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<title><![CDATA[ Until Dawn 2 Announces Some New And Terrifying Ways To Die Out There]]></title>
<link>https://aggrogamer.com/article/12801/Until-Dawn-2-Announces-Some-New-And-Terrifying-Ways-To-Die-Out-There</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780515145-c9ea182172e30d9758631b2e9c598582.jpg" title="Until Dawn 2 — Announcement" alt="Until Dawn 2 — Announcement" class="focus-img">
<h2 style="display:none">Until Dawn</h2>
<h2 class="focus-sub-title">The world of Until Dawn is on the way back to us all, with the announcement that is here for Until Dawn 2 to frighten us</h2>
<p>The world of horror is getting expanded just a bit more, with the announcement out there for <a href="https://firesprite.com/games/untildawn2" title="Until Dawn 2" target="_blank"><B>Until Dawn 2</B></a>. It has been a wild ride, and a bit of time since the IP had something truly new to give us, and it looks as if <a href="https://firesprite.com/" title="Firesprite" target="_blank">Firesprite</a> is on the task to give it to us on the PS5 in 2027. Yes, that is a different studio from the one that gave us the game the first go around, but it does look as if they are taking the DNA of <B>Until Dawn</B> and amping it up for the new generation. At least, in terms of the gameplay and visuals. The same QTE and "choices matter" gameplay will still be at the crux of it all. That all said, let's see where this game is going to take us and if it is even a true sequel to what we had before.</p>
<p>The short answer is, no, this is not a true sequel to <B>Until Dawn</B>. Outside of having the same therapist character to bridge chapters together, the story doesn't seem to be linked to anything we have seen before. That's the first big deviation. The next one is that it looks as if <B>Until Dawn 2</B> will be taking us all to a warmer climate and following a group of "ghost hunters" who are out there for the next big viral hit for the internet. That is when things will start to go wrong, and either the ghosts are real, or they have stumbled into an area that is filled with all kinds of other horrible things out there. Humans who are up to no good. Have a quick look at the basics we get to see here for the game, and see if you will make the choice to snag this game when it launches next year.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/wcafr4Otx_8" frameborder="0" allowfullscreen></iframe><p><B>Until Dawn 2</B> — Announcement</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Ready to die for likes? Join a team of ambitious ghost hunters as they chase their next viral hit on a remote island haunted by a woman’s chilling story of something far darker than they bargained for.</p>
        <p>When the tale begins to manifest in terrifying ways, survival will take more than a strong signal to get off the island alive. Their lives are in your hands. Make every choice count.</p>
        <p><a href="https://firesprite.com/games/untildawn2" title="Until Dawn 2" target="_blank"><B>Until Dawn 2</B></a> comes to PlayStation 5 consoles in 2027.</p>
	</div>
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<p>Did you ever think that we were going to see a true <B>Until Dawn 2</B> out there? Will this one only hold the basics of the game's DNA, so it can be called the same thing with a number 2 added on? Are they going to build this IP up into something similar to what the original team made before now? Is this story going to be a bit more direct with how and why things are happening, or will we see several different plots happening to cause all of the horror we will find ourselves in? Let's have that discussion in the comment section down the page here. We will definitely have more to share for <a href="https://firesprite.com/games/untildawn2" title="Until Dawn 2" target="_blank"><B>Until Dawn 2</B></a> as we get closer to its launch. Please watch the site and all of our socials to see when all of that goes live. Then you will also have your chance to become the next viral sensation, just as we're always trying to do.</p>]]></description>
<guid>https://aggrogamer.com/article/12801/Until-Dawn-2-Announces-Some-New-And-Terrifying-Ways-To-Die-Out-There</guid>
<category><![CDATA[Until Dawn 2]]></category>
<category><![CDATA[Firesprite]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12801/Until-Dawn-2-Announces-Some-New-And-Terrifying-Ways-To-Die-Out-There#comments</comments>
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<title><![CDATA[ The Gameplay Is Getting Very Bloody Out There For Marvel’s Wolverine]]></title>
<link>https://aggrogamer.com/article/12800/The-Gameplay-Is-Getting-Very-Bloody-Out-There-For-Marvels-Wolverine</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780508917-9d4c582fbc53a480164d82d3fc4ead83.jpg" title="Marvel’s Wolverine — Extended Gameplay" alt="Marvel’s Wolverine — Extended Gameplay" class="focus-img">
<h2 style="display:none">Wolverine</h2>
<h2 class="focus-sub-title">A new and extended bit of gameplay for Marvel’s Wolverine is here, and it is giving us the Wolverine we have all wanted</h2>
<p>We knew it was coming, and gods did <a href="https://www.insomniacgames.com/" title="Insomniac Games" target="_blank">Insomniac Games</a> deliver on the promise to show us all more for <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a>. Given that the game is still slated for release on September 15<sup>th</sup> for the PS5, it makes sense that they would push it all at this point and give us seven minutes of fun gameplay to look at. It is not raw gameplay, but it is something for us to stick our claws into and see how Wolverine is coming to life in this game. Not just him, but even more characters that we have had teased already, and many others that we did not know were coming in with this game. So, let us kick back and have a look at just what is on the way for the game as we count down the next few months until we can load it up and be the hero that most humans do not want.</p>
<p>So, for starters, yes, <B>Marvel’s Wolverine</B> is set in the same universe as the <B>Spider-Man</B> games, but we should not plan on seeing them crossover at all. Along with that, we do get a look at many of the Morlocks designed around the animated show versions of the characters, along with Jean Grey helping out. Thankfully, this is not their show, and they will only be out there to help as we make our way through the story. That means, do not expect any missions where we are not playing as Wolverine in the mix. That would be a much larger story if we did, and we already have so much brawling and slicing going on out there. Something that we have the option to turn off in the full game if we so want. A weird thing to add in, especially as you watch all of the blood fade away from the character, just as the dead enemies and the wounds that we might be taking on along the way.</p>
<p> Speaking of, in the mix of all of the melee fighting, we do get to see how the healing and other factors that make Wolverine a fun character play in the gameplay here. It does look as if he might be able to be brought down by enemies, but with some QTE motions, that is when the full healing will kick in and bring him back to full health. I have to assume, for gameplay reasons, this is tied to something that looks like a Rage meter. Something that also seems to allow for Wolverine to have some of the fun team-up attacks and the Berserker Rage section that we see here. All great things, when we see that Sabretooth and Omega Red will be part of the antagonist squad, along with all of the terrible things that Trask normally has out there. It does look like there could be the chance of a Deadpool, but I have a feeling that is more of a Hand member before meeting the violent end, more than any kind of tease that fans will always want.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/IN-U7rTsDDk" frameborder="0" allowfullscreen></iframe><p><B>Marvel’s Wolverine</B> — Extended Gameplay</p></center>
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		<p>With the fate of humans and mutants hanging in the balance, Logan knows the world needs a hero. However, they’ll have to settle for Wolverine. Get an expanded look at gameplay from <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a>, which teases major characters, story details, and more!</p>
        <p><B>Marvel’s Wolverine</B> arrives on PlayStation 5 consoles September 15, 2026.</p>
	</div>
</center>
<p>Are you fully amped up after seeing the gameplay that we have for <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a>, and do you hope we will get some kind of demo before the game launches? Is it weird that this title does not have a Collector's Edition in the works, and we only have options that will give us in-game boosts and cosmetics if we want to pay for them? What other characters from the roster do you think we will at least see in the game, and how deep into the lore will they go for some of the past enemies that we know he has faced off with before? Take all of those thoughts and answers down into the comment section to hash it all out there. We know there is more to come for <B>Marvel’s Wolverine</B>, so keep your senses clear to see when it is live on the website. You can also follow all of our social channels to keep up with all of the fun we have to release out there. You can make the correct choices, I am sure.</p>]]></description>
<guid>https://aggrogamer.com/article/12800/The-Gameplay-Is-Getting-Very-Bloody-Out-There-For-Marvels-Wolverine</guid>
<category><![CDATA[Marvel]]></category>
<category><![CDATA[Wolverine]]></category>
<category><![CDATA[Insomniac Games]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12800/The-Gameplay-Is-Getting-Very-Bloody-Out-There-For-Marvels-Wolverine#comments</comments>
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<title><![CDATA[ God Of War Laufey Continues The Saga With Gameplay Into The Everywhen]]></title>
<link>https://aggrogamer.com/article/12799/God-Of-War-Laufey-Continues-The-Saga-With-Gameplay-Into-The-Everywhen</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780501900-cc0d68b3409487f3f5c0d80d4ea01911.jpg" title="God Of War Laufey — Introducing Faye" alt="God Of War Laufey — Introducing Faye" class="focus-img">
<h2 style="display:none">God Of War</h2>
<h2 class="focus-sub-title">The next part of the God Of War saga has been revealed, with loads of new gameplay for God Of War Laufey</h2>
<p>It feels like we all knew it was coming, but it still hit so hard with the announcement, reveal, and gameplay we now have for <a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a>. The next title in the saga that <a href="http://sms.playstation.com/" title="Santa Monica Studio" target="_blank">Santa Monica Studio</a> is working on, and as the title tells us, it will be a story all about Faye. Not a backstory, specifically, but what happened to her after the scene that we had in the 2018 title. It has been eight years, but I am still not going to spoil it for those who have not had a chance to experience all that <B>God Of War</B> has up to now. Something you can still dive into with all of the games, well before this one lands on the PS5 in the future. I only wish we all knew how far into the future, but with the gameplay we have to see here, it does feel as if that might not be too far off.</p>
