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<title><![CDATA[ Stupid Never Dies Gives Us All A Look At The Fun Style That Is Coming]]></title>
<link>https://aggrogamer.com/article/13067/Stupid-Never-Dies-Gives-Us-All-A-Look-At-The-Fun-Style-That-Is-Coming</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791822581-5ffb9a816f1e8deb303515561c39d346.jpg" title="Stupid Never Dies — Deep Bite #4: Art" alt="Stupid Never Dies — Deep Bite #4: Art" class="focus-img">
<h2 style="display:none">Stupid Never Dies</h2>
<h2 class="focus-sub-title">Have a new look at the visual style Stupid Never Dies is going to give us when it is finally time to learn that Stupid Never Dies</h2>
<p>We have had many looks at the different aspects of <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> as we lead up to the October 21<sup>st</sup> launch of the game on the PS5 and PC. The minds over at <a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a> haven't held back on any of that fun. Now, it is time for them to show us a bit more of the art style of <B>Stupid Never Dies</B> and the various ways they are going to make the game pop. Not just in the way of the bright colors and flashy lighting, but also in how some of the game designs have influenced how some of the monsters look in the world. Not just that, but all the levels we'll be fighting through with Davy, and the various collectibles we'll score along the way. Enough of all of the words, though. Let us have a look at the Art of the game and how it is going to inform us all further.</p>
<p>If you have somehow missed out on all of the visuals for <B>Stupid Never Dies</B> before this new look, the game is certainly leaning into the neo-punk look of things out there. Along with that, we are getting a whole lot of colors and art drawn as it would be from an emotionally stunted youth in the real world. That is how we are explaining a lot of the flair and the various collectibles in the game, as they are designed around things that Davy would be making out there. Then we look at the creatures and the world of the game. All of them are based on things in the real world, lore, or gaming tropes that will help us all identify things out there in <B>Stupid Never Dies</B>. All with the similar cell-shading flair on top of it all. Speaking of on top, that is part of the design system as well as the gameplay mechanics of the game. The tech will be on top of all of the creatures that we get to see and fight to help them better stand out and be identified, along with explaining how Davy can collect the various bits as we fight our way right through it all. Have a deeper look with the game director in the following video we have for this showcase.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/M34GuvJsWvM" frameborder="0" allowfullscreen></iframe><p><B>Stupid Never Dies</B> — Deep Bite #4: Art</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Wonder how <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> got its signature visual style? In a new video, Producer Hiroyuki Kobayashi takes a deeper bite into the visual style of their upcoming pop-punk action RPG, <B>Stupid Never Dies</B>, ahead of its launch on PC and PS5 next week on October 21.</p>
        <p><a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a> wanted to create a visual style that stood out from the crowd, much like the game’s protagonist, Davy – nothing too polished, but rebellious, emotional, impactful, and something that leaves a lasting impression. The team drew upon their neo-pop punk theme using colours and styles that tied into the nostalgic feel of that sound. Weaving together a hand-drawn style with 3D models through carefully constructed linework and shadows, and blending classically familiar with modern elements to create something that felt dynamic and hand-crafted.</p>
        <p>Over Technology (OT) is a core mechanic to Davy’s – and his enemies’ – arsenal, so integrating it organically into the monster designs was key. To make enemy power easily identifiable by the player, the more powerful the enemy, the more dangerous the dungeon, and the more menacing the visuals become.</p>
        <p>Since the story is from Davy’s perspective, the team wanted to make the player feel immersed in his mind. It was decided that the UI and other visual details should look as if they were things that Davy would have lying around, or drawn by himself.</p>
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<p>Did you expect that <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> would stick to the traditional art progress as many other games, or were you hoping something was going on to make it all stand out? Will the Over Technology make better sense to you when you are playing the game, or did the video above explain it well for you to enjoy? Was it a big surprise that we are getting badges and stickers from Davy's point of view in the game, or did you think that was part of the twisted worlds that we will be exploring as we fight for Juliet? Let us discuss it all in the comment section down the page here until the game fully launches. We will have more for <B>Stupid Never Dies</B> in the coming week, so please come back to the website to see it all and explore all that we can for it. You can follow along on all of our social channels as well, so you are never blind to when this news comes out there. I know you will be glad that you did.</p>]]></description>
<guid>https://aggrogamer.com/article/13067/Stupid-Never-Dies-Gives-Us-All-A-Look-At-The-Fun-Style-That-Is-Coming</guid>
<category><![CDATA[Stupid Never Dies]]></category>
<category><![CDATA[GPTRACK50]]></category>
<category><![CDATA[SEGA]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13067/Stupid-Never-Dies-Gives-Us-All-A-Look-At-The-Fun-Style-That-Is-Coming#comments</comments>
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<title><![CDATA[ This Week In Video Games 10/6/26 — 10/9/26]]></title>
<link>https://aggrogamer.com/article/13066/This-Week-In-Video-Games-10626--10926</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791573360-ad2b1e6d16a6f198df3eed50abc755e6.jpg" title="This Week In Video Games 10/6/26 — 10/9/26" alt="This Week In Video Games 10/6/26 — 10/9/26" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">A lot has gone on this week in video games. Here is a recap of what we covered in the world of video games on the site this week</h2>
<p>We are wrapping up one more week out there in terms of all of the video games, and this one had a lot to dive into. We had the full launch for <B>Clive Barker’s Hellraiser: Revival</B> for the bigger events, along with many updates for titles like <B>Stupid Never Dies</B> and <B>Halloween: The Game</B>. Oh, and there was that fun little release for <B>Star Wars: Galactic Racer</B> that landed this week too. All to get us ready for the various other video games and experiences coming for the spooky season that we are not getting deeper into. Not just in terms of the movies and games, but also all of the other fun things that crop up during this time of year. Just another solid and fun week for us all to celebrate and now wind down as we get ready to see more big releases in the coming weeks. You know what we are talking about around here.</p>
<p>As we gear up for the next week, we do know that we have a few more video games launching and others that we are currently working on reviews for. Some of them are games that were released this week, as well. It does look as if we are going to get back to our regular schedule when it comes to all of the updates around here, but we will have some things mixed in that might not fall into the normal video games news we have. We are testing out more of the events and musical acts that further inform the fun. I know that is not for everyone out there, but we need to keep mixing things up so we can get new blood around here. Not to mention fighting back against all of the other weirdness that has been happening with game reviews and the masses targeting things that one small group does not like. That is off-topic, though, and we will just get ready to see where our good fight will take us into the following week.</p>
<p>As with every other week now, here is our list of video games we were able to cover in the news for the week. Have fun reading through all of it, and hopefully, you will learn something you did not know before. Until next week, have fun with all of those video games, and Happy Gaming!</p>
<ul>
	<li><a href="https://aggrogamer.com/article/13054/Dreadmoor-Sets-Sail-Out-There-With-A-New-Demo-For-All" title="Dreadmoor Sets Sail Out There With A New Demo For All" target="_blank"><B>Dreadmoor</B> Sets Sail Out There With A New Demo For All</a></li>
	<li><a href="https://aggrogamer.com/article/13055/New-Revenge-Is-On-The-Way-From-Michael-Myers-In-Halloween-The-Game" title="New Revenge Is On The Way From Michael Myers In Halloween: The Game" target="_blank">New Revenge Is On The Way From Michael Myers In <B>Halloween: The Game</B></a></li>
	<li><a href="https://aggrogamer.com/article/13056/Star-Wars-Galactic-Racer-Kicks-Off-The-New-Races-Today" title="Star Wars: Galactic Racer Kicks Off The New Races Today" target="_blank"><B>Star Wars: Galactic Racer</B> Kicks Off The New Races Today</a></li>
	<li><a href="https://aggrogamer.com/article/13057/Stupid-Never-Dies-Bites-Into-More-Of-The-Musical-Nature-Of-The-Fight" title="Stupid Never Dies Bites Into More Of The Musical Nature Of The Fight" target="_blank"><B>Clive Barker’s Hellraiser: Revival</B> Bites Into More Of The Musical Nature Of The Fight</a></li>
	<li><a href="https://aggrogamer.com/article/13058/Hail-To-The-Rainbow-Will-Have-Us-Surviving-On-The-Consoles-For-Halloween" title="Hail To The Rainbow Will Have Us Surviving On The Consoles For Halloween" target="_blank"><B>Hail To The Rainbow</B> Will Have Us Surviving On The Consoles For Halloween</a></li>
	<li><a href="https://aggrogamer.com/article/13059/Get-Ready-To-Protect--Serve-In-The-Upcoming-DLC-Coming-For-Huntsman" title="Get Ready To Protect & Serve In The Upcoming DLC Coming For Huntsman" target="_blank">Get Ready To Protect & Serve In The Upcoming DLC Coming For <B>Huntsman</B></a></li>
	<li><a href="https://aggrogamer.com/article/13060/Clive-Barkers-Hellraiser-Revival-Launches-Us-Into-A-New-World-Of-Pain" title="Clive Barker’s Hellraiser: Revival Launches Us Into A New World Of Pain" target="_blank"><B>Clive Barker’s Hellraiser: Revival</B> Launches Us Into A New World Of Pain</a></li>
	<li><a href="https://aggrogamer.com/article/13061/The-Siege-Of-Castle-Doom-Is-On-The-Way-To-Us-In-MARVEL-Cosmic-Invasion" title="The Siege Of Castle Doom Is On The Way To Us In MARVEL Cosmic Invasion" target="_blank">The Siege Of Castle Doom Is On The Way To Us In <B>MARVEL Cosmic Invasion</B></a></li>
