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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7586301806456122785</atom:id><lastBuildDate>Fri, 27 Jan 2012 02:18:13 +0000</lastBuildDate><category>VBScript</category><category>Pixel Hunt</category><category>Haiku</category><category>AdventureX</category><category>Harg</category><category>China</category><category>Marion</category><category>9 Months In</category><category>dkh</category><category>Cosplay</category><category>Abstauber</category><category>Pirates</category><category>Review 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blog</title><description>AGSers ramble on about what's up in the world of &lt;a href="http://www.adventuregamestudio.co.uk"&gt;Adventure Game Studio&lt;/a&gt;</description><link>http://ags-ssh.blogspot.com/</link><managingEditor>noreply@blogger.com (SSH)</managingEditor><generator>Blogger</generator><openSearch:totalResults>1101</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/AGSBlogRSS" /><feedburner:info uri="agsblogrss" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-636177872256692252</guid><pubDate>Thu, 26 Jan 2012 20:31:00 +0000</pubDate><atom:updated>2012-01-26T20:42:26.696Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game releases</category><category domain="http://www.blogger.com/atom/ns#">Going commercial</category><category domain="http://www.blogger.com/atom/ns#">anastronaut</category><category domain="http://www.blogger.com/atom/ns#">anas abdin</category><title>Anastronaut is aut (out  aut , see what i did there?)</title><description>&lt;span style="font-style: italic;"&gt;Anas Abdin&lt;/span&gt;, has just released an AGS game, by the utter delight name of &lt;span style="font-weight:bold;"&gt;Anastronaut&lt;/span&gt;. The game appears to be commercial, something that completely slip me by. I'm stupid.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/rGl0QGPFMvE" allowfullscreen="" width="380" frameborder="0" height="285"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;&lt;a href="www.bigbluecup.com/yabb/index.php?topic=45238.0"&gt;Go to the topic here, to find more info on purchase and stuff.&lt;/a&gt;&lt;/span&gt; I also post the fabulous promo-poster art below. I think it's a very good looking interesting tragicomic kind of game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-CXCSzjUBx8k/TyDmtYJhDQI/AAAAAAAAAMA/JswsNto_of8/s320/boxArt01.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 207px; height: 320px;" src="http://1.bp.blogspot.com/-CXCSzjUBx8k/TyDmtYJhDQI/AAAAAAAAAMA/JswsNto_of8/s320/boxArt01.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-636177872256692252?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=ofJBWXeJuhI:biaI1G4mYY8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=ofJBWXeJuhI:biaI1G4mYY8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/ofJBWXeJuhI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/ofJBWXeJuhI/anastronaut-is-aut-out-aut-see-what-i.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/rGl0QGPFMvE/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/anastronaut-is-aut-out-aut-see-what-i.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-1806636537115656387</guid><pubDate>Tue, 24 Jan 2012 20:02:00 +0000</pubDate><atom:updated>2012-01-24T20:02:00.086Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ben304</category><category domain="http://www.blogger.com/atom/ns#">Rock Paper Shotgun</category><category domain="http://www.blogger.com/atom/ns#">Werebunny</category><category domain="http://www.blogger.com/atom/ns#">^_^</category><title>Don't shoot SHOTGUN!</title><description>Rock, Paper, Super-Plasma Rifle has decided to intrigue it's viewers with a fantastically cute and adorable little game, that I also praised and loved myself.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rockpapershotgun.com/images/2012/01/werebunny.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 487px; height: 236px;" src="http://www.rockpapershotgun.com/images/2012/01/werebunny.jpg" alt="" border="0" /&gt;&lt;/a&gt;It's of course none other than Ben Chandler's ^_^; a game about a werebunny that wants to be restored to a human. Typical love story thingie.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;&lt;a href="http://www.rockpapershotgun.com/2012/01/23/hyperkinetic-wererabbity-thing-_/"&gt;&lt;span style="font-size:180%;"&gt;LINK TO RPS&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-1806636537115656387?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=4a3WehwuxJo:X_yE2UvXRNY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=4a3WehwuxJo:X_yE2UvXRNY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/4a3WehwuxJo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/4a3WehwuxJo/dont-shoot-shotgun.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/dont-shoot-shotgun.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-2734049032342794174</guid><pubDate>Tue, 24 Jan 2012 17:16:00 +0000</pubDate><atom:updated>2012-01-24T17:26:28.600Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Going commercial</category><category domain="http://www.blogger.com/atom/ns#">Earl Bobby</category><category domain="http://www.blogger.com/atom/ns#">Competitions</category><category domain="http://www.blogger.com/atom/ns#">Comments</category><category domain="http://www.blogger.com/atom/ns#">Le Woltaire</category><title>Competition: Earl Bobby is looking for a loo</title><description>&lt;span style="font-weight: bold;"&gt;Earl Bobby is Looking For A Loo&lt;/span&gt;, is a very cheap game, only at 3$,  by the creator of the amazing &lt;span style="font-weight: bold;"&gt;Second Face: The Eye of Geltz&lt;/span&gt;. It has been offered to this very blog, by some amazing Norwegian ninja, to hand out a free copy of it.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;iframe src="http://www.youtube.com/embed/3qIx7Reta48?feature=player_embedded" allowfullscreen="" width="420" frameborder="0" height="290"&gt;&lt;/iframe&gt;&lt;/center&gt;&lt;br /&gt;And we may do so.&lt;br /&gt;&lt;br /&gt;So, if you want it, just kill qptain_nemo or otherwise, just &lt;span style="font-size:180%;"&gt;leave a comment&lt;/span&gt; in this very post. I'll randomly pick one. We'll contact the winner with bounty hunters and pizza.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-2734049032342794174?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=wUBXbhjg4GA:Nerblex4_hY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=wUBXbhjg4GA:Nerblex4_hY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/wUBXbhjg4GA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/wUBXbhjg4GA/competition-earl-bobby-is-looking-for.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/3qIx7Reta48/default.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/competition-earl-bobby-is-looking-for.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-842238796748123523</guid><pubDate>Mon, 23 Jan 2012 22:50:00 +0000</pubDate><atom:updated>2012-01-24T11:29:33.957Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Tenacious Stu</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><category domain="http://www.blogger.com/atom/ns#">Entrapment</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Tenacious Stu</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Tonight with us, a perhaps less known forumite, yet a very active one. &lt;span style="font-weight: bold;"&gt;Tenacious Stu&lt;/span&gt;, ladies and gentlemen.&lt;br /&gt;His game, Entrapment , also previewed in the AdventureX, happens to be part of this bake sale.&lt;br /&gt;&lt;/span&gt;&lt;br  style="font-family:times new roman;"&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: times new roman;" title="" rel="lightbox[gallery]" href="http://i68.photobucket.com/albums/i40/Tenaciousstu/Stus%20Artwork/ScreenshotOne.jpg"&gt;&lt;img style="width: 455px; height: 284px;" src="http://i68.photobucket.com/albums/i40/Tenaciousstu/Stus%20Artwork/ScreenshotOne.jpg" alt="" /&gt;&lt;/a&gt;&lt;br  style="font-family:times new roman;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i style="font-family: times new roman;"&gt;An early prototype of Entrapment&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44477.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've been a member of the Adventure Game Studio forums since 2007. Although I don’t really post much, I check them often. I had been preparing Entrapment for release, when the AGS Bake Sale was announced. I think it was originally around 12 games by 12 prominent AGS members (The Bakers Dozen), but as soon as it was announced a lot of AGS game-makers wanted to get involved, myself included. I though about holding back from offering Entrapment for fears of the Bake Sale becoming overwhelmed with games, but I was encouraged to include it and I’m glad I did. The original plan was to raise money for new servers for the forums as they unfortunately experience a little downtime, but when the plan changed to give the money raised to charity, I was all the more keen to be involved. I was given the opportunity to have a game bundled with the games of people that I deeply respect and admire and that have been a real inspiration to me as an adventure game maker. I simply couldn’t miss this chance to be involved.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;"&gt;The idea for Entrapment came to me in 2010 when I had to come up with  and make a game for my final project at University when I was studying  Computer Game Design. I wanted to create a short game, which took place  in a confined environment. I chose to set it in a hotel room and the aim  of the game was to escape. It was the story that I spent most of my  time thinking about. I’m a big fan of Crime/Thriller/Drama films and you  can see a lot from some of my favourite films in the game. Sin City,  Fight Club a Saw are just some of the films that inspired the story for  this game.&lt;/span&gt;&lt;br  style="font-family:times new roman;"&gt;&lt;br  style="font-family:times new roman;"&gt;&lt;span style="font-family:times new roman;"&gt;The story centers on Sam Drake who one day received a letter in the  mail. All the letter says is “I will frame you for murder”. At first he  thinks nothing of it, just some kids playing a prank. But, shortly  afterwards he wakes up in a daze, in a strange motel, with memory-loss  from the night before. He looks around and is shaken to see the corpse  of a young female on the floor of the room.&lt;/span&gt;&lt;br face="times new roman"&gt;&lt;br face="times new roman"&gt;&lt;span style="font-family:times new roman;"&gt;Luckily, he leaves the motel and escapes the police and hopes that the  killer will leave him alone after his failed attempt. However, it  happens again and again, in different hotels, with different girls until  this time it won’t be so easy to escape.