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		<title>Community for CG Artists - CG News</title>
		<link>http://www.3dm3.com/forum/</link>
		<description><![CDATA[News in CG industry! If you have something new & interesting in on-line and you want to say about it everyone, don't hesitate to post a news here!]]></description>
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		<lastBuildDate>Tue, 10 Nov 2009 17:43:55 GMT</lastBuildDate>
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			<title>Community for CG Artists - CG News</title>
			<link>http://www.3dm3.com/forum/</link>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/3dm3forum" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
			<title>Creating a Lava Lamp in Maya 2009 by Kristina Johnson</title>
			<link>http://www.3dm3.com/forum/f50/creating-lava-lamp-maya-2009-kristina-johnson-25185/</link>
			<pubDate>Tue, 10 Nov 2009 05:46:04 GMT</pubDate>
			<description>Kristina Johnson presents an excellent step by step guide for the modeling, shading, lighting and rendering of a realistic lava lamp in Maya 2009 - VIEW HERE - (http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/maya/creating_a_lava_lamp_in_maya/lava_lamp_01.php)</description>
			<content:encoded><![CDATA[<div>Kristina Johnson presents an excellent step by step guide for the modeling, shading, lighting and rendering of a realistic lava lamp in Maya 2009<a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/maya/creating_a_lava_lamp_in_maya/lava_lamp_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/creating-lava-lamp-maya-2009-kristina-johnson-25185/</guid>
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		<item>
			<title>Pigeon: Impossible Short Film</title>
			<link>http://www.3dm3.com/forum/f50/pigeon-impossible-short-film-25172/</link>
			<pubDate>Mon, 09 Nov 2009 11:54:14 GMT</pubDate>
			<description><![CDATA[We just released our animated short film "Pigeon: Impossible." The 6-minute short took nearly 5 years to complete and involved approximately 100 artists and musicians. You can check it out at Pigeon: Impossible (http://www.pigeonimpossible.com). 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>We just released our animated short film "Pigeon: Impossible." The 6-minute short took nearly 5 years to complete and involved approximately 100 artists and musicians. You can check it out at <a href="http://www.pigeonimpossible.com" target="_blank">Pigeon: Impossible</a>.<br />
<br />
<a href="http://pigeonimpossible.com" target="_blank"><img src="http://www.pigeonimpossible.com/images/PigeonImpossible-Walter.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://pigeonimpossible.com" target="_blank"><img src="http://www.pigeonimpossible.com/images/PigeonImpossible-Pigeon.jpg" border="0" alt="" /></a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>lmartell</dc:creator>
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			<title><![CDATA[Making of Seyyed Ghassem Farhany's "Eastern Dragon Rider" image]]></title>
			<link>http://www.3dm3.com/forum/f50/making-seyyed-ghassem-farhanys-eastern-dragon-rider-image-25168/</link>
			<pubDate>Mon, 09 Nov 2009 05:39:00 GMT</pubDate>
			<description><![CDATA[Seyyed Ghassem Farhany's Photoshop Making Of takes a look at the process used for the creation of his digital painting "Eastern Dragon Rider"  - VIEW HERE -...]]></description>
			<content:encoded><![CDATA[<div>Seyyed Ghassem Farhany's Photoshop Making Of takes a look at the process used for the creation of his digital painting "Eastern Dragon Rider" <a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/photoshop/makingof_eastern_dragon_rider/dragon_rider_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/making-seyyed-ghassem-farhanys-eastern-dragon-rider-image-25168/</guid>
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			<title>3DCreative Magazine - Nov 2009 Issue + Free Gift with Every 12-Month Sub Purchase</title>
			<link>http://www.3dm3.com/forum/f50/3dcreative-magazine-nov-2009-issue-free-gift-every-12-month-sub-purchase-25133/</link>
			<pubDate>Fri, 06 Nov 2009 09:19:30 GMT</pubDate>
			<description><![CDATA[*3DCreative Magazine - November 2009 Issue - Available Now! + Buy a 12-month subscription in November 2009 and receive $50 USD worth of *free video training from Gnomon!* This is a one-month only offer, so there's never been a better time to subscribe!! 
 
