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<title><![CDATA[ This Week In Video Games 3/30/26 — 4/3/26]]></title>
<link>https://aggrogamer.com/article/12686/This-Week-In-Video-Games-33026--4326</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775249876-9d486c48cd255a00126d95059ee415b7.jpg" title="This Week In Video Games 3/30/26 — 4/3/26" alt="This Week In Video Games 3/30/26 — 4/3/26" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">A lot has gone on this week in video games. Here is a recap of what we covered in the world of video games on the site this week</h2>
<p>So many fun announcements and reveals this week for all of the video games have hit us hard, and we need to have a weekend to enjoy it all. Nothing too harsh happened as that sounds, but we had so many more things on both ends of the spectrum hit us. Like the final character for <B>Invincible VS</B> flying in, a new version of <B>Darksiders</B> is on the way, and the launches of <B>South Of Midnight</B> and <B>The Occultist</B> are launching out there. Along with many other video games and films getting some highlights in the mix. A solid week and one that we can easily place our hat upon and take a nice break until the next one.</p>
<p>Heading into the next week, we have more reviews on the way for a few video games in the works. One of them, we will have a little bit of a tease drop out there on Sunday for you all to see. Maybe even more for it once we get that review all wrapped up and can show off more. We might also have a few other bits to play live for you all, too, with some of the other video games we have wrapping up reviews. Not to mention, we have a little more of the prep work to drop out there for some upcoming shows and events we are going to head out to go see. So much is coming that we cannot speak directly about, but I am sure you will all enjoy it.</p>
<p>As with every other week now, here is our list of video games we were able to cover in the news for the week. Have fun reading through all of it, and hopefully, you will learn something you did not know before. Until next week, have fun with all of those video games, and Happy Gaming!</p>
<ul>
	<li><a href="https://aggrogamer.com/article/12671/Invincible-VS-Shows-Off-That-Conquest-Has-Arrived-In-The-Game" title="Invincible VS Shows Off That Conquest Has Arrived In The Game" target="_blank"><B>Invincible VS</B> Shows Off That Conquest Has Arrived In The Game</a></li>
	<li><a href="https://aggrogamer.com/article/12672/Get-Introduced-To-Humanitys-Potential-New-Home--Collectibles-In-Directive-8020" title="Get Introduced To Humanity’s Potential New Home & Collectibles In Directive 8020" target="_blank">Get Introduced To Humanity’s Potential New Home & Collectibles In <B>Directive 8020</B></a></li>
	<li><a href="https://aggrogamer.com/article/12673/Projekt-Z-Beyond-Order-Finally-Has-A-New-Status-Update-To-Share-With-Us" title="Projekt Z: Beyond Order Finally Has A New Status Update To Share With Us" target="_blank"><B>Projekt Z: Beyond Order</B> Finally Has A New Status Update To Share With Us</a></li>
	<li><a href="https://aggrogamer.com/article/12674/Darksiders-Warmastered-Edition-Is-Riding-Onto-The-PS5--Xbox-Series-X-Now" title="Darksiders Warmastered Edition Is Riding Onto The PS5 & Xbox Series X Now" target="_blank"><B>Darksiders Warmastered Edition</B> Is Riding Onto The PS5 & Xbox Series X Now</a></li>
	<li><a href="https://aggrogamer.com/article/12675/Confront-Your-Mind-More-With-The-Launch-Of-Subliminal" title="Confront Your Mind More With The Launch Of Subliminal" target="_blank">Confront Your Mind More With The Launch Of <B>Subliminal</B></a></li>
	<li><a href="https://aggrogamer.com/article/12676/Nightholme-Walks-Us-Through-The-New--Horrifying-Gameplay-That-Is-Coming" title="Nightholme Walks Us Through The New & Horrifying Gameplay That Is Coming" target="_blank"><B>Nightholme</B> Walks Us Through The New & Horrifying Gameplay That Is Coming</a></li>
	<li><a href="https://aggrogamer.com/article/12677/South-Of-Midnight-Has-Us-All-Come-To-The-Stage-On-The-PS5--Switch-2" title="South Of Midnight Has Us All Come To The Stage On The PS5 & Switch 2" target="_blank"><B>South Of Midnight</B> Has Us All Come To The Stage On The PS5 & Switch 2</a></li>
	<li><a href="https://aggrogamer.com/article/12678/The-PlayStation-Plus-Monthly-Video-Games-Coming-April-2026" title="The PlayStation Plus Monthly Video Games Coming April 2026" target="_blank">The PlayStation Plus Monthly Video Games Coming April 2026</a></li>
	<li><a href="https://aggrogamer.com/article/12679/Slip-Into-The-New-Trailer-That-Is-Out-For-The-Backrooms-Movie" title="Slip Into The New Trailer That Is Out For The Backrooms Movie" target="_blank">Slip Into The New Trailer That Is Out For The <EM>Backrooms</EM> Movie</a></li>
	<li><a href="https://aggrogamer.com/article/12680/The-Occultist-Is-Launching-On-The-Scene-In-A-Cinematic-Way" title="The Occultist Is Launching On The Scene In A Cinematic Way" target="_blank"><B>The Occultist</B> Is Launching On The Scene In A Cinematic Way</a></li>
	<li><a href="https://aggrogamer.com/article/12681/Fly-Through-How-The-Gameplay-Has-Evolved-For-The-Coming-Control-Resonant" title="Fly Through How The Gameplay Has Evolved For The Coming Control Resonant" target="_blank">Fly Through How The Gameplay Has Evolved For The Coming <B>Control Resonant</B></a></li>
	<li><a href="https://aggrogamer.com/article/12682/The-Sounds-Of-Madness-Get-Increasingly-Haunting-In-Cthulhu-The-Cosmic-Abyss" title="The Sounds Of Madness Get Increasingly Haunting In Cthulhu: The Cosmic Abyss" target="_blank">The Sounds Of Madness Get Increasingly Haunting In <B>Cthulhu: The Cosmic Abyss</B></a></li>
	<li><a href="https://aggrogamer.com/article/12683/It-Is-Time-To-Play-Through-A-Demo-To-See-If-It-Is-Time-To-Wake-Up" title="It Is Time To Play Through A Demo To See If It Is Time To Wake Up" target="_blank">It Is Time To Play Through A Demo To See If It Is <B>Time To Wake Up</B></a></li>
	<li><a href="https://aggrogamer.com/article/12684/STALKER-2-Cost-Of-Hope-Will-Have-Us-Expand-Into-The-Cost-Of-Freedom" title="S.T.A.L.K.E.R. 2: Cost Of Hope Will Have Us Expand Into The Cost Of Freedom" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B> Will Have Us Expand Into The Cost Of Freedom</a></li>
	<li><a href="https://aggrogamer.com/article/12685/Wander-Around-A-Dangerous-World-Asking-The-Question-AM-I-HERE" title="Wander Around A Dangerous World Asking The Question, AM I HERE?" target="_blank">Wander Around A Dangerous World Asking The Question, <B>AM I HERE?</B></a></li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/0JThdd2Aqig" frameborder="0" allowfullscreen></iframe><p><B>Order 13</B> — Hades Plays The Game [PS5 Gameplay]</p></center>]]></description>
<guid>https://aggrogamer.com/article/12686/This-Week-In-Video-Games-33026--4326</guid>
<category><![CDATA[Video Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[Invincible VS]]></category>
<category><![CDATA[Darksiders]]></category>
<category><![CDATA[South Of Midnight]]></category>
<category><![CDATA[Directive 8020]]></category>
<comments>https://aggrogamer.com/article/12686/This-Week-In-Video-Games-33026--4326#comments</comments>
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<title><![CDATA[ Wander Around A Dangerous World Asking The Question, AM I HERE?]]></title>
<link>https://aggrogamer.com/article/12685/Wander-Around-A-Dangerous-World-Asking-The-Question-AM-I-HERE</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775245292-2fd3fcc635dcd0f51e1d3a4ab1188aa5.jpg" title="AM I HERE? — Announcement" alt="AM I HERE? — Announcement" class="focus-img">
<h2 style="display:none">AM I HERE</h2>
<h2 class="focus-sub-title">Get ready to ask ‘AM I HERE?’ with the latest platforming title that is coming to the indie scene with AM I HERE?</h2>
<p>Things are taking a bit of a twist in the platforming world, with the announcement for <a href="https://store.steampowered.com/app/4537950/AM_I_HERE/" title="AM I HERE?" target="_blank"><B>AM I HERE?</B></a>. A game that sounds like it could be diving into something insanely deep out there, which it still could, but it has a different meaning for us all. Mostly, as we're not playing as a character in <B>AM I HERE?</B>, but we are more playing as the footsteps of the character in the game. Something that could be a fun take on it all, but it also looks like it could make so many gamers out there rage out with. Especially since we're going to be walking around more than just basic platforms and hallways in the mix. Get ready to see what is on the way to the PC when this title is ready to go.</p>
<p>As you will be able to see in the following video for <B>AM I HERE?</B>, our main character is invisible, and we only get to see the footsteps left behind as we roam. Sometimes they are going to be watermarks, sometimes dusty prints, and other whatever else we happen to have stepped through. That will be the only help we get when moving about and making the jumps between platforms or dodging various traps along the way. It does look as if there will be moments where the character gets highlighted in <B>AM I HERE?</B>, but those look to be a few moments and only when we interact with specific things in the environment. Not to mention, it doesn't look as if it will truly help us since it will be in areas we are just walking through. In this video, at least.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/mtUuCXbHkcc" frameborder="0" allowfullscreen></iframe><p><B>AM I HERE?</B> — Announcement</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>You don’t play as a character.</p>
