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<title><![CDATA[ Mega Man: Dual Override Offers Up Some Of The Blue Bomber's Gameplay To Enjoy]]></title>
<link>https://aggrogamer.com/article/12991/Mega-Man-Dual-Override-Offers-Up-Some-Of-The-Blue-Bombers-Gameplay-To-Enjoy</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788373526-747f3da01658add6c6055b477a77f904.jpg" title="Mega Man: Dual Override — Mega Man Gameplay" alt="Mega Man: Dual Override — Mega Man Gameplay" class="focus-img">
<h2 style="display:none">Mega Man</h2>
<h2 class="focus-sub-title">See just how Mega Man is going to handle it, and some of his friends coming to aid in Mega Man: Dual Override</h2>
<p>We're about to get overridden out there with some new gameplay for <a href="https://www.capcom-games.com/megaman/do/" title="Mega Man: Dual Override" target="_blank"><B>Mega Man: Dual Override</B></a> that came fresh from gamescom this year. The IP is carrying onward, and <a href="https://www.capcom-games.com/" title="Capcom" target="_blank">Capcom</a> is looking to always evolve it, as it seems, and here we go with a new look at how that is going to go down. Not just with a look at how Mega Man is going to jump, shoot, dash, and slide throughout the world, but also some of the allies that will be at his side. Some for the umpteenth time, and others look like they're going to be joining the fight for the first time. All levels of excitement are coming out of this, and we just need to take aim at the new gameplay and look at what we can expect out there in 2027 on the PS4, PS5, Xbox One, Xbox Series X|S, Switch, Switch 2, and PC.</p>
<p>For the most part, <B>Mega Man: Dual Override</B> looks as if it is going to take that winning formula of side-scrolling and shooting to the next visual level, while keeping the basics the same. Not a huge surprise at all for the IP. A bit of the shift we are going to have here is the Chip System and the Override system that will allow the Blue Bomber to mix in some other abilities and firepower to help bring down all of the Robot Masters out there, causing all manner of strife. One of them, which you'll be able to see below, is Twinkle Girl. A new character that our Mega Man is going to need to deal with and absorb more strength from over the run of the game. Even if it does sound as if it is going to be a silly concept, so were the Robot Masters who were known for scissors and bees. This is one weird IP when you start to boil it all down, but the gameplay does look like it is going to be a solid blast when it is fully ready for us all to experience.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/jGQCGfdFVo0" frameborder="0" allowfullscreen></iframe><p><B>Mega Man: Dual Override</B> — Mega Man Gameplay</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><B>Mega Man</B> is overriding his limits and powering up for a new adventure, but this time, he's not alone! Proto Man joins the Blue Bomber as they take on new dangers in the latest addition to the <B>Mega Man</B> series.</p>
        <p>Robots are running rampant at the Robot exhibition in Dr. Light's absence, and it's up to Mega Man and Proto Man to rise to the challenge and restore peace to the city. Override your limits and uncover the truth behind the incident!</p>
        <p>Get equipped with new Custom Chips to freely modify and enhance your abilities, and unleash overwhelming power for a limited time with the new Override system! Use these abilities to take on formidable foes across expansive stages, including the newly revealed Robot Master, Twinkle Girl!</p>
        <p><a href="https://www.capcom-games.com/megaman/do/" title="Mega Man: Dual Override" target="_blank"><B>Mega Man: Dual Override</B></a> launches in 2027 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Xbox on PC, Steam, and the Epic Games Store.</p>
	</div>
</center>
<p>What do you think about how <B>Mega Man</B> has evolved out there? Do you like the new visuals with the standard gameplay from the ages? What about the new Robot Master that we have to look at here? What other ones do you think we're going to see as the game goes further into the cycle? Let's talk it all out in the comment section down the page here. There's going to be a lot more for <a href="https://www.capcom-games.com/megaman/do/" title="Mega Man: Dual Override" target="_blank"><B>Mega Man: Dual Override</B></a> in the coming months and leading into the full launch next year. I know this. You know this. So, we all need to be ready to see where it all goes. Please watch the site and follow all of our socials to see all of that play out. Especially, as we get more of the Robot Masters and other Chip upgrades to talk about for Rock and all of the friends we are going to Roll with out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12991/Mega-Man-Dual-Override-Offers-Up-Some-Of-The-Blue-Bombers-Gameplay-To-Enjoy</guid>
<category><![CDATA[Mega Man]]></category>
<category><![CDATA[Dual Override]]></category>
<category><![CDATA[Capcom]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox One]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12991/Mega-Man-Dual-Override-Offers-Up-Some-Of-The-Blue-Bombers-Gameplay-To-Enjoy#comments</comments>
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<title><![CDATA[ The Lost Lands Beckon Us Into The Bigger Story Of Turok: Origins]]></title>
<link>https://aggrogamer.com/article/12990/The-Lost-Lands-Beckon-Us-Into-The-Bigger-Story-Of-Turok-Origins</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788366146-1d9061f94e7f6468dd540b7293de8832.jpg" title="Turok: Origins — Story" alt="Turok: Origins — Story" class="focus-img">
<h2 style="display:none">Turok</h2>
<h2 class="focus-sub-title">A new story video for Turok: Origins is here to give us a taste of the coming world and how we will be Turok</h2>
<p>It is time to dive back into the setting and story of <a href="https://turokorigins.com" title="Turok: Origins" target="_blank"><B>Turok: Origins</B></a>, as gamescom has brought us one more look at the game as we all wait to see when it is going to land on the PS5, Xbox Series X|S, and PC out there. Sure, many of us might know some of the basics for the IP from how long it has been running, but this is going to be the next one that <a href="https://saber.games" title="Saber Interactive" target="_blank">Saber Interactive</a> is offering up, so there is going to be a few changes. More than just knowing that we are going to be running around with guns and hunting down dinosaurs. Not that we need more than that to have a good time in our video games. In this one, though, we are going to be "the Turok," and we need to know what that means and how it will shape the experience. That is the hope, and now we can look at the story of it all to see what it means.</p>
<p>What was mentioned above is about the basics of what we are going to have in the game, but here we go with a bit more of the deeper things. In the game, we are going to be taking up the role of the Order of the Turok. A group of humans who are set to fight back against the dinosaurs and aliens that are looking to end all of humanity. Some are smarter than others, but you understand the basics: humans are good, and others are bad out there. With the ideals of the order, we pick up our weapons, learn our special abilities and attacks, and hunt them all down on our own. You can also do all of this with other members of the order, as <B>Turok: Origins</B> does have multiplayer, but all of this is to head into the Lost Lands and take it all back to ensure there is not another extinction event on the planet. All in all, it is fairly straightforward when it comes to it all. Have a look and see what will be beckoning us into our gaming worlds in the near future below.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/aay2ZyCaYzs" frameborder="0" allowfullscreen></iframe><p><B>Turok: Origins</B> — Story</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://turokorigins.com" title="Turok: Origins" target="_blank"><B>Turok: Origins</B></a> is the modern evolution of the classic dinosaur-hunting game series. Players will take on the mantle of the mystical Order of the Turok, heroic guardians of unimaginable power locked in a war for survival against ferocious dinosaurs and a terrifying alien threat that seeks to destroy all human life in the galaxy. Unleash devastating attacks on enemies with powerful weapons and abilities in both first-person and third-person action. Embark on a high-stakes adventure across the treacherously beautiful Lost Lands, solo or together with friends, and unravel the mysteries that hold the key to saving humanity.</p>
        <p><B>Key Game Features:</B></p>
        <ul>
            <li><B>Hunt Alone Or Together:</B> Take on the adventure solo or team up with friends in online co-op to save humanity from extinction.</li>
            <li><B>Battle Dinosaurs, Aliens & Bosses:</B> Face ferocious dinosaurs, deadly alien forces, and massive boss encounters that will test players’ skill, strategy, and teamwork.</li>
            <li><B>Wield A Powerful Arsenal:</B> Unlock and upgrade an arsenal of futuristic weapons, from plasma rifles and sniper weapons to bows, shotguns, and experimental alien technology.</li>
            <li><B>Harness Turok Powers:</B> Collect Echoes and unlock powerful abilities to customize combat style, enhance strengths, and gain the upper hand in battle.</li>
            <li><B>Explore The Lost Lands:</B> Journey across breathtaking worlds filled with ancient ruins, dense jungles, alien landscapes, and hidden secrets to uncover the mysteries of the Lost Lands.</li>
        </ul>
        <p><B>Turok: Origins</B> is available to wishlist on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S. It is also coming to Nintendo Switch 2.</p>
	</div>
