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<channel>
	<title>4Player Podcast</title>
	
	<link>http://4playerpodcast.com</link>
	<description>Live video games, gaming news and reviews.</description>
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		<title>Clip of the Day: Joseph Goes on Down to Black Mesa</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/eDgvamKMZLQ/</link>
		<comments>http://4playerpodcast.com/2012/05/23/clip-of-the-day-joseph-goes-on-down-to-black-mesa/#comments</comments>
		<pubDate>Wed, 23 May 2012 06:44:09 +0000</pubDate>
		<dc:creator>J52</dc:creator>
				<category><![CDATA[Clip of the Day]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[4player]]></category>
		<category><![CDATA[Clip of the day]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Joseph]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30879</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/23/clip-of-the-day-joseph-goes-on-down-to-black-mesa/">Clip of the Day: Joseph Goes on Down to Black Mesa</a></p><p>What happens when you send an anomalous man to Anomalous Materials? Find out this fall on 4PP with Joseph Christ in: Half-Life.</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/23/clip-of-the-day-joseph-goes-on-down-to-black-mesa/">Clip of the Day: Joseph Goes on Down to Black Mesa</a></p><p></p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='420' height='315' src='http://www.youtube.com/embed/yc_Aisq8m4Q?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>What happens when you send an anomalous man to Anomalous Materials? Find out this fall on 4PP with Joseph Christ in: <em>Half-Life.</em></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/JsADOj1dWDMH6lSPVA4Uhxus0JE/0/da"><img src="http://feedads.g.doubleclick.net/~a/JsADOj1dWDMH6lSPVA4Uhxus0JE/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Dust 514: Welcome to New Eden Video</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/xjoOmWG57Os/</link>
		<comments>http://4playerpodcast.com/2012/05/22/dust-514-welcome-to-new-eden-video/#comments</comments>
		<pubDate>Tue, 22 May 2012 17:05:25 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[Dust 413]]></category>
		<category><![CDATA[First person shooter]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30877</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/22/dust-514-welcome-to-new-eden-video/">Dust 514: Welcome to New Eden Video</a></p><p>It looks like the chaps over the CCP are starting to release developer diaries as the run-up to the Dust 514 release beings. This first installment covers the basic structure of Dust 514, how it works in collusion with Eve Online and, more importantly, how being part of a bigger picture adds additional investment on the part [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/22/dust-514-welcome-to-new-eden-video/">Dust 514: Welcome to New Eden Video</a></p><p></p><p><img class="aligncenter size-large wp-image-17439" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2011/06/DUST514_04-e1337706184648-620x245.jpg" alt="" width="620" height="245" /></p>
<p>It looks like the chaps over the CCP are starting to release developer diaries as the run-up to the <a href="http://4playerpodcast.com/tag/dust-514" target="_blank">Dust 514</a> release beings.</p>
<p>This first installment covers the basic structure of Dust 514, how it works in collusion with Eve Online and, more importantly, how being part of a bigger picture adds additional investment on the part of the players.</p>
<p>The last point is really where the rubber meats the road. Watching the video, Dust 514 certainly won&#8217;t be able to hold a candle to more substantiated titles like Battfield 3 in the visual department, but what it offers is something more.  While the battles in a game like BF3 can be large, they are ultimately just small, recycling shards who&#8217;s outcome doesn&#8217;t mater anywhere else other than as numbers on your Battlelog. Dust 514 approaches battles much more broadly, in that the win or loss of a single battle could have great effect on the universal battle being fought.</p>
<p>For this, I&#8217;m more than willing to give up a few points of graphical prowess.</p>
<p><iframe src="http://www.youtube.com/embed/wjvekt9qRjg" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/gcWYGv9gVZRZ96Wg_azqkSSrZ-U/0/da"><img src="http://feedads.g.doubleclick.net/~a/gcWYGv9gVZRZ96Wg_azqkSSrZ-U/0/di" border="0" ismap="true"></img></a><br/>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>New Release Tuesday – May 22, 2012</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/DfBmpMUCy20/</link>
		<comments>http://4playerpodcast.com/2012/05/21/new-release-tuesday-may-22-2012/#comments</comments>
		<pubDate>Tue, 22 May 2012 01:36:45 +0000</pubDate>
		<dc:creator>4PlayerPodcast</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Slider]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30854</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/new-release-tuesday-may-22-2012/">New Release Tuesday &#8211; May 22, 2012</a></p><p>This week on New Release Tuesday, you can tune in to get a taste for two high-profile releases! Chris kicks things off at 5PM (CST) with Ghost Recon Future Soldier and Brad tops off the second half of the night with Dragon&#8217;s Dogma (4Player E3 2011 Game of Show Nominee). Tune in and see if [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/4playerpodcast/">4PlayerPodcast</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/new-release-tuesday-may-22-2012/">New Release Tuesday &#8211; May 22, 2012</a></p><p></p><p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/NRT-05.22.2012.jpg"><img src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/NRT-05.22.2012.jpg" alt="" title="NRT-05.22.2012" width="620" height="300" class="aligncenter size-full wp-image-30855" /></a>This week on New Release Tuesday, you can tune in to get a taste for two high-profile releases! Chris kicks things off at 5PM (CST) with Ghost Recon Future Soldier and Brad tops off the second half of the night with Dragon&#8217;s Dogma (4Player E3 2011 Game of Show Nominee). Tune in and see if either of these titles have what it takes to pry the cash from your wallet!</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/4playerpodcast/">4PlayerPodcast</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/IquBWUNJ6LD3gwm6EuJzwdg9V_Y/0/da"><img src="http://feedads.g.doubleclick.net/~a/IquBWUNJ6LD3gwm6EuJzwdg9V_Y/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/IquBWUNJ6LD3gwm6EuJzwdg9V_Y/1/da"><img src="http://feedads.g.doubleclick.net/~a/IquBWUNJ6LD3gwm6EuJzwdg9V_Y/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<feedburner:origLink>http://4playerpodcast.com/2012/05/21/new-release-tuesday-may-22-2012/</feedburner:origLink></item>
		<item>
		<title>Take a Look at Retro City Rampage On the Vita</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/JUxg7BXWeHw/</link>
		<comments>http://4playerpodcast.com/2012/05/21/take-a-look-at-retro-city-rampage-on-the-vita/#comments</comments>
		<pubDate>Mon, 21 May 2012 22:20:10 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Retro City Rampage]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30849</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/take-a-look-at-retro-city-rampage-on-the-vita/">Take a Look at Retro City Rampage On the Vita</a></p><p>We&#8217;ve been seeing Retro City Rampage for years now at conventions and trade shows, and now it seems like Brian Provinciano is finally ready to let this one out to the masses. And good news for Vita owners still struggling to find games worth playing, it&#8217;s being released for the handheld as well. The video below [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/take-a-look-at-retro-city-rampage-on-the-vita/">Take a Look at Retro City Rampage On the Vita</a></p><p></p><p><img class="aligncenter size-large wp-image-30850" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/retro_city_rampage1-620x377.png" alt="" width="620" height="377" /></p>
<p>We&#8217;ve been seeing <a href="http://4playerpodcast.com/tag/retro-city-rampage" target="_blank">Retro City Rampage</a> for years now at conventions and trade shows, and now it seems like Brian Provinciano is finally ready to let this one out to the masses. And good news for Vita owners still struggling to find games worth playing, it&#8217;s being released for the handheld as well.</p>
<p>The video below was shot at the <a href="http://blog.us.playstation.com/2012/05/21/see-retro-city-rampage-in-action-on-ps-vita" target="_blank">PlayStation &lt;3 Canada </a>event held in Toronto earlier this month, and shows off the game being played on Sony&#8217;s newest handheld offering. It looks as great as you would expect, and I think Retro City Rampage is probably exceptionally suited to the mobile device.  The game even makes use of the Vita&#8217;s more advanced features, like the touchscreen, for menu navigation and mini-games.  Visuals have also been scaled up for the handheld&#8217;s smaller screen, so no worries there.</p>
<p>Unfortunately, the release date for this title is still listed as &#8220;soon&#8221;. The more things change, the more they stay the same.</p>
<p><iframe src="http://www.youtube.com/embed/Q4y0ZVG0y9g" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/rY2cfFUdPNOpph90pfedh7h6rjc/0/da"><img src="http://feedads.g.doubleclick.net/~a/rY2cfFUdPNOpph90pfedh7h6rjc/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Clip(s) of the Day: Max Payne’s Glitchy Corpse</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/GHBa3fRICcA/</link>
		<comments>http://4playerpodcast.com/2012/05/21/clips-of-the-day-max-paynes-glitchy-corpse/#comments</comments>
		<pubDate>Mon, 21 May 2012 21:19:25 +0000</pubDate>
		<dc:creator>J52</dc:creator>
				<category><![CDATA[Clip of the Day]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[4player]]></category>
		<category><![CDATA[Clip of the day]]></category>
		<category><![CDATA[Joseph]]></category>
		<category><![CDATA[max Payne]]></category>
		<category><![CDATA[Max Payne 2: The Fall of Max Payne]]></category>
		<category><![CDATA[max payne 3]]></category>
		<category><![CDATA[Mike]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30829</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/clips-of-the-day-max-paynes-glitchy-corpse/">Clip(s) of the Day: Max Payne&#8217;s Glitchy Corpse</a></p><p>&#160; We have two clips of Max Payne dying and wigging the crap out from two different games. First up, we have Mike with Max Payne 3, and below that: Joseph with Max Payne 2.</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/clips-of-the-day-max-paynes-glitchy-corpse/">Clip(s) of the Day: Max Payne&#8217;s Glitchy Corpse</a></p><p></p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/LhJwG8eVKB8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>&nbsp;</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='420' height='315' src='http://www.youtube.com/embed/-y4sMRAHH5s?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>We have two clips of Max Payne dying and wigging the crap out from two different games. First up, we have Mike with <em>Max Payne 3</em>, and below that: Joseph with <em>Max Payne 2</em>.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/4LJtNq2We14e4LEcDTVzzRIy8ME/0/da"><img src="http://feedads.g.doubleclick.net/~a/4LJtNq2We14e4LEcDTVzzRIy8ME/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Waste a Little Time at Work With Ghost Recon Commander</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/DUtJ1tbS77c/</link>
		<comments>http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/#comments</comments>
		<pubDate>Mon, 21 May 2012 20:49:32 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost Recon Commander]]></category>
		<category><![CDATA[Tom Clancy]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30830</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/">Waste a Little Time at Work With Ghost Recon Commander</a></p><p>Feeling a bit bored at work today and have access to Facebook? Then feel free to whittle away the time with Ghost Recon Commander, which hit the social media site earlier today. It&#8217;s an isometric, real time, tactical strategy game set in the Tom Clancy universe that pits the player in 10 missions against your [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/">Waste a Little Time at Work With Ghost Recon Commander</a></p><p></p><p><img class="aligncenter size-large wp-image-30835" title="ghost-recon-commanderlogonegative" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/ghost-recon-commanderlogonegative-620x339.jpg" alt="" width="620" height="339" /></p>
<p>Feeling a bit bored at work today and have access to Facebook? Then feel free to whittle away the time with Ghost Recon Commander, which hit the social media site earlier<a href="https://apps.facebook.com/GhostReconCommander/" target="_blank"> today</a>.</p>
<p>It&#8217;s an isometric, real time, tactical strategy game set in the Tom Clancy universe that pits the player in 10 missions against your usual armed insurgent-like bad guys. Awards and experience are given for kills, and completing missions which can be used to further upgrade your solider and home base. The entire system is actually pretty deep and reminds me of old classics like <em>X-Com</em> or <em>Jagged Alliance. </em></p>
<p>My one main gripe, however, is that it&#8217;s not turn based. Meaning that you&#8217;ll often find yourself in unfortunate situations due to an errant click or walking too far in one direction of the map and coming face-to-face with an armed foe. Making it turn based would have been preferable, but here I am criticizing a free Facebook game.</p>