        <p>You play as their footsteps.</p>
        <p>The character is completely invisible, so the only thing you actually see are their footprints moving around. That’s it. No body, no safety net. Just two steps at a time, and your ability to guess where you are.</p>
        <p>It’s a platformer, technically. There are moving platforms, jumps, obstacles, all the usual stuff… except you’ll be doing all of it without ever seeing the thing you’re controlling.</p>
        <p>At first, it feels weird. Then it feels hard. Then it starts to make sense. Kind of.</p>
        <p>You’ll learn to read movement through timing and spacing instead of visuals. You’ll miss jumps you were sure you nailed. You’ll land jumps you absolutely didn’t deserve. And somehow, it works.</p>
        <p>Or at least, it works enough to keep going.</p>
        <p><B>Features:</B></p>
        <ul>
            <li>You are invisible. Not “stealth game” invisible, actually invisible.</li>
            <li>You only see your footsteps, so good luck with that.</li>
            <li>Moving platforms, tricky jumps, and a level that doesn’t really care about your feelings.</li>
            <li>A different way to think about movement and space (whether you like it or not).</li>
        </ul>
        <p><B>THIS IS A RAGE GAME, KIND OF…</B></p>
        <ul>
            <li>If you like platformers, you’ll enjoy this.</li>
            <li>If you like challenges, you might survive this.</li>
            <li>If you like feet…</li>
            <li>…well, you’re getting a lot of those.</li>
        </ul>
	</div>
</center>
<p>Are you ready to ask the deep question of <a href="https://store.steampowered.com/app/4537950/AM_I_HERE/" title="AM I HERE?" target="_blank"><B>AM I HERE?</B></a> Do you think there will be a deeper story in the mix of the game, or will it just be the new twist on the gameplay we have to experience? How many times will our character appear in the game? Will any of these instances show up while we are going through any of the jumps, runs, or dodges we are going to need to perfect? Give us those thoughts in the comment section further down. <B>AM I HERE?</B> is coming from a smaller team, so we'll keep our eyes open for anything else that drops for it. Even if a game about an invisible character might be hard to see. Just make sure you watch the site and our socials to see when we are able to spot any of that.</p>]]></description>
<guid>https://aggrogamer.com/article/12685/Wander-Around-A-Dangerous-World-Asking-The-Question-AM-I-HERE</guid>
<category><![CDATA[AM I HERE]]></category>
<category><![CDATA[Paolo Orlandino]]></category>
<category><![CDATA[Loyalty Interactive]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12685/Wander-Around-A-Dangerous-World-Asking-The-Question-AM-I-HERE#comments</comments>
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<title><![CDATA[ S.T.A.L.K.E.R. 2: Cost Of Hope Will Have Us Expand Into The Cost Of Freedom]]></title>
<link>https://aggrogamer.com/article/12684/STALKER-2-Cost-Of-Hope-Will-Have-Us-Expand-Into-The-Cost-Of-Freedom</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775240872-7dd398138a9856858ab0aebf5c7d52e3.jpg" title="S.T.A.L.K.E.R. 2: Cost Of Hope — Announcement" alt="S.T.A.L.K.E.R. 2: Cost Of Hope — Announcement" class="focus-img">
<h2 style="display:none">S.T.A.L.K.E.R.</h2>
<h2 class="focus-sub-title">A new expansion for S.T.A.L.K.E.R. 2 is on the way, with the recently announced S.T.A.L.K.E.R. 2: Cost Of Hope coming this Summer</h2>
<p>The wastelands are further expanding on the PS5, Xbox Series X|S, and PC with the latest announcement for <a href="https://www.stalker2.com/" title="S.T.A.L.K.E.R. 2" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a>. The first major expansion to the game that <a href="https://www.gsc-game.com/" title="GSC Game World" target="_blank">GSC Game World</a> is dropping out there this Summer. The first of the installments, where this will be the middle chapter of things, but still have far-reaching consequences based on our choices and actions. Just as we have come to expect in <B>S.T.A.L.K.E.R. 2</B> up to now. So, get ready to see what it costs to be free out there in the wastes, while also getting ready to see all of the new horrors and areas that the game will have to offer up. Then we will be able to head out there and shoot them all as we so please.</p>
<p>This new expansion sees us picking back up with Skif from <B>S.T.A.L.K.E.R. 2</B> again, so there is no worry that we are not going to keep playing the same roles. Now, we get to see Skif explore two new regions in the world with the Chornobyl Power Plant and the Iron Forest. All filled with new anomalies and mutants that are trying to make Skif's life a living hell. As long as we are able to survive all of that, we get to experience the story grow with new choices we need to make, which will also affect all of <B>S.T.A.L.K.E.R. 2</B> as soon as we all install the DLC. To me, that sounds like we can play this DLC and have it affect the core part of it all, as well as all of the other DLC that is still planned out there. If anything, though, it will alter how things play out in the future, if not the past. Very exciting, and you can get hyped up with a look at what has been announced just further down.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/uFqYGBtyJBc" frameborder="0" allowfullscreen></iframe><p><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B> — Announcement</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B>, the first major expansion for <B>S.T.A.L.K.E.R. 2: Heart Of Chornobyl</B>, is coming to Xbox Series X|S, Xbox Cloud Gaming, PC, and PlayStation 5 in Summer 2026.</p>
        <p>Step into a fresh expedition across the Zone — a massive nonlinear expansion packed with dozens of hours of gameplay. Expect haunting stories, twisted characters, and that same heavy atmosphere of decay… with just a flicker of hope breaking through.</p>
        <p>It’s time to step into a new chapter of a well-known conflict. Duty, one of the oldest factions, sees the Zone as a threat that must be contained and destroyed. On the other side, Freedom believes it’s a gift — something to explore and harness for the greater good. For a time, this tension was held together by a fragile peace. But deals like that rarely last.</p>
        <p>In <B>Cost of Hope</B>, players once again take on the role of Skif, the protagonist of the core game, as he navigates events unfolding alongside <B>Heart of Chornobyl</B>. After installing the DLC, a signal on the PDA will trigger the new storyline as the game unfolds. As always, your choices shape what happens next — and the consequences could affect not just the Zone, but far beyond it.</p>
        <p><B>Cost of Hope</B> introduces two new regions to explore. Navigate the iconic Chornobyl Nuclear Power Plant, once abandoned and locked away for decades, now calling stalkers back in. Traverse the Iron Forest’s maze-like paths and uncover uncharted locations along the way. Each region features its own hub, quests, and activities. New weapons and gear give Skif a fighting chance against mutants, anomalies, and other dangers that are lurking.</p>
        <p><B>S.T.A.L.K.E.R. 2</B> expansions will be released in installments, with <B>Cost of Hope</B> serving as the middle chapter of the “second trilogy.” Together with a future story DLC — details of which will be revealed later — it will form a new, expansive narrative arc within the <B>S.T.A.L.K.E.R.</B> saga. More information on the Summer 2026 release will be shared soon.</p>
	</div>
</center>
<p>Have you made it to a good point in <B>S.T.A.L.K.E.R. 2</B> that you are ready for the DLC, or will you have to rush through things to get to that point before the Summer? Would it be interesting to see the DLC make changes to the previous parts of the game on replays, or would that be too difficult to manage in any video game out there? What do you think about the new regions we are going to be exploring out there in the world, and how close to the real locations will they be for us all? Let us talk all of that out in the comment section down the page here. There is already more for <a href="https://www.stalker2.com/" title="S.T.A.L.K.E.R. 2" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a> planned, and we will have it on the website for you as soon as we get it. Come on back and follow all of our social channels to make sure you are ready to head into the Zone once it all drops.</p>]]></description>
<guid>https://aggrogamer.com/article/12684/STALKER-2-Cost-Of-Hope-Will-Have-Us-Expand-Into-The-Cost-Of-Freedom</guid>
<category><![CDATA[S.T.A.L.K.E.R. 2]]></category>
<category><![CDATA[STALKER 2]]></category>
<category><![CDATA[Heart Of Chernobyl]]></category>
<category><![CDATA[GSC Game World]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12684/STALKER-2-Cost-Of-Hope-Will-Have-Us-Expand-Into-The-Cost-Of-Freedom#comments</comments>
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<title><![CDATA[ It Is Time To Play Through A Demo To See If It Is Time To Wake Up]]></title>
<link>https://aggrogamer.com/article/12683/It-Is-Time-To-Play-Through-A-Demo-To-See-If-It-Is-Time-To-Wake-Up</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775232001-3854e14abb5e338050b7bf1fe4da4c8c.jpg" title="Time To Wake Up — Gameplay" alt="Time To Wake Up — Gameplay" class="focus-img">
<h2 style="display:none">Time To Wake Up</h2>
