origLink></item>
		<item>
		<title>Quick Tip: How To Render Frames And Video In 3D Studio Max</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/nGQa7_enpzI/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-render-frames-and-video-in-3d-studio-max/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 09:00:02 +0000</pubDate>
		<dc:creator>Chandan Kumar</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Chandan Kumar]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tips]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13486</guid>
		<description>&lt;p&gt;You requested it and Chandan Kumar has delivered. In this beginner level quick tip, Chandan will explain how to render your animations out of 3ds Max, as both image sequences with alpha channel information included (ideal for post work.) Or in a direct movie format such as .mov or .avi with some helpful tips on codecs and compression.&lt;span id="more-13486"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-QuickTipHowToRenderAMovieIn3dsMax996.m4v"&gt;Video&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class="tutorial_image"&gt;&lt;iframe src="http://blip.tv/play/g8M5guqpGwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5guqpGwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nGQa7_enpzI:qx56zxoZoa8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nGQa7_enpzI:qx56zxoZoa8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nGQa7_enpzI:qx56zxoZoa8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nGQa7_enpzI:qx56zxoZoa8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nGQa7_enpzI:qx56zxoZoa8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nGQa7_enpzI:qx56zxoZoa8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=nGQa7_enpzI:qx56zxoZoa8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=nGQa7_enpzI:qx56zxoZoa8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/nGQa7_enpzI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-render-frames-and-video-in-3d-studio-max/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://blip.tv/file/get/Cgtuts-QuickTipHowToRenderAMovieIn3dsMax996.m4v" length="0" type="video/mp4" />
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-render-frames-and-video-in-3d-studio-max/</feedburner:origLink></item>
		<item>
		<title>Rendering A Realistic Guitar In Maya Using VRay</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/9tQBGpF7o2Y/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/rendering-a-realistic-guitar-in-maya-using-vray/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 09:00:28 +0000</pubDate>
		<dc:creator>Sansar Tripathi</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Sansar Tripathi]]></category>
		<category><![CDATA[Texturing]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13462</guid>
		<description>&lt;p&gt;In this tutorial you&amp;#8217;ll learn how to render a realistic electric guitar in Maya using VRay. Sansar will cover the process of creating and applying materials and textures to the model. And how to setup Vray to achieve a very realistic render in Maya with HDRI reflections and global illumination.&lt;span id="more-13462"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-GuitarRenderingInMayaWithVray172.m4v"&gt;Video&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5guqfCwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5guqfCwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/maya_vray_tutorial_rendering_hdri_gi/"&gt;Quick Tip: Setting up an HDRI using Vray for Maya&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/"&gt;Realistically Light and Render Interior Scenes using 3ds Max and Vray&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modelling-and-rendering-an-interior-scene-in-3ds-max/"&gt;Modeling &amp;#038; Rendering an Interior Scene using 3Ds Max and Vray&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/product-rendering-with-fryrender/"&gt;Product Rendering With Fryrender&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/9tQBGpF7o2Y" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/rendering-a-realistic-guitar-in-maya-using-vray/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://blip.tv/file/get/Cgtuts-GuitarRenderingInMayaWithVray172.m4v" length="0" type="video/mp4" />
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/rendering-a-realistic-guitar-in-maya-using-vray/</feedburner:origLink></item>
		<item>
		<title>75 High-Res Rusty Metal Textures – Tuts+ Premium Texture Pack</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/w3SVGqYcD1k/</link>
		<comments>http://cg.tutsplus.com/articles/news/75-high-res-rusty-metal-textures-tuts-premium-texture-pack/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:00:59 +0000</pubDate>
		<dc:creator>Chandan Kumar</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chandan Kumar]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Textures]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13400</guid>
		<description>&lt;p&gt;This week’s premium content comes to us from Cgtuts+ regular Chandan Kumar. Chandan has put together another outstanding collection of high resolution rusty metal textures, ideal for adding a little grit to your next project. These textures are available exclusively to our Tuts+ Premium members, so &lt;a href="http://tutsplus.com/amember/login.php"&gt;Log in&lt;/a&gt; to your Premium account or &lt;a href="http://tutsplus.com/amember/signup.php"&gt;Join Now&lt;/a&gt; to download!&lt;/p&gt;
&lt;p&gt;&lt;span id="more-13400"&gt;&lt;/span&gt;&lt;!--more--&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Pack Preview&lt;/h3&gt;
&lt;div class="final_image_inner"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/000000_Premium/040_75_Rusty_Metal_Textures/Preview.jpg" alt="" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Tuts+ Premium?&lt;/h3&gt;
&lt;p&gt;A Tuts+ Premium membership gives you access to over 700 exclusive in-depth tutorials from industry professionals, in addition you&amp;#8217;ll also gain access to source files, top selling e-books, courses and member only forums. With new content added weekly from &lt;a href="http://ae.tutsplus.com/"&gt;Aetuts+&lt;/a&gt;, &lt;a href="http://psd.tutsplus.com/"&gt;PSDtuts+&lt;/a&gt;, &lt;a href="http://vector.tutsplus.com/"&gt;Vectortuts+&lt;/a&gt;, &lt;a href="http://net.tutsplus.com/"&gt;Nettuts+&lt;/a&gt;, &lt;a href="http://audio.tutsplus.com/"&gt;Audiotuts+&lt;/a&gt;, &lt;a href="http://active.tutsplus.com/"&gt;Activetuts+&lt;/a&gt;, and &lt;a href="http://photo.tutsplus.com/"&gt;Phototuts+&lt;/a&gt;, there&amp;#8217;s always something new to learn. Take a &lt;a href="http://tutsplus.com/take-the-tour/"&gt;Tour&lt;/a&gt; or &lt;a href="http://tutsplus.com/amember/signup.php"&gt;Join&lt;/a&gt; Today.   &lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Other Great Texture Packs Available To Tuts+ Premium Members:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/78-graffiti-tags-volume-2-tuts-premium-texture-pack/"&gt;78 Graffiti Tags, Volume #2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/70-high-resolution-environment-textures-tuts-premium-pack/"&gt;70 High Resolution Environment Textures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/85-hd-flames-premium-texture-pack/"&gt;85 High Definition Flame Textures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/75-high-resolution-fabric-textures-tuts-premium-texture-pack/"&gt;75 High Resolution Fabric Textures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/3d_cg_vfx_textures_reference_images_photos_graffitit_tags/"&gt;25 Graffiti Tags&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/3d_cg_vfx_textures_reference_images_photos_wood_brick_concrete_dirty_nature_old/"&gt;37 Wood, Brick and Concrete Textures&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;p&gt;Don&amp;#8217;t miss more CG Premium tutorials and content packs, published weekly &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=w3SVGqYcD1k:VC0ZGQosjHE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=w3SVGqYcD1k:VC0ZGQosjHE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=w3SVGqYcD1k:VC0ZGQosjHE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=w3SVGqYcD1k:VC0ZGQosjHE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=w3SVGqYcD1k:VC0ZGQosjHE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=w3SVGqYcD1k:VC0ZGQosjHE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=w3SVGqYcD1k:VC0ZGQosjHE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=w3SVGqYcD1k:VC0ZGQosjHE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/w3SVGqYcD1k" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/news/75-high-res-rusty-metal-textures-tuts-premium-texture-pack/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/articles/news/75-high-res-rusty-metal-textures-tuts-premium-texture-pack/</feedburner:origLink></item>
		<item>
		<title>How To Generate And Render Caustics In 3D Studio Max</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/sJIxehLZTZQ/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-generate-and-render-caustics-in-3d-studio-max/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:00:37 +0000</pubDate>
		<dc:creator>Chandan Kumar</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Basix]]></category>
		<category><![CDATA[Chandan Kumar]]></category>
		<category><![CDATA[Rendering]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13387</guid>