*See *3DCreative Magazine...]]></description>
			<content:encoded><![CDATA[<div><b>3DCreative Magazine - November 2009 Issue - Available Now! + Buy a 12-month subscription in November 2009 and receive $50 USD worth of <b>free video training from Gnomon!</b> This is a one-month only offer, so there's never been a better time to subscribe!!<br />
<br />
</b>See <b><a href="http://www.3dcreativemag.com" target="_blank">3DCreative Magazine</a></b> - or click on the image below - for further information and to download the free 'Lite' version of this month's magazine:<br />
<br />
<a href="http://www.3dcreativemag.com" target="_blank"><img src="http://www.3dtotal.com/articles/3dcreative_magazine/november_forumimage.jpg" border="0" alt="" /></a><br />
<br />
<b>Welcome to Issue 51!</b> If you’re feeling that Christmas spirit already and you’d like to buy a friend or loved one a subscription to 3DCreative as a present, please email <a href="mailto:jo@3dtotal.com">jo@3dtotal.com</a> and she’ll be happy to help. Or why not treat yourself (go on, you know you want to!)? If you purchase a 12-month subscription this month, you’ll also receive $50 USD worth of Gnomon tutorial content with your subscription – for free! This comes courtesy of <b>Alex Alvarez</b>, the president of Gnomon and director of the Gnomon School of Visual Effects in Hollywood, The Gnomon Workshop, The Gnomon Gallery, Sketchtheatre, Gnomon Studios and CGChannel. We interview Alex in this month’s issue as not only is he the founder and director of the before-mentioned, but he is also an accomplished 3D artist who continues to work on both personal and profession projects despite his extremely busy schedule. You’ll find behind the scenes photos from the Gnomon School as well as Alex’s portfolio of artworks on p.8. The subscription offer is for one month only, so purchase your subscription today to take advantage of the free gift from Gnomon.<br />
<br />
We’re tackling the texturing of our Next-Gen characters this month in chapter five – the penultimate part – of 3DCreative’s tutorial series for <b>3ds Max/Maya/LightWave</b> and <b>modo</b>. <b>Joseph Harford, Gavin Goulden, James Busby</b> and <b>John Hayes</b> are all back and in top form to take you step-by-step through this leg of your character creation journey. These artists all work in the industry and know their stuff, so be sure to follow the tutorial for great techniques, tips and advice (if you’ve missed any of the previous chapters you can grab them at here) and create a next-gen character for your portfolio! (p.86)<br />
<br />
Our front cover image was created by <b>Andrzej Sykut</b>, who is not only a talented 3D artist but also a great photographer – I’ve seen the proof! He has a wonderful eye for composition and detail, and as you’ll see from the cover, a fantastic imagination to boot! Andrzej is with us to talk us through the benefits of using Layer Masks and Adjustment Layers in <b>Photoshop </b>to improve our 3D renders. Not only does Andrzej tell us what each Adjustment Layer is good for in our 3D workflow, but he has also kindly provided the PSD of his final image for you to dissect at your will. You can learn a great deal by looking at the structure of an accomplished image’s layers, so we hope you’ll find it useful and a great accompaniment to this month’s chapter of the Photoshop for 3D series on p.40.<br />
<br />
This month’s Manimal comes straight from the mind of Polish 3D artist, <b>Tomasz Kwiecinski</b>. Tomasz has a great sense of humor and we love working with him and seeing what he comes up with when we give him a brief as strange as “Reptilian-Man”. Check out his interpretation of such an amalgamation on p.50, and don’t miss the free time-lapse movie with his tutorial for further insight into his <b>ZBrush </b>workflow. This is in fact the final chapter of our Manimal series, so we hope you’ve enjoyed the weird and wonderful creations over the past months! And as one good thing ends, another begins; we’ll be bringing you a brand new series next month, so stay tuned to 3DCreative!<br />
<br />
