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	<title>Allan Brito</title>
	
	<link>http://www.allanbrito.com</link>
	<description>Migrando dos tijolos para os pixels!</description>
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		<title>Curta-metragem mostra invasão alienígena em Montevideo</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/1k8w6WgK29Y/</link>
		<comments>http://www.allanbrito.com/2009/11/06/curta-metragem-mostra-invasao-alienigena-em-montevideo/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 14:29:47 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação]]></category>
		<category><![CDATA[Tutorial 3dsmax]]></category>
		<category><![CDATA[Animação 3D]]></category>
		<category><![CDATA[Boujou]]></category>
		<category><![CDATA[Camera Match]]></category>
		<category><![CDATA[Camera Track]]></category>
		<category><![CDATA[Curta Metragem]]></category>
		<category><![CDATA[Efeitos especiais]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Glu3D]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5188</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8w_o_94hpDe7OF5mo_dS7zadJjU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8w_o_94hpDe7OF5mo_dS7zadJjU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8w_o_94hpDe7OF5mo_dS7zadJjU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8w_o_94hpDe7OF5mo_dS7zadJjU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;O estado atual das tecnologias e equipamentos de informática para computação gráfica, permitem que qualquer artista ou estúdio com habilidade técnica e um pequeno investimento, pelo menos em hardware, possa criar curtas ou vídeo de qualidade cinematográfica. Sempre digo isso aos meus alunos nas aulas sobre animação e efeitos, o que separa os grandes estúdios [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Revista RenderOut! 12 disponível para download</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/bbu8K-AYarA/</link>
		<comments>http://www.allanbrito.com/2009/11/06/revista-renderout-12-disponivel-para-download/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 12:30:30 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Livros]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação 3D]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Revista CG]]></category>
		<category><![CDATA[Revista Computação Gráfica]]></category>
		<category><![CDATA[Revista RenderOut]]></category>
		<category><![CDATA[Tutorial Computação Gráfica]]></category>
		<category><![CDATA[Visualização arquitetura]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5184</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nSmq4sGmGPI1CmVYHB7DbsN_IJ0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nSmq4sGmGPI1CmVYHB7DbsN_IJ0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nSmq4sGmGPI1CmVYHB7DbsN_IJ0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nSmq4sGmGPI1CmVYHB7DbsN_IJ0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A revista gratuita sobre artes digitais e computação gráfica 3d ganhou mais um número essa semana, mostrando novamente artigos e tutoriais sobre softwares 3d e a relação da arte com a computação gráfica. Essa revista é a RenderOut! que para alguns é uma excelente opção de informação, pois a revista em si é escrita toda [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Tutorial Blender 3D: Criando rachaduras em objetos 3d com Lattices</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/sSLx5grUtXY/</link>
		<comments>http://www.allanbrito.com/2009/11/05/tutorial-blender-3d-criando-rachaduras-em-objetos-3d-com-lattices/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 13:58:21 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Animação]]></category>
		<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação 3D]]></category>
		<category><![CDATA[Dicas Animação]]></category>
		<category><![CDATA[Efeitos Animação 3D]]></category>
		<category><![CDATA[Grupos Vértices]]></category>
		<category><![CDATA[Lattices]]></category>
		<category><![CDATA[Modificador FFD]]></category>
		<category><![CDATA[Tutorial Blender 3D]]></category>
		<category><![CDATA[Tutorial Lattice]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5179</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/aSZEQkYnM53RNVgbd7TCmWs1cNA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aSZEQkYnM53RNVgbd7TCmWs1cNA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/aSZEQkYnM53RNVgbd7TCmWs1cNA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aSZEQkYnM53RNVgbd7TCmWs1cNA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;No início dessa semana foi publicado um artigo aqui no blog, indicando um plugin que ajudava a criar animações de fragmentação com o 3ds Max, pois esse tipo de animação é uma das mais complicadas de criar sem o uso de ferramentas adicionais. Mesmo sem a existência de plugins ou scripts próprios, ainda podemos usar [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Renderização e iluminação de estúdio com o Cinema 4D usando HDRI</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/rs0ob73us98/</link>
		<comments>http://www.allanbrito.com/2009/11/05/renderizacao-e-iluminacao-de-estudio-com-o-cinema-4d-usando-hdri/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 12:37:28 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Materiais Cinema 4D]]></category>
		<category><![CDATA[Materiais HDRI]]></category>
		<category><![CDATA[Reflexões HDRI]]></category>
		<category><![CDATA[Render Cinema 4D]]></category>
		<category><![CDATA[Render Estúdio]]></category>