	<li><a href="https://aggrogamer.com/article/13062/Showcase-A-Little-More-On-How-We-Will-Figure-Out-The-Mimic" title="Showcase A Little More On How We Will Figure Out The Mimic" target="_blank">Showcase A Little More On How We Will Figure Out The <B>Mimic</B></a></li>
	<li><a href="https://aggrogamer.com/article/13063/Where-Dolls-Hang-Will-Be-Telling-More-Stories-Through-The-Environment" title="Where Dolls Hang Will Be Telling More Stories Through The Environment" target="_blank"><B>Where Dolls Hang</B> Will Be Telling More Stories Through The Environment</a></li>
	<li><a href="https://aggrogamer.com/article/13064/The-Talos-Principle-3-Takes-Us-For-A-Walk-Through-The-Gameplay-Of-The-Game" title="The Talos Principle 3 Takes Us For A Walk Through The Gameplay Of The Game" target="_blank"><B>The Talos Principle 3</B> Takes Us For A Walk Through The Gameplay Of The Game</a></li>
	<li><a href="https://aggrogamer.com/article/13065/Escape-The-Backrooms-Gets-Us-All-Ready-For-The-After-Party-In-December" title="Escape The Backrooms Gets Us All Ready For The After Party In December" target="_blank"><B>Escape The Backrooms</B> Gets Us All Ready For The After Party In December</a></li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/vS374odAY_U" frameborder="0" allowfullscreen></iframe><p><B>Clive Barker’s Hellraiser: Revival</B> — Launch Trailer</p></center>]]></description>
<guid>https://aggrogamer.com/article/13066/This-Week-In-Video-Games-10626--10926</guid>
<category><![CDATA[Video Games]]></category>
<category><![CDATA[Gaming]]></category>
<category><![CDATA[Stupid Never Dies]]></category>
<category><![CDATA[Dreadmoor]]></category>
<category><![CDATA[Huntsman]]></category>
<category><![CDATA[Hellraiser]]></category>
<comments>https://aggrogamer.com/article/13066/This-Week-In-Video-Games-10626--10926#comments</comments>
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<title><![CDATA[ Escape The Backrooms Gets Us All Ready For The After Party In December]]></title>
<link>https://aggrogamer.com/article/13065/Escape-The-Backrooms-Gets-Us-All-Ready-For-The-After-Party-In-December</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791570990-a94d50e4df5052338a5cf67502a85990.jpg" title="Escape The Backrooms — The After Party Update" alt="Escape The Backrooms — The After Party Update" class="focus-img">
<h2 style="display:none">Backrooms</h2>
<h2 class="focus-sub-title">There is a new party coming to the Backrooms with a new update and DLC dropping out there for Escape The Backrooms</h2>
<p>If you've yet to be able to <a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a> out there on the PS5, Xbox Series X|S, and PC, it looks as if things might be a little harder to escape out there. In that I mean, this December, we're going to be getting quite a bit more in the way of content that we're going to need to navigate out there from <a href="https://wearesecretmode.com" title="Secret Mode" target="_blank">Secret Mode</a>. The next big update for the game will be coming to drop new skins and new levels for us to try to escape as we wander the Backrooms in this version of the universe. Given how the liminal spaces of it all work, it feels as if this is something that can go on forever, so that's going to be a fun thing. And now, we have the announcement that there's the After Party coming, and it doesn't look as if it will be one that we all will want to hit up. Let's have a look.</p>
<p>As mentioned, this new DLC for <B>Escape The Backrooms</B> will bring us two more levels to try to escape in this weird world out there. It looks as if there will be new entities running around in them too, but that could also be from the new skins and cosmetics that are on the way to the game when this all drops in December. Those who can't wait until then to get something new to look at in <B>Escape The Backrooms</B>, well, there will be a few more free and paid cosmetics that will be dropping this month in a different update that is coming to the game. There doesn't seem to be a specific date that all of this will drop on, as of yet, but you can have a few little teases for it in the following announcement video that we have for all of this. Have a look and try not to get lost in the yellow hallways of the universe that keeps on expanding out there as more of the developers tackle this weird little Creepypasta that has been dominating the world in recent years.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/NWEciGGZQIA" frameborder="0" allowfullscreen></iframe><p><B>Escape The Backrooms</B> — The After Party Update</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Surprise! <a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a>, the viral co-op horror sensation published by the award-winning studio <a href="https://wearesecretmode.com" title="Secret Mode" target="_blank">Secret Mode</a>, is adding three new levels this December.</p>
        <p>As teased at the triple-i Showcase, the After Party will bring a celebratory vibe to your escape, with two additional levels also in the works alongside new skins to dress up in. Jump in, have some cake, and then run screaming from the entities that dwell within the Backrooms.</p>
        <p>And that’s not all! Coming in October is a selection of free and paid cosmetics, so you can get started looking snazzy. Ever wanted to scare your friends by dressing up as an entity? Your wish may soon be granted.</p>
        <p><B>Escape The Backrooms</B> has now been experienced by over 12 million players willing to lay down life and limb to explore its twisting labyrinths. Stay tuned for more information on the upcoming updates and beyond…</p>
	</div>
</center>
<p>How long will we need to wait to see where all of this takes the Backrooms setting in this outing? Do you think that all of the paid cosmetics are going to be worth it all, or will they just be basic things to ask for more cash? How many levels are we going to get before the team decides that we've had enough? Will we truly see new entities in the mix of things in these new updates? Let's talk all about this and more down in the comment section of the page here. We know that we'll have more for <a href="https://store.wearesecretmode.com/games/escape-the-backrooms" title="Escape The Backrooms" target="_blank"><B>Escape The Backrooms</B></a> until the end of the year now, so make sure you're watching the site for all of those updates until then, at the very least. We'll share it all here and on all of our socials, so you will want to make certain you're following along on all of those. You won't want to miss out on any of the horrors or the fun.</p>]]></description>
<guid>https://aggrogamer.com/article/13065/Escape-The-Backrooms-Gets-Us-All-Ready-For-The-After-Party-In-December</guid>
<category><![CDATA[Escape The Backrooms]]></category>
<category><![CDATA[Fancy Games]]></category>
<category><![CDATA[Blackbird Interactive]]></category>
<category><![CDATA[Secret Mode]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13065/Escape-The-Backrooms-Gets-Us-All-Ready-For-The-After-Party-In-December#comments</comments>
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<title><![CDATA[ The Talos Principle 3 Takes Us For A Walk Through The Gameplay Of The Game]]></title>
<link>https://aggrogamer.com/article/13064/The-Talos-Principle-3-Takes-Us-For-A-Walk-Through-The-Gameplay-Of-The-Game</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791568653-6d2715b2caee3e687fa9465c5597522e.jpg" title="The Talos Principle 3 — Gameplay Reveal" alt="The Talos Principle 3 — Gameplay Reveal" class="focus-img">
<h2 style="display:none">The Talos Principle</h2>
<h2 class="focus-sub-title">The next addition to The Talos Principle is offering up a new bit of gameplay we will have for The Talos Principle 3</h2>
<p>Now that we know that the last chapter of the IP is coming with <a href="https://www.croteam.com/the-talos-principle-3/" title="The Talos Principle 3" target="_blank"><B>The Talos Principle 3</B></a>, it is high time that we were able to see where the gameplay of it all is going to take us in the fun. Not that we should expect that <a href="https://www.croteam.com/" title="Croteam" target="_blank">Croteam</a> would be deviating much from the winning gameplay loop that they have already designed, but now we get to see what new and same things we should expect in the game. This is a physics puzzle title that will have us wandering about quite a bit, just to give the starters of it all, and it does look as if <B>The Talos Principle 3</B> will keep that going. You do not need to just take my word for it all, though, as we have some of the first gameplay to look at for the title released out there as of right now. Let us all have a quick look at what is coming.</p>
<p>Just as I mentioned, a good portion of <B>The Talos Principle 3</B> is going to look and flow as we have seen in the IP up to now. Not too shocking at all. This new gameplay does offer a few looks at a couple of the puzzles that we can expect to experience in the world, along with some of the new environments that we are going to be kicking around in it. Most of them still look like a surrealist painting, along with the normal "bots" that we have had peppered in throughout all of <B>The Talos Principle</B> up to now. Not a bad way to keep the game in form, as well as make sure there is a solid throughline for the story to follow out there. You can have a look at a little bit of the gameplay that will be coming in 2027 with this title just a little lower down the page. None of it seems to spoil any of the puzzles, so those purists should be able to go in fully blind to it all once it is fully ready to enjoy.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/JPfIUamP7SE" frameborder="0" allowfullscreen></iframe><p><B>The Talos Principle 3</B> — Gameplay Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://www.croteam.com/the-talos-principle-3/" title="The Talos Principle 3" target="_blank"><B>The Talos Principle 3</B></a> is the last chapter of the thought-provoking first-person puzzle series, taking you on a cosmic journey across more than a dozen worlds and testing your mind with all-new challenges.</p>
	</div>
</center>
