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<channel>
	<title>Canvas Demos</title>
	
	<link>http://www.canvasdemos.com</link>
	<description>Applications, games, tools and tutorials for the HTML5 canvas element</description>
	<lastBuildDate>Fri, 29 Jul 2011 21:30:52 +0000</lastBuildDate>
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			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/CanvasDemos" /><feedburner:info uri="canvasdemos" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Getting Started with Three.js</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/jo7qWi0BrUY/</link>
		<comments>http://www.canvasdemos.com/2011/07/29/getting-started-with-three-js/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 21:30:52 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1540</guid>
		<description><![CDATA[Want to get started with Mr. doob&#8217;s 3D library Three.js? Paul Lewis has created this great tutorial which will help you do just that.
In this tutorial, Paul covers the basics of three.js including setting a scene; making a mesh and adding materials and lights. If you want to get started with three.js, now&#8217;s your chance!
http://aerotwist.com/lab/creating-particles-with-three-js/
]]></description>
			<content:encoded><![CDATA[<p>Want to get started with Mr. doob&#8217;s 3D library <a href="http://www.canvasdemos.com/2010/04/26/three/">Three.js</a>? Paul Lewis has created this great tutorial which will help you do just that.</p>
<div id="attachment_1542" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-1542" title="getting-started-with-3" src="http://www.canvasdemos.com/wp-content/uploads/2011/07/getting-started-with-3.jpg" alt="" width="368" height="230" /><p class="wp-caption-text">Let&#39;s get started!</p></div>
<p>In this tutorial, Paul covers the basics of three.js including setting a scene; making a mesh and adding materials and lights. If you want to get started with three.js, now&#8217;s your chance!</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;"><a href="http://aerotwist.com/lab/creating-particles-with-three-js/">http://aerotwist.com/lab/creating-particles-with-three-js/</a></div>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/jo7qWi0BrUY" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/29/getting-started-with-three-js/</feedburner:origLink></item>
		<item>
		<title>GLGE</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/CGpwcg54mQ8/</link>
		<comments>http://www.canvasdemos.com/2011/07/29/glge/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 09:30:07 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1534</guid>
		<description><![CDATA[Ease the use of WebGL with Paul Brunt's GLGE.]]></description>
			<content:encoded><![CDATA[<p>GLGE, by Paul Brunt, is a JavaScript library intended to ease the use of WebGL masking the involved nature of developing WebGL from the developer so that they can spend their time creating richer content for the web.</p>
<div id="attachment_1535" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-1535" title="glge" src="http://www.canvasdemos.com/wp-content/uploads/2011/07/glge.jpg" alt="" width="368" height="230" /><p class="wp-caption-text">Create awesome WebGL demos with GLGE</p></div>
<p>GLGE&#8217;s main features include: keyframe animation; perpixel lighting directional lights, spot lights and point lights; normal mapping; skeletal animation; depth shadows; shader based picking; environment mapping; reflections and refractions.</p>
<p>Keep an eye on CanvasDemos.com over the coming weeks for WebGL demos using GLGE.</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/CGpwcg54mQ8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/29/glge/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/29/glge/</feedburner:origLink></item>
		<item>
		<title>Alex the Allegator 4</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/vtq9a0_KfBc/</link>
		<comments>http://www.canvasdemos.com/2011/07/28/alex-the-allegator-4/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 21:30:40 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1488</guid>
		<description><![CDATA[Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her.]]></description>
			<content:encoded><![CDATA[<p>A long time ago, I used to run an independant games company called Natomic Studios and one of our fellow indie developer friends was Johan Peitz of Free Lunch Design who in 2003 created Alex the Allegator 4 for a four color retro games competition. It was a awesome little platform game and I was delighted to see it revived recently when Oliver submitted this wonderful HTML5 tribute version of Alex the Allegator 4 running on MelonJS.</p>
<div id="attachment_1530" class="wp-caption aligncenter" style="width: 378px"><img src="http://www.canvasdemos.com/wp-content/uploads/2011/07/alex4.jpg" alt="" title="alex4" width="368" height="230" class="size-full wp-image-1530" /><p class="wp-caption-text">Awesome retro platforming</p></div>
<blockquote><p>Alex the Allegator 4 is a pure jump&#8217;n'run, just like the old classic platform games. Guide Alex through the jungle in order to save his girlfriend Lola from evil humans who want to make a bag of her. </p></blockquote>
<p>Move left &#038; right with the arrow keys, use X to jump and press left control to spit eggs (if you have some available).</p>
