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<title><![CDATA[ Get Ready To Step On Up To The World Of Twisted Tower]]></title>
<link>https://aggrogamer.com/article/12877/Get-Ready-To-Step-On-Up-To-The-World-Of-Twisted-Tower</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783540044-7a0bd28a6403644cf6d4ab7e5435cfb7.jpg" title="Twisted Tower — Release Date" alt="Twisted Tower — Release Date" class="focus-img">
<h2 style="display:none">Twisted Tower</h2>
<h2 class="focus-sub-title">A release date is finally set for Twisted Tower, as the wait will be over for Twisted Tower this coming August</h2>
<p>It feels as if it's been a bit of time since we had anything to share for <a href="https://store.steampowered.com/app/1575990/Twisted_Tower/" title="Twisted Tower" target="_blank"><B>Twisted Tower</B></a>, but we're back with it. Back and with a release date for the game to land on the PC out there. After giving <a href="https://atmosgames.com/" title="Atmos Games" target="_blank">Atmos Games</a> all of the time to work on the game, <a href="https://3drealms.com/" title="3D Realms" target="_blank">3D Realms</a> is ready to ship the game out there on August 18<sup>th</sup>. Just under the three-year point from when <B>Twisted Tower</B> was announced to us all. A great way to get started with all of the horror out there that is coming with this new first-person shooting title that seems to be blending fairytales with all manner of other nightmares that have taken over. We'll know for certain in just over a month when it launches out there.</p>
<p>Given the gap of time since we first heard about <B>Twisted Tower</B> and now, let's have a bit of a recap for the game. As mentioned, it's a first-person shooter title that will have us exploring an abandoned 1950s resort that looks to have pulled inspiration from <B>BioShock</B> and Disney World, just without the need to snag the IP agreements. From there, we are going to need to go on a shooting rampage of survival in <B>Twisted Tower</B> to make sure that none of the horrors inside lead us all to an early grave. Not to mention, free the corrupted fairy tale creatures from the nightmares that they find themselves in. All while running, gunning, jumping, and many other things in this new twisted land. Have a look at the fun that we might be seeing in the game just below. Seeing is usually better than believing in all of this, as well as how twisted the world sounds to be here.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/qpn_Q7XAgaQ" frameborder="0" allowfullscreen></iframe><p><B>Twisted Tower</B> — Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Step right up! Saber Interactive’s <a href="https://3drealms.com/" title="3D Realms" target="_blank">3D Realms</a> publishing label and indie developer <a href="https://atmosgames.com/" title="Atmos Games" target="_blank">Atmos Games</a> have revealed that <B>Twisted Tower</B>, the action-adventure FPS set in an abandoned 1950s theme park straight out of your nightmares, will launch on August 18 for PC via Steam. Battle legions of corrupted fairy-tale mascots and overcome deadly traps and puzzles to climb the tower and uncover the dark secrets of the past.</p>
        <p>This ain't a small world after all…</p>
        <p>From Atmos Games, the indie studio helmed by Thomas Brush, whose prior hits include Pinstripe and Neversong, <a href="https://store.steampowered.com/app/1575990/Twisted_Tower/" title="Twisted Tower" target="_blank"><B>Twisted Tower</B></a> splices Disneyland and <B>BioShock</B> together to create a macabre world of mischief and mayhem. A funhouse of silly mascots may be looking for a hug from you, but you'll have a wide range of wacky weaponry to blast them away in fast-paced, hard-hitting action. Survive the ascent through the resort's many worlds, including unique paths to discover on new playthroughs, and see if you've got what it takes to save the love of your life at the top of the <B>Twisted Tower</B>!</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li>Explore an abandoned 1950s resort inspired by Disney World and <B>BioShock</B></li>
            <li>Battle corrupted fairy-tale mascots in bloody, punchy gunplay</li>
            <li>Discover a mysterious and emotional story across five hauntingly immersive levels: the hotel, waterpark, clown casino, carnival forest, and space station</li>
            <li>Wield and upgrade a toyish arsenal, including a whack-a-mole mallet, rubber-band pistol, dart-throwin’ Tommy Gun, fartin’ shotgun, bubblegum-spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more!</li>
            <li>Collect bizarre toys to unlock new ways to jump, dash, and grapple up the tower</li>
            <li>Choose from a variety of unique paths for a new experience with each playthrough</li>
        </ul>
        <p>Wishlist <B>Twisted Tower</B> on Steam today before it officially opens to visitors on August 18!</p>
	</div>
</center>
<p>Do you remember when <a href="https://store.steampowered.com/app/1575990/Twisted_Tower/" title="Twisted Tower" target="_blank"><B>Twisted Tower</B></a> was first announced to the world? Will the game have changed much since we had the first announcement? Could we see more levels added to the game down the line, or will it be the same five over and over? Can you see all of the inspirations that the game had in the above video? Let's have that all discussed in the comment section down the page here. Now that we have a when for <B>Twisted Tower</B>, we should have much more to share for the game. Come back to the site and follow all of our socials out there to make sure that you never miss any of the updates that we have to share with you. I'll be glad if you do.</p>]]></description>
<guid>https://aggrogamer.com/article/12877/Get-Ready-To-Step-On-Up-To-The-World-Of-Twisted-Tower</guid>
<category><![CDATA[Twisted Tower]]></category>
<category><![CDATA[Atmos Games]]></category>
<category><![CDATA[3D Realms]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12877/Get-Ready-To-Step-On-Up-To-The-World-Of-Twisted-Tower#comments</comments>
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<title><![CDATA[ Review — Assassin’s Creed Black Flag Resynced]]></title>
<link>https://aggrogamer.com/article/12876/Review--Assassins-Creed-Black-Flag-Resynced</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783529985-c8ca3dc5655d7ce69abb3e679bd1d96c.jpg" title="Assassin’s Creed Black Flag Resynced — Key Art" alt="Assassin’s Creed Black Flag Resynced — Key Art" class="focus-img">
<h2 style="display:none">Assassin’s Creed</h2>
<h2 class="focus-sub-title">We sit down and review Assassin’s Creed Black Flag Resynced. The classic pirate game is sailing the high seas again. Here is our review of Assassin’s Creed Black Flag Resynced.</h2>
<p>It is time to raise the sails and the flag, as <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a> is sailing onto the PS5, Xbox Series X|S, and PC. A new version of one of the most beloved titles in the line that <a href="http://www.ubisoft.com/en" title="Ubisoft" target="_blank">Ubisoft</a> has given us, along with a few new things added in. I know that I enjoyed the game when it first came out, so getting a newer version of <B>Assassin’s Creed Black Flag</B> has had me excited. Excited and a little cautious given the way that the IP has ebbed and flowed over the years. It is starting from a solid base, so we already know that the review that we have is going to be able to have a great leaping-off point. That said, will a remaster of a game be enough to sell us all? Well, that is what we are here to let you all know, along with many hours of gameplay for you to help make your choices.</p>
<p><strong>Story</strong></p>
<p>Just as we have experienced in the original <B>Assassin’s Creed Black Flag</B>, we take on the role of Edward Kenway. A Welsh privateer who is out there just trying to make a life for himself and his loved ones. As was the case in history, that did not always turn out as great or as profitable. For Edward, that is about the same as his ship is attacked, he is the lone survivor, and needs to take up a life of piracy to try to get back to the status quo. Unfortunately for Edward, he masquerades as the wrong pirate out of the gate and is swept up into a global conspiracy. All ending with him hitting the high seas, again, and taking up a role in the order of assassins. You know, as one would normally do under these circumstances.</p>
<a href="http://aggrogamer.com/assets/3720163056a4e8210da8d8.JPG" title="Assassin’s Creed Black Flag Resynced — Review" rel="lightbox-g" style="float:right;padding-left:10px;"><img src="http://aggrogamer.com/assets/6673855616a4e8210da9b0.JPG" title="Assassin’s Creed Black Flag Resynced — Review" alt="Assassin’s Creed Black Flag Resynced — Review" border="0"></a>
<p><strong>Hated</strong></p>
<p>It feels weird to say, but after thirteen years since <B>Assassin’s Creed Black Flag</B> first dropped, and there being two console cycles since, I was expecting a little more when it came to the visuals of the game. They are not bad by any means, but they do not fully feel as if the game would have been made in the modern day. Especially when the teams have had the time and skill to bring the <B>Assassin’s Creed</B> IP to a solid state out there with the various others that have released over the years. Having a few immersive things, like the characters actually moving their lips when dialog is playing out, would have shown that there was more effort put in beyond upscaling the visuals to the greater details. It seems so small, but once you notice it in the game, it will throw you off and make you look for more of it. Especially when the character models have more detail and life added in, it just feels like a lower effort was put into that, and more on the memeable things like shanties had more attention.</p>
<p>Visuals out of the way, and another missed opportunity to make <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a> the best version of the game, comes down to the parkour and other "assassin" elements in the game. There have been so many innovations and updates to those systems over the years that a modern title in the IP feels like it all should flow just as smoothly. Sadly, that was not the case when I did my run through the game. Many times, Edward would get caught on random parkour paths or randomly take the wrong turn, even when just pushing forward on the path that I was already set on. It was never to the point of game-breaking, but <B>Assassin’s Creed</B> has made massive leaps and bounds, and this truly felt as if I was playing the game from over a decade ago when it came to the controls. This could be a case of being used to <B>Odyssey</B> or <B>Mirage</B> when it comes to the flow, but for me, it felt as if there was very little to get this system up to the same level as the latest titles have been. Even if it had been just quality-of-life tweaks and not replacing the older system with the newer one.</p>
<p>Lastly, and I know this is more of a me thing than a general rule out there for <B>Assassin’s Creed Black Flag Resynced</B>, the combat in the game felt as if it was loosened and not tightened up here. This could be due to being used to the way things flow now, but the fluidity I remembered in the original game felt as if it was missing. Missing and simplified down for some reason. To the point where I was able to swing wildly once or twice, and then just move in for the instant takedown of the enemies. Not just for the lower-level ones, but for all of the characters in the game. It felt odd and as if there was an attempt to make the combat system in <B>Assassin’s Creed Black Flag Resynced</B> flow as we have in a newer game, but it was only completed half the way through. I want to have epic sword fights on pirate ships in this game, and it turned into just slicing and stabbing with the greatest of ease. And not on the easiest difficulty that the game had to offer. I specifically shifted back into the stealth aspect to give myself a challenge, as the combat in the game never felt as if it would.</p>