<h2 class="focus-sub-title">Things are getting surreal with the demo for Time To Wake Up, as we see just how the gameplay for Time To Wake Up will flow</h2>
<p>The title of the game says it all, as it might be <a href="https://store.steampowered.com/app/2509870/Time_To_Wake_Up/" title="Time To Wake Up" target="_blank"><B>Time To Wake Up</B></a> and play a new demo for the game that has hit the PC. As long as you're interested in playing the latest psychological thriller title that <a href="https://eyeblinktwice.com" title="Eye Blink Twice" target="_blank">Eye Blink Twice</a> has been crafting for us all. Why wouldn't you be interested? Well, if you are still hesitant, we have a bit of gameplay to look at for <B>Time To Wake Up</B>, along with a new demo for the game that we can all experience out there to see if it is going to be a daydream or a nightmare that we want to wake up from. If not that, maybe something we're going to want to blink our way out of. That'll make sense once we get into the gameplay loop of it all.</p>
<p>From the onset, <B>Time To Wake Up</B> looks like it is another of the various walking simulation games, just that this one seems to take place in our dreams. One that we find ourselves stuck in and with an extra voice in the head trying to help us out. Especially as it looks as if we are going to be facing some horrors from the character's past with the setting of a school. Sure, it's a school that seems to have a very weird structure to it all, but it's a dream. Which is where the other gameplay mechanics for <B>Time To Wake Up</B> come in. We are going to need to traverse the world and solve some puzzles while facing all of these things, and we'll do that by blinking. This will change the world, reset things that were in motion, and various other effects as we wander. We're also going to need to avoid others in the space, so the blinking will come in handy there as well. Have a look at it all in motion in the following video for the game, or just play the demo right now.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/zDUHnyNmHBM" frameborder="0" allowfullscreen></iframe><p><B>Time To Wake Up</B> — Gameplay</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><B>Time To Wake Up</B> is a first-person psychological thriller in which you find yourself stuck in a dream one night. No worries, though. You are not alone.</p>
        <p>You hear a voice that is fond of your eyes. Willing to help you out, you both set out to uncover what happened back in school. Will you blink your way out, or will you succumb to the shadows of your past?</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li><B>Blinking Is Thinking</B> – Your eyes are the key out of this maze of memories. Blink and change your surroundings, switch and reset moving elements, flood whole rooms, or turn them around.</li>
            <li><B>Surreal Madness</B> – Alan’s obsession with this book translates into an environment that won’t allow you to leave. Do you think you can manage?</li>
            <li><B>Traverse Your Memories</B> – Time To Wake Up takes you through surreal school environments. Imagine dim-lit libraries, perplexing playgrounds, toilets with twists and turns, and more.</li>
            <li><B>You’re Not Alone</B> – In this dream, you hear a voice that will not only help you remember what happened, but also actively open doors for you (yes, also literally).</li>
            <li><B>Avoid Your Classmates</B> – Nothing good comes out of their staring presence piercing through your eyes. Blink and make sure not to cross paths.</li>
        </ul>
	</div>
</center>
<p>Do you like the switch up of things <a href="https://store.steampowered.com/app/2509870/Time_To_Wake_Up/" title="Time To Wake Up" target="_blank"><B>Time To Wake Up</B></a> is doing for this style of game? Will this all be a therapy session, and the voice is truly trying to help us cope with some horrible things from the past? What do you think of the blinking system that we have in the game here? Will you play the demo or just wait until the final version of the game is fully out there? Let's have those thoughts flood into the comment section below so we can discuss it all. More for <B>Time To Wake Up</B> should be on the way now that a demo is here, so be sure to check the site and all of our socials to see when we have it to share. Even if it is not a AAA title, it does look like it has a story to tell with some interesting gameplay mechanics.</p>]]></description>
<guid>https://aggrogamer.com/article/12683/It-Is-Time-To-Play-Through-A-Demo-To-See-If-It-Is-Time-To-Wake-Up</guid>
<category><![CDATA[Time To Wake Up]]></category>
<category><![CDATA[Eye Blink Twice]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12683/It-Is-Time-To-Play-Through-A-Demo-To-See-If-It-Is-Time-To-Wake-Up#comments</comments>
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<title><![CDATA[ The Sounds Of Madness Get Increasingly Haunting In Cthulhu: The Cosmic Abyss]]></title>
<link>https://aggrogamer.com/article/12682/The-Sounds-Of-Madness-Get-Increasingly-Haunting-In-Cthulhu-The-Cosmic-Abyss</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775155371-a673355b135ab53e50b92e3a8d48f6ba.jpg" title="Cthulhu: The Cosmic Abyss — Crafting The Sound Of Madness" alt="Cthulhu: The Cosmic Abyss — Crafting The Sound Of Madness" class="focus-img">
<h2 style="display:none">Cthulhu</h2>
<h2 class="focus-sub-title">Hear how the score and music in Cthulhu: The Cosmic Abyss were crafted and how it is going to bring Cthulhu further into our world</h2>
<p>It is time to dive deeper into the world of <a href="https://www.bigbadwolf-studio.com/#the-cosmic-abyss" title="Cthulhu: The Cosmic Abyss" target="_blank"><B>Cthulhu: The Cosmic Abyss</B></a>, and now we are getting a bit of a taste of the music, score, and other audio that will bring the game to life. Something that <a href="http://www.bigbadwolf-studio.com/" title="Big Bad Wolf" target="_blank">Big Bad Wolf</a> is trying to make extra haunting when we hear it, but also something that can help things stand on their own for us all. Not just in making the game better, but in ways that we will hear something and know it is linked to Cthulhu in the game. All while making the game feel like it is taking place in the timeline that it is, and not just another creepy score that many other titles in this mythos have gone with. A delicate balance we can sample now with the latest developer diary, or just wait to experience on April 16<sup>th</sup> when it all hits the PS5, Xbox Series X|S, and PC. Either way, it is going to offer up a bit more of the cosmic horrors that many struggle to understand today.</p>
<p>As we go behind-the-scenes in the latest video here for <B>Cthulhu: The Cosmic Abyss</B>, we get to see how the sound designer for the game originally reached out to the choirs and orchestras that we could have expected in the game. Most of this sounds just as we would have expected in other titles we have played, but this one takes place in a more modern and futuristic setting than many others. That is where Tina Guo was brought in to add a bit more of the electric cello into the mix to keep the levels of creepiness high, while also still giving it a unique sound. This is another aspect that we have to hear in the video. Certain beings are going to have some signature sounds to indicate a few things. Like Cthulhu will be linked to the carnyx, which was a horn that was used in battle to drive fear into the enemy forces. Something that plays very well with the concepts that the IP is playing around with. I am fully intrigued and cannot wait to hear more beyond the following video.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/zuujD3IPz-M" frameborder="0" allowfullscreen></iframe><p><B>Cthulhu: The Cosmic Abyss</B> — Crafting The Sound Of Madness</p></center>
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		<p><a href="https://www.nacongaming.com/" title="Nacon" target="_blank">Nacon</a> and <a href="http://www.bigbadwolf-studio.com/" title="Big Bad Wolf" target="_blank">Big Bad Wolf</a> unveil a behind-the-scenes look at the creation of the original soundtrack for <B>Cthulhu: The Cosmic Abyss</B>. In this video, composer Nicolas Garcia and world-renowned cellist Tina Guo present the essential role of this soundtrack. It helps immerse the player in the game’s oppressive, unsettling atmosphere. Nicolas Garcia’s personal approach blends unexpected instruments such as the carnyx, the Budapest orchestra, and Tina Guo’s electric cello, creating an organic and distinctive sound palette.</p>
        <p>Discover the music that will resonate in the meanders of R’lyeh when the game is released on April 16<sup>th</sup> on PlayStation 5, Xbox Series X|S, and PC.</p>
        <p><a href="https://www.bigbadwolf-studio.com/#the-cosmic-abyss" title="Cthulhu: The Cosmic Abyss" target="_blank"><B>Cthulhu: The Cosmic Abyss</B></a> is a narrative investigation game inspired by the universe of Lovecraft. In this frightening first-person thriller, the player embodies Noah, an agent of the Ancile, an office specializing in occult affairs, investigating the mysterious disappearance of miners in the heart of the Pacific Ocean. His research will plunge him into the depths of the immense labyrinthine prison of R’lyeh, an ancient sunken city where Cthulhu is held captive. The player and their AI companion, KEY, will have to solve complex puzzles, make choices that will influence his destiny, and try to resist the corruption of the mind caused by the influence of Cthulhu.</p>
