<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:series="http://unfoldingneurons.com/" version="2.0"> <channel><title>Cgtuts+</title> <link>http://cg.tutsplus.com</link> <description>CG Tutorials</description> <lastBuildDate>Sun, 19 May 2013 23:54:32 +0000</lastBuildDate> <language /> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.5</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Cgtuts" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="cgtuts" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><image><link>http://cg.tutsplus.com</link><url>http://envato.s3.amazonaws.com/rss_images/cgtuts_144.jpg</url><title>Cgtuts+</title></image><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">Cgtuts</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Model, Texture and Render a Realistic Light Bulb with 3ds Max &amp; C4D – Part 1</title><link>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/#comments</comments> <pubDate>Thu, 16 May 2013 11:00:09 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[3D Studio Max]]></category> <category><![CDATA[3ds Max]]></category> <category><![CDATA[Modeling]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24729</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 1 of 1 in the series &lt;a
href="http://cg.tutsplus.com/series/realistic-light-bulb/" class="series-816" title="Realistic Light Bulb"&gt;Realistic Light Bulb&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results.&lt;/p&gt;&lt;p&gt;In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you&amp;#8217;ll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.&lt;/p&gt;&lt;p&gt;&lt;span
id="more-24729"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h3&gt;Tutorial&lt;/h3&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
width="640" height="360" src="http://www.youtube.com/embed/lK9zaK0iJwQ?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/strong&gt; Click the &amp;#8216;Box&amp;#8217; icon to view the tutorial in full-screen HD.&lt;/p&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;Use the links below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Max_Lightbulb_PT1_Tutorial_Video.zip"&gt;Download (Video)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=WP4YoIK22DA:eJf-ikHkSRA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=WP4YoIK22DA:eJf-ikHkSRA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=WP4YoIK22DA:eJf-ikHkSRA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=WP4YoIK22DA:eJf-ikHkSRA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=WP4YoIK22DA:eJf-ikHkSRA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=WP4YoIK22DA:eJf-ikHkSRA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=WP4YoIK22DA:eJf-ikHkSRA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=WP4YoIK22DA:eJf-ikHkSRA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/feed/</wfw:commentRss> <slash:comments>2</slash:comments> <series:name><![CDATA[Realistic Light Bulb]]></series:name> </item> <item><title>Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 3</title><link>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/#comments</comments> <pubDate>Tue, 14 May 2013 21:30:31 +0000</pubDate> <dc:creator>Shaun Keenan</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Rigging]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24731</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 3 of 3 in the series &lt;a
href="http://cg.tutsplus.com/series/advanced-cartoon-flower-character-rig-with-maya/" class="series-815" title="Advanced Cartoon Flower Character Rig with Maya"&gt;Advanced Cartoon Flower Character Rig with Maya&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In the third and final part of Shaun Keenan&amp;#8217;s flower series for Maya. You&amp;#8217;ll learn how to create an advanced facial rig for the flower character using Face Machine. Lessons include adjusting influence curves, creating parenting constraints and custom attributes, painting weights to achieve proper deformation, creating and saving facial poses using Anzovin, and finally adding a global smooth controller to the rig.&lt;span
id="more-24731"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0015_Maya_Flower_Rigging_Model/Maya_Flower_Rigging_Model.zip"&gt;Download the Flower Model for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0017_Maya_Flower_Rigging_PT3_Scripts/Maya_Flower_Rigging_PT3_Scripts.zip"&gt;Download the Maya Scripts for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;h4&gt;Video 1 &amp;#8211; Initial Facial Rig Setup&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/NUigNKVnczw?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 2 &amp;#8211; Geometry Connections for the Head&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/I2JZG5YNQ9M?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 3 &amp;#8211; Weight Painting&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/2YKCdeS7u8Y?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 4 &amp;#8211; Eye Control Setup for Blinks&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/Y4NsNuIWNA0?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 5 &amp;#8211; Facial Shapes &amp;#038; Smooth Connection&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/gD5mYGS08G0?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt; &lt;em&gt;Use the links below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT3_Tutorial_Videos_A.zip"&gt;Download A (Videos 1&amp;#038;2)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT3_Tutorial_Videos_B.zip"&gt;Download B (Video 3,4&amp;#038;5)&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/little-big-planet-inspiried-bunny/"&gt;Sculpt, UV Map, Texture &amp;#038; Rig a ‘Little Big Planet’ Inspired Bunny using ZBrush &amp;#038; Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/bender-multi-character-rig/"&gt;Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/rigging-a-voodoo-doll-character-in-maya/"&gt;Rigging A Voodoo Doll Character In Maya Using Setup Machine &amp;#038; Face Machine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-maya/"&gt;Building A Complete Human Character Rig In Maya – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-3d-studio-max/"&gt;Complete Human Character Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-facial-rig-in-3d-studio-max/"&gt;Building a Complete Human Facial Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt; Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=fWcozfq_O80:aEeP53lmCqY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=fWcozfq_O80:aEeP53lmCqY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=fWcozfq_O80:aEeP53lmCqY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=fWcozfq_O80:aEeP53lmCqY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=fWcozfq_O80:aEeP53lmCqY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=fWcozfq_O80:aEeP53lmCqY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=fWcozfq_O80:aEeP53lmCqY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=fWcozfq_O80:aEeP53lmCqY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <series:name><![CDATA[Advanced Cartoon Flower Character Rig with Maya]]></series:name> </item> <item><title>UV Mapping a High Poly World War II Willys Jeep in Modo – Part 3</title><link>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/</link> <comments>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/#comments</comments> <pubDate>Mon, 13 May 2013 11:25:09 +0000</pubDate> <dc:creator>Michael Ciesielski</dc:creator> <category><![CDATA[Modo]]></category> <category><![CDATA[UV Mapping]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24486</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 8 of 8 in the series &lt;a
href="http://cg.tutsplus.com/series/wwii-willys-jeep/" class="series-763" title="WWII Willys Jeep"&gt;WWII Willys Jeep&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In Part 3, we&amp;#8217;ll continue mapping the remaining parts of the jeep. Our focus for this lesson will be unwrapping the front windshield and it&amp;#8217;s framing. Since this part of the model is made up of several parts, it will take some time to flatten, stitch and pack the UVs correctly.&lt;span
