<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3291768652002797541</atom:id><lastBuildDate>Thu, 19 Dec 2024 03:27:27 +0000</lastBuildDate><category>3ds Max</category><category>animação 3D</category><category>animação de personagem</category><category>modelagem</category><category>concept</category><category>photoshop</category><category>texturização</category><category>character studio</category><category>combustion</category><category>efeitos especiais</category><category>skin</category><title>Beth Soares</title><description></description><link>http://bethsoarescg.blogspot.com/</link><managingEditor>noreply@blogger.com (Beth Soares)</managingEditor><generator>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-354269059666426513</guid><pubDate>Thu, 16 Apr 2009 00:22:00 +0000</pubDate><atom:updated>2009-04-19T15:07:49.210-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação de personagem</category><title>Animação de Personagem - Lip Sync</title><description>&lt;div&gt;Minha primeira animação com lip sync. O áudio utilizado foi do site &lt;a href=&quot;http://www.11secondclub.com/&quot;&gt;The 11 second club&lt;/a&gt;. O planejamento da atuação foi meu com orientação de &lt;a href=&quot;http://www.pugnax.blogspot.com/&quot;&gt;Marcos Piolla&lt;/a&gt;, professor da disciplina Animação Avançada da Pós-Graduação da Veiga.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/HRyhuwMcmPs&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/HRyhuwMcmPs&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/04/animacao-de-personagem-lip-sync.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-685171330640585891</guid><pubDate>Fri, 06 Mar 2009 20:19:00 +0000</pubDate><atom:updated>2009-03-06T12:23:08.820-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação 3D</category><category domain="http://www.blogger.com/atom/ns#">animação de personagem</category><title>Animação de Personagem - Walk Cycle Estiloso</title><description>Animação de um walk cycle com estilo. Acho que consegui fazer um gingado de Tony Manero no estilo cartoon!&lt;br /&gt;&lt;br /&gt;Modelagem e rigging já estavam prontos. Meu trabalho foi animar.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/rat7nKjprP0&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/rat7nKjprP0&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/03/animacao-de-personagem-walk-cycle.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-6738044732661636526</guid><pubDate>Fri, 06 Mar 2009 20:09:00 +0000</pubDate><atom:updated>2009-03-06T12:22:47.161-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação 3D</category><category domain="http://www.blogger.com/atom/ns#">animação de personagem</category><title>Animação de Personagem - Corrida e Queda</title><description>Essa animação foi a minha primeira tentativa de &quot;acting&quot;. Sem dúvida, a parte mais difícil do 3D: animar personagens! Neste exercício, o &quot;carinha&quot; está correndo, chamando uma pessoa, mas se assusta com o &quot;observador&quot; e cai.&lt;br /&gt;&lt;br /&gt;Foi usado o mesmo personagem do exercício anterior.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/jqjOMB2ebw8&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/jqjOMB2ebw8&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/03/animacao-de-personagem-corrida-e-queda.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-1911998951537638043</guid><pubDate>Thu, 26 Feb 2009 16:11:00 +0000</pubDate><atom:updated>2009-02-26T18:38:27.241-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação 3D</category><title>Bouncing Balls</title><description>Esse vídeo é de um exercício clássico de animação: bolas quicando. Foram criadas duas bolas que caem de plataformas e se comportam de forma diferente porque uma deve parecer pesada e a outra leve.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/MdEjMnEIsxQ&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/MdEjMnEIsxQ&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/02/teste-teste-teste.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-1007427560565165658</guid><pubDate>Wed, 25 Feb 2009 14:30:00 +0000</pubDate><atom:updated>2009-03-06T13:05:20.894-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação 3D</category><category domain="http://www.blogger.com/atom/ns#">character studio</category><category domain="http://www.blogger.com/atom/ns#">modelagem</category><category domain="http://www.blogger.com/atom/ns#">skin</category><title>2D Dançando</title><description>A animação do personagem 2D do grupo Gorillaz foi um exercício para estudo do módulo &lt;strong&gt;Character Studio &lt;/strong&gt;(CS) do 3ds Max. A proposta era configurar o personagem através do CS e utilizar arquivos de &lt;em&gt;motion capture &lt;/em&gt;para movimentá-lo. Nesse vídeo, o 2d está emendando duas danças diferentes enquanto se aproxima da câmera.