<p>While we do have to wait to see when this saga will land, gods do we have a lot to look at for <B>God Of War Laufey</B>. Over twenty minutes of gameplay, which all feel like it will be the start of the game and basic tutorial sections once we get to play it properly. Mostly, as it all sets up where Faye went after her death and what was waiting. As it seems, it is a place called the Everywhen, and it is the afterlife for the gods. This does mean that we might get to see all of the Greek gods and Norse gods that fall during the events of the <B>God Of War</B> titles added in. Since the story is running a little parallel to the 2018 title, that might also mean the various ones that Kratos puts down during the game might show up in this afterlife, and Faye might also get a run-in with Athena to truly learn more about her husband while also trying to fight her way back to the land of the living. That does seem to be the driving goal, outside of using her prowess to save others who are trapped in the realm.</p>
<p>I say trapped, as it does look as if the Everywhen in <B>God Of War Laufey</B> will not be as much of a paradise as one might think for the gods. It is a realm that looks as if it is being run by other fallen gods of war, as we have a Mongolian and Egyptian deity running things as Faye enters. Even though Faye is a badass in her own right, as you will see in the flow of magic and graceful combat, we also have two more companions in the mix. One of them a cube, which I will always call the companion cube going forward. Even though it is voiced by Jack Quaid and is its own thing in the <B>God of War</B> lore. That is all a topic for other days, though, as you will most likely want to move right into the gameplay that we have, and a little more behind the scenes on how Deborah Ann Woll and Perlina Lau will be bringing the characters of the world to life. The first one is the original voice and face of Faye, and the latter is a new character for this part of the saga.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/zQgPD3DQ7oM" frameborder="0" allowfullscreen></iframe><p><B>God Of War Laufey</B> — Gameplay Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning.</p>
        <p><a href="http://sms.playstation.com/" title="Santa Monica Studio" target="_blank">Santa Monica Studio</a> reveals an extended look at <B>God Of War Laufey</B>’s gameplay.</p>
        <p>Coming soon to PlayStation 5.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/49j-Mmkf5XU" frameborder="0" allowfullscreen></iframe><p><B>God Of War Laufey</B> — Introducing Faye</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a>’s Narrative Director and Lead Writer share what we know about Faye from Kratos and Atreus’ journey in the Norse saga and give a taste of what awaits her in the afterlife of the gods.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/AIayN-Je29M" frameborder="0" allowfullscreen></iframe><p><B>God Of War Laufey</B> — Meet The Cast</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Leading our cast of incredible performers in <B>God Of War Laufey</B>, Deborah Ann Woll reprises her role as the legendary warrior Faye (Laufey) alongside Jack Quaid (Phranque) and Perlina Lau (Rue)!</p>
	</div>
</center>
<p>How do you think this will run in terms of the timeline of <B>God Of War</B>, and will we see gods from the past titles show up in this run? Is this how the team is going to link in the other pantheons they wanted to have Kratos run through, or will it just be a jumping-off point after we have the conclusion of Faye's story? Is this going to feel like a completely different title with the way Faye attacks, and will it give us a little more of the classic platforming that we loved in the original titles? So many more questions and things to talk about for this one down in the comments. If you know us around here, we are going to have everything that we can for <a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a> on the website. So, you had better be ready to keep checking back in here, as well as on all of our social channels, so you can see it all when we have it live. This one looks like it is going to be another masterpiece in the making.</p>]]></description>
<guid>https://aggrogamer.com/article/12799/God-Of-War-Laufey-Continues-The-Saga-With-Gameplay-Into-The-Everywhen</guid>
<category><![CDATA[God Of War]]></category>
<category><![CDATA[Laufey]]></category>
<category><![CDATA[Santa Monica Studio]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12799/God-Of-War-Laufey-Continues-The-Saga-With-Gameplay-Into-The-Everywhen#comments</comments>
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<title><![CDATA[ Prepare To Infiltrate The Mafia With The Launch Of Prohibeast]]></title>
<link>https://aggrogamer.com/article/12798/Prepare-To-Infiltrate-The-Mafia-With-The-Launch-Of-Prohibeast</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780431487-68c47a2eeec445a9058516b955f5339c.jpg" title="Prohibeast — Launch Trailer" alt="Prohibeast — Launch Trailer" class="focus-img">
<h2 style="display:none">Prohibeast</h2>
<h2 class="focus-sub-title">The launch of Prohibeast is almost here, with the release of Prohibeast coming extremely soon this week</h2>
<p>Just like a gangland hit, it looks as if <a href="https://www.superacgames.com/produit/prohibeast/" title="Prohibeast" target="_blank"><B>Prohibeast</B></a> is launching on the PC almost out of nowhere. Sure, we have had a bunch of fun updates from <a href="https://www.superacgames.com/" title="SUPER AC" target="_blank">SUPER AC</a> about the game, but nothing in terms of a release date that we knew about. Even though it does look as if <B>Prohibeast</B> will be launching out there on June 3<sup>rd</sup>. As in tomorrow from the posting of all of this. That is why we are here with the surprise launch trailer for the game to get you ready and remind you of what the game is going to offer up. Even if the title does let you know that it has animals and in an era when Prohibition was a thing in the United States. There is more to that, and that is what we are going to fill in before you get ready to meet this new mafia out there in the wild.</p>
<p>Those just now catching up on <B>Prohibeast</B>, this is a tactical squad RTS game set in a different timeline of Chicago. One where animals grew into the dominant species and became a bit more anthropomorphized, but still fell into the same criminal styles as humans. Given that in this world, meat has been outlawed, and the Al Capone criminal empire has a solid hold on getting what those carnivores need. A weird thing to go about, since some of the animals in the world of <B>Prohibeast</B> would need to eat meat to live, and humans only feel like they need booze to live. We will ignore all of that, though, as the game will have us and our Untouchables out there fighting the good fight. Well, as good a fight as you can strategize and maneuver around in the world. Not the easiest tasks, as you will be able to see in the launch trailer for the game. Unless you are just ready to give it a purchase and dive in on June 3<sup>rd</sup>.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/CtiHpQHHRJg" frameborder="0" allowfullscreen></iframe><p><B>Prohibeast</B> — Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Set in an anthropomorphic 1930s Chicago, where carnivores and herbivores coexist in harmony, meat has become an outlawed commodity controlled by organized crime. Players step into the shoes of Eliot Ness and the Untouchables as they take on Al Capone’s criminal empire.</p>
        <p>Focused on infiltration, strategy, and squad coordination, <a href="https://www.superacgames.com/produit/prohibeast/" title="Prohibeast" target="_blank"><B>Prohibeast</B></a> delivers a real-time tactical experience where observation, stealth, and improvisation are key to infiltrating hostile environments and outsmarting the underworld.</p>
        <p>With its noir-inspired Prohibition setting, distinctive anthropomorphic art direction, and freedom of approach, <B>Prohibeast</B> aims to deliver a fresh take on tactical infiltration games, a genre too rarely represented today.</p>
        <p>The Launch Trailer, available now, offers a first look at the game’s gameplay, atmosphere, characters, and high-stakes conflict ahead of its official launch on June 3.</p>
	</div>
</center>
<p>Have you been waiting for <a href="https://www.superacgames.com/produit/prohibeast/" title="Prohibeast" target="_blank"><B>Prohibeast</B></a> to launch out there, and is it a little shock that it came up on us all so fast? Will there be a good reason that meat has been outlawed when many need it to survive, and will there be a dirty way to get it over the course of the story? Have you been waiting for a title to take us into a setting like this, and will we see more of them as time presses forward out there? Let us hear it all out in the comment section down the page here. Since <B>Prohibeast</B> is out there, we are not certain what else will be coming for the title. Maybe some DLC or other updates down the line, which we will have up on the site as soon as we can. Just make sure you are watching the website and all of our social channels to see when it is ready for you to enjoy. We will smuggle it all as soon as we can.</p>]]></description>
<guid>https://aggrogamer.com/article/12798/Prepare-To-Infiltrate-The-Mafia-With-The-Launch-Of-Prohibeast</guid>
<category><![CDATA[Prohibeast]]></category>
<category><![CDATA[SUPER AC]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12798/Prepare-To-Infiltrate-The-Mafia-With-The-Launch-Of-Prohibeast#comments</comments>
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<title><![CDATA[ Where Dolls Hang Announces A New Horror Island To Travel To]]></title>
<link>https://aggrogamer.com/article/12797/Where-Dolls-Hang-Announces-A-New-Horror-Island-To-Travel-To</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780421375-0b6d71c918d4ff5d713e3c33ffe2a21a.jpg" title="Where Dolls Hang — Announcement" alt="Where Dolls Hang — Announcement" class="focus-img">
<h2 style="display:none">Where Dolls Hang</h2>
<h2 class="focus-sub-title">The announcement for Where Dolls Hang is out there, with Where Dolls Hang bringing a scary, real island to life</h2>
<p>Get ready to have some new fears unlocked, with the announcement out there for <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a>. A new horror title on the way to the PC from <a href="https://steelkrill.com" title="Steelkrill Studio" target="_blank">Steelkrill Studio</a> that will be taking us all to an island that so many don't want to think exists. That being the Isla de las Muñecas in Mexico, or the Island of Dolls as it is known outside. I'm sure that anyone who's been on the internet or engaging with content over the years has missed out on this little place, but for those who have, <B>Where Dolls Hang</B> will be bringing that to life for us all to survive. Along with some fun elements from other games to keep us engaged, from just wandering around a creepy island where these little toys will be creeping us all out.</p>
