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<title>AggroGamer - Game News</title>
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<title><![CDATA[ Return To Valhalla With A Bunch Of Updates Here For Assassin’s Creed Valhalla]]></title>
<link>https://aggrogamer.com/article/13119/Return-To-Valhalla-With-A-Bunch-Of-Updates-Here-For-Assassins-Creed-Valhalla</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793904809-d71a09cd31c1eb02bdb276a32f653ed5.jpg" title="Assassin’s Creed Valhalla — New Game+ Update" alt="Assassin’s Creed Valhalla — New Game+ Update" class="focus-img">
<h2 style="display:none">Assassin’s Creed</h2>
<h2 class="focus-sub-title">The most requested update for Assassin’s Creed Valhalla is finally here, as we can head back into another Assassin’s Creed experience</h2>
<p>It only took <a href="http://www.ubisoft.com/en" title="Ubisoft" target="_blank">Ubisoft</a> six years, but here we go with one of the most requested updates finally hitting <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Valhalla" target="_blank"><B>Assassin’s Creed Valhalla</B></a>. Yes, the game that hit the PS4, PS5, Xbox One, Xbox Series X|S, and PC back in 2020 is still getting updates for those gamers who just cannot put the title down. Good news for them, as they will now have another reason to not put this version of <B>Assassin’s Creed</B> down. Not only do we have many other updates going into the game to make it flow better on the newer systems, but here we go with New Game+ finally getting added into the mix. That also means that there are other things coming into the game to make it worth having the new mode to play, so let us dive right into all of that before you head off into Valhalla once more.</p>
<p>Now that we have a way to replay the whole of <B>Assassin’s Creed Valhalla</B> again with all of our upgrades, there has to be a way to make certain we are not just walking through everything and just going through the motions. That is where the extended progression system will kick in, along with the various new materials to do other upgrades with some in. Something that certainly makes it feel like we are just going to be going through the motions again, just with more steps, but there are a lot of gamers out there who love that. That way they can relive the story one more time, or see just how the PS5 Pro might make this version of <B>Assassin’s Creed Valhalla</B> look better than they have experienced it before. Even if there have not been many updates to the textures and models to help bring the game to look like it would if it were made this year. It is still a fun time for us all to have, and here is a quick look at it before you download the free update to your systems.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/1mvKIbedUIA" frameborder="0" allowfullscreen></iframe><p><B>Assassin’s Creed Valhalla</B> — New Game+ Update</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Eivor’s Saga returns with a free update available now.</p>
        <p>Featuring New Game+, extended progression, enhanced visuals on PS5 Pro, new items and resources, additional achievements, and more, discover new ways to carve your legend in the Viking age.</p>
        <p>It’s time to return to Valhalla.</p>
	</div>
</center>
<p>Are you going to replay <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Valhalla" target="_blank"><B>Assassin’s Creed Valhalla</B></a> with the New Game+ mode, or did that update wait too long to pull you back in? With the addition of more progression and materials, does it feel like it will just be more of the same game, or will it be something that helps to balance things out a bit? How long will it be until we get a full remake of this game, or will there be a massive collection down the line that has a remake of all the classic titles? Let us discuss all of this in the comment section of the page. I had no clue we would still be talking about <B>Assassin’s Creed Valhalla</B> this far out, but it looks like great games do not die. If there are any more updates for this one, or any others in the IP, we will have it all here for you on the website. Please watch for all of that here, and follow along on all of our social channels to see when that all goes live for us all to enjoy.</p>]]></description>
<guid>https://aggrogamer.com/article/13119/Return-To-Valhalla-With-A-Bunch-Of-Updates-Here-For-Assassins-Creed-Valhalla</guid>
<category><![CDATA[Assassin’s Creed Valhalla]]></category>
<category><![CDATA[Ubisoft]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13119/Return-To-Valhalla-With-A-Bunch-Of-Updates-Here-For-Assassins-Creed-Valhalla#comments</comments>
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<title><![CDATA[ Discover A New Melody In The World Of Hela: Of Mice & Magic]]></title>
<link>https://aggrogamer.com/article/13118/Discover-A-New-Melody-In-The-World-Of-Hela-Of-Mice--Magic</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793897912-345f66535c860e3fc4f23dd4c0876448.jpg" title="Hela: Of Mice & Magic — Stories Of Hela" alt="Hela: Of Mice & Magic — Stories Of Hela" class="focus-img">
<h2 style="display:none">Hela</h2>
<h2 class="focus-sub-title">Learn more about the world of Hela, with a deep dive into the gameplay coming in Hela: Of Mice & Magic</h2>
<p>It's been a good while since we updated anything for <a href="https://www.helagame.com" title="Hela: Of Mice & Magic" target="_blank"><B>Hela: Of Mice & Magic</B></a> here. In fact, the last time we did this was before <a href="https://www.windupgames.com" title="Windup" target="_blank">Windup</a> added to the game's title and made it what it is now. Not only that, but we've seen a lot out there from <a href="https://knightspeak.com" title="Knights Peak" target="_blank">Knights Peak</a> to get us ready for December 1<sup>st</sup> when the game lands on the PS5, Xbox Series X|S, Switch 2, and PC. Now that we have that out of the way, let's see what <B>Hela: Of Mice & Magic</B> is all about after all of this time and development that's gone into it. Especially since it looks like we have much more to dive into than we all might have originally thought was coming in a game where we are playing as mice familiars to the witch of the lands.</p>
<p>After all of the development for <B>Hela: Of Mice & Magic</B>, here we get to see how our two little mice will be setting out into the world to help complete a few tasks that our elderly witch can't do herself. She is a benevolent witch, and the town and forest do love her, so it's up to us to make certain that we are helping out as she would like to. That will include exploring the areas of the world, learning about all of the denizens, and helping them out as we might need to. This will, in turn, offer up new allies and other things for us to explore in <B>Hela: Of Mice & Magic</B> to keep the platforming and narrative gameplay flowing forward. All with a cozy little feel to the world and setting of it all. Given that we're trying to restore the harmony of this world, that all makes perfect sense for us all to be doing and experiencing in the mix. You can have a little taste of all of that in the video below, then get ready to take part in it all in just under a month.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/TpnqQsWBe7I" frameborder="0" allowfullscreen></iframe><p><B>Hela: Of Mice & Magic</B> — Stories Of Hela</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>At its heart, <a href="https://www.helagame.com" title="Hela: Of Mice & Magic" target="_blank"><B>Hela: Of Mice & Magic</B></a> is a warm story about helping others, finding meaning in small acts of kindness, and caring for the world around you. A kind-hearted witch has watched over the land for centuries — but now something has fallen out of tune. Growing ill and unable to make the journey herself, she turns to the smallest of helpers: her mouse familiars. That is where your adventure begins. Restoring harmony, however, will take more than repeating what came before. The old melody is no longer enough — the mice will have to help the land find a new one.</p>
        <p>On their journey, players will discover the many lives and heartfelt stories that make up the world of Hela. Guided by letters that still find their way to the witch's cottage, they will meet people throughout the land, lend a tiny helping paw when it is needed most, and befriend the creatures of the forest — while encounters such as the mysterious Ritual Keeper reach further into the land's past and its ancient magic. Whenever players return home, the witch will have stories of her own to share, turning even the smallest discovery into part of a much greater story.</p>
        <p><B>Hela: Of Mice & Magic</B> launches December 1, 2026, on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.</p>
	</div>
</center>
<p>Do you remember when we first brought up <B>Hela</B> here and how cozy it looked to be? Do you think that it still has all of those elements mixed in from what we saw before? How many creatures will we find as allies as we head into this mystical world? Will there be some massive dread in the world causing all of the harmony to be out of balance? Let's talk about all of that in the comment section down the page here. We'll keep an eye out for more to share for <a href="https://www.helagame.com" title="Hela: Of Mice & Magic" target="_blank"><B>Hela: Of Mice & Magic</B></a>, so please keep an eye out on the site for all of that. You can also follow along on all of our socials to see when all of that is released, as well as all of the other fun we're having around the offices. That does include the upcoming massive streaming session that we have planned too. Join us and enjoy it all.</p>]]></description>