		<description>&lt;p&gt;In this beginner level tutorial, author Chandan Kumar will explain how to generate and render caustics in 3D Studio Max. Caustics are an essential element in adding a level of believability to your renders, and simulate the effect of light bending while passing through a transparent or semi-transparent medium such as glass or liquid.&lt;span id="more-13387"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-GeneratingCausticsIn3DStudioMax560.m4v"&gt;Video&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum4WQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum4WQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/"&gt;Cinema 4D: An Introduction to Caustics&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/vray_maya_rendering_tutorial_caustics_lights_lighting_quicktip/"&gt;Quick Tip: Vray Caustics &amp;#038; Illuminative AA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/articles/news/an-introduction-to-maxwell-renderer-and-maxwell-studio/"&gt;An Introduction to Maxwell Renderer and Maxwell Studio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/h9tt5WdenaGF4OrPaa6oMkWS_60/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h9tt5WdenaGF4OrPaa6oMkWS_60/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/h9tt5WdenaGF4OrPaa6oMkWS_60/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h9tt5WdenaGF4OrPaa6oMkWS_60/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=sJIxehLZTZQ:f_kW7xBi-Lk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=sJIxehLZTZQ:f_kW7xBi-Lk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=sJIxehLZTZQ:f_kW7xBi-Lk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=sJIxehLZTZQ:f_kW7xBi-Lk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=sJIxehLZTZQ:f_kW7xBi-Lk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=sJIxehLZTZQ:f_kW7xBi-Lk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=sJIxehLZTZQ:f_kW7xBi-Lk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=sJIxehLZTZQ:f_kW7xBi-Lk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/sJIxehLZTZQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-generate-and-render-caustics-in-3d-studio-max/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://blip.tv/file/get/Cgtuts-GeneratingCausticsIn3DStudioMax560.m4v" length="0" type="video/mp4" />
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-generate-and-render-caustics-in-3d-studio-max/</feedburner:origLink></item>
		<item>
		<title>Best of Tuts+ in January 2012</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/dJWw1flIaF4/</link>
		<comments>http://cg.tutsplus.com/articles/news/best-of-tuts-in-january-2012/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 05:20:40 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bestof]]></category>
		<category><![CDATA[monthlypicks]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13419</guid>
		<description>&lt;p&gt;Each month, we bring together a selection of the best tutorials and articles from across the whole &lt;a href="http://tutsplus.com/"&gt;Tuts+ network&lt;/a&gt;. Whether you&amp;#8217;d like to read the top posts from your favorite site, or would like to start learning something completely new, this is the best place to start!&lt;/p&gt;
&lt;p&gt;&lt;span id="more-13419"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Psdtuts+ — Photoshop Tutorials&lt;/h2&gt;
&lt;ul class="webroundup"&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
			&lt;img src="http://d2f8dzk2mhcqts.cloudfront.net/0808_Truck/preview.jpg" alt="Create a Pimped Out Truck Using Photoshop and Point and Shoot Photos" width="200" height="200" /&gt;
		&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://psd.tutsplus.com/tutorials/photo-effects-tutorials/pimped-out-truck/'&gt;Create a Pimped Out Truck Using Photoshop and Point and Shoot Photos&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Making modifications to your car or truck in Photoshop can be a lot of fun. In this tutorial we will demonstrate how to create a pimped out truck modification using photos taken with a simple point and shoot camera, with no advanced lighting setup. Let&amp;#8217;s get started!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://psd.tutsplus.com/tutorials/photo-effects-tutorials/pimped-out-truck/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
			&lt;img src="http://d2f8dzk2mhcqts.cloudfront.net/0806_Elephant/preview.jpg" alt="Create an Elephant Sundae Using Photo Manipulation Techniques" width="200" height="200" /&gt;
		&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://psd.tutsplus.com/tutorials/photo-effects-tutorials/elephant-sundae/'&gt;Create an Elephant Sundae Using Photo Manipulation Techniques&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Photoshop is great at seamlessly combing photos to create an entirely new scene. In this tutorial we will create an elephant sundae using several stock photos. Let&amp;#8217;s get started!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://psd.tutsplus.com/tutorials/photo-effects-tutorials/elephant-sundae/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
			&lt;img src="http://d2f8dzk2mhcqts.cloudfront.net/0818_Michaelo/preview.jpg" alt="The Incredible Digital Art of Michael Oswald" width="200" height="200" /&gt;
		&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://psd.tutsplus.com/articles/inspiration/michael-oswald/'&gt;The Incredible Digital Art of Michael Oswald&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In this article we will be featuring the work of &lt;a href="http://www.bymichaelo.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','www.bymichaelo.com']);"&gt;Michael Oswald&lt;/a&gt;. Oswald is a digital artist with a unique style. His technique involves a combination of photo manipulation and digital painting techniques and the results are often stunning. Let&amp;#8217;s take a look!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://psd.tutsplus.com/articles/inspiration/michael-oswald/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Nettuts+ — Web Development Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2o0t5hpnwv4c1.cloudfront.net/1038_sublime/sublime-text-2-tips-and-tricks.jpg" alt="Sublime Text 2 Tips and Tricks (Updated)" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://net.tutsplus.com/tutorials/tools-and-tips/sublime-text-2-tips-and-tricks/'&gt;Sublime Text 2 Tips and Tricks (Updated)&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;&lt;a href="http://www.sublimetext.com/dev" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','www.sublimetext.com']);"&gt;Sublime Text 2&lt;/a&gt; is one of the fastest and most incredible code editors to be released in a long time! With a community and plugin ecosystem as passionate as this one, it just might be impossible for any other editor to catch up. I&amp;#8217;ll show you my favorite tips and tricks today. &lt;/p&gt;
&lt;p&gt;&lt;a href='http://net.tutsplus.com/tutorials/tools-and-tips/sublime-text-2-tips-and-tricks/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2o0t5hpnwv4c1.cloudfront.net/1119_html5/html5-media-and-accessibility.jpg" alt="An In Depth Analysis of HTML5 Multimedia and Accessibility" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://net.tutsplus.com/tutorials/html-css-techniques/an-in-depth-overview-of-html5-multimedia-and-accessibility/'&gt;An In Depth Analysis of HTML5 Multimedia and Accessibility&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In this tutorial, youll learn how HTML5 helps to provide you with several ways of presenting your media content to users. As a result, youll increase the availability of your media to users with different&lt;br /&gt;
needs and requirements, making it more accessible.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://net.tutsplus.com/tutorials/html-css-techniques/an-in-depth-overview-of-html5-multimedia-and-accessibility/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2o0t5hpnwv4c1.cloudfront.net/1129_api_wrapper_tdd/api-wrapper-for-dribbble.png" alt="Writing an API Wrapper in Ruby with TDD" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://net.tutsplus.com/tutorials/ruby/writing-an-api-wrapper-in-ruby-with-tdd/'&gt;Writing an API Wrapper in Ruby with TDD&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Sooner or later, all developers are required to interact with an API. The most difficult part is always related to reliably testing the code we write, and, as we want to make sure that everything works properly, we continuosly run code that queries the API itself. This process is slow and inefficient, as we can experience network issues and data inconsistencies (the API results may change). Let&amp;#8217;s review how we can avoid all of this effort with Ruby.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://net.tutsplus.com/tutorials/ruby/writing-an-api-wrapper-in-ruby-with-tdd/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Vectortuts+ — Illustrator Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://dsmy2muqb7t4m.cloudfront.net/tuts/000-2012/477-microscope/preview.jpg" alt="How to Illustrate a Microscope in Illustrator" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://vector.tutsplus.com/tutorials/illustration/illustrate-a-microscope/'&gt;How to Illustrate a Microscope in Illustrator&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;The microscopes is a symbol of our civilization. Throughout this tutorial on how to illustrate a vector microscope you&amp;#8217;ll take advantage of numerous Illustrator tools. You will learn how to use blends, art brushes and 3D rendering in Adobe Illustrator. Let&amp;#8217;s get started!