<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Certain Affinity</title>
	
	<link>http://www.certainaffinity.com</link>
	<description>Certain Affinity is committed to making quality games in the mobile, PC, and console downloadable markets.</description>
	<lastBuildDate>Wed, 22 May 2013 18:03:25 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/CertainAffinity" /><feedburner:info uri="certainaffinity" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Halo 4: Castle Map Pack Review, Eurogamer</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/xbR1u2p-8LM/</link>
		<comments>http://www.certainaffinity.com/uncategorized/halo-4-castle-map-pack-review-eurogamer/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 17:28:02 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Castle Map Pack]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[Halo 4]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=1065</guid>
		<description><![CDATA[The Halo 4 approach to multiplayer add-ons has been low-key compared to the bombast of its more earthbound shooter peers. Call of Duty and Battlefield have offered up themed packages,... <a href="http://www.certainaffinity.com/uncategorized/halo-4-castle-map-pack-review-eurogamer/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>The Halo 4 approach to multiplayer add-ons has been low-key compared to the bombast of its more earthbound shooter peers. Call of Duty and Battlefield have offered up themed packages, zombies, co-operative bonuses and whatever else might entice players into picking up that all-important season pass.<br />
&nbsp;<br />
With Halo 4, DLC studio Certain Affinity and main game developer 343 Studios have simply delivered maps, three at a time. It almost seems quaint, but it&#8217;s an approach that has paid dividends. After a clunky start with the Crimson map pack, the game has benefited from maps that are classic in design but modern in pace, accommodating Halo&#8217;s increasingly lengthy list of game modes and livening up the playlists with solid craftsmanship and some beautiful locations. That&#8217;s a trend that continues in this, the last of the three DLC packs, and another victory of both substance and style.<br />
&nbsp;<br />
Click here to read the entire <a href="http://www.eurogamer.net/articles/2013-04-09-halo-4-castle-map-pack-review" target="_blank">Eurogamer review.</a></p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/xbR1u2p-8LM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/uncategorized/halo-4-castle-map-pack-review-eurogamer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/uncategorized/halo-4-castle-map-pack-review-eurogamer/</feedburner:origLink></item>
		<item>
		<title>Interview: Halo 4 Castle Map Pack, God is a Geek</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/o7iIxhNAHJw/</link>
		<comments>http://www.certainaffinity.com/press/interview-halo-4-castle-map-pack-god-is-a-geek/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 22:15:26 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Castle Map Pack]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[Halo 4]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=1022</guid>
		<description><![CDATA[On April 8th the Castle Map Pack will be released for Halo 4. The pack is being developed by Certain Affinity, and we sat down with producer Tom Potter and Senior... <a href="http://www.certainaffinity.com/press/interview-halo-4-castle-map-pack-god-is-a-geek/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>On April 8th the Castle Map Pack will be released for Halo 4. The pack is being developed by Certain Affinity, and we sat down with producer Tom Potter and Senior Environmental Artist Ryan Mansfield to talk about the process of making Halo multiplayer maps, the challenges in balancing them and their all-time favorite Halo maps.</p>
<p>&nbsp;</p>
<p><a title="God is a Geek, Castle Map Pack" href="http://www.godisageek.com/2013/03/halo-4-castle-map-pack-interview/" target="_blank">Click here</a> to read the entire interview on GodisaGeek.com.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/o7iIxhNAHJw" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/press/interview-halo-4-castle-map-pack-god-is-a-geek/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/press/interview-halo-4-castle-map-pack-god-is-a-geek/</feedburner:origLink></item>
		<item>
		<title>Halo jazz: How 343 Industries and Certain Affinity Collaborated to Create the Majestic Map Pack, Polygon</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/DsjCCFjujgM/</link>
		<comments>http://www.certainaffinity.com/press/halo-jazz-how-343-industries-and-certain-affinity-collaborated-to-create-the-majestic-map-pack-polygon/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 16:16:26 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[Halo 4]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=989</guid>