<guid>https://aggrogamer.com/article/13118/Discover-A-New-Melody-In-The-World-Of-Hela-Of-Mice--Magic</guid>
<category><![CDATA[Hela]]></category>
<category><![CDATA[Of Mice & Magic]]></category>
<category><![CDATA[Windup]]></category>
<category><![CDATA[Knights Peak]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13118/Discover-A-New-Melody-In-The-World-Of-Hela-Of-Mice--Magic#comments</comments>
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<title><![CDATA[ Get Ready To Call In Some More Heroes With A Mobile Version Of Dispatch]]></title>
<link>https://aggrogamer.com/article/13117/Get-Ready-To-Call-In-Some-More-Heroes-With-A-Mobile-Version-Of-Dispatch</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793824988-ef5be5abfd956c43647438091184e4ac.jpg" title="Dispatch — Mobile Release Date" alt="Dispatch — Mobile Release Date" class="focus-img">
<h2 style="display:none">Dispatch</h2>
<h2 class="focus-sub-title">Another version of Dispatch is on the way to us, with Dispatch getting a full mobile release this December</h2>
<p>It was starting to feel like they were leaving some of the platforms behind when it came to <a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a>, but now it looks as if the mobile devices out there are going to have their chance with the game. Just in time for the holidays, too, <a href="https://www.adhocla.com" title="AdHoc Studio" target="_blank">AdHoc Studio</a> is bringing this acclaimed title to the Android and iOS devices we all carry in our pockets. That way, we can take <b>Dispatch</b> further on the go and experience it in a new way. You know, because playing a video game like this in a vertical mode is just how we always want to play our video games out there. That does seem to be one of the newer features that are coming with this one on December 9<sup>th</sup> when it goes live.</p>
<p>In addition to <B>Dispatch</B> launching on mobile devices in December and offering players the ability to play the game in the one-handed mode, it does look as if there's another bit coming for the game at the same time. Well, more than that, there's going to be the enticement to pull mobile gamers into the game, as it will offer up the first 4 episodes of <B>Dispatch</B> for free, and then charge you for the rest of the story. A solid tactic to get players in, but still something that is worth taking note of before you get hooked into a game but might not have the ability to buy the rest of the episodes. I'm sure they won't be too expensive, but in the current state of things in the world, can you truly be ready to make that choice? It's definitely a nice thing, but worth taking note of before you start it all and then realize that you'll have to pay for the rest.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/RR9VlCg0UdY" frameborder="0" allowfullscreen></iframe><p><B>Dispatch</B> — Mobile Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a> is coming to mobile devices on December 9<sup>th</sup>!</p>
	</div>
</center>
<p>Are you at all surprised that <a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a> is finally coming to the mobile devices out there? How hard will it be to play the game in the vertical mode of it all? How much do you think that the rest of the season will cost after it gets you hooked in? Is this even a title that is worth playing on a mobile device when there are so many other options to experience it already? Let's talk about all of that and more down in the comment section of the page. We'll have any future updates for <B>Dispatch</B> on the site, so please keep checking in for all of those. Follow along on all of our socials to see it all go live, as well. That way, you never miss out on any of the things we have to share with the world.</p>]]></description>
<guid>https://aggrogamer.com/article/13117/Get-Ready-To-Call-In-Some-More-Heroes-With-A-Mobile-Version-Of-Dispatch</guid>
<category><![CDATA[Dispatch]]></category>
<category><![CDATA[AdHoc Studio]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[iOS]]></category>
<category><![CDATA[Android]]></category>
<comments>https://aggrogamer.com/article/13117/Get-Ready-To-Call-In-Some-More-Heroes-With-A-Mobile-Version-Of-Dispatch#comments</comments>
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<title><![CDATA[ God Of War Laufey Has Sadly Been Delayed To Later Into 2027]]></title>
<link>https://aggrogamer.com/article/13116/God-Of-War-Laufey-Has-Sadly-Been-Delayed-To-Later-Into-2027</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793817036-300657f19879c8621dd53a71a770b947.jpg" title="God Of War Laufey — Key Art" alt="God Of War Laufey — Key Art" class="focus-img">
<h2 style="display:none">God Of War</h2>
<h2 class="focus-sub-title">A new delay for God Of War Laufey has landed, and it pushes the next God Of War title out a bit further than expected</h2>
<p>It looks as if we have some bad news for all of us looking forward to <a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a> landing this February. It is not happening anymore, as it looks as if <a href="http://sms.playstation.com/" title="Santa Monica Studio" target="_blank">Santa Monica Studio</a> needs to hit the PS5 title with a bit of a delay. Okay, maybe it is not a bit of a delay, as it looks like we are going to have to wait a few more months to see <B>God Of War Laufey</B> launching out there. Thankfully, we have a new release date for all of this, with May 20<sup>th</sup> set as the new day that we are going to be able to continue the saga of Faye and Kratos. So, at least there is a little bit of a silver lining to all of the delay, but it still means that we are going to be waiting just a bit longer for it all.</p>
<p>The reason for this delay has yet to be given, but it was the choice that the studio opted to go with. The obvious response to it all is that the team wants to make certain that <B>God Of War Laufey</B> is pushing everything to the bounds that it can on the console. If I had to toss out my speculation hat, <B>God Of War Laufey</B> was never going to be ready to launch in February, but the publisher needed to drop some good and big news back in July when the date was announced at SDCC. I have mentioned this often, since PlayStation is getting rid of physical discs, and to help sales of this game, they wanted fans to know it was coming before they dropped the support. It is still landing before then, but this new timeline does feel like something the team would have set down before and not what the publisher needed during all of the backlash they were getting in the moment.</p>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
        <p>Since the reveal of <a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a> in June, we’ve been deeply grateful to see so much excitement for Faye’s journey through the Everywhen. We don’t take for granted the trust placed in our studio to make an extraordinary experience worthy of the passion and dedication of our fans.</p>
        <p>With this in mind, we’ve made the decision to delay <B>God Of War Laufey</B>’s release to May 20<sup>th</sup>, 2027.</p>
        <p>We will make the most of each moment until then by putting in the finishing touches and pushing the game to its fullest potential.</p>
        <p>On behalf of everyone on the team, we appreciate your patience, and we’ll be back to share more updates soon!</p>
        <style>#twitter-widget-0 {max-width:unset !important;}</style>
		<center>
            <blockquote class="twitter-tweet">
                <p lang="en" dir="ltr">An update regarding God of War Laufey's release date. https://t.co/qCw9O3dqtR</p>
                &mdash; Santa Monica Studio – God of War Laufey (@SonySantaMonica) <a href="https://x.com/SonySantaMonica/status/2118025571020271817?ref_src=twsrc%5Etfw">November 4, 2026</a>
            </blockquote>
            <script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
        </center>
	</div>
</center>
<p>Are you devastated by the delay that we now have for <a href="https://godofwar.playstation.com/" title="God Of War Laufey" target="_blank"><B>God Of War Laufey</B></a>, or did you suspect it was going to happen after how quickly the release date was given? Is there something they are working on in the game that was not ready, or was the original date something that was forced on them due to the public backlash already out there? Will we actually get to see a collector's edition of the game that houses a copy of the title, or will they try to force more of the à la carte shopping for it all? Let us talk all of this out in the comment section of the page here. We are all over everything for <B>God Of War Laufey</B>, so expect us to have all of the updates that we can for it. You will see them all on the website once they go live, and you can get those notifications by following all of our social channels that we have.</p>]]></description>
<guid>https://aggrogamer.com/article/13116/God-Of-War-Laufey-Has-Sadly-Been-Delayed-To-Later-Into-2027</guid>
<category><![CDATA[God Of War]]></category>
<category><![CDATA[Laufey]]></category>
<category><![CDATA[Santa Monica Studio]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/13116/God-Of-War-Laufey-Has-Sadly-Been-Delayed-To-Later-Into-2027#comments</comments>
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<title><![CDATA[ Mouse Chef: Dig Out Shows Us How To Escape From The Prison We Are Locked In]]></title>
<link>https://aggrogamer.com/article/13115/Mouse-Chef-Dig-Out-Shows-Us-How-To-Escape-From-The-Prison-We-Are-Locked-In</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793813404-2abb8358b2254783ef6cd01b1c9c055d.jpg" title="Mouse Chef: Dig Out — Gameplay" alt="Mouse Chef: Dig Out — Gameplay" class="focus-img">