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://vector.tutsplus.com/tutorials/illustration/illustrate-a-microscope/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://dsmy2muqb7t4m.cloudfront.net/tuts/000-2012/471-gallery/preview.jpg" alt="Create a Picture Gallery in Illustrator" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://vector.tutsplus.com/tutorials/illustration/create-a-picture-gallery/'&gt;Create a Picture Gallery in Illustrator&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;This work is a common project created together with &lt;a href="http://vector.tutsplus.com/author/iaroslav-lazunov/" &gt;Iaroslav Lazunov&lt;/a&gt; and &lt;a href="http://vector.tutsplus.com/author/alexander-egupov/" &gt;Alexander Egupov&lt;/a&gt;. We have used 3D rendering, Blends, Opacity masks, making this three-dimensional stage with vanishing points. Learn every step in how to create this picture gallery work.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://vector.tutsplus.com/tutorials/illustration/create-a-picture-gallery/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://dsmy2muqb7t4m.cloudfront.net/articles/2012/article-tutorials-typeface-font-design/preview.jpg" alt="13 Important Resources for Learning How to Design Typefaces and Full Fonts" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://vector.tutsplus.com/articles/web-roundups/how-to-design-typefaces-fonts/'&gt;Important Resources for Learning How to Design Typefaces and Full Fonts&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;If you&amp;#8217;re serious about creating a typeface design, then you&amp;#8217;ll need some solid resources to get started. Learn effective typeface design workflows, how to take an initial spark of an idea from sketch, through Illustrator, into Fontlab, and then work your creation into a complete and custom font design. Here are multiple tutorials that show you how to create fonts in Illustrator and Fontlab, and you can also dive into articles that describe the foundation of quality type design with ample inspirational examples.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://vector.tutsplus.com/articles/web-roundups/how-to-design-typefaces-fonts/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Webdesigntuts+ — Web Design Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3pr5r64n04s3o.cloudfront.net/articles/062_pairing_fonts/preview.png" alt="A Beginner&amp;#8217;s Guide to Pairing Fonts" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://webdesign.tutsplus.com/articles/typography-articles/a-beginners-guide-to-pairing-fonts/'&gt;A Beginner&amp;#8217;s Guide to Pairing Fonts&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Pairing fonts can be a challenge. Selecting two or more fonts which work well is one thing &amp;#8211; selecting two which work &lt;em&gt;together&lt;/em&gt; to achieve your typographic aims may have you reaching for the aspirin. Let&amp;#8217;s see if we can alleviate any headaches. This guide will help you get started with font pairing for the web.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://webdesign.tutsplus.com/articles/typography-articles/a-beginners-guide-to-pairing-fonts/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3pr5r64n04s3o.cloudfront.net/tuts/235_banner_ads/preview.png" alt="Design a Series of Smart Banner Ads in Photoshop" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://webdesign.tutsplus.com/tutorials/visuals/design-a-series-of-smart-banner-ads-in-photoshop/'&gt;Design a Series of Smart Banner Ads in Photoshop&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;With the continuous growth of the Internet, online marketing has gotten bigger every year, and along with it, the advertising industry. One major factor in all this craziness is buying and selling ads. &lt;/p&gt;
&lt;p&gt;&lt;a href='http://webdesign.tutsplus.com/tutorials/visuals/design-a-series-of-smart-banner-ads-in-photoshop/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="https://d3pr5r64n04s3o.cloudfront.net/tuts/231_twitter_bootstrap_101/bootstrap.png" alt="Twitter Bootstrap 101: Introduction" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://webdesign.tutsplus.com/tutorials/complete-websites/twitter-bootstrap-101-introduction/'&gt;Twitter Bootstrap 101: Introduction&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Twitter&amp;#8217;s Bootstrap is an excellent set of carefully crafted user interface elements, layouts, and javascript tools, freely available to use in your next web design project. This video series aims to introduce you to Bootstrap; taking you all the way from downloading the resources, to building a complete Bootstrap-based website.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://webdesign.tutsplus.com/tutorials/complete-websites/twitter-bootstrap-101-introduction/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Phototuts+ — Photography Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2f29brjr0xbt3.cloudfront.net/805_hdrtakeleave/preview.jpg" alt="HDR: Love it or Leave It?" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://photo.tutsplus.com/articles/post-processing-articles/hdr-love-it-or-leave-it/'&gt;HDR: Love it or Leave It?&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;There are few techniques in the photography world that divide our community as much as HDR. High dynamic range images, or HDR images, are a special type of composite image that combines several images at different exposure settings in order to create an image with increased dynamic range. The look provided by HDR is loved by many, and disliked by perhaps just as many. In today&amp;#8217;s article, we&amp;#8217;re going to take a better look at what HDR is, and get some opinions from photographers using HDR.&lt;span id="more-8505"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://photo.tutsplus.com/articles/post-processing-articles/hdr-love-it-or-leave-it/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
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&lt;div&gt;
		&lt;img src="http://d2f29brjr0xbt3.cloudfront.net/807_motorsportRU/preview.jpg" alt="50 Inspiring Images of Cars and Motorcycles" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://photo.tutsplus.com/articles/inspiration/50-inspiring-images-of-cars-and-motorcycles/'&gt;Inspiring Images of Cars and Motorcycles&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Cars and motorbikes have been around for 100 years. Throughout the century, they have looked beautiful, satisfied our need for speed and become a symbol for thrill seeking. Today, we&amp;#8217;ll look at photos ranging from brand new Ferrari&amp;#8217;s to classic muscle cars.&lt;span id="more-8519"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://photo.tutsplus.com/articles/inspiration/50-inspiring-images-of-cars-and-motorcycles/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2f29brjr0xbt3.cloudfront.net/822_gimpQT/preview.jpg" alt="Quick Tip: GIMP Portable &amp;#8211; Take Your Editing Software With You" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://photo.tutsplus.com/articles/post-processing-articles/quick-tip-gimp-portable-take-your-editing-software-with-you/'&gt;Quick Tip: GIMP Portable &amp;#8211; Take Your Editing Software With You&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;While a number of smartphones now offer photo editing basics (and a plethora of apps to expand things even more), the portability of a solid photo editing program has been hard to come by. Photoshop is a monster in regards to space requirements and its ability to work on any system where it is not expressively installed. Picasa can be fairly &amp;#8216;lightweight&amp;#8217; but lacks many of the more advanced photo editing tools. So what about GIMP?&lt;span id="more-8627"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://photo.tutsplus.com/articles/post-processing-articles/quick-tip-gimp-portable-take-your-editing-software-with-you/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Cgtuts+ — Computer Graphics Tutorials&lt;/h2&gt;
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&lt;div&gt;