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<p>How does this all size up to the <B>Turok</B> you have known, and how has the IP pushed forward from all of this out there? Do you think that this will end up being more than just a dinosaur-hunting game with future tech, or will that still end up being what it is all about at the end of the day? Are you going to want to play the game as part of a team, or will you be running it all solo when the time comes for you to join the order? Let us have all of that discussion in the comment section down the page there. We will keep on offering up the fun for <a href="https://turokorigins.com" title="Turok: Origins" target="_blank"><B>Turok: Origins</B></a> as it is handed to us, so please watch the website and all of our social channels out there to see where it is all going. There is a lot of excitement for the game around here, so do expect to see it blasting out there as often as possible.</p>]]></description>
<guid>https://aggrogamer.com/article/12990/The-Lost-Lands-Beckon-Us-Into-The-Bigger-Story-Of-Turok-Origins</guid>
<category><![CDATA[Turok]]></category>
<category><![CDATA[Origins]]></category>
<category><![CDATA[Saber Interactive]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12990/The-Lost-Lands-Beckon-Us-Into-The-Bigger-Story-Of-Turok-Origins#comments</comments>
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<title><![CDATA[ Halloween: The Game Stalks Us Further Into East Haddonfield For The Game]]></title>
<link>https://aggrogamer.com/article/12989/Halloween-The-Game-Stalks-Us-Further-Into-East-Haddonfield-For-The-Game</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788293759-ee0973b573a48f93165d6de85ca5d9b9.jpg" title="Halloween: The Game — East Haddonfield Map Reveal" alt="Halloween: The Game — East Haddonfield Map Reveal" class="focus-img">
<h2 style="display:none">Halloween</h2>
<h2 class="focus-sub-title">A new map for Halloween: The Game is out there, and we get to see more hits to the Halloween IP at large</h2>
<p>Another map is opening up for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> just ahead of the September 8<sup>th</sup> release on the PS5, Xbox Series X|S, and PC. Just a solid way for <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a> and <a href="https://www.guninteractive.com" title="Gun Interactive" target="_blank">Gun Interactive</a> to cap off gamescom, as well. A new map that was rather expected, given the IP's setting, but now we get to see it. I will not say live, as this is a nice little aerial fly-through, but a great way to see East Haddonfield for the <EM>Halloween</EM> universe. A location that many fans will know, but some hardcore fans might be able to spot a few deeper cuts into the IP if they look close enough. Some things that link back to the starting point of Michael, but I am getting ahead of myself with all of that in the current moment.</p>
<p>Many who have seen all of the <EM>Halloween</EM> IP would know that this is the area of town that Michael first starts his journey back home, after escaping the sanitarium. It definitely plays a bigger role in some of the other films outside of the originals, but it is a place where he starts some of the killing. In fact, if you look at some of the locations in the map below, some look to be from some of the Rob Zombie take on the IP or filled with some of the other changes that came about in the newer films. Especially the truck yard, where Michael does pick up the iconic look that he has had over the decades in the <EM>Halloween</EM> films. Not the mask, but the jumpsuit and some of the other elements that we have recently just associated with the character in the modern era. You can have a quick look at the fourth map that we have just a bit further down now, and get ready to take to the streets as the shape out there very soon.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/mXxN2IY9ZNQ" frameborder="0" allowfullscreen></iframe><p><B>Halloween: The Game</B> — East Haddonfield Map Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>After breaking out of Smith’s Grove Sanitarium, Michael’s first stop on his merciless journey home is East Haddonfield, the 4<sup>th</sup> map reveal for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a>.</p>
	</div>
</center>
<p>How are you feeling about this location coming back from the past <EM>Halloween</EM> films, but with the newer look to it all? Are you glad to see that all of the versions of the IP are getting map inclusions, or did you only want it to stick to the original look and feel of the town? Will there be anything to do with the most recent films when it comes to full maps, or will that be too much to expect for a game that is backing on the original setting to help sell us on the horror? Let us discuss it all in the comment section down the page here. We will have all that we can for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> in the coming days and weeks, especially with the launch of the game so soon. Just be sure to watch the website and all of our social channels to see when we are going to have any of those updates drop out there. You will want to see where all of this goes, so you are ready to slay each other with the best of them.</p>]]></description>
<guid>https://aggrogamer.com/article/12989/Halloween-The-Game-Stalks-Us-Further-Into-East-Haddonfield-For-The-Game</guid>
<category><![CDATA[Halloween]]></category>
<category><![CDATA[The Game]]></category>
<category><![CDATA[IllFonic]]></category>
<category><![CDATA[Gun Interactive]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12989/Halloween-The-Game-Stalks-Us-Further-Into-East-Haddonfield-For-The-Game#comments</comments>
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<title><![CDATA[ Drive Back Into The Jurassic World With The Reveal In Stuntman: Hollywood]]></title>
<link>https://aggrogamer.com/article/12988/Drive-Back-Into-The-Jurassic-World-With-The-Reveal-In-Stuntman-Hollywood</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788283961-017666283fc74fb1f8ec5ec63d9988ab.jpg" title="Stuntman: Hollywood — Jurassic World Reveal" alt="Stuntman: Hollywood — Jurassic World Reveal" class="focus-img">
<h2 style="display:none">Stuntman</h2>
<h2 class="focus-sub-title">Put your Stuntman skills to the test when Jurassic World opens up with the release of Stuntman: Hollywood</h2>
<p>The gates are going to open up for us all again when <a href="https://saber.games/stuntmanhollywood/" title="Stuntman: Hollywood" target="_blank"><B>Stuntman: Hollywood</B></a> officially lands on the PS5, Xbox Series X|S, and PC out there. A new spectacle for us to perform all of our stunts through will be part of the final release of the game, as <EM>Jurassic World</EM> will be one of the maps we are going to be performing in. Well, more of an inspired location that <a href="https://saber.games" title="Saber Interactive" target="_blank">Saber Interactive</a> is going to give us, as this isn't going to be a way for us to recreate the stunts from the films. Just a land for us to take in, with some dinosaurs and other explosions that our stuntman is going to need to handle. It might not sound as exciting to all of us, as of yet, but we have a new video to look at and some of the stunts to get us all ready for this new driving sim to land on all of our systems.</p>
<p>In addition to the <EM>Jurassic World</EM> setting in <B>Stuntman: Hollywood</B>, it does look as if we're also getting some of the vehicles and other little things to help immerse us into the action a bit more. I mean, we're trying to show off as we would if this were a live film set, so that makes perfect sense. So, we can expect the jeeps and motorcycles that we've seen in the various films as we speed through the different locations from the films. Even if the following video does make it look as if we're going to be performing vastly different stunts than we've seen before. I don't remember doing a bunch of flips on a motorcycle as a T-rex bites at me, but it's been a while since I've seen all of the films. I'm just glad to see that our stuntman will be up for the task in the game. Now if only we knew when the game was going to launch out there into the wilds… For now, have a look at the new footage that we have and get excited to go through all of these explosions.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/X6ZVxzOgeDc" frameborder="0" allowfullscreen></iframe><p><B>Stuntman: Hollywood</B> — Jurassic World Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Lights. Camera. Action. Dinosaurs!</p>
        <p>Step into one of cinema’s most iconic worlds with action-packed stunt sequences inspired by Universal Pictures’ Jurassic World. Race through spectacular environments, nail precision driving maneuvers, and perform jaw-dropping stunts worthy of a Hollywood blockbuster. Every take is an opportunity to push the limits and prove you’ve got what it takes to be the industry’s next legendary stunt performer.</p>
        <p><B>Jurassic World-Inspired Spectacle:</B></p>
        <ul><li>Experience high-stakes action inspired by the world of Jurassic World. Navigate massive set pieces, dangerous terrain, and unpredictable obstacles while keeping the cameras rolling.</li></ul>
        <p><B>Master Every Vehicle:</B></p>
        <ul><li>From high-performance cars to motorcycles, every vehicle presents a new challenge. Execute daring jumps, controlled drifts, and gravity-defying stunts as you chase the perfect take.</li></ul>
	</div>
</center>