<a href="http://aggrogamer.com/assets/714198536a4e822110fcb.JPG" title="Assassin’s Creed Black Flag Resynced — Review" rel="lightbox-g" style="float:left;padding-right:10px;"><img src="http://aggrogamer.com/assets/15605494946a4e8221110ae.JPG" title="Assassin’s Creed Black Flag Resynced — Review" alt="Assassin’s Creed Black Flag Resynced — Review" border="0"></a>
<p><strong>Loved</strong></p>
<p>While I was never any good at it in the original <B>Assassin’s Creed Black Flag</B>, that naval combat system that they made for the game is still king around here. Even though I have my own personal skill issues with it, it is so much fun to have on the high seas. There is a great reason that it was carried on into the various other outings of the IP that housed it. This feels like the one system in the game that <a href="http://www.ubisoft.com/en" title="Ubisoft" target="_blank">Ubisoft</a> took the lessons from the other improvements over the years, and added them right in to make for a perfect blending. Even in the footage that I was able to capture for it, I show how even someone who is terrible at it can still get the job done and have fun while doing it. I was glad to have it as such a huge part in the original <B>Assassin’s Creed Black Flag</B>, and glad to see that the teams made sure that it was just as optimized as possible in the latest release for it. Even if it was not the main point of the whole game, it is something that I know fans of the IP will be ready to sail into and spend so much time enjoying out there.</p>
<p>The next thing I originally thought I was going to hate about <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a>, oddly became something that I began to love again. That would be the classic Eagle Vision that felt like it was made almost useless as the games progressed out there. I forgot how it both helped and gave a challenge to the game when we did not have a bird's-eye view to report to us the location of everything. That was never present in <B>Assassin’s Creed Black Flag</B>, and we just had to go with a basic "detective" kind of vision in the game. At first, it was a little annoying, given how useful the upgraded system has been. Once I was resigned to not having that method to stalk everything in the world, even if it would have been easy to add in, I actually felt the true challenge of the games coming back in. Then I could further appreciate the slight updates and changes that came with it in this version of the game. It is by no means perfect, but it did have me planning and getting further engaged in the game than I have been in the more recent modern titles. It is weird to think that something so basic would have been able to do that.</p>
<p>Finally, and this should come as little surprise, the story and character elements of <B>Assassin’s Creed Black Flag</B> shine just as bright as ever. Sure, there was not much that needed to be altered or changed about it, but this version of the game does allow not only me to experience it all again, but many others to actually be able to enjoy it as well. This was always my second favorite in the whole <B>Assassin’s Creed</B> line, and I was starting to forget what had me in love with the IP after the last few titles. While it may not push the IP forward by leaps and bounds, it is a solid reminder to the older gamers of how special it all was. Also, a solid entry point for those just now getting into the IP and want to have one of those iconic stories to play out. It is where it felt, to me, where real history and the fictional one started to perfectly cross. This new experience had me pulled back in and loving the IP once more, and for that, I needed to leave the best for last in all of the loved category.</p>
<a href="http://aggrogamer.com/assets/1028525196a4e823300a15.JPG" title="Assassin’s Creed Black Flag Resynced — Review" rel="lightbox-g" style="float:right;padding-left:10px;"><img src="http://aggrogamer.com/assets/12102062016a4e823300b08.JPG" title="Assassin’s Creed Black Flag Resynced — Review" alt="Assassin’s Creed Black Flag Resynced — Review" border="0"></a>
<p><strong>Overview</strong></p>
<p><a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a> is not going to make you feel like you have a modern title from the IP in your hand by much of a stretch. In fact, I know that many who still own the original versions of the game might want to hold off on snagging this one, as the changes and updates do not feel as if it warrants another purchase. If you have never played <B>Assassin’s Creed Black Flag</B> before, or have lost access to all of your older versions of the game, this truly is a definitive version of it to experience. While it would have been nice to have some of the modern changes to combat and parkour in the mix, seeing the updates for the bigger gameplay aspects, like ship combat, was a nice addition. All of that is to say, definitely pick this one up if it is not in your current library. This is one of the biggest titles in the IP, and so many should enjoy it. If it is still in your library, take this as a sign to give the game another play; there is just no need to buy the newer version with how little that seems to be in there as an upgrade.</p>
<p>I give <a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a> 40 Shanties on the Shanty scale.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/tMQbiG_YyKc" frameborder="0" allowfullscreen></iframe><p><B>Assassin’s Creed Black Flag Resynced</B> — Hades Plays The Game [PS5 Gameplay]</p></center>
<p><em style="font-size:10px;"><a href="http://assassinscreed.ubi.com/" title="Assassin’s Creed Black Flag Resynced" target="_blank"><B>Assassin’s Creed Black Flag Resynced</B></a> was developed and published by <a href="http://www.ubisoft.com/en" title="Ubisoft" target="_blank">Ubisoft</a> for the PS5, Xbox Series X|S, and PC on July 9<sup>th</sup>, 2026. A PlayStation copy of the game was provided by the publisher for reviewing purposes.</em></p>]]></description>
<guid>https://aggrogamer.com/article/12876/Review--Assassins-Creed-Black-Flag-Resynced</guid>
<category><![CDATA[Assassin’s Creed]]></category>
<category><![CDATA[Black Flag Resynced]]></category>
<category><![CDATA[Ubisoft]]></category>
<category><![CDATA[Review]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12876/Review--Assassins-Creed-Black-Flag-Resynced#comments</comments>
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<title><![CDATA[ Marvel Tōkon: Fighting Souls Guides Us To A Few More Of The Avengers]]></title>
<link>https://aggrogamer.com/article/12875/Marvel-Tkon-Fighting-Souls-Guides-Us-To-A-Few-More-Of-The-Avengers</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783526242-8b7ad5cdd5dad9d0df84cf017604320a.jpg" title="Marvel Tōkon: Fighting Souls — Iron Man Character Guide" alt="Marvel Tōkon: Fighting Souls — Iron Man Character Guide" class="focus-img">
<h2 style="display:none">Fighting Souls</h2>
<h2 class="focus-sub-title">Two more of the characters in Marvel Tōkon: Fighting Souls are on display, giving us more of the Fighting Souls on the Avengers team</h2>
<p>Things are certainly getting ramped up fast for <a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a>, as it looks as if we have two more of the fighters having their showcases to further build up the Avengers team. At least the team that <a href="https://www.arcsystemworks.com" title="Arc System Works" target="_blank">Arc System Works</a> is going to give us when the game lands on the PS5 and PC on August 6<sup>th</sup>. Here, we have Iron Man and Ms. Marvel from <B>Marvel Tōkon: Fighting Souls</B> on display and giving us a full look at their character builds. Along with how they are going to be winning the various fights we will all find ourselves in out there. So, let's kick back and see just how these fighters will bring more of the pain out there into this new universe.</p>
<p>As one might have assumed from it all, both of these fighters are fairly quick and solid at the mid and long-range fight in <B>Marvel Tōkon: Fighting Souls</B>. Iron Man, obviously, has all of the blasts and the Unibeam attack as a solid finisher. One that can score a massive hit combo in the mix, just as we've seen in many other fighting games. Ms. Marvel will be able to stretch and bend around the area, just as we've seen in other fighting games that have stretchy characters. Not that <B>Marvel Tōkon: Fighting Souls</B> is lifting the style from those games, but more that those aspects are getting implemented in a great way. At least that's based on the footage that we have to see just a bit further down. Along with seeing a little on how they all will synergize in the final fights that we are going to place all of these characters in.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/E9vmE_00Udg" frameborder="0" allowfullscreen></iframe><p><B>Marvel Tōkon: Fighting Souls</B> — Iron Man Character Guide</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Master the Armor Mk. 91: Sho-Gun to its full potential with this new Character Guide!</p>
        <p>We cover Iron Man with a deep dive that breaks down his aerial movement, deadly projectiles, and powerful beams so you can dominate at mid-range.</p>
        <p><a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a> is coming to PS5 and PC on August 6<sup>th</sup>, 2026.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/rG7-0PYB7wQ" frameborder="0" allowfullscreen></iframe><p><B>Marvel Tōkon: Fighting Souls</B> — Ms.  Marvel Character Guide</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>This Character Guide will embiggen your chances of saving the Earth!</p>
        <p>Meet Ms. Marvel, the young heroine who can stretch her limbs, perform powerful attacks, and deliver amazing mix-ups!</p>
        <p>Even without an air dash, she excels at controlling the mid-range. This guide will show you how to leverage her strengths, master her unique movement options, and navigate every stage effectively.</p>
	</div>
</center>
<p>Are you glad to see how <B>Fighting Souls</B> will be using what worked in other fighting games? Will this play out just as well as we have seen with all of that? Would you have rather seen Iron Man use a different finishing move besides the overused Unibeam? Will Ms. Marvel's spinning attack be the one move that players get quickly annoyed with? Let's hear it all out in the comment section down the page here. We'll have many more of these fighter showcases for <a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a>, so please keep on checking in for all of that. You can also follow all of our socials to see when that is all live, or any of the other random updates that we have on the way out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12875/Marvel-Tkon-Fighting-Souls-Guides-Us-To-A-Few-More-Of-The-Avengers</guid>
<category><![CDATA[Marvel Tōkon]]></category>
<category><![CDATA[Fighting Souls]]></category>
<category><![CDATA[Arc System Works]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12875/Marvel-Tkon-Fighting-Souls-Guides-Us-To-A-Few-More-Of-The-Avengers#comments</comments>
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<title><![CDATA[ Yellowcreek Stories: The Cabin Watcher Has Unmasked Its Release Date]]></title>
<link>https://aggrogamer.com/article/12874/Yellowcreek-Stories-The-Cabin-Watcher-Has-Unmasked-Its-Release-Date</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783456357-ad5b0ff5fce61e5ffe06083f8f8352ea.jpg" title="Yellowcreek Stories: The Cabin Watcher — Release Date" alt="Yellowcreek Stories: The Cabin Watcher — Release Date" class="focus-img">
<h2 style="display:none">Yellowcreek</h2>
<h2 class="focus-sub-title">Get ready to head out to Yellowcreek, with the release date that we have for Yellowcreek Stories: The Cabin Watcher now</h2>