<p>Oh, and do us all a favor. Whenever the game asks you to share your awards on Facebook, don&#8217;t. Everyone hates that.</p>

<a href='http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/aim-grenadescreenshot/' title='aim-grenadescreenshot'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/aim-grenadescreenshot-150x150.jpg" class="attachment-thumbnail" alt="aim-grenadescreenshot" title="aim-grenadescreenshot" /></a>
<a href='http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/basescreenshot/' title='basescreenshot'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/basescreenshot-150x150.jpg" class="attachment-thumbnail" alt="basescreenshot" title="basescreenshot" /></a>
<a href='http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/double-kill-prisonscreenshot/' title='double-kill-prisonscreenshot'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/double-kill-prisonscreenshot-150x150.jpg" class="attachment-thumbnail" alt="double-kill-prisonscreenshot" title="double-kill-prisonscreenshot" /></a>
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<a href='http://4playerpodcast.com/2012/05/21/waste-a-little-time-at-work-with-ghost-recon-commander/prison-guardscreenshot/' title='prison-guardscreenshot'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/prison-guardscreenshot-150x150.jpg" class="attachment-thumbnail" alt="prison-guardscreenshot" title="prison-guardscreenshot" /></a>
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<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/YTW89i-syhzKSDgeTLp-LsGUeHE/0/da"><img src="http://feedads.g.doubleclick.net/~a/YTW89i-syhzKSDgeTLp-LsGUeHE/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Be Confused: Payday: The Heist Crossover Event Coming to Left 4 Dead?</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/0nDVH4MVISg/</link>
		<comments>http://4playerpodcast.com/2012/05/21/be-confused-payday-the-heist-crossover-event-coming-to-left-4-dead/#comments</comments>
		<pubDate>Mon, 21 May 2012 18:36:21 +0000</pubDate>
		<dc:creator>Chris Davis</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Overkill Software]]></category>
		<category><![CDATA[Payday]]></category>
		<category><![CDATA[Payday: The Heist]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30821</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/be-confused-payday-the-heist-crossover-event-coming-to-left-4-dead/">Be Confused: Payday: The Heist Crossover Event Coming to Left 4 Dead?</a></p><p>It&#8217;s been nearly three years since Valve released Left 4 Dead 2, a game that, while fun, didn&#8217;t live up to its predecessor in most most respects, at least in my opinion.  News about the series has been very limited and far between as, despite their voiced intentions, have yet to release any official substantial [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/be-confused-payday-the-heist-crossover-event-coming-to-left-4-dead/">Be Confused: Payday: The Heist Crossover Event Coming to Left 4 Dead?</a></p><p></p><p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2011/06/payday2.jpg"><img class="aligncenter size-large wp-image-17588" title="payday2" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2011/06/payday2-620x282.jpg" alt="INSERT ZOMBIES HERE" width="620" height="282" /></a></p>
<p>It&#8217;s been nearly three years since Valve released Left 4 Dead 2, a game that, while fun, didn&#8217;t live up to its predecessor in most most respects, at least in my opinion.  News about the series has been very limited and far between as, despite their voiced intentions, have yet to release any official substantial content for the Xbox 360 past Left 4 Dead&#8217;s No Mercy campaign and The Sacrifice in October 2010.  Eventually Valve plans to release the community campaign Cold Stream and the rest of the Left 4 Dead campaigns to Left 4 Dead 2 on both the PC and Xbox 360 but, for now, it seems to be a victim of <a href="https://developer.valvesoftware.com/wiki/Valve_Time">Valve Time</a>.</p>
<p>Overkill, the team behind Payday: The Heist, seem to find this wait time less than acceptable as game director Ulf Anderson teased today that they are working with Valve on a crossover event between the two games.  Evidently the developer who was recently acquired by Starbreeze had been placing hints in Payday that mentioned the co-developed project.  In the announcement post on <a href="http://www.overkillsoftware.com/">Overkill&#8217;s main page</a> the collaboration is said to be &#8220;in depth&#8221; and &#8220;is so exciting that it will have some players check into the hospital.&#8221;  You can read into that little quote right there at your<em> mercy</em>.</p>
<p>I really don&#8217;t know what to think about this.  Some new Left 4 Dead content would be a welcome sight for someone like me who put nearly triple digit hours into the original title but, for now, I&#8217;ll take a &#8216;wait and see&#8217; approach to this one.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/_sFP6miDKl8JJ8F_al3hNe2YAdM/0/da"><img src="http://feedads.g.doubleclick.net/~a/_sFP6miDKl8JJ8F_al3hNe2YAdM/0/di" border="0" ismap="true"></img></a><br/>
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		<slash:comments>4</slash:comments>
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		<title>Aliens Colonial Marines Delayed to 2013, New Trailer</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/XU5zZ0YNLaE/</link>
		<comments>http://4playerpodcast.com/2012/05/21/aliens-colonial-marines-delayed-to-2013-new-trailer/#comments</comments>
		<pubDate>Mon, 21 May 2012 15:25:43 +0000</pubDate>
		<dc:creator>Chris Davis</dc:creator>
				<category><![CDATA[Delays]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[Aliens colonial Marines]]></category>
		<category><![CDATA[Gearbox Software]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30813</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/21/aliens-colonial-marines-delayed-to-2013-new-trailer/">Aliens Colonial Marines Delayed to 2013, New Trailer</a></p><p>Bad news, dear readers: Gearbox Software&#8217;s epic-looking title about aliens and their fascination with tearing humans asunder is being delayed once again.  The game won&#8217;t see release in 2012, bypassing Borderlands 2 and landing on a February 12, 2013 launch date, just in time for you and your Valentine to have a breakup fight over. [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/21/aliens-colonial-marines-delayed-to-2013-new-trailer/">Aliens Colonial Marines Delayed to 2013, New Trailer</a></p><p></p><p><center><object width="600" height="335"><param name="movie" value="http://www.youtube.com/v/iDlJLh6Prn4?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iDlJLh6Prn4?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="600" height="335" allowscriptaccess="always" allowfullscreen="true"></embed></object></center><br />
Bad news, dear readers: Gearbox Software&#8217;s epic-looking title about aliens and their fascination with tearing humans asunder is being delayed once again.  The game won&#8217;t see release in 2012, bypassing Borderlands 2 and landing on a February 12, 2013 launch date, just in time for you and your Valentine to have a breakup fight over.</p>
<p>Given the state of the Fall release calendar at this point it doesn&#8217;t surprise me that Colonial Marines got pushed back AGAIN.  With Borderlands launching this October though I can understand why you&#8217;d rather put out a sequel to a game that was very successful rather than risk a new property that has to face the likes of Halo 4, Assassin&#8217;s Creed 3 and Black Ops 2.  It&#8217;s a smart business move and all it does is make the first half of 2013 better and better.</p>
<p>Oh, and Nick?  Aliens is far better than Alien 3 or Resurrection.  BOOM!</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/y4beBoXqmtmz7rpaE1Car45gS5Y/0/da"><img src="http://feedads.g.doubleclick.net/~a/y4beBoXqmtmz7rpaE1Car45gS5Y/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Far Cry 3 ‘Burning Building” Gameplay Trailer Released</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/7vX70tJx_ho/</link>
		<comments>http://4playerpodcast.com/2012/05/20/far-cry-3-burning-building-gameplay-trailer-released/#comments</comments>
		<pubDate>Sun, 20 May 2012 19:08:22 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30789</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/20/far-cry-3-burning-building-gameplay-trailer-released/">Far Cry 3 &#8216;Burning Building&#8221; Gameplay Trailer Released</a></p><p>A new gameplay trailer for Far Cry 3 was released yesterday, showing a section of the game where the main character is trying to escape a burning building and save his friend in the process. A few things; as much as I&#8217;m excited about FC3, I really hope there aren&#8217;t a lot of areas as [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/20/far-cry-3-burning-building-gameplay-trailer-released/">Far Cry 3 &#8216;Burning Building&#8221; Gameplay Trailer Released</a></p><p></p><p><img class="aligncenter size-large wp-image-30790" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/FarCry3footage-e1337540784817-620x270.jpg" alt="" width="620" height="270" /></p>
<p>A new gameplay trailer for <a href="http://4playerpodcast.com/tag/far-cry-3/" target="_blank">Far Cry 3 </a>was released yesterday, showing a section of the game where the main character is trying to escape a burning building and save his friend in the process.</p>
<p>A few things; as much as I&#8217;m excited about FC3, I really hope there aren&#8217;t a lot of areas as linear as we&#8217;re seeing here. Sure, the game still looks beautiful in this section, but it&#8217;s so bogged down by scripts and linearity that it&#8217;s completely vacant of that open-world feel which has become synonymous with the series.</p>
<p>It also doesn&#8217;t help when he asks Lisa to drive at the very end, leading to what you <em>know</em> will be a chase turret -sequence.</p>
<p>Littering the world with these sequences will be fine, so long as they only infrequently dot the locals amongst your open-world exploring. However, if this becomes the norm in Far Cry 3, and the great expanse is only there to travel between them, then the game might be heading in the wrong direction after all.</p>
<p>Let&#8217;s hope that&#8217;s not the case.</p>
<p><iframe src="http://www.youtube.com/embed/rXyScwNPyXg" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/-D0OYqOqLjtnsWJt2hvvMKsssQM/0/da"><img src="http://feedads.g.doubleclick.net/~a/-D0OYqOqLjtnsWJt2hvvMKsssQM/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Clip(s) of the Day: Taking a Dive</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/UB_AazyT6F4/</link>
		<comments>http://4playerpodcast.com/2012/05/20/clips-of-the-day-taking-a-dive/#comments</comments>
		<pubDate>Sun, 20 May 2012 07:46:16 +0000</pubDate>
		<dc:creator>J52</dc:creator>
				<category><![CDATA[Clip of the Day]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[4player]]></category>
		<category><![CDATA[Clip of the day]]></category>
		<category><![CDATA[max payne 3]]></category>
		<category><![CDATA[nick]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30787</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/20/clips-of-the-day-taking-a-dive/">Clip(s) of the Day: Taking a Dive</a></p><p>Today&#8217;s clips are of some masterful Max Payne 3 diving courtesy of Nick.</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/20/clips-of-the-day-taking-a-dive/">Clip(s) of the Day: Taking a Dive</a></p><p></p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/1WyOkdwvH6E?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/QSD5nIKvmqA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>Today&#8217;s clips are of some masterful <em>Max Payne 3 </em>diving courtesy of Nick.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>
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		<title>4PP 271: The Booze and Ouiji Board Show</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/F3HTcpjMKNM/</link>
		<comments>http://4playerpodcast.com/2012/05/19/4pp-271-the-booze-and-ouiji-board-show/#comments</comments>
		<pubDate>Sat, 19 May 2012 12:00:40 +0000</pubDate>
		<dc:creator>4PlayerPodcast</dc:creator>
				<category><![CDATA[4Player Podcast]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30768</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/19/4pp-271-the-booze-and-ouiji-board-show/">4PP 271: The Booze and Ouiji Board Show</a></p><p>Brad is out of town this week which means&#8230; bust out the alcohol! Mike, Carlos, and Jack do a fine job filling the void this week but things are made especially awesome since everyone has played a good amount of Max Payne 3. If you wanted to hear our opinions on Rockstar&#8217;s attempt at reviving [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/4playerpodcast/">4PlayerPodcast</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/19/4pp-271-the-booze-and-ouiji-board-show/">4PP 271: The Booze and Ouiji Board Show</a></p><p></p><p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/4pp-271-header.jpg"><img src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/4pp-271-header.jpg" alt="" title="4pp-271-header" width="600" height="250" class="aligncenter size-full wp-image-30769" /></a>Brad is out of town this week which means&#8230; bust out the alcohol! Mike, Carlos, and Jack do a fine job filling the void this week but things are made especially awesome since everyone has played a good amount of Max Payne 3. If you wanted to hear our opinions on Rockstar&#8217;s attempt at reviving the Max Payne series, this is the podcast for you. We dig into on-disc DLC, Dead Space 3 rumors, and most importantly, Carlos&#8217;s choice of undergarments and his fascination with Ouiji boards!</p>