		&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/336_Blender_TRex_Modeling/Thumb.png" alt="Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://cg.tutsplus.com/tutorials/blender/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-1/'&gt;Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In the first tutorial of 2012 you’ll learn how to create an awesome low-poly dinosaur using Blender and Gimp. In today’s post artist Karan Shah will walk you through the entire modeling process step by step, and show you how to create an optimized model suitable for use in any game engine.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://cg.tutsplus.com/tutorials/blender/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-1/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/337_Maya_Fluids_Explosion/Thumb.jpg" alt="Create A Realistic Explosion In Maya Using Maya Fluids" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-realistic-explosion-in-maya-using-maya-fluids/'&gt;Create A Realistic Explosion In Maya Using Maya Fluids&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Today you’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-realistic-explosion-in-maya-using-maya-fluids/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/339_UDK_Speedtree_Part_1/Thumb.jpg" alt="SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://cg.tutsplus.com/tutorials/game-dev/speedtree-to-udk-the-complete-workflow-part-1/'&gt;SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use &amp;#8220;in-game&amp;#8221; can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it&amp;#8217;s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://cg.tutsplus.com/tutorials/game-dev/speedtree-to-udk-the-complete-workflow-part-1/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Aetuts+ — After Effects Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/694_dominoes/dominoes_thumbnail.jpg" alt="&amp;#8220;Dominoes&amp;#8221; CameraTracker and Cinema 4d Case Study &amp;#8211; Day 1" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://ae.tutsplus.com/tutorials/workflow/dominoes-cameratracker-and-cinema-4d-case-study-day-1/'&gt;Dominoes&amp;#8221; CameraTracker and Cinema 4d Case Study &amp;#8211; Day 1&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In this tutorial we&amp;#8217;re going to go over the principle functionality of &lt;a href="http://www.thefoundry.co.uk/products/cameratracker/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','www.thefoundry.co.uk']);"&gt;CameraTracker&lt;/a&gt; from The Foundry, learning basic workflow, optimizing results, aligning the ground plane and exporting this data from After Effects to &lt;a href="http://www.maxon.net/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','www.maxon.net']);" rel="external"&gt;Cinema 4d&lt;/a&gt;.&lt;span id="more-18522"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://ae.tutsplus.com/tutorials/workflow/dominoes-cameratracker-and-cinema-4d-case-study-day-1/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://tutsplus.s3.amazonaws.com/tutspremium/after-effects/59_flame_react/Flame_Reactant_Thumbnail.jpg" alt="Make An Amazing Motion Reactant Flame &amp;#8211; Tuts+ Premium" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://ae.tutsplus.com/tutorials/vfx/make-an-amazing-motion-reactant-flame-tutsplus-premium/'&gt;Make An Amazing Motion Reactant Flame &amp;#8211; Tuts+ Premium&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Using just a few video elements of torch flames, we composite a burning hand by using a series of null objects and expressions to drive a &lt;strong&gt;time lagged displacement effect&lt;/strong&gt; to simulate fire burning from a moving source. We use the Puppet tool for the distortion and throw on some tracked lighting effects and a displacement map for the Heat. This principle can be used to &lt;strong&gt;add realistic, fluid motion to any tracked object&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://ae.tutsplus.com/tutorials/vfx/make-an-amazing-motion-reactant-flame-tutsplus-premium/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3gphd0pfuxn95.cloudfront.net/misc/freelancer.jpg" alt="10 Key Tips To Becoming A Successful Video Freelancer" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://ae.tutsplus.com/articles/in-depth/10-key-tips-to-becoming-a-successful-video-freelancer/'&gt;Key Tips To Becoming A Successful Video Freelancer&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Youve watched thousands of tutorials. Youve put in countless hours and spent many late nights working on personal projects. Youve finally come to the conclusion that this may just be something you would like to do for a career. It can seem a little intimidating at first, because how are you going to convince someone to pay you to do this? Up until now youve been your only client. How do you get more?  Im going to share my insight and experiences on how to successfully launch your freelance career this year!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://ae.tutsplus.com/articles/in-depth/10-key-tips-to-becoming-a-successful-video-freelancer/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Audiotuts+ — Audio &amp;#038; Production Tutorials&lt;/h2&gt;
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&lt;div&gt;
		&lt;img src="http://d3vvl31cy8gagb.cloudfront.net/713_8free/Preview Image.jpg" alt="8 Free Professional Quality Audio Unit Plug-ins for Mac" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://audio.tutsplus.com/articles/general/8-free-professional-quality-audio-unit-plug-ins-for-mac/'&gt;Free Professional Quality Audio Unit Plug-ins for Mac&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Lets face it, software is expensive. While there are hundreds of free plug-ins available online, more often than not two problems will arise: One, most of them are for PCs leaving us Mac users feeling left out. Two, most of them are vary poor quality.&lt;/p&gt;
&lt;p&gt;While I do agree with the saying, &amp;#8220;The tools are only as good as the artist,&amp;#8221; I also believe the opposite is true; that at some point the artist can only be as good as his tools are.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://audio.tutsplus.com/articles/general/8-free-professional-quality-audio-unit-plug-ins-for-mac/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3vvl31cy8gagb.cloudfront.net/qt_168_drums4/Thumbnail.jpg" alt="Quick Tip: Drum Processing Part 4: Tips and Tricks" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://audio.tutsplus.com/tutorials/production/quick-tip-drum-processing-part-4-tips-and-tricks/'&gt;Quick Tip: Drum Processing Part 4: Tips and Tricks&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;This short series of quick tips is designed to give you a good overview of the audio processing techniques involved in creating a professional sounding drum beat for use in house, electro and breaks in Cubase. In this final part we will look at a few ways to add even more life to your drums.&lt;br /&gt;
&lt;span id="more-13319"&gt;&lt;/span&gt;&lt;br /&gt;
Here is a sample of the type of beat you could expect to end up with at the end of this series of tips:&lt;/p&gt;
&lt;p&gt;&lt;a href='http://audio.tutsplus.com/tutorials/production/quick-tip-drum-processing-part-4-tips-and-tricks/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d3vvl31cy8gagb.cloudfront.net/qt_164_math/preview.jpg" alt="Quick Tip: Use the Doubling Technique for Quick Drums" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://audio.tutsplus.com/tutorials/production/quick-tip-use-the-doubling-technique-for-quick-drums/'&gt;Quick Tip: Use the Doubling Technique for Quick Drums&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;It&amp;#8217;s 3:30 in the afternoon when your phone rings. The head of a music library is calling and she needs your help. They have a commercial for an A-list client that needs music, and they want you to submit an entry. You&amp;#8217;ll get $10,000 if you land the gig.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://audio.tutsplus.com/tutorials/production/quick-tip-use-the-doubling-technique-for-quick-drums/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Activetuts+ — Flash, Flex &amp;#038; ActionScript Tutorials&lt;/h2&gt;
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&lt;div&gt;
		&lt;img src="http://d2fhka9tf2vaj2.cloudfront.net/tuts/394_microphoneGameCode/preview.jpg" alt="Create a Microphone-Controlled Flash Game: Code" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://active.tutsplus.com/tutorials/games/create-a-microphone-controlled-flash-game-code/'&gt;Create a Microphone-Controlled Flash Game: Code&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In this mini-series, we&amp;#8217;re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. &lt;a href="http://active.tutsplus.com/tutorials/games/create-a-microphone-controlled-flash-game-design/" &gt;So far&lt;/a&gt;, we&amp;#8217;ve created all the required graphical elements for the game. Now, it&amp;#8217;s time to work on our code. We&amp;#8217;ve got a lot to do, so let&amp;#8217;s get started!&lt;span id="more-10562"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://active.tutsplus.com/tutorials/games/create-a-microphone-controlled-flash-game-code/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2fhka9tf2vaj2.cloudfront.net/articles/084_whyBotherWithjQuery/why_bother_with_jquery.png" alt="Why Bother With jQuery? A Guide for (Former) Flash Developers" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://active.tutsplus.com/articles/explanatory/why-bother-with-jquery-a-guide-for-former-flash-developers/'&gt;Why Bother With jQuery? A Guide for (Former) Flash Developers&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;If you, like many Flash developers, are looking into using HTML5 for your web apps, you&amp;#8217;ll almost certainly have come across jQuery. It&amp;#8217;s a very popular JavaScript library, used by &lt;a href="http://trends.builtwith.com/javascript/JQuery" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','trends.builtwith.com']);" rel="external"&gt;a large percentage&lt;/a&gt; of the most visited websites &amp;#8211; but what&amp;#8217;s all the fuss about, and should you use it?