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<title><![CDATA[ This Week In Video Games 7/27/26 — 7/31/26]]></title>
<link>https://aggrogamer.com/article/12919/This-Week-In-Video-Games-72726--73126</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785532708-7f100a6da9e5c96834c144b369c73c69.jpg" title="This Week In Video Games 7/27/26 — 7/31/26" alt="This Week In Video Games 7/27/26 — 7/31/26" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">A lot has gone on this week in video games. Here is a recap of what we covered in the world of video games on the site this week</h2>
<p>We were finally able to get back into form around here and cover so many video games, and so many non-game-specific things around here. We are fresh off the SDCC train, and there was so much going on out there that we had to dip into. Things like <B>Stage Tour</B> and <B>Marvel’s Wolverine</B> for starters. Then some of the non-video games things like our interview for <EM>Dungeon Crawler Carl</EM> and a look at everything going down for the upcoming <EM>Resident Evil</EM> movie. Okay, that last one is a bit of a straddle between all of the media, but it still counts as us going outside the norm for just gaming. Not to mention one of the bigger highlights we had during SDCC 2026.</p>
<p>Now that we are back, it will be time to dive back into all of the video games that are about to launch out there. Along with a few reviews that we have in the wings around here. Not to mention, we have a few more things in the mix that lean outside of the gaming sphere that we are working on, but they do hit that interactive media side of things. The true reason we all get together is so we can escape the horrors of the real world. So, just take that into account when you are only swinging by for all things video games, but see us talking about other forms of escape around here. You know who you are, and you will be glad you see that there is more to life than just too much screen time.</p>
<p>As with every other week now, here is our list of video games we were able to cover in the news for the week. Have fun reading through all of it, and hopefully, you will learn something you did not know before. Until next week, have fun with all of those video games, and Happy Gaming!</p>
<ul>
	<li><a href="https://aggrogamer.com/article/12904/Resident-Evil-Slid-Into-SDCC-With-A-New-Trailer--Fan-Event" title="Resident Evil Slid Into SDCC With A New Trailer & Fan Event" target="_blank"><EM>Resident Evil</EM> Slid Into SDCC With A New Trailer & Fan Event</a></li>
	<li><a href="https://aggrogamer.com/article/12905/Escape-A-Bit-Of-His-Past-In-The-Upcoming-Marvels-Wolverine" title="Escape A Bit Of His Past In The Upcoming Marvel’s Wolverine" target="_blank">Escape A Bit Of His Past In The Upcoming <B>Marvel’s Wolverine</B></a></li>
	<li><a href="https://aggrogamer.com/article/12906/Resonance-A-Plague-Tale-Legacy-Will-Have-Us-All-Trying-To-Find-The-Light" title="Resonance: A Plague Tale Legacy Will Have Us All Trying To Find The Light" target="_blank"><B>Resonance: A Plague Tale Legacy</B> Will Have Us All Trying To Find The Light</a></li>
	<li><a href="https://aggrogamer.com/article/12907/Discover-New-Places-With-The-Release-Date-For-STALKER-2-Cost-Of-Hope" title="Discover New Places With The Release Date For S.T.A.L.K.E.R. 2: Cost Of Hope" target="_blank">Discover New Places With The Release Date For <B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a></li>
	<li><a href="https://aggrogamer.com/article/12908/SDCC-Interview--Matt-Dinniman--Jeff-Hays-For-Dungeon-Crawler-Carl" title="SDCC Interview — Matt Dinniman & Jeff Hays For Dungeon Crawler Carl" target="_blank">SDCC Interview — Matt Dinniman & Jeff Hays For <EM>Dungeon Crawler Carl</EM></a></li>
	<li><a href="https://aggrogamer.com/article/12909/The-PlayStation-Plus-Monthly-Video-Games-Coming-August-2026" title="The PlayStation Plus Monthly Video Games Coming August 2026" target="_blank">The PlayStation Plus Monthly Video Games Coming August 2026</a></li>
	<li><a href="https://aggrogamer.com/article/12910/Flick-On-Some-New-Gameplay-That-We-Have-Out-For-The-Coming-Playtest" title="Flick On Some New Gameplay That We Have Out For The Coming Playtest" target="_blank"><B>Flick</B> On Some New Gameplay That We Have Out For The Coming Playtest</a></li>
	<li><a href="https://aggrogamer.com/article/12911/SDCC-Interview--Jacob-Inselmann-For-Stage-Tour" title="SDCC Interview — Jacob Inselmann For Stage Tour" target="_blank">SDCC Interview — Jacob Inselmann For <B>Stage Tour</B></a></li>
	<li><a href="https://aggrogamer.com/article/12912/Halloween-Horror-Nights-Is-Starting-To-Burn-With-Gaming--The-Prince-Of-Darkness" title="Halloween Horror Nights Is Starting To Burn With Gaming & The Prince Of Darkness" target="_blank">Halloween Horror Nights Is Starting To Burn With Gaming & The Prince Of Darkness</a></li>
	<li><a href="https://aggrogamer.com/article/12913/Stupid-Never-Dies-Will-Bring-Us-More-Of-The-Undead-In-Time-For-Halloween" title="Stupid Never Dies Will Bring Us More Of The Undead In Time For Halloween" target="_blank"><B>Stupid Never Dies</B> Will Bring Us More Of The Undead In Time For Halloween</a></li>
	<li><a href="https://aggrogamer.com/article/12914/Dispatch-Has-Opened-Up-Shop-On-The-Xbox-For-Even-More-To-Experience" title="Dispatch Has Opened Up Shop On The Xbox For Even More To Experience" target="_blank"><B>Dispatch</B> Has Opened Up Shop On The Xbox For Even More To Experience</a></li>
	<li><a href="https://aggrogamer.com/article/12915/Take-Some-Early-Shots-Into-The-Campaign-Of-Call-Of-Duty-Modern-Warfare-4" title="Take Some Early Shots Into The Campaign Of Call Of Duty: Modern Warfare 4" target="_blank">Take Some Early Shots Into The Campaign Of <B>Call Of Duty: Modern Warfare 4</B></a></li>
	<li><a href="https://aggrogamer.com/article/12916/Get-To-Know-More-About-Noa--Aaron-In-The-World-Of-1666-Amsterdam" title="Get To Know More About Noa & Aaron In The World Of 1666: Amsterdam" target="_blank">Get To Know More About Noa & Aaron In The World Of <B>1666: Amsterdam</B></a></li>
	<li><a href="https://aggrogamer.com/article/12917/BrokenLore-DONT-LIE-Has-Us-All-Meet-A-New-AI-With-Mikichan" title="BrokenLore: DON’T LIE Has Us All Meet A New A.I. With Miki-chan" target="_blank"><B>BrokenLore: DON’T LIE</B> Has Us All Meet A New A.I. With Miki-chan</a></li>
	<li><a href="https://aggrogamer.com/article/12918/BeastLink-Is-Connecting-Us-Into-An-Early-Access-Very-Soon" title="BeastLink Is Connecting Us Into An Early Access Very Soon" target="_blank"><B>BeastLink</B> Is Connecting Us Into An Early Access Very Soon</a></li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/p3YfVBiL9mk" frameborder="0" allowfullscreen></iframe><p><EM>Dungeon Crawler Carl</EM> — SDCC Interview With Matt Dinniman & Jeff Hays</p></center>]]></description>
<guid>https://aggrogamer.com/article/12919/This-Week-In-Video-Games-72726--73126</guid>
<category><![CDATA[Video Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[SDCC]]></category>
<category><![CDATA[Resident Evil]]></category>
<category><![CDATA[Stage Tour]]></category>
<category><![CDATA[Dungeon Crawler Carl]]></category>
<comments>https://aggrogamer.com/article/12919/This-Week-In-Video-Games-72726--73126#comments</comments>
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<title><![CDATA[ BeastLink Is Connecting Us Into An Early Access Very Soon]]></title>
<link>https://aggrogamer.com/article/12918/BeastLink-Is-Connecting-Us-Into-An-Early-Access-Very-Soon</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785529700-b6e623e5b1ebcc5a1be4b3a99cc83bc8.jpg" title="BeastLink — Early Access" alt="BeastLink — Early Access" class="focus-img">
<h2 style="display:none">BeastLink</h2>
<h2 class="focus-sub-title">The Early Access for BeastLink is ready for us all to link into, with BeastLink hooking us up to new kaiju</h2>
<p>We've seen the announcement, there's been a small playtest, and now it looks as if <a href="http://playbeastlink.com" title="BeastLink" target="_blank"><B>BeastLink</B></a> is ready to kick off an Early Access on the PC. The game is still coming to the PS5 and Xbox Series X|S, so don't think that <a href="https://grovestreetgames.com" title="Grove Street Games" target="_blank">Grove Street Games</a> is holding back. It's just not as easy to get all of this set up for the consoles. Especially when you see that <B>BeastLink</B> will be launching in Early Access on August 18<sup>th</sup> for the PC. Not much time to make sure the consoles are ready, while also making certain that all of the new beasts are ready for us to link into when we get into these Kaiju fights. If this is new to you, then let's dive into what will be coming with the game when it hits the Early Access stage here soon.</p>