<p>Are you excited to see that <EM>Jurassic World</EM> is going to be one of the stuntman locations? How many different dinosaurs do you think we'll have to escape as we play through the sets? Will we get a few of the iconic stunts at all in the game, or will it just be the setting and nothing more? What other films do you want to see get this treatment in the final version of the game? Let's hear all of those great thoughts down in the comment section. We'll see where <a href="https://saber.games/stuntmanhollywood/" title="Stuntman: Hollywood" target="_blank"><B>Stuntman: Hollywood</B></a> goes from here, and you can expect us to share all that we can for this title along the way. You just need to watch the site and all of our socials to see when we have anything new to go live. If not for this title, then the many others we still have news flowing out there for. Just make sure you're fully gassed up.</p>]]></description>
<guid>https://aggrogamer.com/article/12988/Drive-Back-Into-The-Jurassic-World-With-The-Reveal-In-Stuntman-Hollywood</guid>
<category><![CDATA[Stuntman]]></category>
<category><![CDATA[Hollywood]]></category>
<category><![CDATA[Saber Interactive]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12988/Drive-Back-Into-The-Jurassic-World-With-The-Reveal-In-Stuntman-Hollywood#comments</comments>
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<title><![CDATA[ Get Into A Whole New Altered State With The Coming Release For Control Resonant]]></title>
<link>https://aggrogamer.com/article/12987/Get-Into-A-Whole-New-Altered-State-With-The-Coming-Release-For-Control-Resonant</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788278442-bfdb08e267a232792d6620fe820bbfd4.jpg" title="Control Resonant — Altered State" alt="Control Resonant — Altered State" class="focus-img">
<h2 style="display:none">Control</h2>
<h2 class="focus-sub-title">A new look at Control Resonant was given out at gamescom to show how Dylan will alter things in the Control universe</h2>
<p>We are now in the final stretches of the cycle for <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a> now that gamescom has come and gone, but there is still so much more to look forward to for the game. September 24<sup>th</sup> is going to hit us so much faster than we could have expected, so <a href="https://remedygames.com/" title="Remedy Entertainment" target="_blank">Remedy</a> is kicking things up to get us all ready for the game to land on the PS5, Xbox Series X|S, and PC. At least, kicking things up in terms of building up the hype for the game to show us how Dylan will alter things in the <B>Control</B> world. Not that it has not already been altered pretty heavily by things bleeding into the world. It is just that this new look at the game shows off how more of this will keep the pacing of the action at an all-time high. Let us all get hyped up.</p>
<p>Those looking for new or different gameplay that we have had for <B>Control Resonant</B> already are going to be a little left out for this one. Now that it is a terrible look at the game that we had during the opening night of things, all we get is a lot more of Dylan rushing around Manhattan out there, and slaying all of the entities that he can along the way. Using more of the melee weapons and special powers that we have known him to use already. The twist to it all does seem to be that we are going to have the altered states of being in <B>Control Resonant</B>. These look like they will be the way that Dylan charges up and uses some of the otherworldly abilities at his disposal out there. I could be wrong, but that is how the following video does make it all feel. You can have a look at all of that just a bit further down the page and see just how things will flow out there. Not to mention, some of the altered states that the Oldest House looks to be in.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/EA4FITGh_vA" frameborder="0" allowfullscreen></iframe><p><B>Control Resonant</B> — Altered State</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Manhattan is overrun. Humanity's defenses have fallen. Dylan Faden is all we have left. But does someone who was once branded a monster really have what it takes to save us?</p>
        <p>In <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a>, enter altered Manhattan. Take back the city. Take back control. Save your sister, regain your humanity.</p>
        <p>BUCKLE UP.</p>
        <p><B>Control Resonant</B> arrives September 24<sup>th</sup>, 2026, on PlayStation 5, Xbox Series X|S, PC via Steam and the Epic Games Store, and Mac via Steam and the App Store. Wishlist now.</p>
	</div>
</center>
<p>Would it have been nice to get a lot more shown for <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a> out of gamescom, or is it good to keep more of the mystery going just ahead of launch? Will there be a true altered state of being in the game for Dylan, or is that just a fun description about how he is tapping into the powers he will have? Are we going to get to explore any of the Oldest House beyond what we see here, or will most of the game be in the streets and other realms that the universe has now pulled in? Let us have all of those thoughts and discussion in the comment section down the page here. We will see if we get more for <B>Control Resonant</B> as we get closer to that release date out there. I am sure we will, so you will want to watch the website and all of our social channels to make certain you do not miss a single update. Just a few more weeks and we will get to see truly how things have been altered out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12987/Get-Into-A-Whole-New-Altered-State-With-The-Coming-Release-For-Control-Resonant</guid>
<category><![CDATA[Control Resonant]]></category>
<category><![CDATA[Remedy Entertainment]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12987/Get-Into-A-Whole-New-Altered-State-With-The-Coming-Release-For-Control-Resonant#comments</comments>
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<title><![CDATA[ Warlock: Dungeons & Dragons Gives Us The Gameplay To Take On Upcoming Evils]]></title>
<link>https://aggrogamer.com/article/12986/Warlock-Dungeons--Dragons-Gives-Us-The-Gameplay-To-Take-On-Upcoming-Evils</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788207365-7f3d7f98cbb32c543efa05d58ecd539f.jpg" title="Warlock: Dungeons & Dragons — Gameplay Reveal" alt="Warlock: Dungeons & Dragons — Gameplay Reveal" class="focus-img">
<h2 style="display:none">Warlock</h2>
<h2 class="focus-sub-title">A long look at Warlock: Dungeons & Dragons is here, and we get to see some true gameplay for our Warlock character</h2>
<p>It looks as if someone out there made a great pact with a demon during gamescom this year, as we have a whole lot of new gameplay to look at for <a href="https://www.warlockthegame.com/" title="Warlock: Dungeons & Dragons" target="_blank"><B>Warlock: Dungeons & Dragons</B></a>. We still have to wait until 2027 to get to experience it on the PS5, Xbox Series X|S, and PC ourselves, but <a href="https://invokestudios.com" title="Invoke Studios" target="_blank">Invoke Studios</a> has been compelled by that pact to give us just what all of us nerds have been longing for. So, get ready to tap into some dark and raw magic out there, with the action RPG style of gameplay that <B>Warlock</B> is going to unleash upon us all. Along with so many other nods and fun bits that link the whole IP right back to the <B>Dungeons & Dragons</B> roots. Enough dancing around it all, let's spill some blood and have a look at the darkness on the way out there now.</p>
<p>Here in the new footage for <B>Warlock: Dungeons & Dragons</B>, we get to see as Kaatri makes the original pact with her patron Tasha to get the dark powers to take into the lands. Just as it is in the tabletop game, this is not specifically just to cause evil in the world, but to have some power to potentially shape the world in a specific way. The way here, at least for Kaatri, looks to be one of just pure adventuring and exploring the world. Not just in the traditional walking around kind of way, but through using various spells, rituals, and melee combat to help defeat all of the enemies that are roaming the lands out there. Some of them, our Warlock doesn't look to be able to handle right away, and we'll have a shadow step kind of ability to bypass or set up a counterattack. Not to mention, it also looks as if some of the dark powers will have us manipulating the environments to cause more damage to our foes. Not a terrible bit of fun to see, which you can go ahead and look at just further down the page here.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/F9hKNPU2xcM" frameborder="0" allowfullscreen></iframe><p><B>Warlock: Dungeons & Dragons</B> — Gameplay Reveal</p></center>
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		<p>The <a href="https://www.warlockthegame.com/" title="Warlock: Dungeons & Dragons" target="_blank"><B>Warlock</B></a> gameplay reveal gives players an extended look at the upcoming game, starting off by revealing a brand-new character: Tasha. Maggie Robertson plays the role of Tasha, who acts as Kaatri’s patron and source of power. Tasha teaches Kaatri to sense Raw Magic, power hidden throughout Darkon that lets her expand and transform her magical ability.</p>
        <p>From there, the reveal brings <B>Warlock</B>’s core promise to life, showing how magic allows players to read, reshape, and ultimately master the world around them. Kaatri turns the environment, enemy positioning, and even the weather into tactical opportunities, chaining spells together before capitalizing with her skill as a seasoned weapons master. The result is a fluid, systems-driven approach to exploration and combat, where observation and experimentation can uncover new paths, create unexpected solutions, and produce spectacular combinations.</p>
        <p><B>Warlock</B> is currently in development for PC, PlayStation 5, Xbox Series X|S and is scheduled to release in 2027.</p>
	</div>