&lt;span id="more-10723"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://active.tutsplus.com/articles/explanatory/why-bother-with-jquery-a-guide-for-former-flash-developers/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d2fhka9tf2vaj2.cloudfront.net/tuts/398_gamepadAPIIntro/gamepadAPI-preview.jpg" alt="An Introduction to the HTML5 Gamepad API" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://active.tutsplus.com/tutorials/games/an-introduction-to-the-html5-gamepad-api/'&gt;An Introduction to the HTML5 Gamepad API&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;As HTML games begin to gradually increase in popularity, vendors are starting to introduce some exciting new APIs to make gaming that little bit sweeter for both us developers and our end players. One of these is the GamepadAPI, which allows you to connect your good old console gamepad into your computer and use it for browser based games, plug and play style. Let&amp;#8217;s dive in!&lt;span id="more-10686"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://active.tutsplus.com/tutorials/games/an-introduction-to-the-html5-gamepad-api/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Wptuts+ — WordPress Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://wptutsplus.s3.amazonaws.com/159_RiseHTML5/html5.jpg" alt="The Rise of HTML5 in WordPress" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://wp.tutsplus.com/articles/the-rise-of-html5-in-wordpress/'&gt;The Rise of HTML5 in WordPress&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;2011 was a big year for the advancement of HTML5 in the web development community. It became pretty widely adopted, especially for the mobile web. There have been major projects that help developers use HTML5, like Paul Irish&amp;#8217;s &lt;a href="http://html5boilerplate.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','html5boilerplate.com']);"&gt;HTML5 Boilerplate&lt;/a&gt; (technically 2010, but popularized in 2011) and books galore!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://wp.tutsplus.com/articles/the-rise-of-html5-in-wordpress/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://wptutsplus.s3.amazonaws.com/131_MetaBoxPt1/metabox_0.jpg" alt="Reusable Custom Meta Boxes Part 3: Extra Fields" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://wp.tutsplus.com/tutorials/reusable-custom-meta-boxes-part-3-extra-fields/'&gt;Reusable Custom Meta Boxes Part 3: Extra Fields&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In &lt;a href="http://wp.tutsplus.com/tutorials/reusable-custom-meta-boxes-part-1-intro-and-basic-fields/" &gt;Part 1&lt;/a&gt; and &lt;a href="http://wp.tutsplus.com/tutorials/reusable-custom-meta-boxes-part-2-advanced-fields/" &gt;Part 2&lt;/a&gt; of our custom meta box template tutorial series, we learned how to create a field array to loop through and create a custom meta box with your standard fields. Now let&amp;#8217;s throw in a bit of JavaScript for some fancy, but highly useful fields.&lt;/p&gt;
&lt;p&gt;&lt;a href='http://wp.tutsplus.com/tutorials/reusable-custom-meta-boxes-part-3-extra-fields/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://wptutsplus.s3.amazonaws.com/167_ySlowTut/img/uwo.png" alt="The Ultimate Quickstart Guide to Speeding Up Your WordPress Site" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://wp.tutsplus.com/tutorials/the-ultimate-quickstart-guide-to-speeding-up-your-wordpress-site/'&gt;The Ultimate Quickstart Guide to Speeding Up Your WordPress Site&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Give your site a boost! Implement crucial optimization techniques that will improve not only your &lt;strong&gt;&lt;a href="http://developer.yahoo.com/yslow/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','developer.yahoo.com']);"&gt;ySlow &lt;/a&gt;&lt;/strong&gt;score, but your Google rank too. In this tutorial we will cover all aspects of W3 caching, ySlow, Google page speed, CSS sprites &amp;#038; htaccess rules, to achieve a high ySlow score like i have done on &lt;a href="http://imattic.com/" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','imattic.com']);"&gt;my blog.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://wp.tutsplus.com/tutorials/the-ultimate-quickstart-guide-to-speeding-up-your-wordpress-site/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;hr /&gt;
&lt;h2&gt;Mobiletuts+ — Mobile Development Tutorials&lt;/h2&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d339vfjsz5zott.cloudfront.net/iOS-SDK_Creating-A-Carousel/carousel.jpg" alt="iOS SDK: Creating an Awesome Carousel" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://mobile.tutsplus.com/tutorials/iphone/ios-sdk-creating-an-awesome-carousel/'&gt;iOS SDK: Creating an Awesome Carousel&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Engage your users with stunning carousels.  We&amp;#8217;ll look at how easy and clean it can be to implement scrollable, interactive carousels in your iOS applications.  With high configurability, you can have 3D, flat, rotating, and endless scrolling arrays for data, images, or buttons.&lt;br /&gt;
&lt;span id="more-9302"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://mobile.tutsplus.com/tutorials/iphone/ios-sdk-creating-an-awesome-carousel/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d339vfjsz5zott.cloudfront.net/PhoneGap-From-Scratch/phonegap.jpg" alt="PhoneGap From Scratch: Introduction" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://mobile.tutsplus.com/tutorials/phonegap/phonegap-from-scratch/'&gt;PhoneGap From Scratch: Introduction&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;Want to learn how to use PhoneGap, but don&amp;#8217;t know where to get started? Join us as we put together &amp;#8220;Sculder&amp;#8221;, not only a tribute to an excellent science fiction TV series, but a fully-fledged native mobile application for the believer in you!&lt;/p&gt;
&lt;p&gt;&lt;a href='http://mobile.tutsplus.com/tutorials/phonegap/phonegap-from-scratch/'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li class='clear'&gt;
&lt;div&gt;
		&lt;img src="http://d339vfjsz5zott.cloudfront.net/Mobile-Flash-Is-Far-From-Dead/mobile-flash.png" alt="Mobile Flash is Far From Dead: Setting the Record Straight" width="200" height="200" /&gt;
	&lt;/div&gt;
&lt;h4&gt;&lt;a href='http://mobile.tutsplus.com/?p=9436'&gt;Mobile Flash is Far From Dead: Setting the Record Straight&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;In light of recent announcements from Adobe, there has been a lot of confusion over the state of the Flash Platform &amp;#8211; specifically in regard to Flash content on mobile devices. This article seeks to clarify many of the misconceptions that exist by addressing the main points of confusion around these announcements regardless of the initial, monumental, and absolutely unbelievable blunders from failed public (and private) relations messaging and general marketing surrounding these announcements.&lt;span id="more-9436"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href='http://mobile.tutsplus.com/?p=9436'&gt;Visit Article&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/shNvusH0-8tDa7Sm8jfg6rCS9l4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/shNvusH0-8tDa7Sm8jfg6rCS9l4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=dJWw1flIaF4:l4zVFtkWFp0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=dJWw1flIaF4:l4zVFtkWFp0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=dJWw1flIaF4:l4zVFtkWFp0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=dJWw1flIaF4:l4zVFtkWFp0:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=dJWw1flIaF4:l4zVFtkWFp0:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=dJWw1flIaF4:l4zVFtkWFp0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=dJWw1flIaF4:l4zVFtkWFp0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=dJWw1flIaF4:l4zVFtkWFp0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/dJWw1flIaF4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/news/best-of-tuts-in-january-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/articles/news/best-of-tuts-in-january-2012/</feedburner:origLink></item>
		<item>
		<title>Create A Stylized Character With Maya And ZBrush, Basic Blocking</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/vhOZQfND1j4/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-stylized-character-with-maya-and-zbrush-part-1/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 09:38:50 +0000</pubDate>
		<dc:creator>Shaun Keenan</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Shaun Keenan]]></category>