		<category><![CDATA[tutorial render]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5175</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1NZ4IIKlUcQ_ubrgHvtv7SvQsPw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1NZ4IIKlUcQ_ubrgHvtv7SvQsPw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1NZ4IIKlUcQ_ubrgHvtv7SvQsPw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1NZ4IIKlUcQ_ubrgHvtv7SvQsPw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A melhor opção para apresentar produtos criados em softwares 3d é o chamado ambiente de estúdio, composto por um conjunto de planos que emitem energia luminosa sobre uma superfície curva que serve como cenário. Esse é um dos ambientes mais simples de criar, mas com grande variedade de aplicações que vão desde a apresentação de [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Importando modelos da 3D Warehouse e SketchUp para o Blender 3D</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/Nw-5hUmzkaE/</link>
		<comments>http://www.allanbrito.com/2009/11/04/importando-modelos-da-3d-warehouse-e-sketchup-para-o-blender-3d/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 20:15:52 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[Maquetes Eletrônicas]]></category>
		<category><![CDATA[3D Warehouse]]></category>
		<category><![CDATA[biblioteca 3d]]></category>
		<category><![CDATA[Blender 3D 2.50]]></category>
		<category><![CDATA[COLLADA]]></category>
		<category><![CDATA[Desenvolvimento Blender]]></category>
		<category><![CDATA[móveis 3d]]></category>
		<category><![CDATA[modelos 3d]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[SketchUp 7]]></category>
		<category><![CDATA[Tutorial Blender]]></category>
		<category><![CDATA[Tutorial Modelagem]]></category>
		<category><![CDATA[Tutorial SketchUp]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5170</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-leFPSIuAD-ELknRPdx5X_9Z0hw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-leFPSIuAD-ELknRPdx5X_9Z0hw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-leFPSIuAD-ELknRPdx5X_9Z0hw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-leFPSIuAD-ELknRPdx5X_9Z0hw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Os usuários que trabalham com desenvolvimento e criação de cenários virtuais ou maquetes eletrônicas para arquitetura, sabe da importância de possuir sempre à disposição uma boa biblioteca de objetos 3d para usar nos projetos. O desenvolvimento de cenários e maquetes exige com freqüência o uso de objetos e mobiliário em 3d que aceleram significativamente a [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Modelagem básica de paredes no Blender 3D para arquitetura</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/GlCuB9cXaG8/</link>
		<comments>http://www.allanbrito.com/2009/11/03/modelagem-basica-de-paredes-no-blender-3d-para-arquitetura/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:00:10 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[Maquetes Eletrônicas]]></category>
		<category><![CDATA[Modelagem 3D]]></category>
		<category><![CDATA[Dicas Modelagem 3D]]></category>
		<category><![CDATA[Guia Modelagem]]></category>
		<category><![CDATA[guia rápido]]></category>
		<category><![CDATA[Maquete Eletrônica]]></category>
		<category><![CDATA[Modelagem Arquitetura]]></category>
		<category><![CDATA[Tutorial Blender]]></category>
		<category><![CDATA[Tutorial Blender modelagem]]></category>
		<category><![CDATA[Tutorial Modelagem]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5164</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Qcf2AmT7pHAlD0KSBfPDc5SrOY8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qcf2AmT7pHAlD0KSBfPDc5SrOY8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Qcf2AmT7pHAlD0KSBfPDc5SrOY8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Qcf2AmT7pHAlD0KSBfPDc5SrOY8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A quantidade de usuários que pretende migrar para soluções baseadas apenas no Blender 3D para modelagem e visualização de projetos arquitetônicos é cada vez maior. Os pedidos para criar tutoriais e guias para iniciantes nessa área não param de chegar pelo formulário de contato e outros meios, como nas palestras em que tenho oportunidade de [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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		<item>
		<title>Criando animações de fragmentação com o 3ds Max e o plugin Pulldownit</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/QE0Z2w14vbQ/</link>
		<comments>http://www.allanbrito.com/2009/11/03/criando-animacoes-de-fragmentacao-com-o-3ds-max-e-o-plugin-pulldownit/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 13:00:58 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação]]></category>
		<category><![CDATA[3ds max 2009]]></category>
		<category><![CDATA[3ds max 2010]]></category>
		<category><![CDATA[Animação 3D]]></category>
		<category><![CDATA[Animação Reactor]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[download gratuito 3ds max]]></category>
		<category><![CDATA[Plugin 3ds Max]]></category>
		<category><![CDATA[Pulldownit]]></category>
		<category><![CDATA[Tutorial 3ds Max]]></category>
		<category><![CDATA[tutorial reactor]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5155</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/o3QHiC8u1CBiE2MperTky2lKiYw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o3QHiC8u1CBiE2MperTky2lKiYw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/o3QHiC8u1CBiE2MperTky2lKiYw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o3QHiC8u1CBiE2MperTky2lKiYw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;As animações 3d baseadas em comportamentos físicos como colisões e fragmentação sempre são um grande desafio para animadores, principalmente quando o projeto em que estão envolvidos não dispõe de nenhum plugin ou script que ajude na movimentação e dinâmica da fragmentação. Isso não é diferente para a grande maioria dos softwares 3d. No 3ds Max [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=QE0Z2w14vbQ:zl3cNNd1sxA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=QE0Z2w14vbQ:zl3cNNd1sxA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=QE0Z2w14vbQ:zl3cNNd1sxA:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=QE0Z2w14vbQ:zl3cNNd1sxA:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>Tutorial Blender 3D: Configurando pesos de bones para animação 3D</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/YBaOGYTXcNY/</link>