<p>So, now that you have an idea of the location that we'll be in for <B>Where Dolls Hang</B>, what is that we're going to be doing in the game? We are in the role of a detective who has been trapped in the "Forest Of The Dolls" while trying to handle a missing person case. So, on top of just trying to survive the island and forest, we're going to need to investigate the land, bodies we come across, and go through all of the usual CSI flow to figure things out. All while making sure we do all of the collecting and building of a survival game, and making sure the horrors in <B>Where Dolls Hang</B> do not bring us to an early end in the investigation. Along with keeping our own sanity as we see all of the creepy dolls and figures all over the island and forest we're in. It sounds like a perfect little horror title to me, and you can see it in motion a little bit in the following video for the game. Let's get weird.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/yhFqGRF1iVw" frameborder="0" allowfullscreen></iframe><p><B>Where Dolls Hang</B> — Announcement</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The game is inspired by Isla de las Muñecas in Mexico, also known as the Island of Dolls. The game blends the survival, crafting, and exploration of <B>The Forest</B> with the psychological tension and atmosphere of <B>Silent Hill</B>, <B>P.T.</B>, and <B>Outlast</B>.</p>
        <p>Unlike traditional survival horror experiences, <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> puts players in the role of a detective. Trapped within an unnatural "Forest of Dolls," players must investigate missing person cases by examining bodies, collecting clues, placing evidence markers, and documenting crime scenes with an in-game camera, all while surviving the dangers lurking within the woods.</p>
        <p>Described as a blend of <B>The Forest</B>, <B>Outlast</B>, <B>P.T.</B>, and <B>Silent Hill</B>, <B>Where Dolls Hang</B> combines survival mechanics, exploration, and crafting with psychological horror and a unique forensic investigation system rarely seen in the genre.</p>
        <p><B>Features:</B></p>
        <ul>
            <li><B>Forensic Investigation Gameplay</B> - Examine bodies, collect clues, place evidence markers, and document crime scenes as a detective trapped in a nightmare.</li>
            <li><B>Psychological Survival Horror</B> - Combines the exploration and survival elements of <B>The Forest</B> with the oppressive atmosphere and psychological tension of <B>Silent Hill</B>.</li>
            <li><B>The Forest Of Dolls</B> - Explore a disturbing world inspired by Mexico’s infamous Isla de las Muñecas, reimagined as a living forest filled with dark secrets.</li>
            <li><B>Dynamic Survival Systems</B> - Adapt to changing weather, a day-night cycle, and evolving threats that can alter how you explore, hide, and survive.</li>
            <li><B>Personal Mystery Narrative</B> - Uncover the truth behind a string of disappearances while searching for answers about your own missing daughter.</li>
        </ul>
	</div>
</center>
<p>Did you expect that a game called <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> was going to be a forensic investigation game? How deep into the survival and construction will we need to go to make sure we are able to complete the investigations? Will there be a good reason that we don't just head home at the end of the day? Are you truly creeped out by the random dolls that will be out there, or is that just a new fad made popular by a few vocal people on the internet? Let's hear it all out down in the comment section. The fun for <B>Where Dolls Hang</B> has just started, and we'll certainly see more as the team gets the ball rolling faster. To see all of that, please come back to the site often and follow all of our socials out there. It's always the best way to see what we have to offer and keep you updated without all of the flair to trick you into buying random games.</p>]]></description>
<guid>https://aggrogamer.com/article/12797/Where-Dolls-Hang-Announces-A-New-Horror-Island-To-Travel-To</guid>
<category><![CDATA[Where Dolls Hang]]></category>
<category><![CDATA[Steelkrill Studio]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12797/Where-Dolls-Hang-Announces-A-New-Horror-Island-To-Travel-To#comments</comments>
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<title><![CDATA[ Hear The Horrifying Breathing Of The Houses In Haunted Bloodlines]]></title>
<link>https://aggrogamer.com/article/12796/Hear-The-Horrifying-Breathing-Of-The-Houses-In-Haunted-Bloodlines</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780417882-8f3867fcda6c67ae3c7b58999faee82e.jpg" title="Haunted Bloodlines — Official Cinematic" alt="Haunted Bloodlines — Official Cinematic" class="focus-img">
<h2 style="display:none">Haunted Bloodlines</h2>
<h2 class="focus-sub-title">A new cinematic video for Haunted Bloodlines is out in the wild to give us all a creepier look at Haunted Bloodlines</h2>
<p>Things are getting eerier out there for <a href="https://store.steampowered.com/app/2725610/Haunted_Bloodlines/" title="Haunted Bloodlines" target="_blank"><B>Haunted Bloodlines</B></a>, as we have a new cinematic look at the game just ahead of the bigger information drops that will be coming with all of the bigger streams out there. Horrified Tringles and <a href="https://www.iphigames.com/" title="Iphigames" target="_blank">Iphigames</a> definitely deserve to be highlighted in the mix of things out there with this title, so we are going to offer a look at what is going on in the game. Even if there is a current demo out there for <B>Haunted Bloodlines</B> that PC gamers can play as they are reading these words. The PS5 gamers, though, do not have the same luxury, so they will have to watch others play the game or just see how terrifying this new world is going to be once it is fully ready for us to partake. Let us all have a quick look at what horrors this title is going to give us when it is ready.</p>
<p>While it can be hard to get a solid feel for a game based on a cinematic video for it, I am not sure that is the overall goal we have for <B>Haunted Bloodlines</B> here. That is, the video seems to be highlighting the odd and shifting nature of the mansion we will be stuck in while playing the game, and the way that we are going to need to outrun the horrors more than fight back. Seeing as we cannot fight back in the game, since it is another that is using <B>P.T.</B> to inspire it, there is going to be more running and hiding. All of which can be for a fun experience with <B>Haunted Bloodlines</B>, as it is all about the true horrors out there in the universe, with many different puzzles in our way. All with a bit of Greek mythology mixed in, though that does feel a little hard to see in the current place of things. I will take that for now, so the final version of the game does hit a bit harder out there, but I will want to know more than just the fun cinematics we are going to have to sprint through to help keep our sanity.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/v07Qz-H-agM" frameborder="0" allowfullscreen></iframe><p><B>Haunted Bloodlines</B> — Official Cinematic</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><B>Haunted Bloodlines</B> is a first-person survival and psychological horror experience that drops players into the eerie depths of an ever-shifting mansion. After the sudden death of your father, you inherit a sprawling estate hidden deep within a dark forest, only to begin questioning your sanity as you uncover disturbing truths about your family’s legacy. Is your bloodline who you believe them to be? And can you face the truth without losing your mind?</p>
        <p>The deeper you go, the less the house makes sense. Rooms rearrange themselves. Memories that aren’t yours start to surface. And the further you dig into your family’s past, the harder it becomes to tell what’s real and what the mansion wants you to see.</p>
        <p>With no way to defend yourself, your only options are to hide or run. Stay silent, stay hidden, and keep track of the mansion’s shifting layout. Any wrong move could be your last. As tragedy plays out in front of you, visions twist, and whispers grow louder, blurring the line between reality and nightmare. You’ll solve puzzles by stepping into the past, and move between the living world and its haunted reflection, where each side holds both pieces of the truth and horrors you’d rather not face.</p>
        <p>Inspired by <B>P.T.</B> and <B>Silent Hill</B> and mixed with Greek mythology, <B>Haunted Bloodlines</B> started life as a student project before growing into a full horror experience under Horrified Triangles, with a clearer identity and a long-term vision.</p>
        <p>A free demo is available now on Steam.</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li><B>Escape:</B> Hide or run to survive, and be careful not to misjudge HER presence.</li>
            <li><B>Sanity:</B> Endure tragic events as your mind begins to turn against you.</li>
            <li><B>Time:</B> Solve puzzles and change events by stepping into the past, with consequences that shape the horrors to come.</li>
            <li><B>Realm-Switching:</B> Move between the living world and its haunted reflection to reveal hidden paths, and awaken what lurks just out of sight.</li>
        </ul>
	</div>
</center>
<p>Were you hoping to see more for <a href="https://store.steampowered.com/app/2725610/Haunted_Bloodlines/" title="Haunted Bloodlines" target="_blank"><B>Haunted Bloodlines</B></a> out there, or will this just drive you to go play the demo instead? Will there be a demo on the PS5 before the game launches, or will it only be the impending gameplay videos that we will have before launch? How do you think that the Greek mythology will be mixed in, and will it be more than just the normal tragedy or Underworld aspects that are tossed in to freak out the Christian mythology followers? Let us have that all out there in the comment section down the page here to discuss. We know there is still more to come for <B>Haunted Bloodlines</B>, so you will want to check the website often and follow all of our social channels to ensure you get to see it all. You will not want to be left out in the cold for all of this, even if the option would be to go into a twisted mansion of horrors to keep you all warm.</p>]]></description>
<guid>https://aggrogamer.com/article/12796/Hear-The-Horrifying-Breathing-Of-The-Houses-In-Haunted-Bloodlines</guid>
<category><![CDATA[Haunted Bloodlines]]></category>
<category><![CDATA[Horrified Triangles]]></category>
<category><![CDATA[Iphigames]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12796/Hear-The-Horrifying-Breathing-Of-The-Houses-In-Haunted-Bloodlines#comments</comments>
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<title><![CDATA[ This Week In Video Games 5/26/26 — 5/29/26]]></title>
<link>https://aggrogamer.com/article/12795/This-Week-In-Video-Games-52626--52926</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780090469-8b335ac66cda2de4156eb7513ace474a.jpg" title="This Week In Video Games 5/26/26 — 5/29/26" alt="This Week In Video Games 5/26/26 — 5/29/26" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">A lot has gone on this week in video games. Here is a recap of what we covered in the world of video games on the site this week</h2>