<p style="text-align: justify;"><strong>Podcast 271</strong> &#8211; <a href="http://4playerpodcast.com/podcasts/4pp/271-05.17.2012.mp3" target="_blank">[download]</a></p>
<p><strong>Impressions:</strong><br />
Max Payne 3 (Nick/Carlos/Mike/Jack)</p>
<p><strong>Dictate the news we cover on the show by submitting news items to the <a title="4Player Forums - Video Game News" href="http://4playerpodcast.com/forum/forumdisplay.php?f=46" target="_blank">4Player Forums</a>! </strong></p>
<p><strong>Link Dump:</strong><br />
<a href="http://socialclub.rockstargames.com/crew/playing_it_bogart" title="Playing It Bogart - Max Payne 3 Crew" target="_blank">Max Payne 3 Crew</a> &#8211; &#8220;Playing It Bogart&#8221; is Jack&#8217;s Max Payne 3 crew! </p>
<p><strong>Follow Us on Twitter</strong><br />
Nick &#8211; <a href="http://twitter.com/nickh0630" target="_blank">@Nickh0630</a><br />
Brad &#8211; <a href="http://twitter.com/FolderBrad" target="_blank">@FolderBrad</a><br />
David &#8211; <a href="http://twitter.com/RockLiao" target="_blank">@RockLiao</a><br />
Joseph &#8211; <a href="http://twitter.com/TheJosephChrist" target="_blank">@TheJosephChrist</a><br />
Mike &#8211; <a href="http://twitter.com/mHidalgoPittman" target="_blank">@mHidalgoPittman</a><br />
Nolan &#8211; <a href="http://twitter.com/InfamousNolan" target="_blank">@InfamousNolan</a><br />
Kris &#8211; <a href="http://twitter.com/InspectorKris" target="_blank">@InspectorKris</a><br />
Jack &#8211; <a href="http://twitter.com/ThatEnglishDude" target="_blank">@ThatEnglishDude</a></p>
<p><strong>Audible Impressions: (LOOK FOR AUDIBLE IMPRESSIONS ON ITUNES!)</strong><br />
Audible Impressions &#8211; <a title="Audible Impressions - Mass Effect 3 Spoilercast" href="http://4playerpodcast.com/2012/04/29/audible-impressions-mass-effect-3-vol-1-spoilercast/">Mass Effect 3 Spoilercast</a><br />
Audible Impressions &#8211; <a title="Audible Impressions - Xenoblade Chronicles" href="http://4playerpodcast.com/2012/05/01/audible-impressions-xenoblade-chronicles-vol-1/">Xenoblade Chronicles</a></p>
<p><strong>This week&#8217;s break music is a remix from Max Payne</strong><br />
&#8216;Tragedy of a Bullet&#8217;- <a href="http://ocremix.org/remix/OCR01563/" target="_blank">Download Here</a></p>
<p><strong>Follow us on <a href="http://twitter.com/#!/4PlayerPodcast">Twitter</a></strong></p>
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<p><em>Enjoy the show? Let us know how you feel about the topics discussed! Don&#8217;t forget to <a title="4Player Podcast on iTunes" href="http://itunes.apple.com/us/podcast/4player-podcast/id320025738?ign-mpt=uo%3D4" target="_blank">subscribe</a> to the show on iTunes to get each show as soon as it releases! As always, thanks from all of us here at 4player!</em></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/4playerpodcast/">4PlayerPodcast</a></p>
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		<title>Strangeness at 38 Studios. Bounced Checks, Unpaid Employees and a Fantasy MMO</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/h9lovGkrc-U/</link>
		<comments>http://4playerpodcast.com/2012/05/18/strangeness-at-38-studios-bounced-checks-unpaid-employees-and-a-fantasy-mmo/#comments</comments>
		<pubDate>Fri, 18 May 2012 22:23:05 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Kingdoms of Amalur]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30761</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/18/strangeness-at-38-studios-bounced-checks-unpaid-employees-and-a-fantasy-mmo/">Strangeness at 38 Studios. Bounced Checks, Unpaid Employees and a Fantasy MMO</a></p><p>This has been a strange week for Kingdoms of Amalur: Reckoning, and former Red Sox player Curt Schilling&#8217;s video game company, developer 38 Studios. First was news that the company was out of money and was unable to make payroll this week, and, on top of that, was late making a payment of  $1.125 million to the [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/18/strangeness-at-38-studios-bounced-checks-unpaid-employees-and-a-fantasy-mmo/">Strangeness at 38 Studios. Bounced Checks, Unpaid Employees and a Fantasy MMO</a></p><p></p><p><img class="aligncenter size-large wp-image-30766" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/Curt_Schilling-e1337379482612-620x258.jpg" alt="" width="620" height="258" /></p>
<p>This has been a strange week for <em><a href="http://4playerpodcast.com/tag/kingdoms-of-amalur/" target="_blank">Kingdoms of Amalur: Reckoning</a>,</em> and former Red Sox player Curt Schilling&#8217;s video game company, developer 38 Studios.</p>
<p>First was news that the company was out of money and was unable to make payroll this week, and, on top of that, was late making a payment of  $1.125 million to the state of Rhode Island for a $75 million taxpayer-guaranteed  loan they were given by the state in 2010.</p>
<p>Now we&#8217;re hearing that the company, in the same week, laid off all temp workers <em>and</em> rushed a loan payment check over to the Rhode Island Economic Development Corporation&#8230;which was then returned due to insufficient funds.  Yes, 38 Studios bounced a check to the state.</p>
<p>Not good news for 38 Studios who are actually in danger being shut down and handing all intellectual properties to the State of Rhode Island if they can&#8217;t pay, seeing as the taxpayers will then be stuck with the $75 million dollar bill.  Oh&#8230;and the person who originally approved the loan back in 2010, Keith Stokes, <a href="http://www.wpri.com/dpp/news/local_news/providence/edc-director-keith-stokes-resigns" target="_blank">resigned</a> late last night.</p>
<p>And here is where it get&#8217;s really strange.</p>
<p>Just a few minutes ago 38 Studios released some teaser footage of a Fantasy MMO called &#8217;Project Copernicus&#8217; they are working on. Yes, a studio that is in such dire financial straits&#8230;a studio that can&#8217;t make payroll and is inches from having to hand over the Lands of Amalur to the taxpayers of Rhode Island, is now very excited to be telling everyone that they are making a <em>Fantasy MMO</em>. Because, God knows, we don&#8217;t have enough of those.</p>
<p>Right now I think 38 Studios is just trying to put some good news out there for once this week, and are hoping everyone will stop talking about the financial mess they have found themselves in. Little do they realize that these two stories are really inextricably linked in that the modern Fantasy MMO is a tolling of the deathbell in this supersaturated market.</p>
<p>Basically&#8230;this entire situation is a horrible mess.</p>
<p><em>(Update: Rhode Island Governor Lincoln Chafee, via press conference, said that 38 Studios has just paid $1.1 million it owed the state after missing the initial due date of May 1st.)</em></p>
<p><iframe src="http://www.youtube.com/embed/m9nvnrP0j8U" frameborder="0" width="620" height="370"></iframe><br />
[Source: <a href="http://www.joystiq.com/2012/05/17/38-studios-doesnt-make-payroll/" target="_blank">Joystiq</a>]</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/96CeuILMWuBcmjsh0Jt8j58zDbU/0/da"><img src="http://feedads.g.doubleclick.net/~a/96CeuILMWuBcmjsh0Jt8j58zDbU/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Capcom Being Sued for Workplace Harassment</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/oEDvabkTyHU/</link>
		<comments>http://4playerpodcast.com/2012/05/18/capcom-being-sued-for-workplace-harassment/#comments</comments>
		<pubDate>Fri, 18 May 2012 20:49:19 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30742</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/18/capcom-being-sued-for-workplace-harassment/">Capcom Being Sued for Workplace Harassment</a></p><p>Developing games can be tough and nerve-rending work.  Long hours, complicated code and strict timelines have sent many fleeing from an industry they otherwise loved. Now add workplace harassment to that list and you have recipe for disaster. A Japanese game developer from the Dragon&#8217;s Dogma team is claiming that she received such horrible workplace harassment that she attempted suicide, [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/18/capcom-being-sued-for-workplace-harassment/">Capcom Being Sued for Workplace Harassment</a></p><p></p><p><img class="aligncenter size-large wp-image-30753" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/capcom-620x214.jpg" alt="" width="620" height="214" /></p>
<p>Developing games can be tough and nerve-rending work.  Long hours, complicated code and strict timelines have sent many fleeing from an industry they otherwise loved. Now add workplace harassment to that list and you have recipe for disaster.</p>
<p>A Japanese game developer from the <em>Dragon&#8217;s Dogma</em> team is claiming that she received such horrible workplace harassment that she attempted suicide, and is now suing Capcom over the ordeal.</p>
<p><a title="" href="http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide" target="_blank">Kotaku</a> has translated the details of the suit from the Japanese publication <a title="" href="http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide" target="_blank">Minpokyo</a> which claims that the unnamed developer joined the Dragon&#8217;s Dogma team in 2009, only to be given horrible treatment by another female manager.  The suit alleges that the developer was openly, and harshly, criticized in meetings. Was given tasks which were impossible to complete, simply to have her inherently fail them, and also spent months working on a database to help with development only to have it pulled away and told that &#8221;even if the database is a success, [she was] worthless to the team.&#8221;</p>
<p>She also alleges that after the database was pulled, two other manager actively sought to get her fired by spreading rumors that she was &#8220;problematic,&#8221; her ideas &#8220;were worthless,&#8221; and that she had been skipping meetings. This, eventually, led up to her needing to take time off of work after being diagnosed with an Anxiety disorder. During this time off she attempted suicide by ingesting large amounts of sleeping pills, antidepressants and cold medicine.</p>
<p>Thankfully, the woman survived the attempt and eventually <em>returned</em> to work only to be told by her co-workers that she hadn&#8217;t recovered. She was eventually suspended and fired from the company.</p>
<p>As bad as all this sounds, we<em> are</em> just hearing one side of the story. However, workplace bullying (or <a href="http://en.wikipedia.org/wiki/Power_harassment" target="_blank">Power Harassment</a>) has become an increasing problem in Japan, leading the  Ministry of Health, Labor and Welfare to officially define the term late last year. Provided by <a href="http://www.escapistmagazine.com/news/view/117324-Capcom-Faces-Bullying-Accusation" target="_blank">The Escapist</a>, Power Harassment is defined as: &#8220;asking junior employees to perform impossible tasks, committing acts of violence and other physical offenses, causing emotional stress, isolating or ignoring individuals, asking personal questions, and giving an employee nothing or very little to do.&#8221;</p>
<p>When ask for comment Capcom declined, stating that they have a company policy not to discuss ongoing litigation.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/g74RzpZXhyuoETEQ4HGhyZVmzT4/0/da"><img src="http://feedads.g.doubleclick.net/~a/g74RzpZXhyuoETEQ4HGhyZVmzT4/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Community Night: DayZ Edition</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/sp68hU1H14Q/</link>
		<comments>http://4playerpodcast.com/2012/05/18/community-night-dayz-edition/#comments</comments>
		<pubDate>Fri, 18 May 2012 19:57:04 +0000</pubDate>
		<dc:creator>Patricia</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Tonight on 4PP]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30741</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/18/community-night-dayz-edition/">Community Night: DayZ Edition</a></p><p>Tonight I will be hosting community night featuring DayZ! I&#8217;m sure most of you have heard of this, but if you haven&#8217;t, it is an intense mulitplayer zombie survival mod out for Arma 2. We will start at 6pm CST and go into the night until 10pm. The day/night cycle for the game runs on [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/xscifichickx/">Patricia</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/18/community-night-dayz-edition/">Community Night: DayZ Edition</a></p><p><a class="post_image_link" href="http://4playerpodcast.com/2012/05/18/community-night-dayz-edition/" title="Permanent link to Community Night: DayZ Edition"><img class="post_image aligncenter" src="http://i.imgur.com/lO7wW.png" width="585" height="292" alt="Post image for Community Night: DayZ Edition" /></a>
</p><p>Tonight I will be hosting community night featuring <a href="http://www.dayzmod.com/" target="_blank">DayZ</a>! I&#8217;m sure most of you have heard of this, but if you haven&#8217;t, it is an intense mulitplayer zombie survival mod out for Arma 2. We will start at 6pm CST and go into the night until 10pm. The day/night cycle for the game runs on REAL TIME, so if we decide to start on a local server we should have enough hours of day light to group together and gather items before nightfall. Further details will be ironed out as we play. Be sure to be there and join me, or witness as I get hunted down by bandits in the night!</p>