		<category><![CDATA[Zbrush]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13421</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 1 of 0 in the series &lt;a href="http://cg.tutsplus.com/series/create-a-stylized-character-with-maya-and-zbrush/" class="series-639" title="Create A Stylized Character With Maya And ZBrush"&gt;Create A Stylized Character With Maya And ZBrush&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character&amp;#8217;s clothing, which will then be exported to ZBrush for detailing and refinement in part two. &lt;span id="more-13421"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1PT1BasicPantsBlockIn170.m4v"&gt;Video 1&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gummJgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gummJgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1PT2ShirtBlockIn729.m4v"&gt;Video 2&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gummNgA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gummNgA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt3ShirtAdjustment188.m4v"&gt;Video 3&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum5TwA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum5TwA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt4Undershirt221.m4v"&gt;Video 4&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum5XQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum5XQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt5SweaterBase949.m4v"&gt;Video 5&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum5cQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum5cQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt6ReusingAssets706.m4v"&gt;Video 6&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum7HQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum7HQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt7FinishingTheLowResBloc932.m4v"&gt;Video 7&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum7KQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum7KQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CharacterCreationInMayaDay1Pt8FinalizingTheBlockingWi328.m4v"&gt;Video 8&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gum6egA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gum6egA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Editor Note*&lt;/strong&gt;&lt;em&gt; Video #8 Contains No Audio!&lt;/em&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;strong&gt; Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/blG3GG8V9aNWare93lqRPh72LbY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/blG3GG8V9aNWare93lqRPh72LbY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vhOZQfND1j4:3XULi2oEGMA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vhOZQfND1j4:3XULi2oEGMA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vhOZQfND1j4:3XULi2oEGMA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vhOZQfND1j4:3XULi2oEGMA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vhOZQfND1j4:3XULi2oEGMA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vhOZQfND1j4:3XULi2oEGMA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=vhOZQfND1j4:3XULi2oEGMA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=vhOZQfND1j4:3XULi2oEGMA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Cgtuts/~4/vhOZQfND1j4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-stylized-character-with-maya-and-zbrush-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<series:name><![CDATA[Create A Stylized Character With Maya And ZBrush]]></series:name>
	<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-stylized-character-with-maya-and-zbrush-part-1/</feedburner:origLink></item>
		<item>
		<title>Create A 3D Floor Plan Model From An Architectural Schematic In Blender</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/C3uyW4xiPzo/</link>
		<comments>http://cg.tutsplus.com/tutorials/blender/create-a-3d-floor-plan-model-from-an-architectural-schematic-in-blender/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 09:00:40 +0000</pubDate>
		<dc:creator>Karan Shah</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[architectural]]></category>
		<category><![CDATA[Karan Shah]]></category>
		<category><![CDATA[modeling]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13350</guid>
		<description>&lt;p&gt;In this tutorial you&amp;#8217;ll learn how to create a 3D floor plan model from an 2D architectural drawing. Karan Shah will show you some simple, yet effective techniques for constructing the walls, windows and doors following a basic interior schematic in Blender. With the model complete we&amp;#8217;ll add materials and textures, and do a final render of the scene.&lt;span id="more-13350"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 1&lt;/h3&gt;
&lt;p&gt;Floor Plans are simply a drawing or a diagram showing a top view of a site layout. You can see the picture to understand the meaning of some basic symbols used. More can be found&lt;br /&gt;
&lt;a target="_blank" href="http://www.informationdestination.cengage.com/ReferenceContent/Other%20Content/Plan%20Symbols.pdf"&gt;here&lt;/a&gt; (pdf).&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/1.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 2&lt;/h3&gt;
&lt;p&gt;In a new file, select all objects with the &amp;#8216;A&amp;#8217; key and press &amp;#8216;Del&amp;#8217; to delete them. Press &amp;#8216;N&amp;#8217; to bring up our View properties. In the Background Image Panel, add your reference image. Here I have used image courtesy of &lt;a rel="author" target="_blank" href="https://picasaweb.google.com/100897771028463580995/SOLDDallasCedarSpringsCondo115#5483227162969350802"&gt;LiamKeiranCooper Ltd&lt;/a&gt; who kept the picture in public domain.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/2.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 3&lt;/h3&gt;
&lt;p&gt;Press &amp;#8217;7&amp;#8242; on the NumPad to get into the Top view. Here you can see the background image. The view must be set to &amp;#8216;orthographic&amp;#8217; in order to see the image. You can toggle between the ortho and perspective views with the &amp;#8217;5&amp;#8242; key on the Numpad. Press Shift+A and add a Plane.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/3.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 4&lt;/h3&gt;
&lt;p&gt;With the Plane selected, press &amp;#8216;TAB&amp;#8217; to get into &amp;#8216;Edit&amp;#8217; mode. Select all the vertices with the &amp;#8216;A&amp;#8217; key, or press &amp;#8216;B&amp;#8217; to drag select them. Press &amp;#8216;G&amp;#8217; and move them to the top left corner. You toggle the viewport shading between solid and wireframe with &amp;#8216;Z&amp;#8217; key. Press &amp;#8216;S&amp;#8217; and move the mouse to scale them down to fit the width of the wall (as shown below.) &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/4a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/4b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 5&lt;/h3&gt;
&lt;p&gt;Now we will cover all the black solid areas i.e. the walls. This will include the windows as they are part of the walls and will be added later. Any type of door whether it&amp;#8217;s a slider or normal, is to be left out. Select the bottom two vertices (press &amp;#8216;B&amp;#8217; to drag select or Hold &amp;#8216;Shift&amp;#8217; and Right click for multiple select.) And move them down just before the wall turns left. Press &amp;#8216;E&amp;#8217; and extrude the wall again until you reach the edge.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/5.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 6&lt;/h3&gt;
&lt;p&gt;Select the right two vertices and press &amp;#8216;E&amp;#8217; to extrude, and match the reference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/6.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 7&lt;/h3&gt;
&lt;p&gt;Now, in order to extrude out a face from the middle, we need to add an Edge Loop. Hover your mouse over the face, and press &amp;#8216;CTRL+R&amp;#8217; and Left Click to confirm. Move the mouse up and down and then Left click again to confirm its position.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/7.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 8&lt;/h3&gt;
&lt;p&gt;Create another edge loop just below the previous one using the same method, matching the width of the wall to be extruded.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/8.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 9&lt;/h3&gt;
&lt;p&gt;Select the two vertices and extrude the wall.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/9.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 10&lt;/h3&gt;
&lt;p&gt;Create another edge loop on the corner and extrude the right edge.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/10.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 11&lt;/h3&gt;
&lt;p&gt;Using the techniques above (extrude and edge loop division) fill all the solid black lines of the reference image with the mesh.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/11.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 12&lt;/h3&gt;
&lt;p&gt;To start a new separate wall, duplicate the last edge and then start extruding it. Select the last edge and press &amp;#8216;Shift+D&amp;#8217; to Duplicate it, and left click to confirm. Move it with the Move control widget or press &amp;#8216;G&amp;#8217; key of the keyboard. And continue extruding the mesh along to match the reference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/12.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 13&lt;/h3&gt;
&lt;p&gt;Complete the walls with the techniques  you learned from above steps.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/13a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/13b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/13c.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 14&lt;/h3&gt;