<p>Now that we all know when we will be able to hop into <B>BeastLink</B>, let's talk about what we'll all get to experience when that happens. This is a mix of a tactical vehicular combat game, along with a city-destroying kind of game. One where we will have to face off with other players to take control of the various kaiju that we will have in the game. Things like a massive Mandrill, Horned Lizard, Bull Shark, Spider, and Bat, to name a few. A beast that the name <B>BeastLink</B> alludes to us being able to take control of and bring the destruction of the cities ourselves. All as we have the other players trying to break the links, or taking us on with their own massive kaiju they have linked into. All so we can watch a fully-destructible world get torn apart for fun. Fun it certainly sounds and looks like it will be, if the following video we have out there is any indication of the things to come. Have a look.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/n4M-48OkwYA" frameborder="0" allowfullscreen></iframe><p><B>BeastLink</B> — Early Access</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="http://playbeastlink.com" title="BeastLink" target="_blank"><B>BeastLink</B></a> combines tactical human-led missions and vehicular combat with the city-destroying, raw power of colossal Kaiju, including the Horned Lizard, Mandrill, Bull Shark, and Vampire Bat. <B>BeastLink</B> is monster-sized mayhem on an unprecedented scale - available August 18 for Steam Early Access and coming soon to PlayStation 5 and Xbox Series X|S.</p>
        <p>Built in Unreal Engine 5, the core of <B>BeastLink</B> is <a href="https://grovestreetgames.com" title="Grove Street Games" target="_blank">Grove Street</a>’s proprietary SuperDestruction system that pushes environmental wreckage to a new level. This fully networked, physics-based system lets every player reshape the map as both human or Kaiju. With over 250,000 destructible objects and tens of millions of individual pieces, players can strategically reshape entire city blocks, turning urban environments into tactical rubble.</p>
        <p><B>BeastLink</B> drops players into massive, urban environments under siege by a variety of Kaiju. Players will navigate collapsing cityscapes on foot or choose from a variety of vehicles. They battle both human forces and roaming monsters to gather resources, which fuel an experimental procedure to Link with sleeping Kaiju. Once the <B>BeastLink</B> is established, the perspective shifts from tactical survival to city-shaking power as players tear through buildings and engage in massive, real-time monster brawls.</p>
        <p>Launching with four distinct Kaiju that all play to their unique abilities, player combat ranges from brute force to aerial attacks or speed-based combat. Each match changes how players approach combat and movement through each city.</p>
	</div>
</center>
<p>Where does <a href="http://playbeastlink.com" title="BeastLink" target="_blank"><B>BeastLink</B></a> fit on your list of weird titles to play? How long will it be in Early Access before console gamers have a chance to experience it all? Will we see more of the beasts added in over time, and which ones would you like to see? How well will the human forces be able to fight back against all of these beasts out there? Let's talk about all of that down in the comment section that we have. We'll see what else we are going to get for <B>BeastLink</B> soon, so please watch the site and all of our socials for those updates. With any luck, we will not have to wait too long to get to see the game in its full glory, but now we do have a timeline. Let's hope that the team is able to stick as close to it as possible out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12918/BeastLink-Is-Connecting-Us-Into-An-Early-Access-Very-Soon</guid>
<category><![CDATA[BeastLink]]></category>
<category><![CDATA[Grove Street Games]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12918/BeastLink-Is-Connecting-Us-Into-An-Early-Access-Very-Soon#comments</comments>
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<title><![CDATA[ BrokenLore: DON’T LIE Has Us All Meet A New A.I. With Miki-chan]]></title>
<link>https://aggrogamer.com/article/12917/BrokenLore-DONT-LIE-Has-Us-All-Meet-A-New-AI-With-Mikichan</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785522167-184e3dbe68a3af312cc66b710f7b170b.jpg" title="BrokenLore: DON’T LIE — Meet Miki-chan" alt="BrokenLore: DON’T LIE — Meet Miki-chan" class="focus-img">
<h2 style="display:none">BrokenLore</h2>
<h2 class="focus-sub-title">A new look at BrokenLore: DON’T LIE is here, and we get to meet the companion A.I. we are getting in this BrokenLore</h2>
<p>Just when you thought you might be able to escape some A.I. in your horror games, we're here to show off the new one coming in <a href="https://store.steampowered.com/app/3886200/BrokenLore_DONT_LIE" title="BrokenLore: DON’T LIE" target="_blank"><B>BrokenLore: DON’T LIE</B></a>. Thankfully, this is more of a companion character in the world that <a href="https://serafiniproductions.com/" title="Serafini Productions" target="_blank">Serafini Productions</a> is building for the PS5, Xbox Series X|S, and PC than any of the slop we're getting in the real world. That's how Miki-chan is presenting, at least, and that could be different when all is said and done. We'll have to play <B>BrokenLore: DON’T LIE</B> to know for certain. For now, though, we can have a look at this new system in the game to see if it will help with the horror of it all, or if it will take us out of the dread we should be feeling in this new world we find ourselves in.</p>
<p>Those who have been following along with the series that <B>BrokenLore: DON’T LIE</B> is part of, this one will be a story of trauma and isolation. All with the psychological horror aspect of things, while set in Japan. As our character Junko goes through things, it looks as if we're going to have a very anime girl A.I. guiding us along the way. That would be Miki-chan here, and it does feel like a harsh deviation from the game in a visual sense. Fitting for the setting, but it does feel a little jarring to see. Even if all of the subject matter that Miki-chan will be discussing does feel like it flows in the world of <B>BrokenLore</B>. Even the following story that is told in the video leans into it all. Maybe this A.I. will be more of how some are turning to using things like it to cope, and all of the horrors that come from that. If that's the case, I'll completely ignore how jarring the visuals are between the A.I. and the nightmares Junko has to face.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/32iFkTGLQSQ" frameborder="0" allowfullscreen></iframe><p><B>BrokenLore: DON’T LIE</B> — Meet Miki-chan</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://store.steampowered.com/app/3886200/BrokenLore_DONT_LIE" title="BrokenLore: DON’T LIE" target="_blank"><B>BrokenLore: DON’T LIE</B></a> launches September 10<sup>th</sup>, 2026!</p>
        <p>Meet Miki-chan, your infallible A.I. companion and new best friend! Listen to her story of a little girl who never told the truth and the price she paid for her tales.</p>
        <p><B>BrokenLore: DON’T LIE</B> is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable.</p>
        <p>Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.</p>
        <p>Confined to her small apartment, she struggles between daily calls, fleeting moments of intimacy, and her own destructive compulsions. Her reliance on medication slowly unravels reality itself, leading her into warped visions and liminal spaces where nothing is what it seems.</p>
	</div>
</center>
<p>Where do you stand on the A.I. we are going to see in <a href="https://store.steampowered.com/app/3886200/BrokenLore_DONT_LIE" title="BrokenLore: DON’T LIE" target="_blank"><B>BrokenLore: DON’T LIE</B></a>? Will the cute anime girl be too jarring for you when it comes to horror? Could this be the darker aspect of the isolation that Junko is seeing out there? Will all of the lies in the story build into something bigger, as it suggests in the above video? Let's talk all of that out there in the comment section down the page here. There's still time to get more for <B>BrokenLore: DON’T LIE</B> before it launches on September 10<sup>th</sup>, and we'll share all that we can for it here. Watch the site and all of our socials to see when we have anything new for it. You won't want to miss out on any of the horrors that we can bring. At least they will be better than many that the real world offers up.</p>]]></description>
<guid>https://aggrogamer.com/article/12917/BrokenLore-DONT-LIE-Has-Us-All-Meet-A-New-AI-With-Mikichan</guid>
<category><![CDATA[BrokenLore DON’T LIE]]></category>
<category><![CDATA[Serafini Productions]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<comments>https://aggrogamer.com/article/12917/BrokenLore-DONT-LIE-Has-Us-All-Meet-A-New-AI-With-Mikichan#comments</comments>
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<title><![CDATA[ Get To Know More About Noa & Aaron In The World Of 1666: Amsterdam]]></title>
<link>https://aggrogamer.com/article/12916/Get-To-Know-More-About-Noa--Aaron-In-The-World-Of-1666-Amsterdam</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785514448-dbca03e37f9f0df7a92a44857b83905e.jpg" title="1666: Amsterdam — Noa & Aaron" alt="1666: Amsterdam — Noa & Aaron" class="focus-img">
<h2 style="display:none">Amsterdam</h2>
<h2 class="focus-sub-title">See how the two characters of 1666: Amsterdam are going to interact across the timeline as they wander the streets of Amsterdam</h2>
<p>The twists and turns of <a href="https://panachedigitalgames.com/en/games/1666-amsterdam/" title="1666: Amsterdam" target="_blank"><B>1666: Amsterdam</B></a> keep on coming at us, and we now get to see two of the protagonists who're at the center of it all. At least those who are in the past of the game, with <a href="https://panachedigitalgames.com" title="Panache Digital Games" target="_blank">Panache Digital Games</a> giving us all a look at Noa and Aaron from the game as we wait to see how it shakes out for the PC. These would be the witch in the far past of <B>1666: Amsterdam</B>, and the cat, respectively. Well, Aaron isn't always a cat, since he is the protagonist in the 1999 portion of the game. Isn't all the time travel stuff weird? Let's explain how it will work when the game is fully ready for us to experience.</p>