<p><strong>Who</strong>: SciFiCHiCK &amp; Community</p>
<p><strong>What</strong>: <a href="http://www.dayzmod.com/" target="_blank">DayZ mod</a> for Arma 2 &#8211; PC</p>
<p><strong>Where</strong>: At our live page <a title="here!" href="http://4playerpodcast.com/live/">here!</a></p>
<p><strong>When</strong>: 6pm-10pm CST</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/xscifichickx/">Patricia</a></p>
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		<title>Max Payne 3 and a Free-aim Bender</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/gaWPNcJXu0g/</link>
		<comments>http://4playerpodcast.com/2012/05/18/max-payne-3-and-a-free-aim-bender/#comments</comments>
		<pubDate>Fri, 18 May 2012 19:44:20 +0000</pubDate>
		<dc:creator>Jeffrey Demelo</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Free aim]]></category>
		<category><![CDATA[max Payne]]></category>
		<category><![CDATA[max payne 3]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30724</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/18/max-payne-3-and-a-free-aim-bender/">Max Payne 3 and a Free-aim Bender</a></p><p>Sometimes I need a challenge, like a hunky 28-year old who hangs out at local cougar bars.  Max Payne sure is one hell of a short straw to pull.  This though, &#8230;this is an occasion, the kind I typically celebrate with an empty litter and cramped controller-hands.  I was surprised the options menu didn&#8217;t blow [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/gameclucker/">Jeffrey Demelo</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/18/max-payne-3-and-a-free-aim-bender/">Max Payne 3 and a Free-aim Bender</a></p><p></p><p><img class="aligncenter size-large wp-image-30732" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/maxpayne3-5-e1337361768512-620x252.jpg" alt="" width="620" height="252" /></p>
<p>Sometimes I need a challenge, like a hunky 28-year old who hangs out at local cougar bars.  <a href="http://4playerpodcast.com/tag/max-payne-3/" target="_blank">Max Payne</a> sure is one hell of a short straw to pull.  This though, &#8230;this is an occasion, the kind I typically celebrate with an empty litter and cramped controller-hands.  I was surprised the options menu didn&#8217;t blow me for having such big balls.  That would have made these pills a hell of a lot easier to swallow.</p>
<p>The game kicked my ass, like a farmer raking donkey shit too close to a stanky &#8220;hee-haw&#8221;.  I got back up though, smarter after every fall.  A better shot too.  The gratification is overwhelming, kind of how I always imagined winning a Grammy would be like.  Knowing I was solely responsible for the accuracy of my shots&#8230;priceless.</p>
<p>Its not every day I&#8217;m this sadistic.  Most of the time I sit down to play a game, I&#8217;d rather focus on how comfortably my feet are resting on grandma&#8217;s old, brown, leather ottoman.  Hunched-over, focusing on my every shot is often more of a back-pain than any damn fun anyway.</p>
<p>It all came down to perfect-timing.  I was in the mood to gun-down scumbags by the dozen, and Payne was knocking at the front door.  Prior to his arrival, I was spending most of my time with RPGs, grinding for nerd -cred, feet still up on this old ottoman.  The edge of the seat was whispering my name, like wind blowing through loosely cracked window.</p>
<p>Payne and I slowly became good friends.  I grew comfortable with his pace, and in time garnered more satisfaction from its game play than anything I&#8217;ve played in a while. Theres no denying the idea that I was playing on free-aim added a little spice to this bullet-taco.  A spice I chose to toss into the mix, which in relation should have made the game more frustrating&#8230;but didn&#8217;t.</p>
<p>I decided to end this raspy-voiced monologue with questions.  The kind that hit like unexpected thunder, and lingers on like bad gas after a plate of taco salad.</p>
<p>Why do you think aim-assist exists? Did the urge to capture a casual market push it into video games, or is it an easy-fix to poor control mechanics?</p>
<p>Does this conversation even matter?</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/gameclucker/">Jeffrey Demelo</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/64hEkX8nPO2ymJsmRgElJtkUUqs/0/da"><img src="http://feedads.g.doubleclick.net/~a/64hEkX8nPO2ymJsmRgElJtkUUqs/0/di" border="0" ismap="true"></img></a><br/>
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		<title>DUST 514 Expands Public Beta Registration</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/HBZplnX_QXc/</link>
		<comments>http://4playerpodcast.com/2012/05/18/dust-514-expands-public-beta-registration/#comments</comments>
		<pubDate>Fri, 18 May 2012 17:43:54 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DUST 514]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30730</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/18/dust-514-expands-public-beta-registration/">DUST 514 Expands Public Beta Registration</a></p><p>Did you want the chance to play CCP&#8217;s upcoming shooter Dust 514 early but missed the original closed beta? Well here&#8217;s your chance to try again. After a fairly extensive closed beta, CCP  is about to open the floodgates, and has expanded beta registration to the public.  If you already have an Eve Online account, CCP will [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/18/dust-514-expands-public-beta-registration/">DUST 514 Expands Public Beta Registration</a></p><p></p><p><img class="aligncenter size-large wp-image-30733" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/dust514_ship-e1337362851227-620x257.jpg" alt="" width="620" height="257" /></p>
<p>Did you want the chance to play CCP&#8217;s upcoming shooter <a href="http://4playerpodcast.com/tag/dust-514/" target="_blank">Dust 514</a> early but missed the original closed beta? Well here&#8217;s your chance to try again.</p>
<p>After a fairly extensive closed beta, CCP  is about to open the floodgates, and has expanded <a href="https://secure.dust514.com/" target="_blank">beta registration</a> to the public.  If you already have an Eve Online account, CCP will be choosing a few select Eve players to enter the beta as early as next week.</p>
<p>Dust 514 is CCP&#8217;s first foray into the first-person shooter realm, and it will work in collusion with the Eve Online MMO allowing PC players in space to shoot down orbital strikes to support console players on the ground. It&#8217;s a fairly ambitious project that we have written about <a href="http://4playerpodcast.com/2011/06/07/e3-2011-dust-514-preview/" target="_blank">here</a>, and <a href="http://4playerpodcast.com/2010/07/02/the-importance-of-dust-514/" target="_blank">here</a>.</p>
<p>You can see the trailer for Dust 514 below.</p>
<p><iframe src="http://www.youtube.com/embed/Gw0gOjOWDuI" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/wnfSABfe9OjmCd8D1p51-bEvyLE/0/da"><img src="http://feedads.g.doubleclick.net/~a/wnfSABfe9OjmCd8D1p51-bEvyLE/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Cocktail Time Live: Ep. 4 – “Dad’s DNA and the Secrets of Science”</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/2wwEH7iwjeY/</link>
		<comments>http://4playerpodcast.com/2012/05/17/cocktail-time-live-ep-4-dads-dna-and-the-secrets-of-science/#comments</comments>
		<pubDate>Thu, 17 May 2012 21:07:43 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Cocktail Time]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[4player]]></category>
		<category><![CDATA[4PP]]></category>
		<category><![CDATA[Cocktail Time Podcast]]></category>
		<category><![CDATA[Sniper Elite V.2]]></category>
		<category><![CDATA[Tribes: Ascend]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30686</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/cocktail-time-live-ep-4-dads-dna-and-the-secrets-of-science/">Cocktail Time Live: Ep. 4 &#8211; &#8220;Dad&#8217;s DNA and the Secrets of Science&#8221;</a></p><p>Time for Cocktail Time&#8230;LIVE! This week the guys experience some technical difficulties which results in a new guest, Cyclon InvisiBob visiting the show.  But through it all they also talk about Sniper Elite V. 2, Candy Parties, DayZ, gay Leathermen, Tribes: Ascend,  interfamilial masturbation and more!  Live Show: Audio: Download Follow Joseph Christ on Twitter.</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/cocktail-time-live-ep-4-dads-dna-and-the-secrets-of-science/">Cocktail Time Live: Ep. 4 &#8211; &#8220;Dad&#8217;s DNA and the Secrets of Science&#8221;</a></p><p></p><p><img class="aligncenter size-full wp-image-15699" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2011/04/cocktailrtime-copy_WEB1.jpg" alt="" width="323" height="317" /></p>
<p>Time for Cocktail Time&#8230;LIVE! This week the guys experience some technical difficulties which results in a new guest, Cyclon InvisiBob visiting the show.  But through it all they also talk about Sniper Elite V. 2, Candy Parties, DayZ, gay Leathermen, Tribes: Ascend,  interfamilial masturbation and more!</p>
<p><strong> Live Show:<br />
</strong><em><br />
</em></p>
<p><iframe src="http://www.youtube.com/embed/d80RXf7aDDw" frameborder="0" width="640" height="320"></iframe></p>
<p><strong>Audio:<br />
</strong><a href="http://4playerpodcast.com/podcasts/cocktailtime/CTTLIVE-05132012.mp3" target="_blank">Download</a></p>

<p>Follow Joseph Christ on <a href="http://twitter.com/TheJosephChrist" target="_blank">Twitter.</a></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/LTuZnk4yXwhySULEewrvvvTrDiY/0/da"><img src="http://feedads.g.doubleclick.net/~a/LTuZnk4yXwhySULEewrvvvTrDiY/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Say Hello To Unreal Engine 4 [screens]</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/lsvA_YsSjOo/</link>
		<comments>http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/#comments</comments>
		<pubDate>Thu, 17 May 2012 20:00:20 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[unreal engine 4]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30702</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/">Say Hello To Unreal Engine 4 [screens]</a></p><p>As detailed in a new Wired article, Epic is back at it again. Laying out a feast of graphical prowess in the hope that the big console developers start to salivate. If you remember correctly, when the Xbox 360 was being developed, Microsoft was thinking of only putting 256MB of ram into the machine. Upon hearing [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/">Say Hello To Unreal Engine 4 [screens]</a></p><p></p><p><img class="aligncenter size-full wp-image-30711" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/unrealheader.jpg" alt="" width="620" height="294" /></p>
<p>As detailed in a new <a href="http://www.wired.com/gamelife/2012/05/ff_unreal4/?pid=2560" target="_blank">Wired</a> article, Epic is back at it again. Laying out a feast of graphical prowess in the hope that the big console developers start to salivate.</p>
<p>If you remember correctly, when the Xbox 360 was being developed, Microsoft was thinking of only putting 256MB of ram into the machine. Upon hearing that, Epic went to work and created a <em>Gears of War</em> demo for the company detailing what the game would look like with only 256MB of RAM&#8230;and what it <em>could</em> look like if Microsoft doubled it to 512MB. Needless to say, Microsoft was impressed and we got ourselves a 512MB, Xbox 360.</p>
<p>Now that we are starting to hear whispers of the next generation being developed, or at least designed, Epic has sprung into action again, releasing a demo and screenshots of what they would like to see out of the Unreal Engine 4, which would basically require as much power in the new consoles as companies can cram in.</p>
<p>The move is a smart one. Epic holds the license to one of Microsoft&#8217;s few, and immensely popular, exclusives.  Something that puts Epic in the unique position of a developer driving the tech, rather than the tech dictating what a developer can do. And if Epic can succeed in making the next Xbox a powerhouse, Sony will have no choice put to match it in order to remain relevant.  All the tech moves forward 4 steps instead of 2, and we get better looking -and better acting- games because of it.</p>
<p>It&#8217;s machiavellian machinations like these that send my heart into a flutter.</p>

<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/f_unreal4_7_ss/' title='f_unreal4_7_ss'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/f_unreal4_7_ss-150x150.jpg" class="attachment-thumbnail" alt="f_unreal4_7_ss" title="f_unreal4_7_ss" /></a>
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<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/f_unreal43_ss/' title='f_unreal43_ss'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/f_unreal43_ss-150x150.jpg" class="attachment-thumbnail" alt="f_unreal43_ss" title="f_unreal43_ss" /></a>
<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/f_unreal45_ss/' title='f_unreal45_ss'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/f_unreal45_ss-150x150.jpg" class="attachment-thumbnail" alt="f_unreal45_ss" title="f_unreal45_ss" /></a>
<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/f_unreal456_ss/' title='f_unreal456_ss'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/f_unreal456_ss-150x150.jpg" class="attachment-thumbnail" alt="f_unreal456_ss" title="f_unreal456_ss" /></a>