        <p><B>Cthulhu: The Cosmic Abyss</B> will be available on PlayStation 5, Xbox Series X|S, and PC on April 16, 2026.</p>
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<p>Do you like that Cthulhu will have the signature instrument to give us all extra dread, and will it play out the way that the team expects it all to? Were you worried that it was going to lean into the same designs of the other titles that take place hundreds of years ago, and can you hear the modern instruments in the mix? What do you expect we will hear when it comes to the other creatures in the world, and will they also have "tells" that they are influencing things or are in the area? Discuss it all in the comment section down the page here. We still have a little more to share for <a href="https://www.bigbadwolf-studio.com/#the-cosmic-abyss" title="Cthulhu: The Cosmic Abyss" target="_blank"><B>Cthulhu: The Cosmic Abyss</B></a>, so please stick close to the website for all of that. You might as well follow all of our social channels to make sure you are notified when all of this goes live. You will not want to miss out, as we are so close to the launch of it all.</p>]]></description>
<guid>https://aggrogamer.com/article/12682/The-Sounds-Of-Madness-Get-Increasingly-Haunting-In-Cthulhu-The-Cosmic-Abyss</guid>
<category><![CDATA[Cthulhu]]></category>
<category><![CDATA[The Cosmic Abyss]]></category>
<category><![CDATA[Big Bad Wolf]]></category>
<category><![CDATA[Nacon]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12682/The-Sounds-Of-Madness-Get-Increasingly-Haunting-In-Cthulhu-The-Cosmic-Abyss#comments</comments>
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<title><![CDATA[ Fly Through How The Gameplay Has Evolved For The Coming Control Resonant]]></title>
<link>https://aggrogamer.com/article/12681/Fly-Through-How-The-Gameplay-Has-Evolved-For-The-Coming-Control-Resonant</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775151891-c4d37d88af4985a3b80aea8de2d7eedc.jpg" title="Control Resonant — Evolving The Gameplay Experience" alt="Control Resonant — Evolving The Gameplay Experience" class="focus-img">
<h2 style="display:none">Control</h2>
<h2 class="focus-sub-title">Go behind the scenes to see how the gameplay of Control has evolved a bit more to where Control Resonant is going to take us</h2>
<p>The next developer diary for <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a> is here, and it aims to show us how the game has evolved what worked in the previous game and for the IP in general. A nice little look at how things have shifted at <a href="https://remedygames.com/" title="Remedy Entertainment" target="_blank">Remedy</a> for it all, while making sure that it just does not feel like we are going to be playing the same game, just with a different character. I mean, for starters, this one is taking us outside of the Oldest House and into the real world, going with a melee combat option over the firearms of <B>Control</B>, along with taking the bigger and mysterious threat from the first game and making it the main antagonist. Those are the basics, and now we get to see how that came to be and how the team is going to handle the challenges that are going to be imposed on the game.</p>
<p>The diary below offers a good look at all that was mentioned above. Like the fact that <B>Control Resonant</B> will not be able to contain us in rooms or locations with the "red fog" anymore. It would be out of the scope of the world, but as they describe in the diary, they aimed to make sure the combat made us want to kill all of the Mold in the area instead of forcing us. Which brings us to the antagonists, the Mold, and how they will be infecting the real world, but with the challenge to not let <B>Control Resonant</B> feel like it was a post-apocalyptic game. It is still hard to see in the gameplay we do have here, but that is something the team is trying to make sure we are not feeling. Not to mention, they are also listening to player feedback on things, so when it comes to the Aberrant melee weapon, we are going to get to choose the base form and then progress it in the game while also having six different slots to quickly switch between, so we are not forced into one playstyle.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/nSXGshvbc4Q" frameborder="0" allowfullscreen></iframe><p><B>Control Resonant</B> — Evolving The Gameplay Experience</p></center>
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		<p>Go beyond the Oldest House and behind the scenes of <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a>, the upcoming sequel to <B>Control</B>.</p>
        <p><B>Control Resonant</B> is <a href="https://remedygames.com/" title="Remedy Entertainment" target="_blank">Remedy</a>’s own take on an action RPG. The sequel to <B>Control</B> evolves the gameplay experience with deeper gameplay systems. Learn more about them, and the shapeshifting weapon the Aberrant, in the second development diary for <B>Control Resonant</B>.</p>
        <p><B>Control Resonant</B> arrives in 2026 on PlayStation 5, Xbox Series X|S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store.</p>
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<p>Do you like how things have evolved from the first <B>Control</B>, and does it truly feel like the team has been able to evolve the gameplay from it? Is it going to be hard, no matter the case, for us all not to see a post-apocalypse in the world, and will future gameplay segments help to highlight that? Will you be trying to kill all of the Mold as they hope, or will the new open-world just allow us to keep skipping combat as the game progresses? Let us hear things out in the comment section so we are all on the same page. Since there is no timeline for <a href="https://controlgame.com" title="Control Resonant" target="_blank"><B>Control Resonant</B></a> for when it will launch, we can only expect there to be much more to share in the future. We are going to have all of that here on the website, so please check in often and watch all of our social channels to make sure you know when we are able to make it all live out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12681/Fly-Through-How-The-Gameplay-Has-Evolved-For-The-Coming-Control-Resonant</guid>
<category><![CDATA[Control Resonant]]></category>
<category><![CDATA[Remedy Entertainment]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12681/Fly-Through-How-The-Gameplay-Has-Evolved-For-The-Coming-Control-Resonant#comments</comments>
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<title><![CDATA[ The Occultist Is Launching On The Scene In A Cinematic Way]]></title>
<link>https://aggrogamer.com/article/12680/The-Occultist-Is-Launching-On-The-Scene-In-A-Cinematic-Way</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775147031-c4403507602be89b4692a70c8f6b3c31.jpg" title="The Occultist — Launch Trailer" alt="The Occultist — Launch Trailer" class="focus-img">
<h2 style="display:none">Occultist</h2>
<h2 class="focus-sub-title">The launch for The Occultist is almost here, and we have a bit of a cinematic to show why we need to join The Occultist</h2>
<p>Things are starting to get spooky out there at the Godstone, and that is why <a href="https://theoccultist.com" title="The Occultist" target="_blank"><B>The Occultist</B></a> is launching on the case. Well, more that he will be on the case on April 8<sup>th</sup> when the game officially launches on the PS5, Xbox Series X|S, and PC. That does not stop <a href="https://pentakillstudios.com" title="DALOAR" target="_blank">DALOAR</a> and <a href="https://www.daedalic.com" title="Daedalic Entertainment" target="_blank">Daedalic Entertainment</a> from putting together a nice little launch trailer for us to see beforehand. It is quite a bit beforehand, but still something to get us excited for <B>The Occultist</B>. Especially as this new cinematic trailer is highlighting more of the main voice actor, we are going to be hearing a lot of. That voice being the one of Doug Cockle, the same one that brought Geralt to life before.</p>
<p>Those who have a keen ear and have been watching all that we have for <B>The Occultist</B> might have picked up on that from before, but here is the official statement stating you were correct. All through a nice little scene that shows off the main character, Alan Rebels, while being a whole lot of sizzle to get us ready for the game. Take that as this is not gameplay for <B>The Occultist</B>, but more of a look at the tone and a bit of the world we will be wandering around in when the game launches. Although this does imply that <B>The Occultist</B> will be playing out as Alan is remembering the times at the Godstone and this whole investigation. If that is just the narrative framing or a good excuse as to why Alan might not be able to truly die in <B>The Occultist</B>, that is still yet to be seen. Although that would be a great way to explain those death scenes away as we restart the sections. I am a sucker for that kind of framing in our games, even if it does mean that our character will make it out no matter what.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/U8_hFizZ8z4" frameborder="0" allowfullscreen></iframe><p><B>The Occultist</B> — Launch Trailer</p></center>
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		<p>The cinematic launch trailer for <a href="https://theoccultist.com" title="The Occultist" target="_blank"><B>The Occultist</B></a> centers on Alan Rebels, voiced by Doug Cockle (e.g., <B>The Witcher</B> series). In a quiet bar, he sits over his notes, unable to escape the memories of Godstone.</p>