<p>The indie horror scene will soon have another title out there to enjoy on the PS5, Xbox Series X|S, and PC with <a href="https://www.jandusoft.com/thecabinwatcher/" title="Yellowcreek Stories: The Cabin Watcher" target="_blank"><B>Yellowcreek Stories: The Cabin Watcher</B></a>. Another title coming from <a href="https://www.jandusoft.com/" title="JanduSoft" target="_blank">JanduSoft</a>, but made by just another solo developer out there in the world. Something that can both help and harm the game, but that will only be seen on August 6<sup>th</sup> when the <B>Yellowcreek Stories</B> start to play out. Stories that do look as if they will take us all back to a camp or cabin in the '80s, with a single killer hunting us down. A killer that also looks to be close to many others we've seen over the decades in the horror realm. That's getting ahead of things, though, so let's see what else will be dropping on the new release date that we have.</p>
<p>Given the size of the team and <B>Yellowcreek Stories: The Cabin Watcher</B>, it wouldn't be weird if you had yet to hear of the game. It's another in the first-person stealth horror games, where we will need to hide and outthink a killer who is hunting us all down in the forest setting. Again, a lot like the slasher films of the '80s that were all the rage. In addition to all of the hiding and sneaking, we'll need to be mindful of light and noise, as the killer will be able to hunt us using all of that. All to add to the fear and slow pace that <B>Yellowcreek Stories: The Cabin Watcher</B> will have for us when it comes to our survival. If that sounds like a video game you want on your list, mark down the date for it, or drop it into your wishlists wherever you plan to play it. You have a month to figure all of that out, along with the following clip to help sway your opinion.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/bUiB9crYbUE" frameborder="0" allowfullscreen></iframe><p><B>Yellowcreek Stories: The Cabin Watcher</B> — Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>A masked killer hunts you in the dark. Manage noise and light, hide quickly, and survive this intense first-person stealth horror experience inspired by classic 80s slasher films.</p>
        <p>A stormy night. A remote mountain cabin. Someone is watching you.</p>
        <p>A masked killer stalks the area and reacts to sound, light, and movement. No combat. No second chances. Survival is about staying unseen, keeping calm, and making the right call under pressure.</p>
        <p><B>Survive by mastering:</B></p>
        <ul>
            <li><B>Noise:</B> every action matters — loud mistakes draw attention</li>
            <li><B>Light:</B> your flashlight can save you… or expose you</li>
            <li><B>Movement:</B> sprinting is risky; careful steps keep you alive</li>
            <li><B>Hiding:</B> when you’re spotted, you’re already behind</li>
        </ul>
        <p>The killer actively searches based on your behavior, turning every encounter into a tense mind game.</p>
        <p><B>Features:</B></p>
        <ul>
            <li>First-person stealth slasher inspired by classic 80s horror</li>
            <li>Stealth built around sound, light, and movement</li>
            <li>Reactive enemy behavior and search patterns</li>
            <li>Minimal HUD with real-time noise/visibility feedback</li>
            <li>Interactive cinematic moments</li>
        </ul>
	</div>
</center>
<p>Have you heard of <a href="https://www.jandusoft.com/thecabinwatcher/" title="Yellowcreek Stories: The Cabin Watcher" target="_blank"><B>Yellowcreek Stories: The Cabin Watcher</B></a> before now? Do you like the setting that we are getting, or is it one that has been overused out there? How long will it take for us all to sneak out of the area of the killer? Will there be any microphone integration, as it comes to the sound? Let's think about all of this as we wait, and maybe discuss it all in the comments. There's no telling what will be coming for <B>Yellowcreek Stories: The Cabin Watcher</B> or the various other video games out there, so you would do great to keep on checking the site and following all of our socials out there. It will be a great way to keep up with us and all of the unfiltered information to get excited for in all of our nerdy adventures.</p>]]></description>
<guid>https://aggrogamer.com/article/12874/Yellowcreek-Stories-The-Cabin-Watcher-Has-Unmasked-Its-Release-Date</guid>
<category><![CDATA[Yellowcreek Stories]]></category>
<category><![CDATA[The Cabin Watcher]]></category>
<category><![CDATA[JanduSoft]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12874/Yellowcreek-Stories-The-Cabin-Watcher-Has-Unmasked-Its-Release-Date#comments</comments>
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<title><![CDATA[ Audible Will Offer Up Some XP At SDCC As We Head To The Level Up Lounge]]></title>
<link>https://aggrogamer.com/article/12873/Audible-Will-Offer-Up-Some-XP-At-SDCC-As-We-Head-To-The-Level-Up-Lounge</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783446297-6db748959f9150870acac70a0c25beab.jpg" title="Audible’s Level Up Lounge — SDCC 2026" alt="Audible’s Level Up Lounge — SDCC 2026" class="focus-img">
<h2 style="display:none">Audible</h2>
<h2 class="focus-sub-title">Audible will have a fun activation at SDCC for those who want to earn some XP out at Audible’s Level Up Lounge</h2>
<p>The fun out at SDCC is just starting to ramp up, and it looks as if <a href="https://www.audible.com/" title="Audible" target="_blank">Audible</a> will be heading out there to help us all level up our game. As long as you can make it out to the area and are looking to lounge it up during the convention weekend. All to help them promote the fun audiobooks for <EM><a href="https://www.audible.com/series/Dungeon-Crawler-Carl-Audiobooks/B0937JMKYV" title="Dungeon Crawler Carl" target="_blank">Dungeon Crawler Carl</a></EM>, <EM><a href="https://www.audible.com/pd/Heads-Will-Roll-Heir-Apparent-Audiobook/B0GXGLXFWR" title="Heads Will Roll" target="_blank">Heads Will Roll</a></EM>, and <EM><a href="https://www.audible.com/series/Bobiverse-Audiobooks/B01M1RDL6W" title="Bobiverse" target="_blank">Bobiverse</a></EM>. This is all in addition to the various panels and other little bits of fun Audible will be out there with. Things like a fun little food truck filled with Princess Donut's donuts and a place where we can all record our own Crawler Incident Report. Along with having a solid little location to kick back and enjoy some of those good little reads and listens for all of the sci-fi and fantasy one could want out at the massive pop culture convention. Let's get into the details now so you don't miss out on the fun.</p>
<p>The Audible Level Up Lounge will be up and running on Saturday, July 25<sup>th</sup> from 1 to 4 p.m., so there's going to be a little bit of a limit to it all. Thankfully, for those looking to go, it does look to be open to the public. As it happens with everything out at SDCC, that does mean there will most likely be some level of live and wait to go through, but it will give you access to all of the experiences. If you're not there for that, you will need to keep an eye open for the food truck out there on the streets in the Gaslamp to snag those donut holes. Those who are more interested in the content that Audible will have, there will have a panel for <EM>Dungeon Crawler Carl</EM> and <EM>Heads Will Roll</EM> during the weekend, but as of this posting, there isn't a specific date or time. Just know that all of the creatives behind those IPs will be out there for us all to engage with and add a little extra fun to our SDCC experience. Here are all of the finer details we have at this time, and we'll update things as more information flows our way. Now we just need to catch up on all of our audiobooks to be fully ready for the insanity that we'll get to experience out there.</p>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Audible is taking over San Diego Comic-Con in 2026 with two exclusive panels celebrating hit Audible Original series <a href="https://www.audible.com/pd/Heads-Will-Roll-Heir-Apparent-Audiobook/B0GXGLXFWR" title="Heads Will Roll" target="_blank">Heads Will Roll</a> and the wildly popular <a href="https://www.audible.com/series/Dungeon-Crawler-Carl-Audiobooks/B0937JMKYV" title="Dungeon Crawler Carl" target="_blank">Dungeon Crawler Carl</a> audiobooks, and alongside Audible’s "Level Up Lounge"—an immersive, interactive player hub inspired by two of Audible’s biggest genre audiobook worlds. The activation allows fans to enter the worlds of the LitRPG sensation Dungeon Crawler Carl and the hit Audible original sci-fi phenomenon <a href="https://www.audible.com/series/Bobiverse-Audiobooks/B01M1RDL6W" title="Bobiverse" target="_blank">Bobiverse</a>. Fans can earn XP (experience points) through interactive experiences dedicated to these series, redeemable for exclusive loot and prizes. Plus, keep an eye out for surprise activations bringing the world of Dungeon Crawler Carl to the streets of San Diego throughout the convention.</p>
        <H2>Audible’s “Level Up Lounge” Activation</H2>
        <p><B>What:</B> The ultimate player hub and immersive fan space inspired by Audible’s biggest LitRPG worlds, Dungeon Crawler Carl and Bobiverse. Attendees will earn XP (experience points) based on their level of participation and engagement, which are redeemable for exclusive "loot". Experiences include:</p>
        <ul>
            <li>A Bobiverse zone inspired by “BobNet,” the interstellar digital communication network</li>
            <li>A Dungeon Crawler Carl survival zone where fans can record a “Crawler Incident Report”</li>
            <li>Cosplay touchups, listening and phone charging stations, and fan photo ops</li>
            <li>Exclusive themed giveaways and prizes</li>
        </ul>
        <p><B>Where:</B> Swing Social, 527 Fifth Ave, San Diego, CA 92101</p>
        <p><B>When:</B> Saturday, July 25 | 1:00 p.m. - 4:00 p.m.</p>
        <H2>Princess Donut Food Truck</H2>
        <p><B>What:</B> A fully wrapped Princess Donut-branded food truck will be distributing free donut holes, custom Audible-branded boxes with QR codes, and exclusive merch to SDCC attendees on the streets of San Diego. To the uninitiated, it’s a free snack. To fans, it’s the Donut Holes—the series’ beloved unofficial fan club—made edible and mobile.</p>
        <p>Exclusive themed donut holes inspired by the series, including:</p>
        <ul>
            <li><B>Goddamnit, Donut! (Cinnamon)</B> – A blast of pure cinnamon chaos. Warning: May cause spontaneous explosions, pants loss, and a deep resentment of enthusiastic AI announcers.</li>
            <li><B>Samantha’s Head (Powdered sugar)</B> – A ghost-white treat that doesn’t come with a body but promises to scream insults at your mother if you eat too many.</li>
            <li><B>The Desperado Glaze (Vanilla glaze)</B> – A smooth, glossy treat reserved strictly for the dungeon’s high society. Princess Donut approved. If you are a dirty, barefoot biped who hasn’t paid your club dues, put it down immediately.</li>
        </ul>
        <p>Keep your eyes open for additional Dungeon Crawler Carl-themed surprises on the streets throughout the convention.</p>
        <p><B>When:</B> Friday, July 24 | 12:00 p.m. – 6:00 p.m.</p>
        <p><B>Where:</B> 502 7th Ave San Diego, CA 92101</p>
        <H2>Panel: Audible’s Dungeon Crawler Carl</H2>
        <p><B>What:</B> Audible Presents: Goddamnit, Donut: A Totally Professional Panel with Matt Dinniman & Jeff Hays. Step into the wildly entertaining world of litRPG as Dungeon Crawler Carl author Matt Dinniman and narrator Jeff Hays take the stage together. From the explosive success of the DCC audiobooks on Audible to the art of transforming irreverent, high-octane storytelling into unforgettable audio performances, this conversation dives into the creative chemistry between writer and voice actor. Expect behind-the-scenes stories, insights into building a devoted fanbase, and a look at how humor, heart, and chaos come together across page and performance. Whether you’re a die-hard fan or new to the series, this panel promises laughs, surprises, and a deeper appreciation for the craft behind the madness.</p>
        <p><B>Who:</B> New York Times bestselling author of the Dungeon Crawler Carl series Matt Dinniman, Dungeon Crawler Carl series audio narrator Jeff Hays, moderated by Maude Garrett.</p>
        <p><B>When & Where:</B> Date & Time TBA | Hilton San Diego Bayfront, Room TBA</p>