&lt;/span&gt;&lt;br style="font-family:times new roman;"&gt;&lt;br style="font-family:times new roman;"&gt;&lt;span style="font-family:times new roman;"&gt;Play as Sam Drake as he attempts to escape the Hotel Dent and find out  who is trying to frame him for these murders. The gameplay is point and  click with a few puzzles and complex narrative. It will fill 40 minutes  of your life with thrilling adventure. One of the best things about the  game is the music. It’s a chilling sound track by composer Brian  Carnrike and I’m extremely pleased with his work.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-family: times new roman;" title="" rel="lightbox[gallery]" href="http://i68.photobucket.com/albums/i40/Tenaciousstu/Stus%20Artwork/Screen01-1.png"&gt;&lt;img style="width: 439px; height: 273px;" src="http://i68.photobucket.com/albums/i40/Tenaciousstu/Stus%20Artwork/Screen01-1.png" alt="" /&gt;&lt;/a&gt;&lt;br style="font-family: times new roman;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i style="font-family: times new roman;"&gt;The game looks a little better now&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I’m 22 and from a town called Hull in Yorkshire, England.&lt;br /&gt;&lt;br /&gt;My first console was a Super Nintendo Entertainment System, which my parents boughr from my Brother-In-Law. All he had was ‘boring’ sports games, so I went to the game shop and bought Super Mario All Stars with my pocket money. After I booted up the game and started playing Super Mario Bros I instantly fell in love with computer games and thought to myself “This is it, this is what I want to do with my life”. A little sad, I know, but it’s ture.&lt;br /&gt;&lt;br /&gt;Since then I’ve been designing games, from little daft drawings as a kid, to detailed Game Design Documents as I got older. When I was around 17 I discovered Adventure Game Studio and I spent a few months creating a game called. ‘The Advnetures of Turquoise Macdonanld’, the game was even worse than the title. I had a gap from AGS after that and got back into it when I went back to University and began playing games made with the AGS for research. I played the Chzo Mythos by Ben “Yahtzee” Crowshaw which is a fantastic series and anything bu Ben “304” Chandler is brilliant (Go and play his Bake Sale game, Falling Skywards) and after playing a few shorter games made with AGS, I realized that an adventure game didn’t have to have an epic length tobe enjoyable, which is when I decided to make Entrapment. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-842238796748123523?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=se4FOMR-hkM:3ZTo_IIoRLY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=se4FOMR-hkM:3ZTo_IIoRLY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/se4FOMR-hkM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/se4FOMR-hkM/interview-bakesale-tenacious-stu.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i68.photobucket.com/albums/i40/Tenaciousstu/Stus%20Artwork/th_ScreenshotOne.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-tenacious-stu.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-8341754282031357079</guid><pubDate>Sun, 22 Jan 2012 12:56:00 +0000</pubDate><atom:updated>2012-01-22T12:56:00.061Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Bill Garrett</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><category domain="http://www.blogger.com/atom/ns#">Abner the Amazing</category><category domain="http://www.blogger.com/atom/ns#">poc301</category><title>Interview BakeSale: Bill Garrett</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Tonight, we feature &lt;span style="font-weight: bold;"&gt;poc301 &lt;/span&gt;or&lt;span style="font-weight: bold;"&gt; Bill Garrett&lt;/span&gt;. You must of course be aware that lately the articles quality has increased. And I'm still writing the same crap.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.billandnicole.net/games/abner/ss3.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 378px; height: 282px;" src="http://www.billandnicole.net/games/abner/ss3.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44715.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It was Neil, my artist's suggestion.  He saw the thread on it and  pitched the idea that we do a game for the sale.  We had just finished  Murran 3 and  had only begun some very early work on Murran 4, so it was  the perfect time to begin.  We weren't stopping any real momentum on a  current game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;br /&gt;&lt;div&gt;Abner the Amazing is about a boistrous, obnoxious and self  aggrandizing warrior who is thrust into a devilish task.  It seems some  nefarious person or persons stole all the color from the world.  Abner  must discover who stole the colors, where they took them, why they took  them, and then get them back.  Along his quest he meets a thief and a  mage who join him in his quest.  The three characters are playable by  switching between them at any time.  Each has his own special ability  they can perform.  The game uses a 2-click interface, looking and using  (which includes talking, special abilities, or manipulating items).  The  real goal for the game should have been to get through it without  wanting to stab a screwdriver through your computer monitor into Abner  to keep him from talking about how amazing he is the entire time.&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I'm in my early 30s, work in the IT industry, live in Maryland, USA and  am married.  Neil, the character artist and musician for the game is a  professional art teacher living in West Virginia, USA.  He is around the  same age as me, and we've both been playing games since the early 80s  when we were young children.  I discovered the Sierra and then Lucasarts  games, and fell in love with the adventure genre.  I found the AGS  engine in 2004 or so, and have been tinkering ever since.  My first game  was Murran Chronicles 1, which came out in 2009.  It was more a  learning experience than anything else really.  Episode 2 came out a few  months later, and was a bit more developed, complex, or what have you.   Murran 3 took a lot longer to make, and this was where Neil came on  board.  His character art with my more careful scripting, background art  and just overall better attention to detail made the game over 2 years  in development, but it came out right before the Bake Sale.  I guess it  boils down to Neil and I getting into game making because we're both big  fans of the genre and are a bit creative at heart.  I think if you  asked anyone who makes games, those would be big reasons for them to do  so.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-8341754282031357079?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=ZRPx13S-RbM:ERpUfEL8CNM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=ZRPx13S-RbM:ERpUfEL8CNM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/ZRPx13S-RbM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/ZRPx13S-RbM/interview-bakesale-bill-garrett.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-bill-garrett.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-3861314449712354632</guid><pubDate>Sat, 21 Jan 2012 12:46:00 +0000</pubDate><atom:updated>2012-01-25T21:24:34.562Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Noavana</category><category domain="http://www.blogger.com/atom/ns#">Gameboy</category><category domain="http://www.blogger.com/atom/ns#">Tzachs</category><category domain="http://www.blogger.com/atom/ns#">9 Months In</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Tzachs Shabtay</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Tonight, we feature none other than &lt;span style="font-weight: bold;"&gt;Tzachs&lt;/span&gt;. A fantastic guy runner up for last years &lt;span style="font-weight: bold;"&gt;OROW&lt;/span&gt; with &lt;span style="font-style: italic;"&gt;Office Shenanigans&lt;/span&gt;, went to Mittens with his lovely fiancee &lt;span style="font-weight: bold;"&gt;Noa&lt;/span&gt;, and know made a game, along with his fiancee doing the character art and&lt;span style="font-weight: bold;"&gt; gameboy&lt;/span&gt; doing the background art.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://i.imgur.com/9TH5K.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 378px; height: 282px;" src="http://i.imgur.com/9TH5K.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44674.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well, I was minding my own business, reading through the forums and engaging&lt;br /&gt;in pleasant discussions. And then the forums went down...&lt;br /&gt;&lt;br /&gt;A few days later I heard scratching noises from outside my apartment. I opened the door and saw a small envelope. Inside it there was only a picture of a cow's silhouette.&lt;br /&gt;&lt;br /&gt;Yada yada yada, and then I was recruited for the Bake Sale!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;br /&gt;I have a bunch of ideas just sitting and waiting to be created. This game wasn't one of them. The thing is, I felt that what my previous games lacked the most was a compelling atmosphere. So I wanted a game which gave me the option to practice on that.At the same time I was also watching the "Extra Credits" game design shows&lt;br /&gt;(which if you haven't seen, I recommend it!), and there was an episode there mentioning how few games actually had a complete woman character, that wasn't just your stereotypical princess in distress, badass Angelina&lt;br /&gt;Jolie, or just a dumb blond. That inspired me to have a female heroine which has some complexity in her.&lt;br /&gt;Then I thought, there are a few female characters in games, but there are even fewer pregnant females in games, and zero pregnant females in prison. Bingo! That's my game, a pregnant female, an atmospheric prison,&lt;br /&gt;and let's toss in murder, because that's always fun.The basic story was created around that. Then I saw on the forums that gameboy (which I loved his artwork, just take a look at his upcoming game Roadworks)&lt;br /&gt;was offering his help, and I snatched him quickly before anyone else would. My extremely talented fiancee Noa volunteered to provide the character art, and that's how work on the game started.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I think I first wanted to create games when my parents got me my first computer. I was maybe 6 years old at the time, and it came with three games in wonderful CGA graphics. It had Digger, Space Invaders and a third game which I don't remember its name, it was about a bartender serving drinks to people. I remember thinking that there are so many other games that can be created, and my mind was set.A few years later, I learned some QBasic and after I got acquainted with the adventure games format (by playing Leisure Suit Larry secretly with&lt;br /&gt;my friends because we heard that there was some pixelated goodness inside it), I wrote some text adventures, which basically were my first games ever.