<p>As you will see in the following video, Noa is a witch of sorts in Amsterdam back in 1666. Aaron seems to be just a normal guy in 1999 who is visiting the area for the turn of the millennium. Some magic happens, and Aaron's consciousness is sent back to the past to inhabit a cat that works along with Noa. As the video goes on to show, Aaron will not stay in the past for the whole game, but it will be a bit of the gameplay we can expect in the world of <B>1666: Amsterdam</B>. All as we hunt down the Originals across time, and then try to make sense of things in the new magical space. I'm going to assume that for Aaron, the time passes in an instant or a dream, or his partner is going to be freaking out in the current time of things. Something that will cause all manner of weirdness going forward into the future. Have a look and see the two in action.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/p6wxfqZUsGU" frameborder="0" allowfullscreen></iframe><p><B>1666: Amsterdam</B> — Noa & Aaron</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Meet Noa, heir to an ancient lineage of Zaindaris tasked with hunting down the Originals, and Aaron, mysteriously summoned 300 years into the past and trapped inside the body of a cat.</p>
        <p>Bound together across centuries, the two must work as one to uncover hidden truths and confront an ancient force threatening the balance of the world.</p>
        <p>This new Gameplay Feature also offers a closer look at the mystical tools and powers that shape Noa’s journey and the unique bond that defines their adventure.</p>
	</div>
</center>
<p>Did you learn anything new for <a href="https://panachedigitalgames.com/en/games/1666-amsterdam/" title="1666: Amsterdam" target="_blank"><B>1666: Amsterdam</B></a> out of all of this? How much of the game will we be playing as the cat in the past? Will all of this feel like a dream for Aaron, and will that help explain why things aren't getting too weird in his present? How will the modern timeline factor into all of this in the game? Let's discuss what we can about the game in the comment section down the page here. We'll have whatever we can for <B>1666: Amsterdam</B> up on the site and shared on all of our socials. So, you might want to make sure you are following along on all of those, so you don't miss out on all of the time we could spend in this game.</p>]]></description>
<guid>https://aggrogamer.com/article/12916/Get-To-Know-More-About-Noa--Aaron-In-The-World-Of-1666-Amsterdam</guid>
<category><![CDATA[1666]]></category>
<category><![CDATA[Amsterdam]]></category>
<category><![CDATA[Panache Digital Games]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12916/Get-To-Know-More-About-Noa--Aaron-In-The-World-Of-1666-Amsterdam#comments</comments>
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<title><![CDATA[ Take Some Early Shots Into The Campaign Of Call Of Duty: Modern Warfare 4]]></title>
<link>https://aggrogamer.com/article/12915/Take-Some-Early-Shots-Into-The-Campaign-Of-Call-Of-Duty-Modern-Warfare-4</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785436734-797eece9330386d8433c7437ed8523d9.jpg" title="Call Of Duty: Modern Warfare 4 — Campaign First Look" alt="Call Of Duty: Modern Warfare 4 — Campaign First Look" class="focus-img">
<h2 style="display:none">Call Of Duty</h2>
<h2 class="focus-sub-title">The upcoming campaign for Call Of Duty: Modern Warfare 4 is coming a bit early for those who pre-order this Call Of Duty</h2>
<p>It is still yet to be seen how <a href="https://www.callofduty.com/" title="Call Of Duty: Modern Warfare 4" target="_blank"><B>Call Of Duty: Modern Warfare 4</B></a> is going to handle the campaign mode for those of us who enjoy that more than anything in these games. After the last one left many of us wanting, <a href="https://www.infinityward.com/" title="Infinity Ward" target="_blank">Infinity Ward</a> does have a bit of work to put in to make up for that. October 23<sup>rd</sup> still gives them a bit of time to do that. Except for the fact that now it looks as if those who pre-order <B>Call Of Duty: Modern Warfare 4</B>, that release date pushed up to October 16<sup>th</sup>. Yes, you can now play the campaign of the game on the PS5, Xbox Series X|S, Switch 2, and PC a bit earlier than expected. At this point, it feels as if they just need to shift the whole release date forward, but it is what it is.</p>
<p>While it is nice to see that there is a way to play the campaign for <B>Call Of Duty: Modern Warfare 4</B> a bit sooner than expected, that does not mean that we have seen enough of it to sell us on it again. Something that might also be changing soon, se with this new announcement, we have a little look at the campaign that we are going to be getting in the game. Nothing that seems to detail things out, but something that will keep all of us <B>Call Of Duty</B> watching for more in the coming weeks. Especially since this new footage does not feel like it is showing any of the true gameplay out there, but does lean more into how cinematic it is all going to feel once we are running and gunning everything down in the story mode. Have a nice little tease for all of that now, and maybe it will get you to pre-order so you can experience it sooner than many others.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/z-lnF7Mp01g" frameborder="0" allowfullscreen></iframe><p><B>Call Of Duty: Modern Warfare 4</B> — Campaign First Look</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Get your first look at “Losing Ground,” a Campaign Early Access mission in <a href="https://www.callofduty.com/" title="Call Of Duty: Modern Warfare 4" target="_blank"><B>Call Of Duty: Modern Warfare 4</B></a>.</p>
        <p>Pre-order and play the Campaign early starting on October 16.</p>
	</div>
</center>
<p>Is this new release date going to get more <B>Call Of Duty</B> to throw down for the game, or will you still be holding out until the game's launch to give the campaign a solid play? When do you think that we will see a solid chunk of the campaign gameplay, and will it deviate from anything we have already seen for the multiplayer aspects? Why are they not just moving the full release forward at this time, and will it make sense to allow for pre-order players to play the game in its entirety before those who need to wait until launch? Let us discuss it all down in the comment section of the page here. We will see where <a href="https://www.callofduty.com/" title="Call Of Duty: Modern Warfare 4" target="_blank"><B>Call Of Duty: Modern Warfare 4</B></a> goes from here, and you can join our journey by coming back to the website and following us on all of our social channels out there. Even if this is not your jam, we will have something you will enjoy at some point, and you will not want to miss any of that.</p>]]></description>
<guid>https://aggrogamer.com/article/12915/Take-Some-Early-Shots-Into-The-Campaign-Of-Call-Of-Duty-Modern-Warfare-4</guid>
<category><![CDATA[Call Of Duty]]></category>
<category><![CDATA[Modern Warfare 4]]></category>
<category><![CDATA[Infinity Ward]]></category>
<category><![CDATA[Activision]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12915/Take-Some-Early-Shots-Into-The-Campaign-Of-Call-Of-Duty-Modern-Warfare-4#comments</comments>
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<title><![CDATA[ Dispatch Has Opened Up Shop On The Xbox For Even More To Experience]]></title>
<link>https://aggrogamer.com/article/12914/Dispatch-Has-Opened-Up-Shop-On-The-Xbox-For-Even-More-To-Experience</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785430140-f3d6d222c9b128dcff517ab5847e8228.jpg" title="Dispatch — Xbox Launch Trailer" alt="Dispatch — Xbox Launch Trailer" class="focus-img">
<h2 style="display:none">Dispatch</h2>
<h2 class="focus-sub-title">The launch of Dispatch on the Xbox is finally here, and now all platforms have a chance to experience what Dispatch offers</h2>
<p>It's been a long time coming, but now, no matter what platform you are looking to play <a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a> on, you can do it. I guess, as long as it's one of the more modern platforms with <a href="https://www.adhocla.com" title="AdHoc Studio" target="_blank">AdHoc Studio</a> getting the game out there on the PS5, Xbox Series X|S, Switch, Switch 2, and PC. That all said, <B>Dispatch</B> is now on the Xbox Series X|S to round out all of the modern systems and give us all a taste of what it feels like to be an operator in a world full of superheroes. I'll never know how some of you went this whole time without getting the game spoiled for you, but now you have next to no reason for not giving in and taking the game for a spin. You have every option to do so now.</p>