&lt;br /&gt;&lt;br /&gt;A modelagem do personagem também foi minha. Propositalmente, seu corpo é bem &quot;quadradão&quot;, seguindo o estilo de diversas referências que encontrei na web.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/X2OXM3J6kmY&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/X2OXM3J6kmY&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/02/2d-dancando.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-3599811661982327056</guid><pubDate>Sun, 22 Feb 2009 13:03:00 +0000</pubDate><atom:updated>2009-04-29T06:20:23.762-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">modelagem</category><category domain="http://www.blogger.com/atom/ns#">texturização</category><title>Princesa Leia</title><description>O trabalho abaixo foi feito para estudo da disciplina Materiais e Texturização na Pós-Graduação da Veiga. Primeiramente, o prof. Fabio Forti forneceu o modelo de corpo inteiro de uma mulher.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMJ8PESEMILkPy1wkXKU-Vcd50eTaumI_XzMCshm0KhJQ0rY5MEAxVFjH-sy_AMyx3QUyvHYWTpxLmPucYy2KBXDtJg93nowABHwKS2NI44fcuA6GgsN-TfytpiVzDkuGO6vsAMo8QvV47/s1600-h/Montagem+Mulher.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5330089569810524866&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 150px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMJ8PESEMILkPy1wkXKU-Vcd50eTaumI_XzMCshm0KhJQ0rY5MEAxVFjH-sy_AMyx3QUyvHYWTpxLmPucYy2KBXDtJg93nowABHwKS2NI44fcuA6GgsN-TfytpiVzDkuGO6vsAMo8QvV47/s400/Montagem+Mulher.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;O objetivo era usar esse modelo para re-criar uma heroína. Misturando um pouco de nostalgia com o fato de ter visto &lt;em&gt;Star Wars&lt;/em&gt; mais uma vez um pouco antes da proposta do trabalho, decidi fazer a Princesa Leia em seu antológico biquíni de metal. O modelo foi alterado, os acessórios criados e as texturas aplicadas. O render utilizado foi Mental Ray e decidi usar o SSS Fast Skin Material na pele da Leia.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgikWTttgdPs90fNC6oaNIpLlpCLFctNZmzie57x41kEO_ptCO15ZtGkUOwGFRTDq7A498IzbCrKq3_mg_qxERcMrGf4fJnUivF737NVfGak95BeoHtnz_suzoS7n_i8N-IL8IVfhGhoE0C/s1600-h/Render+Real+Corpo+Inteiro.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5330092954460776770&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgikWTttgdPs90fNC6oaNIpLlpCLFctNZmzie57x41kEO_ptCO15ZtGkUOwGFRTDq7A498IzbCrKq3_mg_qxERcMrGf4fJnUivF737NVfGak95BeoHtnz_suzoS7n_i8N-IL8IVfhGhoE0C/s400/Render+Real+Corpo+Inteiro.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5330100245582879122&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; 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style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPQ2HfsFyf93zRm2lqdsLIIOKtMseFg4UiTtlGghzUxZlWaD54JZVcZsY4CRWuopn7Hua7AkfIYutGi0DfO0KePbW4nZl2llS4uc1qZsBU407Y6J_jzEA1MzodIEFBY9-2GE3QIIhICtId/s400/Render+Real+sem+Panos.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;</description><link>http://bethsoarescg.blogspot.com/2009/04/princesa-leia.html</link><author>noreply@blogger.com (Beth Soares)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMJ8PESEMILkPy1wkXKU-Vcd50eTaumI_XzMCshm0KhJQ0rY5MEAxVFjH-sy_AMyx3QUyvHYWTpxLmPucYy2KBXDtJg93nowABHwKS2NI44fcuA6GgsN-TfytpiVzDkuGO6vsAMo8QvV47/s72-c/Montagem+Mulher.jpg" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-4356733168341539038</guid><pubDate>Sat, 21 Feb 2009 15:19:00 +0000</pubDate><atom:updated>2009-04-29T07:24:21.574-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">concept</category><category domain="http://www.blogger.com/atom/ns#">photoshop</category><title>Golfinho</title><description>Uma imagem simples para teste e adaptação de uso da minha &lt;em&gt;tablet&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Acabou ficando interessante.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6TvE_6sHijsPzZrn3WU_rSdA3wbXoirSuOSnm5UhrdeLqEucYZer6DoMgrWFUhwU4aD2DNENku2P3kQka-ZG5MLc62hHe-0ZoXJ4v4JW1bBMlxgmfi82MAKQQJnNd7t0_FRnGAai-6nO/s1600-h/Golfinho+Pintado.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6TvE_6sHijsPzZrn3WU_rSdA3wbXoirSuOSnm5UhrdeLqEucYZer6DoMgrWFUhwU4aD2DNENku2P3kQka-ZG5MLc62hHe-0ZoXJ4v4JW1bBMlxgmfi82MAKQQJnNd7t0_FRnGAai-6nO/s400/Golfinho+Pintado.