&lt;br /&gt;&lt;br /&gt;As a teenager I wanted to make a graphic adventure game, and I vaguely remember being at my aunt's house (she had internet!) and seeing a somewhat old version of an adventure game engine (I think it was AGS, but who knows), I tried to use it a bit, but it was complicated and I didn't pursue it further. Later on I studied computers in the university, went to army, finished it after 3 exhausting years, started working in software, and left my game creation desires neglected in the corner of the room.&lt;br /&gt;&lt;br /&gt;Two years after that, my company went out of business, and while I was searching for a new job, I had two months with some time on my hands, I decided to try again to create an adventure game, found AGS and the rest is history.&lt;br /&gt;&lt;br /&gt;Oh, and then the forums went down. ;) &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-3861314449712354632?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=8UMtPUyWYMI:UW2Smcw6OFc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=8UMtPUyWYMI:UW2Smcw6OFc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/8UMtPUyWYMI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/8UMtPUyWYMI/interview-bakesale-tzachs-shabtlay.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>1</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-tzachs-shabtlay.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-4678724060157370423</guid><pubDate>Sat, 21 Jan 2012 07:15:00 +0000</pubDate><atom:updated>2012-01-21T07:33:39.056Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Paper Shotgun</category><category domain="http://www.blogger.com/atom/ns#">Gnome</category><category domain="http://www.blogger.com/atom/ns#">Escapist</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>AGS Bake Sale Coverage</title><description>The AGS Bake Sale has had some mishaps so far, but it's still going well, I hope. So far it has been covered by:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-weight: bold;" href="http://www.escapistmagazine.com/news/view/115388-The-AGS-Bake-Sale-Sets-Up-a-Table"&gt;-The Escapist&lt;/a&gt;&lt;/span&gt;&lt;br style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-weight: bold;" href="http://www.rockpapershotgun.com/2012/01/20/use-wallet-on-charity-the-ags-bake-sale/"&gt;-Rock Paper Shotgun&lt;/a&gt;&lt;/span&gt;&lt;br style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-weight: bold;" href="http://www.gnomeslair.com/2012/01/taste-ags-bake-sale.html"&gt;-Gnome's Lair&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;And several others... it's great to see it out there by the lot. You can still go ahead and get some! ! !&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a style="font-weight: bold;" href="http://www.agsbakesale.com/"&gt;THE AGS BAKE SALE WEBSITE&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-4678724060157370423?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=nH_UTXDBL5A:AUMnjXR44xU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=nH_UTXDBL5A:AUMnjXR44xU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/nH_UTXDBL5A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/nH_UTXDBL5A/ags-bake-sale-coverage.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>1</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/ags-bake-sale-coverage.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-3908477076788960467</guid><pubDate>Fri, 20 Jan 2012 21:42:00 +0000</pubDate><atom:updated>2012-01-20T21:42:00.475Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rock Paper Shotgun</category><category domain="http://www.blogger.com/atom/ns#">Hofmeier</category><category domain="http://www.blogger.com/atom/ns#">Dualnames</category><category domain="http://www.blogger.com/atom/ns#">Cart Life</category><title>Cart Life has been Rock-Paper-Shotgunned</title><description>&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/lFxeU8swXUc" allowfullscreen="" width="420" frameborder="0" height="315"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So &lt;span style="font-weight: bold;"&gt;Cart Life&lt;/span&gt;, aka &lt;span style="font-weight: bold;"&gt;Cart Life&lt;/span&gt;. So that &lt;span style="font-weight: bold;"&gt;Cart Life&lt;/span&gt;, being a realistic life simulator where you incorporate your life as a salesman of baked products (which has become a theme lately), has been reviewed from &lt;span style="font-weight: bold;"&gt;ROCK, PAPER, SCI- SHOTGUN&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.rockpapershotgun.com/2012/01/19/wot-i-think-cart-life/"&gt;GO TO RPS ARTICLE&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Way to go to &lt;span style="font-weight: bold;"&gt;Richard Hofmeier&lt;/span&gt; to who I give all my belongings. Provided I actually manage to acquire some. Also some interview about his bake sale contribution, should appear later on, or probably has already appeared, in this very blog.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-weight: bold;" href="http://www.richardhofmeier.com/cartlife/"&gt;GET THE GAME FROM HERE&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Awkward post is provided by Dualnames.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-3908477076788960467?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=WOhIVeWnstM:m_HA6EZEW5Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=WOhIVeWnstM:m_HA6EZEW5Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/WOhIVeWnstM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/WOhIVeWnstM/cart-life-has-been-rock-paper.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/lFxeU8swXUc/default.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/cart-life-has-been-rock-paper.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-1308301714412193439</guid><pubDate>Fri, 20 Jan 2012 14:50:00 +0000</pubDate><atom:updated>2012-01-20T14:50:00.792Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><title>AGS BAKE SALE HAS STARTED!</title><description>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;Announcing:&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span style="font-family: Georgia;"&gt;&lt;a href="http://www.agsbakesale.com/" target="_blank"&gt;&lt;span style="font-size: 22pt; line-height: 1.3em;"&gt;The Official &lt;b&gt;Bake Sale Bundle&lt;/b&gt; Website&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;  &lt;span style="font-family: Georgia;"&gt;&lt;a href="http://www.agsbakesale.com/" target="_blank"&gt;( www . AGSBakeSale . com )&lt;/a&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span style="font-size: 12pt; line-height: 1.3em;"&gt;The Bake Sale is up. Go ahead, bring some good karma to yourself.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-1308301714412193439?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=-js16wAgIGU:XPxejIi0A1I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=-js16wAgIGU:XPxejIi0A1I:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/-js16wAgIGU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/-js16wAgIGU/ags-bake-sale-has-started.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>4</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/ags-bake-sale-has-started.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-8903648049899137601</guid><pubDate>Fri, 20 Jan 2012 12:44:00 +0000</pubDate><atom:updated>2012-01-21T07:37:41.942Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Richard Hofmeier</category><category domain="http://www.blogger.com/atom/ns#">Red Volition</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><category domain="http://www.blogger.com/atom/ns#">Cart Life</category><title>Interview BakeSale: Richard Hofmeier</title><description>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;iframe src="http://www.youtube.com/embed/Kw6lY7INf5s" allowfullscreen="" width="420" frameborder="0" height="315"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44927.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It seemed like a good fit, since the Adventure Game Studio is becoming such a popular tool for creating both turn-based RPGs and games with robots. Getting included was a matter of first making the game, and then pitching it to Ponch and Ben.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I found an old Tiamat Entertainment Console at an after-dark garage sale in Seattle's Chinatown District about two years ago. It came with one controller and a cartridge for 미리보기 동영상 및 이미지 (Red Volition), which is kind of a rock-em sock-em robots RPG. Since I first played it, I've been studying how to port it to PC since Tiamat consoles are so hard to find these days (I've tried and failed to find any of their other games). As far as I know, the developers won't mind; they've most likely been out of business for at least two decades.&lt;br /&gt;&lt;br /&gt;This version of the game is not a perfect port by any means, but I think players of the original, Korean version will find it to be a useful substitute. An important difference is that this port is graced with unbelievably sharp new music by RushJet1 (http://nsf.4x86.com/ ).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;It's my favorite subject, but I'm afraid there's just not much to say. I've still got a lot to learn about producing these things and, for that reason, I've found AGS to be helpful. The community, forums, and manual have all been helpful in assembling this game and, for that matter, each of the others I've made (they're all here: http://www.richardhofmeier.com ).&lt;br /&gt;&lt;br /&gt;Cheers! Hope you're well. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-8903648049899137601?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=YL9cg8OJBvg:45Vop-aJtt0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=YL9cg8OJBvg:45Vop-aJtt0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/YL9cg8OJBvg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/YL9cg8OJBvg/interview-bakesale-richard-hofmeier.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Kw6lY7INf5s/default.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-richard-hofmeier.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-5299287482538652476</guid><pubDate>Fri, 20 Jan 2012 01:50:00 +0000</pubDate><atom:updated>2012-01-20T01:52:38.372Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Web design</category><category domain="http://www.blogger.com/atom/ns#">Blogging</category><title>The blog design post</title><description>Hi folks, yes, I'm still alive!&lt;br /&gt;&lt;br /&gt;So, you may have noticed the change in the blog design. Its pretty much straight from one of Google's templates, so if anyone has any suggestions for improvements, please stick them in the comments on this post.&lt;br /&gt;&lt;br /&gt;One key thing is the wallpaper behind the blog. If anyone is interesting in putting together some kind of AGS-relevant background for the blog, please also let me know.&lt;br /&gt;&lt;br /&gt;Thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-5299287482538652476?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Demd_TrIa40:0Uuj96IJN-Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Demd_TrIa40:0Uuj96IJN-Y:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/Demd_TrIa40" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/Demd_TrIa40/blog-design-post.html</link><author>noreply@blogger.com (SSH)</author><thr:total>3</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/blog-design-post.