<h2 style="display:none">Mouse</h2>
<h2 class="focus-sub-title">New gameplay for Mouse Chef: Dig Out is out there, so we can see just how our Mouse is going to cook their way out</h2>
<p>Grab your spoon and other cooking utensils, as it's time to see just how we're going to be escaping our prison in <a href="https://store.steampowered.com/app/4298700/Mouse_Chef_Dig_Out/" title="Mouse Chef: Dig Out" target="_blank"><B>Mouse Chef: Dig Out</B></a>. This would be the next title that <a href="https://paibandstudio.com" title="Paiband Game Studio" target="_blank">Paiband Game Studio</a> is cooking up for us on the PC, and it looks like there is much more going on than the title or we thought in the game. As long as you are in for a cooking simulation game that also adds in a prison break scenario. Yeah, a lot is going on in <B>Mouse Chef: Dig Out</B>, and now we have a look at some of the solid gameplay that we can expect to have in the game. Especially after seeing what was teased a few months ago, and many might have missed it before now. Let's all have a quick look.</p>
<p>Since it's been a bit since we first heard of <B>Mouse Chef: Dig Out</B>, let's recap. We are a prisoner in this world, and we have found a spoon. We no longer want to be a prisoner, so we need to dig our way out of this 19030s animated prison to get to whatever freedom is on the other side. We also just happen to be a cartoon mouse in this instance and will need to deal with the various guards checking in on our cell and making sure we're fed along the way. That is where the chef part of it all comes in, as we'll need to scavenge our food, clean it, cook it, and then repeat as we dig our way out. We'll need to be careful along the way, though, as it does look like there will be many more hazards than just the guards trying to keep us locked up in the cell. You can see some of the silliness that the game is going to offer up when it is ready for us all to explore, as long as you look a little further down at the gameplay we have for the game now.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/D8KD7xaL2qg" frameborder="0" allowfullscreen></iframe><p><B>Mouse Chef: Dig Out</B> — Gameplay</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>You are a prisoner in the strangest prison, armed with nothing but a spoon and one simple goal: escape</p>
        <p>Dig beneath your cell, cook whatever you can catch, and fight anything standing between you and freedom.</p>
        <p>Your spoon is your first tool and perhaps your most reliable one.</p>
        <p>Dig tunnels beneath the prison, uncover hidden paths, and gather useful resources along the way. Upgrade your spoon and keep pushing deeper until you reach freedom.</p>
        <p>Escaping on an empty stomach is a terrible plan. Unfortunately, dinner may have plans of its own. By day, you work as the prison chef.</p>
        <p>Find ingredients, chase down the living ones, wash the dirty ones, and chop them well or make a complete mess of it. Combine whatever you find into meals that prepare you for the dangers ahead.</p>
        <p>Not everything beneath this prison wants you to escape.</p>
        <p>Use your spoon as a weapon, face skeletons and other strange enemies, and fight your way through whatever stands between you and the next tunnel. Who said escaping prison was easy?!</p>
        <p>Every tunnel leads somewhere. Not every path leads outside.</p>
        <p>Someone is making sure you never leave this prison. Stay hidden, don’t get caught, and maybe… just maybe… you’ll make it out alive.</p>
        <p>Your way out is down there somewhere. Probably!</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li>A first-person prison escape built around digging, cooking, combat, and exploration</li>
            <li>Dig tunnels and create your own escape route beneath the prison</li>
            <li>Rubber hose animation, inspired by cartoons of the 1930s</li>
            <li>Use your spoon to fight enemies</li>
            <li>Explore hidden tunnels, the underground, and the prison’s secrets</li>
            <li>Face changing dangers and rewards across Day, Night, and Midnight</li>
        </ul>
	</div>
</center>
<p>Do you think that you'll be able to make it out of <a href="https://store.steampowered.com/app/4298700/Mouse_Chef_Dig_Out/" title="Mouse Chef: Dig Out" target="_blank"><B>Mouse Chef: Dig Out</B></a> alive? How often are we going to need to worry about the various things in the ground that we'll potentially come across? Will we be able to poison the guards instead of digging a hole in this game? Will there be an option to wait out the number of days that we have left on our sentence so we can just focus on the cooking? Let's discuss all of this down in the comment section of the page here. We're finding all that we can for <B>Mouse Chef: Dig Out</B> to be hilarious and a lot of fun. So, expect us to offer up even more of it along the way, and until the game fully launches. You can see all of that on the site or by following along with all of our socials out there. You'll want to stay a prisoner to that aspect of things, at the very least.</p>]]></description>
<guid>https://aggrogamer.com/article/13115/Mouse-Chef-Dig-Out-Shows-Us-How-To-Escape-From-The-Prison-We-Are-Locked-In</guid>
<category><![CDATA[Mouse Chef]]></category>
<category><![CDATA[Dig Out]]></category>
<category><![CDATA[Paiband Game Studio]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13115/Mouse-Chef-Dig-Out-Shows-Us-How-To-Escape-From-The-Prison-We-Are-Locked-In#comments</comments>
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<title><![CDATA[ Experience Absolute Confinement With The Announcement Of All Light Is Gone]]></title>
<link>https://aggrogamer.com/article/13114/Experience-Absolute-Confinement-With-The-Announcement-Of-All-Light-Is-Gone</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793741884-d1cba12034bd93d01100435330aaed5f.jpg" title="All Light Is Gone — Announcement" alt="All Light Is Gone — Announcement" class="focus-img">
<h2 style="display:none">All Light Is Gone</h2>
<h2 class="focus-sub-title">A new data breach is here, with All Light Is Gone getting an announcement, and we get a little look at the space All Light Is Gone will take up</h2>
<p>A new atmospheric horror is on the way to us all with the recent announcement of <a href="https://store.steampowered.com/app/3451790/ALL_LIGHT_IS_GONE/" title="All Light Is Gone" target="_blank"><B>All Light Is Gone</B></a>. This is a new title coming from <a href="https://store.steampowered.com/publisher/hlstheus" title="Hellesthaeus" target="_blank">Hellesthaeus</a> for the PC that is aiming to give us one impossible experience that might be bending all of our minds out there. Well, maybe more the minds of those in the game itself, but that's the short pitch of things for <B>All Light Is Gone</B>. Especially at its core, it looks like a different horror walking simulation title that's coming, just with some other changes in the mix to ensure it is able to stand on its own. That all said, let's dig into what's coming in the game and just what all of this means when the horrors are ready for us to experience in the near future.</p>
<p>Knowing all of that, here's what is helping to make <B>All Light Is Gone</B> feel like its own thing from all of the other games like it. For starters, this one is using more of the found footage style of grain on the screen to ground it a bit more. Also, to lock us in for a claustrophobic experience to be had. Add in some of the liminal spaces geography to the maps, a House that is constantly using our memories of the past against us, and then using all that we're seeing in-game against us, and that's one terrifying experience indeed. Moreover, we're going to have to keep track of what we're looking at in <B>All Light Is Gone</B>, as that'll be just what the unbeatable entities will use to come after us as we try to escape. It sounds like many others, sure, but these little tweaks and the original story coming could make this another massive title for us all to add to our libraries. Have a look and see if it's going to be one for you.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/6yFFpE6idHI" frameborder="0" allowfullscreen></iframe><p><B>All Light Is Gone</B> — Announcement</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>An unauthorized data breach has revealed the first footage of <a href="https://store.steampowered.com/app/3451790/ALL_LIGHT_IS_GONE/" title="All Light Is Gone" target="_blank"><B>All Light Is Gone</B></a>, a first-person, found-footage psychological horror game where you descend into a sentient brutalist megastructure known only as “The House.”</p>
        <p>Developed by <a href="https://store.steampowered.com/publisher/hlstheus" title="Hellesthaeus" target="_blank">Hellesthaeus</a> (the creator behind the acclaimed narrative title <B>Back Then</B>), <B>All Light Is Gone</B> is not a game about survival or pure atmosphere; instead, it contains an incredibly deep narrative spanning decades that will make you question everything you know. The House does not just trap its occupants; it feeds on their memories, reshaping its intricate labyrinth layout to mirror the inner thoughts of those who dare to explore it.</p>
        <p><B>Core Data Logs (Key Features):</B></p>
        <ul>
            <li><B>Witness/Authentic/Found Footage:</B> Experience absolute confinement through a claustrophobic first-person lens. Players navigate the dark via a highly physical movement and interaction system paired with a raw, unsettling VHS audio soundscape defined by tape distortion and low-frequency hums.