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<p>Are you excited to see where <B>Warlock</B> is going to take us after all of this new footage? How often will we get to perform the rituals on the battlefields as we saw above? Will there be many more environmental gameplay elements beyond using the basics of water, fire, and lightning that we just had? Will there be a way to fight some of the bigger monsters from the start of the game, or will we need to sneak past many of them until we unlock bigger and darker powers? Let's have that discussion about all of this in the comment section down below. I'm so excited to see where we are going with <a href="https://www.warlockthegame.com/" title="Warlock: Dungeons & Dragons" target="_blank"><B>Warlock: Dungeons & Dragons</B></a>, so expect there to be a lot more for the game on the site. We'll also have it all to share on our socials, so please follow all of those as well. Then you'll be certain to never miss any of the fun updates that we might have for all of the pop culture fun around here.</p>]]></description>
<guid>https://aggrogamer.com/article/12986/Warlock-Dungeons--Dragons-Gives-Us-The-Gameplay-To-Take-On-Upcoming-Evils</guid>
<category><![CDATA[Warlock]]></category>
<category><![CDATA[Dungeons & Dragons]]></category>
<category><![CDATA[Invoke Studios]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
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<comments>https://aggrogamer.com/article/12986/Warlock-Dungeons--Dragons-Gives-Us-The-Gameplay-To-Take-On-Upcoming-Evils#comments</comments>
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<title><![CDATA[ October Is Going To Get A Bit More Noir With The Release Of The Wolf Among Us Remastered]]></title>
<link>https://aggrogamer.com/article/12985/October-Is-Going-To-Get-A-Bit-More-Noir-With-The-Release-Of-The-Wolf-Among-Us-Remastered</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788198541-857490a3c9dcc522368a76293941b688.jpg" title="The Wolf Among Us Remastered — Noir Mode" alt="The Wolf Among Us Remastered — Noir Mode" class="focus-img">
<h2 style="display:none">Wolf Among Us</h2>
<h2 class="focus-sub-title">The release date for The Wolf Among Us Remastered is on the way to us with a new Noir Mode for The Wolf Among Us</h2>
<p>We all knew that <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> was on the way to us, but many of us thought we might have to wait until the next season of the story was going to be ready for us before we would get to see this remaster. That does not look as if it is going to be the case, as <a href="https://telltale.com/" title="Telltale Games" target="_blank">Telltale</a> is getting the game ready for us sooner than we could have thought. At least, this is all based on what they were willing to give us out of gamescom this year. The first big bit of news for <B>The Wolf Among Us Remastered</B> is that it will be hitting the PS5, Xbox Series X|S, Switch 2, and PC on October 29<sup>th</sup>. That is not where it is all going to end, though, as we have a new mode that we will get to enjoy when playing this version of the game.</p>
<p>The release date for <B>The Wolf Among Us Remastered</B> is awesome and all, and we are all excited to get to play through the story once more, but for those who want a new experience, this release is coming with a new mode to enjoy. A Noir Mode is getting added into the game, and when it is activated, it will turn the whole experience into the Black And White visuals that the genre is known for. Not a massive addition to it all, but a new way to experience <B>The Wolf Among Us</B>. Especially since we will be able to activate it on the fly as we go through the game. I am not sure why we would want to shift in and out of the mode as we go, but at least we are not going to be locked in if we do not want to be. Maybe that will be so we can find clues in the game a little easier, but still watch the main story flow out there without the color. That would be the only reason I could think about for shifting between all of the visuals. Have a little look and see what will be here in a couple of months now.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/9G-P97RqYwU" frameborder="0" allowfullscreen></iframe><p><B>The Wolf Among Us Remastered</B> — Noir Mode</p></center>
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		<p><a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> launches October 29, 2026.</p>
        <p>Introducing the all-new Noir Mode: Play the entire story in a striking black-and-white presentation inspired by classic noir cinema. Switch it on at any time. Every interrogation, back alley, and hard choice plays out like the detective film Fabletown always deserved. With one tap, jump between Noir Mode and the fully remastered look whenever you want.</p>
        <p>Step back into Fabletown in the definitive edition of <a href="https://telltale.com/" title="Telltale Games" target="_blank">Telltale</a>’s acclaimed noir narrative thriller, inspired by DC’s award-winning Fables comic series. Fully remastered with enhanced visuals and modern presentation, this definitive edition brings Bigby Wolf’s first investigation to life with greater atmosphere, immersion, and detail than ever before.</p>
        <p>Investigate brutal murders, interrogate suspects, explore crime scenes, and uncover a conspiracy hiding beneath the streets of Fabletown, where myths and legends live secretly among us. Every choice carries consequences.</p>
        <p>Fairy tales are real. Murder is just the beginning.</p>
        <p>Available October 29, 2026.</p>
	</div>
</center>
<p>Were you expecting to see <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> launching so far ahead of the sequel season, or could this mean that we will be seeing the next part in the very near future? How do you feel about the new Noir Mode that we will get to experience, and will there be a better reason to switch between the modes as we go through the entire experience? Do you think that we are going to get any other big surprises for this version of the game, or will this be all that we have until the sequel launches for us down the line? Let us all talk it out in the comment section down the page here. We will bring anything else that we get for <B>The Wolf Among Us Remastered</B> as it flows out, so make certain you are watching the website and following all of our social channels out there. You would not want to miss out on a single little update that we have for any of the video games out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12985/October-Is-Going-To-Get-A-Bit-More-Noir-With-The-Release-Of-The-Wolf-Among-Us-Remastered</guid>
<category><![CDATA[The Wolf Among Us Remastered]]></category>
<category><![CDATA[Telltale]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12985/October-Is-Going-To-Get-A-Bit-More-Noir-With-The-Release-Of-The-Wolf-Among-Us-Remastered#comments</comments>
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<title><![CDATA[ Metro 2039 Opens Things Up With The Renegade Giving Us Glimpses Of The Stranger]]></title>
<link>https://aggrogamer.com/article/12984/Metro-2039-Opens-Things-Up-With-The-Renegade-Giving-Us-Glimpses-Of-The-Stranger</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1788193015-496ca295aa1d5443c73b0a50d3ca05a5.jpg" title="Metro 2039 — Renegade" alt="Metro 2039 — Renegade" class="focus-img">
<h2 style="display:none">Metro</h2>
<h2 class="focus-sub-title">New gameplay footage for Metro 2039 is here from gamescom, to give us all a look at the protagonist coming in Metro 2039</h2>
<p>We have seen that we are going to be able to be The Stranger from <a href="https://metro2039.com" title="Metro 2039" target="_blank"><B>Metro 2039</B></a> in real life with the collector's edition that is coming, and now it is time to see why that is going to be a big deal. During the opening night of gamescom, <a href="https://www.4a-games.com.mt" title="4A Games" target="_blank">4A Games</a> and <a href="https://www.deepsilver.com/" title="Deep Silver" target="_blank">Deep Silver</a> brought a new look, not only at the game, but how hardcore the new protagonist is going to be out there. Not that any of the protagonists from the previous <B>Metro</B> titles were not as hardcore, but this one is starting to look like they are going to take the win on that. I will let you all be the judge of that, as we have a new look at the world, violence, and The Stranger that we are going to have when this title is ready for the PS5, Xbox Series X|S, and PC in the near future. Let us dive right in.</p>
<p>Just as we have had with Artyom and other characters in the <B>Metro</B> line of games, here we get to see as The Stranger set out there into the world to do what they do best. That looks like killing and getting information through any means necessary. Not a terrible thing, and it is a good thing that they keep their face covered the whole time, or that could lead to some coming back to help them end with all of their lives. Even if that does seem like it would be a difficult task, since The Stranger does look as if they are tied in deeper with the otherworldly entities that we have seen all over <B>Metro</B> since the first game. Unless this is all a big thing that is only in their head. That could be the case with how some of the elements and effects of the world have been corrupting humanity in general. That could also be why The Stranger is all-in on doing some over-the-top violence to get the answers that we all need out there in the Wastes. I guess we are only going to have to watch the videos and wait for the game to truly be able to see.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/Fca0mikYkeg" frameborder="0" allowfullscreen></iframe><p><B>Metro 2039</B> — Renegade</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Revealed at Gamescom Opening Night Live, the second gameplay trailer for <a href="https://metro2039.com" title="Metro 2039" target="_blank"><B>Metro 2039</B></a> - Renegade - gives you a further glimpse into the protagonist, The Stranger.</p>