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-5313975112769966425</guid><pubDate>Thu, 19 Jan 2012 17:48:00 +0000</pubDate><atom:updated>2012-01-19T17:48:00.379Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">RAM Ghost</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Ghost</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Ghost</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Tonight, we feature none other than &lt;span style="font-weight: bold;"&gt;Ghost&lt;/span&gt;. We usually feature his articles, as they are ever-interesting, but tonight we thought, we'd give some webspace to the man himself, as he deserves it. The famous author of &lt;a href="http://www.bigbluecup.com/games.php?action=detail&amp;amp;id=979"&gt;&lt;span style="font-weight: bold;"&gt;Once Upon A Crime&lt;/span&gt;&lt;/a&gt;, is also part of this &lt;span style="font-style: italic;"&gt;Bake Sale&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://i.imgur.com/ZtQes.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 378px; height: 282px;" src="http://i.imgur.com/ZtQes.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44800.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I got a PM from Ponch asking if I would be interested in joining a fundraising project to benefit AGS, and I couldn't say no. For two reasons: First, he referred to that future group as AGS superstars. Everybody wants to be a superstar. And second, I'm a forum member since 2003, and have used AGS for a very long time without ever paying for it. So it sounded like a great way to do what I like (making games) and doing some good at the same time. And seriously, there has never been anything like that; it's always thrilling to be part of something new!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;RAM Ghost is a "casual simulation" where there are tiny ghosts living in our computers. The player adopts such a ghost, builds it a house and interact with it in several ways. RAM Ghost is heavily inspired by "Little Computer People", which had a very similar premise, and there's a generous helping of "Tamagotchi", too.&lt;br /&gt;&lt;br /&gt;So RAM Ghost is a homage to these simple fishtank games. I wanted to see if AGS was up to it, and it defenitely is. The ghost's "personality" is randomly generated, and the house comes with a large set of furniture and decoration, too, so there's a lot of things to try out. You can set your own goals- do you want to build a beautiful house? You can do that. Do you just want to see what happens when you stuff your ghost with cheap foodf? You can do that too. There's a small story, too... but I'll leave that for players to discover&lt;br /&gt;&lt;br /&gt;RAM Ghost is my first AGS project that isn't even remotely a classic adventure. I was curious to see if the old toolkit would be up to the task, and yes, it is. I had to learn a couple of new tricks, though- the game relies on a lot of data being saved in a way that isn't covered by the build-in commands, for example. It was always interesting to create workarounds for that, but also quite a challenge.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I'm your average 36-year old German, slightly-older-than-average video game fan. The first game I played was PacMan on the Atari, and that was pretty amazing back then. My computer days started with a 086 PC, and somewhat later I upgraded to a 486 33DX- that was bleeding edge hi-tech stuff back in the days, capable of running Windows 3.1! We would sit at it all night puzzling over Lemmings and playing Wishbringer and Zork (and later Monkey Island).&lt;br /&gt;&lt;br /&gt;Back then it was pretty much impossible to "make your own games" without learning a programming language; there were few toolkits around. So we started to dabble in Basic and later Turbo Pascal, and a friend helped me getting a simple parser together that powered one very silly text adventure. But I never really got the hang of it, and simply enjoyed PLAYING my games. Adventures and CRPG initially, and later a craze for jump-and-runs and shooters started.&lt;br /&gt;&lt;br /&gt;And all of a sudden games came with editors, actual map editors! You could make your own stuff! Amazing! And then the internet evolved from an elite network for a chosen few to something everyone could jump right in, and... well, the exiting times started, and all of a sudden these "game creators" popped up like mushrooms after the rain.I tested several of these game makers, from the (now infamous) Klik'n'Play, RPG Maker and what-have-you. But either they were very limited in terms of genre and customization, or they were overly complicated, or both. I'm basically a storyteller, and the genre that would suit me best would have been adventure games, but apparently the only thing that could make decent ones was Inform. And Inform was basically a programming language in disguise.&lt;br /&gt;&lt;br /&gt;But the urge to make a game grew. There is something deeply satisfying in having a video game react to you. I like "fishtank" games where you can just sit back and watch stuff happening for a while- the original &lt;span style="font-style: italic;"&gt;"Settlers"&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;"Creatures"&lt;/span&gt;, "&lt;span style="font-style: italic;"&gt;Sims"&lt;/span&gt; and "&lt;span style="font-style: italic;"&gt;Viva Pinata"&lt;/span&gt;, for example. And adding a narrative to that and create a world, a story, something for a player to discover- I wanted to do that. And then I found AGS. At that time it was at version 2.5something, but it was already very awesome- it was completely customizeable, it was charmingly simple to use. I started dabbling and never stopped.&lt;br /&gt;&lt;br /&gt;Adventure games really turned out to be "my genre" when it came to game-making. I still haven't made very many, but I'm enjoying it a lot. I've also finally managed to get the hang of C# and hope to make a neat little RogueLike some day. Apart from that it's safe to mention that I'm a considerably skilled cook, and I once won the "German Moorhuhn Masters". Yes, I am that old. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-5313975112769966425?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=xVufYgqO7ck:GblYn4Lbgi0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=xVufYgqO7ck:GblYn4Lbgi0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/xVufYgqO7ck" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/xVufYgqO7ck/interview-bakesale-ghost.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-ghost.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-1491596262385504939</guid><pubDate>Wed, 18 Jan 2012 17:48:00 +0000</pubDate><atom:updated>2012-01-18T17:48:00.090Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Barn Runner</category><category domain="http://www.blogger.com/atom/ns#">Blade Runner</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Ponch</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Tonight with us we feature one of the key factors to the &lt;span style="font-weight: bold;"&gt;AGS Bake Sale.&lt;/span&gt; A man whose games are masterpieces only to the lucky devils that gave them that chance. No, it's not Ron Gilbert. It's a bigger man. &lt;span style="font-weight: bold;"&gt;PONCH&lt;/span&gt;. Famous for his fantastic series, &lt;a href="http://www.barnrunner.com"&gt;Barn Runner&lt;/a&gt;, now brings a new installment under the wings of the bake sale. This time is for the kids.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.barnrunner.com/pics/promos/Cheese_Teaser_E.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 338px; height: 253px;" src="http://www.barnrunner.com/pics/promos/Cheese_Teaser_E.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44667.0"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE GAME TOPIC&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I joined up when I asked myself &lt;span style="font-style:italic;"&gt;"Ponch, do you think it would be a good idea to have a bake sale? You should totally do that."&lt;/span&gt; It found it hard to disagree with such a well-reasoned argument and thus I joined the bake sale.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I've made over a dozen Barn Runner games. So I asked myself "What harm could come from one more?" As before, I couldn't say no to such a pretty face.&lt;br /&gt;&lt;br /&gt;The Rich Dame Who Cut The Cheese is a standard whodunnit which was originally going to take place after the events of The Forever Friday. But since that story is still ongoing, I tweaked it a bit to take place shortly after Christmas Soup instead. This gave me the opportunity to work Mayor DuChamp into a game again. She's one of those characters I like to write for, but rarely find a place for when I make a new game. Also, I was able to introduce several new characters into the Barn Runner world, as well as showing established characters in new ways. I hope people like playing it even half as much as I enjoyed making it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I'm just a goofball living in Texas who wanted a forum that didn't crash every time CJ forgot to turn the hand crank that powers the server. When that idea didn't work out, I spend several days pulling my hair out and getting a head start on an early grave until we decided that &lt;span style="font-weight: bold;"&gt;Child's Play&lt;/span&gt; was the way to go.&lt;br /&gt;&lt;br /&gt;I've been making games since I learned how to in the pages of &lt;span style="font-weight: bold;"&gt;RUN magazine&lt;/span&gt;. I have a tiny replica of Micheal Keaton's Batmobile on top of my DVD player and my favorite cheese is cheddar. I'm still not over the heartbreak that was &lt;span style="font-weight: bold;"&gt;Galactica: 1980&lt;/span&gt;. Chris Eccleston is my favorite Doctor. I made an omelet for breakfast. It had mushrooms in it. I like cows.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-1491596262385504939?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Uxb8TOuHKtk:G5Yrm4CB-xE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Uxb8TOuHKtk:G5Yrm4CB-xE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/Uxb8TOuHKtk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/Uxb8TOuHKtk/interview-bakesale-ponch.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>3</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-ponch.