		<description><![CDATA[Next Monday, Feb. 25, Halo 4 players will be able to purchase the Majestic Map Pack. It will bring three new maps, a new game type and two new playlists to the... <a href="http://www.certainaffinity.com/press/halo-jazz-how-343-industries-and-certain-affinity-collaborated-to-create-the-majestic-map-pack-polygon/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Next Monday, Feb. 25, <em>Halo 4</em> players will be able to purchase the Majestic Map Pack. It will bring three new maps, a new game type and two new playlists to the game&#8217;s multiplayer arena.</p>
<p>&nbsp;</p>
<p><a title="Polygon, Majestic Map Pack" href="http://www.polygon.com/2013/2/19/4003708/halo-4-majestic-map-pack-343-industries-certain-affinity" target="_blank">Click here</a> to read the entire Polygon article.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/DsjCCFjujgM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/press/halo-jazz-how-343-industries-and-certain-affinity-collaborated-to-create-the-majestic-map-pack-polygon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/press/halo-jazz-how-343-industries-and-certain-affinity-collaborated-to-create-the-majestic-map-pack-polygon/</feedburner:origLink></item>
		<item>
		<title>Forge Game Type Labels</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/NzB4uCSd7eY/</link>
		<comments>http://www.certainaffinity.com/buzz/forge-game-type-labels/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 01:10:32 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Buzz]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=812</guid>
		<description><![CDATA[NOTE:   Intended object is listed in parentheses–-these labels can be used on a multitude of objects and will sometimes carry over their effects. &#160; Free-for-All Enabled Modes TEAM_SPAWN (Spawning –... <a href="http://www.certainaffinity.com/buzz/forge-game-type-labels/">Read More</a>]]></description>
			<content:encoded><![CDATA[<h6><span style="color: #999999;"><em><strong>NOTE:   </strong>Intended object is listed in parentheses–-these labels can be used on a multitude of objects and will sometimes carry over their effects.</em></span></h6>
<p>&nbsp;<br />
<strong>Free-for-All Enabled Modes </strong></p>
<ul>
<ul>
<ul>
<li><strong>TEAM_SPAWN </strong>(Spawning – Respawn Zone)<br />
<span style="color: #999999;">Spawn zone which is only used with Teams set to Enabled in game type settings.</span></li>
<li><strong>FFA_SPAWN </strong>(Spawning – Respawn Zone)<br />
<span style="color: #999999;">Spawn zone which is only used with Teams set to Enabled in game type settings.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Capture the Flag, </strong> <a title="Halo 4 Forge Tutorial - KOTH, Oddball, and CTF Setup" href="http://www.youtube.com/watch?v=dM0KMOKoYlE" target="_blank">(YouTube Tutorial)</a></p>
<ul>
<ul>
<ul>
<li><strong>CTF_FLAG_RETURN </strong>(Objectives – Flag Stand)<br />
<span style="color: #999999;">Defines the capture zone for CTF using the shape settings, and spawns a flag for the controlling team.</span></li>
<li><strong>CTF_RES_ZONE </strong>(Spawning – Respawn Zone)<br />
<span style="color: #999999;">Flags an area of spawns for a specific team, creating base spawns.  Only active when the flag is home.</span></li>
<li><strong><strong>CTF_RES_ZONE_AWAY</strong> </strong>(Spawning – Respawn Zone)<strong><br />
</strong><span style="color: #999999;">Flags an area of spawns for a specific team, only active when the flag is away.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Dominion,</strong> <a title="Halo 4 Forge Tutorial - Dominion" href="http://www.youtube.com/watch?v=CAE-8dz8BVU" target="_blank">(YouTube Tutorial)</a></p>
<ul>
<ul>
<ul>
<li><strong>DOM_BASE</strong> (Dominion – Base Terminal)<br />
<span style="color: #999999;">Defines the object used to capture a base in Dominion.  The capture radius is based on the shape settings.</span></li>
<li><strong>DOM_BASE_ZONE</strong> (Spawning – Hill Marker)<br />
<span style="color: #999999;">Volume that defines where a player needs to be to earn medals for defending or attacking a base.</span></li>
<li><strong>DOM_RES_ZONE</strong> (Spawning – Respawn Zone)<br />
<span style="color: #999999;">Flags an area of spawns for a specific base, only active once a base is captured.</span></li>
<li><strong>DOM_UPGRADE</strong><br />
<span style="color: #999999;">Flags an item to spawn when a base fortifies.  <strong>Note that Spawn Time over-rides this setting, Change “Place at Start” to False when using this label.</strong></span></li>
<li><strong>DOM_VPAD</strong> (Dominion – Vehicle Pads)<br />
<span style="color: #999999;">Enables a vehicle pad which activates when a base is fortified.</span></li>
<li><strong>DOM_TURRET</strong> (Dominion – Base Turret)<br />