        <p><a href="https://www.4a-games.com.mt" title="4A Games" target="_blank">4A Games</a> is showing you more of their mechanics, weaponry, and combat both below and above ground.</p>
        <p>Plus - they just revealed the Collector's Edition!</p>
        <p>4A Games knows how important the series is to the community, and they’re committed to crafting the ultimate Metro experience - one that draws on the very best of the series’ history, while dramatically expanding its scope for atmosphere, immersion, and powerful storytelling.</p>
	</div>
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<p>Is all of this how you pictured our protagonist for <a href="https://metro2039.com" title="Metro 2039" target="_blank"><B>Metro 2039</B></a>, or did you think it was going to be yet another Spartan warrior that we have had the chance to experience many times now? How do you think the other entities are going to link into the game here, and will it be deeper than we have seen in any of the previous games out there? Will there be a softer side to The Stranger during the game, or will they just be the stoic badass the whole game for us to experience? Let us talk about all of that and everything else that we have on the way out there. We should have much more to experience for <B>Metro 2039</B> in the coming months, and you will want to be on the website to see all of that. Just be sure to check in here, and follow all of our social channels to see when we have anything new to share with the world out there. Things are starting to get very dark in the best of ways.</p>]]></description>
<guid>https://aggrogamer.com/article/12984/Metro-2039-Opens-Things-Up-With-The-Renegade-Giving-Us-Glimpses-Of-The-Stranger</guid>
<category><![CDATA[Metro 2039]]></category>
<category><![CDATA[4A Games]]></category>
<category><![CDATA[Deep Silver]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12984/Metro-2039-Opens-Things-Up-With-The-Renegade-Giving-Us-Glimpses-Of-The-Stranger#comments</comments>
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<title><![CDATA[ This Week In Video Games 8/24/26 — 8/28/26]]></title>
<link>https://aggrogamer.com/article/12983/This-Week-In-Video-Games-82426--82826</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787950343-69757780e71a7a1ac25ec81df3230055.jpg" title="This Week In Video Games 8/24/26 — 8/28/26" alt="This Week In Video Games 8/24/26 — 8/28/26" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">A lot has gone on this week in video games. Here is a recap of what we covered in the world of video games on the site this week</h2>
<p>This week has come to an end around here, and we had so many video games to look at. Partially due to the fact that gamescom was in full swing, and also due to the fact that we had so many on the verge of release already. Along with the bigger teases that <B>Grand Theft Auto VI</B> and <B>Marvel’s Wolverine</B> were going to have big showings this week before the event actually started. Although, that did leave some fun room for video games like <B>Stage Tour</B> and <B>Final Fantasy VII Revelation</B> to get some bigger announcements during the week. A solid and massive week for announcements, and we were not able to get to all of them as of yet. There were also so many more that we had to leave, and then others for titles that were releasing this week in general. Such a great time and bit of fun for us all to have in the realm.</B></p>
<p>Looking to next week now, we are going to have quite a few other video games that we seemed to miss out on this week to cover. So, expect all of those to get updated along the way. Not to mention, we have a few of the reviews in the pipeline to get out to you, along with some fun things we might be able to stream along the way as well. That is also ignoring some of the things we have that are not video games in the works. Those will take a bit of time to get wrapped up, but something to look forward to nonetheless. Especially, as the events are still popping off and some are up-and-coming out there. This is that time of year where everything does seem to fire off so very well, and you will want to be along for that entire journey out there.</p>
<p>As with every other week now, here is our list of video games we were able to cover in the news for the week. Have fun reading through all of it, and hopefully, you will learn something you did not know before. Until next week, have fun with all of those video games, and Happy Gaming!</p>
<ul>
	<li><a href="https://aggrogamer.com/article/12968/Metro-2039-Will-Bring-Us-One-Step-Closer-To-Becoming-The-Stranger" title="Metro 2039 Will Bring Us One Step Closer To Becoming The Stranger" target="_blank"><B>Metro 2039</B> Will Bring Us One Step Closer To Becoming The Stranger</a></li>
	<li><a href="https://aggrogamer.com/article/12969/Resonance-A-Plague-Tale-Legacy-Gives-Us-A-Few-More-Echoes-Into-The-Past" title="Resonance: A Plague Tale Legacy Gives Us A Few More Echoes Into The Past" target="_blank"><B>Resonance: A Plague Tale Legacy</B> Gives Us A Few More Echoes Into The Past</a></li>
	<li><a href="https://aggrogamer.com/article/12970/Dismember-Your-Friends-In-The-New-Gameplay-For-Rock-Paper-Severed" title="Dismember Your Friends In The New Gameplay For Rock, Paper, Severed" target="_blank">Dismember Your Friends In The New Gameplay For <B>Rock, Paper, Severed</B></a></li>
	<li><a href="https://aggrogamer.com/article/12971/Stray-Dog-Nobody-Cares-Places-A-Blade-Into-The-Mouth-Of-Another-Animal" title="Stray Dog: Nobody Cares Places A Blade Into The Mouth Of Another Animal" target="_blank"><B>Stray Dog: Nobody Cares</B> Places A Blade Into The Mouth Of Another Animal</a></li>
	<li><a href="https://aggrogamer.com/article/12972/The-Resident-Evil-Movie-Is-Going-To-Place-Us-All-Deeper-Into-The-World-Of-The-Games" title="The Resident Evil Movie Is Going To Place Us All Deeper Into The World Of The Games" target="_blank">The <EM>Resident Evil</EM> Movie Is Going To Place Us All Deeper Into The World Of The Games</a></li>
	<li><a href="https://aggrogamer.com/article/12973/New-Terror-Will-Be-Releasing-Into-The-World-Very-Soon-With-Cosmic-Fear" title="New Terror Will Be Releasing Into The World Very Soon With Cosmic Fear" target="_blank">New Terror Will Be Releasing Into The World Very Soon With <B>Cosmic Fear</B></a></li>
    <li><a href="https://aggrogamer.com/article/12974/The-Weapons-Are-Putting-The-Planet-Into-Crisis-In-Final-Fantasy-VII-Revelation" title="The Weapons Are Putting The Planet Into Crisis In Final Fantasy VII Revelation" target="_blank">The Weapons Are Putting The Planet Into Crisis In <B>Final Fantasy VII Revelation</B></a></li>
    <li><a href="https://aggrogamer.com/article/12975/The-PlayStation-Plus-Monthly-Video-Games-Coming-September-2026" title="The PlayStation Plus Monthly Video Games Coming September 2026" target="_blank">The PlayStation Plus Monthly Video Games Coming September 2026</a></li>
	<li><a href="https://aggrogamer.com/article/12976/The-Stage-Is-Calling-To-Us-All-With-A-Release-Date-For-Stage-Tour" title="The Stage Is Calling To Us All With A Release Date For Stage Tour" target="_blank">The Stage Is Calling To Us All With A Release Date For <B>Stage Tour</B></a></li>
	<li><a href="https://aggrogamer.com/article/12977/Crazy-Taxi-World-Tour-Will-Have-Us-All-Going-Crazy-Together-In-The-Multiplayer" title="Crazy Taxi: World Tour Will Have Us All Going Crazy Together In The Multiplayer" target="_blank"><B>Crazy Taxi: World Tour</B> Will Have Us All Going Crazy Together In The Multiplayer</a></li>
	<li><a href="https://aggrogamer.com/article/12978/There-Are-No-Ghosts-At-The-Grand-Gives-Us-All-A-Bit-More-Of-Robert-C-MacBrushy" title="There Are No Ghosts At The Grand Gives Us All A Bit More Of Robert C. MacBrushy" target="_blank"><B>There Are No Ghosts At The Grand</B> Gives Us All A Bit More Of Robert C. MacBrushy</a></li>
	<li><a href="https://aggrogamer.com/article/12979/Matchmaking-Is-Getting-Slashed-Up-A-Little-In-Halloween-The-Game" title="Matchmaking Is Getting Slashed Up A Little In Halloween: The Game" target="_blank">Matchmaking Is Getting Slashed Up A Little In <B>Halloween: The Game</B></a></li>
	<li><a href="https://aggrogamer.com/article/12980/Silent-Hill-Townfall-Offers-Up-A-Fun-Cast-Of-Characters-To-Enjoy" title="Silent Hill: Townfall Offers Up A Fun Cast Of Characters To Enjoy" target="_blank"><B>Silent Hill: Townfall</B> Offers Up A Fun Cast Of Characters To Enjoy</a></li>
	<li><a href="https://aggrogamer.com/article/12981/Slice-Deeper-Into-The-Gameplay-Features-Coming-At-Us-In-Marvels-Wolverine" title="Slice Deeper Into The Gameplay Features Coming At Us In Marvel’s Wolverine" target="_blank">Slice Deeper Into The Gameplay Features Coming At Us In <B>Marvel’s Wolverine</B></a></li>
	<li><a href="https://aggrogamer.com/article/12982/Grand-Theft-Auto-VI-Takes-Us-All-For-An-Extended-Ride-About-Town" title="Grand Theft Auto VI Takes Us All For An Extended Ride About Town" target="_blank"><B>Grand Theft Auto VI</B> Takes Us All For An Extended Ride About Town</a></li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/2RZlf-yw1lI" frameborder="0" allowfullscreen></iframe><p><B>Grand Theft Auto VI</B> — Extended Gameplay</p></center>]]></description>
<guid>https://aggrogamer.com/article/12983/This-Week-In-Video-Games-82426--82826</guid>
<category><![CDATA[Video Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[Stage Tour]]></category>
<category><![CDATA[Final Fantasy VII]]></category>
<category><![CDATA[Halloween]]></category>
<category><![CDATA[Wolverine]]></category>
<comments>https://aggrogamer.com/article/12983/This-Week-In-Video-Games-82426--82826#comments</comments>
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<title><![CDATA[ Grand Theft Auto VI Takes Us All For An Extended Ride About Town]]></title>
