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	<title>AndroidDevStudio</title>
	
	<link>http://androiddevstudio.com</link>
	<description>Perfect tune up your droid was scanning for!</description>
	<pubDate>Fri, 16 Oct 2009 06:43:23 +0000</pubDate>
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		<title>Pseudo 3D Graphics for Android Game. Drawing Isometric Block.</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/EsradaAEGTQ/pseudo-3d-graphics-for-android-game-drawing-isometric-block</link>
		<comments>http://androiddevstudio.com/tutorials/pseudo-3d-graphics-for-android-game-drawing-isometric-block#comments</comments>
		<pubDate>Fri, 12 Jun 2009 06:10:10 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[graphics]]></category>

		<category><![CDATA[pseudo 3D]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=383</guid>
		<description><![CDATA[Now let&#8217;s start to draw the block on the game surface. As it was said before, in the majority of cases the block is situated on the game field surface, that is why it should be drawn after the game field is drawn. The drawing of a block has no differences from the drawing of [...]]]></description>
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		<item>
		<title>Pseudo 3D Graphics for Android Game. Drawing Game Field Cell.</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/dbMn80cYDZ0/pseudo-3d-graphics-for-android-game-drawing-game-field-cell</link>
		<comments>http://androiddevstudio.com/tutorials/pseudo-3d-graphics-for-android-game-drawing-game-field-cell#comments</comments>
		<pubDate>Thu, 11 Jun 2009 06:10:16 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[graphics]]></category>

		<category><![CDATA[pseudo 3D]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=381</guid>
		<description><![CDATA[Now we can start drawing the cells. Cells are drawn in the main application&#8217;s  Activity by DrawCells function activated from onDraw.

private void DrawCells(Canvas canvas, Paint foreground)
{
int currentNumber = 0;
Cell currentCell = null;
int leftInRealBitmap = 0;
int leftOnScreen = 0;
int topOnScreen = 0;

// get game field sizes
int fieldLength = this.gameLogic.GetFieldLength();
int fieldHight = this.gameLogic.GetFieldHight();

// draw cells from right to the left, and top down
for (int i [...]]]></description>
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		<item>
		<title>Pseudo 3D Graphics for Android Game. Programming Game Field Cell.</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/MnMJSX9Irg0/pseudo-3d-graphics-for-android-game-programming-game-field-cell</link>
		<comments>http://androiddevstudio.com/tutorials/pseudo-3d-graphics-for-android-game-programming-game-field-cell#comments</comments>
		<pubDate>Wed, 10 Jun 2009 06:10:33 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[graphics]]></category>

		<category><![CDATA[pseudo 3D]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=379</guid>
		<description><![CDATA[Preparation
We need to prepare pre-rendered sprites of all game objects. Usually, graphical packages like 3DMax, allowing working with 3D scenes, are used for that. To get a rectangular isometric projection we need to turn a camera, aligned parallel the floor and coordinate axes, down to ≈35.264° around the horizontal axis and ±45° around the vertical [...]]]></description>
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		<item>
		<title>Pseudo 3D graphics for Android Game. Isometric basics.</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/vaL__hc_KuM/pseudo-3d-graphics-for-android-game-isometric-basics</link>
		<comments>http://androiddevstudio.com/tutorials/pseudo-3d-graphics-for-android-game-isometric-basics#comments</comments>
		<pubDate>Tue, 09 Jun 2009 04:40:55 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[pseudo 3D]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=366</guid>
		<description><![CDATA[We are surrounded by a three-dimension world and that&#8217;s why it&#8217;s obvious that we got used to interact with three-dimension objects. That is why, in the majority of cases three-dimensioning representation of some process, for example a game, is preferable for an end user, than something other. Due to that fact, three-dimension applications, at other [...]]]></description>
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		<item>
		<title>Pseudo 3D Graphics for Android Game. Preface.</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/3z37yq5mky4/pseudo-3d-graphics-for-android-game-preface</link>
		<comments>http://androiddevstudio.com/tutorials/pseudo-3d-graphics-for-android-game-preface#comments</comments>
		<pubDate>Mon, 08 Jun 2009 11:04:34 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Tutorials]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[graphics]]></category>

		<category><![CDATA[pseudo 3D]]></category>

		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=363</guid>
		<description><![CDATA[Recently we at AndroidDevStudio were hardly working on our brand new pseudo 3D Android game and we want to share some of our experience with all Android community members. So sign up for RSS feed or follow us on twitter, as we are going to post several parts of article &#8220;Pseudo 3D Graphics for Android [...]]]></description>
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		<item>
		<title>Priced Android Apps in UK</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/MDjpujeuDio/priced-android-apps-in-uk</link>
		<comments>http://androiddevstudio.com/android-market/priced-android-apps-in-uk#comments</comments>
		<pubDate>Fri, 13 Mar 2009 06:24:32 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[Android Market]]></category>