id="more-24486"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Project Overview:&lt;/strong&gt;&lt;br
/&gt; This tutorial will teach you how to unwrap a hard surface model. For that we will use the model from my previous “Modeling a High Poly World War II Willys Jeep in Modo” &lt;a
href="http://cg.tutsplus.com/series/wwii-willys-jeep/"&gt;tutorial&lt;/a&gt;. We will unwrap the Willys jeep using the default Modo tools and the ETEREA UV tools which are a great addition to the Modo toolset.&lt;/p&gt;&lt;p&gt;For most people unwrapping is a tedious task. When you grasp the idea and learn the tools the process will become easy and comfortable. Modo helps in making the process smooth and painless. It gives you only a few tools, but they can easily get the job done. I hope that after you complete this tutorial you’ll understand the UVing process and will feel more comfortable unwrapping.&lt;/p&gt;&lt;hr
/&gt;&lt;h3&gt;Step 1&lt;/h3&gt;&lt;p&gt;If you look now at our front window object it&amp;#8217;s made out of main piece (which we can separate in the main boxy shape and into pipes coming along the hood sides), rubber seal part, inner metal part holding the glass and small part perpendicular to the main shape acting as a small roof above the glass.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_01.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_01_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 2&lt;/h3&gt;&lt;p&gt;Remember to add your UV Map to the object. As you can see I&amp;#8217;m still using the same uv map called &amp;#8216;body&amp;#8217;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_02.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_02_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 3&lt;/h3&gt;&lt;p&gt;Let&amp;#8217;s start with the smallest and easiest part to unwrap. I&amp;#8217;ve also hidden the rest of the object, so it doesn&amp;#8217;t obscure my view.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_03.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_03_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 4&lt;/h3&gt;&lt;p&gt;As you can see this part is pretty much a box shape. So let&amp;#8217;s try an automatic method. I used the &lt;strong&gt;UV Projection Tool&lt;/strong&gt; with &lt;strong&gt;Atlas&lt;/strong&gt; for the &lt;strong&gt;Projection Type&lt;/strong&gt;. It gave me three big shells and two smaller ones for the caps. Looking at how this object appears in the 3d viewport, I can say I should have two taller shells and two smaller shells. One of the smaller ones is already stitched, But Modo didn&amp;#8217;t relax the second one properly.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_04.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_04_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 5&lt;/h3&gt;&lt;p&gt;To fix this issue, first stitch the shells together. Select the edges as shown in the image and using one of the sewing methods we discussed in previous part, stitch them together.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_05.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_05_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 6&lt;/h3&gt;&lt;p&gt;Now let&amp;#8217;s use the &lt;strong&gt;UV Relax &lt;/strong&gt;tool. For this I&amp;#8217;m using &lt;strong&gt;Unwrap&lt;/strong&gt; as the relaxing mode.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_06.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_06_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 7&lt;/h3&gt;&lt;p&gt;Align the shells horizontally, just as we did previously. Once again I&amp;#8217;m using the &lt;strong&gt;ETEREAS&lt;/strong&gt; scripts for this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_07.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_07_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 8&lt;/h3&gt;&lt;p&gt;Now place this shell somewhere outside the 0-1 space, and try to match the scale to the other shells. You can use the checker pattern to match the checker scale, or just scale it down while comparing it&amp;#8217;s size to the other shells.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_08.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_08_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 9&lt;/h3&gt;&lt;p&gt;Now let&amp;#8217;s jump to the next part. Next, I unwrapped the frame around the glass. Once again it&amp;#8217;s an object built from flat planes. Let&amp;#8217;s once again use the &lt;strong&gt;UV Projection Tool&lt;/strong&gt; with &lt;strong&gt;Atlas&lt;/strong&gt;, as you can see some parts are way to wide.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_09.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_09_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 10&lt;/h3&gt;&lt;p&gt;Relax those shells. Now you can see the shells look more like you would expect, but unfortunately  they are now bent.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_10.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_10_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 11&lt;/h3&gt;&lt;p&gt;Select the main planes of this object, as shown in the image. And once again use the UV Projection Tool. Now these parts don&amp;#8217;t need any more work, except for some Scaling.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_11.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_11_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 12&lt;/h3&gt;&lt;p&gt;Sometimes it&amp;#8217;s worth trying to use the &lt;strong&gt;Atlas &lt;/strong&gt;option on separate parts of the model. As you can see in the image, once again some parts are too fat. The advantage of this unwrap method is that we get really clean perpendicular edges, and we don&amp;#8217;t need to straighten the edges manually. But we still need to make them proportional without relaxing them.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_12.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_12_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 13&lt;/h3&gt;&lt;p&gt;Lets just &lt;strong&gt;Scale &lt;/strong&gt;the fat shells to match their height to the thickness of our object. You can use the vertical parts as a reference. Remember they don&amp;#8217;t need to be perfect, and you can aid in Scaling with the checker pattern.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_13.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_13_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 14&lt;/h3&gt;&lt;p&gt;I also vertically aligned  some of the shells with the &lt;strong&gt;ETEREA &lt;/strong&gt;script. Let&amp;#8217;s use the &lt;strong&gt;Pack&lt;/strong&gt; tool to make the Scale more uniform, and to pack some of the thin parts together.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_14.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_14_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 15&lt;/h3&gt;&lt;p&gt;In the picture below, you can see that the scale of the front panel doesn&amp;#8217;t match the scale of the back. Later we will fix this, but for now let&amp;#8217;s reduce the seam amount.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_15.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_15_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 16&lt;/h3&gt;&lt;p&gt;I start by Stitching both the top and bottom edges. Be sure you are Stitching to the &lt;em&gt;front&lt;/em&gt; of the object, because a seam in the front will be more visible later and we want to avoid visible seams.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_16.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_16_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 17&lt;/h3&gt;&lt;p&gt;I also Stitched the side planes to the main piece.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_17.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_17_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 18&lt;/h3&gt;&lt;p&gt;It&amp;#8217;s not possible to stitch the inner parts without adding distortion to the UVs. Seams inside won&amp;#8217;t be that visible though, so it&amp;#8217;s not a  problem.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_18.