<link>https://aggrogamer.com/article/12982/Grand-Theft-Auto-VI-Takes-Us-All-For-An-Extended-Ride-About-Town</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787946439-ea0c7c6913b30201d35b1bd9b70933c1.jpg" title="Grand Theft Auto VI — Extended Gameplay" alt="Grand Theft Auto VI — Extended Gameplay" class="focus-img">
<h2 style="display:none">Grand Theft Auto</h2>
<h2 class="focus-sub-title">The gameplay for Grand Theft Auto VI is out there, and it looks like we are getting a whole lot more Grand Theft Auto</h2>
<p>Just as we all had been promised, the massive update for <a href="https://www.rockstargames.com/VI" title="Grand Theft Auto VI" target="_blank"><B>Grand Theft Auto VI</B></a> is out there and joins the ranks of games getting talked about for gamescom. Not that anyone thought that <a href="https://www.rockstargames.com/" title="Rockstar Games" target="_blank">Rockstar Games</a> needed the event to help spread the word of this title, but it happened nonetheless. Weirdly, it was all handled by Netflix for some reason, but we will not get into that level of weirdness to explore. Instead, we will just focus on what we had to see for <B>Grand Theft Auto VI</B> and why some of us are going to be insanely excited to see what will be hitting the PS5 and Xbox Series X|S on November 19<sup>th</sup>. More so, as this new extended look at the game does feel like it is showing off the final build, and we are only going to have to worry about how the online modes will be integrated in until the full launch of the game.</p>
<p>To start things off, it does look as if they all followed through on all of the hype that was being built for <B>Grand Theft Auto VI</B> leading up to the day. It does seem common that we would get a teaser as we did before, and then only get a short gameplay clip. That is not the case here, as we have close to a half-hour of footage to look at and see how the world has been expanded more in this version of the game. Even if a lot of the core gameplay does look as if it has been upcycled from the past <B>Grand Theft Auto</B> games, just with the new setting and using the various new characters in the mix. This is not a terrible thing, but outside of the story, characters, and setting, this is starting to feel a lot like the games we have played before. It could all be based on the little clips we have and no real direct gameplay to show how missions are going to start or any of the various other things that will lead into each of the events. Although it does look as if our two playable leads will have a lot more to work with than the crews we have had in the past, so that should be fun. But, outside of the visuals and little cinematic scenes that will play out, it does not feel like the actual gameplay loop is going to be altered all that much. You can have a long look at it all now, if you have not already jumped into the footage.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/2RZlf-yw1lI" frameborder="0" allowfullscreen></iframe><p><B>Grand Theft Auto VI</B> — Extended Gameplay</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>See the next evolution in the groundbreaking <a href="https://www.rockstargames.com/VI" title="Grand Theft Auto VI" target="_blank"><B>Grand Theft Auto</B></a> series. Coming November 19 to PlayStation 5 and Xbox Series X|S.</p>
	</div>
</center>
<p>Were you expecting this to drastically shift the core of <B>Grand Theft Auto</B>, or does this all feel like what you were expecting from the original announcement of the game? Do you like seeing that both of the protagonists will be capable in all means, and that we are getting the character swapping system back in after making a great splash from before? How different will all of the various gameplay features be, or will that all come down to the various vehicles and minigames we play to further expand the cover-based action game a bit more? Let us all discuss what we can for the game down in the comments below. It is obvious that we are going to keep all of the coverage flowing for <a href="https://www.rockstargames.com/VI" title="Grand Theft Auto VI" target="_blank"><B>Grand Theft Auto VI</B></a> here, and you will want to stick close to the website to see and hear all about that as we head towards the final release date for the game. Please keep checking back in here and watching all of our social channels to see when we have something new to share with you. I am sure this is not going to be the last massive update that we are going to have before the game's full launch.</p>]]></description>
<guid>https://aggrogamer.com/article/12982/Grand-Theft-Auto-VI-Takes-Us-All-For-An-Extended-Ride-About-Town</guid>
<category><![CDATA[Grand Theft Auto VI]]></category>
<category><![CDATA[Rockstar Games]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<comments>https://aggrogamer.com/article/12982/Grand-Theft-Auto-VI-Takes-Us-All-For-An-Extended-Ride-About-Town#comments</comments>
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<title><![CDATA[ Slice Deeper Into The Gameplay Features Coming At Us In Marvel’s Wolverine]]></title>
<link>https://aggrogamer.com/article/12981/Slice-Deeper-Into-The-Gameplay-Features-Coming-At-Us-In-Marvels-Wolverine</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787941822-67a7e5a134b8ed6d32548d8427146a1d.jpg" title="Marvel’s Wolverine — Game Features" alt="Marvel’s Wolverine — Game Features" class="focus-img">
<h2 style="display:none">Wolverine</h2>
<h2 class="focus-sub-title">One last look at the gameplay features for Marvel’s Wolverine is here, and it shows off how Wolverine will be upgraded</h2>
<p>The days are starting to get numbered until <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a> launches on the PS5, and it looks as if <a href="https://www.insomniacgames.com/" title="Insomniac Games" target="_blank">Insomniac Games</a> was looking to use gamescom as the perfect springboard to give us what we have all been waiting for. A solid look at the gameplay flow and extra mechanics that we can expect to employ out there in the game when September 15<sup>th</sup> gets here and we are in the savage world of Wolverine. A different one than we might have expected in the narrative, but one that will offer up some fun new things for the character. All of this is being done with the various gameplay features, even if some diehard fans will complain that it removes certain aspects of the character. Sometimes sacrifices need to be made to give us a fun experience and not specifically one that flows as the comic fans are going to demand of it. Let us all have a look at what is coming in the gameplay loop of it all.</p>
<p>We will glance over the basics that we have seen already for <B>Marvel’s Wolverine</B> with the stealth, slashing, and other bits of combat that have been highlighted. Not to mention the way that he will be healed and how fans have been upset that his clothes will heal back with him. That should all be known by now. What we do get to see here in the newer footage for the game is that we will also have an upgrade tree similar to that of <B>Spider-Man</B>, but with skills just for Wolverine. All of these will need to be watched and implemented to make sure that we are playing the most balanced version of the character that we want. That way we are able to grind through the rest of the story being the reluctant hero. Not just for the sake of the story, but to ensure we are unlocking all of the various costumes and claws along the way, and heading into the various new locations that we can expect to see Logan in. Even if some of them do look as if they will be more for the audience to watch and less of having anything real to offer up. Unless all of this builds into the Nightmares feature that will offer up new challenges to complete, and allow us to replay missions that we have already sliced our way through.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/7kMbA37Rx1k" frameborder="0" allowfullscreen></iframe><p><B>Marvel’s Wolverine</B> — Game Features</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Get a slice of the features coming to <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a> with actor Liam McIntyre. Learn about the combat, story, world, and more that you can sink your claws into.</p>
        <p><B>Marvel’s Wolverine</B> launches September 15, 2026, on PlayStation 5 consoles.</p>
	</div>
</center>
<p>Are you feeling better about <B>Marvel’s Wolverine</B> after seeing how things are going to play out, or are you still upset that you will not get to see a walking skeleton in the game? How do you think that they will handle some of the power loss that will show up with certain mutants in the world, and will that be a reason for Logan to have been powered down from the start? How many of the Nightmare Challenges will there be, and will we have to complete all of them before we can fully beat the game? Let us have that discussed in the comment section of the page here. There are still a few more weeks to go through before <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a> launches, and we expect there to be a bit more before then. We will definitely have it all up on the website as soon as we are able to, so watch for it here. You can also follow along on all of our social channels to see when we have anything else to go live with, and I know you will be glad you joined us for all of that.</p>]]></description>
<guid>https://aggrogamer.com/article/12981/Slice-Deeper-Into-The-Gameplay-Features-Coming-At-Us-In-Marvels-Wolverine</guid>
<category><![CDATA[Marvel]]></category>
<category><![CDATA[Wolverine]]></category>
<category><![CDATA[Insomniac Games]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12981/Slice-Deeper-Into-The-Gameplay-Features-Coming-At-Us-In-Marvels-Wolverine#comments</comments>
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<title><![CDATA[ Silent Hill: Townfall Offers Up A Fun Cast Of Characters To Enjoy]]></title>