<p>Are you ready for <B>The Talos Principle</B> to come to a full end, and do you think we will have a truly satisfying end of the story? Will there be any truly different changes to the gameplay when this one comes out, or will it stick to the formula that has worked so well up to now? How do you think the full story is going to end, and will it be a closed loop, or leave things open for us all to speculate into the far future? Let us discuss all of that and everything else that we have running in our heads down in the comment section. As we get more for <a href="https://www.croteam.com/the-talos-principle-3/" title="The Talos Principle 3" target="_blank"><B>The Talos Principle 3</B></a>, we will add it all to the website out there. Please watch for it all here and on all of our social channels so you are not left out of any of the fun. There is going to be a whole lot to enjoy, and I know I do not want you to miss out on any of that fun.</p>]]></description>
<guid>https://aggrogamer.com/article/13064/The-Talos-Principle-3-Takes-Us-For-A-Walk-Through-The-Gameplay-Of-The-Game</guid>
<category><![CDATA[The Talos Principle 3]]></category>
<category><![CDATA[Croteam]]></category>
<category><![CDATA[Devolver Digital]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13064/The-Talos-Principle-3-Takes-Us-For-A-Walk-Through-The-Gameplay-Of-The-Game#comments</comments>
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<title><![CDATA[ Where Dolls Hang Will Be Telling More Stories Through The Environment]]></title>
<link>https://aggrogamer.com/article/13063/Where-Dolls-Hang-Will-Be-Telling-More-Stories-Through-The-Environment</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791563148-7824835eda9a9be3be654af53855de0c.jpg" title="Where Dolls Hang — Environmental Storytelling" alt="Where Dolls Hang — Environmental Storytelling" class="focus-img">
<h2 style="display:none">Where Dolls Hang</h2>
<h2 class="focus-sub-title">See just how Where Dolls Hang will creep us all out through the environmental storytelling during Where Dolls Hang</h2>
<p>Not only are we going to have real movies hidden in the world of <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> that we'll have to keep our eyes open for, but now it seems that <a href="https://steelkrill.com" title="Steelkrill Studio" target="_blank">Steelkrill Studio</a> is going one step further with what we'll have to watch for. Not in the way of hidden things from the real world that will be hidden in the game based on the real-world location. More of how the story is going to unfold out there in <B>Where Dolls Hang</B>, with the setting and environment helping to tell the story of why we are out there and what is going on with the horrors we're seeing. As if an island of doll heads and mannequins wasn't enough already. That all said, let's have a look at the world that is being built for the game in a new teaser as we wait for the full title to land on the PC. A perfect way to start the Halloween season around here.</p>
<p>In addition to having the world of <B>Where Dolls Hang</B> helping to tell the story of the events, we'll also have to use our camera to collect photographs while wandering around this weird island in South America. This will be part of the core gameplay, as we record evidence and clues to the darkness that is all over the land. Also, I feel we'll need to have all of these answers if we ever want to get away from <B>Where Dolls Hang</B> and back to civilization. At least in terms of the game's story. We'll always have the option to just turn things off and move along in our day if we so choose. A good thing to be able to do, given how immersive they're trying to make the game to pull us all in deeper to the story of it all. Have a look at the latest little teaser that we have for the game just a bit further down the page here. The creep levels do keep on rising, and I have a feeling it is going to be an insane ride for all who want to take it when the game does finally release in its full form.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/YpdBt7vGZPM" frameborder="0" allowfullscreen></iframe><p><B>Where Dolls Hang</B> — Environmental Storytelling</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The newly revealed trailer provides a closer look at the environments players will explore throughout <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a>, from dense forests filled with hanging dolls to deteriorating interiors where unsettling discoveries await.</p>
        <p>The game places a strong emphasis on environmental storytelling, psychological tension, and the fear of the unknown.</p>
        <p>Dolls and mannequins are scattered throughout the environment, but not everything remains where it was last seen. Some dolls watch the player, while others may move or change when nobody is looking.</p>
        <p><B>Investigation Meets Psychological Survival Horror</B></p>
        <p>In <B>Where Dolls Hang</B>, players must search for clues, examine unsettling scenes, record evidence, and piece together fragments of a story hidden throughout the environment.</p>
        <p>Equipped with a camera, players will encounter increasingly unnatural situations as they venture deeper into the forest and abandoned interiors.</p>
        <p><B>Bringing Real Photographs Into a Fictional Nightmare</B></p>
        <p>One of the game's more unusual features is its integration of real-world photography into the fictional environment.</p>
        <p>Several dolls and objects appearing throughout <B>Where Dolls Hang</B> have been recreated as 3D models based on real photographs. Some of the originals can also be found in the game for players to discover.</p>
        <p>This allows players to encounter a disturbing object in the game before potentially finding the real photograph that inspired its creation, further crossing the boundary between fiction and reality. The game also features discoverable VHS tapes containing real classic films such as “Night of the Living Dead”. These tapes can be inserted into televisions and watched directly within the game world, providing an additional layer of immersion.</p>
        <p>Of course, whatever might be lurking inside the house won't necessarily wait for the movie to finish … so you have to be careful if you think you can enjoy a movie in peace.</p>
	</div>
</center>
<p>Were you already worried that you'd have to look out for too much in <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> before now? Will there be a truly deep story to all of this creepiness in the game, or will it just be a scary walking simulation instead? How hard is it going to be to find all of the hidden things in the game's world? Will we need to solve some major thing in the story so we can escape this area and head on home? Let's discuss all of that and more down in the comment section of the page here. We'll see what else we can find for <B>Where Dolls Hang</B> as the team keeps on developing it all. Please join us for all of that fun and everything else that we can offer up on the site. Follow along on all of our socials to see when we have more to share and everything else that the team is getting up to over the spooky season here.</p>]]></description>
<guid>https://aggrogamer.com/article/13063/Where-Dolls-Hang-Will-Be-Telling-More-Stories-Through-The-Environment</guid>
<category><![CDATA[Where Dolls Hang]]></category>
<category><![CDATA[Steelkrill Studio]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13063/Where-Dolls-Hang-Will-Be-Telling-More-Stories-Through-The-Environment#comments</comments>
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<title><![CDATA[ Showcase A Little More On How We Will Figure Out The Mimic]]></title>
<link>https://aggrogamer.com/article/13062/Showcase-A-Little-More-On-How-We-Will-Figure-Out-The-Mimic</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791485376-b4dfa63bd3d8deba4b6eff0549d82f7f.jpg" title="Mimic — Showcase" alt="Mimic — Showcase" class="focus-img">
<h2 style="display:none">Mimic</h2>
<h2 class="focus-sub-title">Another social deduction game, Mimic, has been showcased out there, with Mimic coming to us all before the end of the month</h2>
<p>The era of the social deduction games keeps on going, as we have a new showcase for the upcoming <a href="https://store.steampowered.com/app/2606850/Mimic/" title="Mimic" target="_blank"><B>Mimic</B></a> for the PC. A title that is looking to open up on October 27<sup>th</sup> for those who are looking to give this one a bit of the Early Access fun and help <a href="https://ryanlaley.com/" title="Ryan Laley Games" target="_blank">Ryan Laley Games</a> make a better title along the way. Not that there haven't been good ones yet, but that is the case as it comes with Early Access titles. <B>Mimic</B> will be another, so you will need to gather up nine other friends to give this one a go when it happens. As long as you are looking to hunt down the imposter out there in the universe while it actively hunts you. A nice little twist to things than the normal guessing who is acting a little strange before you wake up and everyone is dead.</p>
<p>On the surface, <B>Mimic</B> sounds a lot like the gameplay we have had for titles like <B>Among Us</B>. We are all playing as a crew on a ship, where one of us is a corporate shill, another is the titular entity, and the rest of us are just out there doing our daily tasks to make sure we all survive and get home. Even if the <B>Mimic</B> in this case does get to be treated more like the Alien in <B>Alien: Isolation</B> than just a wolf in sheep's clothing in the game. All of this is leaning on the fact that one of us wants the creature to succeed, to be the thing that makes it all stand apart from the other social deduction titles out there. Not a terrible twist, but not something that we haven't seen in other games in the video game space or the board game space before. This one just happens to have some brutal and dark visuals to go along with all of the hunting down of the creature and making it out alive in the end of the game.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/BwCVpSABiyE" frameborder="0" allowfullscreen></iframe><p><B>Mimic</B> — Showcase</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://store.steampowered.com/app/2606850/Mimic/" title="Mimic" target="_blank"><B>Mimic</B></a> is a sci-fi horror title with a multiplayer core driven by social deduction, which means you’ll need to work together to determine the monster among you, while that same monster fights to remain anonymous.</p>
        <p>You’ll board a ship with a crew of nine others, bearing tasks to repair that ship and make an escape. All the while, you’re being hunted by the <B>Mimic</B>, a shape-shifting and evolving biological terror. This is a player-controlled entity that can kill at will.</p>
        <p>At the same time, another player is a ‘corporate shadow’, a character that’s nursing a secret agenda to sabotage the repair mission and render the <B>Mimic</B> victorious. But even they aren’t safe from the brutality of the <B>Mimic</B>.</p>
        <p><B>Key Features of Mimic</B></p>
        <ul>