<span style="color: #999999;">Enables a base turret which only activates when a base is fortified.</span></li>
<li><strong>DOM_SHIELD</strong> (Dominion – Base Shields)<br />
<span style="color: #999999;">Enables a base shield which only activates when a base is fortified.</span></li>
<li><strong>DOM_FORTIFY</strong> (Dominion – Barricades)<br />
<span style="color: #999999;">Enables a barricade which only activates when a base is fortified.<strong></strong></span></li>
<li><strong>DOM_DECOR</strong> (Dominion – Base Stripes, Decorative objects)<br />
<span style="color: #999999;">Activates the Base Stripe object, making it extend and display hologram stripes when a base is fortified.</span></li>
<li><strong>DOM_BIGSCREEN</strong> (Dominion – Base Status Monitors – Monitor, 4 Foot)<br />
<span style="color: #999999;">Activates a base monitor to display relevant information about the linked base after it’s fortified.</span></li>
<li><strong>DOM_SCREEN</strong> (Dominion – Base Monitor OR Dominion – Turret Status Monitors)<br />
<span style="color: #999999;">Activates a base monitor to display relevant information about the turrets/base after it’s fortified.</span></li>
<li><strong>DOMINION</strong><br />
<span style="color: #999999;">Object will only spawn in Dominion.</span></li>
<li><strong>NO_DOM</strong><br />
<span style="color: #999999;">Object will spawn in every gametype <em>EXCEPT</em> Dominion.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Extraction,</strong> <a title="Halo 4 Forge Tutorial - Extraction" href="http://www.youtube.com/watch?v=qFRlGdhFr7o" target="_blank">(YouTube Tutorial)</a></p>
<ul>
<ul>
<ul>
<li><strong>EXT_DECAL </strong>(Objectives – Extraction Decal)<br />
<span style="color: #888888;">Links extraction decals to a site using Spawn Sequence.</span></li>
<li><strong>EXT_SITE </strong>(Objectives – Hill Marker)<br />
<span style="color: #888888;">Defines the Extraction Zone using the shape settings.  Objects labeled EXT_Site will not be visible until site is active.</span></li>
<li><strong>EXT_TARGET</strong> (Objectives – Extraction Targets)<br />
<span style="color: #888888;">Defines which objects will “extract” when a base detonates.  Mainly used to make the Extraction crates disappear – won’t make structure objects disappear. Objects labeled EXT_Target will not be visible until site is active.</span></li>
<li><strong>EXTRACTION</strong><br />
<span style="color: #888888;">Object will only spawn in Extraction.</span></li>
<li><strong>EXT_DELETE</strong><br />
<span style="color: #888888;">Object will spawn in every gametype <em>except</em> Extraction. </span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Flood</strong></p>
<ul>
<ul>
<ul>
<li><strong>FLD_SPAWN</strong> (Spawning – Initial Spawn, Respawn Point, or Respawn Zone)<br />
<span style="color: #888888;">Spawn points will only be used for Flood.</span></li>
<li><strong>FLOOD</strong><br />
<span style="color: #888888;">Object will only spawn in Flood.</span></li>
<li><strong>FLD_DELETE</strong><br />
<span style="color: #888888;">Object will spawn in every gametype <em>except</em> Flood.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Grifball</strong></p>
<ul>
<ul>
<ul>
<li><strong>GRIF_GOAL</strong> (Objectives – Capture Plate)<br />
<span style="color: #888888;">Defines the goal area where the Grifball can be scored.</span></li>
<li><strong>GRIF_SPAWN</strong> (Objectives – Capture Plate)<br />
<span style="color: #888888;">Spawns the Grifball here.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>King of the Hill, </strong><a title="Halo 4 Forge Tutorial - Halo 4 Forge Tutorial - KOTH, Oddball, and CTF Setup" href="http://www.youtube.com/watch?v=dM0KMOKoYlE" target="_blank">(YouTube Tutorial)</a></p>
<ul>
<ul>
<ul>
<li><strong>KOTH_HILL</strong> (Objectives – Hill Marker)<br />
<span style="color: #888888;">Defines a hill zone for KOTH using the shape settings.</span></li>
<li><strong>KOTH</strong><br />
<span style="color: #888888;">Object will only spawn in King of the Hill.</span></li>
</ul>
</ul>
</ul>
<p>&nbsp;<br />
<strong>Oddball, </strong><a title="Halo 4 Forge Tutorial - Halo 4 Forge Tutorial - KOTH, Oddball, and CTF Setup" href="http://www.youtube.com/watch?v=dM0KMOKoYlE" target="_blank">(YouTube Tutorial)</a></p>
<ul>
<ul>
<ul>
<li><strong>ODDBALL_BALL</strong> (Objectives – Capture Plate)<br />
<span style="color: #888888;">Spawns the Oddball here.<strong></span></li>
<li><strong>ODDBALL</strong><br />
<span style="color: #888888;">Object will only spawn in Oddball.</span></li>
<li><strong>ODDBALL_DEL</strong><br />
<span style="color: #888888;">Object will spawn in every gametype <em>except</em> Oddball.</span></li>
</ul>
</ul>
</ul>
<p><strong>Regicide</strong></p>
<ul>
<ul>
<ul>
<li><strong>REGICIDE</strong><br />