<p>If you somehow missed what <B>Dispatch</B> is before now, it is another of the choose-your-own-adventure video games, but with a few little extra twists than we might be used to. Partially, as we get choices of different heroes to send out as emergencies arise, and we'll need to make sure we are not sending out heroes who have issues with each other. All as we handle the interpersonal conflicts of working a desk job in this setting, and all of the personalities that come from that. Not to mention, we're also playing as heroes who have lost their ability to be a superhero in the moment, and trying to keep that little nugget as we navigate the story of <B>Dispatch</B>. That's the basics, even though I've been through how some of that might not be the same once you get into the finer details and loop of it all.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/Ah4c-J4wT2Y" frameborder="0" allowfullscreen></iframe><p><B>Dispatch</B> — Xbox Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a> is available now on Xbox. Manage a dysfunctional team of misfit heroes, decide who to send to emergencies across the city, and balance office politics on your own quest to become a hero. Play today!</p>
	</div>
</center>
<p>Did you have to wait until now to experience <a href="https://dispatchgame.com/" title="Dispatch" target="_blank"><B>Dispatch</B></a>? Have you managed to dodge all of the spoilers for the game out there up to now? Will any of this lead to us getting more of the story in the game's universe? How long until we see a mobile version of this game on phones around the world? Let's discuss it all and see where that all goes for us. Now that <B>Dispatch</B> has hit all of the platforms, it's unlikely we'll have much more to share for it. Unless there's a sequel or anything else along those lines. If there is, know that we'll have it all here for you. So, please watch the site and all of our socials to see when we have any of that ready to go live out there. You'll be glad that you did.</p>]]></description>
<guid>https://aggrogamer.com/article/12914/Dispatch-Has-Opened-Up-Shop-On-The-Xbox-For-Even-More-To-Experience</guid>
<category><![CDATA[Dispatch]]></category>
<category><![CDATA[AdHoc Studio]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[Switch 2]]></category>
<comments>https://aggrogamer.com/article/12914/Dispatch-Has-Opened-Up-Shop-On-The-Xbox-For-Even-More-To-Experience#comments</comments>
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<title><![CDATA[ Stupid Never Dies Will Bring Us More Of The Undead In Time For Halloween]]></title>
<link>https://aggrogamer.com/article/12913/Stupid-Never-Dies-Will-Bring-Us-More-Of-The-Undead-In-Time-For-Halloween</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785424915-0e8e856a4e3a7c78b2032f4973ecba88.jpg" title="Stupid Never Dies — Release Date" alt="Stupid Never Dies — Release Date" class="focus-img">
<h2 style="display:none">Stupid Never Dies</h2>
<h2 class="focus-sub-title">The release date for Stupid Never Dies is now set, and we will get all of the hot Stupid Never Dies characters in October</h2>
<p>The window is finally closing for <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> on when the game is going to finally hit the PS5 and PC. Not that the time until the release date is closing, but before today, <a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a> only gave us all a bit of a window to expect the game to launch in. A window that they are certainly still making it inside, as <B>Stupid Never Dies</B> now has a release date set as October 21<sup>st</sup>. Just in time to give us more of the undead to play with for the Halloween season. Even if the ones in this title do learn more to the funny side of things instead of the "I am going to eat your flesh" side of things. There is room for all of that during the Halloween season, though.</p>
<p>The release date is always nice to have, as well as any new gameplay that we can expect for <B>Stupid Never Dies</B>. Sadly, there is not much in the way of new gameplay to look at for the game, as this is just an announcement for the release date. It does come along with the announcement that we are getting two versions of the game. The standard, of course, as well as the <B>Stupid Never Dies: Glorious Idiot Edition</B> of the game. That one comes along with a bunch of DLC add-ons for the game that are cosmetic as well as add in game-altering effects. It will run you only a little bit more than the standard edition, but none of what is included sounds like it is going to be anything we all need right out of the game. You can see a list of all of that just a little further down so you can make your choice on which version you want to pick up.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/D06a9evWIJY" frameborder="0" allowfullscreen></iframe><p><B>Stupid Never Dies</B> — Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a> brings a tonne of fantastic news about their upcoming action-RPG <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a>. First, the team revealed an October 21, 2026, global release date on PlayStation 5 and PC. Additionally, GPTRACK50 announced that they have entered into a co-publishing agreement with SEGA who will be responsible for the game’s worldwide publishing and distribution.</p>
        <p>To celebrate, the team shared a new trailer featuring one of their most important – and hottest – characters, Phoenix Zaza Hotfeathers, a mysterious entity zombie protagonist Davy encounters during his descent. Is he a friend? Is he a foe? Who’s to say!</p>
        <p>Players can purchase the game as a Standard Edition. Those who want the full post-apocalyptic pop-punk experience can also purchase the <B>Stupid Never Dies: Glorious Idiot Edition</B>, which includes the full game alongside its first DLC, TickTock Teddies: Nonsense Overload Pack.</p>
        <p>Containing five original TickTock Teddies that add a slew of bonkers visual features and new remixes for the game’s background music to keep your monster-fueled dungeon dives fresh and exciting, the TickTock Teddies: Nonsense Overload Pack DLC includes:</p>
        <ul>
            <li><B>DLC Original TickTock Teddy #1:</B> Big Head: Includes: Big Head Effect + New Combat Music Track Remix. Who said an underdog can’t have an ego? Use this effect to give Davy an oversized bobblehead, while triggering an exclusive composition version of the combat music.</li>
            <li><B>DLC Original TickTock Teddy #2:</B> Chirp Chirp: Includes Footstep Sound Effect + New Home Music Track Remix. Put an extra spring in Davy’s step with a cheerfully unique footstep sound effect while Davy is in Zombie Style, while listening to a fresh new background track as you prep for battle.</li>
            <li><B>DLC Original TickTock Teddy #3:</B> Festival: Includes Hit Sound Effect (during Davy Burst) + Davy Burst Background Music Track Remix. Make an impact as Davy decimates monsters on your way to KOM with new hit sound effects and a new remix of the background music during Davy Burst.</li>
            <li><B>DLC Original TickTock Teddy #4:</B> Romantic: Includes New Effects for Davy Burst + Main Theme Replaces Davy Burst Background Music. Add a little extra style to Davy Burst as the graffiti-style effects are replaced with an exciting new special gimmick, adding the game’s theme song in place of the original Davy Burst background music.</li>
            <li><B>DLC Original TickTock Teddy #5:</B> Splash: Includes Level-Up Effects + “Hurry Up” Music Track Remix. Davy gains new level-up effects to make sure monsters know that his power has grown, as a new remix of the “Hurry Up” background music plays.</li>
        </ul>
	</div>
</center>
<p>Did you expect that we would see <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> in October, or did you have worries it was going to miss the window that was originally set down? Do you like that the add-on DLC will have effects added into the cosmetics, or should that all be unlockable by just grinding through the game? Will we actually get to see any new gameplay for the game before it launches, or will we just have the launch video for the game with nothing else? Let us discuss all of this down in the comment section of the page. If we have more for <B>Stupid Never Dies</B>, we will share it all here for you. Please keep checking back on the website and all of our social channels to see when any of it is ready for you to witness. It looks silly, but it could be another solid comedy title for us to fawn over soon.</p>]]></description>
<guid>https://aggrogamer.com/article/12913/Stupid-Never-Dies-Will-Bring-Us-More-Of-The-Undead-In-Time-For-Halloween</guid>
<category><![CDATA[Stupid Never Dies]]></category>
<category><![CDATA[GPTRACK50]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12913/Stupid-Never-Dies-Will-Bring-Us-More-Of-The-Undead-In-Time-For-Halloween#comments</comments>
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<title><![CDATA[ Halloween Horror Nights Is Starting To Burn With Gaming & The Prince Of Darkness]]></title>
<link>https://aggrogamer.com/article/12912/Halloween-Horror-Nights-Is-Starting-To-Burn-With-Gaming--The-Prince-Of-Darkness</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785352686-f543e161191321c63350111eb6316ba0.jpg" title="Halloween Horror Nights — Evil Dead Burn" alt="Halloween Horror Nights — Evil Dead Burn" class="focus-img">
<h2 style="display:none">Halloween</h2>
<h2 class="focus-sub-title">Halloween is going to have a much darker tone this year, with more announced for this year’s Halloween Horror Nights</h2>