            <li><B>Endless Replayability:</B> You can replay <B>Mimic</B> over and over again, thanks to the game’s core loop. The objectives are randomized, the agendas are spontaneous, and the unpredictable nature of literally every player makes for some incredibly emergent gameplay opportunities.</li>
            <li><B>Desperate Survival:</B> You have no offensive capabilities whatsoever as a survivor, so if you come face-to-face with the <B>Mimic</B>, you’ll need to flee and hope you’re not caught, and that you can raise the alarm before you’re caught and end up bleeding out in a corridor somewhere, unable to warn anyone…</li>
            <li><B>Multiple Perspectives:</B> In Among Us, you can be the crewmate, or you can be the imposter, but in <B>Mimic</B>, you’ll unlock a third, fresh perspective. It’s one that is more closely aligned with the <B>Mimic</B>, but even though that common ground is there, the corporate agent is still a potential victim.</li>
        </ul>
	</div>
</center>
<p>Do you think that <a href="https://store.steampowered.com/app/2606850/Mimic/" title="Mimic" target="_blank"><B>Mimic</B></a> is going to be able to stand apart from all of the other titles that are like it out there? Will having the third option to play with be more or less fun when we get into the mix? How hard is it going to be to spot the creature in the game? How long will it take before players figure out how to work the system and ensure that they always come out on top? Let's talk it all out in the comment section down the page here. We'll have all that we can for <B>Mimic</B> in the coming weeks, so please keep checking the site for all of those updates. We're also excited to see where all of this is going to go out there in the world, and we'll have many more updates on our socials about it. Watch for all of that over there, so you can see when this one tries to stand out from everything else we have in the universe.</p>]]></description>
<guid>https://aggrogamer.com/article/13062/Showcase-A-Little-More-On-How-We-Will-Figure-Out-The-Mimic</guid>
<category><![CDATA[Mimic]]></category>
<category><![CDATA[Ryan Laley Games]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13062/Showcase-A-Little-More-On-How-We-Will-Figure-Out-The-Mimic#comments</comments>
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<title><![CDATA[ The Siege Of Castle Doom Is On The Way To Us In MARVEL Cosmic Invasion]]></title>
<link>https://aggrogamer.com/article/13061/The-Siege-Of-Castle-Doom-Is-On-The-Way-To-Us-In-MARVEL-Cosmic-Invasion</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791480816-712a201c0a8ef99dc201d0c8f0be82c4.jpg" title="MARVEL Cosmic Invasion — DLC #2: Invisible Woman & Doctor Doom" alt="MARVEL Cosmic Invasion — DLC #2: Invisible Woman & Doctor Doom" class="focus-img">
<h2 style="display:none">Cosmic Invasion</h2>
<h2 class="focus-sub-title">The next DLC for MARVEL Cosmic Invasion is on the way to us all, with a new location and characters in this Cosmic Invasion</h2>
<p>The fun keeps on coming for <a href="https://www.dotemu.com/games/marvel-cosmic-invasion/" title="MARVEL Cosmic Invasion" target="_blank"><B>MARVEL Cosmic Invasion</B></a>, with a new bit of DLC on the way this November 10<sup>th</sup> for those who're still fighting the good fight out there. All so <a href="https://tributegames.com" title="Tribute Games" target="_blank">Tribute Games</a> can make sure we have all of The Fantastic Four in the game to a degree so we can bring down Annihilus in the universe. With the new DLC bringing the Invisible Woman and Doctor Doom into the Cosmic Invasion, even if they feel like characters that should've been there from the start. Either way, we have most of the first family in the game and just in time for it to have some synergy with the rest of the Marvel IPs that are about to get some explosive new content out there. As long as you aren't over it all by this point, or just a fan of the comics more than anything.</p>
<p>In addition to filling out the roster a bit more for <B>MARVEL Cosmic Invasion</B>, it looks as if we're also getting a new game mode added into the mix as we Siege Castle Doom in the mix of the massive fight out there. If I had to guess, this is more of the reason that Doom is fighting along with all of the heroes and the castle was sieged by the forces of Annihilus, as the other reasons don't feel like they would make perfect sense with the character. Outside of just making a great game with <B>MARVEL Cosmic Invasion</B> and giving us the characters we're always looking for instead of new ones. We'll know for certain in the coming month, at least, when it all comes to the game, so that's at least a nice little thing to keep us excited in the meantime. Along with the new little video that we have below showing off the two new characters joining in the fight of all of this across the universe at large.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/PKMx6uP9wAo" frameborder="0" allowfullscreen></iframe><p><B>MARVEL Cosmic Invasion</B> — DLC #2: Invisible Woman & Doctor Doom</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The Fantastic Four’s most powerful member and their greatest adversary are joining the fight against Annihilus!</p>
        <p>THIS IS GOING TO SHAKE THINGS UP!</p>
        <p>In this second DLC, Invisible Woman and Doctor Doom head to <a href="https://www.dotemu.com/games/marvel-cosmic-invasion/" title="MARVEL Cosmic Invasion" target="_blank"><B>MARVEL Cosmic Invasion</B></a>, increasing the base game to 17 playable Super Heroes for an intergalactic adventure that will see them face off against the fearsome Annihilation Wave!</p>
        <p>The Siege of Castle Doom is launching on November 10<sup>th</sup>, and a brand-new game mode will arrive alongside our two new Super Heroes!</p>
	</div>
</center>
<p>Are you ready to have more characters fighting in this massive Cosmic Invasion? Will the reason Doom is on the way be that Annihilus came after his kingdom and he's out to correct that wrong? Will we get to see other characters outside of the core hero groups coming back into the fight of this game? What do you suspect the new mode coming in will give us in terms of a gameplay loop? Let's hear it all out in the comment section of the page, and see where all of that discussion goes. Those who want to see more for <a href="https://www.dotemu.com/games/marvel-cosmic-invasion/" title="MARVEL Cosmic Invasion" target="_blank"><B>MARVEL Cosmic Invasion</B></a> need to stick close to the site here to see it all flow out there. You can also follow all of our socials to see when things go live, and we have more to share with you. Both are great options to stay completely up on all of the video game news and updates out there.</p>]]></description>
<guid>https://aggrogamer.com/article/13061/The-Siege-Of-Castle-Doom-Is-On-The-Way-To-Us-In-MARVEL-Cosmic-Invasion</guid>
<category><![CDATA[Marvel Cosmic Invasion]]></category>
<category><![CDATA[Tribute Games]]></category>
<category><![CDATA[Dotemu]]></category>
<category><![CDATA[DLC]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox One]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13061/The-Siege-Of-Castle-Doom-Is-On-The-Way-To-Us-In-MARVEL-Cosmic-Invasion#comments</comments>
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<title><![CDATA[ Clive Barker’s Hellraiser: Revival Launches Us Into A New World Of Pain]]></title>
<link>https://aggrogamer.com/article/13060/Clive-Barkers-Hellraiser-Revival-Launches-Us-Into-A-New-World-Of-Pain</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791476613-c4d8786e846013d2c1b40f35cd78c7e2.jpg" title="Clive Barker’s Hellraiser: Revival — Launch Trailer" alt="Clive Barker’s Hellraiser: Revival — Launch Trailer" class="focus-img">
<h2 style="display:none">Hellraiser</h2>
<h2 class="focus-sub-title">The horrors of Hellraiser are finally here, with the launch of Clive Barker’s Hellraiser: Revival into our world</h2>
<p>All of the anticipation is over, and the pain is ready to seep in, with the launch that we have for <a href="https://hellraisergame.com" title="Clive Barker’s Hellraiser: Revival" target="_blank"><B>Clive Barker’s Hellraiser: Revival</B></a>. With October 9<sup>th</sup> pretty much here, as of this writing, and some players having the chance to experience what <a href="https://saber.games" title="Saber Interactive" target="_blank">Saber Interactive</a> has been working on, it is time to celebrate the launch of this new title. A launch that landed perfectly for Halloween and all of the frights that we should be enjoying. Not to mention, all of the other fun that the <EM>Hellraiser</EM> IP is ready to give us all when not on the PS5, Xbox Series X|S, Switch 2, and PC. With that all said, let us have a look at all of the sights that the Cenobites are ready to bring us with the game officially launching out into the wild.</p>
<p>To go with the launch of <B>Clive Barker’s Hellraiser: Revival</B>, we obviously have a solid little video to help showcase that the game is finally here. Even if it is filled with many of the same scenes and shots that we have seen from all of the other videos in the past. We do have the fun remix of a song for the game mixed in that perfectly encompasses all of the feelings of the IP, so there is that. Not to mention, it does look as if we might be more on Pinhead's side in this title than we might have thought. Or this is all a cheeky way to remind us all that the Cenobites are not specifically from Hell in the <EM>Hellraiser</EM> IP, but a different kind of pain demons that are wandering the realms. We will also have a bit of control over them too, it seems, but that is speculation before hopping into the game to see what it is truly going to be holding for us. Let us have a look and see what is on the way with the launch.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/vS374odAY_U" frameborder="0" allowfullscreen></iframe><p><B>Clive Barker’s Hellraiser: Revival</B> — Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The anticipation has served its purpose.</p>
        <p>Now comes the experience.</p>
        <p>No more teasing… It’s time to play.</p>
        <p>You have found the Configuration. With it, you have opened a door that was never meant to be opened. Beyond this door lies Hell. Not the Hell of your imagination, but a place of exquisite suffering, where every desire has a price.</p>
        <p>Your beloved lies beyond its threshold. To get her back, you must descend into the darkness and wield the cursed power of the Genesis Configuration. But understand this. Hell does not surrender its treasures easily. The Cenobites will come. You may call them demons… We know them as something else. We are the ones who will teach you the limits of your flesh and help you understand pleasures beyond pain.</p>