        <H2>Panel: Audible’s Heads Will Roll</H2>
        <p><B>What:</B> Heads Will Roll: Kate McKinnon & Emily Lynne on Crafting Audible’s Hit Medieval Comedy Series. Join comedy powerhouses and real-life sisters Kate McKinnon (SNL, Barbie) and Emily Lynne as they take you behind the scenes of their hit Audible Original comedy series Heads Will Roll. With season two, Heir Apparent, now available, Kate and Emily will share the creative chaos of building their absurd medieval world — think Game of Thrones meets What We Do in the Shadows — where a raven turns into a toad, queens face demonic reproductive deadlines, and nothing goes according to plan. This conversation will reveal how these siblings transformed their shared sense of humor into a New York Times bestselling audio series. Kate and Emily will discuss their creative process, share stories from recording with an all-star cast including Carrie Coon, Sam Richardson, Megan Mullally, Richard Kind, Patti LuPone, and more, and explain why audio storytelling gave them the freedom to create their most unhinged fantasy comedy adventure yet. Expect laughs, chaos, and insight into what happens when you give two comedy siblings complete creative control.</p>
        <p><B>Who:</B> Kate McKinnon (Co-Creator, SNL, Barbie), Emily Lynne (Co-Creator), moderated by Executive Producer of Broadway Video, Britta</p>
        <p><B>When & Where:</B> Date & Time TBA | San Diego Convention Center, Room TBA</p>
	</div>
</center>
<p>Will you be out at SDCC and aiming to check out <a href="https://www.audible.com/" title="Audible" target="_blank">Audible</a>'s Level Up Lounge? Will the limitation of the day keep many from getting a chance to check it all out? Are you more here for the panels and listening to the creatives talk about their work? How many donuts will you be trying to stuff into your mouth as you spot the truck around the area? Let's hear it all out in the comment section down the page here. We'll have more for SDCC as it comes, and hopefully some updates for Audible's panels soon. You can keep an eye on the site for those updates, or follow all of our socials to see when the info goes live. If you're not able to make it out to SDCC, we'll have all of the coverage live there, so that might be worth a follow as well.</p>]]></description>
<guid>https://aggrogamer.com/article/12873/Audible-Will-Offer-Up-Some-XP-At-SDCC-As-We-Head-To-The-Level-Up-Lounge</guid>
<category><![CDATA[Audible]]></category>
<category><![CDATA[Dungeon Crawler Carl]]></category>
<category><![CDATA[Bobiverse]]></category>
<category><![CDATA[Heads Will Roll]]></category>
<category><![CDATA[SDCC]]></category>
<category><![CDATA[SDCC 2026]]></category>
<comments>https://aggrogamer.com/article/12873/Audible-Will-Offer-Up-Some-XP-At-SDCC-As-We-Head-To-The-Level-Up-Lounge#comments</comments>
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<title><![CDATA[ Orange Grove Estates Will Soon Be Physically Terrorized In Halloween]]></title>
<link>https://aggrogamer.com/article/12872/Orange-Grove-Estates-Will-Soon-Be-Physically-Terrorized-In-Halloween</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783433785-a975e554e2cdbf6d14b9375d32be54be.jpg" title="Halloween — Orange Grove Estates Map Reveal" alt="Halloween — Orange Grove Estates Map Reveal" class="focus-img">
<h2 style="display:none">Halloween</h2>
<h2 class="focus-sub-title">An iconic location from the Halloween IP is on display, as we have updates for the physical editions for Halloween: The Game</h2>
<p>Even though we are still a good way out from <a href="https://halloweengame.com" title="Halloween" target="_blank"><B>Halloween</B></a> landing on the PS5, Xbox Series X|S, and PC this September 8<sup>th</sup>, it does not mean we cannot go trick-or-treating up and down some streets right now. As long as you are looking to have a nice little look at the Orange Grove Estates that <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a> has brought to life in the game. The first of the game maps that we can expect to be surviving and stalking around in, as well as one of the iconic locations from the <EM>Halloween</EM> IP. Not a massive shocker for many, but this also comes along with the fact that there will be a physical form of the game for the PS5 and Xbox Series X|S landing on October 6<sup>th</sup>, along with the fun collectibles that any horror fan would want to add to their collection. That is where more of the fun comes in.</p>
<p>Pre-orders are open now, and will score you a few in-game bonuses for doing so, but that's all good for the digital version of <B>Halloween</B>. The physical versions come with an install disc and those extras. The Collector's Edition will have all of that, along with some posters, early access to some Michael Myers skins, a few skins for the civilians, a lenticular art piece to display, along with an 8" action figure of Michael Myers to put on display for all of your <B>Halloween</B> needs. The cost of the collector's edition is slightly higher than we would have thought, $149.99, but maybe all of the extra surprises that are listed will make up for the extra $110 cost that the posters and action figure will run us. That does seem like a steep jump, but at least there are still a few ways to own the game, even if we will still be limited to how long they keep the servers up and running for this one.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/DI1UOq51iI" frameborder="0" allowfullscreen></iframe><p><B>Halloween</B> — Orange Grove Estates Map Reveal</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>The physical editions for <B>Halloween: The Game</B>, the upcoming asymmetrical stealth horror game developed and published by <a href="https://www.illfonic.com" title="IllFonic" target="_blank">IllFonic</a>, co-published with <a href="https://www.guninteractive.com" title="Gun Interactive" target="_blank">Gun Interactive</a>, alongside partners Compass International Pictures and Further Front, have been revealed for PlayStation 5 and Xbox Series X, launching on Tuesday, Oct. 6, 2026. In partnership with Nighthawk Interactive physical pre-orders begin today: the Standard Edition will be available for MSRP $39.99, while the Limited Collector’s Edition will be available for MSRP $149.99.</p>
        <p>The <a href="https://halloweengame.com" title="Halloween" target="_blank"><B>Halloween: The Game</B></a> Standard Edition will include a copy of the game for PlayStation 5 or Xbox Series X, an exclusive poster, and advance access to the Michael Myers Clown skin and two civilian cosmetics.</p>
        <p>The Limited Collector’s Edition will include a copy of the game, plus an exclusive Trick or Treat Studios Shape Jump variant action figure, exclusive lenticular art, an exclusive poster, advance access to the Michael Myers Samhain and Clown skins, advance access to the two civilian cosmetics from the Standard edition and two additional civilian cosmetics, and more surprises to be revealed at a later date.</p>
        <p>Relive the events of 1978’s Halloween Night as either a civilian trying to protect Haddonfield’s townsfolk from The Shape in 1v4 multiplayer…or take up the knife as Michael Myers himself, stalking victims one by one in either multiplayer or the single-player story mode. Today’s map reveal shows off a new, haunting location: Orange Grove Estates, an upscale neighborhood in one of Haddonfield’s affluent corners.</p>
        <p>Multi-story houses surround a playground and basketball court, and expansive yards turn every fence and hedge into a fresh hiding (or hunting) ground. The map’s open layout reshapes how players move between structures, opening up new opportunities for collaboration while widening the lines of sight that can give a hero (or The Shape) away. The larger, multi-story homes also introduce precarious upper-floor encounters that every player will need to account for.</p>
        <p>Malek Akkad, President of Compass International Pictures, Inc., shares, “We are excited for fans of the original film to see the iconic Wallace and Doyle houses in this new map. Gamers will get to explore the legendary homes and create their own survival tactics. Will they weave through picturesque yards, bushes, and playground equipment as they fight to outsmart the Boogeyman, or will they become the Boogeyman?”</p>
        <center><a href="http://aggrogamer.com/assets/19272947666a4d0a1e8daf4.JPG" title="Halloween — Collector’s Edition" rel="lightbox-g"><img src="http://aggrogamer.com/assets/18662748246a4d0a1e8dbbc.JPG" title="Halloween — Collector’s Edition" alt="Halloween — Collector’s Edition" border="0" style="width:730px;"></a></center>
    </div>
</center>
<p>Were you worried that <a href="https://halloweengame.com" title="Halloween" target="_blank"><B>Halloween</B></a> was not going to have a physical edition, and why do you think that there is such a bump in price for the collector's edition? Will we still be able to play the game after the servers go down, or is all of this a solid ploy to sell the game with all of the digital talk going on out there? What other surprises do you think we will have in the collector's edition of the game, and will they more than make up for the massive jump in price? Let us all talk it out in the comment section down the page here. We will keep the <B>Halloween</B> fun rolling out there, so please keep on checking back in for all of that and more. You will want to follow all of our social channels, as well, so you do not miss out on a single update that we will have to offer up.</p>]]></description>
<guid>https://aggrogamer.com/article/12872/Orange-Grove-Estates-Will-Soon-Be-Physically-Terrorized-In-Halloween</guid>
<category><![CDATA[Halloween]]></category>
<category><![CDATA[IllFonic]]></category>
<category><![CDATA[Gun Interactive]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12872/Orange-Grove-Estates-Will-Soon-Be-Physically-Terrorized-In-Halloween#comments</comments>
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<title><![CDATA[ Marvel Tōkon: Fighting Souls Attacks Us All With More Doombots]]></title>
<link>https://aggrogamer.com/article/12871/Marvel-Tkon-Fighting-Souls-Attacks-Us-All-With-More-Doombots</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783368436-86df03c223efb66daa335fd9d751d6e3.jpg" title="Marvel Tōkon: Fighting Souls — Doctor Doom Character Guide" alt="Marvel Tōkon: Fighting Souls — Doctor Doom Character Guide" class="focus-img">
<h2 style="display:none">Fighting Souls</h2>
<h2 class="focus-sub-title">The ruler of Latveria is on display for Marvel Tōkon: Fighting Souls, as we have a new character guide for our fighting souls</h2>
<p>The next big fighter is on the way out there for us in <a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a>. No, this is not a new character announcement from <a href="https://www.arcsystemworks.com" title="Arc System Works" target="_blank">Arc System Works</a> for the game, it's another of the character guides to look at so we are ready for the game when it hits the PS5 and PC on August 6<sup>th</sup>. This time, we have Doctor Doom coming out of his kingdom to make sure we all know why he will reign supreme in the world of <B>Marvel Tōkon: Fighting Souls</B>. That, or just make sure we all know what he'll be capable of once we select the team that we are going to be fighting with. Even if this should be one of the characters that demolishes every other fighter in the game, just based on the power ranks of it all.</p>
<p>Just as we saw before with Captain America, we have a full lineup of moves and attacks for Doctor Doom to throw around in <B>Marvel Tōkon: Fighting Souls</B>. The new video that we have walks us through all of the basics and up to the bigger attacks that can be performed. Even if it does look as if he'll be one of the fighters that takes some getting used to. With the portals that need to be timed correctly and the aerial blasts that feel like they take a long time to be called down, there's going to be some strategy needed here. This could be one of the big risk/reward characters in <B>Marvel Tōkon: Fighting Souls</B>, as the moves do look as if they do some great damage. It also looks like they will be easy to dodge or block with how long they take to fire off. Have a look at Doctor Doom in action just a little further, and see if this will be your fighter you are always going to select in the menu.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/uMAye8F6pkk" frameborder="0" allowfullscreen></iframe><p><B>Marvel Tōkon: Fighting Souls</B> — Doctor Doom Character Guide</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Claim your throne as the Ruler of Latveria!</p>