            <li><B>Walk Through/Dead/Geometry:</B> Witness the sentient nature of the House firsthand. Liminal spaces actively warp into gravity-defying impossible angles, staircases loop infinitely into themselves, and familiar domestic layouts morph into sterile, windowless voids based on human memory deterioration.</li>
            <li><B>A/Complex/Decades-Spanning Narrative:</B> Unravel a deeply interconnected, non-linear lore web. Piece together a redacted history spanning from an alternate post-WWII world order and the psychological trauma of the Vietnam War to the paranoid amnestics purges of the corporate EIDOLON Group.</li>
            <li><B>Cognitive/Meta/Horror:</B> The House responds directly to being observed, spreading its influence through your comprehension. Players must navigate an oppressive, exploration-driven atmosphere, manage their visibility, and evade glitching entities that cannot be fought, surviving purely on wit and perseverance.</li>
        </ul>
	</div>
</center>
<p>Are you getting interested to see just where <a href="https://store.steampowered.com/app/3451790/ALL_LIGHT_IS_GONE/" title="All Light Is Gone" target="_blank"><B>All Light Is Gone</B></a> is going to go? Does it look and feel too much like other liminal space video games out there already? How will the entity truly use what we're looking at to mess with us? How will the trauma of the protagonist play a larger role in the story of it all/ Let's talk about all of that and much more in the comment section of the page. We'll see what comes of <B>All Light Is Gone</B> in the coming months, so make sure you're on the site and following all of our socials to see for yourself too. I'm not always sold on these kinds of games, but I'm down to give this little horror experience a chance. As long as it lives up to all of the hype that we are being told in the video and all of the other things released so far.</p>]]></description>
<guid>https://aggrogamer.com/article/13114/Experience-Absolute-Confinement-With-The-Announcement-Of-All-Light-Is-Gone</guid>
<category><![CDATA[All Light Is Gone]]></category>
<category><![CDATA[Hellesthaeus]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13114/Experience-Absolute-Confinement-With-The-Announcement-Of-All-Light-Is-Gone#comments</comments>
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<title><![CDATA[ Rayman Legends Retold Takes Us All Behind The Music & Audio]]></title>
<link>https://aggrogamer.com/article/13113/Rayman-Legends-Retold-Takes-Us-All-Behind-The-Music--Audio</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793733634-1b05a74ac9b337fa9047898de6526230.jpg" title="Rayman Legends Retold — Behind The Music" alt="Rayman Legends Retold — Behind The Music" class="focus-img">
<h2 style="display:none">Rayman</h2>
<h2 class="focus-sub-title">Hear how Rayman Legends Retold has brought back the voices and re-recorded all the music of Rayman Legends</h2>
<p>We're burning through all of the days we have to wait until <a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a> hits the PS5, Xbox Series X|S, Switch 2, and PC out there, but we still have a ways to go. <a href="https://www.ubisoft.com/" title="Ubisoft" target="_blank">Ubisoft</a> and the developers are working hard to make sure this remake lands well on December 3<sup>rd</sup>, and that goes in all forms of the development cycle for it. We're not just talking about the visuals here, as we have a massive update for the audio side of things when it comes to <B>Rayman Legends Retold</B> today. In fact, it is all about the voice actors and the music that we're going to be hearing and jamming out to when we play the game. That's what we are about to dive into with the latest developer diary that the studio has released, along with some of the tracks that we can listen to while we wait the next month out.</p>
<p>Before any of the purists freak out, <B>Rayman Legends Retold</B> will house the original soundtrack from the game, but all of it will be remastered. That way, it all sounds just as good as the 43 new minutes of music that are also being added to the final build of this version of the game. That's all something should also blend in well with David Gasman and Billy West coming back in for <B>Rayman Legends Retold</B> to give us all new voice work to help flesh out their stronger narrative frame that this version of the game is going to have. There are many other voice actors coming in to help with that, but those are the bigger names that all of you fans are going to care about to get you in the door for this game. If all of that sounds good to you, then you can take a little trip down the page here to see the latest video that we have for the game, and also hear all of the music that we can expect to experience as we go through haunted levels, dense jungles, and flying around on dragons in the world.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/gxPegcUdCYc" frameborder="0" allowfullscreen></iframe><p><B>Rayman Legends Retold</B> — Behind The Music</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a> is overhauling the original game’s audio presentation with a rebuilt audio engine, 43 minutes of new music, newly recorded dialogue and voice acting, and support for modern surround sound standards. While preserving the original soundtrack that helped define <B>Rayman Legends</B>, the remake introduces new orchestral compositions, additional musical levels, and a more immersive audio experience designed around contemporary technology.</p>
        <p>The project also brings back longtime Rayman voice talent, including David Gasman as Rayman and Billy West as Murphy, while introducing narrative-driven dialogue and expanded character performances to support new story elements and progression.</p>
        <p><B>A Complete Audio Modernization</B></p>
        <p>The original <B>Rayman Legends</B> audio was built on an older in-house engine. <B>Retold</B> introduces a modern audio framework featuring positional audio, foreground/background acoustic perspectives, improved material realism, clearer sound prioritization, and a higher-fidelity soundscape designed to improve gameplay readability.</p>
        <p>The game also supports a more immersive mix, with greater separation between music, ambient audio, voices, and gameplay sound effects.</p>
        <p><B>43 Minutes of New Music Joins the Original Soundtrack</B></p>
        <p>The remaster retains nearly all of the original soundtrack composed by Christophe Héral and Billy Martin while adding 43 minutes of new music.</p>
        <p>New compositions include additional Dragon Ride tracks, music for an entirely new realm, new musical levels, and orchestral recordings performed by a 75-piece symphonic orchestra in Vienna. Grant Kirkhope also contributes new music for the newly introduced Land of the Livid Dead realm.</p>
        <p><B>Musical Gameplay Expands Beyond the Original</B></p>
        <p>The team is adding new musical levels alongside returning favorites such as "The Eye of the Tiger" and "Black Betty."</p>
        <p><a href="https://www.ubisoft.com/" title="Ubisoft" target="_blank">Ubisoft</a> has already revealed one new musical level featuring a Macarena cover, with additional music-driven stages still to be announced.</p>
        <p><B>New Narrative, Dialogue, and Returning Voice Talent</B></p>
        <p>For the first time, <B>Rayman Legends Retold</B> introduces a stronger narrative framework tied to progression through the game’s worlds.</p>
        <p>To support that effort, the team recorded new dialogue and character performances across the cast. Returning talent includes David Gasman as Rayman and Billy West as Murphy, alongside new performances for major characters including Barbara.</p>
        <p><B>Rayman Origins Enhanced Edition Also Receives Audio Upgrades</B></p>
        <p>Included with <B>Rayman Legends Retold</B>, Rayman Origins Enhanced Edition receives its own audio improvements.</p>
        <p>Updates include a modernized audio engine, remastered assets, support for 5.1 surround sound, and an updated mix intended to improve clarity, comfort, and overall sound quality.</p>
	</div>
</center>
<p>Are you glad to be getting the original music from <B>Rayman Legends</B> in the mix of all of this? Did you expect that we were going to have many more tracks to add into the mix of it all? Does any of that actually register to you as you play any of your platforming video games? How do you feel about the voice cast and the narrative bits that we're going to get in this new version of it all? Let's talk all about it in the comment section of the page here. Seeing as we still have a month to go for <a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a>, we do expect that we'll have a lot more to share for the game as we go. You just need to make certain that you're checking the site and all of our socials to see when all of that is going live out there. Along with all of the other fun that we have going down around here. I know you'll love it all, so why not join in the fun with us?</p>]]></description>
<guid>https://aggrogamer.com/article/13113/Rayman-Legends-Retold-Takes-Us-All-Behind-The-Music--Audio</guid>
<category><![CDATA[Rayman Legends Retold]]></category>
<category><![CDATA[Ubisoft]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13113/Rayman-Legends-Retold-Takes-Us-All-Behind-The-Music--Audio#comments</comments>
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<title><![CDATA[ The PlayStation Plus Monthly Video Games Coming November 2026]]></title>
<link>https://aggrogamer.com/article/13112/The-PlayStation-Plus-Monthly-Video-Games-Coming-November-2026</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793657818-34b21169ac941903233e7df2cce7a554.jpg" title="PlayStation Plus Video Games — November 2026" alt="PlayStation Plus Video Games — November 2026" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">The list of free video games hitting the PlayStation systems in November has been released, and there are some great video games included in the mix</h2>