Talking of brand new tutorials, we’d like to announce the first chapter of a new five-part series on Creating a Fantasy Scene Using 3D, Photography and Post-Production. <b>Richard Tilbury</b>, our resident artist, is inspired by the local architecture of our hometown, Worcester (U.K.), and knocks up a concept for a fantastical scene using photographs of his chosen location in <b>Photoshop</b>. We’ll introduce <b>3ds Max</b> next month when we get to the modeling and lighting installment, but for now enjoying some good ol’ concept art creation on p62.<br />
<br />
Explore the gallery on p.28 and enjoy <b>Andrew Finch</b>’s first making of project on his recent gallery featured image, Control Panel, over on p.72. We’ve been really impressed with Andrew’s work and we’re sure you’ll be seeing more of him in 3DCreative in 2010, so keep your eyes peeled. Happy reading! Ed.<br />
<br />
<b>Lynette - 3DTotal Content Manager - <a href="http://www.3dtotal.com" target="_blank">3D Total - The cg artists home page</a></b><br />
Don't forget we also have a 2D magazine! <a href="http://www.2dartistmag.com" target="_blank">2DArtist Magazine</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/3dcreative-magazine-nov-2009-issue-free-gift-every-12-month-sub-purchase-25133/</guid>
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			<title><![CDATA[Making of Mcfly Studio Animation Team's "Jubal Opening Sequence"]]></title>
			<link>http://www.3dm3.com/forum/f50/making-mcfly-studio-animation-teams-jubal-opening-sequence-25132/</link>
			<pubDate>Fri, 06 Nov 2009 09:10:27 GMT</pubDate>
			<description><![CDATA[Mcfly Studio Animation Team bring us the making of the "Jubal Opening Sequence" in which they used 3ds Max and Photoshop.  - VIEW HERE - (http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_jubal_opening/jubal_opening_01.php)]]></description>
			<content:encoded><![CDATA[<div>Mcfly Studio Animation Team bring us the making of the "Jubal Opening Sequence" in which they used 3ds Max and Photoshop. <a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_jubal_opening/jubal_opening_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/making-mcfly-studio-animation-teams-jubal-opening-sequence-25132/</guid>
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			<title><![CDATA[Making of Donat Somogyi "Reform" image]]></title>
			<link>http://www.3dm3.com/forum/f50/making-donat-somogyi-reform-image-25105/</link>
			<pubDate>Thu, 05 Nov 2009 07:03:48 GMT</pubDate>
			<description><![CDATA[Donat Somogyi uses an old agricultural factory for reference in the creation of his 3ds Max-made image "Reform".  - VIEW HERE - (http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_reform/reform_01.php)]]></description>
			<content:encoded><![CDATA[<div>Donat Somogyi uses an old agricultural factory for reference in the creation of his 3ds Max-made image "Reform". <a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_reform/reform_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/making-donat-somogyi-reform-image-25105/</guid>
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			<title><![CDATA[Painting Demo: "Nibru" by Daarken]]></title>
			<link>http://www.3dm3.com/forum/f50/painting-demo-nibru-daarken-25104/</link>
			<pubDate>Thu, 05 Nov 2009 06:59:23 GMT</pubDate>
			<description>Daarken returns with another priceless Photoshop tutorial. This time to create a character design from a rough character brief.  - VIEW HERE - (http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/photoshop/video_tutorial_nibru/nibru_01.php)</description>
			<content:encoded><![CDATA[<div>Daarken returns with another priceless Photoshop tutorial. This time to create a character design from a rough character brief. <a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/photoshop/video_tutorial_nibru/nibru_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/painting-demo-nibru-daarken-25104/</guid>
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			<title>mudboxcentral, a new mudbox forum</title>
			<link>http://www.3dm3.com/forum/f50/mudboxcentral-new-mudbox-forum-25096/</link>
			<pubDate>Wed, 04 Nov 2009 14:00:02 GMT</pubDate>
			<description>Forum: CG News 
Posted By: LittleClaude 
Post Time: 11-04-2009 at 06:52 PM 
Text: 
 