        <p>Master Nullify Shield to block enemy projectiles and turn their own firepower against them. Conquer the arena with our ultimate Doctor Doom’s Character Guide!</p>
        <p><a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a> is coming to PS5 and PC on August 6<sup>th</sup>.</p>
	</div>
</center>
<p>How do you feel about Doctor Doom in <B>Marvel Tōkon: Fighting Souls</B> here? Does he feel as if he will be a harder fighter to use in the matches? Will most of the powers be targeted in the match, or will we need to hit exact times to pull them off? Will this be how they are going to balance all of the fighters to let them hit as hard as they should be able to? Let's discuss all of that in the comment section down the page. We'll have more for <a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" title="Marvel Tōkon: Fighting Souls" target="_blank"><B>Marvel Tōkon: Fighting Souls</B></a> in the coming weeks, so please come back to the site for all of that. You can follow all of our socials out there, too, so you know when we have something new to drop. There will be a lot more for this one, so make sure you see all of the characters in action, along with any other new announcements that could be coming down the line.</p>]]></description>
<guid>https://aggrogamer.com/article/12871/Marvel-Tkon-Fighting-Souls-Attacks-Us-All-With-More-Doombots</guid>
<category><![CDATA[Marvel Tōkon]]></category>
<category><![CDATA[Fighting Souls]]></category>
<category><![CDATA[Arc System Works]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12871/Marvel-Tkon-Fighting-Souls-Attacks-Us-All-With-More-Doombots#comments</comments>
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<title><![CDATA[ It Is Time To Ready Our Expedition Into The Mound: Omen Of Cthulhu]]></title>
<link>https://aggrogamer.com/article/12870/It-Is-Time-To-Ready-Our-Expedition-Into-The-Mound-Omen-Of-Cthulhu</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783359788-5c4b2fd2e43466f1cc0be9a95eac3b1e.jpg" title="The Mound: Omen Of Cthulhu — Ready Your Expedition" alt="The Mound: Omen Of Cthulhu — Ready Your Expedition" class="focus-img">
<h2 style="display:none">Cthulhu</h2>
<h2 class="focus-sub-title">The horrors of Cthulhu need to be explored, as we ready our teams into what The Mound: Omen Of Cthulhu will hold for us all</h2>
<p>The jungle is calling us all, and we need to be ready to set forth into what <a href="https://www.nacongaming.com/en-US/the-mound-omen-cthulhu" title="The Mound: Omen Of Cthulhu" target="_blank"><B>The Mound: Omen Of Cthulhu</B></a> has to offer us on the PS5, Xbox Series X|S, and PC. Especially, as the game will be launching on all of those platforms on July 15<sup>th</sup>. That means there is very little time to get ready for this adventure that <a href="https://www.aceteam.cl" title="ACE Team" target="_blank">ACE Team</a> and <a href="https://www.nacongaming.com/" title="Nacon" target="_blank">Nacon</a> have been cooking up for us. That should be something we can all get over easily, as long as we are all ready for a new Cthulhu horror video game. Although this one does have us playing things out in eras and locations that we are not normally playing in for the genre, so that will be a fun little twist to have next week. That is also not to mention how the team is going to be bringing the madness that always comes with anything in the Lovecraft genre of horror.</p>
<p>It has been a while since we had much to update for <B>The Mound: Omen Of Cthulhu</B>, so the story goes a little like this. We are being tasked as a crew to head out to an uncharted and "cursed" jungle to find some legendary treasures. Survival is all on us, but we could walk away with some great riches if we make it through. With the great reward also comes some great risks. This is where the rest of the gameplay will pick up outside of the general survival. We will need to not only find the treasure but also work with the rest of our team to make sure we do not succumb to the madness that Cthulhu always brings. In the game here, that looks to be in the way of hallucinations that could cause players to turn on their team or waste resources firing at enemies that do not exist. The issue will be that they will exist in some instances, and others might turn on you, so it will always be a guessing game as to what degree you have lost your mind. A fun-looking bit added into the game, which looks to be highlighted rather well in the latest video that we have to share with you just a bit further down the page.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/C2oT4UaBxpo" frameborder="0" allowfullscreen></iframe><p><B>The Mound: Omen Of Cthulhu</B> — Ready Your Expedition</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Descend into a cursed, uncharted jungle where every expedition is a fight against both monstrous creatures and your own unraveling mind. Search for legendary treasures, manage scarce resources, and survive as madness distorts reality with terrifying hallucinations, paranoia, and unexpected dangers. Stealth, teamwork, and knowing when to run may be the only way to make it back alive.</p>
        <p>Ready your expedition as <a href="https://www.nacongaming.com/en-US/the-mound-omen-cthulhu" title="The Mound: Omen Of Cthulhu" target="_blank"><B>The Mound: Omen Of Cthulhu</B></a> launches on July 15<sup>th</sup>, 2026, on PC, PlayStation 5, and Xbox Series X|S.</p>
	</div>
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<p>Will you be letting this new Cthulhu game invade your mind, or will you be letting it slip past you this time? How often will the hallucinations kick in while playing the game, and will they only happen when it needs to drain you of other resources during the experience? Will we be able to have good ways to tell our team from the monsters, or will we need to lean on real-world communication to make sure we do not attack each other in the game? Let us discuss it all in the comments down the page. We know it has been a bit since we had something to share for <a href="https://www.nacongaming.com/en-US/the-mound-omen-cthulhu" title="The Mound: Omen Of Cthulhu" target="_blank"><B>The Mound: Omen Of Cthulhu</B></a>, and we will add all that we can going forward. If there is anything more, that is. Just make sure to watch the website for those updates, and then follow all of our social channels to see when that comes up. It is also a great way to see all of the other pop culture elements we have been diving into out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12870/It-Is-Time-To-Ready-Our-Expedition-Into-The-Mound-Omen-Of-Cthulhu</guid>
<category><![CDATA[The Mound]]></category>
<category><![CDATA[Omen Of Cthulhu]]></category>
<category><![CDATA[ACE Team]]></category>
<category><![CDATA[Nacon]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12870/It-Is-Time-To-Ready-Our-Expedition-Into-The-Mound-Omen-Of-Cthulhu#comments</comments>
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<title><![CDATA[ The Alley Will Twist Your Mind With New Horror This Month]]></title>
<link>https://aggrogamer.com/article/12869/The-Alley-Will-Twist-Your-Mind-With-New-Horror-This-Month</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783353586-fece032e98e7296c95229dfd00dbb89f.jpg" title="The Alley — Release Date" alt="The Alley — Release Date" class="focus-img">
<h2 style="display:none">Alley</h2>
<h2 class="focus-sub-title">The Alley will be releasing this month, with The Alley giving us a new take on some Korean folklore & horror</h2>
<p>A new kind of nightmare is on the way to us all, with the official release date for <a href="https://store.steampowered.com/app/4181410/The_Alley/" title="The Alley" target="_blank"><B>The Alley</B></a>. A new title that will have us trying to survive weird anomalies and entities out there in the world that <a href="http://aixlab.com" title="AIXLAB" target="_blank">AIXLAB</a> has been working on for the PC. One that also dives deep into some Korean folklore and horror to keep us all glued to our screens this Summer, and in a few weeks. That's to say, <a href="https://www.smilegate.com/" title="Smilegate" target="_blank">Smilegate</a> is gearing up to get <B>The Alley</B> out to us all on July 24<sup>th</sup> now. As long as you are into creepy horror titles that will have us all wandering back alleys, trying to figure out if something is a Ghost Trace or if it is a Ghost Feint. I'm sure that will make a bit more sense once we can all dive into the game, or finally get introduced to the culture that it is coming from.</p>
<p>While we do have a little clip of <B>The Alley</B> to go along with the release date announcement, there's not much in the way of showing off what the game will truly give us when it comes to the loop. It's a horror game that will have us wandering through a recreation of an alleyway in Korea that just also happens to have all manner of things going on in it. To help us get home, we'll have to use our phones (in-game) to spot the weirdness, see if it is a Trace or a Feint, and then use that information to start running or progress as needed. Similar to a few other titles out there, just that <B>The Alley</B> will have 64 different anomalies out there to try to trick us into an early demise. Something that's rather close to <B>Exit 8</B>, just from a different team, in a different location, and bringing a new cultural influence to the rest of the gaming world. Have a little peek at all of it just a little bit further down, and see if you'll be taking the walk in just a few more weeks.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/GiKceaWgjjg" frameborder="0" allowfullscreen></iframe><p><B>The Alley</B> — Release Date</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://store.steampowered.com/app/4181410/The_Alley/" title="The Alley" target="_blank"><B>The Alley</B></a> officially launches on July 24<sup>th</sup>! Prepare to enter a recurring nightmare. As the boundary between reality, “Ghost Traces,” and “Ghost Feints” begins to blur, your camera becomes your only lifeline in these eerie, maze-like back alleys. This is a first-person psychological horror game inspired by Korean folklore. Explore the labyrinthine alleys, use your camera to distinguish between supernatural “Ghost Traces” and deceptive “Ghost Feints,” and find your way out while evading the relentless pursuit of vengeful spirits.</p>
        <p><B>Key Features:</B></p>
        <ul>
            <li><B>Spot The Anomaly, Make The Call.</B> Raise your phone, photograph what’s wrong, and judge: Ghost Trace or Ghost Feint? 64 anomalies will test your eyes.</li>
            <li><B>Survive The Chase.</B> The ghost is always watching. When you feel its presence, don’t look back. Just run.</li>
            <li><B>A Faithful Recreation of a Korean Alley.</B> Narrow streets, neighborhood storefronts, familiar sounds. Until everything begins to feel wrong.</li>
            <li><B>Experience True Uncanny.</B> The horror isn’t just about monsters. It’s hidden in everyday spaces that suddenly feel alien, silent, and deeply wrong.</li>
        </ul>
        <p><B>The Alley</B> launches on Steam on July 24, 2026. Wishlist now and help Soyeon get home.</p>
	</div>
</center>