&lt;p&gt;After completing the wall, select all the vertices and then press &amp;#8216;E&amp;#8217; to extrude them along the Z axis. Now we see that the structure is taking shape. The height should be equivalent to a door.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/14.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 15&lt;/h3&gt;
&lt;p&gt;Press &amp;#8216;Ctrl+TAB&amp;#8217; and select &amp;#8216;Edge&amp;#8217; in the mesh select mode menu. Select the top two corner edges of a door (hold shift + right click to multiple select) and press &amp;#8216;F&amp;#8217; to make a Face between them. Do this for all doors. Refer to your image and always check from all views.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/15a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/15b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/15c.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 16&lt;/h3&gt;
&lt;p&gt;Press &amp;#8217;3&amp;#8242; on the Numpad to get into side view, and Press &amp;#8216;Z&amp;#8217; to get into wireframe view so that we can see all the vertices behind are visible and can be selected. Press &amp;#8216;B&amp;#8217; to drag select all the top vertices or edges, then Press &amp;#8216;E&amp;#8217; to extrude them. This will reach the final height of the wall. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/16.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/16b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 17&lt;/h3&gt;
&lt;p&gt;Now we will place the windows. Press &amp;#8216;TAB&amp;#8217; to get out of the Edit mode, and in  object mode, press &amp;#8216;Shift+A&amp;#8217; and add a &amp;#8216;Cube&amp;#8217;. In the Top view, size  (press &amp;#8216;S&amp;#8217; to scale) and place it where the window is on the reference image.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/17a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt; In the side view, the top part of window should align to the top of door. Press &amp;#8216;TAB&amp;#8217; to enter into the edit mode to adjust the vertices. Adjust the bottom height of the window too. The width of the cube should be such that it should be half inside and half outside. See image below.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/17b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 18&lt;/h3&gt;
&lt;p&gt;Select the Wall mesh with Right click, and in the Properties button window, click on &amp;#8216;Object Modifiers&amp;#8217;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/18.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;p&gt;Click on &amp;#8216;Add Modifiers&amp;#8217; and select &amp;#8216;Boolean&amp;#8217;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/18b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 19&lt;/h3&gt;
&lt;p&gt;In the Boolean modifiers panel, select &amp;#8216;Cube&amp;#8217; in the Object, and &amp;#8216;Difference&amp;#8217; under &amp;#8216;Operation&amp;#8217;.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/19.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;To see the effect &amp;#8211; Select the cube and press &amp;#8216;H&amp;#8217; to hide it. You will see that there is a &amp;#8220;hole&amp;#8221; in the wall  the size and shape of the cube. Press &amp;#8216;Alt+H&amp;#8217; to &amp;#8216;Unhide&amp;#8217; the Cube.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/19b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 20&lt;/h3&gt;
&lt;p&gt;Now select the Cube (window) and in the &amp;#8216;Edit&amp;#8217; mode, select all the vertices and press &amp;#8216;Shift+D&amp;#8217; to make a duplicate. Place this new cube in the location of the next window. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/20.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;Now press &amp;#8216;Tab&amp;#8217; to get out of &amp;#8216;Edit&amp;#8217; mode, and select the Wall mesh and press &amp;#8216;Apply&amp;#8217; in the &amp;#8216;Boolean&amp;#8217; Modifier panel. The holes are now part of the geometry.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/20b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;Move the Cube to see the windows.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/20c.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 21&lt;/h3&gt;
&lt;p&gt;Similarly create all the needed windows with this Boolean modifier. Try doing them one by one, adjust the size and position of the cube according to the specific window.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/21.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 22&lt;/h3&gt;
&lt;p&gt;Now we will create the Floor. In &amp;#8216;Object&amp;#8217; mode and in the Top view, press &amp;#8216;Shift+A&amp;#8217; and add a &amp;#8216;Plane&amp;#8217;. Press &amp;#8216;Tab&amp;#8217; to get into &amp;#8216;Edit&amp;#8217; mode and adjust the vertices accordingly so that it covers the walls. Create Edge Loops or Extrude the edges where necessary.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/22.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/22b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 23&lt;/h3&gt;
&lt;p&gt;Make sure that there are no gaps between the edges of the floor and walls. Also in the Side view, move the floor down so it&amp;#8217;s aligned with  the bottom of the walls.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/23.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 24&lt;/h3&gt;
&lt;p&gt;To make doors, add a new&amp;#8217;Cube&amp;#8217;. And in &amp;#8216;Edit&amp;#8217; mode, press /  on the Numpad for Local view (this will show only the selected object.)&amp;nbsp; In the Top view, Move or Scale the vertices to give it a nice shape. Refer to the image for the height and width.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/24.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;In the Top view, and in &amp;#8216;Edit&amp;#8217; mode. Move all the vertices of the door along the Y axis, so  that the center point of the object (orange dot) should be at the corner (see image.) This will set the transform orientation of the object from that corner. Press &amp;#8216;TAB&amp;#8217; to get out of edit mode and then press&amp;#8217;R&amp;#8217; to Rotate and see the difference.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/25.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 25&lt;/h3&gt;
&lt;p&gt;While in the edit mode, add a new &amp;#8216;Cylinder&amp;#8217;. Rotate and scale it down to create the doorknob (you can add more details if you like.) Press &amp;#8216;TAB&amp;#8217; to get out of edit mode.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/25b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 26&lt;/h3&gt;
&lt;p&gt;With the help of the reference image, place the doors in the correct positions (press &amp;#8216;Shift+D&amp;#8217; to make duplicates.)&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/26.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 27&lt;/h3&gt;
&lt;p&gt;Now we will create the window frame. Start with another new &amp;#8216;Cube&amp;#8217;, and press &amp;#8216;TAB&amp;#8217; to enter into &amp;#8216;Edit&amp;#8217; mode. Press the &amp;#8216;Z&amp;#8217; key to toggle wireframe view, so that we can select the back vertices  too. Press &amp;#8217;3&amp;#8242; on the Numpad to get into side view and then extrude the faces as shown in the image to make the window frame. Press &amp;#8216;TAB&amp;#8217; to exit out of edit mode, and press / on the numpad again to get back to the scene.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/27.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 28&lt;/h3&gt;
&lt;p&gt;Scale and place the window frames on the walls. Make duplicates and place them according to the image.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/28.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 29&lt;/h3&gt;
&lt;p&gt;Now we will add a texture to the floor. Right Click on the Floor object to select it. And in the Properties window, click on the &amp;#8216;Materials&amp;#8217; Icon. Add a New material and name it &amp;#8216;Floor&amp;#8217;, increase the &amp;#8216;Diffuse&amp;#8217; intensity and reduce the &amp;#8216;Specular&amp;#8217; intensity. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/29.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 30&lt;/h3&gt;
&lt;p&gt;Next we will add an image to the floor. (I got mine from &lt;a href="http://www.3d-diva.com/page1_flooring.html"&gt;Here&lt;/a&gt;.) Click on the &amp;#8216;Texture&amp;#8217; icon next to the Material icon, and then Click on the &amp;#8216;New&amp;#8217; button. Select  &amp;#8216;Image or Movie&amp;#8217; for the Type and in the Image panel, click on &amp;quot;Open&amp;#8217; and browse for the image. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/30.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 31&lt;/h3&gt;
&lt;p&gt;You can preview the texture in the 3d View. Press &amp;#8216;N&amp;#8217; to bring up the &amp;#8216;View Properties&amp;#8217; and in the &amp;#8216;Display&amp;#8217; panel, select &lt;em&gt;GLSL&lt;/em&gt; in the &amp;#8216;Shading&amp;quot; menu (you&amp;#8217;ll need to add some lights in the 3d view to see the texture.) Now press &amp;#8216;N&amp;#8217; again to hide the view properties panel.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/31a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;Back to the Image Texture properties, scroll down to the Mapping Panel and increase the Size of X and Y to &lt;em&gt;5&lt;/em&gt; or &lt;em&gt;6&lt;/em&gt; depending upon your image file.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/31b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 32&lt;/h3&gt;