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-4226492154497865440</guid><pubDate>Tue, 17 Jan 2012 17:48:00 +0000</pubDate><atom:updated>2012-01-20T07:30:44.474Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ben304</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Grundislav</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Grundislav</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Today we feature &lt;span style="font-weight: bold;"&gt;Grundislav&lt;/span&gt;, the creator of &lt;span style="font-weight: bold;"&gt;Ben Jordan: Paranormal Stud Series&lt;/span&gt;, and of course the ultra-spicy &lt;span style="font-weight: bold;"&gt;Backdoor Man&lt;/span&gt;. He joined the bake sale with his controversial game, about an Australian Tycoon (or so I've been informed), &lt;/span&gt;&lt;span style="font-style: italic; font-family:times new roman;" &gt;Ben Chandler, Paranormal Investigator - In Search of the Sweets Tin&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.grundislavgames.com/images/bcpi-1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 338px; height: 253px;" src="http://www.grundislavgames.com/images/bcpi-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44671.0"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GO TO THE TOPIC OF THE GAME&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;Thanks to Edmundito for spoting a mistake with the link.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ponch and Ben304 both asked me.  By "asked" I of course mean they offered me women, wine, and questionable naughty favors.  How could I resist?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;My game is about loss, betrayal, friendship, and sheep wrestling.  It is also a silly comedy full of dumb in-jokes that few will understand, but hopefully will make everyone laugh.  The concept was suggested to me by everyone's favorite wood elf, CalinLeafshade, who said I should make a game called "Ben Chandler Paranormal Investigator."  Since the real Ben Chandler has a sweets tin which he holds very dear, it seemed only natural to make this the MacGuffin of my silly game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;I am Grundislav.  Hello.  I have made several games over the years, but quite frankly, they all pale in comparison to this latest masterpiece.  In fact, I feel I may never be able to make anything as good as this again and will probably retire from game-making altogether.  Sorry, folks!&lt;span style="font-size:78%;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;*this is not true...OR IS IT?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-4226492154497865440?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=1IydYhHbyP0:lpEoXu4cWiA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=1IydYhHbyP0:lpEoXu4cWiA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/1IydYhHbyP0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/1IydYhHbyP0/interview-bakesale-grundislav.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-grundislav.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-5382491989136018486</guid><pubDate>Tue, 17 Jan 2012 17:33:00 +0000</pubDate><atom:updated>2012-01-17T17:38:54.567Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Atmosphere</category><category domain="http://www.blogger.com/atom/ns#">Setting</category><category domain="http://www.blogger.com/atom/ns#">Mood</category><category domain="http://www.blogger.com/atom/ns#">Environment</category><category domain="http://www.blogger.com/atom/ns#">Writing</category><category domain="http://www.blogger.com/atom/ns#">AGS</category><category domain="http://www.blogger.com/atom/ns#">Adventure Classic Gaming</category><category domain="http://www.blogger.com/atom/ns#">poc301</category><title>Game Dev Part 2: The Setting</title><description>&lt;p&gt;Welcome to part 2 of my articles about writing good adventure games. Sorry for the delay between the first article and this one, but between the Christmas/New Year holiday and my contribution of a game to the AGS Bake Sale, I was a bit short on time of late. &lt;a href="http://ags-ssh.blogspot.com/2011/11/character-development.html"&gt;Part one of this series &lt;/a&gt;dealt with character development, and this part deals with the importance of the game's setting.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The setting of a story in a nutshell tells where the story takes place. While it may show the geographical "where" of a story, it should also show the "when". The setting of your game should help set the mood of the game, influence the way your various characters act and interact, affect the game's dialog, can help to foreshadow events, invoke an emotional response with the player, and sometimes even play a part in the story itself. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Picking an appropriate setting for the type of game you're doing is important. Using a tropical location when the game involves romance or exotic thrill-rides is a good idea since that is what our brains are conditioned to think. Likewise, using mountains or woods if a game has to do with running from a crazed madman will be more effective than using a setting like a child's birthday party. There is more suspense to be had running your character through streams, dodging between trees and hiding in abandoned log cabins than there would be if he was blowing up balloons for Timmy the birthday boy.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The mood of a setting is very important to get the character immersed in the game. If you have a setting with an abandoned mansion that is gloomy, dusty, creaking from age, and add flickering candles, scary music and cobwebs, you've got a heck of a spooky scene. This wouldn't fit for a light hearted comedy game. The more immersive the game, the more the players will enjoy it. The mood can be enhanced further by adding weather to your game. If your game takes place high in the Alps in a cabin where you're waiting for a delivery from a secret agent, adding a blizzard can increase drama, tension and overall atmosphere for the game. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;And finally, it's the little things make all the difference. If you're making a game that takes place in New Orleans, like the original Gabriel Knight game, you'll want to make sure you thoroughly research your target scene. Referring to places correctly, using slang terms that are correct to the country or region of the country, and even perfecting the dialects are important things. People who live in Louisiana sound much different from people who live in New York or California. This is especially important if you're doing a speech pack for your game. Adding this level of complexity will do much to immerse the player in the game world you have created.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;Stay tuned for Part 3 of the series coming soon dealing with the game's plot.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-5382491989136018486?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=etmCEsTjVAs:Azqf5VB5_B4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=etmCEsTjVAs:Azqf5VB5_B4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/etmCEsTjVAs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/etmCEsTjVAs/game-dev-part-2-setting.html</link><author>noreply@blogger.com (poc301)</author><thr:total>5</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/game-dev-part-2-setting.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-565971560357861578</guid><pubDate>Mon, 16 Jan 2012 21:34:00 +0000</pubDate><atom:updated>2012-01-16T21:34:00.851Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tales of Two Kingdoms</category><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">MAGS</category><category domain="http://www.blogger.com/atom/ns#">IndianaRodent</category><category domain="http://www.blogger.com/atom/ns#">Indiana Jones</category><category domain="http://www.blogger.com/atom/ns#">Radiant</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">OROW</category><category domain="http://www.blogger.com/atom/ns#">Interviews</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Radiant</title><description>&lt;span style="font-family:times new roman;font-size:100%;"&gt;Today we feature nobody short of famous and incredible, &lt;span style="font-weight: bold;"&gt;Radiant&lt;/span&gt;, the creator of the &lt;span style="font-size:130%;"&gt;&lt;span style="font-style: italic;"&gt;Tale of Two Kingdoms&lt;/span&gt;&lt;/span&gt;. He has too joined the bake sale with his game Indiana Rodent: Raiders of the Lost Cheese. A platforming game with amazingly fluent controls.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://crystalshard.net/img/rodent3.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 338px; height: 253px;" src="http://crystalshard.net/img/rodent3.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/games.php?action=detail&amp;amp;id=1513"&gt;&lt;span style="font-family:times new roman;"&gt;&lt;span style="font-weight: bold;"&gt;GET THE ONE-LEVEL DEMO&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:times new roman;font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As soon as the first announcement was made, I thought that designing a game for charity would be a great idea; so I contacted the organizer (Ponch) and volunteered.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:100%;" &gt;My game is a platform game, because I like trying unusual things in AGS, such as using real-time character movement or in this case using it for a whole other genre of gaming. I've had the idea of doing this for over a year; back in August I first found the time to actually do it. The basic coding took about a week; refining it, designing more levels, and tweaking the difficulty level took some more time.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: times new roman;font-family:times new roman;font-size:100%;"  &gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: times new roman;font-size:100%;" &gt;I'm from the Netherlands, and have been designing games since I was twelve. Admittedly the first few weren't so good, but when I was a student I managed to get my first real game picked up and released by a commercial studio. I've since turned to freeware instead, because I prefer making games as a hobby than as a job.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-565971560357861578?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=4Vlzjrjtn7Q:DWwQctRWZKc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=4Vlzjrjtn7Q:DWwQctRWZKc:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/4Vlzjrjtn7Q" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/4Vlzjrjtn7Q/interview-bakesale-radiant.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-radiant.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-8657203439257629168</guid><pubDate>Mon, 16 Jan 2012 11:46:00 +0000</pubDate><atom:updated>2012-01-16T11:46:00.747Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ben304</category><category domain="http://www.blogger.com/atom/ns#">Game releases</category><category domain="http://www.blogger.com/atom/ns#">Gnome</category><category domain="http://www.blogger.com/atom/ns#">Werebunny</category><category domain="http://www.blogger.com/atom/ns#">^_^</category><title>^_____^</title><description>&lt;span style="font-weight: bold;"&gt;Ben304&lt;/span&gt;, has released a funny little game that he decided to call ^_^ like the famous emoticon. The game is about a Werebunny that wants to become a human again. It's a mix of Spore meets Buffy meets Cuteness meets The Nightmare Before Christmas meets ..well. Yeah.