        <p>Blending cinematic in-engine sequences with fragmented memories and personal notes, the trailer frames the island not just as a place, but as a presence. The footage offers a focused look at the game’s psychological tension, where exploration and narrative are tightly intertwined.</p>
        <p>Alan Rebels is brought to life by Doug Cockle, known for his role as Geralt in <B>The Witcher</B> game series. His performance reinforces the game’s character-driven approach, grounding the unfolding events in a personal and increasingly oppressive perspective.</p>
        <p><B>The Occultist</B> will release on April 8, 2026, for PC, PlayStation 5, and Xbox Series X|S.</p>
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<p>Did you pick up on the voice actor in <a href="https://theoccultist.com" title="The Occultist" target="_blank"><B>The Occultist</B></a> before now, and was this just confirmation for you? Will the game use the "going over notes" aspect to tell the story and explain away anything that might be a game-over screen, or is that all just to make the cinematic work and get us all excited? Would you have rather seen some real gameplay in the mix for this launch, or have we already seen enough along the way already? Let us discuss it all in the comment section further down the page. Now that we have the launch trailer for <B>The Occultist</B>, I am not sure there is going to be much more of an update to the game. Maybe we will have a review. You will have to keep checking back with the website to see all of that. You can also follow all of our social channels to see when that all goes live as well. The choices are always up to you.</p>]]></description>
<guid>https://aggrogamer.com/article/12680/The-Occultist-Is-Launching-On-The-Scene-In-A-Cinematic-Way</guid>
<category><![CDATA[The Occultist]]></category>
<category><![CDATA[DALOAR]]></category>
<category><![CDATA[Daedalic Entertainment]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12680/The-Occultist-Is-Launching-On-The-Scene-In-A-Cinematic-Way#comments</comments>
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<title><![CDATA[ Slip Into The New Trailer That Is Out For The Backrooms Movie]]></title>
<link>https://aggrogamer.com/article/12679/Slip-Into-The-New-Trailer-That-Is-Out-For-The-Backrooms-Movie</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775067774-d5b1de2a981af00097336348f89df395.jpg" title="Backrooms — Official Trailer" alt="Backrooms — Official Trailer" class="focus-img">
<h2 style="display:none">Backrooms</h2>
<h2 class="focus-sub-title">The trailer for the film version of the Backrooms is here, and it shows how close to the Backrooms it will be</h2>
<p>It was brought up before, and we have seen a whole lot from the IP up to now, but here we go as we clip into the film version of the <a href="https://a24films.com/films/backrooms" title="Backrooms" target="_blank"><EM>Backrooms</EM></a>. Well, more than we have the first trailer for the film from <a href="https://a24films.com" title="A24" target="_blank">A24</a> to look at, so we can see how close it is going to stick to the source material out there. Also, it's all here to get us hyped up for <EM>Backrooms</EM> to land in theaters on May 29<sup>th</sup>. Let's get ready to wander into a new maze of a universe that's also filled with some of the darkest horrors out there, or just give the new trailer a bit of a watch to see if it is going to be your cup of tea when the day comes to wander out there.</p>
<p>For this version of the <EM>Backrooms</EM> story, there is not much to go on, and that feels like it is the point. We get to see that a strange "doorway" opens up in a furniture store, and random employees head in to see what is going on. This doorway, of course, leads everyone into the other universe of yellow hallways and random other things that have found their way in. Sometimes with a solid fixed camera angle, and many other shots that use the found VHS style that the <B>Backrooms</B> brought to us all in the first place. Along with the various entities and other research that looks like it will offer up in this slice of internet lore. Have a look and get a bit more excited, as it does feel like this film is going to be doing the IP a bit of justice out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/12Ax6pP7N0I" frameborder="0" allowfullscreen></iframe><p><EM>Backrooms</EM> — Official Trailer</p></center>
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		<p>A strange doorway appears in the basement of a furniture showroom.</p>
        <p>A film by Kane Parsons, starring Chiwetel Ejiofor, Renate Reinsve, Mark Duplass, Finn Bennett, and Lukita Maxwell. <a href="https://a24films.com/films/backrooms" title="Backrooms" target="_blank"><EM>Backrooms</EM></a> – In Theaters May 29.</p>
        <p><B>Release Date:</B> May 29</p>
        <p><B>Director:</B> Kane Parsons</p>
        <p><B>Cast:</B> Chiwetel Ejiofor, Renate Reinsve, Mark Duplass, Finn Bennett, and Lukita Maxwell</p>
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<p>How do you feel about this first look at <a href="https://a24films.com/films/backrooms" title="Backrooms" target="_blank"><EM>Backrooms</EM></a> we have here? Do you think the team is capturing what made the whole thing interesting in the first place? How much of the film will be in the VHS style of footage, or will that only be to help explain some of the grander plot in the film? What do you think will be the strangest thing that we see in the mix of this film? Let's hear it all out in the comment section further down the page here. We know we will have more for <B>The Backrooms</B> in general, but if we also get more for the film, we'll have it up on the site for you. Please keep checking in and following all of our socials to make sure you are as up on things as possible.</p>]]></description>
<guid>https://aggrogamer.com/article/12679/Slip-Into-The-New-Trailer-That-Is-Out-For-The-Backrooms-Movie</guid>
<category><![CDATA[Backrooms]]></category>
<category><![CDATA[A24]]></category>
<category><![CDATA[Film]]></category>
<comments>https://aggrogamer.com/article/12679/Slip-Into-The-New-Trailer-That-Is-Out-For-The-Backrooms-Movie#comments</comments>
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<title><![CDATA[ The PlayStation Plus Monthly Video Games Coming April 2026]]></title>
<link>https://aggrogamer.com/article/12678/The-PlayStation-Plus-Monthly-Video-Games-Coming-April-2026</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775062896-1986e653dd60531575733368afcadf66.jpg" title="PS Plus Video Games — April 2026" alt="PS Plus Video Games — April 2026" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">The list of free video games hitting the PlayStation systems in April has been released, and there are some great video games included in the mix</h2>
<p>A new month is almost upon us here with April, and that means new video games that we are going to get for free. Well, you will get video games for free if you are part of the PlayStation Plus service. If you are, then you may be in for a treat as the list of titles going live starting next month is here, and we have it for you. Again, we get to expand our titles on the PS4 and PS5 without needing to make any extra purchases at our local stores. Let us have a look at what will be coming as part of the lowest tier of the service that gamers out there can pick up.</p>
<p>Just as we have had so far with all of the video games coming to the Essentials Tier for PlayStation Plus, this feels a little lackluster once more. That is not to say that <B>Lords Of The Fallen</B> or all of those <B>Tomb Raider</B> remastered titles are not great, but it is nothing that "wows" me into needing the service. It almost feels like this was going to be a joke, but then they continued forward with it all. They are still some video games to play out there, sure, but when looking back at what has been offered up in the years prior, it just does not hit as well. Even when you watch all of the other titles that come and go in the higher tiers, it is starting to feel like it is losing the value. At least, for me.</p>
<p>Here is the list of games we will all get for our PlayStation systems starting on April 7<sup>th</sup> of 2026.</p>
<p><a href="https://blog.playstation.com/2026/04/01/playstation-plus-monthly-games-for-april-lords-of-the-fallen-tomb-raider-i-iii-remastered-sword-art-online-fractured-daydream/" title="PS Plus: Free Games for April 2026" target="_blank">PS Plus Free Games</a></p>
<ul>
	<li><a href="https://store.playstation.com/en-us/product/UP4321-PPSA07064_00-4092020589534297" title="Lords Of The Fallen" target="_blank"><B>Lords Of The Fallen</B></a> (PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP1032-PPSA16901_00-TOMBRAIDER123224" title="Tomb Raider I-III Remastered" target="_blank"><B>Tomb Raider I-III Remastered</B></a> (PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP0700-PPSA06569_00-SWORDARTONLINE07" title="Sword Art Online Fractured Daydream" target="_blank"><B>Sword Art Online Fractured Daydream</B></a> (PS5)</li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/XSxHSoQj3iM" frameborder="0" allowfullscreen></iframe><p>PlayStation Plus April Games</p></center>