<p>A new month is almost upon us here with November, and that means new video games that we are going to get for free. Well, you will get video games for free if you are part of the PlayStation Plus service. If you are, then you may be in for a treat, as the list of titles going live starting next month is here, and we have it for you. Again, we get to expand our titles on the PS4 and PS5 without needing to make any extra purchases at our local stores. Let us have a look at what will be coming as part of the lowest tier of the service that gamers out there can pick up.</p>
<p>Well, it feels like we are finally getting back into some solid titles to pick up for the PS5 this month, if I do say so. Even if it feels like it missed the Halloween mark, <B>Dead Island 2</B> is a solid addition for us all. Not to mention, <B>Tomb Raider IV – VI Remastered</B> is going to scratch a whole lot of itches for fans of the IP who did not pick up this bundle before now. Even if it is a little weird to drop some great titles right before the launch of one of the most anticipated titles of the year. I cannot fathom why anyone would make that call, but things are getting weird over there at PlayStation and Sony. I guess we will see, and have a few fun hit titles to enjoy this month, as long as we keep paying for the service they are trying to provide.</p>
<p>Here is the list of games we will all get for our PlayStation systems starting on November 3<sup>rd</sup> of 2026.</p>
<p><a href="https://blog.playstation.com/2026/10/28/playstation-plus-monthly-games-for-november-dead-island-2-tomb-raider-iv-vi-remastered-monster-train-2/" title="PS Plus: Free Games for November 2026" target="_blank">PS Plus Free Games</a></p>
<ul>
	<li><a href="https://store.playstation.com/en-us/product/UP2047-PPSA03098_00-DI2MAINSIEAPS500" title="Dead Island 2" target="_blank"><B>Dead Island 2</B></a> (PS4, PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP1032-PPSA18154_00-TOMBRAIDER456225" title="Tomb Raider IV – VI Remastered" target="_blank"><B>Tomb Raider IV – VI Remastered</B></a> (PS4, PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/EP8909-PPSA25758_00-0047300101977880" title="Monster Train 2" target="_blank"><B>Monster Train 2</B></a> (PS5)</li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/CtcxPqTAftE" frameborder="0" allowfullscreen></iframe><p>PlayStation Plus November Games</p></center>
<p>What do you think about the list of video games that will be hitting here in a few days? Do you see many games that you missed out on, or are you kicking yourself for buying a few video games now that they will be free? What other titles are you holding out for in future updates? Let us know in the comments below and discuss. Each month, we will be updating you all with the list of free titles coming to your systems, so be sure to check in so you know what video games are on the horizon.</p>]]></description>
<guid>https://aggrogamer.com/article/13112/The-PlayStation-Plus-Monthly-Video-Games-Coming-November-2026</guid>
<category><![CDATA[Dead Island 2]]></category>
<category><![CDATA[Tomb Raider]]></category>
<category><![CDATA[Monster Train 2]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/13112/The-PlayStation-Plus-Monthly-Video-Games-Coming-November-2026#comments</comments>
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<title><![CDATA[ Inner Voice Launches One Last Dream To Update Us All Back Into The Darkness]]></title>
<link>https://aggrogamer.com/article/13111/Inner-Voice-Launches-One-Last-Dream-To-Update-Us-All-Back-Into-The-Darkness</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793655325-b55a47615974d5cbfcd457e5a1fa2b1c.jpg" title="Inner Voice — Last Dream Launch Trailer" alt="Inner Voice — Last Dream Launch Trailer" class="focus-img">
<h2 style="display:none">Inner Voice</h2>
<h2 class="focus-sub-title">A new major update for Inner Voice has launched, and it adds quite a bit of new things to experience in Inner Voice</h2>
<p>It is always a great time when a game gets a massive update, and that update is free, which is just what we have to talk about for <a href="https://www.dionous.com/inner-voice/" title="Inner Voice" target="_blank"><B>Inner Voice</B></a>. This would be the title that X Interactive and <a href="https://www.dionous.com/" title="Dionous Games" target="_blank">Dionous Games</a> released a while back, but they have not stopped their work on the title. Not just in the minor updates and fixes that <B>Inner Voice</B> might have needed since it first launched on the PC, but also to make sure we have a reason to head back into the dark of the game. The Last Dream update is finally here, and this one is big, so let us dive into what it brings to the game. As well as have a look at the various other fixes that are making the game just one step closer to perfect.</p>
<p>This new update that we have for <B>Inner Voice</B> offers up a lot of new quality-of-life updates to kick things off. Mostly things to make certain that the game is running smoothly and to the best of its ability. That way we can better experience the two new puzzles that we have to solve and explore out there in the game's universe. That and to make certain that the ten new scares in <B>Inner Voice</B> will land perfectly and drive us all insane. That way we can keep the month of terror flowing a little longer out there and into the next big update that we might have in the pipes. Have a look at what was teased for all of this, and then get ready to play the updated version of the game as soon as you are able to download it all. It does look rather spooky and good to move into the next set of months.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/jZMBXxiiqkk" frameborder="0" allowfullscreen></iframe><p><B>Inner Voice</B> — Last Dream Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The darkness of Brightstone has grown!</p>
        <p>This major update introduces brand-new puzzles, additional scares, and a series of quality-of-life improvements designed to make your journey through Brightstone more engaging than ever.</p>
        <p>Are you brave enough to step back into the dark?</p>
        <p>What’s New in the Last Dream Update</p>
        <ul>
            <li>2 new puzzles that expand the exploration and puzzle-solving experience</li>
            <li>10+ new scares: disturbing encounters and unexpected moments of terror throughout the game</li>
            <li>Quality-of-life improvements and refinements to the overall gameplay experience</li>
        </ul>
	</div>
</center>
<p>Have you been waiting for <a href="https://www.dionous.com/inner-voice/" title="Inner Voice" target="_blank"><B>Inner Voice</B></a> to get another big update like this, or will this be what pulls you into the full horror of it all? How hard are the new scares going to hit out there, and will we see even more in the future after these hit? How hard are the puzzles going to be, or will they be hard enough to slow us down to allow for the true frights to hit? Let us discuss all of this and everything else that comes to mind for the game down below. We will see if there is more for <B>Inner Voice</B> in the future, and if there is, we will have it up on the website for you. Watch for it all here and follow along on all of our social channels to see when there are any updates to enjoy.</p>]]></description>
<guid>https://aggrogamer.com/article/13111/Inner-Voice-Launches-One-Last-Dream-To-Update-Us-All-Back-Into-The-Darkness</guid>
<category><![CDATA[Inner Voice]]></category>
<category><![CDATA[X Interactive]]></category>
<category><![CDATA[Dionous Games]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13111/Inner-Voice-Launches-One-Last-Dream-To-Update-Us-All-Back-Into-The-Darkness#comments</comments>
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<title><![CDATA[ The Lost Wild Offers Up A New Update To Give Us Some Primal Fear]]></title>
<link>https://aggrogamer.com/article/13110/The-Lost-Wild-Offers-Up-A-New-Update-To-Give-Us-Some-Primal-Fear</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793647811-c06f765432c6d1ce2021c71a1c18cf08.jpg" title="The Lost Wild — Dev Diary" alt="The Lost Wild — Dev Diary" class="focus-img">
<h2 style="display:none">The Lost Wild</h2>
<h2 class="focus-sub-title">A new update for The Lost Wild is out there to show where The Lost Wild is in the development cycle as we wait</h2>
<p>It feels like it's been a long time coming, but we're finally here with an update for <a href="https://thelostwild.com/" title="The Lost Wild" target="_blank"><B>The Lost Wild</B></a>. A title that we saw years ago had a slight little peek into things from <a href="https://greatapegames.com/" title="Great Ape Games" target="_blank">Great Ape Games</a> for it, and then it felt like it went silent. Now, <a href="https://annapurnainteractive.com/" title="Annapurna Interactive" target="_blank">Annapurna Interactive</a> is asking the hard questions of the team, and we have a solid little developer diary to take in to see the current state of <B>The Lost Wild</B>. Not to mention to see that it's also coming to the PS5 along with the PC in 2027. A solid years after we saw the first little glimpses of the game, but that's how this always goes. That all said, let's have a look at just where the game is in the cycle and what we should be expecting from the game when the full release is here.</p>