&lt;p&gt;Now to add a separate floor to the Bathrooms, we will add a new &amp;#8216;Plane&amp;#8217; and adjust it&amp;#8217;s dimensions and place it just above the wooden floor so that it&amp;#8217;s  hidden.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/32a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt; Apply an image, just like we did on the floor (I got mine from &lt;a href="http://texturebits.blogspot.com/2008/02/tileable_27.html"&gt;Here&lt;/a&gt;.) Duplicate the Plane and adjust it&amp;#8217;s geometry by scaling and extruding for the second bathroom.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/32b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/32c.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 33&lt;/h3&gt;
&lt;p&gt;Select the walls and add a New material to them. Choose any color and Increase the &amp;#8216;Diffuse&amp;#8217; intensity and set the &amp;#8216;Specular&amp;#8217; to &lt;em&gt;0.0&lt;/em&gt;&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/333.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;Similarly assign the materials to the windows and doors. You can assign the same material to any object by selecting the material from the list.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/333b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 34&lt;/h3&gt;
&lt;p&gt;Now we will prepare the scene for rendering. Make sure you are &lt;em&gt;Not&lt;/em&gt; in &amp;#8216;Edit&amp;#8217; mode (press &amp;#8216;TAB&amp;#8217; to toggle Edit mode on/off.) Press &amp;#8217;7&amp;#8242; on the Numpad to get into the Top view, then press &amp;#8216;Shift+A&amp;#8217; to add a camera. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/34a.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;p&gt;Rotate and place it however you like. Press &amp;#8217;0&amp;#8242; on the Numpad to get into camera view.&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/4b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 35&lt;/h3&gt;
&lt;p&gt;Click on the &amp;#8216;World&amp;#8217; settings and change the &amp;#8216;Horizon Colour&amp;#8217; to white, then turn on &amp;#8216;Ambient Occlusion&amp;#8217; and in the &amp;#8216;Gather&amp;#8217; panel, increase the samples to &lt;em&gt;16&lt;/em&gt;. In the 3D view &lt;strong&gt;delete any lights if they exists.&lt;/strong&gt;&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/35.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;h3&gt;Step 36&lt;/h3&gt;
&lt;p&gt;Click on the &amp;#8216;Render Settings&amp;#8217; button in the property window, and change the Dimensions (resolution) to your desired size. Down in the &amp;#8216;Output&amp;#8217; panel, choose the file format for your render. &lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/36.jpg" alt="Step 1 Image" /&gt;&lt;/div&gt;
&lt;p&gt; Press &amp;#8216;F12&amp;#8242; or click on the &amp;#8216;Image&amp;#8217; button in the render panel. Press &amp;#8216;F3&amp;#8242; or click on  &amp;#8216;&lt;em&gt;Image &gt; Save image as&lt;/em&gt;&amp;#8216; to save the image.&lt;/p&gt;
&lt;p&gt;Your 3D Floor map is now ready!&lt;/p&gt;
&lt;div class="tutorial_image"&gt;&lt;img src="http://d2d04grx5ahzvh.cloudfront.net/346_Blender_Floor_Plan/36b.jpg" alt="Free Blender Tutorial Create A 3D Floor Plan From An Architectural Schematic" /&gt;&lt;/div&gt;
&lt;hr /&gt;
&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Other Great Arch-Viz Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/light-and-render-an-arch-viz-style-outdoor-scene-with-v-ray-and-3ds-max/"&gt;Light and Render an Arch-Viz Style Outdoor Scene with V-Ray and 3ds Max&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modelling-and-rendering-an-interior-scene-in-3ds-max/"&gt;Modeling &amp;#038; Rendering an Interior Scene using 3Ds Max and Vray&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/luxology-modo/3d_cg_vfx_luxology_modo_interior_precision_modeling_lighting_rendering/"&gt;Modo Interior With Precision&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-archiviz-workflow-overview-in-3ds-max-sketchup-and-digital-fusion/"&gt;An Archiviz Workflow Overview in 3ds Max, Sketchup, and Digital Fusion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-texture-and-render-a-bathroom-interior-design-with-maya/"&gt;Model, Texture, and Render a Bathroom Interior Design with Maya&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
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		<wfw:commentRss>http://cg.tutsplus.com/tutorials/blender/create-a-3d-floor-plan-model-from-an-architectural-schematic-in-blender/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/blender/create-a-3d-floor-plan-model-from-an-architectural-schematic-in-blender/</feedburner:origLink></item>
		<item>
		<title>Cgtuts+ Hollywood Film Studio Logo Animation Series – 20th Century Fox, Part 2</title>
		<link>http://feedproxy.google.com/~r/Cgtuts/~3/jnHbZTae6F4/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cgtuts-hollywood-film-studio-logo-animation-series-20th-century-fox-part-2/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 12:20:00 +0000</pubDate>
		<dc:creator>Antonio Cerri</dc:creator>
				<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Antonio Cerri]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Hollywood Film Studio Logo Animation Series]]></category>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=13338</guid>
		<description>&lt;div class="seriesmeta"&gt;This entry is part 2 of 1 in the series &lt;a href="http://cg.tutsplus.com/series/cgtuts-hollywood-film-studio-logo-animation-series/" class="series-637" title="Cgtuts+ Hollywood Film Studio Logo Animation Series"&gt;Cgtuts+ Hollywood Film Studio Logo Animation Series&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Today we bring you the conclusion of Antonio Cerri&amp;#8217;s recreation of the iconic 20th Century Fox Logo in Cinema 4D and After Effects, the first tutorial in our &amp;#8220;Hollywood Film Studio Logo Animation Series”. In part 2 we&amp;#8217;ll analyze the creation of the spotlights, sky map, mountains and city skyline. As well as add materials, textures and ambient lights. Finally we&amp;#8217;ll complete the project by compositing our render passes together in After Effects.&lt;span id="more-13338"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;#8220;The Film Studio Logo Animation Series&amp;#8221; will cover the creation of popular logo animations from the biggest studios in Hollywood, including Dreamworks Animation, 20th Century Fox, Warner Brothers Entertainment and Paramount pictures, to name just a few.&lt;/p&gt;
&lt;p&gt;These tutorials will teach you exactly what goes into creating professional high quality logo animations and intros and will be authored by professional artist Antonio Cerri, the main man behind the popular &lt;a href="http://ae.tutsplus.com/series/hollywood-movie-titles/"target="_blank"&gt;&amp;#8220;Hollywood Movie Title Series&amp;#8221;&lt;/a&gt; that runs over on our sister site &lt;a href="http://ae.tutsplus.com/"target="_blank"&gt;&amp;#8220;Aetuts+&amp;#8221;&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div class='tutorial_image'&gt;
	&lt;a href='http://d2d04grx5ahzvh.cloudfront.net/335_FSLAS_20th_Century_Fox/POSTER_960X400.jpg'&gt; &lt;img alt="20th Century Fox Logo Animation" src="http://d2d04grx5ahzvh.cloudfront.net/335_FSLAS_20th_Century_Fox/POSTER_640.jpg" /&gt; &lt;/a&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;div class="download"&gt;
&lt;h2&gt;&lt;a href="http://blip.tv/file/get/Cgtuts-CgtutsHollywoodFSLAS20thCenturyFoxPart2869.m4v"&gt;Tutorial&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;span&gt;Download&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;div class='tutorial_image'&gt;&lt;iframe src="http://blip.tv/play/g8M5gumpdQA.html?p=1" width="600" height="400" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g8M5gumpdQA" style="display:none"&gt;&lt;/embed&gt;&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; click the &amp;#8216;Monitor&amp;#8217; icon to view tutorial in full-screen HD.&lt;/p&gt;
&lt;hr /&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Related Tutorials:&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/3d_cg_vfx_cinema4d_c4d_animation_rendering_logo/"&gt;Create An Elegant Animated Glass Logo In C4D&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/3d_cg_vfx_cinema4d_c4d_after_effects_modeling_animation_compositing_logo/"&gt;Create A Sci-Fi Logo With Cinema4D And After Effects&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;&lt;font color="#834350"&gt;Also Check Out These Other Related Tutorials From Aetuts+&lt;/font&gt;&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://ae.tutsplus.com/series/hollywood-movie-titles/"&gt;Hollywood Movie Title Series&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
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		<series:name><![CDATA[Cgtuts+ Hollywood Film Studio Logo Animation Series]]></series:name>
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