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_18_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 19&lt;/h3&gt;&lt;p&gt;Using ETEREAS&amp;#8217;s &lt;strong&gt;Align Tools,&lt;/strong&gt; I packed the inner pieces and spaced them out using a constant value.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_19.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_19_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 20&lt;/h3&gt;&lt;p&gt;Now let&amp;#8217;s fix the scale issue  (I added the checker pattern to help me.) The main goal was to &lt;strong&gt;Scale&lt;/strong&gt; the front piece up, until it matched the width of the back piece (be sure to Scale &lt;em&gt;uniformly &lt;/em&gt;when doing this.)&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_20.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_20_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 21&lt;/h3&gt;&lt;p&gt;Place this object near the previously unwrapped parts. Try to match their &lt;em&gt;Scale&lt;/em&gt; again by comparing checker sizes in the 3d viewport.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_21.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_21_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 22&lt;/h3&gt;&lt;p&gt;The next part to unwrap is the rubber seal. Once again, I tried &lt;strong&gt;Atlas &lt;/strong&gt;unwrapping. And once again the result needs fixing, but let&amp;#8217;s try something different this time.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_22.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_22_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 23&lt;/h3&gt;&lt;p&gt;This time we will use the &lt;strong&gt;Unwrap Tool&lt;/strong&gt;. This tool needs a selection before you can turn it On. I want to break the object at every &lt;em&gt;90&lt;/em&gt; &lt;em&gt;degree &lt;/em&gt;angle. So let&amp;#8217;s use the automatic &lt;strong&gt;Sharp&lt;/strong&gt; selection (&lt;strong&gt;Selection &amp;gt; Sharp&amp;#8230;&lt;/strong&gt;)&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_23.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_23_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 24&lt;/h3&gt;&lt;p&gt;If I now activate the tool, it will break  the object up into several shells. But unfortunately they are now bent and skewed.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_24.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_24_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 25&lt;/h3&gt;&lt;p&gt;If your mesh is full of support edges, or your geometry has a few flaws. Sometimes automatic methods may fail. Let&amp;#8217;s once again use the &lt;strong&gt;Atlas&lt;/strong&gt; option, but only for the &lt;em&gt;front &lt;/em&gt;plane.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_25.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_25_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 26&lt;/h3&gt;&lt;p&gt;&amp;#8230;and now the back plane. Be sure to &lt;em&gt;not&lt;/em&gt; deselect the back plane after running the &lt;strong&gt;UV Projection Tool&lt;/strong&gt;. Before you deselect it, &lt;em&gt;move&lt;/em&gt; it away because it&amp;#8217;s overlapping with the previously unwrapped front plane.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_26.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_26_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 27&lt;/h3&gt;&lt;p&gt;Now let&amp;#8217;s fix the long thin parts. Since I don&amp;#8217;t want to fix them by hand later, we will use the &lt;strong&gt;Working Plane&lt;/strong&gt; and &lt;strong&gt;Project from View&lt;/strong&gt;, to unwrap them perfectly. Select the polygons shown in the image (only the &lt;em&gt;parallel&lt;/em&gt; ones). Next go to &lt;strong&gt;Snapping&lt;/strong&gt;, and  find the &lt;strong&gt;Work Plane&lt;/strong&gt; menu, and choose the &lt;strong&gt;Align Work Plane to Selection&lt;/strong&gt; option.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_27.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_27_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 28&lt;/h3&gt;&lt;p&gt;Now if you change your view to one perpendicular to those polygons (for me it was &lt;em&gt;Front&lt;/em&gt; view), you can use the &lt;strong&gt;Project from View&lt;/strong&gt; option, to project those polygons onto your UV Map, just like you would see them in the 3d viewport.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_28.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_28_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 29&lt;/h3&gt;&lt;p&gt;Before you do that, be sure you have deselected any polygons not facing you. Two of the planes will face you from the Front View, and two won&amp;#8217;t. If you change to the Back view, the other pair will face you. You still can unwrap the backfacing polygons, but the problem is that their directions will be inverted. Sometimes this may cause problems. So it&amp;#8217;s a good habit to avoid it. Also if you now unwrap them all at once, they will be overlapping, as you can see it in the picture. The long strip in the UV window is actually all &lt;em&gt;four&lt;/em&gt; planes.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_29.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_29_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 30&lt;/h3&gt;&lt;p&gt;Below you can see  what&amp;#8217;s happening better. If you look at this piece from the top, only the first and third planes face you. The others are facing in the opposite direction.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_30.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_30_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 31&lt;/h3&gt;&lt;p&gt;For me the most comfortable way of unwrapping something like this is to select all of the planes, and slowly deselect the ones I already unwrapped. In the side view they are really small, but you can easily deselect specific planes.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_31.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_31_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 32&lt;/h3&gt;&lt;p&gt;Here you can see that I unwrapped all of the planes with &lt;strong&gt;Projection from View&lt;/strong&gt;, when I was in the &lt;em&gt;Front&lt;/em&gt; view. I changed to the &lt;em&gt;Side&lt;/em&gt; view and deselected the top plane. I then moved up the  remaining three in the UV window.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_32.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_32_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 33&lt;/h3&gt;&lt;p&gt;Next, I changed to the &lt;em&gt;Back&lt;/em&gt; view and once again used &lt;strong&gt;Projection from View&lt;/strong&gt;. By doing so, I unwrapped the second from the top plane without flipping it&amp;#8217;s UVs. I then deselected it in the &lt;em&gt;Side&lt;/em&gt; view, and moved the remaining two planes (those two I unwrapped the same way.)&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_33.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_33_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 34&lt;/h3&gt;&lt;p&gt;Now let&amp;#8217;s do the same for the side planes. As you can see, I aligned my plane to this new selection and changed the view so it&amp;#8217;s perpendicular to those polygons. Unfortunately my view isn&amp;#8217;t really perfectly aligned.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_34.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_34_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;p&gt;&lt;strong&gt;Step 35&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;In the same menu we used before to align the work plane. You can find the &lt;strong&gt;Edit Work Plane&lt;/strong&gt; option. It will give you specific information about the orientation and position of your work plane. As you can see in the image below, the &lt;strong&gt;Rotation X&lt;/strong&gt; is a bit off from zero. So let&amp;#8217;s type a &lt;strong&gt;0&lt;/strong&gt; in there.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_35.