<p>Do you agree that <a href="https://store.steampowered.com/app/4181410/The_Alley/" title="The Alley" target="_blank"><B>The Alley</B></a> sounds and feels a lot like some other games out there? Will the setting and cultural differences be enough to help it stand alone? What will be the reason for the loop if we fail the chase and get caught by the horrors in the streets? Will the cat play a larger role than just being creepy out there? Let's hear it all out in the comment section further down the page here. I'll say that <B>The Alley</B> does have an interesting take on things, just not something that might fully capture everyone out there. It's a step in breaking us free from the usual gameplay we've had for a while, in general, which is always appreciated. We'll see what comes of it. To join us in all of that, keep on coming back to the site and follow all of our socials out there to see when we have something new to share.</p>]]></description>
<guid>https://aggrogamer.com/article/12869/The-Alley-Will-Twist-Your-Mind-With-New-Horror-This-Month</guid>
<category><![CDATA[The Alley]]></category>
<category><![CDATA[AIXLAB]]></category>
<category><![CDATA[Smilegate]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12869/The-Alley-Will-Twist-Your-Mind-With-New-Horror-This-Month#comments</comments>
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<title><![CDATA[ There Will Be Some Full-Length Films In Where Dolls Hang]]></title>
<link>https://aggrogamer.com/article/12868/There-Will-Be-Some-FullLength-Films-In-Where-Dolls-Hang</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783018435-ccbc13ed319228ebe77c7932af6b6ecf.jpg" title="Where Dolls Hang — Watch Full-Length Movies" alt="Where Dolls Hang — Watch Full-Length Movies" class="focus-img">
<h2 style="display:none">Where Dolls Hang</h2>
<h2 class="focus-sub-title">A new feature for Where Dolls Hang is announced, with full-length films finding their way into Where Dolls Hang</h2>
<p>When it comes to unique settings, <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> does seem to have one of them for our horror experience. That would be a place inspired by the real-life Island of Dolls that we have out there. When it comes to unique game features, it looks as if <a href="https://steelkrill.com" title="Steelkrill Studio" target="_blank">Steelkrill Studio</a> is aiming to give us something that we might never have expected to see in a horror video game. That being said, we will be able to watch full-length horror films in <B>Where Dolls Hang</B>. Not some that were made just for this PC title, but full films that are in the public domain and won't cause any legal issues. Films that most horror fans have already seen, but it will be what takes place instead of the usual horror Easter Eggs these games usually have.</p>
<p>I'll fully admit that this feels like a weird thing to add in, but it is a new feature that <B>Where Dolls Hang</B> is going to have. These will be various VHS tapes scattered around the island as we go about our investigation, but then can drop into a player if we need to take a break. The first title shown, with many more to come, is <EM>Night Of The Living Dead</EM> from 1968. A title that feels fitting for <B>Where Dolls Hang</B>, but one that I'm sure most horror fans have already seen. It is a legendary movie out there. One that, if you find the VHS tape, will then be able to sit back and watch it in the video game to see it all on a very small screen. Is it a feature that we want? Probably not. Is it one that we'll all play around with? I mean, why not if we have the chance to see it all? Have a look to see just how it is going to feel to see all of this in the game when it does finally launch out there.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/3ZvWSre5WNE" frameborder="0" allowfullscreen></iframe><p><B>Where Dolls Hang</B> — Watch Full-Length Movies</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://steelkrill.com" title="Steelkrill Studio" target="_blank">Steelkrill Studio</a> has revealed a unique feature coming to its upcoming psychological survival horror game inspired by Mexican Folklore and a real-life location, <B>Where Dolls Hang</B>.</p>
        <p>Players will be able to find and watch complete feature-length, 1-hour-long horror films directly inside the game world.</p>
        <p>Unlike traditional survival horror experiences, <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a> puts players in the role of a detective. Players must investigate missing person cases by examining bodies, collecting clues, placing evidence markers, and documenting crime scenes with an in-game camera, all while surviving the dangers lurking within the woods.</p>
        <p>Set in Mexico and inspired by the country’s folklore and the real-life Island of Dolls (Isla de las Muñecas), <B>Where Dolls Hang</B> blends psychological horror, survival, exploration, and detective investigation. While searching both the forest and your home, players can stumble upon working televisions and projectors that play full public-domain horror films from beginning to end. Rather than short clips or Easter eggs, these are complete movies that players can sit down and watch if they choose. Among the featured films is the iconic 1968 zombie classic Night of the Living Dead, with additional public-domain horror films hidden throughout the world.</p>
        <p>Described as a blend of <B>The Forest</B>, <B>Outlast</B>, <B>P.T.</B> and <B>Silent Hill</B>, <B>Where Dolls Hang</B> combines survival mechanics, exploration, and crafting with psychological horror and a unique forensic investigation system rarely seen in the genre.</p>
        <p><B>Features:</B></p>
        <ul>
            <li><B>Watch Full-Length Horror Movies</B> - Discover complete public-domain horror films that can be watched from start to finish inside the game.</li>
            <li><B>Classic Horror Included</B> - Watch legendary films like Night of the Living Dead without leaving the game world.</li>
            <li><B>Psychological Survival Horror</B> - Explore a haunting world inspired by Mexico's folklore and the real-life Island of Dolls.</li>
            <li><B>Detective Investigation Gameplay</B> - Examine bodies, collect clues, document crime scenes, and uncover the truth behind a series of disappearances.</li>
            <li><B>Survival & Exploration</B> - Travel between cursed islands by boat, gather resources, craft tools, and survive an ever-present supernatural threat.</li>
        </ul>
	</div>
</center>
<p>Is this a feature you've wanted to see in your video games? Will there be a bigger reason for this in the story of <a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" title="Where Dolls Hang" target="_blank"><B>Where Dolls Hang</B></a>? Are we going to be safe in the game while these are playing out, or will it just be something to distract us all from the enemies? How many do you think we'll see when the game fully lands out there? Let's talk it all out in the comment section down the page here. We'll see what else that <B>Where Dolls Hang</B> has to offer up as we get closer to the 2026 release of the game. To see all of that, you can watch the site or follow along on all of our socials. You can do both to make sure that you don't miss any of the fun updates that we'll have along the way.</p>]]></description>
<guid>https://aggrogamer.com/article/12868/There-Will-Be-Some-FullLength-Films-In-Where-Dolls-Hang</guid>
<category><![CDATA[Where Dolls Hang]]></category>
<category><![CDATA[Steelkrill Studio]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12868/There-Will-Be-Some-FullLength-Films-In-Where-Dolls-Hang#comments</comments>
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<title><![CDATA[ Remothered Remastered Is On The Way To Give Us All The Original Titles]]></title>
<link>https://aggrogamer.com/article/12867/Remothered-Remastered-Is-On-The-Way-To-Give-Us-All-The-Original-Titles</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783014138-0e58dbf32a8805ba7e0d80d30540e653.jpg" title="Remothered Remastered — Announcement" alt="Remothered Remastered — Announcement" class="focus-img">
<h2 style="display:none">Remothered</h2>
<h2 class="focus-sub-title">Those looking for more of Remothered will be out there, with the announcement for the Remothered Remastered collection</h2>
<p>While we all wait for the next big installment into this IP to launch out there, it seems that <a href="https://stormindgames.com/" title="Stormind Games" target="_blank">Stormind Games</a> wanted to make sure we are all up to speed on what is going on in <B>Remothered</B>. Not in the usual form of giving us all a recap video to know the story, and see how things played out. No. Instead, the team has been working behind the scenes to give us a <a href="https://remothered.com/wishlist-remastered" title="Remothered Remastered" target="_blank"><B>Remothered Remastered</B></a> collections for the PS5, Xbox Series X|S, Switch 2, and PC that will be dropping out there to let us all play through it instead. So very nice of them. Nice in the way that they are making sure the first two titles on the game live up to the expectations of things, as they both look as if they will be leaps and bounds over what originally dropped out there years ago.</p>
<p>This new announcement is going to bring us <B>Remothered: Tormented Fathers Remastered</B> and <B>Remothered: Broken Porcelain Remastered</B> on all of those platforms with all of the latest and greatest visuals that Unreal 5 has been offering up for years now. Along with all of the visual upgrades, we'll also have the various other changes to help the games feel in pace in a modern gaming world out there. That covers any of the bugs that might have kept players from fully enjoying either of the titles, while also giving us new lighting, character models, and rendering techniques to make sure we are walking in fear through the whole IP. Not a terrible thing at all. If only we knew when all of this was going to come to market, then we'd be sitting perfectly fine for all of this. Have a look and see what all of this will bring when it is ready.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/KLzBpRRdPnM" frameborder="0" allowfullscreen></iframe><p><B>Remothered Remastered</B> — Announcement</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><a href="https://stormindgames.com/" title="Stormind Games" target="_blank">Stormind Games</a> announces <B>Remothered: Tormented Fathers Remastered</B> and <B>Remothered: Broken Porcelain Remastered</B>, remastered editions of the first two chapters of the acclaimed survival horror franchise, which will also welcome its third installment later this year.</p>
        <p>Both titles are being rebuilt in Unreal Engine 5, introducing major visual and technical improvements while preserving the original gameplay, atmosphere, balance, and identity that made the series a standout in the genre.</p>
        <p>Over the years, the <a href="https://remothered.com/wishlist-remastered" title="Remothered Remastered" target="_blank"><B>Remothered</B></a> franchise has established itself as one of the leading names in modern survival horror, carrying forward the legacy of the genre’s classics while redefining it through a strong psychological and narrative focus.</p>
        <p><B>The Remastered editions will feature:</B></p>
        <ul>
            <li>Upgrade to Unreal Engine 5</li>
            <li>More realistic lighting powered by Lumen technology</li>
            <li>Richer, more detailed environments with 4K textures and Nanite technology</li>
            <li>Enhanced character models</li>
            <li>Redesigned user interface and menus</li>
            <li>Updated cinematic sequences built to modern production standards</li>
            <li>Fixes for legacy bugs found in the original releases</li>
            <li>Overall improvements to stability and gameplay quality</li>
        </ul>
        <p>The goal of the project is to preserve the essence of the original games while delivering a technical presentation that meets the expectations of today’s players.</p>
	</div>
</center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/dmOt2C7VPL4" frameborder="0" allowfullscreen></iframe><p><B>Remothered: Tormented Fathers Remastered</B> — Comparison</p></center>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/ZhNLk6xpark" frameborder="0" allowfullscreen></iframe><p><B>Remothered: Broken Porcelain Remastered</B> — Comparison</p></center>