<p>What do you think about the list of video games that will be hitting here in a few days? Do you see many games that you missed out on, or are you kicking yourself for buying a few video games now that they will be free? What other titles are you holding out for in future updates? Let us know in the comments below and discuss. Each month, we will be updating you all with the list of free titles coming to your systems, so be sure to check in so you know what video games are on the horizon.</p>]]></description>
<guid>https://aggrogamer.com/article/12678/The-PlayStation-Plus-Monthly-Video-Games-Coming-April-2026</guid>
<category><![CDATA[Lords Of The Fallen]]></category>
<category><![CDATA[Tomb Raider]]></category>
<category><![CDATA[Sword Art Online]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12678/The-PlayStation-Plus-Monthly-Video-Games-Coming-April-2026#comments</comments>
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<title><![CDATA[ South Of Midnight Has Us All Come To The Stage On The PS5 & Switch 2]]></title>
<link>https://aggrogamer.com/article/12677/South-Of-Midnight-Has-Us-All-Come-To-The-Stage-On-The-PS5--Switch-2</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1775059250-2908684b34169d0215ba3d2449a53f77.jpg" title="South Of Midnight — PS5 & Switch 2 Launch Trailer" alt="South Of Midnight — PS5 & Switch 2 Launch Trailer" class="focus-img">
<h2 style="display:none">South Of Midnight</h2>
<h2 class="focus-sub-title">The launch of South Of Midnight on the PS5 & Switch 2 has made it, and you can now play South Of Midnight on them all</h2>
<p>Given the day that it is, it would be understandable to think that <a href="https://compulsiongames.com/games/south-of-midnight/" title="South Of Midnight" target="_blank"><B>South Of Midnight</B></a> might not be launching on the PS5 and Switch 2, given that it was an Xbox Series X|S and PC exclusive. I assure you, though, that is no longer the case, as <a href="https://compulsiongames.com/" title="Compulsion Games" target="_blank">Compulsion Games</a> has launched the game out there on the new systems for all to enjoy. It might have taken a while, but <B>South Of Midnight</B> made it there. Not to mention, the official release date for the game was March 31<sup>st</sup> on these platforms. We just did not want anyone to think it was a weird long con to get gamers excited, only to bring them down as is always the case on April Fool's Day. The launch is here, and you can have another look at the game before diving into it all now.</p>
<p>I do hope that by now you are up on what <B>South Of Midnight</B> is and why you should be excited to see the game jumping to the new system. Those who are not, well, this is an action-adventure title that take us deep into the folklore of the American South. The bayou areas and not the desert areas, to be clear. That is where things pop off and we need to head out to find our missing mother. All as the supernatural and other beings of the folklore come to life to give us a fun adventure to play though. You can see the latest little bit for <B>South Of Midnight</B> in the following video we have for this launch just a bit further down. Although, it might just be worth jumping into the game and giving it a solid play now that it does not matter which system you are looking to enjoy it all on. Have a look and some fun.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/dHRy956eEok" frameborder="0" allowfullscreen></iframe><p><B>South Of Midnight</B> — PS5 & Switch 2 Launch Trailer</p></center>
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		<p><a href="https://compulsiongames.com/games/south-of-midnight/" title="South Of Midnight" target="_blank"><B>South Of Midnight</B></a> is NOW AVAILABLE on PlayStation 5 and Nintendo Switch 2!</p>
        <p>Also available on Xbox, PC, Steam, Cloud, and Game Pass!</p>
        <p>Journey into a world of dark folklore, mythical creatures, and living magic!</p>
	</div>
</center>
<p>Have you been holding out to play <a href="https://compulsiongames.com/games/south-of-midnight/" title="South Of Midnight" target="_blank"><B>South Of Midnight</B></a> on the PS5 or Switch 2, or have you already gone through the experience on the other platforms? Would this have done better to launch on all the platforms at once, or will this help ensure that the developer can keep their momentum going? Were you ever worried this was an April Fool's Day joke, or is this a "holiday" that we should get rid of on this planet? Let us have all of that discussion in the comment section further down the page. If there is anything further for <B>South Of Midnight</B>, know that we will have it all here for you. Please keep checking back for all of those updates and many, many more on the website. You can also follow along on all of our social channels to see when it all goes live. You have so many choices, take at least one of them.</p>]]></description>
<guid>https://aggrogamer.com/article/12677/South-Of-Midnight-Has-Us-All-Come-To-The-Stage-On-The-PS5--Switch-2</guid>
<category><![CDATA[South Of Midnight]]></category>
<category><![CDATA[Compulsion Games]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12677/South-Of-Midnight-Has-Us-All-Come-To-The-Stage-On-The-PS5--Switch-2#comments</comments>
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<title><![CDATA[ Nightholme Walks Us Through The New & Horrifying Gameplay That Is Coming]]></title>
<link>https://aggrogamer.com/article/12676/Nightholme-Walks-Us-Through-The-New--Horrifying-Gameplay-That-Is-Coming</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1774989211-4d2f5562e6f4d20da14dfffc18f11790.jpg" title="Nightholme — First Gameplay Walkthrough" alt="Nightholme — First Gameplay Walkthrough" class="focus-img">
<h2 style="display:none">Nightholme</h2>
<h2 class="focus-sub-title">Have a look at Nightholme, a new multiplayer horror hunt game, and see just how Nightholme sessions will play</h2>
<p>Get ready to be one of the things that goes bump in the night in <a href="https://nightholme.com" title="Nightholme" target="_blank"><B>Nightholme</B></a>, as we have a little bit of gameplay to take in to see just where the game is in development. Not to mention, a solid look at just what the game is going to be for those who aren't fully up on the works of <a href="https://www.studioellipsis.com" title="Studio Ellipsis" target="_blank">Studio Ellipsis</a>. The short version is that <B>Nightholme</B> is a new multiplayer horror hunt title coming to the PC, but that is the true basics. If that gets your engines going and you need more now, well, that's just what we have with over 9 minutes of gameplay to look at. As the team walks us through just what we are seeing and going to experience once the game gets out of that alpha stage that it's currently in. Let's have a solid look now.</p>
<p>The first thing of note here in <B>Nightholme</B> is that we can choose to go in with a team or go in alone as our hunter to do the various things available in the world. Like hunt down big bosses or Gloomfiends, complete some quests, or just do some of the basic scavenging around to find things to boost ourselves. If not in the world, then with others roaming about. Thus, going after some true game in the mix, although the game doesn't make that an easy task, as the audio is very proximity-based, so we are going to have to play it safe. All while managing our character in level, skills, and various other hindrances to make sure that <B>Nightholme</B> is balanced. Even if there is a chance to get some massive boosts in the game by hunting down bigger monsters and finding some Terror Seeds in the world. Then we just rinse and repeat all of that, and we have our multiplayer game loop set. Have a look at how that will flow in the following video we have to share.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/nBBo8dnXMnE" frameborder="0" allowfullscreen></iframe><p><B>Nightholme</B> — First Gameplay Walkthrough</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Take a vicious little peek into <B>Nightholme</B>, courtesy of this pre-alpha gameplay footage from the delightfully disturbed minds at <a href="https://www.studioellipsis.com" title="Studio Ellipsis" target="_blank">Studio Ellipsis</a>.</p>
        <p>This early look guides you through how a match unfolds, as you descend into a hungry city and wake what sleeps in the deepest dark. Along the way, you’ll glimpse the creatures stalking its streets and a few of the risks, rituals, and ruinous little pleasures that define our cosmic horror playground.</p>
        <p><a href="https://nightholme.com" title="Nightholme" target="_blank"><B>Nightholme</B></a> is still in development. What you see here is a work in progress, still twitching on the slab. Features may shift, systems may evolve, and horrors are sure to multiply.</p>
        <p>Well then. Reach into the dark. That’s where the fun begins.</p>
	</div>
</center>
<p>Where do you stand on <a href="https://nightholme.com" title="Nightholme" target="_blank"><B>Nightholme</B></a> as you see it here? Will these new features help it stand out from the other titles like it that are still going, or have failed? Can we play with our volume completely off and mics linked outside of the game to make sure nothing is heard? Do you think the closed beta will give the team more to work with, or is the game in a state where that will be more of a server test than anything? Assault the comments with all of those thoughts you have, so we can all discuss them. We are going to keep watch for more about <B>Nightholme</B>, so please keep watch on the site for those updates. If not here, then on our socials to make sure you know when to come back and check it all out.</p>]]></description>
