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	<title>Allan Brito</title>
	
	<link>http://www.allanbrito.com</link>
	<description>Migrando dos tijolos para os pixels!</description>
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		<title>Tutorial ArchiCAD: Criando telhados para maquetes eletrônicas</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/rWM8_NHO3XY/</link>
		<comments>http://www.allanbrito.com/2009/11/20/tutorial-archicad-criando-telhados-para-maquetes-eletronicas/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 20:51:21 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[CAD]]></category>
		<category><![CDATA[Maquetes Eletrônicas]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[ArchiCAD]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[Desenho CAD]]></category>
		<category><![CDATA[Desenho Técnico]]></category>
		<category><![CDATA[Dicas CAD]]></category>
		<category><![CDATA[Maquete Eletrônica]]></category>
		<category><![CDATA[Tutorial ArchiCAD]]></category>
		<category><![CDATA[Tutorial AutoCAD]]></category>
		<category><![CDATA[Tutorial CAD]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5278</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/G9VZwD6rrsr3ALcUQHmtGKsTu64/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/G9VZwD6rrsr3ALcUQHmtGKsTu64/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/G9VZwD6rrsr3ALcUQHmtGKsTu64/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/G9VZwD6rrsr3ALcUQHmtGKsTu64/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Os softwares e tecnologias próprias para ajudar a desenvolver projetos para arquitetura e engenharia, como as famosas ferramentas de CAD, acabam deixando muita gente confusa e sem ter noção sobre qual é a melhor opção para a sua área. Aqui no Brasil é inegável que a grande maioria dos cursos de graduação aposta e incentiva [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Tutorial After Effects: Ajustanto o tempo de vídeos com Time Remapping</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/c13aq69nB94/</link>
		<comments>http://www.allanbrito.com/2009/11/20/tutorial-after-effects-ajustanto-o-tempo-de-videos-com-time-remapping/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:03:48 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Animação 3D]]></category>
		<category><![CDATA[Dicas Vídeo Design]]></category>
		<category><![CDATA[Edição Vídeo AE]]></category>
		<category><![CDATA[Efeitos vídeo]]></category>
		<category><![CDATA[Tutorial AE]]></category>
		<category><![CDATA[Tutorial After Effects]]></category>
		<category><![CDATA[Tutorial Vídeo Design]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5271</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yYx9mja_bIypmWeT1ly4rQTmNYQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yYx9mja_bIypmWeT1ly4rQTmNYQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yYx9mja_bIypmWeT1ly4rQTmNYQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yYx9mja_bIypmWeT1ly4rQTmNYQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;O trabalho de edição e ajustes em vídeos está diretamente relacionado com o de animação 3d, pois um dos componentes principais da animação é a matéria-prima em ambas as áreas. O ajuste do tempo em que as ações acontecem é fundamental para conseguir criar movimento e passar a dinâmica necessária, seja nos cortes do vídeo [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=c13aq69nB94:1tlkGwZvjcs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=c13aq69nB94:1tlkGwZvjcs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=c13aq69nB94:1tlkGwZvjcs:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=c13aq69nB94:1tlkGwZvjcs:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>Criando texturas de rocha para tiling no Photoshop e Mudbox</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/bqx6CjwKc68/</link>
		<comments>http://www.allanbrito.com/2009/11/19/criando-texturas-de-rocha-para-tiling-no-photoshop-e-mudbox/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:56:10 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Computação Gráfica(CG)]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[Dicas Modelagem]]></category>
		<category><![CDATA[Dicas Texturas]]></category>
		<category><![CDATA[Escultura Digital]]></category>
		<category><![CDATA[Mapas Displacement]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Texturas photoshop]]></category>
		<category><![CDATA[texturas tiling]]></category>
		<category><![CDATA[Tutorial escultura digital]]></category>
		<category><![CDATA[Tutorial Modelagem]]></category>
		<category><![CDATA[Tutorial Mudbox]]></category>