<p>We did have a short week around here when it came to video games, but it was still a solidly full week. I will always blame the weird holiday structure that we have to go through, but that is getting way off topic. Especially when we could be talking about the new things for <B>Dead By Daylight</B> and the various things we had for <B>The Backrooms</B> pop up around here. We had the full launch of <B>007 First Light</B> and also had a chance to test out some music content on the site for you with the Amonklok Tour we had a chance to take in. That is still looking as if you all did enjoy that just as much as all of the video games we had to cover, so we will probably have a lot more for that. Time will tell as we head into the future.</p>
<p>Looking to the future, next week will be a big one for video games again, as we have various showcases kicking off before the big Summer Games Fest. We already know that PlayStation will have a lot to show, and we have seen many from the PC-only side of things, too. We expect there to be a whole lot of that next week and the following. Along with news for SDCC and a couple more reviews we are wrapping up on. Video games this time, but with the movies coming out there, we might be dabbling in all of that sooner than we thought. As we keep trying to branch out and give you all the fun news that you might be looking for in the wild.</p>
<p>As with every other week now, here is our list of video games we were able to cover in the news for the week. Have fun reading through all of it, and hopefully, you will learn something you did not know before. Until next week, have fun with all of those video games, and Happy Gaming!</p>
<ul>
	<li><a href="https://aggrogamer.com/article/12783/The-PlayStation-Plus-Monthly-Video-Games-Coming-June-2026" title="The PlayStation Plus Monthly Video Games Coming June 2026" target="_blank">The PlayStation Plus Monthly Video Games Coming June 2026</a></li>
	<li><a href="https://aggrogamer.com/article/12784/Play-Out-Things-Against-The-Odds-Coming-In-007-First-Light" title="Play Out Things Against The Odds Coming In 007 First Light" target="_blank">Play Out Things Against The Odds Coming In <B>007 First Light</B></a></li>
	<li><a href="https://aggrogamer.com/article/12785/Dead-By-Daylight-Takes-Us-All-To-Camp-With-Jason-As-The-Next-Killer" title="Dead By Daylight Takes Us All To Camp With Jason As The Next Killer" target="_blank"><B>Dead By Daylight</B> Takes Us All To Camp With Jason As The Next Killer</a></li>
	<li><a href="https://aggrogamer.com/article/12786/Hands-Over-Turns-The-Party-Games-Into-A-New-Level-Of-Nightmare" title="Hands Over Turns The Party Games Into A New Level Of Nightmare" target="_blank"><B>Hands OverHands Over Turns The Party Games Into A New Level Of Nightmare Turns The Party Games Into A New Level Of Nightmare</a></li>
	<li><a href="https://aggrogamer.com/article/12787/Fight-Against-Some-Grief--Regrets-In-The-Upcoming-Agni-Village-Of-Calamity" title="Fight Against Some Grief & Regrets In The Upcoming Agni: Village Of Calamity" target="_blank">Fight Against Some Grief & Regrets In The Upcoming <B>Agni: Village Of Calamity</B></a></li>
	<li><a href="https://aggrogamer.com/article/12788/Perceptum-Will-Bring-The-Discomfort-To-The-Console-Games-As-Well" title="Perceptum Will Bring The Discomfort To The Console Games As Well" target="_blank"><B>Perceptum</B> Will Bring The Discomfort To The Console Games As Well</a></li>
	<li><a href="https://aggrogamer.com/article/12789/Escape-The-Backrooms-Is-Pulling-The-Console-Gamers-Into-The-Space" title="Escape The Backrooms Is Pulling The Console Gamers Into The Space" target="_blank"><B>Escape The Backrooms</B> Is Pulling The Console Gamers Into The Space</a></li>
	<li><a href="https://aggrogamer.com/article/12790/Our-Cat-Finds-A-New-Home-On-The-Switch-2-With-The-Launch-Of-Stray" title="Our Cat Finds A New Home On The Switch 2 With The Launch Of Stray" target="_blank">Our Cat Finds A New Home On The Switch 2 With The Launch Of <B>Stray</B></a></li>
	<li><a href="https://aggrogamer.com/article/12791/A-New-Showcase-Has-Gone-Down-For-Do-Not-Buy-This-Game" title="A New Showcase Has Gone Down For Do Not Buy This Game" target="_blank">A New Showcase Has Gone Down For <B>Do Not Buy This Game</B></a></li>
	<li><a href="https://aggrogamer.com/article/12792/Gothic-1-Remake-Shows-Off-The-New-Combat-That-We-Will-Have-In-Our-Hands" title="Gothic 1 Remake Shows Off The New Combat That We Will Have In Our Hands" target="_blank"><B>Gothic 1 Remake</B> Shows Off The New Combat That We Will Have In Our Hands</a></li>
	<li><a href="https://aggrogamer.com/article/12793/TWIRL-Will-Be-Pulling-Us-Out-Of-Bed-This-Coming-Summer" title="T.W.I.R.L. Will Be Pulling Us Out Of Bed This Coming Summer" target="_blank"><B>T.W.I.R.L.</B> Will Be Pulling Us Out Of Bed This Coming Summer</a></li>
	<li><a href="https://aggrogamer.com/article/12794/Review--The-Amonklok-Conquest-Tour-2026" title="Review — The Amonklok Conquest Tour 2026" target="_blank">Review — The Amonklok Conquest Tour 2026</a></li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/NqbDKT_mw0I" frameborder="0" allowfullscreen></iframe><p><B>Directive 8020</B> — Episode 1 — Little Star</p></center>]]></description>
<guid>https://aggrogamer.com/article/12795/This-Week-In-Video-Games-52626--52926</guid>
<category><![CDATA[Video Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[Amonklok Conquest Tour]]></category>
<category><![CDATA[Dead By Daylight]]></category>
<category><![CDATA[007 First Light]]></category>
<category><![CDATA[Stray]]></category>
<comments>https://aggrogamer.com/article/12795/This-Week-In-Video-Games-52626--52926#comments</comments>
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<title><![CDATA[ Review — The Amonklok Conquest Tour 2026]]></title>
<link>https://aggrogamer.com/article/12794/Review--The-Amonklok-Conquest-Tour-2026</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780083509-56717003733ab3d702328b3fcd89844d.jpg" title="The Amonklok Conquest Tour 2026 — Key Art" alt="The Amonklok Conquest Tour 2026 — Key Art" class="focus-img">
<h2 style="display:none">Amonklok</h2>
<h2 class="focus-sub-title">We were brought out to The Amonklok Conquest Tour in Las Vegas, NV. Here is our experience of the concert & the bands experienced during The Amonklok Conquest Tour</h2>
<p>Music is a part of so many video games and gaming in general, especially when it comes to the fantasy realms out there. That is why, when we were given the chance to check out <a href="https://www.amonklok.com" title="The Amonklok Conquest Tour" target="_blank"><B>The Amonklok Conquest Tour</B></a> in Las Vegas, NV, we hopped right on board with it. Not only are we fans of Dethklok and Amon Amarth, but the general music vibes also quickly lend quickly into the settings we all know. Not to mention, Dethklok has been a massive staple in the pop culture and communities that blend between the gaming, anime, and others like it. Especially after twenty years of them giving us the metal on TV as well as in many video games. With the new coming of rhythm video games on the way, it felt like The Amonklok Conquest Tour could be a great way to see if we could bring more of the fun music into the realm of coverage we have here. With that all said, let us dive into how the connect all went down and our review of the performances that we were able to encounter.</p>
<p>Before all of that, we are talking about the North American run of The Amonklok Conquest Tour. There has not been much mention, as of this writing, that it will carry out beyond that, but it felt like it was worth noting for those who might have a little bit of FOMO since the show might not have come close enough for you to attend. Dethkolk does have a few more locations along the way for tours, and I am sure with a bit of looking, you will be able to find out when and where Amon Amarth and Castle Rat will be in the future. Just in case what we are about to bring up for the Amonklok Tour piques your interest in seeing any or all of the bands here. Maybe even see them show up in the upcoming <B>Stage Tour</B> title, but that is yet to be seen. Do not take that as any kind of insider knowledge. In fact, let us move on to the show and what the bands had to offer up.</p>
<center>
	<div style="margin:10px;min-width:840px;max-width:840px;padding:10px;max-height:200px;">
		<a href="http://aggrogamer.com/assets/4436844006a19eb224b5dd.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" rel="lightbox-g"><img src="http://aggrogamer.com/assets/12606013256a19eb224b511.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" alt="The Amonklok Conquest Tour 2026 — Castle Rat" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/7071752156a19eb017ccba.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" rel="lightbox-g"><img src="http://aggrogamer.com/assets/11058299886a19eb017cd82.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" alt="The Amonklok Conquest Tour 2026 — Castle Rat" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/8000793446a19eaf1695c7.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" rel="lightbox-g"><img src="http://aggrogamer.com/assets/21323855286a19eaf1696ad.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" alt="The Amonklok Conquest Tour 2026 — Castle Rat" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/1328715116a19eadf35a09.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" rel="lightbox-g"><img src="http://aggrogamer.com/assets/12856619686a19eadf35b0c.JPG" title="The Amonklok Conquest Tour 2026 — Castle Rat" alt="The Amonklok Conquest Tour 2026 — Castle Rat" border="0" style="width:200px;"></a>
	</div>
</center>
<p>Kicking things off was <a href="https://castlerat.com" title="Castle Rat" target="_blank">Castle Rat</a>. A band that I was unfamiliar with, but that is why I love going to see the opening acts for concerts. They are always bands that the more established headliners know that will vibe with their music, so we do not have to hope for some AI online to feed us what the business wants to sell. In the case of Castle Rat, not only did they fit the vibe, but they also felt like they kicked off the epic fantasy and conquest part of The Amonklok Conquest Tour. Almost as if they were playing out a session of <EM>Dungeons & Dragons</EM> while playing out their set. Given the fantasy themes of the band and music, this fit so well and brought to mind the scenes one would think of when imagining the '70s and '80s era of tabletop gaming. Along with the various band members fitting the roles and having a few fights on stage with villains and monsters coming out. Much like a GWAR show, but tamer in the themes and subject matter.</p>