<span style="color: #888888;">Object will only spawn in Regicide.</span></li>
</ul>
</ul>
</ul>
<p><strong>Slayer</strong></p>
<ul>
<ul>
<ul>
<li><strong>SLAYER</strong><br />
<span style="color: #888888;">Object will only spawn in Slayer.</span></li>
</ul>
</ul>
<p>&nbsp;</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/NzB4uCSd7eY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/buzz/forge-game-type-labels/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/buzz/forge-game-type-labels/</feedburner:origLink></item>
		<item>
		<title>“How Halo 4 is Seeking to Win Multiplayer Wars”</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/cHUKbKtCBBU/</link>
		<comments>http://www.certainaffinity.com/press/how-halo-4-is-seeking-to-win-multiplayer-wars/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 01:23:19 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=801</guid>
		<description><![CDATA[Multiplayer combat gaming is dominated by titles that enfold players in quasi-realistic modern war-zones. The action and the perks and the zombies-on-the-moon modes may be pure fantasy, but the settings... <a href="http://www.certainaffinity.com/press/how-halo-4-is-seeking-to-win-multiplayer-wars/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Multiplayer combat gaming is dominated by titles that enfold players in quasi-realistic modern war-zones. The action and the perks and the zombies-on-the-moon modes may be pure fantasy, but the settings are rooted in the real world of multi-terrain combat boots and SA-58 clips.</p>
<p><a title="How Halo 4 is Seeking to Win Multiplayer Wars" href="http://www.ign.com/articles/2012/11/06/how-halo-4-is-seeking-to-win-multiplayer-wars" target="_blank">Click here</a> to read the entire IGN article.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/cHUKbKtCBBU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/press/how-halo-4-is-seeking-to-win-multiplayer-wars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/press/how-halo-4-is-seeking-to-win-multiplayer-wars/</feedburner:origLink></item>
		<item>
		<title>“The Indie Behind Halo 4 and Black Ops”</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/OKf1jZJndlA/</link>
		<comments>http://www.certainaffinity.com/uncategorized/the-indie-behind-halo-4-and-black-ops/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 00:52:27 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=789</guid>
		<description><![CDATA[GameIndustry.Biz writes, &#8220;It&#8217;s easy to look at the development of Halo 4 as the story of an upstart studio doing its best to emulate the success of original franchise developer... <a href="http://www.certainaffinity.com/uncategorized/the-indie-behind-halo-4-and-black-ops/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>GameIndustry.Biz writes, &#8220;It&#8217;s easy to look at the development of Halo 4 as the story of an upstart studio doing its best to emulate the success of original franchise developer Bungie. However, the upstart studio in question isn&#8217;t necessarily 343 Industries.&#8221;</p>
<p><a title="The indie behind Halo 4 and Black Ops" href="http://www.gamesindustry.biz/articles/2012-11-07-the-indie-behind-black-ops-and-halo-4" target="_blank">Click here</a> for the entire GameIndustry.Biz article.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/OKf1jZJndlA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/uncategorized/the-indie-behind-halo-4-and-black-ops/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/uncategorized/the-indie-behind-halo-4-and-black-ops/</feedburner:origLink></item>
		<item>
		<title>Forge On</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/-WqR_Yx_pz0/</link>
		<comments>http://www.certainaffinity.com/buzz/forge-on/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 23:58:58 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Buzz]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=779</guid>
		<description><![CDATA[The additions to Forge in Halo 4 make it more powerful than ever before. Sometimes with greater power comes greater complexity and since we love Spidey, we also know that... <a href="http://www.certainaffinity.com/buzz/forge-on/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>The additions to Forge in Halo 4 make it more powerful than ever before. Sometimes with greater power comes greater complexity and since we love Spidey, we also know that with great power comes great responsibility.  That is why we have created a <a href="https://www.youtube.com/playlist?list=PLvyrluPb7QwRp3aLAcCzv6AMzcSf2CuIo&amp;feature=plcp" target="_blank">series of Forge Tutorials</a> to ensure that you can wield all of its power.  Forge on.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/-WqR_Yx_pz0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/buzz/forge-on/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/buzz/forge-on/</feedburner:origLink></item>