<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/ff_unreal23b_f/' title='ff_unreal23b_f'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/ff_unreal23b_f-150x150.jpg" class="attachment-thumbnail" alt="ff_unreal23b_f" title="ff_unreal23b_f" /></a>
<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/ff_unreal42_ss/' title='ff_unreal42_ss'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/ff_unreal42_ss-150x150.jpg" class="attachment-thumbnail" alt="ff_unreal42_ss" title="ff_unreal42_ss" /></a>
<a href='http://4playerpodcast.com/2012/05/17/say-hello-to-unreal-engine-4-screens/unrealheader/' title='unrealheader'><img width="150" height="150" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/unrealheader-150x150.jpg" class="attachment-thumbnail" alt="unrealheader" title="unrealheader" /></a>
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<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/_mX0Xm4Yu_M2VrrZ2sIXJH-Fz8U/0/da"><img src="http://feedads.g.doubleclick.net/~a/_mX0Xm4Yu_M2VrrZ2sIXJH-Fz8U/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Harley Quinn’s Revenge ‘Payback’ Trailer Shows Her Even Darker Side</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/8mBG3ZYl0uc/</link>
		<comments>http://4playerpodcast.com/2012/05/17/harley-quinns-revenge-payback-trailer-shows-her-even-darker-side/#comments</comments>
		<pubDate>Thu, 17 May 2012 19:01:34 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Harley Quinn DLC]]></category>
		<category><![CDATA[WB Games]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30695</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/harley-quinns-revenge-payback-trailer-shows-her-even-darker-side/">Harley Quinn&#8217;s Revenge &#8216;Payback&#8217; Trailer Shows Her Even Darker Side</a></p><p>WB Games has released a new trailer for their upcoming Harley Quinn &#8220;Payback&#8221; DLC. The DLC occurs after the end of the main story and details a much darker, brooding -and seriously in mourning- Quinn&#8217;s attempt at revenge after the death of The Joker. It also looks like you&#8217;ll be controlling multiple characters again, much like [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/harley-quinns-revenge-payback-trailer-shows-her-even-darker-side/">Harley Quinn&#8217;s Revenge &#8216;Payback&#8217; Trailer Shows Her Even Darker Side</a></p><p></p><p><img class="aligncenter size-large wp-image-30696" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/HQDLC-620x290.jpg" alt="" width="620" height="290" /></p>
<p>WB Games has released a new trailer for their upcoming Harley Quinn &#8220;Payback&#8221; DLC.</p>
<p>The DLC occurs after the end of the main story and details a much darker, brooding -and seriously in mourning- Quinn&#8217;s attempt at revenge after the death of The Joker. It also looks like you&#8217;ll be controlling multiple characters again, much like the main story except using Robin instead of Catwoman. I don&#8217;t exactly think this is a trade-up but there it is.</p>
<p>WB games has stated, &#8220;The Harley Quinn&#8217;s Revenge mission sends players back into Arkham City to face their final challenge as they interchange between playing as both Batman and Robin.</p>
<p>&#8220;Gamers must utilise each of the characters&#8217; unique combat and investigative skills to uncover Harley&#8217;s vengeful plan and shut the gates on the urban mega-prison forever. In addition to experiencing a new storyline, fans can explore new environments and face-off against Harley&#8217;s all new gang of thugs.&#8221;</p>
<p>As I&#8217;ve said previously, I&#8217;ve wanted to spend more time in <a href="http://4playerpodcast.com/tag/Batman-Arkham-City" target="_blank">Arkham City</a> but haven&#8217;t been able to get myself ginned up for Riddler Trophies, so I&#8217;m looking forward to having a real reason to put the disk back into my machine.</p>
<p>The DLC is being released on May 29th with about 2 hours of additional story content.</p>
<p><iframe src="http://www.youtube.com/embed/7N3t0jjOz3g" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/Ks2ZkVKk3_ZDX_6qnV_DjkbGgNo/0/da"><img src="http://feedads.g.doubleclick.net/~a/Ks2ZkVKk3_ZDX_6qnV_DjkbGgNo/0/di" border="0" ismap="true"></img></a><br/>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Max Payne 3 Gets Free DLC Today</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/4HM6rDBWVuk/</link>
		<comments>http://4playerpodcast.com/2012/05/17/max-payne-3-gets-free-dlc-today/#comments</comments>
		<pubDate>Thu, 17 May 2012 18:36:21 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[max payne 3]]></category>

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		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/max-payne-3-gets-free-dlc-today/">Max Payne 3 Gets Free DLC Today</a></p><p>Are you liking Max Payne 3? Sure you are. We all are, and Rockstar has decided to give you a few more side dishes today for free. The Gorilla Warfare DLC is a multiplayer pack of additional items (with perks) to use on your character, both alive and dead. They include, A Gorilla Mask, which offers extra [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/max-payne-3-gets-free-dlc-today/">Max Payne 3 Gets Free DLC Today</a></p><p></p><p><img class="aligncenter size-large wp-image-30693" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/gorilla-e1337279695975-620x240.jpg" alt="" width="620" height="240" /></p>
<p>Are you liking <a href="http://4playerpodcast.com/tag/max-payne-3/" target="_blank">Max Payne 3</a>? Sure you are. We <em>all</em> are, and Rockstar has decided to give you a few more side dishes today for free.</p>
<p>The Gorilla Warfare DLC is a multiplayer pack of additional items (with perks) to use on your character, both alive and dead. They include,</p>
<ul>
<li>A Gorilla Mask, which offers extra adrenaline for melee kills from behind;</li>
<li>Lucky Coin, giving you extra cash when looting dead bodies; and</li>
<li>The Booby Trap, which booby traps your corpse causing it to explode when someone tries to loot it.</li>
</ul>
<p>Honestly, that last one sounds like a dick move but things are pretty rough in Brazil, or so I&#8217;ve heard.</p>
<p>As for me, I haven&#8217;t touched the mutliplayer yet. I&#8217;ve found myself way too engrossed in the story and single-player action to even give it a thought. With only 2 chapters left in the main story I&#8217;m starting to feel like this may be my favorite 3rd Person shooter ever. Of course I loved the original Max Paynes, but this one simply takes everything wonderful about the older games and refines it.</p>
<p>Minus the aim-switch in Sniper mode. What the hell is that about?</p>
<p><em>(Update: The DLC has been available in the United States since 5/15 and is available in the UK today)</em></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/2Ibqbl5VVVrzGOaPAXY_5DEClgo/0/da"><img src="http://feedads.g.doubleclick.net/~a/2Ibqbl5VVVrzGOaPAXY_5DEClgo/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Review: The Witcher 2 Assassins of Kings Enhanced Edition (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/lmpaEpAVc8A/</link>
		<comments>http://4playerpodcast.com/2012/05/17/review-the-witcher-2-assassins-of-kings-enhanced-edition-xbox-360/#comments</comments>
		<pubDate>Thu, 17 May 2012 16:44:28 +0000</pubDate>
		<dc:creator>Chris Davis</dc:creator>
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		<category><![CDATA[CD Project Red]]></category>
		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30673</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/review-the-witcher-2-assassins-of-kings-enhanced-edition-xbox-360/">Review: The Witcher 2 Assassins of Kings Enhanced Edition (Xbox 360)</a></p><p>Plenty of innovation in the gaming industry comes from Japan and North America.  While these developers continue to push boundaries and reshape the landscape of our beloved medium, more often than not it seems that our European colleagues are forced to take a back seat thanks to incredibly large marketing campaigns and press demonstrations that [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/review-the-witcher-2-assassins-of-kings-enhanced-edition-xbox-360/">Review: The Witcher 2 Assassins of Kings Enhanced Edition (Xbox 360)</a></p><p></p><p><img src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/review-witcher-2-xbox.jpg" alt="" title="review-witcher-2-xbox" width="620" height="300" class="aligncenter size-full wp-image-30737" />Plenty of innovation in the gaming industry comes from Japan and North America.  While these developers continue to push boundaries and reshape the landscape of our beloved medium, more often than not it seems that our European colleagues are forced to take a back seat thanks to incredibly large marketing campaigns and press demonstrations that simply can’t be afforded by anyone not being published by the likes of EA, Ubisoft or any of other large houses.  One brand that thankfully has pierced this veil has been The Witcher, a series based on Polish fantasy novel series.  CD Projekt RED, the developer behind the video game adaptations, released the first two games on PC this generation.  Prior to their announcement of The Witcher 3 though the team has chosen to release an updated version of the second game, Assassins of Kings, and port it to the Xbox 360, the team’s first home console project.</p>
<p>Assassins of Kings received rave reviews when it was released last year but, a year later and on a brand new platform, does The Witcher 2 Enhanced Edition find itself well adapted to gamers with inadequate PCs?</p>
<p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_2.jpg"><img class="aligncenter size-large wp-image-30678" title="witcher2ee_2" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_2-620x348.jpg" alt="" width="620" height="348" /></a><strong>The Witcher 2 Assassins of Kings Enhanced Edition (Xbox 360)<br />
Developer: CD Projekt RED<br />
Publisher: Warner Bros. Interactive Entertainment<br />
Release Date: April 17, 2012</strong></p>
<div id="witcher2_review">
<p><strong>The Second Coming of the White Wolf</strong></p>
<p>Based on the novel series started by Polish author Andrzej Sapkowski in the 90s, the universe of The Witcher takes place on what is simply known as The Continent.  Dominated by humans who relegate all other species to the status of being second class citizens, the land is primarily divided into two major regions: the ever-growing Nilfgaardian Empire in the south and the divided Northern Kingdoms.  In a world of Elves, Dwarves, Trolls and all manner of magic folk, the citizens of this world live in constant threat of the monsters and evil creatures that lurk in the shadows.  Where a brigade of soldiers or a powerful mage fail there are those amongst us who border on being monsters themselves, ones whose abilities and powers bridge the gap between mage and warrior.  These rare beings are known as witchers.</p>
<p>Once human, witchers are mutated at a young age and given supernatural abilities allowing them to see in the dark and exercise limited amounts of magic.  These mercenaries are both hated and yet a necessity to quell the threat of the monsters of the world and few are more famous than Geralt of Rivia, the series’ protagonist.  Several months prior, Geralt had served and saved King Foltest of the Northern Kingdom of Tameria from an assassin.  Grateful, Foltest employs Geralt as a bodyguard.</p>
<p>At the start of Assassins of Kings, Geralt is imprisoned in the dungeon of La Valette castle, a fortress King Foltest had laid siege to in an attempt to quell a rebellion.  Geralt recounts his story to fellow brother in arms Vernon Roche who reveals that, on the cusp of victory, Foltest was murdered by a witcher assassin who escaped just in time to frame Geralt for the crime.  Believing him, Roche aids Geralt in escaping the castle and, with the aid of sorceress Triss Marigold, the trio set out to find the assassin and bring light to this sinister conspiracy.</p>
<p>Like most large RPG releases on the market today, The Witcher 2 makes a point of giving the player choices, both minor and major, that shape the plot.  Some might be as small and simple as creating a trap that later aids in a boss fight.  Others, such as one major one you have to make in the first chapter, can change the course of the rest of the game and have severe end-game consequences.  Unlike other titles however these choices feel a bit more personal and direct in terms of action and result, making these moments feel far more important than in a game like Mass Effect.</p>
<p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_3.jpg"><img class="aligncenter size-large wp-image-30674" title="witcher2ee_3" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_3-620x348.jpg" alt="" width="620" height="348" /></a>Probably the most intriguing part of the choices present to the player is the nature of them.  Most RPGs tend to employ a morality system and weave these choices in to present a plot that diverges based on good/evil decisions.  The Witcher 2 doesn’t utilize this gameplay structure however, instead opting for a design which has mostly morally gray ones.  More often than not there is no right or wrong decision to be made in the game and, despite some of them resulting in dire, world altering moments, CD Projekt RED’s focus on Geralt’s story rather than trying to deliberately change the world as a whole makes for a far more interesting and wondrous experience.</p>