<link>https://aggrogamer.com/article/12980/Silent-Hill-Townfall-Offers-Up-A-Fun-Cast-Of-Characters-To-Enjoy</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787934374-37c0e9da3b7a0868c99d804c55635e63.jpg" title="Silent Hill: Townfall — Cast Reveal" alt="Silent Hill: Townfall — Cast Reveal" class="focus-img">
<h2 style="display:none">Silent Hill</h2>
<h2 class="focus-sub-title">Meet the cast of characters entering Silent Hill just a bit ahead of the full release for Silent Hill: Townfall</h2>
<p>We are just a month out from <a href="https://screenburn.com/silent-hill-townfall" title="Silent Hill: Townfall" target="_blank"><B>Silent Hill: Townfall</B></a>, and with gamescom still going on, it does feel like it is the correct time to have a look at the cast of characters we are going to have in the game. Not just in terms of the actual characters, but the voices that <a href="https://screenburn.com" title="Screen Burn" target="_blank">Screen Burn</a> and <a href="https://www.konami.com" title="Konami" target="_blank">Konami</a> have tapped in to bring them all to life. All to give us some bigger names in the industry to help with that, even if that is not going to be the end-all, be-all for the IP. Just something nice to have in <B>Silent Hill: Townfall</B> when September 24<sup>th</sup> rolls in like the fog and we are playing the full game on the PS5 and PC. That all said, let us have a look at the voice cast and how they are bringing three of the main characters to life for us all.</p>
<p>To start things off here for <B>Silent Hill: Townfall</B>, we are getting a look at Simon, Zoe, and Richard from the upcoming world. Specifically the characters in the video, but now we get to see that Jovan Adepo, Kenzia Burrows, and Terry O'Quinn will be voicing them respectively. If those names do not ring any bells from the start, that is okay, as they are not stunt casting into the roles to try and drive sales. That is not to say that the trio does not have an impressive list of projects they have been in, but they are not the massive names that would be used to try to trick players into picking the game up, as other IPs have done in the past. They still need the credit, and it is looking as if <B>Silent Hill: Townfall</B> is going to be a great addition for each of them. You can hear a bit of their work in the following video, as well as see a list of their actual credits to get a better feel for where they are coming from before this game. No matter the case, this feels like a good choice and a sign that we might have a new winner in the IP after so many faulty ones over the years.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/WGI26Er4rS8" frameborder="0" allowfullscreen></iframe><p><B>Silent Hill: Townfall</B> — Cast Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Introducing the cast of <a href="https://screenburn.com/silent-hill-townfall" title="Silent Hill: Townfall" target="_blank"><B>Silent Hill: Townfall</B></a>:</p>
        <ul>
            <li>Jovan Adepo (3 Body Problem, IT: Welcome to Derry, The Odyssey) as Simon</li>
            <li>Kezia Burrows (Observation) as Zoe</li>
            <li>Terry O'Quinn (Lost, The Walking Dead: The Ones Who Live) as Richard</li>
        </ul>
        <p>Watch the Cast Reveal Trailer and meet the characters at the heart of the mystery.</p>
        <p><B>Silent Hill: Townfall</B> launches September 24, 2026.</p>
	</div>
</center>
<p>Were you expecting a different cast of characters to enter into the realm of <B>Silent Hill</B>, or does it feel like a great sign that they were not trying to force the massive names with little talent on us for this game? Who do you think will be voicing the other NPC characters in the world, or will that be the general stable of voice actors that usually do not get much recognition in titles like this? Do you even care about who voices your characters in a game, and is it all about how great the story is for them to work with? Let us have all of those thoughts and feelings out in the comment section down the page here. We will see what else we can get for <a href="https://screenburn.com/silent-hill-townfall" title="Silent Hill: Townfall" target="_blank"><B>Silent Hill: Townfall</B></a> in the coming weeks, and then place it all on the website for you as soon as we have anything. Watch for it here, and follow all of our social channels to see when it is ready to go live for you. We might not be breaking much of the news, but we will give you a real, thought-out opinion of things to wade through all of the hype.</p>]]></description>
<guid>https://aggrogamer.com/article/12980/Silent-Hill-Townfall-Offers-Up-A-Fun-Cast-Of-Characters-To-Enjoy</guid>
<category><![CDATA[Silent Hill Townfall]]></category>
<category><![CDATA[Screen Burn]]></category>
<category><![CDATA[Konami]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12980/Silent-Hill-Townfall-Offers-Up-A-Fun-Cast-Of-Characters-To-Enjoy#comments</comments>
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<title><![CDATA[ Matchmaking Is Getting Slashed Up A Little In Halloween: The Game]]></title>
<link>https://aggrogamer.com/article/12979/Matchmaking-Is-Getting-Slashed-Up-A-Little-In-Halloween-The-Game</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787858098-c1ae0383554e8ec03f7e54c3bc87a23d.jpg" title="Halloween: The Game — Matchmaking Queue Overview" alt="Halloween: The Game — Matchmaking Queue Overview" class="focus-img">
<h2 style="display:none">Halloween</h2>
<h2 class="focus-sub-title">Learn a bit on how Matchmaking is going to work in Halloween: The Game and see how often you can be the Boogeyman for Halloween</h2>
<p>We are under two weeks out from <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> landing on the PS5, Xbox Series X|S, and PC with a whole lot of hype starting to build for it all. Even if it is following the same structure that we have seen from <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a> in other horror IPs, this one is getting a little more of a shakeup. Not just because we are getting a single-player mode for <B>Halloween: The Game</B>, but now it looks as if <a href="https://www.guninteractive.com" title="Gun Interactive" target="_blank">Gun Interactive</a> is pushing forward with a new way to do matchmaking. A way that might make it easier to play as Michael Myers in the game, but it could easily be abused. Depending on how they implement the new matchmaking system to get us all into the matches and slaying each other in the multiplayer.</p>
<p>I will admit, some of that sounds a little reactionary when it comes to <B>Halloween: The Game</B> out of the gate, but let me explain and let you see if that might be the case. Just as we have seen in other games like this one, we will get to choose if we are playing as Michael or a Survivor before heading into the various matches. That includes selecting all of the perks and other things beforehand. Instead of just getting randomly dropped into a role, we will be queued up so we are going to be placed in our desired slot during the match. That does mean it could take a bit longer for us to get in and play as Michael, given that so many are going to want to play as The Shape. The concerning part of it all for <B>Halloween: The Game</B> is that we will have Killer Tokens that will push our names down the list and get in sooner. Tokens that are collected through doing various things as Michael in the game. The concern will be if they are going to monetize all of that, thus letting people pay to always play as Michael, leaving many others in a queue or giving up in general. Have a look at the full explanation in the following video, but take note that it does feel a bit off to allow for that.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/ZUZvWOJOKvI" frameborder="0" allowfullscreen></iframe><p><B>Halloween: The Game</B> — Matchmaking Queue Overview</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Become the Boogeyman and terrorize every soul in Haddonfield, or attempt to stop the very essence of evil.</p>
        <p>Here’s how matchmaking queues function in <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a>.</p>
	</div>
</center>
<p>How do you feel about the matchmaking that we are going to have in the mix for <B>Halloween: The Game</B>, and does it make sense to force us all into a line to play the specific roles? Would this work better if we were always randomly slotted along the way, or will there be enough players who want to be survivors to justify this? How long until the Killer Token aspect of the game is abused, or will there only be so many for each player given that they are supposed to be tied to actions we take as Michael? Let us have that discussion in the comment section down the page here. We will see where things go for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a>, as September 8<sup>th</sup> is almost here. We will offer all of the updates that we can on the website, but you will want to make certain you are following all of our social channels to see when things go live. You might even be able to see when we go live with playing the game before and after the game launches. Now, is that not going to be a bit of fun?</p>]]></description>
<guid>https://aggrogamer.com/article/12979/Matchmaking-Is-Getting-Slashed-Up-A-Little-In-Halloween-The-Game</guid>
<category><![CDATA[Halloween]]></category>
<category><![CDATA[The Game]]></category>
<category><![CDATA[IllFonic]]></category>
<category><![CDATA[Gun Interactive]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12979/Matchmaking-Is-Getting-Slashed-Up-A-Little-In-Halloween-The-Game#comments</comments>
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<title><![CDATA[ There Are No Ghosts At The Grand Gives Us All A Bit More Of Robert C. MacBrushy]]></title>