&lt;br /&gt;&lt;br /&gt;Prepare to meet Witches and Vampires and some God. It took me around 35 minutes, but definitely well spent. The interactions are fantastic, you can bite things, you can headbutt things, you can do stuff!&lt;br /&gt;&lt;br /&gt;Plus the Gnome liked it too. You can't get wrong with two people liking it!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i.imgur.com/ky5za.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 474px; height: 355px;" src="http://i.imgur.com/ky5za.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.bigbluecup.com/games.php?action=detail&amp;amp;id=1524"&gt;&lt;span style="font-size:180%;"&gt;DOWNLOAD THE BLOODY GAME (doesn't include blood)&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-8657203439257629168?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=3D4GNFGzrm8:1OAaSaUEn-s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=3D4GNFGzrm8:1OAaSaUEn-s:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/3D4GNFGzrm8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/3D4GNFGzrm8/blog-post.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>2</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/blog-post.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-480765763843245828</guid><pubDate>Sun, 15 Jan 2012 20:01:00 +0000</pubDate><atom:updated>2012-01-15T20:01:00.576Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nelly Cootalot</category><category domain="http://www.blogger.com/atom/ns#">m0ds</category><category domain="http://www.blogger.com/atom/ns#">Ali</category><category domain="http://www.blogger.com/atom/ns#">AdventureX</category><title>Nelly Cootalot 2 - Le Baron's Revenge</title><description>The game may not be out, but a video with gameplay is about. All thanks to &lt;span style="font-weight: bold;"&gt;m0ds&lt;/span&gt; and hex, brought to you by &lt;span style="font-weight: bold;"&gt;AdventureX&lt;/span&gt;. Also we see &lt;span style="font-style: italic;"&gt;Nelly Cootalot&lt;/span&gt; in person.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/t2KlPRIB7WI" allowfullscreen="" width="440" frameborder="0" height="300"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Kudos to the amazing effort, I really did find the presentation very funny, so congratulations on preparing that as well. Hats off to you, Sir.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-480765763843245828?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=VsKgNMmugk0:QtHlMBh4bIU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=VsKgNMmugk0:QtHlMBh4bIU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/VsKgNMmugk0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/VsKgNMmugk0/nelly-cootalot-2-le-barons-revenge.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/t2KlPRIB7WI/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/nelly-cootalot-2-le-barons-revenge.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-7112256369883642927</guid><pubDate>Sun, 15 Jan 2012 17:48:00 +0000</pubDate><atom:updated>2012-01-15T22:59:21.146Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Retina</category><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">gameboy</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><category domain="http://www.blogger.com/atom/ns#">Ghost</category><category domain="http://www.blogger.com/atom/ns#">Rail</category><category domain="http://www.blogger.com/atom/ns#">Cat</category><category domain="http://www.blogger.com/atom/ns#">poc301</category><category domain="http://www.blogger.com/atom/ns#">Ben304</category><category domain="http://www.blogger.com/atom/ns#">ShiverMeSideways</category><category domain="http://www.blogger.com/atom/ns#">Radiant</category><category domain="http://www.blogger.com/atom/ns#">Hofmeier</category><category domain="http://www.blogger.com/atom/ns#">Noavana</category><category domain="http://www.blogger.com/atom/ns#">Tzachs</category><category domain="http://www.blogger.com/atom/ns#">Tenacious Stu</category><category domain="http://www.blogger.com/atom/ns#">Grundislav</category><category domain="http://www.blogger.com/atom/ns#">Technocrat</category><category domain="http://www.blogger.com/atom/ns#">Kaputtnik</category><title>Bake Sale Games Announced</title><description>&lt;div align="center"&gt;&lt;img style="width: 533px; height: 400px;" src="http://www.barnrunner.com/pics/misc/AGS_Today_9.png" alt="" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;From the executive cow producer of the Bake Sale:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;That's  right! Against all odds, we, the unbearably sexy members of the  mysterious Baker's Dozen, have delivered the thirteen morsels of gaming  goodness we pledged to deliver (plus one more, because thirteen is  unlucky). &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;There will be more info on the 20th day of January.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;List of games follows:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;9 Months In&lt;/b&gt;&lt;br /&gt;by Tzachs, Noavana, and gameboy&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Abner The Amazing&lt;/b&gt;&lt;br /&gt;by poc301 and LocutusOfBored&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Barn Runner: The Rich Dame Who Cut The Cheese&lt;/b&gt;&lt;br /&gt;by Ponch&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ben Chandler, Paranormal Investigator - In Search Of The Sweets Tin&lt;/b&gt;&lt;br /&gt;by Grundislav&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Entrapment&lt;/b&gt;&lt;br /&gt;by Tenacious Stu&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Escape The Barn&lt;/b&gt;&lt;br /&gt;by Cat&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Falling Skyward&lt;/b&gt;&lt;br /&gt;by ThreeOhFour&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fragment&lt;/b&gt;&lt;br /&gt;by Kaputtnik and ThreeOhFour&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Indiana Rodent and the Raiders Of The Lost Cheese&lt;/b&gt;&lt;br /&gt;by Radiant&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Rail&lt;/b&gt;&lt;br /&gt;by Technocrat&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RAM Ghost&lt;/b&gt;&lt;br /&gt;by Ghost&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Red Volition&lt;/b&gt;&lt;br /&gt;by Hofmeier&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Retina&lt;/b&gt;&lt;br /&gt;by Dualnames&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Zombie Attack&lt;/b&gt;&lt;br /&gt;by ShiverMeSideways&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-7112256369883642927?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=l71gMeogzgo:coB_62o5hjU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=l71gMeogzgo:coB_62o5hjU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/l71gMeogzgo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/l71gMeogzgo/bake-sale-games-announced.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>2</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/bake-sale-games-announced.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-3913944116240303038</guid><pubDate>Sun, 15 Jan 2012 14:55:00 +0000</pubDate><atom:updated>2012-01-15T14:55:00.272Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>AGS BakeSale: 5 Days To Go</title><description>&lt;div style="text-align: center;"&gt;Announcing:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Georgia;"&gt;&lt;a href="http://www.agsbakesale.com/" target="_blank"&gt;&lt;span style=" line-height: 1.3em;font-size:22pt;" &gt;The Official &lt;b&gt;Bake Sale Bundle&lt;/b&gt; Website&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Georgia;"&gt;&lt;a href="http://www.agsbakesale.com/" target="_blank"&gt;( www . AGSBakeSale . com )&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Georgia;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=" line-height: 1.3em;font-size:12pt;" &gt;Tell your friends, spread the word, let the world know the Bake Sale is on its way!!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-3913944116240303038?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=nyaaUnUImoY:tlhFjA0C9iE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=nyaaUnUImoY:tlhFjA0C9iE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/nyaaUnUImoY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/nyaaUnUImoY/ags-bakesale-5-days-to-go.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/ags-bakesale-5-days-to-go.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-2973169669332691146</guid><pubDate>Sun, 15 Jan 2012 00:49:00 +0000</pubDate><atom:updated>2012-01-15T00:49:00.159Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lauren Blackwell</category><category domain="http://www.blogger.com/atom/ns#">Blackwell</category><category domain="http://www.blogger.com/atom/ns#">Steam</category><category domain="http://www.blogger.com/atom/ns#">Comments</category><category domain="http://www.blogger.com/atom/ns#">Rosa Blackwell</category><category domain="http://www.blogger.com/atom/ns#">Joey Malone</category><category domain="http://www.blogger.com/atom/ns#">Dave Gilbert</category><category domain="http://www.blogger.com/atom/ns#">Achievements</category><category domain="http://www.blogger.com/atom/ns#">Blackwell Deception</category><title>Steamwell.</title><description>&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style=" "&gt;It seems as though Wadjet Eye Games' &lt;span&gt;&lt;span style="font-weight: bold;"&gt;Blackwell Quadrilog&lt;/span&gt;y&lt;/span&gt; finally found it's way on &lt;span style="font-weight: bold;"&gt;Steam&lt;/span&gt;. Now it's finally there. Congratulations to &lt;span style="font-style: italic;"&gt;Dave Gilbert&lt;/span&gt; and everyone on &lt;span style="font-weight: bold;"&gt;Wadjet Eye Games&lt;/span&gt;, who helped.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family: arial;font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;Blackwell Legacy, Blackwell Unbound, Blackwell Convergence, and Blackwell Deception&lt;/span&gt; can be purchased individually or in a $19.99 bundle.&lt;br /&gt;&lt;/span&gt;&lt;p  class="MsoNormal" style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;Each Blackwell game has achievements, optional developer commentary (including a brand new "Five Years Later" commentary track on the series' first installment, Blackwell Legacy), and Steam cloud save support.&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-align: center;" class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;&lt;span style="font-family:Arial;font-size:10.0pt;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/knpNvbbqCQE" allowfullscreen="" width="420" frameborder="0" height="315"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-2973169669332691146?