<p>One issue I could not help finding myself at odds with though was just how much The Witcher 2 makes mention of the previous game’s story.  As a newcomer to the Witcher universe as well as a console player I became quite confused at most of the instances that discussed the events of the first game.  Had The Witcher been released on consoles as well I’d be more inclined to dismiss this as Xbox 360 owners would have the option to play it but, given the previous game’s platform exclusivity and the lack of inclusion of a preamble explaining who Geralt is and what his previous exploits encompassed, it results in quite a bit of player confusion.  Assassins of Kings instead does little more than continue the plot set up in the first game and forces the player to learn about people and things like the Grand Master and the Golden Dragon on their own in the game’s quest codex.  The information provided is ample but, for a game that puts such a strong emphasis on story, it doesn’t provide much context for newcomers.</p>
<p>Despite this, The Witcher 2 delivers a strong narrative that will keep you wanting to play far later into the evening than you should.  With a strong story and side quests you can find yourself putting in well over forty hours in a single playthrough.  Couple this with branching story paths and multiple endings and the result is a game that almost demands being played through twice if not more.  You’ll come away satisfied with the story and quite excited for the prospects of The Witcher 3.</p>
<p><strong>The Butcher of Blaviken</strong></p>
<p>Despite having been born and raised on the PC, The Witcher 2’s Xbox 360 port makes the game almost feels like it is better suited for a controller than a mouse and keyboard.  Some PC quirks such as the lack of procedural movement for analog sticks and more mouse friendly menus unfortunately do make the transition to the console but, for the most part, it is a fine translation.  The arrangement of the buttons fits most of the appropriate actions taken normally in the game and they flow quite well so you should find yourself getting the hang of most of the in-game actions within at least the first hour or so.</p>
<p>Combat in The Witcher 2 is an exercise in patience and is certainly difficult to master.  Despite the controls being fairly adaptable, the gameplay forces the player to focus almost entirely on playing defense.  Geralt does regenerate health over time but it takes a decidedly long time to regain it, lasting well past your most recent battle.  Players will not find anything resembling a standard health item for instant regeneration either so dodging and blocking the attacks of your enemies is an absolute necessity.  Unlike other hack-n-slash games you’ll find yourself staring at the ‘game over’ screen more often than you’d like even on normal.  It isn’t nearly as difficult and repetitive a games as the likes of Dark Souls but it can still be quite difficult at times.  Several enemies in particular can be especially heinous in just how punishing they can be so take some advice from me: save, and save often.</p>
<p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_4.png"><img class="aligncenter size-large wp-image-30675" title="witcher2ee_4" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_4-620x348.png" alt="" width="620" height="348" /></a>As a witcher, Geralt is forced to face enemies both sentient and not but, unfortunately, his variety of weapons doesn’t allow for much variety in combat.  Players can equip two primary weapons at any given time, one dedicated for human and elven combat while keeping a default silver sword for fighting monsters.  Players can trade out their normal sword for an axe, club and other items but, more often than not, the game will hand you a new sword to use.  Shields cannot be equipped, nor can items like spears and halberds despite many of your opponents using them.  Geralt may be a professional monster hunter but, despite definitely having the skill to take on the task, CD Projekt seems intent on keeping his weapons focused on blades and not much else.</p>
<p>To augment Geralt’s paltry weapon selection though our main character has access to magic spells known as Signs.  Players have immediate access to all five signs in the game upon startup with a sixth being unlockable provided the player does some strong character leveling.  Each of these abilities have distinct advantages and disadvantages but you will find yourself falling back on one in particular for the majority of the game: Quen, a spell that protects you from a certain amount of damage, is easily the game’s biggest combat-related crutch.  Signs are definitely helpful in being forced to take on multiple opponents and since you magic quota regenerates considerably faster than your vitality, you can easily find yourself using several different spells multiple times during a conflict.</p>
<p><strong>Pursuers of the Wild Hunt</strong></p>
<p>CD Projekt RED’s initial launch of The Witcher 2 last year yielded a phenomenal graphics powerhouse of a game, stunning gamers in a way not really done on the PC since Crysis.  I’m happy to report that the transition to the Xbox 360 has yielded minimal issues and compromises. Throughout many parts of the game you might find yourself a bit stunned as to the presentation brought forth, the first chapter of the game in particular showing off a fantastic looking forest.  The nature of these graphically beautiful worlds does a great job of disguising just how compact each hub area in the game actually is, though it is a bit disappointing once you can see through the facade.  Character models look great, dialog syncing is spot on and, aside from the occasional facial mocap bug, every character emotes in a believable manner.</p>
<p>The audio portion of the game’s presentation is probably one of this year’s best 5.1 surround sound mixes.  Standing in the middle of the forest outside Flotsam you’ll hear birds singing, the creaking of trees, the distant howls of enemies; all of it presenting itself in a wonderful, almost symphonic presentation that gives you the feeling that you really are in this ancient, untamed environment.  Character voices and very well done and the actor’s presentations really give the player a sense of just how conflicted society is in The Witcher series.  The only downside to the acting you’ll find is in the form of Geralt himself as, for a majority of the game, he seems quite monotone and unexcited.  Hopefully this will change with The Witcher 3 but, as this game stands, Geralt doesn’t seem nearly as emotionally invested in the story he finds himself in, especially so given how much of a journey his character undergoes in the series.</p>
<p>As the Enhanced Edition stands, Assassins of Kings yields a fantastic demonstration of what this generation’s consoles are still capable of despite being nearly seven years old.</p>
<p><a href="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_5.jpg"><img class="aligncenter size-large wp-image-30679" title="witcher2ee_5" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/witcher2ee_5-620x348.jpg" alt="" width="620" height="348" /></a><strong>The Dragonslayer</strong></p>
<p>I’ve made it clear in the past that I’m just not a fan of traditional fantasy titles.  Elves, Orcs, Dwarves: if your game has them and a traditional fantasy narrative chances are that I’m not going to be interested.  The Witcher 2, on the other hand, tickles my fancy by incorporating one of the more mature, well thought approaches to a story seen this generation.  Series like Lord of the Rings allow for an epic journey yes, but The Witcher 2’s approach allows you to shape a fantasy story in ways that I can’t recall having been done in the genre before.  The game’s relationships feel real, the power of Geralt of Rivia is satisfying and your influence on the world is fantastically strong.  While the lack of information for console-only players about Geralt’s previous adventure is regrettable, the series’ future is very bright.</p>
<p>Assassins of Kings’ Enhanced Edition is not only a great game, it’s also a great port to consoles.  For gamers who love a good story and a fantastical, interesting narrative, you can’t afford to ignore The Witcher.</p>
<p><strong>Score: 90%</strong></p>
<p><strong></strong>90-99%: Phenomenal &#8211; A fantastic experience that surpasses almost all expectations.</p>
<address>(DISCLAIMER: THIS REVIEW WAS WRITTEN FOR CD PROJEKT RED&#8217;S &#8220;REVIEW THE WITCHER 2&#8243; EVENT AND WAS SUPPLIED TO SELECTED REVIEWERS SHORTLY AFTER THE GAME&#8217;S RELEASE. DUE TO TIME CONSTRAINTS, THIS REVIEW HAS BEEN REPRINTED FROM CHRIS DAVIS&#8217; PERSONAL BLOG AT SLACKERWERKS.COM AS THE INTENDED REVIEWER RAN OUT OF TIME TO WORK ON THE GAME.)</address>
</div>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>
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		<item>
		<title>Clip of the Day: No One Can Stop Brad!</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/_S9H4Xehk1w/</link>
		<comments>http://4playerpodcast.com/2012/05/17/clip-of-the-day-no-one-can-stop-brad/#comments</comments>
		<pubDate>Thu, 17 May 2012 09:12:54 +0000</pubDate>
		<dc:creator>J52</dc:creator>
				<category><![CDATA[Clip of the Day]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[4player]]></category>
		<category><![CDATA[brad]]></category>
		<category><![CDATA[Clip of the day]]></category>
		<category><![CDATA[No One Can Stop Mr. Domino!]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30670</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/17/clip-of-the-day-no-one-can-stop-brad/">Clip of the Day: No One Can Stop Brad!</a></p><p>Brad forbids himself and Meleah to sleep until he he beats the first level of No One Can Stop Mr. Domino! with the larger chain reaction possible.  Here is a montage of the game making him lose his mind in one way or another. If you&#8217;re not familiar with this game, you run laps around [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/17/clip-of-the-day-no-one-can-stop-brad/">Clip of the Day: No One Can Stop Brad!</a></p><p></p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/cv3Th16e4N0?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<p>Brad forbids himself and Meleah to sleep until he he beats the first level of <em>No One Can Stop Mr. Domino!</em> with the larger chain reaction possible.  Here is a montage of the game making him lose his mind in one way or another.</p>
<p>If you&#8217;re not familiar with this game, you run laps around a level placing dominoes and tipping over ones you placed on previous laps. The goal is to make dominoes fall on all of the flashing switches (there are five in this level). Setting up more elaborate chain reactions will greatly increase your score and look very cool.</p>
<p>Thanks to<strong> turanga1i1a </strong>for highlighting a number of the clips used in this montage.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/j52/">J52</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/vlOkfLDjF0tDfCpgH-_t4p1ko7c/0/da"><img src="http://feedads.g.doubleclick.net/~a/vlOkfLDjF0tDfCpgH-_t4p1ko7c/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Party Like it’s 1998. Tribes Ascend Hits 1 Million Downloads</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/RBWSJm9GcLo/</link>
		<comments>http://4playerpodcast.com/2012/05/16/party-like-its-1998-tribes-ascend-hits-1-million-downloads/#comments</comments>
		<pubDate>Wed, 16 May 2012 18:15:20 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Tribes: Ascend]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30666</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/16/party-like-its-1998-tribes-ascend-hits-1-million-downloads/">Party Like it&#8217;s 1998. Tribes Ascend Hits 1 Million Downloads</a></p><p>Well I was just sitting here listening to some Celine Dion when this email burst forth into my inbox. Hi-Rez Studios is announcing that Tribes: Ascend, the newest release in a series started in 1998, has been downloaded 1 million times within the first month of release. &#8220;We&#8217;re thrilled that over 1 million gamers have discovered [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/16/party-like-its-1998-tribes-ascend-hits-1-million-downloads/">Party Like it&#8217;s 1998. Tribes Ascend Hits 1 Million Downloads</a></p><p></p><p><img class="aligncenter size-full wp-image-18004" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2011/06/tribes_ascend_17334.nphd_.jpg" alt="" width="620" height="332" /></p>
<p>Well I was just sitting here listening to some Celine Dion when this email burst forth into my inbox. Hi-Rez Studios is announcing that Tribes: Ascend, the newest release in a series started in 1998, has been downloaded 1 million times within the first month of release.</p>
<blockquote><p>&#8220;We&#8217;re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes,&#8221; said Todd Harris, Hi-Rez Studios Chief Operating Officer. &#8220;It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates.&#8221;</p>
<p>&#8220;We see the community expanding primarily through positive word of mouth,&#8221; continues Todd. &#8220;Since release we&#8217;ve already recognized seven players who have each individually referred over 500 new people to Tribes: Ascend. The game&#8217;s success allows us to give back to the community through free DLC updates, tournament events and expansion into new markets in coming months.&#8221;</p></blockquote>
<p>We&#8217;ve been pretty big fans of Tribes: Ascend here at 4Player, and if you haven&#8217;t joined us for one of our community matches yet, I implore you to <a href="http://4playerpodcast.com/forum/forumdisplay.php?f=47" target="_blank">do so</a>. But there seems to be more happening here than just a good multiplayer game doing just as well as it should.</p>