<p>Presentation aside, we have to go into the actual music of Castle Rat that was on display between the narration that the performers brought in. To me, they felt closer to a melodic metal band akin to a jam band. While the lyrics and vocals felt as if they were different for each song, outside of the solos, most of the music sounded the same between songs. Not a terrible thing, but without all of the other theatrics going on, this might have grown tiresome after a while. They are still a relatively new band, so that is forgiven, as many others had to take some time to find the right slot for me. It might have also been that they had a vastly shorter set than expected, and there might have been a few things missed. I want to say, they were only on stage for just over half an hour. Given their discography, that does look to be as if it would be half of their songs, but it truly only felt as if I heard four during the whole set. Still, they are a band I now have on my playlists, as they still landed well.</p>
<center>
	<div style="margin:10px;min-width:840px;max-width:840px;padding:10px;max-height:200px;">
		<a href="http://aggrogamer.com/assets/6606622946a19ea80a1df2.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" rel="lightbox-g"><img src="http://aggrogamer.com/assets/19993956646a19ea80a1ed1.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" alt="The Amonklok Conquest Tour 2026 — Amon Amarth" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/11808738836a19ea962dd03.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" rel="lightbox-g"><img src="http://aggrogamer.com/assets/6840965016a19ea962dddb.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" alt="The Amonklok Conquest Tour 2026 — Amon Amarth" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/13065253606a19eaa6a2d92.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" rel="lightbox-g"><img src="http://aggrogamer.com/assets/17292946146a19eaa6a2e5d.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" alt="The Amonklok Conquest Tour 2026 — Amon Amarth" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/14888774216a19eab857321.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" rel="lightbox-g"><img src="http://aggrogamer.com/assets/8493949386a19eab8573fb.JPG" title="The Amonklok Conquest Tour 2026 — Amon Amarth" alt="The Amonklok Conquest Tour 2026 — Amon Amarth" border="0" style="width:200px;"></a>
	</div>
</center>
<p>After having a solid opening from Castle Rat, I felt like I was ready to head further into the fantasy and medieval realms of The Amonklok Conquest Tour, which is where <a href="https://www.amonamarth.com" title="Amon Amarth" target="_blank">Amon Amarth</a> stepped right in. Those not in the know, they are a Swedish death metal band that leans hard into the Viking setting. In fact, I would rather call them Viking Metal than many of the other descriptors out there. Not just in looks, as they all fit the part, but in the theme of the music and the stage performance that all members put on. That is when I knew that this tour was all about the spectacle with some amazing music placed right in there. Not only did the themes change between songs, but so did many of the massive set pieces that Amon Amarth brought with them. From seeing giant statues of the gods, to a Viking longboat, to a massive sea serpent, they brought it all. Not only brought it, but put on a show with each to fit the music and bring us all deeper into their Viking setting.</p>
<p>None of this was too much of a surprise, as they were the Amon part of The Amonklok Conquest Tour, but not what I was truly expecting. Especially as we moved into the music of the band, with some deep growls and a fast-paced tempo to much of the music that Amon Amarth had to offer. Even with some of the goofiness that the general setting had to offer, they still rocked hard and longer than any longboat I have ever been on. That is more than two for those curious. Something I feel like I need to mention, as I was called out when it came to the "Row Pit" that they brought to life, and I had a solid form to it all. Those not in the know, this is a "mosh pit" of sorts, but everyone is encouraged to mock row a ship instead of slamming into each other. Further pulling us all into the setting and fun that Amon Amarth was trying to promote in the mix of all of the spectacular music. All of which hit just as hard as we would all have expected, as the solid build-up to the headliner of the show.</p>
<center>
	<div style="margin:10px;min-width:840px;max-width:840px;padding:10px;max-height:200px;">
		<a href="http://aggrogamer.com/assets/21017263646a19e91862f41.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" rel="lightbox-g"><img src="http://aggrogamer.com/assets/11395208086a19e9186300f.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" alt="The Amonklok Conquest Tour 2026 — Dethklok" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/8762310816a19ea38da100.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" rel="lightbox-g"><img src="http://aggrogamer.com/assets/8379002956a19ea38da1d2.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" alt="The Amonklok Conquest Tour 2026 — Dethklok" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/469683336a19ea4c7b7b0.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" rel="lightbox-g"><img src="http://aggrogamer.com/assets/9277435806a19ea4c7b87d.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" alt="The Amonklok Conquest Tour 2026 — Dethklok" border="0" style="width:200px;"></a>
		<a href="http://aggrogamer.com/assets/12982191386a19ea5d2f140.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" rel="lightbox-g"><img src="http://aggrogamer.com/assets/1645158286a19ea5d2f20b.JPG" title="The Amonklok Conquest Tour 2026 — Dethklok" alt="The Amonklok Conquest Tour 2026 — Dethklok" border="0" style="width:200px;"></a>
	</div>
</center>
<p>Now that the crowd had been sufficiently amped up, it was time for <a href="https://dethkloktour.com" title="Dethklok" target="_blank">Dethklok</a> to hit the stage. Which, for some, might be a bit questionable as they are a fictional band from the cartoon <EM>Metalocalypse</EM>. Well, fictional to a point, as the performers of the music also provide the sound and many of the voices for the show. They just do not look or act as the characters, so they perform in shadows while a massive screen projects the visuals we all expect to have out there. Many of them are the music videos from the cartoon while the live music is played, and a few others from internet clips that sampled some of the band's music in the past. Only this time, they made it their own using the outrageous characters that were brought to life two decades ago. Which will lead me to the part of saying, they have not lost their ability to put on one heavy show after all of this time. Even with many of the same performers who have been around, a few newer ones have been brought in. All of the nostalgia from the first watching of the cartoon came flooding back in, along with all of the blood and guts that the satirical lyrics push out there.</p>
<p>While I did enjoy the music of Dethklok, I did happen to see something that I thought was interesting to point out, and that was that the crowd seemed to have lost some of the energy that was built up. Not that Dethklok was putting on a poor performance, they truly did rock the fucking house, but it was the use of screens and lighting that seemed to engross the fans more than anything. I know that the gimmick of the band is that they are all cartoons with real performers shredding on stage, but it feels as if that might be a sign of the times coming. That is, just like people looking at their phones, more and more of the concertgoers were just looking at the screen instead of feeling and enjoying the music. I was not one of those, and still loved every moment of The Amonklok Conquest Tour 2026, but it was an interesting thing to note. More that Dethklok might need to change things up again to put on the best metal show ever, as the fans do not seem built for that anymore with the Brianrot. That, or maybe you all should take that in and try not to consume as much through your screens so that you can enjoy the world around you. At least to enjoy the stunning performances that the musicians put on while the pretty colors played out.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/eXKYkowAAoM" frameborder="0" allowfullscreen></iframe><p><B>The Amonklok Conquest Tour 2026</B> — Amon Amarth & Dethklok 2026</p></center>
<p><em style="font-size:10px;"><a href="https://www.amonklok.com" title="The Amonklok Conquest Tour" target="_blank"><B>The Amonklok Conquest Tour</B></a> ran from April 15<sup>th</sup> to May 21<sup>st</sup>, 2026. Tickets to the concert were given to us by the concert promoters.</em></p>]]></description>
<guid>https://aggrogamer.com/article/12794/Review--The-Amonklok-Conquest-Tour-2026</guid>
<category><![CDATA[The Amonklok Conquest Tour]]></category>
<category><![CDATA[Dethklok]]></category>
<category><![CDATA[Amon Amarth]]></category>
<category><![CDATA[Castle Rat]]></category>
<category><![CDATA[Music]]></category>
<category><![CDATA[Concert]]></category>
<comments>https://aggrogamer.com/article/12794/Review--The-Amonklok-Conquest-Tour-2026#comments</comments>
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<title><![CDATA[ T.W.I.R.L. Will Be Pulling Us Out Of Bed This Coming Summer]]></title>
<link>https://aggrogamer.com/article/12793/TWIRL-Will-Be-Pulling-Us-Out-Of-Bed-This-Coming-Summer</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780077595-8282d3b1dd19d70a2ac591a68912db01.jpg" title="T.W.I.R.L. — Release Window" alt="T.W.I.R.L. — Release Window" class="focus-img">
<h2 style="display:none">T.W.I.R.L.</h2>
<h2 class="focus-sub-title">The release window for T.W.I.R.L. is offered up, with another look at what T.W.I.R.L. will be bringing into our homes</h2>
<p>After all of the massive horror titles we've seen out there, it's time to take it back to a bit more of the indie with <a href="https://store.steampowered.com/app/4458840/TWIRL/" title="T.W.I.R.L." target="_blank"><B>T.W.I.R.L.</B></a> A new horror game from <a href="https://genieboygames.com" title="Genie Boy Games" target="_blank">Genie Boy Games</a> that will take us all into the existential nightmares of being a nine-year-old boy. Not something that anyone would normally go to, but it's always fun to get a little retro and see what other stories can be offered into the PC world. Not just as we are playing as such a defenseless character in <B>T.W.I.R.L.</B>, but that we are going to be tasked with handling some darker themes along the way. The fact that we shouldn't look at ourselves in the mirror in the game might offer up a little idea on where the themes of the game might be going. We'll know for certain this Summer when the game launches, but we can have a slight taste with the latest gameplay out there.</p>