<p>If you have missed out on <B>The Lost Wild</B> up until now, well, this is a new horror experience that will have us facing off against dinosaurs as they hunt us down in the wild. Not in the way that we are a massive military unit or that they are somehow enhanced to stalk and kill us. In fact, <B>The Lost Wild</B> is leaning in the other way, where we are playing as an average person, and the dinosaurs are treated more like wild animals than hard predators. Sure, some are going to hunt us down and be unrelenting, but they are also going to move and function in ways that any living being would, so they can try to stay alive as well. All in a world that is inspired by some real-world settings, like the Redwood Forest, to give us a bit more of a grounded experience as our protagonist finds themselves in an extraordinary situation. Let's have a deeper look at just what that is all going to entail in the mix for us directly from the mouths of the team that is still working hard to get us the full game by next year.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/XHuqz2bsya0" frameborder="0" allowfullscreen></iframe><p><B>The Lost Wild</B> — Dev Diary</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>True fear is primal in <B>The Lost Wild</B>, as players embark on an evasion-based survival horror experience against nature’s ultimate hunters — dinosaurs. During this cinematic adventure, players must explore overgrown research facilities nestled in a lush wilderness and be resourceful while evading, distracting, and surviving an unspeakable threat, all while unraveling the mystery at the heart of the island.</p>
        <p>The new dev diary includes brand new gameplay footage, presented by talent from <a href="https://greatapegames.com/" title="Great Ape Games" target="_blank">Great Ape</a> at their studios in Brighton, UK, including Game Director Gary Napper (Alien: Isolation), as the team discusses the world and dinosaurs of <B>The Lost Wild</B>. The team poured their efforts into crafting an eerily realistic setting that taps into each player’s primal fears, creating dinosaurs that look, move, and behave like living, breathing predators. The video also shines a light on protagonist Saskia and how this ordinary individual is plunged into an extraordinary setting, where she becomes the hunted.</p>
        <p><B>The Lost Wild</B> will launch in 2027 for PlayStation 5 and PC via Steam and the Epic Games Store.</p>
	</div>
</center>
<p>Does <a href="https://thelostwild.com/" title="The Lost Wild" target="_blank"><B>The Lost Wild</B></a> look and feel like we are getting more realistic creatures than we have in other games like it? Do you think that we will be able to scare many of them off with loud noises or bright lights? How often will we need to worry about the pack tactics that we all assume they've used in the past? What other locations in the world do you expect us to see in the mix out there in terms of realism? Let's talk it all out in the comment section down the page here to see just where else things might be going. If we come across more to share for <B>The Lost Wild</B>, you know we'll add it all to the site for you to enjoy. You just need to keep checking back in here and on all of our socials to see when that's all ready to go for you. I'm excited to see more dinosaurs in the world, and I hope that you're going to join us all for that journey.</p>]]></description>
<guid>https://aggrogamer.com/article/13110/The-Lost-Wild-Offers-Up-A-New-Update-To-Give-Us-Some-Primal-Fear</guid>
<category><![CDATA[The Lost Wild]]></category>
<category><![CDATA[Great Ape Games]]></category>
<category><![CDATA[Annapurna Interactive]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13110/The-Lost-Wild-Offers-Up-A-New-Update-To-Give-Us-Some-Primal-Fear#comments</comments>
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<title><![CDATA[ It Is Time To See How We Will Create Our Characters In Hunter: The Reckoning - Deathwish]]></title>
<link>https://aggrogamer.com/article/13109/It-Is-Time-To-See-How-We-Will-Create-Our-Characters-In-Hunter-The-Reckoning--Deathwish</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793639348-f20c757e38e5eb1636cedd2184e5e990.jpg" title="Hunter: The Reckoning - Deathwish - Character Creation" alt="Hunter: The Reckoning - Deathwish - Character Creation" class="focus-img">
<h2 style="display:none">Hunter</h2>
<h2 class="focus-sub-title">See how you will build your Hunter in the World of Darkness when Hunter: The Reckoning - Deathwish launches next year</h2>
<p>It's further time to get ready for the upcoming hunt in <a href="https://teyon.com/games/hunter-thereckoning-deathwish/" title="Hunter: The Reckoning - Deathwish" target="_blank"><B>Hunter: The Reckoning - Deathwish</B></a>. This time, we're going behind the scenes a bit with <a href="https://teyon.com" title="Teyon" target="_blank">Teyon</a> and <a href="https://www.nacongaming.com" title="Nacon" target="_blank">Nacon</a> to see how the game came to life, and how it is going to bring the 5<sup>th</sup> edition of the IP to life. Specifically, this time, with how the character creation is going to flow, some of the gameplay we can expect, and how they are going to bring in the dice-rolling system from the tabletop version of <B>Hunter: The Reckoning</B> and the <B>World Of Darkness</B> to life in this digital game. That's a lot to dive into, so let's get started and look at how it will flow, along with some of the narrative choices we can expect after we make these important decisions.</p>
<p>Fans of the tabletop system will be glad to see that <B>Hunter: The Reckoning - Deathwish</B> will be leaning further into the dice system than we might have thought before. We'll start out with the usual toon-building that RPG games use. Even though the game is set in a first-person mode for gameplay, we'll have the chance to see them in their full glory during cinematics. After that, we'll move into picking from specifically generated roles, or we will be able to pick and choose how our hunter comes to life by assigning the various stat points to each of the spaces we would on a paper character sheet. We'll then get our flaws, perks, and abilities all before heading out into the world to put them to use. That will all be done with dice rolls, just as if we were sitting around a table, and there will be a slight change to the desperation dice just for this game. They'll allow us to have a full reroll of our dice so that it all fits the flow of the video game better, along with allowing some of our weaker skills to have a chance as we take the hunt into the night.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/xKmDzZnnnUk" frameborder="0" allowfullscreen></iframe><p><B>Hunter: The Reckoning - Deathwish</B> &mdash; Character Creation</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Ready to join the Hunt?</p>
        <p>In this video, <a href="https://teyon.com" title="Teyon" target="_blank">Teyon</a> dives deep into the complete Character Creation System for <a href="https://teyon.com/games/hunter-thereckoning-deathwish/" title="Hunter: The Reckoning - Deathwish" target="_blank"><B>Hunter: The Reckoning - Deathwish</B></a>! Whether you are a veteran of the World of Darkness or a tabletop RPG enthusiast looking for your next obsession, they've got you covered.</p>
        <p>Watch as Teyon walks you through every step of forging your ultimate Hunter:</p>
        <ul>
            <li><B>Appearance:</B> Sculpting your unique look and physical identity.</li>
            <li><B>Attributes & Skills:</B> Balancing your core stats to match your playstyle.</li>
            <li><B>Advantages & Flaws:</B> Choosing powerful advantages and critical drawbacks that will actively shape your progression and gameplay!</li>
        </ul>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/lYmGWTnOxI0" frameborder="0" allowfullscreen></iframe><p><B>Hunter: The Reckoning - Deathwish</B> &mdash; Narrative Dev Diary</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>We sat down with our Narrative Designer, Mateusz Dzialowski, to discuss adapting the <B>Hunter: The Reckoning</B> RPG systems into a story-focused role-playing video game.</p>
        <p><B>Hunter: The Reckoning - Deathwish</B> is coming to PlayStation 5, Xbox Series X|S, and PC in Summer 2027. Wishlist now on your platform of choice!</p>
	</div>
</center>
<p>Are you excited to see all of this in action and make your first hunter for the world? How many of the rerolls will we get in the various missions we're setting out in? Will we get some unusual costumes to wear in the game to further make it our own character? Will you be going with a standard build instead of creating something truly unique for yourself? Let's hear it all out in the comment section of the page here. We'll keep on watching out for more to drop for <a href="https://teyon.com/games/hunter-thereckoning-deathwish/" title="Hunter: The Reckoning - Deathwish" target="_blank"><B>Hunter: The Reckoning - Deathwish</B></a> out there, so please keep watching the site for all of that. You'll want to follow along on all of our socials to see when that goes live, as we might have much more to share in the near future. Not to mention, we'll have a lot more to offer up out there for various other titles and experiences that we can expect to have along the way. Let's have some extra fun out there now.</p>]]></description>
<guid>https://aggrogamer.com/article/13109/It-Is-Time-To-See-How-We-Will-Create-Our-Characters-In-Hunter-The-Reckoning--Deathwish</guid>
<category><![CDATA[Hunter]]></category>
<category><![CDATA[The Reckoning]]></category>
<category><![CDATA[Deathwish]]></category>
<category><![CDATA[Teyon]]></category>
<category><![CDATA[Nacon]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13109/It-Is-Time-To-See-How-We-Will-Create-Our-Characters-In-Hunter-The-Reckoning--Deathwish#comments</comments>
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<title><![CDATA[ The Mound: Omen Of Cthulhu Brings Some Unspeakable Terrors For Halloween]]></title>