        <p>So come. Open the Configuration.</p>
        <p>Do you have the courage to survive the Cenobites and the legions of fanatical cultists who worship them? Or will your suffering be legendary, even in Hell…</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/mjQGiZv2r6g" frameborder="0" allowfullscreen></iframe><p><B>Clive Barker’s Hellraiser: Revival — Launch Trailer [Redband]</p></center>
<p>Have you been counting the days until we have <a href="https://hellraisergame.com" title="Clive Barker’s Hellraiser: Revival" target="_blank"><B>Clive Barker’s Hellraiser: Revival</B></a> in our homes, or did you need this little reminder that the game was about to launch? Do you think that we might have some deal with the Cenobites in the game, or is that all a ploy to ensure that we are under their control instead? How do you feel about the songs and other elements that we are getting mixed in here, and will it be something that we get to experience during the full game as it unfolds? Let us hear about all of those thoughts and feelings down in the comment section of the page here. If we have anything else to update you with when it comes to <B>Clive Barker’s Hellraiser: Revival</B>, know that we will have it all here for you. Please watch the website and follow all of our social channels to see when it is ready for you to consume out there.</p>]]></description>
<guid>https://aggrogamer.com/article/13060/Clive-Barkers-Hellraiser-Revival-Launches-Us-Into-A-New-World-Of-Pain</guid>
<category><![CDATA[Clive Barker]]></category>
<category><![CDATA[Hellraiser]]></category>
<category><![CDATA[Revival]]></category>
<category><![CDATA[Saber Interactive]]></category>
<category><![CDATA[Boss Team Games]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13060/Clive-Barkers-Hellraiser-Revival-Launches-Us-Into-A-New-World-Of-Pain#comments</comments>
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<title><![CDATA[ Get Ready To Protect & Serve In The Upcoming DLC Coming For Huntsman]]></title>
<link>https://aggrogamer.com/article/13059/Get-Ready-To-Protect--Serve-In-The-Upcoming-DLC-Coming-For-Huntsman</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791401855-bf8f8f876884e3dcb2647149e1b8dff3.jpg" title="Huntsman — Protect & Serve DLC" alt="Huntsman — Protect & Serve DLC" class="focus-img">
<h2 style="display:none">Huntsman</h2>
<h2 class="focus-sub-title">New DLC for Huntsman is on the way to us all, with more of the police coming in to help out with the Huntsman problem</h2>
<p>It looks as if all of the reports of the madness during <a href="https://www.tenimagepublishing.com/huntsman" title="Huntsman" target="_blank"><B>Huntsman</B></a> are finally being taken seriously, with the new DLC. New DLC that <a href="https://onthehouse-gaming.itch.io" title="OnTheHouse Studios" target="_blank">OnTheHouse Studios</a> is working to get out to us all on PC very soon. In fact, we'll be seeing the new officers on the site before Halloween, with this new DLC adding things into <B>Huntsman</B> on October 26<sup>th</sup> for those who have the game and want to play a bit more. As well as those who actually want to fight back against the eight-legged freaks that are loose in the facility. That's not the only big update coming when this all drops, but that's definitely the bigger one for those who want to have a whole new way to experience the game and freak out others who also have their own fear of spiders in the mix. Let's see what else is coming along with this DLC besides the combat.</p>
<p>Now that we have the basics for <B>Huntsman</B> listed, as much as possible given the story of things, we have a new look at the latest Hardcore Mode that will also be coming into the game. A mode that will be a free update for all players out there with the game, and looking for more of a challenge. The challenge here is that we'll have more spiders roaming about, fewer save options during the game, and the AI for all of the crawlers in <B>Huntsman</B> having some new methods to their madness. That means that we'll see some different tactics and AI while also handling all of the other things going on in this facility. I guess it's a great thing that we're also getting all of those new ways to fight back with the police finally responding to the horrors out there. Even if it might have been safer for them to let that call go unheard. Have a look and get ready to have your skin crawl just a little more in a few weeks when this DLC drops.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/W6QDpHy1UEI" frameborder="0" allowfullscreen></iframe><p><B>Huntsman</B> — Protect & Serve DLC</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Following reports of a laboratory filled with giant arachnids, officers investigate and find themselves in a web of mystery and carnage. But this time, don’t run and hide. Stand and fight. This DLC continues the <B>Huntsman</B> story and adds all new combat features.</p>
        <p>Also introducing Hardcore Mode, a free update for all players, featuring multiple spiders, select updated hunting behaviours, and a limited save system.</p>
        <p>Forget. Everything. And. Run. FEAR the Huntsman!</p>
        <p>Experience one of humanity's most primal fears in <a href="https://www.tenimagepublishing.com/huntsman" title="Huntsman" target="_blank"><B>Huntsman</B></a>, a survival horror that will immerse you in the creeping dread and crawling terror of arachnophobia.</p>
        <p>As the new security guard at Atherton Laboratories, chaos erupts as eight-legged predators infest the hallways. Outnumbered and defenseless, you must find a way to eliminate the threats and lift the facility lockdown to escape. Will you survive, or become the spider's next prey?</p>
        <ul>
            <li><B>Descend Into The Web</B> - Explore a facility overrun by invasive predators. Divert limited power between sections of the building to access new areas, gather vital resources, and outmaneuver the swarm.</li>
            <li><B>Improvise Or Die</B> - Use your flashlight, throwables, and the environment itself to distract, mislead, and evade the deadliest creatures you've ever faced. Just remember: one wrong move, and you're prey.</li>
            <li><B>Fear Has Eight Legs</B> - Experience arachnophobia like never before! Each spider moves, hunts, and reacts with terrifying realism, triggering primal instincts your mind won’t be able to ignore.</li>
        </ul>
	</div>
</center>
<p>Have you been waiting for something new to come out there for <a href="https://www.tenimagepublishing.com/huntsman" title="Huntsman" target="_blank"><B>Huntsman</B></a>? Were you kind of hoping that we would have seen an update that the game was coming to all of the other platforms out there? How deep is the combat system of this game going to go, and will it stick to just shooting and running again? How different will all of the spiders feel when Hardcore Mode is active? Let's talk about all of these things and get ready for the frights down in the comment section of the page. We'll keep the terror of <B>Huntsman</B> spinning on the site here. As long as you keep checking back and following all of our socials out there, you'll never miss one of these little updates that we have. Not just for this game, but for all of the games that we have to cover out there. Now get ready to feel the hairs on your neck start to stand up…</p>]]></description>
<guid>https://aggrogamer.com/article/13059/Get-Ready-To-Protect--Serve-In-The-Upcoming-DLC-Coming-For-Huntsman</guid>
<category><![CDATA[Huntsman]]></category>
<category><![CDATA[OnTheHouse Studios]]></category>
<category><![CDATA[Ten Image Publishing]]></category>
<category><![CDATA[DLC]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13059/Get-Ready-To-Protect--Serve-In-The-Upcoming-DLC-Coming-For-Huntsman#comments</comments>
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<title><![CDATA[ Hail To The Rainbow Will Have Us Surviving On The Consoles For Halloween]]></title>
<link>https://aggrogamer.com/article/13058/Hail-To-The-Rainbow-Will-Have-Us-Surviving-On-The-Consoles-For-Halloween</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791397684-519c757a426e7401cfcd7f628b066a84.jpg" title="Hail To The Rainbow — Console Release Date" alt="Hail To The Rainbow — Console Release Date" class="focus-img">
<h2 style="display:none">Hail To The Rainbow</h2>
<h2 class="focus-sub-title">The console release date for Hail To The Rainbow is now set, so many more can see just what kind of world Hail To The Rainbow has been holding</h2>
<p>The story of Ignat is finally coming over to the consoles with <a href="https://store.steampowered.com/app/1699230/Hail_to_the_Rainbow/" title="Hail To The Rainbow" target="_blank"><B>Hail To The Rainbow</B></a> moving away from the PC. The original developer dropped it over there a year ago, and now <a href="https://www.sometimesyou.com" title="Sometimes You" target="_blank">Sometimes You</a> is offering up gamers on the PS4, PS5, Xbox One, Xbox Series X|S, and Switch a chance to see this other side of Russia out there. Even if many might not normally want to go through all of that, this is just one more video game to have us exploring. At least when <B>Hail To The Rainbow</B> lands on all of those consoles on October 21<sup>st</sup>. Just in perfect time to give us all one more Halloween bit of fun after being exclusive on one platform for so long. Let's have a look at just what will be out there for this title and all of us who might want to head into unknown locations.</p>
<p>For those out of the loop, <B>Hail To The Rainbow</B> is a new first-person story game, where we are in a post-apocalyptic cyberpunk world. We also seem to be in Russia, with all of the environments that normally come with it. We play as Ignat, who is a lone man wandering about the lands after a military conflict made things a little bit worse in the world out there. Even though Ignat is fine living alone, it looks as if something is pulling Ignat into the mix to face off with the various enemies and cyborgs that are roaming the lands of <B>Hail To The Rainbow</B>. It's now up to us to survive the horrors of it all and explore the story that has been offered up to the world. The usual kind of flair, with some new features and changes coming to the console version of the game out there. You can now have a taste of what is coming to us all in a few weeks by watching the following video that we have with this fun little announcement out there. Enjoy.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/c-Wci1fFPgk" frameborder="0" allowfullscreen></iframe><p><B>Hail To The Rainbow</B> — Console Release Date</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://store.steampowered.com/app/1699230/Hail_to_the_Rainbow/" title="Hail To The Rainbow" target="_blank"><B>Hail To The Rainbow</B></a> will be released on PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Play Anywhere (Xbox Series X|S + Xbox One + Microsoft Store) on October 21<sup>st</sup>!</p>