<link>https://aggrogamer.com/article/12978/There-Are-No-Ghosts-At-The-Grand-Gives-Us-All-A-Bit-More-Of-Robert-C-MacBrushy</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787854617-ec973aafe6154f3a1d06503f23c5c434.jpg" title="There Are No Ghosts At The Grand — Billy Boyd Gameplay" alt="There Are No Ghosts At The Grand — Billy Boyd Gameplay" class="focus-img">
<h2 style="display:none">No Ghosts At The Grand</h2>
<h2 class="focus-sub-title">More of the cast for There Are No Ghosts At The Grand have been placed on display, but still No Ghosts At The Grand</h2>
<p>It always seems so sporadic when we get updates for <a href="https://www.noghostsgame.com" title="There Are No Ghosts At The Grand" target="_blank"><B>There Are No Ghosts At The Grand</B></a>, but it does seem that gamescom was the timeline for the next bit of fun to seep out there. Even if we have seen a lot of the same gameplay for a while now from <a href="https://www.fridaysundae.com" title="Friday Sundae" target="_blank">Friday Sundae</a> for the game, this one does the same, but gives us a little more to bite onto. With the Early Access coming up for the PC version of the game this December, it does make sense for that. Especially if we are going to be hearing and experiencing a lot of the voices in <B>There Are No Ghosts At The Grand</B> through all of the songs. That is what the latest announcement that we have here. This is all about the voice cast and a little bit of the gameplay tossed in for those who might have missed out up to now.</p>
<p>To dive into what we have here for <B>There Are No Ghosts At The Grand</B>, we get to see Billy Boyd in the mix as the little AI system that we will have along the way in the game. That is Robert C. MacBrushy, whom you might have seen on all of the power tools in the form of a talking paintbrush up to now. This will be the main voice that we get to interact with as we head out in the city and the hotel to renovate it all during the day, and then again back out for some ghost hunting at night. Even if the ghost hunting looks to be closer to the end of hearing their stories, with the true hunting going down for the Lovecraftian creatures that seem to be the bigger threat in <B>There Are No Ghosts At The Grand</B>. It is hard to say at this point, but we have a stellar cast bringing all of the musical numbers to life, and you can get a bit more of a sample in the following video before it all goes live in a few more months.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/0SEW7-8EqKI" frameborder="0" allowfullscreen></iframe><p><B>There Are No Ghosts At The Grand</B> — Billy Boyd Gameplay</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Billy Boyd joins <a href="https://www.noghostsgame.com" title="There Are No Ghosts At The Grand" target="_blank"><B>There Are No Ghosts At The Grand</B></a> as Robert C. MacBrushy, a foul-mouthed Scottish paintbrush and one of the game’s talking power tools. Check out new gameplay from the supernatural renovation musical, and get ready to restore a crumbling seaside hotel by day and hunt ghosts by night.</p>
        <p><B>There Are No Ghosts At The Grand</B> launches in Early Access on PC in December 2026.</p>
	</div>
</center>
<p>Are you glad to see and hear the voices that we are getting in <B>There Are No Ghosts At The Grand</B>, or does that even matter as long as the game plays great? When will we get to see anything new for the gameplay loop, or is it that basic that it is the same things over and over just in new locations? Will there truly be any of the ghost hunting in this game, or will the paintbrush and others be a sinister force causing issues for all of the ghosts more than anything? Let us discuss it all in the comment section of the page here. We will see what else is on the way for <a href="https://www.noghostsgame.com" title="There Are No Ghosts At The Grand" target="_blank"><B>There Are No Ghosts At The Grand</B></a> in the coming weeks, so you might want to stick close to the website for all of that. If not here, then follow all of our social channels to see when we have anything new to share for the game. You will be glad that you did.</p>]]></description>
<guid>https://aggrogamer.com/article/12978/There-Are-No-Ghosts-At-The-Grand-Gives-Us-All-A-Bit-More-Of-Robert-C-MacBrushy</guid>
<category><![CDATA[There Are No Ghosts At The Grand]]></category>
<category><![CDATA[Friday Sundae]]></category>
<category><![CDATA[gamescom]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12978/There-Are-No-Ghosts-At-The-Grand-Gives-Us-All-A-Bit-More-Of-Robert-C-MacBrushy#comments</comments>
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<title><![CDATA[ Crazy Taxi: World Tour Will Have Us All Going Crazy Together In The Multiplayer]]></title>
<link>https://aggrogamer.com/article/12977/Crazy-Taxi-World-Tour-Will-Have-Us-All-Going-Crazy-Together-In-The-Multiplayer</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1787846337-4a00e7645719b62deb32d12f8c697f76.jpg" title="Crazy Taxi: World Tour — Welcome To Germany" alt="Crazy Taxi: World Tour — Welcome To Germany" class="focus-img">
<h2 style="display:none">Crazy Taxi</h2>
<h2 class="focus-sub-title">Crazy Taxi: World Tour shows off its multiplayer gameplay and gives us a look at the Crazy Taxi we will drive around Germany</h2>
<p>Start all of those meters out there, as we have a new look at <a href="https://www.sega.com/crazy-taxi/crazy-taxi-world-tour" title="Crazy Taxi: World Tour" target="_blank"><B>Crazy Taxi: World Tour</B></a> fresh out of gamescom this year. Even if we're still going to have to wait until 2027 to get to see how <a href="https://www.sega.com/" title="SEGA" target="_blank">SEGA</a> is bringing this IP back to life on the PS5, Xbox Series X|S, Switch 2, and PC, it's never too early to have a bigger look at the world. Not just the world, but also how we're going to be playing <B>Crazy Taxi: World Tour</B> with many new and old friends. All of that in terms of the multiplayer gameplay that the game is going to have etched right into it, all from the start. Multiplayer gameplay that you might be able to get in on if you sign up for the closed test that is coming up. You still have until August 31<sup>st</sup> to do all of that.</p>
<p>All of that now out of the way, let's have a look at the multiplayer for <B>Crazy Taxi: World Tour</B>. Not just the multiplayer and the modes that we'll have, but also what Germany will have to offer up in this World Tour. It does make sense that we'd see all of that during the convention, and now we get to see how it is going to be portrayed in the game as well. That way, we can race all of our friends on the various streets of Germany, picking up weird passengers, and trying to get them to their destinations around town. Not to mention, it does look as if the multiplayer of <B>Crazy Taxi: World Tour</B> is going to drop in some general drag racing, and other modes that we can speed around in. Speed being the bigger showing here, and we'll be able to take all of that out on the Autobahn when the time is right. The time is always right in this world, so let's get out there and see what fares we are going to be able to pick up.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/3axAlNHt-uA" frameborder="0" allowfullscreen></iframe><p><B>Crazy Taxi: World Tour</B> — Multiplayer First-Look</p></center>
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		<p>More friends, more fares, more fun! Get a first look at the Multiplayer in <a href="https://www.sega.com/crazy-taxi/crazy-taxi-world-tour" title="Crazy Taxi: World Tour" target="_blank"><B>Crazy Taxi: World Tour</B></a> and see how you can go crazy, together. See the multiplayer action first-hand in the Closed Network Test - signups available until August 31<sup>st</sup>, 2026!</p>
        <p>Wishlist Now on Xbox Series X|S, PlayStation 5, and Steam.</p>
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<center><iframe width="840" height="473" src="https://www.youtube.com/embed/i3kUcmEGx50" frameborder="0" allowfullscreen></iframe><p><B>Crazy Taxi: World Tour</B> — Welcome To Germany</p></center>
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		<p>Hail a cab and experience the enchanting scenery and historical charm of Germany. With its breathtaking castles and quaint villages, Germany offers riders a spectacle from start to finish. Explore Germany today!</p>
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<p>Are you going to try to play <a href="https://www.sega.com/crazy-taxi/crazy-taxi-world-tour" title="Crazy Taxi: World Tour" target="_blank"><B>Crazy Taxi: World Tour</B></a> during the closed test when it happens? Will we get to see more multiplayer modes as we get closer to the launch of the game? Will multiplayer be the bigger draw for this title, or will it stick to the solo racing that many of us grew up experiencing in the IP? How many different locations do you think we're going to get in the final build, and will there be one for Las Vegas? Let's talk all of that out in the comment section further down the page here. I'm amped for <B>Crazy Taxi: World Tour</B> to finally be coming back, and will keep the news of it all flowing. Please watch the site and all of our socials to see when all of that is ready to get dropped off. You'll be glad you did, and also won't miss out on any of the other fun updates that the team has to offer up.</p>]]></description>
<guid>https://aggrogamer.com/article/12977/Crazy-Taxi-World-Tour-Will-Have-Us-All-Going-Crazy-Together-In-The-Multiplayer</guid>
<category><![CDATA[Crazy Taxi]]></category>
<category><![CDATA[World Tour]]></category>
<category><![CDATA[SEGA]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12977/Crazy-Taxi-World-Tour-Will-Have-Us-All-Going-Crazy-Together-In-The-Multiplayer#comments</comments>
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