		<category><![CDATA[Tutorial Photoshop]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5267</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nWDQgIfjE-P1LawksLYAgtn6srE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nWDQgIfjE-P1LawksLYAgtn6srE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nWDQgIfjE-P1LawksLYAgtn6srE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nWDQgIfjE-P1LawksLYAgtn6srE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A criação e uso de texturas em projetos envolvendo computação gráfica 3d sempre exige um bom domínio de softwares como o Photoshop ou outro editor de imagens, pois é quase certeza que as imagens que temos na nossa biblioteca de texturas não servem de imediato para o contexto do projeto. Quando nem o Photoshop resolve [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Metal escovado no Blender 3D e YafaRay</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/uovSUKYdX10/</link>
		<comments>http://www.allanbrito.com/2009/11/19/metal-escovado-no-blender-3d-e-yafaray/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:11:26 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[YafRay]]></category>
		<category><![CDATA[Design Interiores]]></category>
		<category><![CDATA[Dicas YafaRay]]></category>
		<category><![CDATA[Material Metálico]]></category>
		<category><![CDATA[Metal Escovado]]></category>
		<category><![CDATA[Render YafaRay]]></category>
		<category><![CDATA[texturas]]></category>
		<category><![CDATA[Tutorial Blender]]></category>
		<category><![CDATA[tutorial render]]></category>
		<category><![CDATA[Tutorial YafaRay]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5262</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RNYkO_p7WU5mZWaXiQpmwNSwtvg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RNYkO_p7WU5mZWaXiQpmwNSwtvg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RNYkO_p7WU5mZWaXiQpmwNSwtvg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RNYkO_p7WU5mZWaXiQpmwNSwtvg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Os materiais metálicos já demandam de uma boa quantidade de trabalho para conseguir gerar efeitos de reflexão e o aspecto de metal. Entre os diversos tipos de metal que podemos criar em ambientes 3d está o chamado metal escovado, muito comum em projetos envolvendo o design de interiores e visualização para arquitetura. Alguns softwares disponibilizam [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=uovSUKYdX10:e6KEJkKcq48:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=uovSUKYdX10:e6KEJkKcq48:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=uovSUKYdX10:e6KEJkKcq48:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=uovSUKYdX10:e6KEJkKcq48:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>AutoCAD 2010: Como usar os grips na modelagem 3d do AutoCAD?</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/NrUlE1cuUHo/</link>
		<comments>http://www.allanbrito.com/2009/11/18/autocad-2010-como-usar-os-grips-na-modelagem-3d-do-autocad/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 18:09:50 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[CAD]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[AutoCAD 2010]]></category>
		<category><![CDATA[AutoCAD Modelagem]]></category>
		<category><![CDATA[AutoCAD UCS]]></category>
		<category><![CDATA[Coordenadas AutoCAD]]></category>
		<category><![CDATA[Desenho Técnico]]></category>
		<category><![CDATA[Modelagem AutoCAD]]></category>
		<category><![CDATA[Modelagem Grips]]></category>
		<category><![CDATA[Tutorial AutoCAD 2010]]></category>
		<category><![CDATA[Tutorial AutoCAD UCS]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5258</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6V0jn446jgTMG1nxN10Uw3pNXKw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6V0jn446jgTMG1nxN10Uw3pNXKw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6V0jn446jgTMG1nxN10Uw3pNXKw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6V0jn446jgTMG1nxN10Uw3pNXKw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Todos os softwares relacionados com computação gráfica apresentam algumas características únicas ou elementos visuais que os diferem dos outros, como o cursor 3d do Blender e o Utah Teapot do 3ds Max que por muito tempo foi adotado como ícone da ferramenta. Outro software que apresenta alguns ícones característicos e elementos próprios está o AutoCAD [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=NrUlE1cuUHo:KDIqwcEPRiM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=NrUlE1cuUHo:KDIqwcEPRiM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=NrUlE1cuUHo:KDIqwcEPRiM:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=NrUlE1cuUHo:KDIqwcEPRiM:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>Tutorial 3ds Max: Animando penas em personagens 3D</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/yTj8AUIctYU/</link>
		<comments>http://www.allanbrito.com/2009/11/18/tutorial-3ds-max-animando-penas-em-personagens-3d/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:25:45 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação]]></category>
		<category><![CDATA[Dicas Animação]]></category>
		<category><![CDATA[penas personagens]]></category>
		<category><![CDATA[plugin softimage]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[Tutorial Animação]]></category>