<p>The latest Chrome is recommended.</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/vtq9a0_KfBc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/28/alex-the-allegator-4/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/28/alex-the-allegator-4/</feedburner:origLink></item>
		<item>
		<title>Magician – Fairy Rescue</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/2MxjUwhMxX8/</link>
		<comments>http://www.canvasdemos.com/2011/07/28/magician-fairy-rescue/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 09:30:58 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Shooting]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1496</guid>
		<description><![CDATA[Free the fairies, avoiding the monsters.]]></description>
			<content:encoded><![CDATA[<p>Brunda has submitted this simple yet addictive shoot &#8216;em up called &#8220;Magician &#8211; Fairy Rescue&#8221;. Using the magic wand at the bottom of the screen, you must free the fairies from the bubbles so they can float upwards to safety but make sure they avoid the monsters on their way up.</p>
<div id="attachment_1497" class="wp-caption aligncenter" style="width: 378px"><img src="http://www.canvasdemos.com/wp-content/uploads/2011/07/magician-fairy-rescue.jpg" alt="" title="magician-fairy-rescue" width="368" height="230" class="size-full wp-image-1497" /><p class="wp-caption-text">Magician - Fairy Rescue</p></div>
<p>Move the mouse around the game area to aim the magic wand at your desired angle, then click the mouse to fire the magic spell. The magic spell will hit the fairy bubble and release them. </p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/2MxjUwhMxX8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/28/magician-fairy-rescue/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/28/magician-fairy-rescue/</feedburner:origLink></item>
		<item>
		<title>CATcher</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/hu2WFhfxZig/</link>
		<comments>http://www.canvasdemos.com/2011/07/27/catcher/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 21:30:13 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1506</guid>
		<description><![CDATA[CATcher is a simple game where you have to catch the falling kitties with a basket.]]></description>
			<content:encoded><![CDATA[<p>Like kitteh? Like CATcher! CATcher by Willian Carvalho is a simple game where you have to catch the falling kitties with a basket. You have 30 seconds to save as many as you can.</p>
<div id="attachment_1507" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-1507" title="catcher" src="http://www.canvasdemos.com/wp-content/uploads/2011/07/catcher.jpg" alt="Catch the kittens!" width="368" height="230" /><p class="wp-caption-text">Catch the cats!</p></div>
<p>Use the mouse cursor to move the basket. Every 100 points you score will give you 15 more seconds of playtime.</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/hu2WFhfxZig" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/27/catcher/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/27/catcher/</feedburner:origLink></item>
		<item>
		<title>WebGL Maze</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/uRDgepl8XtA/</link>
		<comments>http://www.canvasdemos.com/2011/07/27/webgl-maze/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 09:30:25 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1499</guid>
		<description><![CDATA[Get from start to finish, with just signposts in the sky to guide you.]]></description>
			<content:encoded><![CDATA[<p>Xavier Bourry has created this 3D maze game in WebGL. The object of the game is to get through the maze &#8211; from the start to the end which are clearly marked as signposts in the sky above.</p>
<div id="attachment_1500" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-1500" title="webgl-maze" src="http://www.canvasdemos.com/wp-content/uploads/2011/07/webgl-maze.jpg" alt="" width="368" height="230" /><p class="wp-caption-text">Find your way to the end!</p></div>
<p>Use the mouse to look around and move through the maze. There&#8217;s 7 levels to play.</p>
<p>Got a WebGL demo? Submit it to us and see it featured on Canvas Demos!</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/uRDgepl8XtA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/27/webgl-maze/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/27/webgl-maze/</feedburner:origLink></item>
		<item>
		<title>Get Started With WebGL: Draw a Square</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/ekls29n5h1U/</link>
		<comments>http://www.canvasdemos.com/2011/07/26/webgl-draw-a-square/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 21:30:28 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1518</guid>
		<description><![CDATA[A first step in to WebGL!]]></description>
			<content:encoded><![CDATA[<p>Bartek Drozdz has written a tutorial in .net magazine for any aspiring WebGL developers which shows you how to&#8230; wait for it&#8230; draw a square!</p>
<p>Why so simple? Bartek explains..</p>
<blockquote><p>The first encounter with WebGL can be intimidating. The API has nothing  of the friendly object-oriented libraries you might have used. WebGL is  based on OpenGL, which is a rather old type C-style library. It features  a long list of functions used to set different states and pass data to  the GPU.</p></blockquote>