<p>Did you happen to play all of the <B>Remothered</B> games before now? Will this be the way that all of the game should have been played in the first place? Will they all drop on the same day, so we can have a full story in one sitting? How is this going to advance the story of things on a grander scale? Let's talk it all out in the comments down the page here. I know I wasn't ready to see that <a href="https://remothered.com/wishlist-remastered" title="Remothered Remastered" target="_blank"><B>Remothered Remastered</B></a> was on the way, but I'm glad that it is. Once we have something to share for a release date, we'll add it to the site for you. Just make sure you have followed all of our socials to ensure you are notified when it all goes live. You wouldn't want to go more years without knowing that you could play the whole thing in one sitting, would you?</p>]]></description>
<guid>https://aggrogamer.com/article/12867/Remothered-Remastered-Is-On-The-Way-To-Give-Us-All-The-Original-Titles</guid>
<category><![CDATA[Remothered Remastered]]></category>
<category><![CDATA[Tormented Fathers]]></category>
<category><![CDATA[Broken Porcelain]]></category>
<category><![CDATA[Stormind Games]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12867/Remothered-Remastered-Is-On-The-Way-To-Give-Us-All-The-Original-Titles#comments</comments>
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<title><![CDATA[ Everything Will Depend On Us In The Gameplay For The Alters: Last Variable]]></title>
<link>https://aggrogamer.com/article/12866/Everything-Will-Depend-On-Us-In-The-Gameplay-For-The-Alters-Last-Variable</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1783007340-36dd128f5de04c8754e0053866ee82db.jpg" title="The Alters: Last Variable — Gameplay" alt="The Alters: Last Variable — Gameplay" class="focus-img">
<h2 style="display:none">The Alters</h2>
<h2 class="focus-sub-title">The next bit of story for The Alters is almost here, with a look at the gameplay we will get in The Alters: Last Variable</h2>
<p>In just a few more days, on July 13<sup>th</sup>, we are going to get to see how the story will carry on with <a href="https://altersthegame.com/" title="The Alters" target="_blank"><B>The Alters: Last Variable</B></a>. The expansion DLC that <a href="https://11bitstudios.com/" title="11 Bit Studios" target="_blank">11 Bit Studios</a> is giving us all to experience the variations that would have come about on the PS5, Xbox Series X|S, and PC if Scientist Jan were able to carry on. Well, more that the scientist wakes up and has a new mystery to figure out with the Oasis that is on the planet that we need to terraform before the blazing sun rises. Yes, the same style of gameplay for <B>The Alters</B>, just with a story that should add another twenty hours of gameplay to experience. Which, if you need to see some of that before this all launches, we have a bit of that and some of the other versions of Jan that we will get to play around with. Let us have a look.</p>
<p>While the same gameplay loop might be in the mix here, which is not a massive surprise, this is going to give us a few new areas of the world to explore in <B>The Alters</B>. Along with that, we have many new versions of Jan that we can play around with while we collect the resources and other elements on this planet. All so, we can help the Scientist build newer versions of the tech and map out this world. Along with the other Scientists of specialized fields that we did not get to see in <B>The Alters</B> the first time. We will have a specific Biologist, Physicist, and Chemist, to name a few. All of this to further build out the branching timeline of Jan had he lived out in all of these forms. It is a fun and deeper thing than we all might have thought, and that was part of the original premise of the story here. Have a look and see some of the new Jans that are coming, and then get ready to play it all in just a few more days from the time of all of this.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/jX05ACn4t44" frameborder="0" allowfullscreen></iframe><p><B>The Alters: Last Variable</B> — Gameplay</p></center>
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	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p><B>The Alters: Last Variable</B> is an expansion to <a href="https://altersthegame.com/" title="The Alters" target="_blank"><B>The Alters</B></a>, in which Jan Scientist awakens from cryosleep with a singular purpose: to solve the mystery of the Oasis. Launching July 13<sup>th</sup> on all platforms, this 20-hour expansion deepens the game’s personal survival mechanics and thought-provoking sci-fi narrative - qualities that earned the original a DICE Award for Strategy/Simulation Game of the Year and a BAFTA nomination for Best Narrative.</p>
        <p>Years have passed since Jan Scientist refused to leave the planet. The world has transformed around him. And he realizes what he’s always feared: this work cannot be done alone. So he begins creating again - versions of himself shaped by different expertise. A Geologist. A Biologist. A Chemist. A Physicist. Together, they cover every possibility that needs to be studied.</p>
        <p>Across years-long planetary cycles, Jan must Terraform barren sectors into habitable zones, extract and refine exotic substances, and unlock research tiers to push the boundaries of scientific understanding. Yet discovery comes at a cost - the planet responds with escalating threats: earthquakes, radiation surges, and the passage of time itself. Field Labs offer the given Alters refuge to conduct research during surface expeditions, but ageing without cryosleep’s protection remains inevitable.</p>
        <p>As his team struggles under the weight of differing philosophies—each convinced their own vision of science is correct - Jan faces an impossible choice: will they fracture under the pressure, or conduct research that could define a legacy?</p>
        <p><B>The Alters: Last Variable launches July 13, 2025, on PC, PlayStation 5, and Xbox Series X|S:</B></p>
        <ul>
            <li><B>The Next Story Focuses On Jan Scientist(s):</B> Jan Scientists, with their perfectly aligned minds, can offer the expertise needed to unravel the phenomenon of the Oasis.</li>
            <li><B>Explore New Regions And Terraform Them:</B> Each transformation shifts the landscape, spawns new resources, and awakens the planet’s defensive mechanism - more frequent earthquakes, severe radiation waves, and other threats.</li>
            <li><B>Expand Underground And Survive Cycles:</B> Build in different soil types, construct new components, and research new modules like the Cryosleep Chamber, which will buy you more time and let you witness the long-term effects of your scientific actions.</li>
            <li><B>Develop New Tech And Set Field Labs:</B> Each planetary cooldown offers a brief window to explore a dramatically changed surface, and Field Labs introduces new assignments for alters to continue their work while you cryosleep.</li>
        </ul>
	</div>
</center>
<p>Are you ready to see how the Scientist would have evolved in <a href="https://altersthegame.com/" title="The Alters" target="_blank"><B>The Alters</B></a>, or would you rather have seen one of the other variants grow out there? How different will the tech be from what we experienced before, or will it just be more efficient in all of the processing? Could we see a different path built out for any of the other Jans in the universe, or will this be the only experiment that we get to play out? Let us have that discussion in this timeline just a bit further down in the comments. We all enjoyed the main game and will be looking forward to experiencing <B>The Alters: Last Variable</B> soon, so please keep your eyes on the website for those updates. Also, you might want to follow all of our social channels to see when we have something new to drop and share. That way, you are not on the worst timeline that there could be.</p>]]></description>
<guid>https://aggrogamer.com/article/12866/Everything-Will-Depend-On-Us-In-The-Gameplay-For-The-Alters-Last-Variable</guid>
<category><![CDATA[The Alters]]></category>
<category><![CDATA[Last Variable]]></category>
<category><![CDATA[11 Bit Studios]]></category>
<category><![CDATA[DLC]]></category>
<category><![CDATA[PC]]></category>
<category><![CDATA[PS5]]></category>
<category><![CDATA[Xbox Series X]]></category>
<comments>https://aggrogamer.com/article/12866/Everything-Will-Depend-On-Us-In-The-Gameplay-For-The-Alters-Last-Variable#comments</comments>
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<title><![CDATA[ DinoBlade Will Start Swinging Those Blades Before The End Of The Month]]></title>
<link>https://aggrogamer.com/article/12865/DinoBlade-Will-Start-Swinging-Those-Blades-Before-The-End-Of-The-Month</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1782933691-33ef65debadc872db3d74d19a7646738.jpg" title="DinoBlade — Release Date" alt="DinoBlade — Release Date" class="focus-img">
<h2 style="display:none">DinoBlade</h2>
<h2 class="focus-sub-title">The release date for DinoBlade is set for July, and we will all get to see just what DinoBlade has to offer soon</h2>
<p>Things have been quiet for <a href="https://store.steampowered.com/app/3440070/Dinoblade/" title="Dinoblade" target="_blank"><B>Dinoblade</B></a> since we first had the announcement out there for the game. It is more of an indie game, and since it's about dinosaurs with swords in a Soulslike melee-based game, it is not shocking that <a href="https://www.patreon.com/posts/officially-owner-116410353" title="Team Spino" target="_blank">Team Spino</a> hasn't offered up much. They've been focusing on getting the game finished. Something that seems to be just around the corner, with <B>DinoBlade</B> getting hit with a release date for July 23<sup>rd</sup> for the PC. Here I was thinking it would be much further out than that, but here we are. Mark it down, and get ready to see some of the blade-swinging gameplay coming for it all. Thankfully, now and not a few weeks from now.</p>
<p>Having the release date is fun and all, but what about getting to see where <B>DinoBlade</B> has made it after these past few months? Well, that all gets to come in with the next bit of gameplay that we have with this announcement for the release date. Even if it isn't much, it shows off how our dinos will hold the weapons and how they will use them. Not to mention, it feels like there's a bit on how they came across the melee weapons out there, too. Given that <B>DinoBlade</B> has them all held in their mouths, it would be easy to reason that these weren't weapons that they made for themselves. If they did, you'd hope that they would make them for their ease of use and not because they looked like something humans would make millions of years later. We'll only have to wait a few more weeks to fully find out.</p>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/EVbvL86oEGA" frameborder="0" allowfullscreen></iframe><p><B>DinoBlade</B> — Release Date</p></center>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
		<p>Get a look at the Release Date Trailer for <B>DinoBlade</B>, a melee-based action soulslike dinosaur RPG developed by <a href="https://www.patreon.com/posts/officially-owner-116410353" title="Team Spino" target="_blank">Team Spino</a>. Players will fight across a prehistoric era as a young sword-wielding Spinosaurus. Take on enemy dinosaurs and prevent an extinction event in <B>DinoBlade</B>, launching on July 23 for PC.</p>
        <p><a href="https://store.steampowered.com/app/3440070/Dinoblade/" title="Dinoblade" target="_blank"><B>Dinoblade</B></a> is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event, one that redefined the very nature of Dinosaurs. Step into the role of a young Spinosaurus, wielding a colossal Great Sword forged from ancient power. Confront rival dinosaurs, some armed with brutal weapons of their own, all in a desperate fight to prevent a looming extinction.</p>