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_35_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 36&lt;/h3&gt;&lt;p&gt;The &lt;strong&gt;Rotation Z&lt;/strong&gt; also needed to be set to &lt;strong&gt;90&lt;/strong&gt; degrees. Below you can see that our object is nicely aligned to the view.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_36.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_36_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 37&lt;/h3&gt;&lt;p&gt;Using &lt;strong&gt;Projection From View&lt;/strong&gt; now will give us really clean and flat UVs. Once again, remember about face alignment to the view plane.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_37.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_37_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 38&lt;/h3&gt;&lt;p&gt;Just like before, I unwrapped each shell by changing the view and deselecting the unwrapped planes.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_38.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_38_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 39&lt;/h3&gt;&lt;p&gt;The &lt;strong&gt;Projection from View&lt;/strong&gt; option fits the shell into the 0-1 space. Select all the side pieces and &lt;strong&gt;Scale&lt;/strong&gt; them down to match the height of the main shell. I &lt;strong&gt;Rotated&lt;/strong&gt; them and placed them next to the main shell, to make this task easier.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_39.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_39_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 40&lt;/h3&gt;&lt;p&gt;Just like before, you can stitch the side planes onto the main piece. Since you know already how to do that, I won&amp;#8217;t do it. For a piece like this it&amp;#8217;s not that important. If the rubber seal will be a black, matte surface the seams will be almost invisible. Remember that it&amp;#8217;s always easier to pack when you have less shells though.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_40.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_40_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 41&lt;/h3&gt;&lt;p&gt;Let&amp;#8217;s continue with the rubber seal between the window and the hood. Since it&amp;#8217;s a long thin piece, we&amp;#8217;ll use the &lt;strong&gt;UV Peeler&lt;/strong&gt; for this.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_41.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_41_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 42&lt;/h3&gt;&lt;p&gt;Start by selecting the caps and using the &lt;strong&gt;Unwrap Tool&lt;/strong&gt;. Hide those caps with &lt;strong&gt;H&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_42.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_42_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 43&lt;/h3&gt;&lt;p&gt;Select the whole loop running along the seal, and activate the the &lt;strong&gt;UV Peeler&lt;/strong&gt; tool. Be sure that the edge you are selecting is the one you won&amp;#8217;t be able to see when the rest of the car is unhidden. Using the &lt;strong&gt;UV Peeler&lt;/strong&gt; gizmos, match the proportions in the uv window to those in the 3D viewport.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_43.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_43_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 44&lt;/h3&gt;&lt;p&gt;Using &lt;strong&gt;Pack UVs&lt;/strong&gt;, match the scale of the caps and the rest of the geometry.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_44.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_44_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 45&lt;/h3&gt;&lt;p&gt;Let&amp;#8217;s unwrap the main piece now. Isolate it by hiding the rest of the objects. We will slowly deconstruct the main piece into smaller chunks.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_45.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_45_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 46&lt;/h3&gt;&lt;p&gt;Start by selecting the inner polygon loop (hide the unselected geometry.)&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_46.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_46_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 47&lt;/h3&gt;&lt;p&gt;Select the corner edges and run the &lt;strong&gt;Unwrap Tool&lt;/strong&gt;. We will get &lt;em&gt;four&lt;/em&gt; shells.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_47.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_47_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 48&lt;/h3&gt;&lt;p&gt;Using the ETEREAS scripts, align the shells and pack them together.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_48.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_48_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 49&lt;/h3&gt;&lt;p&gt;Unhide the rest of the geometry and &lt;em&gt;hide&lt;/em&gt; the unwrapped parts. Select the loops around the cylindrical parts, and run the &lt;strong&gt;Unwrap Tool&lt;/strong&gt; to separate the cylindrical parts on the UV map. With only this selection, Modo won&amp;#8217;t be able to unwrap these parts properly. But for now we just want to separate these parts on our UVs.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_49.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_49_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 50&lt;/h3&gt;&lt;p&gt;Select the cylindrical parts in the UV window and &lt;em&gt;hide&lt;/em&gt; the rest. Now select the edges shown in the image below. If you activate the &lt;strong&gt;Unwrap Tool&lt;/strong&gt; now, it should flatten this pretty well.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_50.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_50_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 51&lt;/h3&gt;&lt;p&gt;The cylindrical parts are pretty close to being simple rectangular UVs, but once again, I straightened the edges for better packing. The UV distortion is pretty unnoticeable. I also straightened the smaller, inner cylindrical parts. Do the same for the the rest of the geometry and place them somewhere close to the 0-1 space.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_51.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_51_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 52&lt;/h3&gt;&lt;p&gt;The final part of the window is actually close to a box shape. So let&amp;#8217;s break it into &lt;em&gt;six&lt;/em&gt; main planes.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_52.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_52_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 53&lt;/h3&gt;&lt;p&gt;Select the corner edges and run the &lt;strong&gt;Unwrap Tool&lt;/strong&gt;. As you can see in the following image, for me, the result isn&amp;#8217;t perfect. One of the planes is acting crazy, but the rest look pretty nice.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_53.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_53_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 54&lt;/h3&gt;&lt;p&gt;Double click the wonky UVs, and run the &lt;strong&gt;UV Projection Tool&lt;/strong&gt; with &lt;strong&gt;Atlas&lt;/strong&gt;.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_54.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_54_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 55&lt;/h3&gt;&lt;p&gt;Run a &lt;strong&gt;Pack UVs&lt;/strong&gt; to improve the texel density. As you can see, it still needs some hand tweaking.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_55.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_55_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 56&lt;/h3&gt;&lt;p&gt;I also stitched the side planes onto the main one. It introduced some UV distortion, but you can always fix that with some manual tweaks, or by running a &lt;strong&gt;UV Relax&lt;/strong&gt; on the specific vertices. Also straighten the edges on the remaining, unstitched part.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_56.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_56_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 57&lt;/h3&gt;&lt;p&gt;Be &lt;em&gt;sure&lt;/em&gt; your UV shells scale is proportional to the rest of the UVs, and then move this part away.