        <p>The story follows Ignat, a lonely young man surviving in a dark, dangerous post-apocalyptic cyberpunk world. After a tragic military conflict, the few remaining survivors had to adapt to a harsh new reality. Having lost his parents, Ignat has learned to live alone and build his life in this unforgiving environment.</p>
        <p>However, his once-stable existence changes dramatically when he receives an unexpected email message…</p>
        <p><B>Hail To The Rainbow</B> is a first-person, story-driven adventure with horror and shooter elements. Set in a richly detailed world, the game challenges you to survive in a new reality, uncover the secrets behind the surrounding chaos, and experience the protagonist’s memories and inner struggles.</p>
        <p>Explore the environment, examine electronic records, solve technical puzzles, collect items, and upgrade your inventory - all of which will be essential for your journey.</p>
        <p><B>Features:</B></p>
        <ul>
            <li>A new game from solo developer Sergey Noskov, creator of “In rays of the Light”, “35MM”, and “7th Sector”</li>
            <li>A deep story and immersive world</li>
            <li>Spectacular cyberpunk set in a post-apocalyptic Russia</li>
            <li>Logical technical challenges and intense combat encounters with enemies</li>
            <li>Bonus content after completing the game</li>
            <li>Photo mode</li>
            <li>Atmospheric soundtrack by Nobody's Nail Machine</li>
        </ul>
	</div>
</center>
<p>Have you had a chance to play <a href="https://store.steampowered.com/app/1699230/Hail_to_the_Rainbow/" title="Hail To The Rainbow" target="_blank"><B>Hail To The Rainbow</B></a> on the PC before now? Will the console version of the game bring more gamers into the fun of it all, or just make a little more money for our lone developer? Do you expect much in the way of variety in the post-apocalyptic Russia that we normally get? How many of the various robots and cyborgs will we need to put down in the run of all of this out there? Let's talk about it all in the comment section down the page here. We'll see what else we have to update for <B>Hail To The Rainbow</B> as we get closer to the release date of the game. Be sure to watch for everything here on the site and on all of our socials to see when the fun news and updates flow out there. You'll be glad that you did. I'm sure of it.</p>]]></description>
<guid>https://aggrogamer.com/article/13058/Hail-To-The-Rainbow-Will-Have-Us-Surviving-On-The-Consoles-For-Halloween</guid>
<category><![CDATA[Hail To The Rainbow]]></category>
<category><![CDATA[Носков Сергей]]></category>
<category><![CDATA[Sometimes You]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox One]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13058/Hail-To-The-Rainbow-Will-Have-Us-Surviving-On-The-Consoles-For-Halloween#comments</comments>
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<title><![CDATA[ Stupid Never Dies Bites Into More Of The Musical Nature Of The Fight]]></title>
<link>https://aggrogamer.com/article/13057/Stupid-Never-Dies-Bites-Into-More-Of-The-Musical-Nature-Of-The-Fight</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791389937-83875566d0462f6f6115fe22a6d05d83.jpg" title="Stupid Never Dies — Deep Bite #3: Sound" alt="Stupid Never Dies — Deep Bite #3: Sound" class="focus-img">
<h2 style="display:none">Stupid Never Dies</h2>
<h2 class="focus-sub-title">Learn a bit more on how the music came into the mix for Stupid Never Dies, and how Stupid Never Dies was written around the sound more</h2>
<p>The fun behind-the-scenes looks at <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> keep on coming as the days tick down until October 22<sup>nd</sup> when the full game hits the PS5 and PC out there. We have had the demo that <a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a> has offered up to experience what we can for it, and SEGA has been pushing the marketing for it, but it is always nice to see how the games have been made. In this instance, we are getting to see just how the music was made for <B>Stupid Never Dies</B>. Well, more about how the game and characters were built around the music of the game than anything. Yes, this is one of those carts before the horse kind of things, but in this instance, it looks as if it is working out for the better. Let us have a look and a listen to what exactly has gone down for all of this.</p>
<p>As you are about to see here for <B>Stupid Never Dies</B>, the music seems to have come first in many instances when it comes to the characters and the world. That is due to the level of impact it is going to have on the pop-punk style for Davey and the actions that he is going to be taking. So, instead of choosing songs and music that fit the role, they found the songs and made the roles and styles of Davy fit the music. This is not just for our main character in <B>Stupid Never Dies</B>, but the dungeon levels that we are going to be heading into as well as many of the bosses and NPCs that we are going to be interacting with in the world. Not a terrible way to do it all, and it has looked like it is working well for the IP. Having played the demo that is currently out there, one can see how the music informed more of the game than anything. Have a look and a listen to all of that in the following video that takes us all further behind-the-scenes of the video game.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/1W0fILO5spg" frameborder="0" allowfullscreen></iframe><p><B>Stupid Never Dies</B> — Deep Bite #3: Sound</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Join producer Hiroyuki Kobayashi for a breakdown of the pop-punk vision and funky multi-genre soundscape of <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a>! Play the demo now, then dive into the full version on October 22.</p>
        <p>Math time! Punk + Love = Funky. This equation is central to how <B>Stupid Never Dies</B>, the upcoming pop-punk-saturated action RPG, got its signature style. In a new video shared by publisher SEGA and developer <a href="https://www.gptrack50.com/" title="GPTRACK50" target="_blank">GPTRACK50</a>, producer Hiroyuki Kobayashi takes us on the musical journey that shaped the tone of Davy’s wild adventure.</p>
	</div>
</center>
<p>How do you like the music that we have had for <a href="https://store.steampowered.com/app/3486530/Stupid_Never_Dies/" title="Stupid Never Dies" target="_blank"><B>Stupid Never Dies</B></a> up to now, and do you see how it has informed more of the game than you might have thought? How different will each of the themes and boss battle fights feel with the music for you, and will any of them have any good overlap along the way? Will it all be in the Punk style of music, or could we see other genres pop up along the way to fit the narrative of the story? Let us discuss all of that and see where things go before the game fully launches out there. We have a few more weeks to explore all that <B>Stupid Never Dies</B> is going to bring us, and we will have it all here for you. Just watch the website and follow along on all of our social channels to see where this is all going to go out there. You will be glad that you did that, or you might miss out on some of the fun that this title is going to give the world.</p>]]></description>
<guid>https://aggrogamer.com/article/13057/Stupid-Never-Dies-Bites-Into-More-Of-The-Musical-Nature-Of-The-Fight</guid>
<category><![CDATA[Stupid Never Dies]]></category>
<category><![CDATA[GPTRACK50]]></category>
<category><![CDATA[SEGA]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13057/Stupid-Never-Dies-Bites-Into-More-Of-The-Musical-Nature-Of-The-Fight#comments</comments>
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<title><![CDATA[ Star Wars: Galactic Racer Kicks Off The New Races Today]]></title>
<link>https://aggrogamer.com/article/13056/Star-Wars-Galactic-Racer-Kicks-Off-The-New-Races-Today</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791318561-e06f9a5199c18199e0342bc60c43c45a.jpg" title="Star Wars: Galactic Racer — Launch Trailer" alt="Star Wars: Galactic Racer — Launch Trailer" class="focus-img">
<h2 style="display:none">Star Wars</h2>
<h2 class="focus-sub-title">The Star Wars universe launches into a new racing era with the release of Star Wars: Galactic Racer</h2>
<p>The wait is over, and we're finally kicking off some of the new races out there with the launch of <a href="https://starwarsgalacticracer.com" title="Star Wars: Galactic Racer" target="_blank"><B>Star Wars: Galactic Racer</B></a> on the PS5, Xbox Series X|S, and PC. We've been waiting a good chunk of time to get something like this, and <a href="https://fusegames.com" title="Fuse Games" target="_blank">Fuse Games</a>, along with <a href="https://wearesecretmode.com" title="Secret Mode" target="_blank">Secret Mode</a>, have finally offered it all up to us. All of that means that you might have moved on from reading any of these updates to hop into the pilot seat for <B>Star Wars: Galactic Racer</B>, but if you're still here, let's have one last look at the title to pull us all further into the galaxy once more. As if the IP really needed to do that to grab those of us massive fans out there to give pod racing another try. Even if that's not the main focus of this racing title we now have in our hands.</p>
<p>All the pod racing aside, <B></B>Star Wars: Galactic Racer is here and offers up much more than that for the fans of the IP. Not only do we have the chance to race some of the classic and iconic ships from the universe, and race them in locations that the films and shows have made popular, but we're also getting a chance to make our own vehicle in the game. That way we can head into the various races out there in the <EM>Star Wars</EM> universe, while also competing for our own fame and fortune in the mix. Toss in some story, and a bit of the leaderboards to go up and down in, and we have another solid racing title to enjoy out there. Even if some of the voices and characters can get a bit grating on the ears when we have to listen to them multiple times over. If you're still on the fence about picking this one, have a look at the following video and see if this is going to be the race that fully pulls you back into the IP. It does look to be a very strong contender with what we've had over the past decade; that's for sure.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/dRnZJEh1ah4" frameborder="0" allowfullscreen></iframe><p><B>Star Wars: Galactic Racer</B> — Launch Trailer</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://fusegames.com" title="Fuse Games" target="_blank">Fuse Games</a> and <a href="https://wearesecretmode.com" title="Secret Mode" target="_blank">Secret Mode</a>, in collaboration with Lucasfilm Games, have announced the launch of <B>Star Wars: Galactic Racer</B>. The critically acclaimed Star Wars run-based racing adventure is now available on PS5, Xbox Series X|S, PC via Steam and the Epic Games Store, and Amazon Luna.</p>