<p>It is starting to look as if <a href="https://www.halloweenhorrornights.com/" title="Halloween Horror Nights" target="_blank">Halloween Horror Nights</a> is going to be hitting all of the various forms of media out there again, with two more mazes and a new scare zone announced for this year. One from the film side, one from the musical side, and one more from the video game side. <a href="https://www.universalstudioshollywood.com/" title="Universal Parks Hollywood" target="_blank">Universal Parks</a> are going to be going all over the place, even if they still need to land a good comic book option to keep the momentum going. Not that Halloween Horror Nights is going to be a slouch with <EM>Evil Dead Burn</EM> and Ozzy Osbourne having their own mazes and merch, and with <B>Fortnite</B> dropping us all into a new scare zone for the year. This one is truly starting to shape up insanely well.</p>
<p>Just as with all of the other mazes and areas for Halloween Horror Nights, there's not much else to go on for what they will bring to the parks. We can assume that the <EM>Evil Dead Burn</EM> maze will walk us all through the events of the recent film as the actors try to scare us. For Ozzy Osbourne, it does sound as if the maze will run us through the various eras of his music, while the music plays in the background of it all. For <B>Fortnite</B>, it looks as if the scare zone will be filled with various toons that feel like they could be in the game, just that they are roaming the open streets at Halloween Horror Nights instead of shooting at us. A weird way to allow a variation of ages into the theme park for this fun, but we'll have to wait to see if that will all pay off when it does.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/oJWUPAQaKkM" frameborder="0" allowfullscreen></iframe><p>Halloween Horror Nights — Evil Dead Burn</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The Book of the Dead has been reopened, and now an infernal force consumes a family home. In this haunted house based on the new film, Evil Dead Burn, try to dodge possessed Deadites hell-bent on bloodshed — and encounter not just the root of evil, but the whole family tree.</p>
        <p>Universal Orlando Halloween Horror Nights is select nights Aug. 28–Nov. 1.</p>
        <p>Universal Studios Hollywood <a href="https://www.halloweenhorrornights.com/" title="Halloween Horror Nights" target="_blank">Halloween Horror Nights</a> is select nights Sept. 3–Nov. 1.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/Zs4t1jd64pQ" frameborder="0" allowfullscreen></iframe><p>Halloween Horror Nights — Ozzy Osbourne: Prince Of Darkness</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>It’s not just Ozzy’s heavy metal hits that will haunt you. Bow at the throne of the Prince of Darkness in this haunted house inspired by the twisted mind of one of rock ‘n’ roll’s greatest legends.</p>
	</div>
</center>
<p>How are you feeling about this year's <a href="https://www.halloweenhorrornights.com/" title="Halloween Horror Nights" target="_blank">Halloween Horror Nights</a> out in Hollywood and Orlando? Is there a nice mix of things between all of the various mediums out there, and will we see a comic book maze again? How well do you think <B>Fortnite</B> is going to fit into all of these? Will it be next to impossible to capture any footage of the Ozzy maze with all of the music? Let's hear it all out there in the comment section of the page. Just as we are every year, we'll be checking out Halloween Horror Nights and all of the horror things it has to offer up. To join us, please follow the site and watch out for all of our socials to update with everything. We might even be able to get a few extra things going down for this year, so you'll want to watch very closely.</p>]]></description>
<guid>https://aggrogamer.com/article/12912/Halloween-Horror-Nights-Is-Starting-To-Burn-With-Gaming--The-Prince-Of-Darkness</guid>
<category><![CDATA[Evil Dead Burn]]></category>
<category><![CDATA[Fortnite]]></category>
<category><![CDATA[Ozzy Osbourne]]></category>
<category><![CDATA[Halloween Horror Nights]]></category>
<category><![CDATA[Haunts]]></category>
<category><![CDATA[Universal Parks]]></category>
<category><![CDATA[Theme Park]]></category>
<comments>https://aggrogamer.com/article/12912/Halloween-Horror-Nights-Is-Starting-To-Burn-With-Gaming--The-Prince-Of-Darkness#comments</comments>
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<title><![CDATA[ SDCC Interview — Jacob Inselmann For Stage Tour]]></title>
<link>https://aggrogamer.com/article/12911/SDCC-Interview--Jacob-Inselmann-For-Stage-Tour</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785348562-a22dd55745a3c2499d205636d70b4bf2.jpg" title="Stage Tour — SDCC Interview With Jacob Inselmann" alt="Stage Tour — SDCC Interview With Jacob Inselmann" class="focus-img">
<h2 style="display:none">Stage Tour</h2>
<h2 class="focus-sub-title">We had a chance to rock out with the makers of Stage Tour during SDCC and got some insight into Stage Tour and what fans should expect</h2>
<p>There is certainly one new game on the way to the PS5, Xbox Series X|S, and PC this year that we have been excited for, and that is <a href="https://stagetour.com" title="Stage Tour" target="_blank"><B>Stage Tour</B></a>. The new rhythm game that brought <a href="https://www.redoctane.games" title="RedOctane Games" target="_blank">RedOctane Games</a> back into the mix to make sure all of our plastic guitars are not just collecting dust. All while making sure we are still rocking out until the late nights. Well, we had a chance to swing by the <B>Stage Tour</B> booth during SDCC to give the game a go, check out that comic book for the game, as well as talk to the team behind the game. A nice long talk that we were able to capture for you on the show floor. Let us not keep you all waiting, so you can see and hear the interview we were able to have out there at SDCC 2026.</p>
<p>In addition to the following interview for <B>Stage Tour</B>, we did get a chance to go hands-on with the game and the sixteen tracks that have been released so far. If there was any worry for those looking to have the <B>Guitar Hero</B> or <B>Rock Band</B> feel back in the mix, put those worries to rest. It feels like the team has taken the steps to make sure that it kept everything that made those games great while aiming to progress the gameplay. That is most likely part of why so many bands are reaching out to the team to be in the game. Not just the usuals that we have seen before, but many of the newer bands that are trying to get built up are going to be in <B>Stage Tour</B>. Another great reason to dust off any of those controllers out there. More so, as this game will have its own controllers, the team has stated that they aim to make sure as many of the older ones will still work. You know what, why not just let them tell you all about it in the following video.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/rFfb-9jVXuo" frameborder="0" allowfullscreen></iframe><p><B>Stage Tour</B> — SDCC Interview With Jacob Inselmann</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>While out at SDCC, we had a chance to check out <a href="https://stagetour.com" title="Stage Tour" target="_blank"><B>Stage Tour</B></a> on the show floor. Not only showing off the new game that is coming, but also a little on the tie-in comic book that Dark Horse has in the works. Hear a bit on how the game came to be, how it will license out new songs, allow us to use our older controllers, and a few of the new features that are coming in the new game. All from the mouth of Jacob Inselmann, the community manager of <a href="https://www.redoctane.games" title="RedOctane Games" target="_blank">RedOctane Games</a>.</p>
        <p>Our mics cut out as soon as the video started to record. Apologies for that, but we were able to capture some of the audio and tried to get it back to a decent level.</p>
	</div>
</center>
<p>Are you more excited for <a href="https://stagetour.com" title="Stage Tour" target="_blank"><B>Stage Tour</B></a> now that you have all of this information, or do you still need more to sell you on it all? What new features of the game are you excited to see in this title, and will you be able to master it all once more? What bands are you hoping to have announced in the coming weeks, and will you be using your older controllers to try and play all of it? Let us have those thoughts out there in the comment section so we can all discuss it. We are definitely going to have a lot more for <B>Stage Tour</B> in the coming weeks, so make sure you are watching the website and following all of our social channels out there. This is going to be a big game for us, and you will want to make sure you are rocking out with us the entire way. Fingers are still crossed that Psychostick and GWAR will be joining in with all of this.</p>]]></description>
<guid>https://aggrogamer.com/article/12911/SDCC-Interview--Jacob-Inselmann-For-Stage-Tour</guid>
<category><![CDATA[Stage Tour]]></category>
<category><![CDATA[RedOctane Games]]></category>
<category><![CDATA[SDCC]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12911/SDCC-Interview--Jacob-Inselmann-For-Stage-Tour#comments</comments>
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<title><![CDATA[ Flick On Some New Gameplay That We Have Out For The Coming Playtest]]></title>
<link>https://aggrogamer.com/article/12910/Flick-On-Some-New-Gameplay-That-We-Have-Out-For-The-Coming-Playtest</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785340322-d6e567d48fec7b71119070fc18cc5b0c.jpg" title="Flick — Playtest Gameplay" alt="Flick — Playtest Gameplay" class="focus-img">
<h2 style="display:none">Flick</h2>