		<category><![CDATA[tutorial softimage xsi]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5254</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Y3MdbGAEr6L5xkSE8Q0Oe7mOSN0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y3MdbGAEr6L5xkSE8Q0Oe7mOSN0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Y3MdbGAEr6L5xkSE8Q0Oe7mOSN0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y3MdbGAEr6L5xkSE8Q0Oe7mOSN0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Por muito temo o uso de elementos como pelos e cabelo em personagens 3d foi motivo para pânico entre artistas e supervisores técnicos, pois as técnicas e ferramentas disponíveis para reproduzir esse tipo de elementos em softwares 3d eram complicadas e demandavam grande quantidade de trabalho manual. Hoje a coisa está bem mais desenvolvida e [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=yTj8AUIctYU:J41fBBdecMY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=yTj8AUIctYU:J41fBBdecMY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=yTj8AUIctYU:J41fBBdecMY:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=yTj8AUIctYU:J41fBBdecMY:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<feedburner:origLink>http://www.allanbrito.com/2009/11/18/tutorial-3ds-max-animando-penas-em-personagens-3d/</feedburner:origLink></item>
		<item>
		<title>Novo shader para criar vidro jateado no Blender 3D e YafaRay</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/9KWEJPyeBVA/</link>
		<comments>http://www.allanbrito.com/2009/11/17/novo-shader-para-criar-vidro-jateado-no-blender-3d-e-yafaray/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 18:17:21 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[Maquetes Eletrônicas]]></category>
		<category><![CDATA[YafRay]]></category>
		<category><![CDATA[Configurando Vidro]]></category>
		<category><![CDATA[Design Interiores]]></category>
		<category><![CDATA[Maquete Eletrônica]]></category>
		<category><![CDATA[Material Vidro]]></category>
		<category><![CDATA[Render YafaRay]]></category>
		<category><![CDATA[Tutorial Blender]]></category>
		<category><![CDATA[tutorial render]]></category>
		<category><![CDATA[Tutorial YafaRay]]></category>
		<category><![CDATA[Vidro Jateado]]></category>
		<category><![CDATA[YafaRay]]></category>
		<category><![CDATA[YafaRay Tutorial]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5249</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tHMAF8G9Yefqt2CnUD7IdswC8HA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tHMAF8G9Yefqt2CnUD7IdswC8HA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tHMAF8G9Yefqt2CnUD7IdswC8HA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tHMAF8G9Yefqt2CnUD7IdswC8HA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Assim que já havia comentado aqui no Blog quando publiquei um artigo sobre o uso de luzes fotométricas no YafaRay, o renderizador que melhor se integra com o Blender 3D está com uma versão em desenvolvimento apresentando diversas novidades e novas opções. Entre as opções na área de materiais e texturas encontramos um novo shader [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=9KWEJPyeBVA:u7Slbt6B4VM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=9KWEJPyeBVA:u7Slbt6B4VM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=9KWEJPyeBVA:u7Slbt6B4VM:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=9KWEJPyeBVA:u7Slbt6B4VM:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://www.allanbrito.com/2009/11/17/novo-shader-para-criar-vidro-jateado-no-blender-3d-e-yafaray/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.allanbrito.com/2009/11/17/novo-shader-para-criar-vidro-jateado-no-blender-3d-e-yafaray/</feedburner:origLink></item>
		<item>
		<title>Autodesk Maya: Tutorial básico de modelagem de edifícios em 3D</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/Q62H9L2Xyrc/</link>
		<comments>http://www.allanbrito.com/2009/11/16/autodesk-maya-tutorial-basico-de-modelagem-de-edificios-em-3d/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 00:46:28 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Maquetes Eletrônicas]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[box modeling]]></category>
		<category><![CDATA[Edge Modeling]]></category>
		<category><![CDATA[edifício 3d]]></category>
		<category><![CDATA[exercício modelagem]]></category>
		<category><![CDATA[Maquete Eletrônica]]></category>
		<category><![CDATA[Maya 2009]]></category>
		<category><![CDATA[Modelagem Maya]]></category>
		<category><![CDATA[Subdivision Modeling]]></category>