        <p>In <a href="https://starwarsgalacticracer.com" title="Star Wars: Galactic Racer" target="_blank"><B>Star Wars: Galactic Racer</B></a>, elite pilots compete in the Galactic League, an underground racing circuit born in the lawless Outer Rim. Established by racing enthusiast Darius Pax, underhanded and well-connected racer Kestar Bool has become the Galactic League’s champion and will stop at nothing to maintain his grip on the title. With nowhere else to turn, Pax recruits Shade, a lone racer with a personal grudge against the Bool family, to enter the Galactic League and bring an end to Kestar’s reign before his corruption grows too deep to remove.</p>
        <p>A Runs-Based Racing Adventure, In a Galaxy Far, Far Away….</p>
        <p><B>Star Wars: Galactic Racer</B> features an innovative runs-based campaign that challenges players to chart their own path through the Galactic League, choosing between different events as they progress with unlocks and new challenges at every turn.</p>
        <ul>
            <li><B>Compete In High-Stakes Races</B> – Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward.</li>
            <li><B>Survive A Dangerous Underground Sport</B> – Join the Galactic League - an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory.</li>
            <li><B>Build And Customize Your Craft</B> – Pilot different classes of repulsorcraft, each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge.</li>
            <li><B>Battle Rivals In Multiple Game Modes</B> – Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you.</li>
            <li><B>Climb The Ranks And Earn Rewards</B> – Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League.</li>
        </ul>
	</div>
</center>
<p>Are you glad to see that <EM>Star Wars</EM> has not given up on the racing games? How do you think the main stories of the IP will flood into the races we are partaking in? Will you be skipping some of the story elements to get past the voices and into the racing? How badass will our ships be when compared to those iconic ones that have been around for decades? Let's hear it all out in the comment section of the page here. We'll see what else we have for <a href="https://starwarsgalacticracer.com" title="Star Wars: Galactic Racer" target="_blank"><B>Star Wars: Galactic Racer</B></a> now that it is racing into our homes out there. Please watch the site and all of our socials to see when we have anything new to offer up to all of our fans out there for it. Then we can also hope that we get another great title in the IP that falls outside of the general racing and Force combat titles we've had for a long while now.</p>]]></description>
<guid>https://aggrogamer.com/article/13056/Star-Wars-Galactic-Racer-Kicks-Off-The-New-Races-Today</guid>
<category><![CDATA[Star Wars]]></category>
<category><![CDATA[Galactic Racer]]></category>
<category><![CDATA[Fuse Games]]></category>
<category><![CDATA[Secret Mode]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13056/Star-Wars-Galactic-Racer-Kicks-Off-The-New-Races-Today#comments</comments>
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<title><![CDATA[ New Revenge Is On The Way From Michael Myers In Halloween: The Game]]></title>
<link>https://aggrogamer.com/article/13055/New-Revenge-Is-On-The-Way-From-Michael-Myers-In-Halloween-The-Game</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791310212-206b573e48f6bf2220db54415da29a17.jpg" title="Halloween: The Game — The Revenge Of Michael Myers DLC Reveal" alt="Halloween: The Game — The Revenge Of Michael Myers DLC Reveal" class="focus-img">
<h2 style="display:none">Halloween</h2>
<h2 class="focus-sub-title">New DLC for Halloween: The Game is on the way to us, with many more versions of the characters from the past Halloween films</h2>
<p>It is the season, and the witching hour will be upon us in <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> with some new DLC. No, this was not me teasing bits from the first few movies that <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a> and <a href="https://www.guninteractive.com" title="Gun Interactive" target="_blank">Gun Interactive</a> have been cooking up for the game with DLC. Even if that is the case, with us getting more to experience from the 2018 films and <EM>Halloween 5: The Revenge of Michael Myers</EM> in the mix. Both in the form of paid and free DLC that will be launching on the game before the big holiday. They are cutting it close, as this new map and other bits will be hitting the game on October 27<sup>th</sup>. A great way to close it all out and then slide right into the rest of the holiday seasons that roll out after it all. Let us have a look and see what will be there.</p>
<p>To kick things off here for <B>Halloween: The Game</B>, on October 27<sup>th</sup>, we are going to have a big update to the game that not only fixes and improves the game, but also will offer us a free map for us all. This would be the Tower Farm from 1978 that the films gave us. A nice little thing to keep players invested in the game after it has been out for a while. Those die-hard <EM>Halloween</EM> fans will also have the chance to pick up some new cosmetics to wear with Michelle and Eugene coming for the civilians, a few more costumes for all of the civilians to wear, and then new skins for Michael to wear from the fifth movie and the most recent run of films starting back in 2018. All of them can be bought individually or as bundles, depending on how much you want to toss out there for the game. Especially since they are all $9.99 to snag if you are looking to spend more money on the digital assets in the game that you might not get to see or use after the servers go down in the future. Keep that in mind before you shell out your hard-earned cash.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/az2lw2HWxNg" frameborder="0" allowfullscreen></iframe><p><B>Halloween: The Game</B> — The Revenge Of Michael Myers DLC Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Now that players have had their hands on Michael Myers as he appeared in the film that started it all, “John Carpenter’s Halloween,” <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a> is excited to share that they have partnered with Trancas International Films, Inc., and MIRAMAX to license new versions of Michael. On October 27, 2026, players can purchase the version of Michael from “Halloween 5: The Return of Michael Myers,” and the version of Michael from “Halloween 2018,” which mask design is being supervised by Academy Award winner Christopher Nelson, who sculpted the mask for the recent and highly successful trilogy of “Halloween 2018,” “Halloween Kills,” and “Halloween Ends.”</p>
        <p>In addition, a new map will be added for all players who purchased the game, inspired by the settings of “Halloween 5” – The Tower Farm Map – where worn country roads meet at the center of a small, quaint farming community just outside of Haddonfield. A lit filling station anchors the new map, providing Civilians a reference point as they scramble across wide roads and through cornfields. While the map’s open nature helps with navigation, it also creates a no-man’s land where Civilians can become easy prey. Hide in roadside ditches to stay out of sight, then pray for the perfect moment for a harrowing sprint to safety.</p>
        <p>Farmhouses replace suburban homes, shifting the feel and flow of 1v4 multiplayer matches. Farm equipment, hay bales, and overgrown brush turn every yard into a twisted playground for Michael Myers to attack. Barns, sheds, and houses give Civilians a chance to escape, catch their breath, and have a chance at evading the Boogeyman.</p>
        <p>A harvest festival, trailer park, and pumpkin-filled gardens bring the new map to autumnal life, lit by the last light of a setting sun. A basement chase or a sprint through the pumpkin patch can go either way: seek new hiding spots and exits while Michael finds fresh ways to stalk his prey.</p>
        <p>In addition to the new Tower Farm map and two Michael Myers skins, we will also be introducing two new Civilians, a very special Halloween costume pack, and more in the first of a series of post-launch content updates for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> that will be carried out across the first year.</p>
        <p><B>October 27<sup>th</sup> Drop Includes:</B></p>
        <ul>
            <li>DLC: Michael Skins
                <ul>
                    <li>Halloween 5: The Revenge of Michael Myers</li>
                    <li>Halloween (2018)</li>
                </ul>
            </li>
            <li>DLC: Civilian Characters Pack
                <ul><li>Michelle (Female) and Eugene (Male)</li></ul>
            </li>
            <li>DLC: Civilian Costumes Pack 1
                <ul>
                    <li>Halloween Costumes
                        <ul>
                            <li>14 Outfits, 1 Per Character</li>
                            <li>42 Tints</li>
                        </ul>
                    </li>
                </ul>
            </li>
            <li>Map # 5 - “The Tower Farm”</li>
        </ul>
	</div>
</center>
<p>Did you have DLC from <EM>Halloween 5: The Revenge of Michael Myers</EM> on the list of things for this game that you needed, or does that all feel like something that should have been included from the start? How big are you expecting the new map to be for the game, or will it be one of the smaller ones, with it being a free bit of DLC? Will there be a good use for the Civilian skins to wear, or will it just be a paid DLC to make you feel like you are standing out in the mix of other characters on the servers? Let us discuss all of that as we get ready for the holiday to fully kick off out there. We will keep on sharing all we have for <a href="https://halloweengame.com" title="Halloween: The Game" target="_blank"><B>Halloween: The Game</B></a> as we are allowed to, so please watch the website and follow all of the social channels that we have to see where all of this is going. You will have a bit of fun along the way, or at least be updated with all of the news that you should have to ensure you are spending your money and time in the correct places.</p>]]></description>