<h2 class="focus-sub-title">New footage for the game Flick is out there, for those who might want in on the upcoming playtest for Flick</h2>
<p>There is a playtest coming for the upcoming horror game <a href="https://store.steampowered.com/app/4450660/Flick/" title="Flick" target="_blank"><B>Flick</B></a>, but we don't have to wait to see what is coming in this PC game. Well, we still have to wait to see what <a href="https://www.inqdropstudios.com" title="Inqdrop Studios" target="_blank">Inqdrop Studios</a> is bringing in the full playtest, but for now, we have a bit of a tease of what is to come. A little video that shows off some of the light "Flick" mechanics, along with some of the horrors that will be stalking the darkness of the world. As long as you are ready for another bodycam horror game in your life. Of course you are. That's why you are here, and why you are ready to have a look at the new darkness in the following footage out there. Let's all have a look now.</p>
<p>While we know that a playtest is coming for <B>Flick</B>, there has yet to be a date when that will go live. I'm sure it will just click into existence when it is ready. Thankfully, as we all wait for that date to come about, we do have the following gameplay footage to show how we will move about the house, turn on the various lights, and see if we can figure out the horrific mystery that went down in this psychological horror. Given that the "Flick" mechanic will be the driving force of the puzzle solving and escaping monsters, we're going to need to master all of that. It also seems to be altering the world each time we do that, but I'm sure that will be given a little more detail as we get ready for the final version of this game to launch. Enough of all of this, let's all have a look at the new footage that we have out there in the wild.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/vXzfmeXB7Xs" frameborder="0" allowfullscreen></iframe><p><B>Flick</B> — Playtest Gameplay</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://store.steampowered.com/app/4450660/Flick/" title="Flick" target="_blank"><B>Flick</B></a> is a first-person body-cam horror game scientifically engineered to spike feelings of dread. "Flick" light switches on and off within a long-abandoned house to instantly shift the environment from a safe reality to a blood-soaked echo where grisly puzzles manifest. But every flick of the switch is a gamble, for within the haunted memories of the house, something from the deep past has awoken…</p>
        <p><B>MECHANICS</B></p>
        <p>Explore an oppressive home that serves as a physical record of past tragedies. What appears as a quiet, abandoned hallway in the dark twists into a gruesome tableau of atrocities the moment you flick the light switch. Wander through these fractured realities and sift through the blood and madness of the past to find a way out of the present.</p>
        <p>Progress by flicking each room's light switches on and off. Toggling the lights alters the state of the room, shifting from a safe, clean reality to a horrific echo where keys, tools, and hidden paths manifest. But progress requires courage…</p>
        <p>Something twisted is hunting you through the house, following the echo of your footsteps and the memories unearthed by the lights. However, you need the light to progress, making every flick of the switch a gamble that might summon the very terror trying to tear you apart.</p>
        <p><B>CORE FEATURES:</B></p>
        <ul>
            <li><B>Reality Shifting:</B> Toggling a light switch instantly alters a room from a safe reality to a horrifying echo where critical items and mind-bending puzzles manifest.</li>
            <li><B>Fractured Storyline:</B> Search through the remnants of your family's desperate escape and unearth the sickening history of those who resided here long before you.</li>
            <li><B>Immersive Environments:</B> Navigate highly detailed, oppressive rooms where atmospheric lighting and deep shadows conceal threats around every corner.</li>
        </ul>
	</div>
</center>
<p>Are you excited to see that we are getting a playtest for <a href="https://store.steampowered.com/app/4450660/Flick/" title="Flick" target="_blank"><B>Flick</B></a>? Would it have been easier to just give us the final game instead of testing? How many times will the reality shift in the mix of the full game? Will the bodycam footage system play into the core loop at all, or will it just be a way to make the game feel immersive and nothing more? Let's talk it all out in the comment section down the page here. We'll see what else we can get for <B>Flick</B> before all of it goes live, so make sure you are coming back to the site to see it all. You won't want to miss out on any of it, so you might want to follow all of our socials out there as well.</p>]]></description>
<guid>https://aggrogamer.com/article/12910/Flick-On-Some-New-Gameplay-That-We-Have-Out-For-The-Coming-Playtest</guid>
<category><![CDATA[Flick]]></category>
<category><![CDATA[Inqdrop Studios]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12910/Flick-On-Some-New-Gameplay-That-We-Have-Out-For-The-Coming-Playtest#comments</comments>
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<title><![CDATA[ The PlayStation Plus Monthly Video Games Coming August 2026]]></title>
<link>https://aggrogamer.com/article/12909/The-PlayStation-Plus-Monthly-Video-Games-Coming-August-2026</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785266023-a9b871af59c96ce89f5ff7be097aae20.jpg" title="PlayStation Plus Video Games — August 2026" alt="PlayStation Plus Video Games — August 2026" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">The list of free video games hitting the PlayStation systems in August has been released, and there are some great video games included in the mix</h2>
<p>A new month is almost upon us here with August, and that means new video games that we are going to get for free. Well, you will get video games for free if you are part of the PlayStation Plus service. If you are, then you may be in for a treat as the list of titles going live starting next month is here, and we have it for you. Again, we get to expand our titles on the PS4 and PS5 without needing to make any extra purchases at our local stores. Let us have a look at what will be coming as part of the lowest tier of the service that gamers out there can pick up.</p>
<p>I would say that the disappointment continues as it comes to the video games coming in the Essentials tier, but at least we do have <B>Dying Light 2</B> added into the run of things out there. Not the most recent game, but one that gamers should keep an eye out for if they missed out on it from before. I will have to admit that there could be some potential with <B>Big Walk</B>, as it is a title that will be releasing when all of these video games go live with the service, but those titles can always be a crapshoot out there. All we are saying is that they should be kicking things up a little bit to try to entice gamers back into the service, and not just show what could be behind the higher-priced levels.</p>
<p>Here is the list of games we will all get for our PlayStation systems starting on August 4<sup>th</sup> of 2026.</p>
<p><a href="https://blog.playstation.com/2026/07/28/playstation-plus-monthly-games-for-august-dying-light-2-stay-human-reloaded-edition-big-walk-signalis/" title="PS Plus: Free Games for August 2026" target="_blank">PS Plus Free Games</a></p>
<ul>
	<li><a href="https://store.playstation.com/en-us/product/UP3050-PPSA02261_00-DL2GAME0000000US" title="Dying Light 2 Stay Human: Reloaded Edition" target="_blank"><B>Dying Light 2 Stay Human: Reloaded Edition</B></a> (PS4, PS5)</li>
	<li><a href="https://store.playstation.com/en-us/concept/10017189" title="Big Walk" target="_blank"><B>Big Walk</B></a> (PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP3864-CUSA34422_00-SIGNALIS0000004A" title="Signalis" target="_blank"><B>Signalis</B></a> (PS4)</li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/WiwBu7M023s" frameborder="0" allowfullscreen></iframe><p>PlayStation Plus August Games</p></center>
<p>What do you think about the list of video games that will be hitting here in a few days? Do you see many games that you missed out on, or are you kicking yourself for buying a few video games now that they will be free? What other titles are you holding out for in future updates? Let us know in the comments below and discuss. Each month, we will be updating you all with the list of free titles coming to your systems, so be sure to check in so you know what video games are on the horizon.</p>]]></description>
<guid>https://aggrogamer.com/article/12909/The-PlayStation-Plus-Monthly-Video-Games-Coming-August-2026</guid>
<category><![CDATA[Dying Light 2]]></category>
<category><![CDATA[Big Walk]]></category>
<category><![CDATA[Signalis]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12909/The-PlayStation-Plus-Monthly-Video-Games-Coming-August-2026#comments</comments>
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<title><![CDATA[ SDCC Interview — Matt Dinniman & Jeff Hays For Dungeon Crawler Carl]]></title>
<link>https://aggrogamer.com/article/12908/SDCC-Interview--Matt-Dinniman--Jeff-Hays-For-Dungeon-Crawler-Carl</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785260068-577f223216287c5e0d5dfdadc0f1a8fe.jpg" title="Dungeon Crawler Carl — SDCC Interview With Matt Dinniman & Jeff Hays" alt="Dungeon Crawler Carl — SDCC Interview With Matt Dinniman & Jeff Hays" class="focus-img">