<p>I&#8217;ve been noticing a resurgence recently, not in what I would necessarily call <em>retro</em> gaming , but in games from the 1998-2003 era. <em>Tribes: Ascend</em>, <em>Mechwarrior Online</em>, <em>Planetside</em>. All of these games, PC exclusive, that did their part in making a mark on gaming and pushing their respective genera&#8217;s forward. In a gaming industry where some of us feel as though common gamers can be blinded by the yearly churn of AAA titles, it&#8217;s good to see this resurgence happening. And for our history, even though somewhat recent, to still find a place to be loved&#8230;and more importantly <em>played</em>.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/EPPmzuYD4Sbj3F1dZIHUkV-qYQI/0/da"><img src="http://feedads.g.doubleclick.net/~a/EPPmzuYD4Sbj3F1dZIHUkV-qYQI/0/di" border="0" ismap="true"></img></a><br/>
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		<title>The Last of Us Gets A New Cinematic Trailer</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/0YwIZ6hOUmU/</link>
		<comments>http://4playerpodcast.com/2012/05/15/new-the-last-of-us-trailer/#comments</comments>
		<pubDate>Wed, 16 May 2012 02:27:02 +0000</pubDate>
		<dc:creator>Tim Bacani</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[The Last of Us]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30653</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/15/new-the-last-of-us-trailer/">The Last of Us Gets A New Cinematic Trailer</a></p><p>Naughty Dog has just released a new Cinematic trailer for their post-apocalyptic survival game The Last of Us. The game is set in the remnants of a world overcome by the outbreak of a viral &#8220;fungus&#8221; that has turned humans into bloodthirsty monsters. Military controlled quarantine zones are the only places people can safely call [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/corvus/">Tim Bacani</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/15/new-the-last-of-us-trailer/">The Last of Us Gets A New Cinematic Trailer</a></p><p></p><p><img class="aligncenter" src="http://cdn.gamerant.com/wp-content/uploads/The-Last-of-Us-Stealth-Gameplay.jpg" alt="" width="570" height="310" /></p>
<p>Naughty Dog has just released a new Cinematic trailer for their post-apocalyptic survival game The Last of Us. The game is set in the remnants of a world overcome by the outbreak of a viral &#8220;fungus&#8221; that has turned humans into bloodthirsty monsters. Military controlled quarantine zones are the only places people can safely call home. The game&#8217;s protagonist, Joel, is a smuggler tasked with escorting the young Ellie out of the quarantine zone in Pittsburgh. Together they face the aftermath of the outbreak. Encountering creatures the virus has left behind as well as the scavengers who are willing to rob and murder those who stray too far into the city.</p>
<p>Since it is a cinematic trailer there is no gameplay, but it does set the scene for the scavenger encounter described in Gameinformers March cover story.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/9k-rTFCOouA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>The Last of Us will release for the PS3 in either late 2012 or early 2013.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/corvus/">Tim Bacani</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/8iQVDuf9Dnc7JihAi1uXpW9heHo/0/da"><img src="http://feedads.g.doubleclick.net/~a/8iQVDuf9Dnc7JihAi1uXpW9heHo/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Hitman: Sniper Challenge is Here, Antithetical to Hitman In Every Way</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/HxzqDX_Jb0c/</link>
		<comments>http://4playerpodcast.com/2012/05/15/hitman-sniper-challenge-is-here-antithetical-to-hitman-in-every-way/#comments</comments>
		<pubDate>Tue, 15 May 2012 18:04:21 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Hitman sniper challenge]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30634</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/15/hitman-sniper-challenge-is-here-antithetical-to-hitman-in-every-way/">Hitman: Sniper Challenge is Here, Antithetical to Hitman In Every Way</a></p><p>This week, people who have pre-ordered Hitman: Absolution have gained access to a completely separate mini-game called Hitman: Sniper Challenge. Available on both consoles and steam, it places Agent 47 in a type of bad-guy shooting gallery where he must eliminate both a central target along with all of the target&#8217;s bodyguards. It&#8217;s also completely [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/15/hitman-sniper-challenge-is-here-antithetical-to-hitman-in-every-way/">Hitman: Sniper Challenge is Here, Antithetical to Hitman In Every Way</a></p><p></p><p><img class="aligncenter size-large wp-image-30638" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/hitmansniper-e1337104488660-620x248.jpg" alt="" width="620" height="248" /></p>
<p>This week, people who have pre-ordered <a href="http://4playerpodcast.com/tag/hitman-absolution" target="_blank"><em>Hitman: Absolution</em> </a>have gained access to a completely separate mini-game called<em> <a href="http://4playerpodcast.com/tag/hitman-sniper-challenge" target="_blank">Hitman: Sniper Challenge</a></em>. Available on both consoles and steam, it places Agent 47 in a type of bad-guy shooting gallery where he must eliminate both a central target along with all of the target&#8217;s bodyguards.</p>
<p>It&#8217;s also completely antithetical to everything that <em>Hitman</em> is supposed to be, and raises my levels of concern over the franchise to zenith-like levels.</p>
<p>Let&#8217;s start with the elimination equation of the mini-game. The player get&#8217;s points, not for eliminating his main target in the most efficient way possible, but by pulling a <em>Pulp Fiction</em> and &#8220;killing every mother-fucker in the room.&#8221; The game tries to explain this away by saying that the &#8220;client&#8221; is requesting that the hit be done in this fashion but that&#8217;s like Bethesda saying &#8220;a high wizard of Tamriel has conjured Ak-47&#8242;s into Skyrim&#8221; as a narrative ploy to combine your dragon hunting with some COD action.  The intention is clear. Points for kills. Sure some extra points are given for headshots, and being able to hide the body in some way through clever shooting. But this is only the bare minimum of the savy with which Hitman should be carrying out his deed, and only a thin veneer hiding the developers true intentions.</p>
<p>In a true Hitman experience, kills beyond the main target are counted <em>against</em> the player. They show a lack of skill on behalf of Agent 47 who was forced to make his presence known before delivering the main strike.  Agent 47 is not supposed to be a gun-toting machine of death, he&#8217;s not even supposed to be a bullet. Agent 47 is supposed to be a virus, taking root within the most vital of organs, blending in with the other cells, and causing chaos from within before doctors even detect that he&#8217;s there. Agent 47 is like AIDS, a wonderful -fun to play- version of AIDS.</p>
<p>And don&#8217;t ask me why no one is hearing sniper shots from the building next door, or why when guards start to disappear the main target doesn&#8217;t just take the elevator downstairs and drive away. Yes, yes. &#8220;It&#8217;s a game!&#8221; you say. But Hitman games are supposed to be dynamic living worlds in that way. Worlds that react to the knowledge of your presence, not continue blindly on as you blow up mines with your sniper rifle from 300 ft away.</p>
<p>Why are there mines around the dance floor? That seems dangerous.</p>
<p>Maybe I&#8217;m being finicky, but this isn&#8217;t without reason. Although we have been promised to be shown some true open-world, hiding in plain site, Hitman action at this years E3, we just haven&#8217;t seen it yet. In fact, everything we keep seeing is contradictory to the Hitman formula. This <em>Hitman: Sniper kill-kill Elite V 3 XTREME </em>is only the latest. And the funny thing is, it does look fun. I&#8217;m not denying that. But the gameplay found in this mini-game can be found in other games already&#8230;in one game in particular that <em>just</em> came out. Hitman is supposed to be a genera unto itself. Historically, it has offered us gameplay that we couldn&#8217;t just find by swapping out another disk, and that&#8217;s the point.</p>
<p>I&#8217;m clearly hoping for some good news about this franchise to come out of E3, and even though I may be ranting here, those hopes are still high. Square Enix just isn&#8217;t helping.</p>
<p>Oh&#8230;and if someone can actually make that AK-47 mod for Skyrim I would be very grateful.</p>
<p><iframe src="http://www.youtube.com/embed/GSOF_5H0WRM" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/fCTkAwlQUcQGmQ615JSfUv80m50/0/da"><img src="http://feedads.g.doubleclick.net/~a/fCTkAwlQUcQGmQ615JSfUv80m50/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Capcom “Re-Evaluating” On-Disc DLC</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/vA12VOHUt3E/</link>
		<comments>http://4playerpodcast.com/2012/05/14/capcom-re-evaluating-on-disc-dlc/#comments</comments>
		<pubDate>Tue, 15 May 2012 01:48:41 +0000</pubDate>
		<dc:creator>Tim Bacani</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30609</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/14/capcom-re-evaluating-on-disc-dlc/">Capcom &#8220;Re-Evaluating&#8221; On-Disc DLC</a></p><p>Capcom&#8217;s Vice President Christian Svensson has decided to address the present issue of on-disc DLC that has dragged the company&#8217;s public image through the dirt. The company has come under constant fire from fans in the last few years thanks to unpopular business practices revolving around re-releases, DLC and, most recently disc locked content. The [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/corvus/">Tim Bacani</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/14/capcom-re-evaluating-on-disc-dlc/">Capcom &#8220;Re-Evaluating&#8221; On-Disc DLC</a></p><p></p><p><img class="aligncenter" src="http://kokugamer.com/wp-content/upload/2012/03/Dragons-Dogma-Logo.jpg" alt="" width="570" height="281" /></p>
<p>Capcom&#8217;s Vice President Christian Svensson has decided to address the present issue of on-disc DLC that has dragged the company&#8217;s public image through the dirt. The company has come under constant fire from fans in the last few years thanks to unpopular business practices revolving around re-releases, DLC and, most recently disc locked content.</p>
<p>The issue came to a head when it was revealed that Capcom&#8217;s Street Fighter X Tekken had 12 characters locked on the game&#8217;s disc. Capcom&#8217;s claims that the characters were incomplete were subsequently shot down after hackers soon found that the locked characters were actually complete and playable. This stirred up a sea of complaints aimed at Capcom for withholding content for profit.  Svensson had this to say about on-disc DLC on the <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29118153/Question_about_on-disc_DLC">Capcom-Unity boards</a>:</p>
<blockquote><p>Hey guys,</p>
<p>We&#8217;ve been getting several questions, here and elsewhere about the future of on-disc DLC.</p>
<p>We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future. As this process has only just commenced in the past month or so, there will be some titles, where development began some time ago and that are scheduled for release in the coming months, for which we are unable to make changes to the way some of their post release content is delivered.</p>
<p>One such title is Dragon’s Dogma, where the decision to include some additional (but not all planned additional) game content for the game on disc was made at the beginning of the game’s development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available. Owners of Dragon’s Dogma will be able to further their gameplay experience with the release of additional quests, weapons and other items in the months following the game going on sale.</p>
<p>Dragon’s Dogma’s post-launch content will extend the lifespan of a title that already offers around 30-40 hours of gameplay by following the main story thread, but if a player was to complete all the side quests Dragon’s Dogma ships with, that increases to around 100 hours. Players will also be able to add to the stock of 100s of weapons and 1,000s of customization options to create not only their ideally equipped, but also their most elaborately designed character.</p>
<p>Just wanted people to know in advance the whys, wherefores and where we&#8217;re going in the future. You are being heard. Thanks.</p></blockquote>
<p>So there you have it. Dragon&#8217;s Dogma, as well as some other titles, will still have disc locked content and Capcom will be taking a harder look at their unpopular on-disc DLC strategy for future releases. Now of course &#8220;re-evaluating&#8221; doesn&#8217;t necessarily mean Capcom will stop their DLC shenanigans. This could just mean that they could cut content completely out of the disc and sell it at a later date, thereby addressing the &#8220;on-disc&#8221; part of the issue.</p>