<guid>https://aggrogamer.com/article/13055/New-Revenge-Is-On-The-Way-From-Michael-Myers-In-Halloween-The-Game</guid>
<category><![CDATA[Halloween]]></category>
<category><![CDATA[The Game]]></category>
<category><![CDATA[IllFonic]]></category>
<category><![CDATA[Gun Interactive]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13055/New-Revenge-Is-On-The-Way-From-Michael-Myers-In-Halloween-The-Game#comments</comments>
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<title><![CDATA[ Dreadmoor Sets Sail Out There With A New Demo For All]]></title>
<link>https://aggrogamer.com/article/13054/Dreadmoor-Sets-Sail-Out-There-With-A-New-Demo-For-All</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1791303696-cb45f431e5a8725790375fd5c94b2f17.jpg" title="Dreadmoor — Demo Launched" alt="Dreadmoor — Demo Launched" class="focus-img">
<h2 style="display:none">Dreadmoor</h2>
<h2 class="focus-sub-title">Hit the open waters with Dreadmoor, as the demo for the game is ready and we can see what Dreadmoor is all about</h2>
<p>The horror of the cosmos is finally ready for us to go fishing with, as <a href="https://store.steampowered.com/app/3629430/DREADMOOR/" title="Dreadmoor" target="_blank"><B>Dreadmoor</B></a> has finally launched out there on PC in demo form. Okay, sure, this isn't the full launch we might have been waiting for from <a href="https://dream-dock.com" title="Dream Dock" target="_blank">Dream Dock</a>, but it is something to get excited about and put to a solid test. This title has quite a few of you already wishlisting it, and this is just a reminder that the demo is ready for you. It is also a good reminder for those who were just waiting to see what horrors came out during the recent Steam event, with <B>Dreadmoor</B> pulling up anchor and giving us all some frights. Let us give the demo a play, or if you need to see why you should, we can have a look at the latest video for the game to get all of our tackle boxes ready to ship out.</p>
<p>If you are just now learning about what <B>Dreadmoor</B> is, then let us dig a bit further into what you might be playing in this demo. It is a new fishing simulation game, with the twist that we are on the waters of a post-apocalyptic world filled with all manner of anomalies and creepy structures. We have our own boat to hit the waters with, which we are going to need to maintain and upgrade along the way to ensure that we can catch the best things out there. All while finding more of the mysteries around the waters of <B>Dreadmoor</B> to sell and maybe get back to a place where things are not as weird as they seem. There are a lot of Lovecraftian horrors in the mix, along with various other mutations that we are going to need to deal with in the wild too. Have a little look at some of the madness that will be in the game just below, or give the free demo a play to see if it is going to be something you will want to add to your gaming collection when it fully launches.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/CNPtwTbVWnI" frameborder="0" allowfullscreen></iframe><p><B>Dreadmoor</B> — Demo Launched</p></center>
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		<p><B>Dreadmoor</B>, the dark first-person fishing adventure set in a post-apocalyptic world from developer <a href="https://dream-dock.com" title="Dream Dock" target="_blank">Dream Dock</a> and publisher Digital Vortex Entertainment with more than 400,000 wishlists, pulls into port for Steam Next Fest with a brand new demo available today.</p>
        <p>Set sail for the Submerged Land, where the murky waters hide strange fish to catch, and even stranger people willing to buy them. Explore a post-apocalyptic world full of odd anomalies and abandoned structures. Embark on quests, find loot, obtain crafting materials, and try to catch the biggest fish the Submerged Land has seen…if these things can even be called fish…</p>
        <p><a href="https://store.steampowered.com/app/3629430/DREADMOOR/" title="Dreadmoor" target="_blank"><B>Dreadmoor</B></a>’s Steam Next Fest demo features its own questline, taking place on a remote settlement and the surrounding islands, which anglers can explore both by boat and on foot.</p>
        <p>Fish unfamiliar waters, scavenge for useful materials, meet a local engineer, and upgrade your ship at the dry dock. Then explore the Submerged Lands to learn more about the world and face unsettling events after nightfall.</p>
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<p>Are you going to be willing to play the demo for <a href="https://store.steampowered.com/app/3629430/DREADMOOR/" title="Dreadmoor" target="_blank"><B>Dreadmoor</B></a>, or will you be holding out until the final game launches in the wild? Will there be a way to escape the horrors that we will find ourselves surrounded by, or will it all be a "see how long we can live" ordeal? How long do you expect it to be until we get the full launch of the game, and is this going to be the gauge to see if the core title is ready for a quick release? Let us hear all of those thoughts in the comment section, and then discuss them as the development and demo carry us all onward. We are certainly interested in seeing where things go for <B>Dreadmoor</B>, and you can join us all on that journey out there. You just need to keep checking the website and following all of our social channels to see how that is all going. Not to mention all of the other fun that we are going to have out there in the world as we progress into the darkness.</p>]]></description>
<guid>https://aggrogamer.com/article/13054/Dreadmoor-Sets-Sail-Out-There-With-A-New-Demo-For-All</guid>
<category><![CDATA[Dreadmoor]]></category>
<category><![CDATA[Dream Dock]]></category>
<category><![CDATA[Digital Vortex Entertainment]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13054/Dreadmoor-Sets-Sail-Out-There-With-A-New-Demo-For-All#comments</comments>
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<title><![CDATA[ The Wolf Among Us Remastered Gives Us A New Look For Why We Need To Play]]></title>
<link>https://aggrogamer.com/article/13053/The-Wolf-Among-Us-Remastered-Gives-Us-A-New-Look-For-Why-We-Need-To-Play</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1790881997-7736d672773a31af765931d2627f6ba8.jpg" title="The Wolf Among Us Remastered — Behind-The-Scenes" alt="The Wolf Among Us Remastered — Behind-The-Scenes" class="focus-img">
<h2 style="display:none">The Wolf Among Us</h2>
<h2 class="focus-sub-title">See why we need to play The Wolf Among Us Remastered even if we have already experienced The Wolf Among Us already</h2>
<p>With just months to go until we can experience <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> on the PS5, Xbox Series X|S, Switch 2, and PC, some of us might need to go behind-the-scenes to better understand why we will need to play this fun title again on October 29<sup>th</sup>. Not only was it a fun experience the first time around, but we do know that <a href="https://telltale.com/" title="Telltale Games" target="_blank">Telltale</a> is working on the second season for the game, and we will need to have a good recap before that drops on us. Even if those are the basic reasons to get back into <B>The Wolf Among Us</B> with this release. Thankfully, the team has taken it upon themselves to help all of us understand why this remaster is going to be something that is for all players and not just those who might have missed out on the fun before now. Let us have a look at their reasons why.</p>
<p>Obviously, the first big reason why some will want to pick up <B>The Wolf Among Us Remastered</B> is that they missed out on it when the game originally dropped on some of the consoles that have been made obsolete as of late. Sure, you could play it on the PC, but why not have it all in one spot when it is good to go after seeing what they hype for this title is all about. That's for the new players. For the ones who have experienced <B>The Wolf Among Us</B> before this remaster drops, well, the big reason is to get a solid recap of the story. Not to mention, there will be a few new features dropped into the remaster so we have more to play with. It also looks as if the progress between this version and the next will carry over. So, if you do not want to have the generalized playthrough dictate how season two will flow, you will want to dive back into it all. It is not required, of course, but it is a great option for those who want to have their experience and not one that is dictated by an algorithm out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/neKefisAguk" frameborder="0" allowfullscreen></iframe><p><B>The Wolf Among Us Remastered</B> — Behind-The-Scenes</p></center>
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		<p>Step behind the scenes of <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> and meet some of the incredible people who helped shape the world, characters, and legacy of <B>The Wolf Among Us</B>.</p>
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<p>Did you play <B>The Wolf Among Us</B> when it first launched, or did you miss the hype of it all before it was too late? Will the new features or the progression be the big reason you jump in, or do you just want to have the full series in one place so you can play it all? How much longer are we going to have to wait until the second season comes out, and will it truly be a short time after the end of this remastered season drops in the world? Let us talk all about that and everything else that comes to mind for the game down in the comments. We are so very excited to give <a href="https://telltale.com/games/the-wolf-among-us-remastered/" title="The Wolf Among Us Remastered" target="_blank"><b>The Wolf Among Us Remastered</b></a> a play, and we will keep the news about it all flowing out there as best that we can. Just be sure you are watching the website and following all of our social channels to make certain that you are not missing out on any of the updates that we have to share with you. Not to mention, all of the other fun that is about to pop off in the coming weeks.</p>]]></description>
<guid>https://aggrogamer.com/article/13053/The-Wolf-Among-Us-Remastered-Gives-Us-A-New-Look-For-Why-We-Need-To-Play</guid>
<category><![CDATA[The Wolf Among Us Remastered]]></category>
<category><![CDATA[Telltale]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[Switch 2]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/13053/The-Wolf-Among-Us-Remastered-Gives-Us-A-New-Look-For-Why-We-Need-To-Play#comments</comments>
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