<link>https://aggrogamer.com/article/13108/The-Mound-Omen-Of-Cthulhu-Brings-Some-Unspeakable-Terrors-For-Halloween</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793303119-554208a12220acd19fb7b6f48586fd3e.jpg" title="The Mound: Omen Of Cthulhu — Halloween Major Update" alt="The Mound: Omen Of Cthulhu — Halloween Major Update" class="focus-img">
<h2 style="display:none">Cthulhu</h2>
<h2 class="focus-sub-title">New horrors for The Mound: Omen Of Cthulhu are here for the holiday, and adds more of the Cthulhu mythos to us all</h2>
<p>It is the season for us all to have some extra Halloween fun, with a massive update here for <a href="https://www.nacongaming.com/en-US/the-mound-omen-cthulhu" title="The Mound: Omen Of Cthulhu" target="_blank"><B>The Mound: Omen Of Cthulhu</B></a>. An update that is out there for all who own the game on the PS5, Xbox Series X|S, and PC right now, and not something that <a href="https://www.aceteam.cl" title="ACE Team" target="_blank">ACE Team</a> and <a href="https://www.nacongaming.com/" title="Nacon" target="_blank">Nacon</a> are going to try to slip in some extra costs for. Those, I am sure, will be coming down the line, but for the spooky announcement here, it is all free. Not too shabby, and it will keep many of us gamers locked into the Cthulhu mythology longer, as well as give us a reason to stay inside instead of partying out in the streets. Maybe we can all do both, since this one does not seem to add enough to warrant losing an entire day, but a solid few hours to keep you all locked in.</p>
<p>Now that we know it is here for <B>The Mound: Omen Of Cthulhu</B>, what exactly does this major update offer up to us all? Well, we are getting a new map to explore and survive, along with a new deity that will be trying to end us. We will have a few new weapons and occult items that we can use to help us survive all of this, along with some new Treasure Shrines that should offer up some extras as well. All of that, and the level cap for <B>The Mound: Omen Of Cthulhu</B> has been raised to seventy, and we will have to watch out for some new sanity effects to pop off. That does sound like a major update that we have here, now that we have it all laid out there. You can have a look at the new map and deity in the following video, or just hop into the most up-to-date version of the game you should have as of now so you can experience it all. Then you can hammer your way through all of this, and still have time to party it up for the spookiest of holidays that we have this weekend.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/WFmMDb7hacc" frameborder="0" allowfullscreen></iframe><p><B>The Mound: Omen Of Cthulhu</B> — Halloween Major Update</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Prepare for new unspeakable terrors this Halloween!</p>
        <p>“The Cult of Tsathoggua” major free update is Available Now on PlayStation 5, Xbox Series X|S, and PC.</p>
        <p>Face Tsathoggua, a grotesque Great Old One lurking deep within the cursed continent. Will you survive the descent, or let the madness consume you?</p>
        <p><B>Update Features:</B></p>
        <ul>
            <li><B>New Map:</B> Brave the dark lair of the amphibian deity, Tsathoggua.</li>
            <li><B>Revamped Treasure Shrines:</B> Higher risks! Stealing loot can now trigger traps or summon monsters.</li>
            <li><B>New Arsenal:</B> New weapons and occult items to fight back or pit monsters against each other.</li>
            <li><B>Level Cap 70:</B> Spend skill points to unlock bleeding resistance, extra stamina, and speed.</li>
            <li><B>New Sanity Effects:</B> Watch your mind… your eyes will start playing tricks on you.</li>
        </ul>
	</div>
</center>
<p>Are you ready to experience a new bit of horror and new things in the Cthulhu mythos, or will you need to hold off on all of this until after the weekend? Do you think we will be able to hold back this new deity in the game, or will the best option be to just run for our lives? What do you suspect we will dig up in the Treasure Shrines, and will the sanity effects play us a bit more than we are going to play the game? Let us have all of those thoughts and feelings about this down in the comments to discuss as we so choose. We will see if there is going to be more for <a href="https://www.nacongaming.com/en-US/the-mound-omen-cthulhu" title="The Mound: Omen Of Cthulhu" target="_blank"><B>The Mound: Omen Of Cthulhu</B></a> as we head into the future, so watch the website for all of those updates. If not here, then follow along on all of our social channels to ensure that you are not missing out on any of the updated fun that we can have during the Halloween season.</p>]]></description>
<guid>https://aggrogamer.com/article/13108/The-Mound-Omen-Of-Cthulhu-Brings-Some-Unspeakable-Terrors-For-Halloween</guid>
<category><![CDATA[The Mound]]></category>
<category><![CDATA[Omen Of Cthulhu]]></category>
<category><![CDATA[ACE Team]]></category>
<category><![CDATA[Nacon]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13108/The-Mound-Omen-Of-Cthulhu-Brings-Some-Unspeakable-Terrors-For-Halloween#comments</comments>
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<title><![CDATA[ The Atro Bot Is On The Way To The PS5 Version Of Rayman Legends Retold]]></title>
<link>https://aggrogamer.com/article/13107/The-Atro-Bot-Is-On-The-Way-To-The-PS5-Version-Of-Rayman-Legends-Retold</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793296983-b9c42b7be1ed7288b4ce8da71f0e153b.jpg" title="Rayman Legends Retold — Astro Bot Crossover" alt="Rayman Legends Retold — Astro Bot Crossover" class="focus-img">
<h2 style="display:none">Rayman</h2>
<h2 class="focus-sub-title">Rayman is going to have an extra costume on the PS5 when we see the full launch for Rayman Legends Retold</h2>
<p>There's still a bit of time before <a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a> lands out there on the PS5, Xbox Series X|S, Switch 2, and PC, so that means that we have a lot of time to see the various costumes that we're going to be wearing in the game. Given that we're at Halloween, these little updates that we have from <a href="https://www.ubisoft.com/" title="Ubisoft" target="_blank">Ubisoft</a> for the game also feel on point, as we have a special crossover costume we can wear when <B>Rayman Legends Retold</B> lands on December 3<sup>rd</sup>. Even though this is one that only a select number of gamers will be able to have, as it is exclusive to the PS5. That all makes sense, since this is one for <B>Astro Bot</B> and that's one of their main IPs that they hold. Now that we know all of this, let's have a look at just how the costume will flow in the mix.</p>
<p>Okay, so this isn't the biggest news that we have for <B>Rayman Legends Retold</B>, but it's a little bit of the fun that we're going to have in the game. Unless this is a hint that all of the various platforms could have exclusive costumes for us to put on as we go through all of the platforming and puzzle-solving that we're in for when the game comes out. I can easily see Nintendo having their own custom costume, given how often the <B>Rayman</B> IP has crossed over into the Nintendo ones so far. The Xbox and PC crowd, I'm not completely sure if there would be an easy character or IP to bring into the game, but it's not impossible. Then again, this could be to just help boost the sales for the PS5 version of things, so we'll just have to leave it at that. Have a look now, and see just how the character is going to be represented in the bigger game, then get ready to ride the wave of other announcements until the final launch is there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/Q0BSmZ38ovE" frameborder="0" allowfullscreen></iframe><p><B>Rayman Legends Retold</B> — Astro Bot Crossover</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Suit up as Astro Bot in <a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a>!</p>
        <p>PS5 players will unlock the exclusive Astro Bot costume for free on their first visit to Victor Velour’s costume shop, a full-circle moment after <B>Rayman</B>’s cameo in Astro Bot! Out December 3.</p>
	</div>
</center>
<p>Do you think that we'll see other crossover costumes for <a href="https://raymanlegendsretold.com" title="Rayman Legends Retold" target="_blank"><B>Rayman Legends Retold</B></a> on the other platforms? Will this only be on the PS5, or could we see the costume unlock on the other platforms over time? Does any of this truly matter since it doesn't change any of the gameplay? What other suits would you like to see in the mix of things out there? Let's talk all about it in the comment section of the page. We'll see what else we can get out there for <B>Rayman Legends Retold</B>, so be sure to keep on coming back to the site to see it all. It does feel as if we're only going to have smaller updates until the full launch, but we'll try to add those here and on all of our socials as soon as we can. Just make certain you're following along on all of them so you don't miss out on any of them.</p>]]></description>
<guid>https://aggrogamer.com/article/13107/The-Atro-Bot-Is-On-The-Way-To-The-PS5-Version-Of-Rayman-Legends-Retold</guid>
<category><![CDATA[Rayman Legends Retold]]></category>
<category><![CDATA[Ubisoft]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13107/The-Atro-Bot-Is-On-The-Way-To-The-PS5-Version-Of-Rayman-Legends-Retold#comments</comments>
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<title><![CDATA[ The Wolf Among Us Remastered Is Ready For Us To Tackle The Unfinished Business]]></title>
<link>https://aggrogamer.com/article/13106/The-Wolf-Among-Us-Remastered-Is-Ready-For-Us-To-Tackle-The-Unfinished-Business</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793289433-af1dbb5af84646267207163d0130f64a.jpg" title="The Wolf Among Us Remastered — Launch Trailer" alt="The Wolf Among Us Remastered — Launch Trailer" class="focus-img">