<p>We&#8217;ll see what comes of this &#8220;re-evaluation&#8221; in the coming months but I still think it&#8217;s going to take quite some time before Capcom manages to repair what&#8217;s left of its broken image.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/corvus/">Tim Bacani</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/t4K9uKbuTe7juvuCwElV8tr-w_w/0/da"><img src="http://feedads.g.doubleclick.net/~a/t4K9uKbuTe7juvuCwElV8tr-w_w/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Max Payne Video Shows Off Assault Rifles Before the Big Day</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/zSwI6UBCLkI/</link>
		<comments>http://4playerpodcast.com/2012/05/14/max-payne-video-shows-off-assault-rifles-before-the-big-day/#comments</comments>
		<pubDate>Mon, 14 May 2012 21:29:55 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[max payne 3]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30603</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/14/max-payne-video-shows-off-assault-rifles-before-the-big-day/">Max Payne Video Shows Off Assault Rifles Before the Big Day</a></p><p>So how about one last Max Payne 3video before the big day tomorrow? Rockstar has released a final video showing off the assault rifle weapons you&#8217;ll be using in the game.  The  the G6 Commando, MD-97L, FAL, and AK-47 are all shown with the proper slow-mo, falling bodies and atmospheric music to round out the Max [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/14/max-payne-video-shows-off-assault-rifles-before-the-big-day/">Max Payne Video Shows Off Assault Rifles Before the Big Day</a></p><p></p><p><img class="aligncenter size-large wp-image-30605" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/maxpayne3_3-e1337030807498-620x237.jpg" alt="" width="620" height="237" /></p>
<p>So how about one last <a href="http://4playerpodcast.com/tag/max-payne-3" target="_blank">Max Payne 3</a>video before the big day tomorrow?</p>
<p>Rockstar has released a final video showing off the assault rifle weapons you&#8217;ll be using in the game.  The  the G6 Commando, MD-97L, FAL, and AK-47 are all shown with the proper slow-mo, falling bodies and atmospheric music to round out the Max Payne-yness of it all.</p>
<p>Personally, I always enjoyed using pistols and Uzi&#8217;s in my Max Payne games but that&#8217;s just personal preference. I&#8217;m guessing that as firefights get more hectic, I&#8217;ll be grabbing anything I can.</p>
<p>And if mutliplayer is your thing, join Jack and the rest of the community at the Playing_it_Bogart social club <a href="http://4playerpodcast.com/forum/showthread.php?t=10356" target="_blank">here</a>.</p>
<p><iframe src="http://www.rockstargames.com/maxpayne3/weapons/assaultrifles/embed" frameborder="0" scrolling="no" width="620" height="509"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/cR3CDEKnk-uLIOrniy5IyPBmMsc/0/da"><img src="http://feedads.g.doubleclick.net/~a/cR3CDEKnk-uLIOrniy5IyPBmMsc/0/di" border="0" ismap="true"></img></a><br/>
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		<title>It’s Official, Minecraft is a Hit On XBLA</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/LzbwABxi_ng/</link>
		<comments>http://4playerpodcast.com/2012/05/14/its-official-minecraft-is-a-hit-on-xbla/#comments</comments>
		<pubDate>Mon, 14 May 2012 20:14:16 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[minecraft XBLA]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30597</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/14/its-official-minecraft-is-a-hit-on-xbla/">It&#8217;s Official, Minecraft is a Hit On XBLA</a></p><p>I never had any doubts that Minecraft would do well on Xbox Live Arcade, but  I didn&#8217;t think it would have done this well, this fast. Perhaps I felt that everyone who would have played the game already had it for PC, leaving only a smaller market of neophytes and curious elders. Apparently this is [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/14/its-official-minecraft-is-a-hit-on-xbla/">It&#8217;s Official, Minecraft is a Hit On XBLA</a></p><p></p><p><img class="aligncenter size-large wp-image-30598" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/05/minecraftxbla-e1337026365230-620x273.jpg" alt="" width="620" height="273" /></p>
<p>I never had any doubts that Minecraft would do well on Xbox Live Arcade, but  I didn&#8217;t think it would have done this well, this fast. Perhaps I felt that everyone who would have played the game already had it for PC, leaving only a smaller market of neophytes and curious elders.</p>
<p>Apparently this is not the case.</p>
<p>Minecraft, which was released just 5 days ago has sold more than <a href="http://playxbla.com/minecraft-xbox-360-edition-tops-1000000-sales/" target="_blank">1 million copies</a>.  Not only that, but the playtime stats for the arcade title are just as staggering and include,</p>
<ul>
<li>5.2 million total online hours spent mining;</li>
<li>4 million total multiplayer sessions played; and</li>
<li>2.4 million multiplayer gaming hours played.</li>
</ul>
<p>And you can add my bucketload of hours from over the weekend to that total as well. There is something just so meditative about sitting on a big comfy couch, with 5.1 surround sound, mining away and building to your hearts content. I call it Comfy-Mincraft and I think it&#8217;s going to be the only way I play from now on. Sure there may be some missing elements from the Arcade title, but it&#8217;s not far off and only a few patches away from matching its PC counterpart in gameplay elements. Just as long as you don&#8217;t mind the lack of dedicated servers.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/1j37O4l3dBylgvbLGTkdyMf8Usw/0/da"><img src="http://feedads.g.doubleclick.net/~a/1j37O4l3dBylgvbLGTkdyMf8Usw/0/di" border="0" ismap="true"></img></a><br/>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Mechwarrior 4 and Mechwarrior Online Comparison</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/-Pl34xskJ60/</link>
		<comments>http://4playerpodcast.com/2012/05/14/mechwarrior-4-and-mechwarrior-online-comparison/#comments</comments>
		<pubDate>Mon, 14 May 2012 18:04:05 +0000</pubDate>
		<dc:creator>Joseph Christ</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Mechwarrior]]></category>
		<category><![CDATA[Mechwarrior Online]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30591</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/14/mechwarrior-4-and-mechwarrior-online-comparison/">Mechwarrior 4 and Mechwarrior Online Comparison</a></p><p>Younger gamers might be unfamiliar with the vibrance and history that adorns the Mechwarrior series of video games.  After all, its remained almost completely dormant since Mechwarrior 4, and its expansion Mercenaries, first graced our PC&#8217;s in 2000 and 2002. Instead we&#8217;ve had a number of other series attempt to fill that mech-sized hole in our hearts, with [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/14/mechwarrior-4-and-mechwarrior-online-comparison/">Mechwarrior 4 and Mechwarrior Online Comparison</a></p><p></p><p><img class="aligncenter size-large wp-image-28377" title="" src="http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/03/MechWarriorOnline-620x343.jpg" alt="" width="620" height="343" /></p>
<p>Younger gamers might be unfamiliar with the vibrance and history that adorns the Mechwarrior series of video games.  After all, its remained almost completely dormant since Mechwarrior 4, and its expansion <em>Mercenaries,</em> first graced our PC&#8217;s in 2000 and 2002. Instead we&#8217;ve had a number of other series attempt to fill that mech-sized hole in our hearts, with some doing a very good job at it. <em>Steel Battalion</em> is a prime example of a mech-shooter that took most of its nods from the old Mechwarrior series.</p>
<p>The good news is that Mechwarrrior seems to be back in the form of<a href="http://4playerpodcast.com/tag/mechwarrior-online/" target="_blank"> Mechwarrior Online</a>. And when I say &#8216;back&#8217;, I&#8217;m not talking about a reboot. Instead, Mechwarrior Online seems to be everything gamers loved about Mechwarrior 4 (considered by many to be the standard-bearer for Mech-shooters), offered with a fresh coat of paint and the marvels of modern networking code.</p>
<p>Don&#8217;t believe me? Take a look at the videos below. The top is Mech-warrior 4 from 2o00 and the bottom is the new Mechwarrrior Online. The gameplay seems fairly untouched, with the pilot still having to manage multiple weapon systems, heat levels and component damage, all set in fairly open worlds prime for large scale battles.</p>
<p>Personally, I&#8217;m extremely pleased with the way that Mechwarrior Online has come to fruition.  And it seems to come at time when all the old PC games I was playing 10 years ago are suddenly making a resurgence. <em>Tribes, Planetside, Mechwarrior</em>. All of them rising from the grave to feast on our gamer-hearts once more. Now all we need is a new <em>Anarchy Online</em> to be co-opted and intertwined as an <em>Eve Online</em> expansion.</p>
<p><strong>Mechwarrior 4:</strong></p>
<p><iframe src="http://www.youtube.com/embed/1eXin4yjkM4" frameborder="0" width="620" height="370"></iframe></p>
<p><strong>Mechwarrior Online:</strong></p>
<p><iframe src="http://www.youtube.com/embed/4wIv6-6dxq8" frameborder="0" width="620" height="370"></iframe></p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/joseph/">Joseph Christ</a></p>
<p><a href="http://feedads.g.doubleclick.net/~a/Lh4xFZgErNOGNBN11L0z4jUaFlc/0/da"><img src="http://feedads.g.doubleclick.net/~a/Lh4xFZgErNOGNBN11L0z4jUaFlc/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Men in Black Alien Crisis Launches Next Week, Looks Terrible</title>
		<link>http://feedproxy.google.com/~r/4pp/blog/~3/wfMtIxZb_kg/</link>
		<comments>http://4playerpodcast.com/2012/05/14/men-in-black-alien-crisis-launches-next-week-looks-terrible/#comments</comments>
		<pubDate>Mon, 14 May 2012 17:31:42 +0000</pubDate>
		<dc:creator>Chris Davis</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers/Videos]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Fun Labs]]></category>
		<category><![CDATA[Men in Black Alien Crisis]]></category>

		<guid isPermaLink="false">http://4playerpodcast.com/?p=30578</guid>
		<description><![CDATA[<p><p><a href="http://4playerpodcast.com/2012/05/14/men-in-black-alien-crisis-launches-next-week-looks-terrible/">Men in Black Alien Crisis Launches Next Week, Looks Terrible</a></p><p>You know, I try to be an optimist about the game industry.  For every complaint about EA not caring about their consumer base I look at the developers in their employ and just how great some of their games are.  For every rant about publishers charging exorbitant amounts for downloadable content I think about how [...]</p></p><p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4playerpodcast.com/2012/05/14/men-in-black-alien-crisis-launches-next-week-looks-terrible/">Men in Black Alien Crisis Launches Next Week, Looks Terrible</a></p><p></p><p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/Iu8jzJuXe0Y?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span></p>
<p>You know, I try to be an optimist about the game industry.  For every complaint about EA not caring about their consumer base I look at the developers in their employ and just how great some of their games are.  For every rant about publishers charging exorbitant amounts for downloadable content I think about how those funds can help insure the developer continuing to make great new titles.  And, for every licensed-out video game title that is worth less than the gas it costs to drive down to your local game store to buy it, I try to remember the great gems that come along every now and then.</p>
<p>Every now and then though there comes a title that just makes me want to go before Congress and do a filibuster about just what that particular game exemplifies about our industry and just what&#8217;s wrong with it.  So far this year it was going to be Resident Evil Operation Raccoon City, a game that was so painful to play that I refuse to ever again let the disc enter my system beyond completing that campaign.  It looks like I might have to change my mind on which title deserves the coveted crown of &#8220;worst game of 2012&#8243; after having seen the above trailer.</p>
<p>Coinciding with the release of the third Men in Black film opening in time for Memorial Day, Men in Black Alien Crisis both seems to have nothing to do with the new movie nor any sense of what the core plotline of what the MiB universe is about.  You know, covertly preventing the population from knowing of the existence of extra-terrestrials?  Yea, that thing.  The game is coming to us from Romanian developer Fun Labs whose previous titles all involve Cabelas hunting-related ones.  Judging from their pedigree, the trailer above&#8217;s lack of any sense of what the MiB universe is about and the fact that their website seems to have been made in 2003 I&#8217;m willing to suggest that Alien Crisis is going to be abysmal.</p>
<p>&#8230;you know what?  I&#8217;ve decided.  I&#8217;m going to review this game.  For those of you who look forward to the thought of my cringing constantly as I experience it, you don&#8217;t get the last laugh.  I&#8217;m going to play this on the feed next week.  You will experience every flinch-warranting, painful moment with me as we go on a journey to learn just how bad licensed games can be.  If I have to go down, I&#8217;m taking you all with me.</p>
<p>I look forward to your mandatory attendance.</p>
<p>From <a href="http://4playerpodcast.com">4Player Podcast - Live video games, gaming news and reviews.</a> written by <a rel="author" href="http://4playerpodcast.com/author/chris/">Chris Davis</a></p>
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