<h2 style="display:none">Dungeon Crawler Carl</h2>
<h2 class="focus-sub-title">We had a chance to sit down with the talent behind Dungeon Crawler Carl during SDCC and got some insight into Dungeon Crawler Carl and the audiobooks</h2>
<p>If one new IP was able to take over SDCC this year, it was certainly <a href="https://www.audible.com/series/Dungeon-Crawler-Carl-Audiobooks/B0937JMKYV" title="Dungeon Crawler Carl" target="_blank"><EM>Dungeon Crawler Carl</EM></a>. A relatively new book series that I am sure you have heard a few things about, or seen a few of the memes on the internet. As long as you are into the video game space, or the gaming space in general. If not, then get ready to learn a bit more about the IP, as <a href="https://www.audible.com/" title="Audible" target="_blank">Audible</a> had us out to interview the writer of <EM>Dungeon Crawler Carl</EM> (Matt Dinniman), along with the main voice talent (Jeff Hays) for the audiobook version of the series. It was short, sweet, and gave us a feeling for how the IP could be going forward in all of the various interactive mediums out there. Let us get this interview started for you.</p>
<p>Those who know the ins and outs of <EM>Dungeon Crawler Carl</EM> can move right along to the interview below. Those needing a bit of a refresher for the IP, well, it is a book series that places the titular Carl in an intergalactic gameshow after an invasion of Earth. A gameshow that also feels like how we use Twitch in the real world, only in this world it is to watch a bit of the death games going on to see who will survive the various game levels we are going down. Toss in some <EM>Rick & Morty</EM> humor, and a lot of modern references, and you have the extreme basics of <EM>Dungeon Crawler Carl</EM>. Even though it sounds like a Sci-Fi, in the following interview, we find out that it should be seen more as a horror series. Along with all of the Gen-X jokes and references we could want from someone going through all of this hell. Have a look and a listen, then check out the book for yourself.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/p3YfVBiL9mk" frameborder="0" allowfullscreen></iframe><p><EM>Dungeon Crawler Carl</EM> — SDCC Interview With Matt Dinniman & Jeff Hays</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>We had a chance to have a small interview with Matt Dinniman & Jeff Hays out at SDCC this year to talk about <a href="https://www.audible.com/series/Dungeon-Crawler-Carl-Audiobooks/B0937JMKYV" title="Dungeon Crawler Carl" target="_blank"><EM>Dungeon Crawler Carl</EM></a>. We had a chance to ask about some of the writing style, the sustainability of the IP, and some other great inspirational things for any aspiring writers out there. Let's all head deeper into the Dungeon Crawler World with the people behind the books and <a href="https://www.audible.com/" title="Audible" target="_blank">Audible</a> audiobooks currently out there.</p>
	</div>
</center>
<p>Have you been reading or listening to <a href="https://www.audible.com/series/Dungeon-Crawler-Carl-Audiobooks/B0937JMKYV" title="Dungeon Crawler Carl" target="_blank"><EM>Dungeon Crawler Carl</EM></a> up to now, or did this help to get you into checking the series out? Did you ever see the IP as a horror story, and does it make sense once we hear Matt frame it in that setting? Would you want to see a full video game version of this IP out there, or will a tabletop version of the game be more to your liking? Let us talk and discuss all of that in the comment section. The team around here is massive fans of <EM>Dungeon Crawler Carl</EM>, so we expect to have more for the series going forward. In all of the forms we can get it. Please tunnel into the website as often as possible, and follow all of our social channels to see when we have anything new to share. Mongo will be appalled if you do not keep up with it all…</p>]]></description>
<guid>https://aggrogamer.com/article/12908/SDCC-Interview--Matt-Dinniman--Jeff-Hays-For-Dungeon-Crawler-Carl</guid>
<category><![CDATA[Dungeon Crawler Carl]]></category>
<category><![CDATA[Matt Dinniman]]></category>
<category><![CDATA[Audible]]></category>
<category><![CDATA[Interview]]></category>
<category><![CDATA[SDCC]]></category>
<category><![CDATA[SDCC 2026]]></category>
<comments>https://aggrogamer.com/article/12908/SDCC-Interview--Matt-Dinniman--Jeff-Hays-For-Dungeon-Crawler-Carl#comments</comments>
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<title><![CDATA[ Discover New Places With The Release Date For S.T.A.L.K.E.R. 2: Cost Of Hope]]></title>
<link>https://aggrogamer.com/article/12907/Discover-New-Places-With-The-Release-Date-For-STALKER-2-Cost-Of-Hope</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785251818-4cea05c9bf1629c902fc3802c4f80edb.jpg" title="S.T.A.L.K.E.R. 2: Cost Of Hope — Release Date" alt="S.T.A.L.K.E.R. 2: Cost Of Hope — Release Date" class="focus-img">
<h2 style="display:none">S.T.A.L.K.E.R.</h2>
<h2 class="focus-sub-title">Get ready to head back into the zone of S.T.A.L.K.E.R. 2, with the release date now set for S.T.A.L.K.E.R. 2: Cost Of Hope</h2>
<p>We are going to be getting more of the story soon, as we have a release date out there for <a href="https://www.stalker2.com/" title="S.T.A.L.K.E.R. 2" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a> when it comes to the PS5, Xbox Series X|S, and PC. A release date that will not only give us more of the story, but so much more of the Zone that <a href="https://www.gsc-game.com/" title="GSC Game World" target="_blank">GSC Game World</a> has been giving us all for a bit now. Even in the midst of all of the terror going on in the real world for the team, they are still able to get us some new DLC and world for <B>S.T.A.L.K.E.R. 2</B>. Well, at least when August 20<sup>th</sup> comes along, as that is the release date that we now have for this expansion. Gear up once more to survive.</p>
<p>Now that we know that the whispers around the Zone campfires are true for <B>S.T.A.L.K.E.R. 2: Cost Of Hope</B>, we can see a little bit more of what we are going to get to explore in a few weeks. Especially after the gates have been sealed, we are going to keep our eyes open for when that is going to change again. Given that the game is carrying on, that most likely means it will happen in the mix of all of this, but that is still to be seen. Just be glad we get to dive deeper into the <B>S.T.A.L.K.E.R.</B> universe and see how it all plays out. That, or join in the fun look-out with the latest video that we have to see for the game just a little lower down. I think that might be the most telling part of things when it comes to what we are going to see out there again. Go on. Have a look.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/A29sK4VugOA" frameborder="0" allowfullscreen></iframe><p><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B> — Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The gates to the center are sealed tighter than ever — but as it goes in the Zone, the most cunning already know when the right chance will appear.</p>
        <p>Whispers around the campfires speak of August 20. <a href="https://www.stalker2.com/" title="S.T.A.L.K.E.R. 2" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a> expansion arrives, and now is the time to get ready for a new expedition deep into the Zone!</p>
        <p>Discover twisted stories of Duty and Freedom, explore previously forbidden lands of Iron Forest and CNPP, and face the intrigue of powers far greater than any lone stalker.</p>
	</div>
</center>
<p>Are you fully ready to head back into the Zone again, or do you still need to wrap up the first run for <B>S.T.A.L.K.E.R. 2</B>? Will we get to see everything open up again in this expansion, or will that be what we build to over the course of the new story? What are you expecting to see that is new in the mix of this, and will it be more than just the maps, weapons, and maybe enemies? Let us hash all of that out in the comment section down the page here. We will share anything more that we get for <a href="https://www.stalker2.com/" title="S.T.A.L.K.E.R. 2" target="_blank"><B>S.T.A.L.K.E.R. 2: Cost Of Hope</B></a> out there, so please keep on coming back to check it all out. Watch the website and all of our social channels to see when we have all of that ready for you. I am sure you will find something out there that piques your interest.</p>]]></description>
<guid>https://aggrogamer.com/article/12907/Discover-New-Places-With-The-Release-Date-For-STALKER-2-Cost-Of-Hope</guid>
<category><![CDATA[S.T.A.L.K.E.R. 2]]></category>
<category><![CDATA[STALKER 2]]></category>
<category><![CDATA[Heart Of Chernobyl]]></category>
<category><![CDATA[GSC Game World]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12907/Discover-New-Places-With-The-Release-Date-For-STALKER-2-Cost-Of-Hope#comments</comments>
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<title><![CDATA[ Resonance: A Plague Tale Legacy Will Have Us All Trying To Find The Light]]></title>
<link>https://aggrogamer.com/article/12906/Resonance-A-Plague-Tale-Legacy-Will-Have-Us-All-Trying-To-Find-The-Light</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785181611-4d52638a2b6f5b530e7632826faf7e3c.jpg" title="Resonance: A Plague Tale Legacy — Look For The Light" alt="Resonance: A Plague Tale Legacy — Look For The Light" class="focus-img">
<h2 style="display:none">A Plague Tale</h2>