<p>In terms of what to expect n <B>T.W.I.R.L.</B>, beyond the basics above, it looks as if this will be a nice and short experience similar to <B>P.T.</B>in the past. The game is also set in 2006 and has the "retro" look about it as well. We're going to be tasked to wander about the house we wake within to come face-to-face with the various fears our 9-year-old has within. All while navigating around the various entities in the area and making sure not to look at ourselves in the mirror. This, to me, reads that we might be dealing with some self-esteem issues and maybe some body dysmorphia. This is a smaller title, and they could get away with such themes in <B>T.W.I.R.L.</B> if they wanted. They might also just have a fun little setting and a solid reason why we can't just fight back against the monsters. Have a look and see what your take on the game will be, and see if it will be one that you will want to experience later in the year.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/XsSOpF0Z1OA" frameborder="0" allowfullscreen></iframe><p><B>T.W.I.R.L.</B> — Release Window</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Awaken as a nine-year-old boy at 3 a.m., and follow an existential gravity pulling him out of bed, throughout the house, and through a door to <a href="https://store.steampowered.com/app/4458840/TWIRL/" title="T.W.I.R.L." target="_blank"><B>T.W.I.R.L.</B></a> - whatever that means.</p>
        <p>Quietly wander down the hall, avoid encounters with an otherworldly entity, and get a taste for the identity-defining journey planned to fully release later this year. Come face-to-face with unknown fears, and… just…don’t look at yourself in the mirror. Ever.</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li>Controller Support with Haptic Feedback</li>
            <li>First Person, No HUD</li>
            <li>Simple controls: Move, interact, and “look.”</li>
            <li>A cat that you can pet!</li>
            <li>Hidden Easter Eggs. Something new to discover every time.</li>
            <li>~ 1 Hour playtime.</li>
            <li>A psychological horror inspired by <B>P.T.</B> about a deep, dark secret you've kept since you were 9-years-old.</li>
        </ul>
	</div>
</center>
<p>What are your thoughts on <a href="https://store.steampowered.com/app/4458840/TWIRL/" title="T.W.I.R.L." target="_blank"><B>T.W.I.R.L.</B></a> as it has all been shown so far? Will it be a fun little diversion from the bigger horror out there, or will it be too short for many to want to engage with? Why do you think we won't want to look in the mirror as we play through the game? What do you think the title of the game truly means with all of the teasing? Let's hear it all out in the comment section further down there. <B>T.W.I.R.L.</B> does seem to have some fun things going for it, and I'll keep my eyes open for more to share. Maybe it will hold a mirror up to the world for a little bit. We'll have to wait and see, so please keep an eye on the site and all of our socials to see when all of that goes live for you. There's even talk of having a bit of a demo for the game out there, so that'll be fun when it happens.</p>]]></description>
<guid>https://aggrogamer.com/article/12793/TWIRL-Will-Be-Pulling-Us-Out-Of-Bed-This-Coming-Summer</guid>
<category><![CDATA[T.W.I.R.L.]]></category>
<category><![CDATA[Genie Boy Games]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12793/TWIRL-Will-Be-Pulling-Us-Out-Of-Bed-This-Coming-Summer#comments</comments>
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<title><![CDATA[ Gothic 1 Remake Shows Off The New Combat That We Will Have In Our Hands]]></title>
<link>https://aggrogamer.com/article/12792/Gothic-1-Remake-Shows-Off-The-New-Combat-That-We-Will-Have-In-Our-Hands</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1780071911-c3b2f6562047aef1ee04698f7180c6d1.jpg" title="Gothic 1 Remake — Making Of The Combat System" alt="Gothic 1 Remake — Making Of The Combat System" class="focus-img">
<h2 style="display:none">Gothic</h2>
<h2 class="focus-sub-title">A new behind-the-scenes look at the Gothic 1 Remake is here to see how the combat systems have been updated from the original Gothic</h2>
<p>Things have been very lax around here when it comes to the <a href="https://gothic.thqnordic.com/" title="Gothic Remake" target="_blank"><B>Gothic 1 Remake</B></a>, and a few things have evaded our advances. Not from the lack of excitement for what <a href="https://alkimiainteractive.com/" title="Alkimia Interactive" target="_blank">Alkimia Interactive</a> is putting together for us, or getting lost in the sea of titles that <a href="https://thqnordic.com/" title="THQ Nordic" target="_blank">THQ Nordic</a> is pumping out there. There's been a lot, and on June 5<sup>th</sup>, we're going to see one more, and we should all be up to speed on it. Specifically, we should be all caught up on the combat system that the <B>Gothic 1 Remake</B> is going to bring to us, as it is not going to be just the same one we remember from before. No, the team has made sure to give us something new, and we have a long look at how all of that is going to play out when the game lands on the PS5, Xbox Series X|S, and PC. Let's have a solid look at it all.</p>
<p>Those looking to have something from the original <B>Gothic</B> in the mix for the combat, you'll be glad to see that the bones are still in there for the systems. From there, the team brings most of it into the modern era of gaming for those who never played the original. A solid choice for those diehards out there. Thankfully, they kept the directional aspect and used real-world animations to give it a more grounded feel. Even down to the different animation styles that are used as we level up, all to show how the character is truly getting better with the various weapon types we are going to be able to place our points into. The rest feels a lot like the various other fantasy and Souls-like gameplay we have in other games. Not a terrible thing, but worth noting that the <B>Gothic 1 Remake</B> might feel like a little bit of a shift, at least as I remember things. If all of that sounds great, or maybe confusing, you can just have a look at the long video showcasing all of this just a bit further down. I'm sure you will get more out of it than the quick highlights I have for you.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/eyDpGs6DCEo" frameborder="0" allowfullscreen></iframe><p><B>Gothic 1 Remake</B> — Making Of The Combat System</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://alkimiainteractive.com/" title="Alkimia Interactive" target="_blank">Alkimia Interactive</a> felt that the original combat system was unique — something easy to pick up and learn, and something that gives you a lot of possibilities to build upon with progression. And they felt like these were the perfect parameters to build a new combat system.</p>
        <p>Join Alkimia Interactive in the final chapter of the Making Of series dedicated to the combat system of <a href="https://gothic.thqnordic.com/" title="Gothic Remake" target="_blank"><B>Gothic 1 Remake</B></a>! Discover the main challenges that the team faced while creating it and all the key insights from the development process.</p>
        <p><B>Gothic 1 Remake</B> releases on June 5 for PC, PlayStation 5, and Xbox Series X|S.</p>
	</div>
</center>
<p>How do you feel about the new combat systems we are getting here in the <a href="https://gothic.thqnordic.com/" title="Gothic Remake" target="_blank"><B>Gothic 1 Remake</B></a>? Do you like the fact that the different levels will have progressing animations to show off our skills? How many different weapons will we truly get to use in the game, and how many will still use similar actions to use them? Will you try to fight enemies that are higher levels than you on purpose now that you know you can? Let's hear it all out in the comment section further down the page here. There is going to be more for <B>Gothic 1 Remake</B>, as they teased, so we'll aim to have it here for when the game launches. Please keep checking the site and all of our socials to see when all of that is out there. We're trying to keep up, but there's just so much going on out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12792/Gothic-1-Remake-Shows-Off-The-New-Combat-That-We-Will-Have-In-Our-Hands</guid>
<category><![CDATA[Gothic Remake]]></category>
<category><![CDATA[Alkimia Interactive]]></category>
<category><![CDATA[THQ Nordic]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12792/Gothic-1-Remake-Shows-Off-The-New-Combat-That-We-Will-Have-In-Our-Hands#comments</comments>
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<title><![CDATA[ A New Showcase Has Gone Down For Do Not Buy This Game]]></title>
<link>https://aggrogamer.com/article/12791/A-New-Showcase-Has-Gone-Down-For-Do-Not-Buy-This-Game</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1779991256-bff369121d5afb82cdc13c0f6da4a6cb.jpg" title="Do Not Buy This Game — Endix Showcase 2026" alt="Do Not Buy This Game — Endix Showcase 2026" class="focus-img">
<h2 style="display:none">Do Not Buy This Game</h2>
<h2 class="focus-sub-title">Have a new look at Do Not Buy This Game, and see why you might want to give the demo a try for Do Not Buy This Game</h2>
<p>One has to be either bold or brilliant to name their game <a href="https://store.steampowered.com/app/1158190/Do_Not_Buy_This_Game/" title="Do Not Buy This Game" target="_blank"><B>Do Not Buy This Game</B></a>. A game that many PC gamers might have seen for a while, with <a href="https://kingbladegames.com" title="Kingblade Games" target="_blank">Kingblade Games</a> having a demo out there for it. All with the fun irony that the game is still being built, and it is a walking-sim of a game about a game being built. That is like a dream within a dream kind of thing here. That is not why we are talking about <B>Do Not Buy This Game</B> right now, though. It looks as if there has been a bit of a push on things when it comes to development, and we have a new showcase for the game that is showing signs that we might not have to only play the demo for much longer. Let us all have a solid look at what is now out there for the game.</p>
<p>By now, I am hoping, you are able to see that <B>Do Not Buy This Game</B> is also a comedy game with all the little bits mentioned above. The first thing that comes to mind for this are titles like <B>The Magic Circle</B> and <B>The Stanley Parable</B>, for those who need some context. That seems to be a similar style of things for <B>Do Not Buy This Game</B>, only that the narration makes it feel as if our designer is more of a procrastinator or suffers from ADHD to some degree, hence why the game is not completed. That is where we will get to see the humor and fun shine out there, as we wander about a seemingly unfinished game, and learn why things are the way that they are. Have a look at the latest gameplay footage that has been showcased to see if this is going to be something you will want to spend a few hours diving into.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/lBPPpTnwTI4" frameborder="0" allowfullscreen></iframe><p><B>Do Not Buy This Game</B> — Endix Showcase 2026</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Wh- What are you doing here? Did you not read the title?</p>
        <p>I’ll put it here again, just for you, with a small change that I think might help get my point across:</p>
        <p>See that small, unnoticeable circle? It’s surrounding the word “NOT”.</p>
        <p>Yeah! <a href="https://store.steampowered.com/app/1158190/Do_Not_Buy_This_Game/" title="Do Not Buy This Game" target="_blank"><B>Do Not Buy This Game</B></a>!</p>
        <p>See? When we work together towards a shared goal, we can overcome any challenge!</p>
        <p>And now I’m sure you will do the honest thing and immediately stop reading the description of this game.</p>