<guid>https://aggrogamer.com/article/12676/Nightholme-Walks-Us-Through-The-New--Horrifying-Gameplay-That-Is-Coming</guid>
<category><![CDATA[Nightholme]]></category>
<category><![CDATA[Studio Ellipsis]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12676/Nightholme-Walks-Us-Through-The-New--Horrifying-Gameplay-That-Is-Coming#comments</comments>
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<title><![CDATA[ Confront Your Mind More With The Launch Of Subliminal]]></title>
<link>https://aggrogamer.com/article/12675/Confront-Your-Mind-More-With-The-Launch-Of-Subliminal</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1774979632-18b4607e27be728ba7d2fb0ab79ca561.jpg" title="Subliminal — Launch Trailer" alt="Subliminal — Launch Trailer" class="focus-img">
<h2 style="display:none">Subliminal</h2>
<h2 class="focus-sub-title">Slip into another realm with Subliminal, with the PC launch for Subliminal happening as you read this</h2>
<p>It is always interesting to see when things slip out through the cracks, and it seems as if <a href="https://subliminalgame.com/" title="Subliminal" target="_blank"><B>Subliminal</B></a> has launched out there on the PC with very little buildup. That could be on us for missing things in the insanity of releases, but it does also feel as if the developer was just ready to drop this title. No matter the case, get ready to slip into another liminal space with the launch of <B>Subliminal</B>. A title that is taking us into the idea of <B>The Backrooms</B>, but with a little more color and bouncy houses to play around in. Well, at least with the first episode of the game, as that is what seems to have launched out there as of now. Not that we all expected this to be an episodic release in the wild.</p>
<p>Those who have been following along with <B>Subliminal</B> the whole time will know that this was an undertaking for the developer. A massive one, but they have finally made it, so we can forgive the episode listing there. Especially as we get to see how the time and effort have gone into the level designs in the game to give us something that not only looks stunning, but is designed to give us some fun new puzzles to mess around with in the universe. Not to mention, we get a little look at the darkness that is coming to <B>Subliminal</B> in the mix of the launch trailer. This is something that has not been truly highlighted as of yet, even if we all knew it was going to have to come at some point. Have a look at it all in the following trailer, or give the demo a try, or just pick up the first part of this game to make sure we all get to see it come to a solid ending.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/CM0RpMQ72fE" frameborder="0" allowfullscreen></iframe><p><B>Subliminal</B> — Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://subliminalgame.com/" title="Subliminal" target="_blank"><B>Subliminal</B></a> is a psychological horror game inspired by the urban legend of <B>The Backrooms</B>. Bleeding-edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right. <B>Subliminal: Episode 1</B> releases March 31, 2026, on Steam.</p>
        <p>A note from Sven, the Lead Developer of <B>Subliminal</B>: To everyone who’s waited years alongside us for <B>Subliminal</B> to release, thank you from the bottom of my heart for being here. It’s taken quite a decent while, but WE MADE IT!! I can’t wait to see what you think :)</p>
	</div>
</center>
<p>Did you keep up on <a href="https://subliminalgame.com/" title="Subliminal" target="_blank"><B>Subliminal</B></a>, and were you ready to slip into this new experience to have? Will the episodic release just be a way to get little chunks of the game out there as the developer works on it, or will we truly see it slowly released over months now? Did you expect this game to be just a happy walking simulation title, or were you ready for some of the darkness that the inspiration usually brings into the games out there? Let us have all of that discussion in the comment section further down the page here. Now that the core of <B>Subliminal</B>, expect us to offer up the updates as they flow in for the game and its future. Please keep on coming back to the website to see all of those updates, and also watch all of our social channels to make sure you do not have any more slip by you.</p>]]></description>
<guid>https://aggrogamer.com/article/12675/Confront-Your-Mind-More-With-The-Launch-Of-Subliminal</guid>
<category><![CDATA[Subliminal]]></category>
<category><![CDATA[Sven]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12675/Confront-Your-Mind-More-With-The-Launch-Of-Subliminal#comments</comments>
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<title><![CDATA[ Darksiders Warmastered Edition Is Riding Onto The PS5 & Xbox Series X Now]]></title>
<link>https://aggrogamer.com/article/12674/Darksiders-Warmastered-Edition-Is-Riding-Onto-The-PS5--Xbox-Series-X-Now</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1774974604-f5ba1d13f3245b19d144ff934b989e6d.jpg" title="Darksiders Warmastered Edition — PS5 & Xbox Series Announcement" alt="Darksiders Warmastered Edition — PS5 & Xbox Series Announcement" class="focus-img">
<h2 style="display:none">Darksiders</h2>
<h2 class="focus-sub-title">The original saga of Darksiders rides forward to the modern systems with the new announcement for Darksiders Warmastered Edition</h2>
<p>The war carries on, with a new announcement for the <a href="http://darksiders.com/" ttitle="Darksiders Warmastered Edition" target="_blank"><b>Darksiders Warmastered Edition</b></a> we have had so many times already. Given that we have a new title in the mix coming from <a href="http://www.thqnordic.at/" title="THQ Nordic" target="_blank">THQ Nordic</a>, it does make sense that we should have the original title of the game back out there again. It has been on the PS4, Xbox One, Switch, and PC so far. Now, on May 19<sup>th</sup>, those looking for the original <B>Darksiders</B> story can grab this title natively on the PS5 and Xbox Series X|S. Not just as an upscaling of the previous version, but one that was crafted to run on modern systems. So, now is the time to break the seals and take a ride into a fun action-adventure title from the past, or at least in May to take the ride.</p>
<p>Given how long it has been since the original <B>Darksiders</B> title came out, it would be a bit of a surprise if any gamers out there didn't already own this version or know the IP. Maybe this is more for those who were too young to play it originally, and now that we have the next part of the saga coming soon, it is time to pull more in. All so they can see how the horseman War was tricked into starting the apocalypse and doomed all of reality. Only for him to set back out on one more ride to try to prove that he is innocent. Not only that, but to try to stop the end times from coming. All with the latest updates for <B>Darksiders</B> and all of the little extras that have come to light since the game came out 16 years ago. Yeah, this has been a long time coming, and soon we are all going to have a shot to see how it looks in modern times without taxing the consoles.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/BiZcD-_KBxk" frameborder="0" allowfullscreen></iframe><p><B>Darksiders Warmastered Edition</B> — PS5 & Xbox Series Announcement</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="http://darksiders.com/" ttitle="Darksiders Warmastered Edition" target="_blank"><b>Darksiders Warmastered Edition</b></a> is coming to PlayStation 5 and Xbox Series X|S on May 19, 2026.</p>
        <p>The game follows War, one of the Four Horsemen of the Apocalypse, as he is wrongly accused of triggering the end of the world and sets out on a quest for redemption.</p>
        <p>The Warmastered Edition brings the acclaimed action-adventure classic back with enhanced visuals, improved performance, and all previously released content, delivering a definitive experience for modern platforms.</p>
	</div>
</center>
<p>Have you had a chance to experience what <B>Darksiders</B> has offered before now? Do you think that we'll get the same releases for all of the other titles? Is this for those gamers who were too young to truly experience the saga when it all first came out? Could all of this be leading to the release of the fourth main title in the IP? Let's hear it all out in the comment section further down the page. Now that we have <a href="http://darksiders.com/" ttitle="Darksiders Warmastered Edition" target="_blank"><b>Darksiders Warmastered Edition</b></a> on the way, we'll keep our eyes open for more updates to the other titles. Just as long as you keep your eyes open to the site for any and all of the updates we have here. Not to mention everything that we are going to drop on the socials along the way. It's going to be one wild ride, so please join us.</p>]]></description>
<guid>https://aggrogamer.com/article/12674/Darksiders-Warmastered-Edition-Is-Riding-Onto-The-PS5--Xbox-Series-X-Now</guid>
<category><![CDATA[Darksiders]]></category>
<category><![CDATA[Warmastered Edition]]></category>
<category><![CDATA[THQ Nordic]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox One]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[Switch]]></category>
<comments>https://aggrogamer.com/article/12674/Darksiders-Warmastered-Edition-Is-Riding-Onto-The-PS5--Xbox-Series-X-Now#comments</comments>
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<title><![CDATA[ Projekt Z: Beyond Order Finally Has A New Status Update To Share With Us]]></title>