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_57.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_57_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 58&lt;/h3&gt;&lt;p&gt;Lets continue by unwrapping the frame. It&amp;#8217;s made up of a lot of flat planes. The only parts that are a bit different, are those at the back end of the frame. Remember to add a UV map.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_58.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_58_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 59&lt;/h3&gt;&lt;p&gt;We will use the &lt;strong&gt;Unwrap Tool&lt;/strong&gt; to start unwrapping, and for that we need a selection. I made mine by using the &lt;strong&gt;Sharp&lt;/strong&gt; edges selection. Below you can see the settings I used. Remember to check if every loop is closed, or the automatic selection could miss something with these parameters.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_59.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_59_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 60&lt;/h3&gt;&lt;p&gt;After activating the &lt;strong&gt;Unwrap Tool&lt;/strong&gt;, I got a pretty good unwrap. The parts creating some problems are the ones I pointed out earlier.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_60.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_60_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 61&lt;/h3&gt;&lt;p&gt;Below you can see those parts. Those are cylindrical shapes without an edge selection, which would allow Modo to flatten them.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_61.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_61_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 62&lt;/h3&gt;&lt;p&gt;So &lt;em&gt;Isolate&lt;/em&gt; the selection, and just select an edge where you want the &lt;strong&gt;Unwrap Tool&lt;/strong&gt; to cut and it should flatten them pretty well (be sure the seams are placed in an &lt;em&gt;obscured&lt;/em&gt; location.)&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_62.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_62_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 63&lt;/h3&gt;&lt;p&gt;We also have 4 &amp;quot;O&amp;quot; shaped shells, which aren&amp;#8217;t the best shapes to pack (or to texture) later. You can use the &lt;strong&gt;UV Peeler&lt;/strong&gt; to straighten them. Since we already flattened some similar shapes, I won&amp;#8217;t do it again here. You can also leave them as is, and try to maximize the usage of your uv space later, by packing detail inside those shapes.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_63.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_63_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 64&lt;/h3&gt;&lt;p&gt;I also found out that some edges weren&amp;#8217;t perfectly straight, so I used the ETEREAS scripts to straighten those. Try not to leave such things, it&amp;#8217;s worth taking care off them now rather than cursing when you&amp;#8217;re at texturing stage.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_64.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_64_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 65&lt;/h3&gt;&lt;p&gt;The front bumpers parts are also not unwrapped the most efficiently. Those &amp;quot;C&amp;quot; shapes will make our life harder than it needs to be.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_65.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_65_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 66&lt;/h3&gt;&lt;p&gt;You can easily fix those, by isolating those polygons and using selection + &lt;strong&gt;Unwrap Tool&lt;/strong&gt;. Breaking it on the corners will give you four shells, so be sure to straighten those.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_66.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_66_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 67&lt;/h3&gt;&lt;p&gt;Pack them closely together, and place them close to the rest of the bumper UVs.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_67.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_67_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 68&lt;/h3&gt;&lt;p&gt;The bumper polygons are scattered though, so &lt;em&gt;double-click&lt;/em&gt; on the bumper geometry in the 3D viewport.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_68.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_68_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 69&lt;/h3&gt;&lt;p&gt;Using the &lt;strong&gt;Align&lt;/strong&gt; scripts, pack them closely and align them logically.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_69.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_69_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;hr
/&gt;&lt;h3&gt;Step 70&lt;/h3&gt;&lt;p&gt;Let&amp;#8217;s also untangle where each of the back parts are. So select the &amp;quot;O&amp;quot; shapes and grow the selection in the 3D viewport.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_70.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_70_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 71&lt;/h3&gt;&lt;p&gt;Move these parts away and place them next to each other. Be sure the corresponding parts are next to one another, and you didn&amp;#8217;t mix them up.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_71.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_71_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 72&lt;/h3&gt;&lt;p&gt;For now move these away. Since the layout will change drastically when everything is unwrapped, there is no point in packing all of these shells right now.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_72.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_72_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;h3&gt;Step 73&lt;/h3&gt;&lt;p&gt;As you can see, the biggest parts are now unwrapped. And the Scale of the UV islands are pretty close to each other, which gives us a good texel density.&lt;/p&gt; &lt;figure
class="tutorial_image"&gt;&lt;a
href="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_73.jpg"&gt; &lt;img
alt="Cgtuts+ Tutorial UV Mapping a High Poly World War II Willys Jeep in Modo" src="http://cdn.tutsplus.com/cg.tutsplus.com/uploads/2013/05/Willys_UVMapping_PT3_73_640.jpg" /&gt;&lt;/a&gt;Click To Enlarge&lt;/figure&gt;&lt;p&gt;You are now closer than further from finishing this unwrap. We&amp;#8217;ve got some tricky parts in front of us, but with everything you learned, they should&amp;#8217; t be hard to unwrap.&lt;/p&gt;&lt;p&gt;Thank you for reading this tutorial. If you have any questions please leave a comment, or write me an email.&lt;/p&gt;&lt;hr
/&gt;&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=C5CBsNNK0lo:9IZ7mZra7XY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=C5CBsNNK0lo:9IZ7mZra7XY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=C5CBsNNK0lo:9IZ7mZra7XY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=C5CBsNNK0lo:9IZ7mZra7XY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=C5CBsNNK0lo:9IZ7mZra7XY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=C5CBsNNK0lo:9IZ7mZra7XY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=C5CBsNNK0lo:9IZ7mZra7XY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=C5CBsNNK0lo:9IZ7mZra7XY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/feed/</wfw:commentRss> <slash:comments>2</slash:comments> <series:name><![CDATA[WWII Willys Jeep]]></series:name> </item> <item><title>Creating a Cool Perspective Shift Effect in Cinema 4D</title><link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/</link> <comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/#comments</comments> <pubDate>Thu, 09 May 2013 11:00:11 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[Cinema4D]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[Rendering]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24427</guid> <description>&lt;p&gt;In this tutorial you&amp;#8217;ll dive into creating a nice perspective shift effect inside Cinema 4D. Although relatively easy to setup, this effect can add a lot of style to your renders or even your demo reel. And the best part is, the concept is software independent. So once you understand it, you can easily recreate it with any 3D software you work with.&lt;span