        <p>It was nice meeting you, though.</p>
        <p>Oh, I get it.</p>
        <p>You think that by reading this long description, you’ll find out more about the game…?</p>
        <p>I can already hear you asking all sorts of annoying questions.</p>
        <p>“Is this some sort of a funny walking simulator?”</p>
        <p>“It’s similar to that Stanley game, right?”</p>
        <p>“Why did you call it <B>Do Not Buy This Game</B>?”</p>
        <p>…</p>
        <p>Fine. I don’t want to, but I’ll share a bit more about the game.</p>
        <p>Here Is A List Of Features You Might Find Useful:</p>
        <ul>
            <li>A whole lot of nothing</li>
            <li>Me as the narrator</li>
            <li>More nothing</li>
            <li>An in-game sign that says “<B>Do Not Buy This Game</B>”</li>
            <li>I have some buttons ready, I guess?</li>
            <li>Regrets</li>
        </ul>
        <p>See how exciting and engaging all these features are?</p>
        <p>It was really hard to polish all of them to perfection, but I never gave up and pulled through it!</p>
        <p>So now that you have full knowledge of everything you need to know, I am certain that we both can go on with our lives.</p>
        <p>…why are you still reading this?</p>
	</div>
</center>
<p>Is this what you were expecting from a title named <a href="https://store.steampowered.com/app/1158190/Do_Not_Buy_This_Game/" title="Do Not Buy This Game" target="_blank"><B>Do Not Buy This Game</B></a>, or have you been playing the demo that is out there already? When do you think the final version of the game will be ready, and does it make it funnier the longer that it takes to be finalized, given the concept? Will we ever get to see this game make its way off the PC to other platforms, or will that be something we only see in the distant future when all games are cross-platform? Let us have that discussion in the comment section as we wait. I, for one, love games like <B>Do Not Buy This Game</B> and will be watching for more about it. Make sure you are watching the website and all of our social channels to see when we find more to share. We might even dig into that demo a bit to give you all a taste for the humor.</p>]]></description>
<guid>https://aggrogamer.com/article/12791/A-New-Showcase-Has-Gone-Down-For-Do-Not-Buy-This-Game</guid>
<category><![CDATA[Do Not Buy This Game]]></category>
<category><![CDATA[Kingblade Games]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12791/A-New-Showcase-Has-Gone-Down-For-Do-Not-Buy-This-Game#comments</comments>
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<title><![CDATA[ Our Cat Finds A New Home On The Switch 2 With The Launch Of Stray]]></title>
<link>https://aggrogamer.com/article/12790/Our-Cat-Finds-A-New-Home-On-The-Switch-2-With-The-Launch-Of-Stray</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1779988562-c05527071989e6dda07b2212466f04bc.jpg" title="Stray — Nintendo Switch 2 Launch Trailer" alt="Stray — Nintendo Switch 2 Launch Trailer" class="focus-img">
<h2 style="display:none">Stray</h2>
<h2 class="focus-sub-title">The Switch 2 launch for Stray is finally out there, and now everyone will have a chance to experience what Stray offers</h2>
<p>All you gamers who love cats, which is likely a high percentage, can now lie out a bit more in the sun with the game <a href="https://stray.game/" title="Stray" target="_blank"><B>Stray</B></a>. More so, the Switch 2 gamers out there who want to take the game that <a href="https://hk-devblog.com" title="BlueTwelve Studio" target="_blank">BlueTwelve Studio</a> and <a href="https://www.annapurnainteractive.com/" title="Annapurna Interactive" target="_blank">Annapurna Interactive</a> brought to us so long ago, as the game has officially launched on the platform. That should bring the game to every main platform that we game on. At least for games that are as interactive and colorful as <B>Stray</B> is. There's not much more to say than that, as the game has launched on the platform, so you can now help your abandoned cat survive a post-apocalyptic world that is filled with robots and other creatures trying to make sure organic life does not carry forward.</p>
<p>Okay, that was the basics of what <B>Stray</B> has to offer up, in terms of story. The game itself, for those few who are just now learning about the game, is a platformer where you do get to control a cat. A cat that also has a robot friend in a backpack that can talk to other robots that are still wandering about the world. A world that looks as if it hit the cyberpunk era before things turned sideways and human life was removed from the planet. The rest of the gameplay in <B>Stray</B> is just navigating the world, solving a few puzzles, and learning more about where the great food givers have gone to. Along with some solid platforming mechanics that use the real-life cat's motions fairly well to pull all of this off.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/cokrELv2HMw" frameborder="0" allowfullscreen></iframe><p><B>Stray</B> — Nintendo Switch 2 Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://stray.game/" title="Stray" target="_blank"><B>Stray</B></a> is available now on PC, Mac, PlayStation, Xbox, Nintendo Switch 1, and Nintendo Switch 2.</p>
        <p>Lost, alone, and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.</p>
	</div>
</center>
<p>Did you have to wait for the Switch 2 to have <B>Stray</B> on it before you could play, or will this just add one more option to how you will be able to play it all? Could all of the platform releases have us building to another title in the IP, or will we always be left wanting more of what this world has to offer? Are you one of those gamers out there who does not like cats as the internet demands we all do, and would you want to see a similar title only with a dog? Let us discuss in the comment section to hash it all out. That is probably all we have to say for <a href="https://stray.game/" title="Stray" target="_blank"><B>Stray</B></a>, unless the future offers up a sequel. If it does, or there is more, we will have it on the website for you. Watch it all here or on any of our social channels to see when we have all of the extra fun to share.</p>]]></description>
<guid>https://aggrogamer.com/article/12790/Our-Cat-Finds-A-New-Home-On-The-Switch-2-With-The-Launch-Of-Stray</guid>
<category><![CDATA[Stray]]></category>
<category><![CDATA[BlueTwelve Studio]]></category>
<category><![CDATA[Annapurna Interactive]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[Xbox One]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[Switch 2]]></category>
<comments>https://aggrogamer.com/article/12790/Our-Cat-Finds-A-New-Home-On-The-Switch-2-With-The-Launch-Of-Stray#comments</comments>
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<title><![CDATA[ Escape The Backrooms Is Pulling The Console Gamers Into The Space]]></title>
<link>https://aggrogamer.com/article/12789/Escape-The-Backrooms-Is-Pulling-The-Console-Gamers-Into-The-Space</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1779983174-b2e13a49c9e2a39497614487156797da.jpg" title="Escape The Backrooms — Console Launch Trailer" alt="Escape The Backrooms — Console Launch Trailer" class="focus-img">
<h2 style="display:none">Backrooms</h2>
<h2 class="focus-sub-title">Another adventure into the Backrooms is here, as we have the console launch of Escape The Backrooms kicking off today</h2>
<p>Just in time for the upcoming film release in the IP, we have the console release for <a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a> hitting us all. As in, the PS5 and Xbox Series X|S gamers can no-clip into the liminal space out there to see what the PC gamers have had for a while now. Not to mention, another solid push for those who played the game so long ago to give it a go and see the new stuff that Fancy Games and <a href="https://wearesecretmode.com" title="Secret Mode" target="_blank">Secret Mode</a> might have slipped in there. It is hard to tell what else might be going on in this version of the <em>Backrooms</em>, but we have a launch trailer to help us all out with that. So, let's get hyped up for the film and the game to come back out there and drag us all into some new levels of horror.</p>
<p>For those who missed out when <B>Escape The Backrooms</B> launched before, this is a 1-4 player co-op title where we head into the new space to explore the spaces, avoid the entities, and maybe survive it all to the end. That last art is not guaranteed. Spanning across more than 30 levels, there's a whole lot to explore. With the fun little update that this will be available to do over cross-play. The only massive update that seems to be here for the launch of <B>Escape The Backrooms</B>, but that's perfectly fine. It will allow the teams to try to expand things further, as we all have fun with the game. Something that I am certain will see another uptick after this weekend with the coming film. See, it all links back to gaming in some way, as some of the commenters have asked after this whole thing exploded a bit more in the past. But, now I'm off-topic.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/SxQAvmf4ATY" frameborder="0" allowfullscreen></iframe><p><B>Escape The Backrooms</B> — Console Launch Trailer</p></center>
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		<p><a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a> has no-clipped onto consoles and is now available on Xbox Series X|S – including all tiers of PC and Xbox Game Pass - and PlayStation 5!</p>
        <p>Team up with these new folks using the brand-new cross-platform lobby code system, create new friends and memories, and most importantly, dance around the party table in Level Fun while humming You Day and chugging Almond Water! Oh, and not dying, I suppose…</p>
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<p>Are you ready to experience all that <EM>The Backrooms</EM> has to offer out there? Have you played this title on the PC, and now glad that your console friends can join in? Will this allow the team to expand the game beyond the limits it currently has? Are co-op games scary to you, or will you always try to survive all of these solo if you can? Let's hear it all out in the comment section down the page here. We'll have anything else we can get for <a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a>, but there's no guarantee that there will be anything further. If there is, we'll have it on the site and all of our socials. So, please follow all of them to make sure you are able to keep up with it all as best as we can.</p>]]></description>
<guid>https://aggrogamer.com/article/12789/Escape-The-Backrooms-Is-Pulling-The-Console-Gamers-Into-The-Space</guid>
<category><![CDATA[Escape The Backrooms]]></category>
<category><![CDATA[Fancy Games]]></category>
<category><![CDATA[Blackbird Interactive]]></category>
<category><![CDATA[Secret Mode]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12789/Escape-The-Backrooms-Is-Pulling-The-Console-Gamers-Into-The-Space#comments</comments>
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<title><![CDATA[ Perceptum Will Bring The Discomfort To The Console Games As Well]]></title>