<link>https://aggrogamer.com/article/12673/Projekt-Z-Beyond-Order-Finally-Has-A-New-Status-Update-To-Share-With-Us</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1774901773-b797335993e74d6060973ee0b000e377.jpg" title="Projekt Z: Beyond Order — Status Update" alt="Projekt Z: Beyond Order — Status Update" class="focus-img">
<h2 style="display:none">Projekt Z</h2>
<h2 class="focus-sub-title">The zombie shooter, Projekt Z: Beyond Order, has a new status update, along with a new demo to play for Projekt Z</h2>
<p>We have had to go through a massive wait, but we finally have some updates for <a href="https://www.projektzgame.com/" title="Projekt Z: Beyond Order" target="_blank"><B>Projekt Z: Beyond Order</B></a>. It was shown off back in 2024 to us, but it looks as if <a href="https://www.314arts.com" title="314 Arts" target="_blank">314 Arts</a> and <a href="https://maximument.com" title="Maximum Entertainment" target="_blank">Maximum Entertainment</a> have been working hard on the game, as well as taking in all of the player feedback that has been given. This brings me to the current update that the team has to offer up for <B>Projekt Z: Beyond Order</B>. Along with updates to the core of the game, there is a public demo on the way, with hopes of seeing a final version by the end of the year. None of that is solidly set down, so they don't have to worry about rushing things, but still, all great news, and we haven't even made it into the bigger changes that are coming.</p>
<p>Even though the core of <B>Projekt Z: Beyond Order</B> was always a co-op shooter, there were plans to make sure that the game could be played offline and in a single-player mode. More work has gone into that, so know that we will have a single-player mode when the game launches. There's also been a bit of a shift in the looting system that is now moving away from random crates across the game's maps to individual items being placed around. All to promote more exploration and the need to search for more than just big boxes. In addition to all of that, <B>Projekt Z: Beyond Order</B> is shifting things a bit when it comes to the ammo, and now we are only going to need to find general ammo for types of weapons instead of needing to hunt down ammo that works for a specific gun. While the realism would have been interesting, not having to worry about finding specific ammo for a gun you like will make the full game a bit more fun. Have a look at all of this in detail in the latest update video we have.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/AQcv0ezgZ1g" frameborder="0" allowfullscreen></iframe><p><B>Projekt Z: Beyond Order</B> — Status Update</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Hello, Survivors!</p>
        <p>2026 is a big year for <a href="https://www.projektzgame.com/" title="Projekt Z: Beyond Order" target="_blank"><B>Projekt Z</B></a>, as <a href="https://www.314arts.com" title="314 Arts" target="_blank">314 Arts</a> works towards their first publicly playable demo and the launch of the full game later this year!</p>
        <p>Since their last update, they’ve been working on several improvements to <B>Projekt Z</B> as a result of some of the private playtests. 314 Arts is excited to share all of the latest in this Devlog.</p>
	</div>
</center>
<p>Are you glad you will be able to play <a href="https://www.projektzgame.com/" title="Projekt Z: Beyond Order" target="_blank"><B>Projekt Z: Beyond Order</B></a> in single-player if you so want? Will the ammo shift be upsetting to those who wanted full realism in their zombie game? Was the day and night cycle truly needed to help keep things feeling fresh for you? When do you think that we are going to see this full game land out there in the wild? Give us all of those answers to discuss down below. There's promise that more is on the way for <B>Projekt Z: Beyond Order</B>, and I'll be sure to gather it all here for us. Please watch the site and all of our socials to make sure you are able to see it all. How else will you know when the demo drops out there, or that we have a release date?</p>]]></description>
<guid>https://aggrogamer.com/article/12673/Projekt-Z-Beyond-Order-Finally-Has-A-New-Status-Update-To-Share-With-Us</guid>
<category><![CDATA[Projekt Z]]></category>
<category><![CDATA[Beyond Order]]></category>
<category><![CDATA[314 Arts]]></category>
<category><![CDATA[Maximum Entertainment]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12673/Projekt-Z-Beyond-Order-Finally-Has-A-New-Status-Update-To-Share-With-Us#comments</comments>
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<title><![CDATA[ Get Introduced To Humanity’s Potential New Home & Collectibles In Directive 8020]]></title>
<link>https://aggrogamer.com/article/12672/Get-Introduced-To-Humanitys-Potential-New-Home--Collectibles-In-Directive-8020</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1774891916-a65c0c27493f5cd0db139b8141535c14.jpg" title="Directive 8020 — Crew Transmission #02 - Corinth & Tau Ceti f" alt="Directive 8020 — Crew Transmission #02 - Corinth & Tau Ceti f" class="focus-img">
<h2 style="display:none">Directive 8020</h2>
<h2 class="focus-sub-title">A new behind-the-scenes video for Directive 8020 is out there, to highlight the world we will be exploring and collectibles in Directive 8020</h2>
<p>It is time to join the crew over at <a href="https://www.supermassivegames.com/" title="Supermassive Games" target="_blank">Supermassive Games</a> again for <a href="https://www.directive8020.com" title="Directive 8020" target="_blank"><B>Directive 8020</B></a>, as they dive further into the crew we are going to experience some horrors with. Although this time, it is more about the corporation that has sent us all on this quest and the planet that we will find ourselves landing on in the game. All of that, and finally a better look at how <B>Directive 8020</B> is going to link back to the core of <B>The Dark Pictures</B> with the collectibles that will have us locked into our PS5, Xbox Series X|S, or PC when May 12<sup>th</sup> comes around. All manner of fun with the game is on the way, and we get a little peek at it in the following video that is out there.</p>
<p>Just as we have seen in many other Sci-Fi settings, <B>Directive 8020</B> is going to have one corporation that is trying to save humanity. That would be Corinth. The way they are trying to save humanity is to find another planet for the species to inhabit, and most likely, destroy. The planet they find is Tau Ceti f, which is one based on something we can find in the real world. In <B>Directive 8020</B>, it is also the place where the shapeshifting aliens start to mess with our crew and aim to help them all stop living. It would not be a great horror title if there was not something like that in the mix, right? You can see a little more on all of that in the following video, but there is a bit more of a focus on the collectibles we are going to find in the game. Some that link us back to the past IPs, but also with some other elements mixed in to explain how we got to where we are in the story hundreds of years later. Now things are starting to tie together.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/hwRejslVyrs" frameborder="0" allowfullscreen></iframe><p><B>Directive 8020</B> — Crew Transmission #02 - Corinth & Tau Ceti f</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Welcome to the second Dev Diary for <a href="https://www.directive8020.com" title="Directive 8020" target="_blank"><B>Directive 8020</B></a>.</p>
        <p>In this episode, <a href="https://www.supermassivegames.com/" title="Supermassive Games" target="_blank">Supermassive Games</a> introduces you to humanity’s potential new home and the corporation taking us there.</p>
        <p>Featuring exclusive behind-the-scenes footage, this series is your first look inside the making of our most ambitious <B>Dark Pictures</B> journey yet.</p>
        <p><B>Directive 8020</B> releases on 12<sup>th</sup> May 2026.</p>
        <p>From the creators of <B>Until Dawn</B> and <B>The Quarry</B> – <B>Directive 8020</B> is an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.</p>
	</div>
</center>
<p>Are you glad to see that there is going to be a true link between <a href="https://www.directive8020.com" title="Directive 8020" target="_blank"><B>Directive 8020</B></a> and all of the past titles, and will it be more than just dolls of the killers in the games? Will any of the other supernatural things make their way into space, or will it just be further signs of why humans are trying to leave Earth? How do you think that the story will make the corporation feel different than the others we have seen in Sci-Fi horror, and is it scary that we are seeing these things happening today? Let us have those thoughts in the comment section so we can all discuss them. We are going to have more for <B>Directive 8020</B> soon, so please keep checking back in with the website and all of our social channels to ensure you catch it all. Things are picking up for this one, and I can only see the ball rolling faster in the coming weeks.</p>]]></description>
<guid>https://aggrogamer.com/article/12672/Get-Introduced-To-Humanitys-Potential-New-Home--Collectibles-In-Directive-8020</guid>
<category><![CDATA[Directive 8020]]></category>
<category><![CDATA[The Dark Pictures]]></category>
<category><![CDATA[Supermassive]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12672/Get-Introduced-To-Humanitys-Potential-New-Home--Collectibles-In-Directive-8020#comments</comments>
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