id="more-24427"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="https://www.videocopilot.net/products/3d/metropolitan/"&gt;Metropolitan Pack&lt;/a&gt; (VCP) (Optional)&lt;/li&gt;&lt;hr
/&gt;&lt;h4&gt;Tutorial&lt;/h4&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
width="640" height="360" src="http://www.youtube.com/embed/XvABIq_PLVo?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/strong&gt; Click the &amp;#8216;Box&amp;#8217; icon to view the tutorial in full-screen HD.&lt;/p&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;Use the link below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/C4D_Perspective_Shift_Tutorial.zip"&gt;Download (Video)&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-powerful-camera-rigs-in-cinema-4d/"&gt;Creating Powerful Camera Rigs In Cinema 4D&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-stylish-3d-coundown-animation-in-cinema-4d/"&gt;Creating A Stylish 3D Countdown Animation In Cinema 4D&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt; Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
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&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tuts+ Premium Cash Back Offer: 3 Days to Go</title><link>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/</link> <comments>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/#comments</comments> <pubDate>Tue, 07 May 2013 14:00:42 +0000</pubDate> <dc:creator>Joel Bankhead</dc:creator> <category><![CDATA[News]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24468</guid> <description>&lt;p&gt;&lt;strong&gt;This offer ends soon! Act now and don’t miss out on cash back when trying a monthly Tuts+ Premium subscription.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;At $19 a month, Tuts+ Premium is fantastic value. But it&amp;#8217;s even better when we hand your first $19 right back to you!&lt;/p&gt;&lt;p&gt;For a limited time we&amp;#8217;re offering $19 cash back to new Tuts+ Premium monthly subscribers when signing up via PayPal. If you’ve been thinking about checking out our extensive library of courses, tutorials, eBooks and guides there’s never been a better time to join up and dive in.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;This offer ends at noon on the 20th of May AEST, so act fast.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a
href="https://tutsplus.com/paypal-cash-back-offer/?utm_source=cgtutsend&amp;#038;utm_medium=post&amp;#038;utm_campaign=paypal_cashback&amp;#038;wt.mc_id=paypal"&gt;Become a Tuts+ Premium Member and take your creative &amp;#038; technical skills to a new level.&lt;/a&gt;&lt;br
/&gt; &lt;span
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/&gt; What can you learn on Tuts+ Premium? Glad you asked! Currently, more than 15,000 members are sharpening their skills in a wide range of areas including web design, web development, Photoshop, vectors, video effects, and many more.&lt;/p&gt;&lt;p&gt;With Tuts+ Premium you learn from expert instructors in every field, such as:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Designer Justin Maller (Nike, Verizon, DC Shoe Co.)&lt;/li&gt;&lt;li&gt;Illustrator Russell Tate (McDonald&amp;#8217;s, Coca-Cola)&lt;/li&gt;&lt;li&gt;Developer Burak Guzel (Software Engineer at Facebook)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Join now and get instant access to your very own library of courses, tutorials, and eBooks, available whenever you need them. Become part of a community of over 15,000 members and start getting better at the skills you care about. Our dedicated team adds new content weekly, so there&amp;#8217;s always something fresh to sink your teeth into.&lt;/p&gt;&lt;p&gt;&lt;a
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&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 2</title><link>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/#comments</comments> <pubDate>Tue, 07 May 2013 11:20:49 +0000</pubDate> <dc:creator>Shaun Keenan</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Rigging]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24383</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 2 of 3 in the series &lt;a
href="http://cg.tutsplus.com/series/advanced-cartoon-flower-character-rig-with-maya/" class="series-815" title="Advanced Cartoon Flower Character Rig with Maya"&gt;Advanced Cartoon Flower Character Rig with Maya&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In part 2 of Shaun Keenan&amp;#8217;s rigging series for Maya. You&amp;#8217;ll continue building the controls for the Flower, this includes tying the rig together, rigging the tongue, adding stretchy limb functionality to the stems, creating the vast amount of connections needed for the petal&amp;#8217;s to function correctly, and finalizing the overall rig controls.&lt;span
id="more-24383"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Built inside this rig are various options for not only the flowers range of movements, but options to change between various levels of mesh detail, stretchy limbs on the fly, and and awesome facial rig with a wide assortment of helpful and innovative tools for animators to do their job right!&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0015_Maya_Flower_Rigging_Model/Maya_Flower_Rigging_Model.zip"&gt;Download the Flower Model for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0016_Maya_Flower_Rigging_PT2_Scripts/Maya_Flower_Rigging_PT2_Scripts.zip"&gt;Download the Maya Scripts for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;h4&gt;Video 1 &amp;#8211; Tying the Rig Together&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/XtqBDC9vsKk?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 2 &amp;#8211; Rigging the Tongue&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/I5RYpky1v98?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 3 &amp;#8211; Creating Stretchy Stems&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/yRRfZaGzUNU?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 4 &amp;#8211; Petal Connections&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/AKrcx-BzQlw?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 5 &amp;#8211; Petal Connections 2&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/s7Xk0q0OQF4?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 6 &amp;#8211; Final Connections&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/MbN1YMR8gAs?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt; &lt;em&gt;Use the links below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT2_Tutorial_Videos_A.zip"&gt;Download A (Videos 1&amp;#038;2)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT2_Tutorial_Videos_B.zip"&gt;Download B (Video 3)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT2_Tutorial_Videos_C.zip"&gt;Download C (Video 4)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT2_Tutorial_Videos_D.zip"&gt;Download D (Video 5)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_PT2_Tutorial_Videos_E.zip"&gt;Download E (Video 6)&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/little-big-planet-inspiried-bunny/"&gt;Sculpt, UV Map, Texture &amp;#038; Rig a ‘Little Big Planet’ Inspired Bunny using ZBrush &amp;#038; Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/bender-multi-character-rig/"&gt;Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/rigging-a-voodoo-doll-character-in-maya/"&gt;Rigging A Voodoo Doll Character In Maya Using Setup Machine &amp;#038; Face Machine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-maya/"&gt;Building A Complete Human Character Rig In Maya – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-3d-studio-max/"&gt;Complete Human Character Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-facial-rig-in-3d-studio-max/"&gt;Building a Complete Human Facial Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt; Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <series:name><![CDATA[Advanced Cartoon Flower Character Rig with Maya]]></series:name> </item> <item><title>Quick Tip: Copying Objects from One 3ds Max Scene to Another using ‘Copitor’</title><link>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/#comments</comments> <pubDate>Mon, 06 May 2013 21:15:34 +0000</pubDate> <dc:creator>Chandan Kumar</dc:creator> <category><![CDATA[3D Studio Max]]></category> <category><![CDATA[3ds Max]]></category> <category><![CDATA[Tips]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24381</guid> <description>&lt;p&gt;In this short, but handy Quick Tip. Chandan Kumar will show you how to copy an object (or series of objects) from one 3D Studio Max scene to another, using &amp;#8216;Copitor&amp;#8217;. This free script bypasses the need to &amp;#8216;Merge&amp;#8217; objects between scenes and as a result, offers a faster, simpler workflow when dealing with complex scenes.&lt;span