		<comments>http://www.allanbrito.com/2009/11/02/tutorial-blender-3d-configurando-pesos-de-bones-para-animacao-3d/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 22:43:17 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Animação]]></category>
		<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Animação Blender]]></category>
		<category><![CDATA[Dicas Blender]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Personagens 3d Blender]]></category>
		<category><![CDATA[Personagens Virtuais]]></category>
		<category><![CDATA[Tutorial Animação 3d]]></category>
		<category><![CDATA[Tutorial Blender]]></category>
		<category><![CDATA[Weight Paint Blender]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5160</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wW_iT6_ZjxRw7rrenIjPQhiOB0I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wW_iT6_ZjxRw7rrenIjPQhiOB0I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wW_iT6_ZjxRw7rrenIjPQhiOB0I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wW_iT6_ZjxRw7rrenIjPQhiOB0I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A configuração de personagens 3d para animação baseada em deformações nunca é uma tarefa fácil, principalmente se a animação usar deformações baseadas em bones. Esse tipo de ferramenta é muito importante para trabalhar com pequenos detalhes e deformações nos objetos 3d, principalmente nas juntas dos personagens. Alguns artistas 3d iniciantes e com pouca paciência, qualidade [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YBaOGYTXcNY:B4tjF_e8otI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YBaOGYTXcNY:B4tjF_e8otI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YBaOGYTXcNY:B4tjF_e8otI:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=YBaOGYTXcNY:B4tjF_e8otI:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>VRay 1.5 SP4 disponível para download</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/YhRzEMXp01o/</link>
		<comments>http://www.allanbrito.com/2009/11/02/vray-1-5-sp4-disponivel-para-download/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:23:15 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Técnicas de Iluminação]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[Dicas Visualização]]></category>
		<category><![CDATA[Download VRay]]></category>
		<category><![CDATA[Download VRay 1.5 SP4]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Modelagem Arquitetura]]></category>
		<category><![CDATA[Tutorial 3ds Max]]></category>
		<category><![CDATA[Tutorial VRay]]></category>
		<category><![CDATA[Tutorial VRay Render]]></category>
		<category><![CDATA[Visualização arquitetura]]></category>
		<category><![CDATA[VRay 1.5 SP4]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5151</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IoBvRkn2mSsTL9il5vlsJra4i_Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IoBvRkn2mSsTL9il5vlsJra4i_Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IoBvRkn2mSsTL9il5vlsJra4i_Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IoBvRkn2mSsTL9il5vlsJra4i_Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Na semana passada o Chaos Group lançou uma atualização para o seu famoso renderizador VRay, que é uma unanimidade entre usuários do 3ds Max como a melhor e mais rápida opção para gerar imagens realistas. O VRay tem uma reputação tão boa entre os artistas especializados em 3ds Max, que muitos deles acabam investindo mais [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YhRzEMXp01o:t3AA-8PYw5s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YhRzEMXp01o:t3AA-8PYw5s:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AllanBrito?a=YhRzEMXp01o:t3AA-8PYw5s:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AllanBrito?i=YhRzEMXp01o:t3AA-8PYw5s:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
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		<item>
		<title>Configurando materiais semi-transparentes no Cinema 4D (SSS)</title>
		<link>http://feedproxy.google.com/~r/AllanBrito/~3/x0-swxd8JmQ/</link>
		<comments>http://www.allanbrito.com/2009/10/30/configurando-materiais-semi-transparentes-no-cinema-4d-sss/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:26:51 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Efeitos óticos]]></category>
		<category><![CDATA[Materiais Avançados]]></category>
		<category><![CDATA[Materiais Cinema 4D]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>
		<category><![CDATA[SSS]]></category>
		<category><![CDATA[Subsurface Scattering]]></category>
		<category><![CDATA[Tutorial Cinema 4D]]></category>
		<category><![CDATA[Tutorial Iluminação]]></category>
		<category><![CDATA[Tutorial Modelagem]]></category>
		<category><![CDATA[Tutorial Texturas]]></category>

		<guid isPermaLink="false">http://www.allanbrito.com/?p=5146</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/58jxowqdvZfwgG1obwesQaisnnM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/58jxowqdvZfwgG1obwesQaisnnM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/58jxowqdvZfwgG1obwesQaisnnM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/58jxowqdvZfwgG1obwesQaisnnM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A configuração de materiais em projetos 3d é uma arte que exige muito treino e prática para conseguir bons resultados. Qualquer artista 3d já deve ter enfrentado situações em que não conseguia resultados satisfatórios em projetos de renderização, por dificuldades em encontrar os melhores ajustes para representar uma superfície. Por isso, a prática da configuração [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
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