		<category><![CDATA[business]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=356</guid>
		<description><![CDATA[Hi  there, today Google officially announced availability of priced apps in UK. Here is a part of e-mail which AndroidDevStudio received as registered Android developer and publisher:
I&#8217;m writing to let you know that priced apps are now available to users in
the UK.  You can target your priced apps to UK users by selecting the &#8220;UK&#8221;
or [...]]]></description>
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		<feedburner:origLink>http://androiddevstudio.com/android-market/priced-android-apps-in-uk</feedburner:origLink></item>
		<item>
		<title>3 More Apps in Our Portfolio</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/kN6S9J0xE98/3-more-apps-in-our-portfolio</link>
		<comments>http://androiddevstudio.com/androiddevstudio-apps/3-more-apps-in-our-portfolio#comments</comments>
		<pubDate>Thu, 12 Mar 2009 06:39:06 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[AndroidDevStudio Apps]]></category>

		<category><![CDATA[15 puzzle]]></category>

		<category><![CDATA[android development]]></category>

		<category><![CDATA[AndroidDevStudio]]></category>

		<category><![CDATA[brain twister]]></category>

		<category><![CDATA[burst the bubble]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[gLines]]></category>

		<category><![CDATA[guess the pair]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=351</guid>
		<description><![CDATA[We are happy to announce that we have updated our &#8220;portfolio&#8221; section. We have added descriptions and screenshots for three more games there. What do we have now:

Brain Twister
The 15 Puzzle
Burst The Bubble
Guess The Pair
gLines
(coming soon) gBloxer

Please take a look at it. All the games will be available very soon, so keep tuned. Subscribe to [...]]]></description>
		<wfw:commentRss>http://androiddevstudio.com/androiddevstudio-apps/3-more-apps-in-our-portfolio/feed</wfw:commentRss>
		<feedburner:origLink>http://androiddevstudio.com/androiddevstudio-apps/3-more-apps-in-our-portfolio</feedburner:origLink></item>
		<item>
		<title>4 Ways To Monetize Free Android Application</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/HdVvY_gAdpQ/4-ways-to-monetize-free-android-application</link>
		<comments>http://androiddevstudio.com/business/4-ways-to-monetize-free-android-application#comments</comments>
		<pubDate>Thu, 05 Mar 2009 12:36:27 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[business]]></category>

		<category><![CDATA[Android Market]]></category>

		<category><![CDATA[free]]></category>

		<category><![CDATA[monetization]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=251</guid>
		<description><![CDATA[Current situation on Android Market seems to be not very promising for developers who want to sell their apps. Even having cool free version and paid version of your app doesn&#8217;t help. So other revenue streams should be found for Android applications. Perhaps it&#8217;s essential to have as many revenue streams per application as possible. 
OK, [...]]]></description>
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		<feedburner:origLink>http://androiddevstudio.com/business/4-ways-to-monetize-free-android-application</feedburner:origLink></item>
		<item>
		<title>Submit to AndroidFlow</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/LXRT1NR9aTs/submit-to-androidflow</link>
		<comments>http://androiddevstudio.com/miscellaneous/submit-to-androidflow#comments</comments>
		<pubDate>Sat, 28 Feb 2009 12:52:47 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[business]]></category>

		<category><![CDATA[miscellaneous]]></category>

		<category><![CDATA[Android]]></category>

		<category><![CDATA[AndroidFlow]]></category>

		<category><![CDATA[links site]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=244</guid>
		<description><![CDATA[Hi there, Android Community!
In this post I just wanted to talk about AndroidFlow a little bit:).
As you already may know, AndroidFlow is a community selected links site. 
Why It&#8217;s Needed?
There are quite huge amount of news about Android every day. And it&#8217;s great to have a place where people can add links to the more interesting [...]]]></description>
		<wfw:commentRss>http://androiddevstudio.com/miscellaneous/submit-to-androidflow/feed</wfw:commentRss>
		<feedburner:origLink>http://androiddevstudio.com/miscellaneous/submit-to-androidflow</feedburner:origLink></item>
		<item>
		<title>Make Money on Android</title>
		<link>http://feedproxy.google.com/~r/Androiddevstudio/~3/vdy85GwsVgw/make-money-on-android</link>
		<comments>http://androiddevstudio.com/business/make-money-on-android#comments</comments>
		<pubDate>Wed, 25 Feb 2009 12:35:47 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
		
		<category><![CDATA[business]]></category>

		<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://androiddevstudio.com/?p=240</guid>
		<description><![CDATA[Many of Android addicted guys are developing their apps as a hobby. That&#8217;s cool, but if you really like Android and want to create programs for Android platform on a full time basis you should quit your main job. That means you will need to make money in some way.
Here are some thoughts about making [...]]]></description>
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