id="more-24381"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://www.scriptspot.com/3ds-max/scripts/copitor"&gt;Download the Copitor Script.&lt;/a&gt; (free from ScriptSpot)&lt;/li&gt;&lt;hr
/&gt;&lt;h3&gt;Tutorial&lt;/h3&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="480" src="http://www.youtube.com/embed/wGkACIwz0j0?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt; &lt;em&gt;Use the link below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Max_QT_Copitor_Tutorial_Video.zip"&gt;Download Video&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt; &lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-deform-edges-in-3ds-max-using-the-free-deformed-edges-script/"&gt;Quick Tip: How to Deform Edges in 3ds Max Using the Free ‘Deformed Edges’ Script&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-make-stretchable-bones-in-3d-studio-max-using-the-stretchy-chain-connect-script/"&gt;Quick Tip: Stretchable Bones in 3ds Max using the Stretchy Chain Connect Script&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-extended-timeline-script-for-3d-studio-max/"&gt;Quick Tip: Extended Timeline Script for 3D Studio Max&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-creating-vases-pots-and-crockery-in-3d-studio-max-with-the-free-vase-script/"&gt;Quick Tip: Creating Vases, Pots and Crockery In 3D Studio Max with the Free “Vase” Script&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to-convert-a-triangulated-mesh-into-quads-in-3d-studio-max-using-quadrangulate/"&gt;Quick Tip: Triangulated Mesh into Quads in 3d Studio Max Using ‘Quadrangulate&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=HnxP3LCAx-c:4DPXSC3ew8M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=HnxP3LCAx-c:4DPXSC3ew8M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=HnxP3LCAx-c:4DPXSC3ew8M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=HnxP3LCAx-c:4DPXSC3ew8M:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=HnxP3LCAx-c:4DPXSC3ew8M:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=HnxP3LCAx-c:4DPXSC3ew8M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=HnxP3LCAx-c:4DPXSC3ew8M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=HnxP3LCAx-c:4DPXSC3ew8M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Advanced Poly Modeling – Tassimo T-65 Home Brewing Station: Part 5</title><link>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/advanced-poly-modeling-tassimo-t-65-home-brewing-station-part-5/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/advanced-poly-modeling-tassimo-t-65-home-brewing-station-part-5/#comments</comments> <pubDate>Fri, 03 May 2013 10:30:16 +0000</pubDate> <dc:creator>Ben Tate</dc:creator> <category><![CDATA[3D Studio Max]]></category> <category><![CDATA[Modeling]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24344</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 5 of 5 in the series &lt;a
href="http://cg.tutsplus.com/series/advanced-poly-modeling-tassimo-t-65/" class="series-802" title="Advanced Poly Modeling: Tassimo T-65"&gt;Advanced Poly Modeling: Tassimo T-65&lt;/a&gt;&lt;/div&gt;&lt;p&gt;In the fifth part of the Tassimo T-65 series, we&amp;#8217;ll begin work on the cup stand portion of the machine and create the inner and outer cylindrical pieces, as well as the grating detail. From there it&amp;#8217;s onto the front panel sections, were we&amp;#8217;ll make the necessary holes for the LED screen and power button, and then finish the panels off by adding supporting edges in preparation for subdivision. Finally we&amp;#8217;ll wrap things up on the front, by creating the brew cycle indicator and power switch.&lt;span
id="more-24344"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Project Overview:&lt;/strong&gt;&lt;br
/&gt; In this new tutorial series focused on product modeling and rendering, we&amp;#8217;ll create the Tassimo T-65 Home Brewing Station from Bosch. Starting in 3d Studio Max we&amp;#8217;ll use a few simple blueprint images to do a block-out of the base, and then begin the process of breaking down and refining the model using more advanced poly modeling techniques to create the final High-res asset. Later lessons will include UVMapping, Texturing, creating V-Ray materials and finally building a suitable studio lighting rig and rendering out the model with V-Ray.&lt;/p&gt;&lt;hr
/&gt;&lt;p&gt;&lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0006_Max_Tassimo_PT1/Tassimo_T65_Blueprints.zip"&gt;Download the Blueprint images for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0006_Max_Tassimo_PT1/Tassimo_T65_Reference_Images.zip"&gt;Download the Reference images for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt; &lt;em&gt;Intro Song &amp;#8220;&lt;a
href="http://audiojungle.net/item/sounds-of-green/4224561?WT.ac=weekly_feature&amp;amp;WT.seg_1=weekly_feature&amp;amp;WT.z_author=keithmerrill"&gt;Sounds of Green&lt;/a&gt;&amp;#8221; available for purchase from &lt;a
href="http://audiojungle.net/"&gt;AugleJungle.&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&lt;hr
/&gt;&lt;h3&gt;Video 1&lt;/h3&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
src="http://www.youtube.com/embed/14rpjr6btJc?rel=0" height="360" width="640" allowfullscreen="" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/strong&gt; Click the &amp;#8216;Box&amp;#8217; icon to view the tutorial in full-screen HD (all videos available in &lt;strong&gt;1080p&lt;/strong&gt;.)&lt;/p&gt;&lt;hr
/&gt;&lt;h3&gt;Video 2&lt;/h3&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
src="http://www.youtube.com/embed/zx7QP4CsZEE?rel=0" height="360" width="640" allowfullscreen="" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h3&gt;Video 3&lt;/h3&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
src="http://www.youtube.com/embed/3VourcXqc6k?rel=0" height="360" width="640" allowfullscreen="" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h3&gt;Video 4&lt;/h3&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
src="http://www.youtube.com/embed/9_yQN4sM7xM?rel=0" height="360" width="640" allowfullscreen="" frameborder="0"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;Use the links below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Tassimo_Part_5_Tutorial_Videos_A.zip"&gt;Download A (Video 1)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Tassimo_Part_5_Tutorial_Videos_B.zip"&gt;Download B (Video 2)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Tassimo_Part_5_Tutorial_Videos_C.zip"&gt;Download C (Video 3)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Tassimo_Part_5_Tutorial_Videos_D.zip"&gt;Download D (Video 4)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;p&gt;Don&amp;#8217;t miss more CG tutorials and guides, published daily &amp;#8211; subscribe to &lt;a