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=WkQ_NhITIMw:RC59y-0OCxQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=WkQ_NhITIMw:RC59y-0OCxQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/WkQ_NhITIMw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/WkQ_NhITIMw/steamwell.html</link><author>noreply@blogger.com (Dualnames)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/knpNvbbqCQE/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/steamwell.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-631477831685436712</guid><pubDate>Sat, 14 Jan 2012 14:44:00 +0000</pubDate><atom:updated>2012-01-14T14:44:01.541Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Ben304</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Falling Skywards</category><category domain="http://www.blogger.com/atom/ns#">Interviews</category><category domain="http://www.blogger.com/atom/ns#">Grundislav</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><title>Interview BakeSale: Ben304</title><description>Tonight we feature the amazingly talented Ben304.&lt;br /&gt;&lt;br /&gt;While the conspiracy theories behind the number in his nickname, grow, &lt;span style="font-weight: bold;"&gt;Ben304&lt;/span&gt; has made another gem-to-be, named&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.bigbluecup.com/yabb/index.php?topic=44669.0"&gt;FALLING SKYWARDS.&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;And along with it comes a screenie to hook you with it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i.imgur.com/QA4b3.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 449px; height: 336px;" src="http://i.imgur.com/QA4b3.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-family: times new roman;"&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;Because  when Ponch asked me, I was looking for a project that I could do in a  few months, and it seemed something new and exciting to me as a  developer, a chance to join with other developers I admire to each  contribute a bit to one large project and raise some money for a good  cause at the same time.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;When he first mentioned it to me, it was  just a couple of us talking about it, but we soon recruited more bakers  for our ranks and the project really took off. Despite all the stumbles,  it feels great to see all the amazing games that've been cooked up.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-weight: bold; font-family: times new roman;"&gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;The  game I developed for the Bake Sale is Falling Skywards. It came about  after I had played quite a bit of Fallout 3 and Fallout New Vegas, and  as a fan of all the Fallout games I thought it would be nice to try and  do a post-catastrophic setting that was a little more fantastical -  which explains the floating pieces of land - and focus more on memories  of the old world than mutants and things. During the development I  played, finished and loved Bastion, and the "platforms in the air"  setting is quite similar (although I started playing Bastion after I  started making FS, so it wasn't really a huge inspiration), but it  definitely helped me think about the idea of isolation and memories of  an old world.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;I don't think I could really pinpoint what the game  is about if I tried, it really took life as I built it and evolved into  the finished game, rather than me having a totally clear vision and  putting it together according to that. Hopefully it will still be  satisfying and cohesive to players. Perhaps people will think it's Lode  with new graphics, haha.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-weight: bold; font-family: times new roman;"&gt;&lt;span style="font-weight: bold; font-family: times new roman;"&gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;/span&gt;&lt;br style="font-weight: bold; font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;I  got into game design because I used to spend more time thinking about  how I wish games were than I did actually playing them. Now I can't stop  because my head is filled with ideas and they just keep coming. I'm a  laborer, part time musician and make games with every chance I get.  That's enough to keep anybody busy. (If you want to learn more about me,  play Grundislav's Bake Sale game, it's 304% accurate).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&amp;lt;3 Ben&lt;/span&gt;  &lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;(That probably wasn't intended to be part of the interview, but oh well)&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-631477831685436712?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=dsJXaAeXJa8:ifnqpmIgtOY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=dsJXaAeXJa8:ifnqpmIgtOY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/dsJXaAeXJa8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/dsJXaAeXJa8/interview-bakesale-ben304.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>2</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-ben304.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-1607656491159598084</guid><pubDate>Fri, 13 Jan 2012 14:22:00 +0000</pubDate><atom:updated>2012-01-13T14:22:00.376Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Technobabylon</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Interviews</category><category domain="http://www.blogger.com/atom/ns#">Rail</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><category domain="http://www.blogger.com/atom/ns#">Technocrat</category><category domain="http://www.blogger.com/atom/ns#">AdventureX</category><title>Interview BakeSale: Technocrat</title><description>&lt;span style="font-style: italic;"&gt;Tonight's show features an amazing man and an amazing game. I've had the luck to give it a try, and yes, it's fantastic. While many wonder where is Technobabylon's latest installment, &lt;span style="font-weight: bold;"&gt;Technocrat / James Dearden&lt;/span&gt;, comes with another short, but yet fast paced and enriched game.&lt;/span&gt;&lt;br /&gt;&lt;div id=":b"&gt;&lt;div&gt;&lt;div style="font-size:12pt;font-family:times new roman,new york,times,serif"&gt;&lt;div style="font-weight: bold;"&gt;&lt;em&gt;&lt;/em&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.bigbluecup.com/yabb/index.php?topic=44860.0"&gt;&lt;span style="font-size:180%;"&gt;&lt;em&gt;THE RAIL&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i116.photobucket.com/albums/o33/Nedraed/Rail2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 372px; height: 279px;" src="http://i116.photobucket.com/albums/o33/Nedraed/Rail2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;The game was originally showcased in AdventureX 2012.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: times new roman;font-family:georgia;font-size:100%;"  &gt;&lt;em&gt;&lt;br /&gt;1) Why and how did you join the AGS Bake Sale ?&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: times new roman;font-family:georgia;" &gt; &lt;/div&gt;&lt;div style="font-family: times new roman;" face="georgia"&gt;&lt;span style="font-size:100%;"&gt;I  got in a bit late - I first saw it on the forums a few days after it  had been floated, and volunteered to make something for it. In fact, it  spurred me into production of a quick game for it. I now know I can  finish a project like this within a one-month schedule. At first it  seemed like it was getting a bit too crowded, so I pulled out  voluntarily, and then after others had announced that they'd be unable  to finish in time, I decided to put it back in again!&lt;br /&gt;&lt;br /&gt;&lt;em style="font-weight: bold;"&gt;2) Talk a bit about your  game (what is it about, how you came up with it).&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: times new roman;" face="georgia"&gt; &lt;/div&gt;&lt;div style="font-family: times new roman;"&gt;&lt;span style="font-size:100%;"&gt;It's  essentially the story of someone completely unqualified for the  situation they're in, both in terms of what they're supposed to do and  what situations arise. Essentially Viktor, the protagonist, finds his  cargo train hijacked by terrorists - and if he can't find his way off,  he's going to end up an unwitting suicide bomber. Much like other games I  make, it's kind of a fusion of three or four separate ideas, most of  which I get through seizure-induced hallucinations. I wanted to do  something on a train, I love sci-fi, and the transplanetary track that  it's set on gives it an uncomfortable isolation.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-weight: bold;"&gt;3) Tell us a bit about  yourself and how you got yourself into game making in the first place.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: times new roman;"&gt;&lt;span style="font-size:100%;"&gt;I've  been making games since 1996 thanks to Klik and Play, but mostly  ghastly and lazy attempts - "Stonehenge Racing and Gardening" and "Nancy  the Happy Whore and the Pirates of the Third Reich" didn't quite take  off, but in the last couple of years I've started to make things with a  better approach. Ideally, I'd like to be able to start selling games,  possibly even Technobabylon, but I'm seized by different urges so often,  I've no idea when that'll come to pass. Probably when I don't have to  worry about money!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-1607656491159598084?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Nmpd7DNDkRk:9T_ZwzShFw8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=Nmpd7DNDkRk:9T_ZwzShFw8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/Nmpd7DNDkRk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/Nmpd7DNDkRk/interview-bakesale-technocrat.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-technocrat.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-8637194571271474905</guid><pubDate>Thu, 12 Jan 2012 14:16:00 +0000</pubDate><atom:updated>2012-01-12T14:16:01.725Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Zombies</category><category domain="http://www.blogger.com/atom/ns#">ShiverMeSideways</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">Interviews</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><category domain="http://www.blogger.com/atom/ns#">Zombie Attack</category><title>Interview BakeSale: ShiverMeSideways</title><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://shivermesideways.agser.me/Games/zattack-title.PNG" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;Made especially for the 2012 AGS Bake Sale!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Zombie  Attack is a top-down shoot 'em up inspired by '90s video games  like  Doom. The player must navigate treacherous levels, kill hordes of   monsters and finally, defeat Satan and stop him from taking over Earth!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 403px; height: 301px;" src="http://shivermesideways.agser.me/Games/zattack-finalscreen0.PNG" alt="" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;And today, we have ShiverMeSideways, for a couple of questions.&lt;br /&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-weight: bold; font-family: times new roman;"&gt;1) Why and how did you join the AGS Bake Sale ?