<link>https://aggrogamer.com/article/12788/Perceptum-Will-Bring-The-Discomfort-To-The-Console-Games-As-Well</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1779910426-41667cd78108973ec19b606925d80ddd.jpg" title="Perceptum — Console Announcement" alt="Perceptum — Console Announcement" class="focus-img">
<h2 style="display:none">Perceptum</h2>
<h2 class="focus-sub-title">The console announcement for Perceptum is here, as the PC gamers have a chance to play test Perceptum right now</h2>
<p>One has to enjoy it when you get to see something move from just one platform to many, as <a href="https://perpgames.com/game/perceptum/" title="Perceptum" target="_blank"><B>Perceptum</B></a> is doing here. That is, here we go with the announcement that Duck Reaction and <a href="https://perpgames.com/" title="Perp Games" target="_blank">Perp Games</a> will be bringing the horror title over to the PS5 and Xbox Series X|S in 2027, with the PC version. The PC version of <B>Perceptum</B> still has a solid play test going on for those who want to give it all a try. As long as you are looking to have a solid horror experience, using your sight and listening for sounds will be your main tools. As long as you truly want to be able to escape the situation that we will all find ourselves in when giving this title a solid play. Let us go further into what we know about the game so you can all understand why this is a great announcement for so many more in the world.</p>
<p>If you are a little late to <B>Perceptum</B>, let us get you a little more up to speed. This is a psychological horror title where we are going to be playing as a medium trying to help the police solve a missing family case. That is where we will get to step in and use our hand mirror and senses to try to figure out just what happened, as it does seem to be supernatural in nature. We will also be stepping into the house of the victims to get a better feel for them and see what might be the true culprit. That is where the rest of <B>Perceptum</B>, as we will need to watch for all of the weirdness in the house, along with making sure we are safe from the power that is wandering within. All so we can solve various puzzles, gather all the missing clues, and try to come out of all of this the true hero and not just another victim to what lies within. Have a look at the little video we have for all of this, and know that console gamers will be able to freak themselves out when it all flows out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/cYTmQLUCXSs" frameborder="0" allowfullscreen></iframe><p><B>Perceptum</B> — Console Announcement</p></center>
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		<p>Duck Reaction and publisher <a href="https://perpgames.com/" title="Perp Games" target="_blank">Perp Games</a> are announcing that <B>Perceptum</B> will additionally launch across PlayStation 5 and Xbox Series in 2027.</p>
        <p><B>An atmospheric nightmare </B></p>
        <p>Discomfort sits at the core of <a href="https://perpgames.com/game/perceptum/" title="Perceptum" target="_blank"><B>Perceptum</B></a>, a psychological horror where you play as a Medium assisting with the inexplicable disappearance of a family. The police have abandoned the case, and with no leads to go on, it’s up to you to find out what happened. Left with an empty house and an oppressive, ominous atmosphere, prepare to step into the unknown with no way to fight back.</p>
        <p><B>Solve it to believe it </B></p>
        <p>Search for clues and solve puzzles using only two things in your arsenal; your mirror and the ability to home in on sounds by closing your eyes. Revealing what cannot be seen with the naked eye by using the mirror will unveil hidden traces and entities desperate to be known. Vulnerability never wanes in <B>Perceptum</B>. Distant whispers and strange noises will guide your way deeper into the mystery.</p>
        <p><B>Something wicked this way comes</B></p>
        <p>Ever get the feeling you’re being watched? This is the inescapable atmosphere that will lure your curiosity. The house feels your every move, and the mirror is a constant, dangerous reminder. When the truth finally steps into the reflection, you will realize just how defenceless you truly are. Question every noise, curtain twitch, and shadow as you might not be alone. Trust your instincts, stay calm, and pay attention to every detail.</p>
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<p>Have you had a chance to wander about <a href="https://perpgames.com/game/perceptum/" title="Perceptum" target="_blank"><B>Perceptum</B></a> on the PC yet, or will you be holding out for the console release now that it is coming? Will there be much of a difference between the platforms, or will it still all boil down to the hardware that we can all afford out there? How far into 2027 do you think that we are going to have to wait, and will this be a weird release at the beginning of the year, like many horror titles seem to do? Let us have those thoughts and voices down in the comments to discuss. There is going to be more for <B>Perceptum</B> as the development carries forward, so please come back to the website to see and hear about all of that. You might also want to follow all of our social channels to see when all of this goes live; that way, you might never miss out on a single update that we have here.</p>]]></description>
<guid>https://aggrogamer.com/article/12788/Perceptum-Will-Bring-The-Discomfort-To-The-Console-Games-As-Well</guid>
<category><![CDATA[Perceptum]]></category>
<category><![CDATA[Duck Reaction]]></category>
<category><![CDATA[Perp Games]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12788/Perceptum-Will-Bring-The-Discomfort-To-The-Console-Games-As-Well#comments</comments>
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<title><![CDATA[ Fight Against Some Grief & Regrets In The Upcoming Agni: Village Of Calamity]]></title>
<link>https://aggrogamer.com/article/12787/Fight-Against-Some-Grief--Regrets-In-The-Upcoming-Agni-Village-Of-Calamity</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1779906473-d0f3900f7cca974d658eaddc9972be6e.jpg" title="Agni: Village Of Calamity — Protocol Override" alt="Agni: Village Of Calamity — Protocol Override" class="focus-img">
<h2 style="display:none">Agni</h2>
<h2 class="focus-sub-title">New horrors are coming with Agni: Village Of Calamity, as we get to see how Agni will face down the darkness in the world</h2>
<p>The Indonesian horror scene is getting another fun display out there in the world, with the announcement for <a href="https://agnivillage.com" title="Agni: Village Of Calamity" target="_blank"><B>Agni: Village Of Calamity</B></a>. A new title on the way to the PS5, Xbox Series X|S, and PC that <a href="https://www.separuhinteractive.com" title="Separuh Interactive" target="_blank">Separuh Interactive</a> is working on, with the help of <a href="https://wiredproductions.com" title="Wired Productions" target="_blank">Wired Productions</a>. A title that will give us some new type of slasher to experience out there, along with fun survival-horror gameplay to go along with it. Along with <B>Agni: Village Of Calamity</B> brings us a little more of the world culture that so many gamers seem to lack out there. Mostly through representation and not the want to experience more of what the world has to offer in the horror line. That all said, let's have a look at just what this game will add to all of our worlds when it launches.</p>
<p>In the game, we play as the titular Agni, who happens to be an investigator from a secret agency out there. She doesn't play by the normal rules and allows for regret to push her to go searching for a missing partner. They just happen to be missing in a forbidden village out there. That is where things start in <B>Agni: Village Of Calamity</B>. Of course, things need to go sideways, and there will need to be limited resources along the way as all manner of horrors and creepy slasher characters come try to help end that whole living thing she has going on. This pushes us further into the trauma and grief that will help her push on, or give up and let the darkness win. We'll have to wait to see how that will all play out when the game is ready. For now, we have a nice little video to give us all a feel for what the game will hold, along with what we might be actually playing around with. Have a look and see if this one will open you up further in the world of horror out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/2mS0z7tdfKg" frameborder="0" allowfullscreen></iframe><p><B>Agni: Village Of Calamity</B> — Protocol Override</p></center>
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		<p><a href="https://agnivillage.com" title="Agni: Village Of Calamity" target="_blank"><B>Agni: Village Of Calamity</B></a> is a cinematic survival horror, combining mind-bending terror and ritual strangeness, with Indonesian slasher-style violence.</p>
        <p>Play as Agni, an investigator from a secret Agency, driven by regret, who disobeys the rules, as she searches for her missing partner inside the forbidden village, Desa Purba.</p>
        <p>On this rogue mission, Agni descends deeper into violence, obsession, and psychological collapse as the guilt drives her towards the edge of what the human mind can live through.</p>
        <p>Operating with limited resources, Agni must solve environmental puzzles and survive relentless pressure as grotesque horrors stalk her through the darkness. Every encounter is dangerous. Every bullet matters.</p>
        <p>Inspired by Indonesian horror films, <B>Agni: Village Of Calamity</B> delivers a suffocating descent into trauma and grief, where reality is unstable, violence is brutal, and some truths should never be uncovered.</p>
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<p>Why do you think that Agni will be going on this little mission without any backup or extra gear? Will all of this be in her head, given all of the mental states that have been mentioned here? Will it only be human characters that are the true horrors in this one? Will this story always lead to one specific place for her to end up? Let's discuss all of that, and more, down in the comment section of the page here. I will say that <a href="https://agnivillage.com" title="Agni: Village Of Calamity" target="_blank"><B>Agni: Village Of Calamity</B></a> does look as if it will have a lot of fun to add out there. Looks can be deceiving, but that's the vibe I am getting. When there is more to share to nail down that vibe, I'll add it to the site for you all. Watch things here, or on all of our socials, to see when that goes down. That way, you never miss out on any of the fun we're all having around here.</p>]]></description>
<guid>https://aggrogamer.com/article/12787/Fight-Against-Some-Grief--Regrets-In-The-Upcoming-Agni-Village-Of-Calamity</guid>
<category><![CDATA[Agni]]></category>
<category><![CDATA[Village Of Calamity]]></category>
<category><![CDATA[Separuh Interactive]]></category>
<category><![CDATA[Wired Productions]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12787/Fight-Against-Some-Grief--Regrets-In-The-Upcoming-Agni-Village-Of-Calamity#comments</comments>
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