		<item>
		<title>Halo 4 Midnight Sale</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/Mw2LRr3d8FQ/</link>
		<comments>http://www.certainaffinity.com/events/halo-4-midnight-sale/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 21:34:14 +0000</pubDate>
		<dc:creator>Gamblor</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Halo]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=766</guid>
		<description><![CDATA[You better be there to get an autographed copy of Halo 4 and a chance to win exclusive giveaways from 343 Industries, Rooster Teeth, and Certain Affinity at the Microsoft... <a href="http://www.certainaffinity.com/events/halo-4-midnight-sale/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>You better be there to get an autographed copy of Halo 4 and a chance to win exclusive giveaways from 343 Industries, Rooster Teeth, and Certain Affinity at the Microsoft Store in the Domain.</p>
<p>Doors open at 10pm&#8211;be there or regret it for the rest of your life.</p>
<p><a title="Halo 4 Midnight Sale @ Domain" href="http://www.facebook.com/events/168797196594496/" target="_blank">http://www.facebook.com/events/168797196594496/</a></p>
<p>For direction visit <a title="Microsoft Store Domain Map" href="http://binged.it/Sz1Frp" target="_blank">http://binged.it/Sz1Frp</a><br />
Microsoft Store Domain<br />
3309 Esperanza Xing<br />
Austin, TX<br />
78758</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/Mw2LRr3d8FQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/events/halo-4-midnight-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/events/halo-4-midnight-sale/</feedburner:origLink></item>
		<item>
		<title>Halo 4 Forge Mode Details</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/K4gchE1WGsk/</link>
		<comments>http://www.certainaffinity.com/press/exclusive-halo-4-forge-mode-details/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 22:43:02 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Certain Affinity]]></category>
		<category><![CDATA[Halo 4]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=747</guid>
		<description><![CDATA[Create beautiful maps almost by accident in Halo 4&#8242;s overhauled Forge mode.  Click here to see Certain Affinity&#8217;s own Lori Zawada walk us through the improvements to Forge.]]></description>
			<content:encoded><![CDATA[<p>Create beautiful maps almost by accident in Halo 4&#8242;s overhauled Forge mode.  <a title="Exclusive Halo 4 Forge Mode Details" href="http://l.gamespot.com/VKLpbd" target="_blank">Click here</a> to see Certain Affinity&#8217;s own Lori Zawada walk us through the improvements to Forge.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/K4gchE1WGsk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/press/exclusive-halo-4-forge-mode-details/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.certainaffinity.com/press/exclusive-halo-4-forge-mode-details/</feedburner:origLink></item>
		<item>
		<title>Max Hoberman Podcast Interview</title>
		<link>http://feedproxy.google.com/~r/CertainAffinity/~3/uaQ5yNrfoNQ/</link>
		<comments>http://www.certainaffinity.com/press/max-hoberman-podcast-interview/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 21:48:28 +0000</pubDate>
		<dc:creator>Obi1mccarthy</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Max Hoberman]]></category>
		<category><![CDATA[QuakeCon]]></category>

		<guid isPermaLink="false">http://www.certainaffinity.com/?p=688</guid>
		<description><![CDATA[Babysoft Murderhands (not a typo, that is the site&#8217;s name) interviews Certain Affinity President and Creative Director, Max Hoberman, at QuakeCon 2012. Click here to listen to Max talk about... <a href="http://www.certainaffinity.com/press/max-hoberman-podcast-interview/">Read More</a>]]></description>
			<content:encoded><![CDATA[<p>Babysoft Murderhands (not a typo, that is the site&#8217;s name) interviews Certain Affinity President and Creative Director, Max Hoberman, at QuakeCon 2012.</p>
<p><a href="http://babysoftmurderhands.com/wp-content/uploads/2012/08/Max-Hoberman-Certain-Affinity-Interview-at-Quakecon.mp3" target="_blank" title="Play in new window" rel="nofollow">Click here</a> to listen to Max talk about the future of shooters, mobile gaming, and the drop-dead sexiness of quality control.</p>
<img src="http://feeds.feedburner.com/~r/CertainAffinity/~4/uaQ5yNrfoNQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.certainaffinity.com/press/max-hoberman-podcast-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://babysoftmurderhands.com/wp-content/uploads/2012/08/Max-Hoberman-Certain-Affinity-Interview-at-Quakecon.mp3" length="10454005" type="audio/mpeg" />
		<feedburner:origLink>http://www.certainaffinity.com/press/max-hoberman-podcast-interview/</feedburner:origLink></item>
	</channel>
</rss>