		<category><![CDATA[Tutorial Maya]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5243</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/omdDAo8mAXMa-yY6_Fm2-QMWv08/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/omdDAo8mAXMa-yY6_Fm2-QMWv08/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/omdDAo8mAXMa-yY6_Fm2-QMWv08/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/omdDAo8mAXMa-yY6_Fm2-QMWv08/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;As técnicas e opções disponíveis para conseguir criar modelos 3d são bem variadas e oferecem tipos e níveis diferentes de controle. Entre as mais famosas e utilizadas entre artistas 3d estão as variações da chamada modelagem por subdivisão, que consiste na deformação de primitivas geométricas que são transformadas em objetos e elementos mais complexos.  [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=Q62H9L2Xyrc:hsTRBVyB4UA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=Q62H9L2Xyrc:hsTRBVyB4UA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=Q62H9L2Xyrc:hsTRBVyB4UA:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=Q62H9L2Xyrc:hsTRBVyB4UA:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://www.allanbrito.com/2009/11/16/autodesk-maya-tutorial-basico-de-modelagem-de-edificios-em-3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.allanbrito.com/2009/11/16/autodesk-maya-tutorial-basico-de-modelagem-de-edificios-em-3d/</feedburner:origLink></item>
		<item>
		<title>Design de jóias com 3ds Max e Mental Ray</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/hsrEdbKGwK8/</link>
		<comments>http://www.allanbrito.com/2009/11/16/design-de-joias-com-3ds-max-e-mental-ray/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 14:09:15 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Computação Gráfica(CG)]]></category>
		<category><![CDATA[Técnicas de Iluminação]]></category>
		<category><![CDATA[3ds max 2009]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Design Jóias]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial 3ds Max]]></category>
		<category><![CDATA[tutorial mental ray]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5238</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NIf7vTrzKnlB8r4CvPyfH2_OmgQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NIf7vTrzKnlB8r4CvPyfH2_OmgQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NIf7vTrzKnlB8r4CvPyfH2_OmgQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NIf7vTrzKnlB8r4CvPyfH2_OmgQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;As aplicações dos softwares 3d e das simulações que podemos fazer com esse tipo de ferramenta são ilimitadas, podendo beneficiar os mais diversos segmentos e profissionais. Um desses ofícios que recebe pouca atenção dos artistas que escrevem tutoriais e guias é o design de jóias, que por ser muito específico e representar um nicho pequeno [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=hsrEdbKGwK8:Dt6f35A9lkc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=hsrEdbKGwK8:Dt6f35A9lkc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=hsrEdbKGwK8:Dt6f35A9lkc:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=hsrEdbKGwK8:Dt6f35A9lkc:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://www.allanbrito.com/2009/11/16/design-de-joias-com-3ds-max-e-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Tutorial 3ds Max: Como usar o ShapeMerge para cortar modelos 3d?</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/7xeiGHA_p_w/</link>
		<comments>http://www.allanbrito.com/2009/11/13/tutorial-3ds-max-como-usar-o-shapemerge-para-cortar-modelos-3d/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:22:39 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[3ds max 2009]]></category>
		<category><![CDATA[3ds max 2010]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Retopologia]]></category>
		<category><![CDATA[ShapeMerge]]></category>
		<category><![CDATA[Topologia]]></category>
		<category><![CDATA[Tutorial 3ds Max]]></category>
		<category><![CDATA[Tutorial 3ds Max 2009]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5232</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Hpx56Ipglk10ZxEEXe1pfwurElI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Hpx56Ipglk10ZxEEXe1pfwurElI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Hpx56Ipglk10ZxEEXe1pfwurElI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Hpx56Ipglk10ZxEEXe1pfwurElI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Um artista 3d precisa lidar com diversas situações e pequenos detalhes no processo de modelagem que podem dificultar, ou servir de aprendizado para aplicação de novas técnicas ou ferramentas. Entre os desafios que geralmente afligem o artista 3d está o corte em modelos 3d já criados, que envolve a criação de geometria regular como quadrados [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=7xeiGHA_p_w:PiBoGgP1Sgg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=7xeiGHA_p_w:PiBoGgP1Sgg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=7xeiGHA_p_w:PiBoGgP1Sgg:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=7xeiGHA_p_w:PiBoGgP1Sgg:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
		<wfw:commentRss>http://www.allanbrito.com/2009/11/13/tutorial-3ds-max-como-usar-o-shapemerge-para-cortar-modelos-3d/feed/</wfw:commentRss>
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