<div id="attachment_1522" class="wp-caption aligncenter" style="width: 378px"><img src="http://www.canvasdemos.com/wp-content/uploads/2011/07/webgl.jpg" alt="" title="webgl" width="368" height="230" class="size-full wp-image-1522" /><p class="wp-caption-text">Shapes and shaders</p></div>
<p>The tutorial explains how the WebGL context works; how to create shaders; how the co-ordinates system works and how to set the drawing mode.</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/ekls29n5h1U" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/26/webgl-draw-a-square/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/26/webgl-draw-a-square/</feedburner:origLink></item>
		<item>
		<title>No Comply</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/gGBb0uCgTLc/</link>
		<comments>http://www.canvasdemos.com/2011/07/26/no-comply/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 09:30:37 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1509</guid>
		<description><![CDATA[Animate the soul of your songs using WebGL and AudioAPI technology]]></description>
			<content:encoded><![CDATA[<p>In No Comply, Mozillian Paul Rouget invites us to animate the soul of your songs using WebGL and AudioAPI technology. No comply puts us in a urban world with 2D retro characters from 8 bit fighting games of the past fighting in a 3D arena.</p>
<div id="attachment_1510" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-1510" title="no-comply" src="http://www.canvasdemos.com/wp-content/uploads/2011/07/no-comply.jpg" alt="Retro, yet 3D" width="368" height="230" /><p class="wp-caption-text">Retro in 3D</p></div>
<p>Comments from the Author:</p>
<blockquote><p>In addition to cutting edge graphics with WebGL and canvas, we also wanted to explore how far we could push the new Firefox 4 Audio API we’d developed. The Audio Data API allows us to do many new things with the HTML5 audio and video tags, such as outputting generated audio and revealing realtime audio data to JavaScript.</p></blockquote>
<p>Check it out!</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/gGBb0uCgTLc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.canvasdemos.com/2011/07/26/no-comply/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/26/no-comply/</feedburner:origLink></item>
		<item>
		<title>JavaScript 2D Particle System</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/1xq6L8fz-J8/</link>
		<comments>http://www.canvasdemos.com/2011/07/25/javascript-2d-particle-system/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 21:30:07 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1491</guid>
		<description><![CDATA[Drag particle emitter and fields to create complex designs and patterns, like this candle.]]></description>
			<content:encoded><![CDATA[<p>Jarrad Overson has created this awesome JavaScript 2D particle system. In Jarrad&#8217;s demo, you can drag the particle emitters and fields to create complex designs and patterns.</p>
<div id="attachment_1492" class="wp-caption aligncenter" style="width: 378px"><img src="http://www.canvasdemos.com/wp-content/uploads/2011/07/candle.jpg" alt="" title="candle" width="368" height="230" class="size-full wp-image-1492" /><p class="wp-caption-text">Candle particles</p></div>
<p>Comments from the Author:</p>
<blockquote><p>Control particles in a realtime gravity sandbox. Add attracting or repelling forces to make beautiful orbits or use your mouse to add chaos to your environment.</p></blockquote>
<p>Click on an emitter to change settings and drag it to move it. Add new fields and emitters with the buttons on the righthand menu; and control other visuals from the menu buttons. </p>
<p>Performs best in the latest Chrome and Firefox.</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/1xq6L8fz-J8" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.canvasdemos.com/2011/07/25/javascript-2d-particle-system/</feedburner:origLink></item>
		<item>
		<title>Mutant Zombie Monsters</title>
		<link>http://feedproxy.google.com/~r/CanvasDemos/~3/X3cHs_ES60c/</link>
		<comments>http://www.canvasdemos.com/2011/03/21/mutant-zombie-monsters/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 10:30:55 +0000</pubDate>
		<dc:creator>Andi Smith</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Shooting]]></category>

		<guid isPermaLink="false">http://www.canvasdemos.com/?p=1484</guid>
		<description><![CDATA[The zombies are coming...]]></description>
			<content:encoded><![CDATA[<p>Bill Scott has created this zombie shooting platform game using the ImpactJS engine.</p>
<div id="attachment_1485" class="wp-caption aligncenter" style="width: 378px"><img src="http://www.canvasdemos.com/wp-content/uploads/2011/03/mutant-zombie-monsters.jpg" alt="" title="mutant-zombie-monsters" width="368" height="230" class="size-full wp-image-1485" /><p class="wp-caption-text">Brraaainnns!</p></div>
<p>Comments from the Author:</p>
<blockquote><p>Mutant Zombie Monsters is a retro platform zombie shooter made entirely with JavaScript that is displayed on an HTML5 canvas.  This game works on mobile browsers as well, adjusting a few things if the user is on a mobile device.</p></blockquote>
<p>Use the arrow keys to move, C to shoot and X to throw a scythe. Good luck!</p>
<img src="http://feeds.feedburner.com/~r/CanvasDemos/~4/X3cHs_ES60c" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>13</slash:comments>
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