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5330118575336478130&quot; /&gt;&lt;/a&gt;</description><link>http://bethsoarescg.blogspot.com/2009/02/golfinho.html</link><author>noreply@blogger.com (Beth Soares)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW6TvE_6sHijsPzZrn3WU_rSdA3wbXoirSuOSnm5UhrdeLqEucYZer6DoMgrWFUhwU4aD2DNENku2P3kQka-ZG5MLc62hHe-0ZoXJ4v4JW1bBMlxgmfi82MAKQQJnNd7t0_FRnGAai-6nO/s72-c/Golfinho+Pintado.jpg" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-666095397562348263</guid><pubDate>Fri, 20 Feb 2009 14:33:00 +0000</pubDate><atom:updated>2009-04-29T06:52:47.212-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">modelagem</category><category domain="http://www.blogger.com/atom/ns#">texturização</category><title>Matheus</title><description>Para a disciplina de Modelagem de Personagens da Pós-Graduação, tivemos que fazer uma cabeça realista. Sendo o mais previsível possível, resolvi modelar o meu filho.&lt;br /&gt;&lt;br /&gt;A cabeça foi construída utilizando-se o método &lt;em&gt;poly by poly&lt;/em&gt;, usei hair and fur para o cabelo, SSS Fast Skin Material na pele e renderizei com Mental Ray.&lt;br /&gt;&lt;br /&gt;O &quot;original&quot; é muito mais bonito e bem-feito, mas, mesmo assim, ele gostou de se ver no computador...&lt;br /&gt;&lt;br /&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5330110172597030242&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 270px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHXU1RZpWOd7f18dUZdprjM_V5pkgfvqp6XyW6jWANZ9bwjLeXaafoEY4rLDAzxf45EPlD2YVZjyfPEFT7GZZVmhv1cYzF504fza0w0GGsUHsPfrRfjHpGc6qfZ4F4l-FKassCLnOGfO8S/s400/Matheus+Render+Final+NOVO.jpg&quot; border=&quot;0&quot; /&gt;</description><link>http://bethsoarescg.blogspot.com/2009/02/matheus.html</link><author>noreply@blogger.com (Beth Soares)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHXU1RZpWOd7f18dUZdprjM_V5pkgfvqp6XyW6jWANZ9bwjLeXaafoEY4rLDAzxf45EPlD2YVZjyfPEFT7GZZVmhv1cYzF504fza0w0GGsUHsPfrRfjHpGc6qfZ4F4l-FKassCLnOGfO8S/s72-c/Matheus+Render+Final+NOVO.jpg" height="72" width="72"/></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-4216077755581009573</guid><pubDate>Sun, 15 Feb 2009 15:04:00 +0000</pubDate><atom:updated>2009-04-29T07:15:02.816-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><category domain="http://www.blogger.com/atom/ns#">animação 3D</category><category domain="http://www.blogger.com/atom/ns#">combustion</category><category domain="http://www.blogger.com/atom/ns#">efeitos especiais</category><title>Out of Space</title><description>Pequena animação feita como projeto final da Formação de Efeitos Especiais do curso AZMT. Feita em Max e editada no Combustion.&lt;br /&gt;&lt;br /&gt;A animação foi selecionada para a mostra Paralela do Anim!Arte 2008.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/te5yqJRWAeY&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/te5yqJRWAeY&amp;hl=pt-br&amp;fs=1&amp;rel=0&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;445&quot; height=&quot;364&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://bethsoarescg.blogspot.com/2009/02/out-of-space.html</link><author>noreply@blogger.com (Beth Soares)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3291768652002797541.post-9044972436297389477</guid><pubDate>Tue, 10 Feb 2009 15:26:00 +0000</pubDate><atom:updated>2009-04-29T07:34:53.240-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">concept</category><category domain="http://www.blogger.com/atom/ns#">photoshop</category><title>Quarto da Gueixa</title><description>A imagem abaixo foi feita para a disciplina de Concept Art da Pós-Graduação da Veiga. O objetivo era criar um personagem e cenários ambientados no Japão antigo. &lt;br /&gt;&lt;br /&gt;Como meu grupo decidiu fazer uma gueixa, o meu trabalho foi criar o quarto da personagem. Desenho no papel, cor e finalização no Photoshop.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwDVfRVKW29VFIa5ohZb5NBa7CmUag50fFMzlD4FNnkbdnFImBrRp9q4wtHP0MRXu0Bd-80ooBTeWm_LcGLGqLClOyespCc5_ZSbBd_zIjCfwr8jSAkYW80SXTYHQTMgZ8t-LQ9_Obc2s/s1600-h/Quarto+da+Gueixa.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwDVfRVKW29VFIa5ohZb5NBa7CmUag50fFMzlD4FNnkbdnFImBrRp9q4wtHP0MRXu0Bd-80ooBTeWm_LcGLGqLClOyespCc5_ZSbBd_zIjCfwr8jSAkYW80SXTYHQTMgZ8t-LQ9_Obc2s/s400/Quarto+da+Gueixa.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;id=&quot;BLOGGER_PHOTO_ID_5330121203744674802&quot; /&gt;&lt;/a&gt;</description><link>http://bethsoarescg.blogspot.com/2009/04/quarto-da-gueixa.html</link><author>noreply@blogger.com (Beth Soares)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinwDVfRVKW29VFIa5ohZb5NBa7CmUag50fFMzlD4FNnkbdnFImBrRp9q4wtHP0MRXu0Bd-80ooBTeWm_LcGLGqLClOyespCc5_ZSbBd_zIjCfwr8jSAkYW80SXTYHQTMgZ8t-LQ9_Obc2s/s72-c/Quarto+da+Gueixa.jpg" height="72" width="72"/></item></channel></rss>