href="http://feeds2.feedburner.com/Cgtuts"&gt;Cgtuts+ by RSS&lt;/a&gt;.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=eQN0DKcWXps:1E7ATz-sH8g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=eQN0DKcWXps:1E7ATz-sH8g:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=eQN0DKcWXps:1E7ATz-sH8g:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=eQN0DKcWXps:1E7ATz-sH8g:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=eQN0DKcWXps:1E7ATz-sH8g:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=eQN0DKcWXps:1E7ATz-sH8g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?i=eQN0DKcWXps:1E7ATz-sH8g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Cgtuts?a=eQN0DKcWXps:1E7ATz-sH8g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Cgtuts?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/advanced-poly-modeling-tassimo-t-65-home-brewing-station-part-5/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <series:name><![CDATA[Advanced Poly Modeling: Tassimo T-65]]></series:name> </item> <item><title>Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 1</title><link>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-1/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-1/#comments</comments> <pubDate>Thu, 02 May 2013 10:30:23 +0000</pubDate> <dc:creator>Shaun Keenan</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Rigging]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24276</guid> <description>&lt;div
class="seriesmeta"&gt;This entry is part 1 of 3 in the series &lt;a
href="http://cg.tutsplus.com/series/advanced-cartoon-flower-character-rig-with-maya/" class="series-815" title="Advanced Cartoon Flower Character Rig with Maya"&gt;Advanced Cartoon Flower Character Rig with Maya&lt;/a&gt;&lt;/div&gt;&lt;p&gt;We’re kicking May off with a great tutorial from Professional Artist Shaun Keenan, where you’ll learn how to create an advanced character rig for a cartoon style flower. In this series, Shaun will show you how to create a true industry standard production friendly rig in Maya, capable of a staggering set of options and a huge amount of control.&lt;span
id="more-24276"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Built inside this rig are various options for not only the flowers range of movements, but options to change between various levels of mesh detail, stretchy limbs on the fly, and and awesome facial rig with a wide assortment of helpful and innovative tools for animators to do their job right!&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0015_Maya_Flower_Rigging_Model/Maya_Flower_Rigging_Model.zip"&gt;Download the Flower Model for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://source.tutsplus.com/cg/tutorials/Project_Files/0014_Maya_Flower_Rigging_Scripts/Maya_Flower_Rigging_Scripts.zip"&gt;Download the Maya Scripts for this tutorial&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
/&gt;&lt;h4&gt;Video 1 &amp;#8211; Joint Placement&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/u1J3fn00TXM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 2 &amp;#8211; Skinning the Joints to the Geometry&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/EIO3yHatVvs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 3 &amp;#8211; Creating the Inner Stem IK&amp;#8217;s&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/C8F6UvzMty0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 4 &amp;#8211; Outer Stem IK Handles&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/a9NigP9HcQ8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 5 &amp;#8211; Initial Petal Rigging&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/pPsHjc7h3-8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 6 &amp;#8211; Rigging the Back Petals&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/b638vuvpx5w" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt;&lt;h4&gt;Video 7 &amp;#8211; Finalizing Level 1 Rigging&lt;/h4&gt;&lt;div
class='tutorial_image'&gt;&lt;iframe
width="640" height="393" src="http://www.youtube.com/embed/3uKMY5C28lY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;hr
/&gt; &lt;em&gt;Use the links below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_Rigging_PT1_Download_A.zip"&gt;Download A (Video 1)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_Rigging_PT1_Download_B.zip"&gt;Download B (Videos 2 &amp;#038; 3)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_Rigging_PT1_Download_C.zip"&gt;Download C (Videos 4 &amp;#038; 5)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_Rigging_PT1_Download_D.zip"&gt;Download D (Video 6)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/Maya_Flower_Rigging_PT1_Download_E.zip"&gt;Download E (Video 7)&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/little-big-planet-inspiried-bunny/"&gt;Sculpt, UV Map, Texture &amp;#038; Rig a ‘Little Big Planet’ Inspired Bunny using ZBrush &amp;#038; Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/bender-multi-character-rig/"&gt;Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/rigging-a-voodoo-doll-character-in-maya/"&gt;Rigging A Voodoo Doll Character In Maya Using Setup Machine &amp;#038; Face Machine&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-maya/"&gt;Building A Complete Human Character Rig In Maya – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-human-character-rig-in-3d-studio-max/"&gt;Complete Human Character Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/series/complete-facial-rig-in-3d-studio-max/"&gt;Building a Complete Human Facial Rig In 3D Studio Max – Tuts+ Premium&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
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&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-1/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <series:name><![CDATA[Advanced Cartoon Flower Character Rig with Maya]]></series:name> </item> <item><title>Create a Glossy, 3D Smartphone Battery Icon in Cinema 4D</title><link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-glossy-3d-smartphone-battery-icon-in-cinema-4d/</link> <comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-glossy-3d-smartphone-battery-icon-in-cinema-4d/#comments</comments> <pubDate>Wed, 01 May 2013 10:30:32 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[Cinema4D]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[Compositing]]></category> <category><![CDATA[Modeling]]></category> <category><![CDATA[Rendering]]></category> <category><![CDATA[Texturing]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24275</guid> <description>&lt;p&gt;In this tutorial, you&amp;#8217;ll learn how to create a nice looking, glossy 3D smartphone battery icon using Cinema 4D. You&amp;#8217;ll start by creating the battery model using some simple parametric primitives and then learn how to create some shaders to make it look nice and shiny. Finally, you&amp;#8217;ll learn how to light the scene and render things out.&lt;span
id="more-24275"&gt;&lt;/span&gt;&lt;/p&gt;&lt;hr
/&gt; &lt;strong&gt;Additional Files/ Plugins:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://greyscalegorilla.com/blog/store/hdri-studio-pack/"&gt;HDRI Studio Pack&lt;/a&gt; (GreyScaleGorilla) (Optional)&lt;/li&gt;&lt;hr
/&gt;&lt;h4&gt;Tutorial Video&lt;/h4&gt;&lt;div
class="tutorial_image"&gt;&lt;iframe
width="640" height="360" src="http://www.youtube.com/embed/eNpPBxbL1eE?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/strong&gt; Click the &amp;#8216;Box&amp;#8217; icon to view the tutorial in full-screen HD.&lt;/p&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;Use the link below to download this tutorial for offline viewing.&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://tutsplus-media.s3.amazonaws.com/cg.tutsplus.com/video/C4D_Battery_Icon_Tutorial_Video.zip"&gt;Download (Video)&lt;/a&gt;&lt;/li&gt;&lt;hr
/&gt;&lt;p&gt;&lt;em&gt;We’ve published a few related tutorials you might also be interested in:&lt;/em&gt;&lt;br
/&gt;&lt;ul&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-cool-animated-disco-ball-with-cinema-4d-after-effects/"&gt;Create A Cool Animated Disco Ball with Cinema 4D &amp;#038; After Effects&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-stylish-3d-coundown-animation-in-cinema-4d/"&gt;Creating A Stylish 3D Countdown Animation In Cinema 4D&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a
href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-broadcast-background-in-cinema-4d-ae/"&gt;Creating A Cool Broadcast Background In Cinema 4D &amp;#038; AE&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr
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&lt;/div&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-glossy-3d-smartphone-battery-icon-in-cinema-4d/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss><!-- Dynamic Page Served (once) in 0.878 seconds -->