&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;I joined the Bake Sale after a few days of it being announced publicly,  on October the 23rd-24th, so I wasn't one of the "originals," but I was  really keen on the idea because I had been a member of the forums for  years and have never done a proper game. Sure, I've made short things  which could be classified, if you're really lax about the term, games,  but have never contributed something worthwhile to the community. So,  the prospect of actually making a game AND doing it for charity was very  appealing to me.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-weight: bold; font-family: times new roman;"&gt;2) Talk a bit about your game (what is it about, how you came up with it).&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-style: italic; font-family: times new roman;"&gt;Zombie Attack&lt;/span&gt;&lt;span style="font-family: times new roman;"&gt; is a top-down shoot 'em up with a retro atmosphere, mainly  inspired by games of the '90s. The main story of the game is very  basic: the forces of evil are taking over Earth, you need to go to hell  and defeat Satan and his minions in order to save mankind. Along the  way, there are 12 weapons to collect and use, ranging from standard  pistol, shotgun, to chainsaw, plasma rifles and exotic weaponry. There  are also a lot of special items which you can pick up and use, like the  "Avarice" one, which generates money, or passive upgrades like the  health bonuses. You'll travel across three locations, one for each  episode, and each one has its own set of monsters and bosses. Each level  has 3 bosses from which it randomnly (but based on difficulty) chooses  one for you to face at the end of the level.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;At the time of the start of the Bake Sale, I was really into making  non-adventure games, and had been developing an RPG called AGSCrawl. I  was also playing a lot a game called The Binding of Isaac by Edmund  McMillen. So, I know I wanted to make a game that was relatively simple  and pretty "action-y". That's the basis for everything in the game,  really: simplicity. That, and all the games I used to play as a child:  DOOM, Blood, ZZT, Quake, etc. In fact, Zombie Attack is an idea that's  about 8 years-old if not more, back when I used to program in Turbo  Pascal. At the time, I wanted to make a text-mode shooter inspired by  Duke Nukem, with a versatile editor.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-weight: bold; font-family: times new roman;"&gt;3) Tell us a bit about yourself and how you got yourself into game making in the first place.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;Well, I'm a 20 year-old Romanian, so basically your typical child of  '90s, really. When I was very little (like 1st grade or something), my  older brother, who was really into programming, let me play games on an  old HC 85 machine, one of those old computers you had to use tapes for  and plug it into the TV. After a while, he taught me how to write small  programs in basic. I naturally gravitated towards wanting to make games,  but I was really sad that every time you'd turn off the machine, the  program would disappear, 'cos we couldn't save. But I still loved to  play the games, and to do small game mechanics each day - for example,  one day I'd make a bullet flying across the screen, the next, a dude  walking around, etc.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;Later, my mum brought home from work a 286 PC, and there I played my  first "love/obsession" games, Death Track and Golden Axe, I still hum  their soundtracks and I think a lot of the fact that I need glasses at  the moment is due to that Hercules monitor. My brother later upgraded it  to a 386, put in a colour monitor and oh my word, Dune II, DOOM,  Transport Tycoon, Sim City, Volfied, Lotus - the Ultimate Challenge, The  Settlers, and, most importantly, QBasic. This was around 4th-5th grade,  I think, I can't really remember. And that's when I started developing a  lot of ideas for games. Soon, I'd go to a small computer class centred  around Turbo Pascal and I immediately started working in that, with my  brother giving me little boosts like showing me how to put in mouse  control and how to use it, how to use the graphic mode and so on. It is  in this period where my older ideas started to really take shape, games  like Zombie Attack, Bomber Planes, Cyb City, Industrial Revelations and  the like - what I did was basically to take ideas from games that I  really liked and try and change them and combine them to make something  that was mine.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;As time went on, I got a 486, which allowed me to play FPSes like Duke  Nukem, Blood, and Quake, and even a Pentium I, where I discovered the  demo of StarCraft and, since the only other strategy games I'd played  were Dune II and WarCraft (the first one), oh my, was my mind blown. We  got internet in-between in the summer of 2006, 8th and 9th grade, and  that's when I joined the forums and discovered adventure games: Monkey  Island 1 and 2, Beneath a Steel Sky (my favourite), the Chzo  Mythos-series, Broken Sword, Rob Blanc etc. I only really got into  "modern" gaming in 2007, when my parents got me a proper computer, which  today is soooo outdated, but hey, I played a lot of games on it and  really got my "gamer culture" updated.&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;After discovering AGS, I really can't go to any other game-making  utility. I've become so used to it, that anything that doesn't use its  scripting syntax, or its IDE, or its general way of doing things, is  completely unusable to me. That's why I prefer using an adventure  game-making program to make non-adventure games. That, and the fact that  I'm really not good at artwork, or puzzles, or a coherent, adventure  game storyline. So, I prefer to work on designing and programming,  hopefully interesting, gameplay. That, and I like to see how far I can  take the engine. Lord knows, I'm not a trailblazer here, a lot of very  talented AGSers have used and abused to utility to make a lot of  non-adventure and interesting games, but I hope I can join their ranks!&lt;/span&gt;&lt;br style="font-family: times new roman;"&gt;&lt;br style="font-family: times new roman;"&gt;&lt;span style="font-family: times new roman;"&gt;Thank you very much!&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;a href="http://www.bigbluecup.com/games.php?action=detail&amp;amp;id=1519" target="_blank"&gt;Download DEMO from AGS games page&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-8637194571271474905?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=7_86CUtvsRE:0FPoqAJjjxE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/AGSBlogRSS?a=7_86CUtvsRE:0FPoqAJjjxE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/AGSBlogRSS?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/AGSBlogRSS/~4/7_86CUtvsRE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/AGSBlogRSS/~3/7_86CUtvsRE/interview-bakesale-shivermesideways.html</link><author>noreply@blogger.com (Dualnames)</author><thr:total>0</thr:total><feedburner:origLink>http://ags-ssh.blogspot.com/2012/01/interview-bakesale-shivermesideways.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7586301806456122785.post-4371811771097261114</guid><pubDate>Wed, 11 Jan 2012 12:02:00 +0000</pubDate><atom:updated>2012-01-11T12:02:00.292Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Darth Mandarb</category><category domain="http://www.blogger.com/atom/ns#">Zombies</category><category domain="http://www.blogger.com/atom/ns#">ShiverMeSideways</category><category domain="http://www.blogger.com/atom/ns#">Ponch</category><category domain="http://www.blogger.com/atom/ns#">AGS Bake Sale</category><category domain="http://www.blogger.com/atom/ns#">Zombie Attack</category><title>Bake Sale #1: Zombie Attack</title><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://shivermesideways.agser.me/Games/zattack-title.PNG" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;Made especially for the 2012 AGS Bake Sale!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Zombie  Attack is a top-down shoot 'em up inspired by '90s video games like  Doom. The player must navigate treacherous levels, kill hordes of  monsters and finally, defeat Satan and stop him from taking over Earth!&lt;br /&gt;&lt;br /&gt;Zombie  Attack relies on meta-content, so through more and more game sessions,  the player will unlock new items, new difficulties, as well as new  characters and achievements!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;6 fully-randomized levels across 3 episodes (that can lead up to over 100 rooms!)&lt;/b&gt;&lt;br /&gt;&lt;b&gt;49 special items!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;12 weapons!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;14 monsters and 16 bosses!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;7 playable characters!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;10 achievements&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Old-school midi soundtrack and even older-school sound effects!&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;Screenshots!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well, there goes the neighbourhood!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 403px; height: 301px;" src="http://shivermesideways.agser.me/Games/zattack-finalscreen0.PNG" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Use special items to bring fiery, and somewhat weird, death to your foes!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 378px; height: 282px;" src="http://shivermesideways.agser.me/Games/zattack-finalscreen2.PNG" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Travel to exotic new lands to meet exotic new people! And kill them with exotic new weapons!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 401px; height: 299px;" src="http://shivermesideways.agser.me/Games/zattack-finalscreen4.PNG" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So,  all that's left is to ask yourself this: are you man/woman enough to  kill Satan? Because if you are, you can do one of the following:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-size: 14pt; line-height: 1.3em; font-weight: bold;"&gt;&lt;a href="http://www.bigbluecup.com/games.php?action=detail&amp;amp;id=1519" target="_blank"&gt;Download DEMO from AGS games page&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: 14pt; line-height: 1.3em; font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Dualnames Comments&lt;/span&gt;&lt;span style="font-style: italic;"&gt;: Having personally beta-tested this at a very early stage, prepare for nothing short of awesome. I promise.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7586301806456122785-4371811771097261114?l=ags-ssh.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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