<h2 class="focus-sub-title">Light will play a bit more into Resonance: A Plague Tale Legacy, keeping some of the recent gameplay of A Plague Tale going</h2>
<p>There is no denying that the IP that <a href="http://aplaguetale.com/" title="Resonance: A Plague Tale Legacy" target="_blank"><B>Resonance: A Plague Tale Legacy</B></a> is part of had a massive use of light in the gameplay mechanics. We had to hide from all manner of rats using that, or use the light to help direct them about. That's for sure. Now we have a look over at the latest run of gameplay that <a href="http://www.asobostudio.com/" title="Asobo Studio" target="_blank">Asobo Studio</a> is cooking up for this one, and it is coming back in a new way. It seems less about hiding as we did in <B>A Plague Tale</B>, and more about following it around the game's world. Following and using it all. That all said, let's have a look at how the gameplay will flow in this way when the game lands on the PS5, Xbox Series X|S, and PC on August 27<sup>th</sup>. Get ready for some fun.</p>
<p>It's only a short little video that we have, but we have a new little look at <B>Resonance: A Plague Tale Legacy</B> and how Sophia will be using light in the game. Not just as a form of protection, but also in a way to solve puzzles and get things to work as we move about this dark world. At least the dark world that <B>A Plague Tale</B> has always been. It is a little unclear if this will be coming in the way of some new ability that Sophia has, or if it is just the use of lenses and mirrors, along with the character's wits, that will be powering the mechanic. Either way, it doesn't look like that aspect of the IP was left for the rats to feast upon. You can have a look at all of that a little lower, and then hope we get to see more so we can clear all of that up. It certainly does look like it will add some extra fun, though.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/eAYyM_QHBps" frameborder="0" allowfullscreen></iframe><p><B>Resonance: A Plague Tale Legacy</B> — Look For The Light</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Watch the Look For The Light Trailer for <a href="http://aplaguetale.com/" title="Resonance: A Plague Tale Legacy" target="_blank"><B>Resonance: A Plague Tale Legacy</B></a>, an upcoming third-person action-adventure game developed by <a href="http://www.asobostudio.com/" title="Asobo Studio" target="_blank">Asobo Studio</a>. Players can check out how Sophia's journey is aided by the power and utility of light for protection, problem-solving, and revelations of the way forward. Look for the light in <B>Resonance: A Plague Tale Legacy</B>, launching on August 27 for PS5, Xbox Series X|S, and PC.</p>
	</div>
</center>
<p>Were you expecting light to play its role like this in <B>Resonance: A Plague Tale Legacy</B>? Will it be a power that Sophia truly has, or will it just be the wits of moving things around? Are we going to need to use light as a weapon during the game? Will there be many different colors that we need to use beyond what we see here? Let's have it all out there in the comments below. There's certainly more for <a href="http://aplaguetale.com/" title="Resonance: A Plague Tale Legacy" target="_blank"><B>Resonance: A Plague Tale Legacy</B></a> on the way to us all, and we'll have it all here on the site for you. Please watch for it here and on all of our socials to ensure that you never miss a single update. Follow the light of those screens right back as often as you can.</p>]]></description>
<guid>https://aggrogamer.com/article/12906/Resonance-A-Plague-Tale-Legacy-Will-Have-Us-All-Trying-To-Find-The-Light</guid>
<category><![CDATA[Resonance]]></category>
<category><![CDATA[A Plague Tale Legacy]]></category>
<category><![CDATA[Asobo Studio]]></category>
<category><![CDATA[Focus Home Interactive]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12906/Resonance-A-Plague-Tale-Legacy-Will-Have-Us-All-Trying-To-Find-The-Light#comments</comments>
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<title><![CDATA[ Escape A Bit Of His Past In The Upcoming Marvel’s Wolverine]]></title>
<link>https://aggrogamer.com/article/12905/Escape-A-Bit-Of-His-Past-In-The-Upcoming-Marvels-Wolverine</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1785173362-dc8f705a803b7747b0edeea038c65bb8.jpg" title="Marvel’s Wolverine — Story" alt="Marvel’s Wolverine — Story" class="focus-img">
<h2 style="display:none">Wolverine</h2>
<h2 class="focus-sub-title">Go further into the story for Marvel’s Wolverine, with a look at the game and the SDCC panel for Marvel’s Wolverine</h2>
<p>Many know the story so far for the character, but it looks as if things are going to be shaken up a little bit in <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a> when it comes to the story. Not just how it will link into the universe that <a href="https://www.insomniacgames.com/" title="Insomniac Games" target="_blank">Insomniac Games</a> has been building for a while, but what will be different for this version of the character. That seems to be just what the panel at SDCC covered this year, along with giving us a few more characters that Wolverine will be dealing with along the way. Some that we have seen before, and now a few more to look forward to when the game lands on the PS5 this coming September 15<sup>th</sup>. Let us have a look at the story and just what was given to fans at SDCC 2026 in the massive Hall H panel.</p>
<p>To get the ball rolling for all of this, we are going to be seeing a world that is not the usual one for Wolverine. It is still set in the universe that we mentioned, but in this one, there are no X-Men. The team specifically, as it is still filled with mutants and superpowered beings. It is just that the team never came to be, and instead we get to see that he was part of Team X. A team that also had Sabretooth and Mystique as part of its members. A team that was also aimed at keeping mutants safe and run by Nathaniel Essex, instead of the many others that we would have seen as the true villains out there. For some reason, Wolverine left the team but is still out there doing what he does best. Along with the other famous characters who are still part of the world, but have a different path they have gone down without Charles pulling them in. Maybe we are going to see Jean and Logan come together in a great way after all of this time…</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/PC7O-AZ95wA" frameborder="0" allowfullscreen></iframe><p><B>Marvel’s Wolverine</B> — Story</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>New allies and formidable adversaries emerge in the clash for mutant survival. As Wolverine, unite with Jean Grey to protect those most vulnerable. Fight alongside Team X to confront the world’s deadliest villains in the caliber of Bolivar Trask, Omega Red, and Deathstrike, and stand against oppressive forces like The Reavers and The Hand.</p>
        <p><a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a> launches September 15, 2026, on PlayStation 5 consoles.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/pj9ZIIpesfQ" frameborder="0" allowfullscreen></iframe><p><B>Marvel’s Wolverine</B> — “Deep Cuts” Panel: San Diego Comic-Con 2026</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>This panel doesn’t just scratch the surface; it cuts through it. Get a behind-the-scenes look at story, characters, and exclusive never-before-seen content from <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a>.</p>
        <p><a href="https://www.insomniacgames.com/" title="Insomniac Games" target="_blank">Insomniac Games</a>’ creative director Marcus Smith, game director Mike Daly, narrative director Walt Williams, and project director Jess ReinerReed are joined by actors Liam McIntyre (Wolverine) and Krizia Bajos (Jean Grey), along with executive producer Eric Monacelli from Marvel Games, to unveil exciting new details from the highly anticipated <B>Marvel’s Wolverine</B> on PlayStation 5 consoles.</p>
	</div>
</center>
<p>Is this a story that you have wanted to see play out for Wolverine after all of this time, or were you set on getting to see the full team show up in the story along the way? Are we going to see some of the other "villains" play more of a hero role, or will they still be the terrible villains that we have known them to be? Will Logan have his happy ending by the end of all of this, or will the story play out as it does many times over? Let us discuss it all in the comment section and get ready to see if we are going to get answers. If you want more for <a href="https://www.marvel.com/games/marvels-wolverine" title="Marvel’s Wolverine" target="_blank"><B>Marvel’s Wolverine</B></a>, you will want to keep on coming back to the website here. Please follow all of our social channels and everything else to see when we have new things to share for the game. We are so close to the release, which means that we are about to have some massive drops very soon.</p>]]></description>
<guid>https://aggrogamer.com/article/12905/Escape-A-Bit-Of-His-Past-In-The-Upcoming-Marvels-Wolverine</guid>
<category><![CDATA[Marvel]]></category>
<category><![CDATA[Wolverine]]></category>
<category><![CDATA[Insomniac Games]]></category>
<category><![CDATA[SDCC]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12905/Escape-A-Bit-Of-His-Past-In-The-Upcoming-Marvels-Wolverine#comments</comments>
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