        <p>Venture across a sprawling world filled with awe-inspiring biomes, from dry canyons to dense, mist-shrouded jungles. Each region is ruled by a ferocious Alpha, an apex predator who guards the path forward. Defeat them, or be devoured.</p>
        <p>Every victory unlocks strength. Master new skills, unleash devastating abilities, and forge your own combat style. Chain together powerful combos, time your dodges, rolls, and parries, and discover legendary weapons hidden across the lands.</p>
        <p>At the heart of this savage world lies a mystery — one that could save your species, or doom them forever. Rise as a Legend, conquer the wilds, and decide the fate of your home.</p>
        <p>Become the blade and rewrite history before your world is lost to the shadow of extinction.</p>
	</div>
</center>
<p>Were you expecting to see <a href="https://store.steampowered.com/app/3440070/Dinoblade/" title="Dinoblade" target="_blank"><B>Dinoblade</B></a> land on the PC so soon? Will we ever get to see it slice its way onto any of the other platforms? Do you think we are just going to find the weapons in this world, or will they be poorly made by the dinosaurs to only be used in their mouths? Is this just going to be another of the silly meme games out there and nothing more? Let's hear it all out in the comment section down the page here. We'll see where things go for <B>DinoBlade</B>, and you can keep up with all of that by watching the site and following all of our socials out there. If not for this game, then for the many others and events that we get to experience out there.</p>]]></description>
<guid>https://aggrogamer.com/article/12865/DinoBlade-Will-Start-Swinging-Those-Blades-Before-The-End-Of-The-Month</guid>
<category><![CDATA[Dinoblade]]></category>
<category><![CDATA[Team Spino]]></category>
<category><![CDATA[PC]]></category>
<comments>https://aggrogamer.com/article/12865/DinoBlade-Will-Start-Swinging-Those-Blades-Before-The-End-Of-The-Month#comments</comments>
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<title><![CDATA[ The PlayStation Plus Monthly Video Games Coming July 2026]]></title>
<link>https://aggrogamer.com/article/12864/The-PlayStation-Plus-Monthly-Video-Games-Coming-July-2026</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1782924056-4f0fb1e9fc119f365cd31ea85670facb.jpg" title="PlayStation Plus Video Games — July 2026" alt="PlayStation Plus Video Games — July 2026" class="focus-img">
<h2 style="display:none">Video Games</h2>
<h2 class="focus-sub-title">The list of free video games hitting the PlayStation systems in July has been released, and there are some great video games included in the mix</h2>
<p>A new month is almost upon us here with July, and that means new video games that we are going to get for free. Well, you will get video games for free if you are part of the PlayStation Plus service. If you are, then you may be in for a treat as the list of titles going live starting next month is here, and we have it for you. Again, we get to expand our titles on the PS4 and PS5 without needing to make any extra purchases at our local stores. Let us have a look at what will be coming as part of the lowest tier of the service that gamers out there can pick up.</p>
<p>Here we go at the halfway point in the year, and there has yet to be a month that has felt like it was worth the price of admission for all of this. While I did enjoy <B>Modern Warfare III</B> back when it released, this does not feel like one of the video games that will draw players in for the service. I mean, we have a whole new title in the IP coming out in just a few months, and that is how this IP goes with everyone moving to the next big hotness. Then we have a few other video games that I have yet to hear much about in general. Sure, it is nice to get some smaller titles in the mix to give them a chance to be seen, but at this point, it feels like this is a push to get everyone to buy the higher tier of service. That is where many of the better titles are going, at least in the last few months.</p>
<p>Here is the list of games we will all get for our PlayStation systems starting on July 7<sup>th</sup> of 2026.</p>
<p><a href="https://blog.playstation.com/2026/07/01/playstation-plus-monthly-games-for-july-call-of-duty-modern-warfare-iii-for-the-king-ii-crosscode/" title="PS Plus: Free Games for July 2026" target="_blank">PS Plus Free Games</a></p>
<ul>
	<li><a href="https://store.playstation.com/en-us/product/UP0002-PPSA01649_00-CODMW3CROSSGEN01" title="Call Of Duty: Modern Warfare III" target="_blank"><B>Call Of Duty: Modern Warfare III</B></a> (PS4, PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP4395-PPSA23088_00-FORTHEKING200000" title="For The King II" target="_blank"><B>For The King II</B></a> (PS4, PS5)</li>
	<li><a href="https://store.playstation.com/en-us/product/UP0895-PPSA03235_00-3376510518243321" title="CrossCode" target="_blank"><B>CrossCode</B></a> (PS4, PS5)</li>
</ul>
<center><iframe width="840" height="473" src="https://www.youtube.com/embed/itaFDcikob4" frameborder="0" allowfullscreen></iframe><p>PlayStation Plus July Games</p></center>
<p>What do you think about the list of video games that will be hitting here in a few days? Do you see many games that you missed out on, or are you kicking yourself for buying a few video games now that they will be free? What other titles are you holding out for in future updates? Let us know in the comments below and discuss. Each month, we will be updating you all with the list of free titles coming to your systems, so be sure to check in so you know what video games are on the horizon.</p>]]></description>
<guid>https://aggrogamer.com/article/12864/The-PlayStation-Plus-Monthly-Video-Games-Coming-July-2026</guid>
<category><![CDATA[Call Of Duty]]></category>
<category><![CDATA[For The King II]]></category>
<category><![CDATA[CrossCode]]></category>
<category><![CDATA[PlayStation]]></category>
<category><![CDATA[PS4]]></category>
<category><![CDATA[PS5]]></category>
<comments>https://aggrogamer.com/article/12864/The-PlayStation-Plus-Monthly-Video-Games-Coming-July-2026#comments</comments>
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<title><![CDATA[ Games Will Be Getting Much Less Physical On The PlayStation]]></title>
<link>https://aggrogamer.com/article/12863/Games-Will-Be-Getting-Much-Less-Physical-On-The-PlayStation</link>
<description><![CDATA[ <img src="http://aggrogamer.com/assets/1782919669-ccf7274911c395959dbf62ec3c14b885.jpg" title="PlayStation — Logo" alt="PlayStation — Logo" class="focus-img">
<h2 style="display:none">PlayStation</h2>
<h2 class="focus-sub-title">Sony will stop making physical PlayStation games in 2028, and claiming it is all because of how we play PlayStation games</h2>
<p>If the news about Sony removing movies that you might have purchased on the PlayStation did not already rub you the wrong way, get ready for that to flow over into your video games in the future. In a decision where the writing was already on the wall, it looks like they will be halting all physical disc production of games when January 2028 rolls around. From the sounds of it, it will be all PlayStation games and not those that are first-party titles on the consoles moving forward. All for the reason that the consumer just does not want to have physical media anymore. Yes, it is all our fault that we will no longer be able to actually own any of our video games out there. Get ready for the new wave of never actually getting to own a single thing you pay for out there, while the corporations say this is what we all want.</p>
<p>While not stated directly in that way, the Senior Director over at Sony laid it out there that this is the "consumer preference" for PlayStation games, and they are just making the move to take advantage of that trend. While I will admit there is a bit of a convenience to not having to place a physical disc into my console to start playing any game, I do remember living through the massive outage where I could not play any of my games because the PlayStation network was down. That was not a fun time, and that was only a few days. After they make this move in 2028, it could become a permanent thing with any game you purchase on the network or from a retailer. I know that the PC side of things has been fine with this, given how Steam and other online stores roll, but there have been their own issues on that side of things. If I cannot play my video games, I want it to be because the power is out or something to that level, and not just because some greedy corporation does not want to host the digital files anymore.</p>
<center>
	<div style="background:#CCC;padding:15px;margin:50px;font-style:italic;text-align:justify">
        <h2><a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" title="Physical Disc Production Ending In January 2028 For New Games Releasing On PlayStation Consoles" target="_blank">Physical Disc Production Ending In January 2028 For New Games Releasing On PlayStation Consoles</a></h2>
		<p><B>In response to shifting trends in consumer preference, new games will be released on PlayStation Store and at retailers in digital formats only.</B></p>
        <p>Sid Shuman — Senior Director, Sony Interactive Entertainment Content Communications</p>
        <p>As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only. This transition has no impact on games that have already been released or will be released prior to January 2028 in disc format.</p>
        <p>This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs. This transition will enable us to align more closely with how most of our community prefers to access and play games today.</p>
        <p>We’ll continue to prioritize our resources to drive innovation in how players can access games and provide choices as to where players prefer to purchase new games, whether that’s at retailers or the PlayStation Store. We remain committed to delivering a world-class gaming experience to our fans, and we thank you for your continued support.</p>
	</div>
</center>
<p>If none of that concerns you, then you are delusional and ready to give in to the corporate greed of the industry. You do you. Even if this should be concerning, as this does mean that PlayStation could remove any bit of content whenever they wish, leading to more lost media. If you need a great example of that, tell me where you can enjoy the horrors of <B>P.T.</B> without buying an expensive console that just happened to have the game on it still. Now, imagine instead of <B>P.T.</B>, it is your <B>God Of War</B> or <B>Call Of Duty</B>. Hells, given that <B>Call Of Duty</B> is an IP that is owned by one of PlayStation's competitors, let us envision a world where Sony wants to try and make their own version, so they remove all of your games that you purchased so you can only buy theirs. This is not a good move for the consumer, no matter the convenience of having your massive library at the touch of a button. It might just be time to truly vote with our currency, or know that you will never own a thing you pay for again.</p>
<p>Are you part of the problem that PlayStation is claiming caused this choice, or will you be part of the solution to make sure you can actually own your video games in the future? Will this also shift how retailers and third-party games are pushed to the console, and will we lose more of the collector's editions as we have already? How long will it take for Sony to block all of the video games by their competition to favor their own titles, and will we lose access to older digital games to force us to buy the remakes and remasters in the future? Let us hear your thoughts on all of this in the comment section so we can discuss it all. We are fans of PlayStation around here, and this is a tough thing to hear. It does not feel like the best choice for the consumer, and we are going to stand by that. This is a move just for the corporation to save money while also placing us in a stranglehold, no matter how they want to spin it.</p>]]></description>
<guid>https://aggrogamer.com/article/12863/Games-Will-Be-Getting-Much-Less-Physical-On-The-PlayStation</guid>
<category><![CDATA[PlayStation]]></category>
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