<h2 style="display:none">The Wolf Among Us</h2>
<h2 class="focus-sub-title">The Wolf Among Us Remastered has launched out there now, and is gearing us up for The Wolf Among Us 2</h2>
<p>It is time to head into Fabletown and solve some murders, with the launch of <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> on the PS5, Xbox Series X||S, Switch 2, and PC. The long wait is finally over, and we can replay what <a href="https://telltale.com/" title="Telltale Games" target="_blank">Telltale</a> kicked off for us a decade ago, along with all of the new things that have been tossed into the game to give veterans a bit more to experience in the mix. All to get us ready for <B>The Wolf Among Us 2</B> to hit us in 2027 and carry over all of our choices to keep the story going. Not a terrible way to recap the original story to get many of us back in the swing of things for the next one that we thought we might never have in our lives. I have been so very excited for all of this, and now we can see just how it has all progressed out there.</p>
<p>For those who might have missed all of the updates for <B>The Wolf Among Us Remastered</B> before now, even if I do not know how you could have, let us recap what is coming in this version of the game that could entice you to give it all another go. It is, mostly, the same story beats from the original title. Sure. Though, this version has had all of the textures and models redesigned to give us a better look and feel for the game. In addition to that, we have some deleted scenes from the original story of <B>The Wolf Among Us</B> that we can play, and then there is the new Noir Mode that we can have while going through it all. Along with all of the other little things to make this version of the game play on the current-gen systems as well as it should. Not to mention, again, the best way to carry over your choices into the next title we have been waiting a decade for.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/TZJQn32Pzjo" frameborder="0" allowfullscreen></iframe><p><B>The Wolf Among Us Remastered</B> — Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The Big Bad Wolf’s got unfinished business. A murder in Fabletown. A sheriff with a dark past. A conspiracy hiding beneath the streets of 1980s New York, and every choice Bigby makes on the way to the truth will follow him.</p>
        <p><a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> is the definitive edition of <a href="https://telltale.com/" title="Telltale Games" target="_blank">Telltale</a>’s acclaimed detective thriller. Every corner of Fabletown has been revisited with enhanced environments, improved character fidelity, upgraded lighting, refined animations, and remastered audio. Uncover five playable deleted scenes restored from the original 2013 production, play the entire story in the all-new Noir Mode, and explore more than 100 pieces of artwork and over an hour of developer interviews. All five original episodes are included.</p>
        <p>For the first time, defining choices you make in <B>The Wolf Among Us Remastered</B> will carry forward into <B>The Wolf Among Us 2</B>, coming in 2027. Sign in to your Telltale Account while you play to seamlessly bring those choices into the next season of Bigby’s story. Played the original? You can set your past choices at the start of <B>The Wolf Among Us 2</B>, no replay required. However you lived it, <B>The Wolf Among Us 2</B> will remember.</p>
        <p>Fairy tales are real. Murder is just the beginning.</p>
        <p>Available now on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox One (playable on Xbox Series X|S via backward compatibility).</p>
	</div>
</center>
<p>Have you been waiting for the release of <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a>, and will you be playing it a few more times now that it is an option? Will the deleted scenes from the original story play into any of the choices, or will they just be fun side missions to expand the lore of it all? How long are we going to have to wait for the next part of this story, and will it be early enough in the year to keep us all hooked into the IP longer? Let us discuss all of that and everything else that we can in the comments. We will have anything else for <B>The Wolf Among Us Remastered</B> on the website for you, so please keep checking back in for all of that and more. You might also want to follow all of our social channels out there, too, so you do not miss out on any of the updates that we have ready to share with you. Not to mention, and of the other fun things we get up to when not writing around the office.</p>]]></description>
<guid>https://aggrogamer.com/article/13106/The-Wolf-Among-Us-Remastered-Is-Ready-For-Us-To-Tackle-The-Unfinished-Business</guid>
<category><![CDATA[The Wolf Among Us Remastered]]></category>
<category><![CDATA[Telltale]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13106/The-Wolf-Among-Us-Remastered-Is-Ready-For-Us-To-Tackle-The-Unfinished-Business#comments</comments>
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<title><![CDATA[ Cronos: Lazarus Will Raise The Story Back To Life With A Release Date Soon]]></title>
<link>https://aggrogamer.com/article/13105/Cronos-Lazarus-Will-Raise-The-Story-Back-To-Life-With-A-Release-Date-Soon</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1793211277-c40fb1fa022814e08c1e76ccbb7d783b.jpg" title="Cronos: Lazarus — Story & Release Date" alt="Cronos: Lazarus — Story & Release Date" class="focus-img">
<h2 style="display:none">Cronos</h2>
<h2 class="focus-sub-title">The story for Cronos: The New Dawn is going to carry us all along, with the coming release date for Cronos: Lazarus</h2>
<p>Get ready for the story to continue with <a href="https://www.cronosnewdawn.com/" title="Cronos: Lazarus" target="_blank"><B>Cronos: Lazarus</B></a> before the end of the year. It felt like it was going to take a little longer than that for <a href="https://www.blooberteam.com" title="Bloober Team" target="_blank">Bloober Team</a> to get this new story expansion out to us, but it looks as if we are getting a video game gift a little early this year. At least for the PS5, Xbox Series X|S, and PC version of the game, as the story expansion will land on December 3<sup>rd</sup>. Those looking to play <B>Cronos: Lazarus</B> and the original title on the Switch 2 are still going to have to wait until Q1 of 2027, but that is not too far off for it all. Either way, we have a release date for all of this, and now we can look at just what part of the story is about to be expanded out there in the wild when it comes.</p>
<p>Now that we can mark down the release date and window for <B>Cronos: Lazarus</B>, let us all have a look at the little bit of story that will be coming with this DLC. Not that I expect this to offer up only a small amount of story for the game, but we only have a little bit of it all to share with you as of right now. Mostly, it shows how our protagonist was not always a Warden in the universe of <B>Cronos</B>, and this DLC will show us all how we took up the title. All while heading out into the universe with more weapons, abilities, and new combat to show how brutal the world could be. Not to mention, to give us something to play as we go through the backstory of our Warden as they go through their journey in the horrors of it all. Not too shabby a thing to take in, and you can see it all in motion just a little further down the page here. Have a look and then get ready for a little bit of a wait out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/o7ZWK9V0wlM" frameborder="0" allowfullscreen></iframe><p><B>Cronos: Lazarus</B> — Story & Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Before becoming the Warden, he was a loyal agent of the Collective. Now, he stands against everything he once served.</p>
        <p>Discover the story of a man willing to defy the Collective itself to bring back a lost Essence.</p>
        <p>Experience faster, more brutal combat. Devastating new abilities. And a relentless hunter engineered for one purpose: to stop you.</p>
        <p><a href="https://www.cronosnewdawn.com/" title="Cronos: Lazarus" target="_blank"><B>Cronos: Lazarus</B></a> - the first story DLC for <B>Cronos: The New Dawn</B>. Launching December 3.</p>
        <p>Defy the Calling. Bring her back.</p>
        <p>Available on Steam, Epic Games Store, GOG, PS5, and Xbox Series X|S! The Nintendo Switch 2 release is targeted for Q1 2027.</p>
	</div>
</center>
<p>Were you hoping to see <a href="https://www.cronosnewdawn.com/" title="Cronos: Lazarus" target="_blank"><B>Cronos: Lazarus</B></a> well before the end of the year, or does this all work out given the current state of game releases? How far into 2027 will the Switch gamers need to wait to experience what the game has to offer, and will they be able to dodge all of the story spoilers up to then? Will we have more story to flow out after all of this is said and done, or will it just be new gameplay modes and other features to allow us to replay all of this again? Let us discuss it all in the comment section further down the page. We will see where things go for <B>Cronos: Lazarus</B>, and offer it all up along the way for you. Please keep a close eye on the website and follow all of our social channels to see when it all goes live out there. I know you will be glad that you followed along with it all when it comes.</p>]]></description>
<guid>https://aggrogamer.com/article/13105/Cronos-Lazarus-Will-Raise-The-Story-Back-To-Life-With-A-Release-Date-Soon</guid>
<category><![CDATA[Cronos]]></category>
<category><![CDATA[The New Dawn]]></category>
<category><![CDATA[Bloober Team]]></category>
<category><![CDATA[DLC]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
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