mudboxcentral, a new forum just for Mudbox. 
    
   We would be happy to hear your views and any ideas for future changes and new forum categories. 
   
  http://www.mudboxcentral.com/</description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: LittleClaude<br />
Post Time: 11-04-2009 at 06:52 PM<br />
Text:<br />
<br />
mudboxcentral, a new forum just for Mudbox.<br />
   <br />
   We would be happy to hear your views and any ideas for future changes and new forum categories.<br />
  <br />
  <a href="http://www.mudboxcentral.com/" target="_blank">http://www.mudboxcentral.com/</a><br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=822469" target="_blank">Source</a></i></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>NewsMaker</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/mudboxcentral-new-mudbox-forum-25096/</guid>
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			<title>New DVD Release! Unreal Cascade - An Introduction and Application</title>
			<link>http://www.3dm3.com/forum/f50/new-dvd-release-unreal-cascade-introduction-application-25095/</link>
			<pubDate>Wed, 04 Nov 2009 14:00:02 GMT</pubDate>
			<description>Forum: CG News 
Posted By: RikiB 
Post Time: 11-04-2009 at 06:53 PM 
Text: 
 
Hi Everyone! After tons of crazy hard work we finally got this one done, its a long one too and has everything you could want for cascade, from absolute beginners to making cool particles. The full information is below!...</description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: RikiB<br />
Post Time: 11-04-2009 at 06:53 PM<br />
Text:<br />
<br />
Hi Everyone! After tons of crazy hard work we finally got this one done, its a long one too and has everything you could want for cascade, from absolute beginners to making cool particles. The full information is below! <img src="http://www.3dm3.com/forum/images/smilies/smile.gif" border="0" alt="" /><br />
<br />
In this demonstration the instructor starts off by going over the entire cascade interface and then through most of the common modules. Once the foundation is laid it’s on to creating several effects from scratch. Everything from creating an explosion, hit effects, water drips, laser beams, and trailes are covered. <br />
<br />
If you have never used cascade you should be able to follow along and understand. Even if you are experienced using cascade, you should pick up useful information throughout the DVD. <br />
<br />
More Info and a Video Sample Here: <a href="http://eat3d.com/cascade" target="_blank">Unreal Cascade - An Introduction | Feed Your Brain!</a> <br />
<a href="http://eat3d.com/cascade" target="_blank"><img src="http://eat3d.com/images/news/11_03_09_cascade.jpg" border="0" alt="" /></a><br />
<br />
<b>About the Instructor:</b><br />
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old and from there he became a Technical Artist and then has been doing in game special effects for the last six years.<br />
<br />
Bryan is currently the Lead Visual Effects Artist at BioWare working on Star Wars: The Old Republic.<br />
<br />
- Riki<br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=822470" target="_blank">Source</a></i></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>NewsMaker</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/new-dvd-release-unreal-cascade-introduction-application-25095/</guid>
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			<title><![CDATA[Making of Osman Safi's "Baby Room" image]]></title>
			<link>http://www.3dm3.com/forum/f50/making-osman-safis-baby-room-image-25092/</link>
			<pubDate>Wed, 04 Nov 2009 06:05:33 GMT</pubDate>
			<description><![CDATA[Osman Safi explains the creation process behind his latest piece "Baby Room" in which he used 3ds Max, Mental Ray and Lightroom for its completion.  - VIEW HERE - (http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_baby_room/baby_room_01.php)]]></description>
			<content:encoded><![CDATA[<div>Osman Safi explains the creation process behind his latest piece "Baby Room" in which he used 3ds Max, Mental Ray and Lightroom for its completion. <a href="http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/makingof_baby_room/baby_room_01.php" target="_blank"> - VIEW HERE -</a></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>Chrisp-3DT</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/making-osman-safis-baby-room-image-25092/</guid>
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			<title>I want to release AD on cgtalk,how to do?</title>
			<link>http://www.3dm3.com/forum/f50/i-want-release-ad-cgtalk-how-do-25089/</link>
			<pubDate>Tue, 03 Nov 2009 23:50:15 GMT</pubDate>
			<description><![CDATA[Forum: CG News 
Posted By: openmaya 
Post Time: 11-04-2009 at 05:47 AM 
Text: 
 
how to contact cgsociety admin , I want to release AD on cgtalk, when i send it to advertising@cgsociety.org , but i hav't received angthing!! 
 
please!! 
 
Source (http://forums.cgsociety.org/showthread.php?t=822210)]]></description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: openmaya<br />
Post Time: 11-04-2009 at 05:47 AM<br />
Text:<br />
<br />
how to contact cgsociety admin , I want to release AD on cgtalk, when i send it to <a href="mailto:advertising@cgsociety.org">advertising@cgsociety.org</a> , but i hav't received angthing!!<br />
<br />
please!!<br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=822210" target="_blank">Source</a></i></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>NewsMaker</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/i-want-release-ad-cgtalk-how-do-25089/</guid>
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			<title>New Avatar HD trailer</title>
			<link>http://www.3dm3.com/forum/f50/new-avatar-hd-trailer-25088/</link>
			<pubDate>Tue, 03 Nov 2009 22:00:24 GMT</pubDate>
			<description>Forum: CG News 
Posted By: PascalR 
Post Time: 10-29-2009 at 06:57 PM 
Text: 
 
Enjoy Image: http://www.3dm3.com/forum/images/smilies/smile.gif  
  
http://www.youtube.com/watch?v=2LQkTQ1foSU</description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: PascalR<br />
Post Time: 10-29-2009 at 06:57 PM<br />
Text:<br />
<br />
Enjoy <img src="http://www.3dm3.com/forum/images/smilies/smile.gif" border="0" alt="" /><br />
 <br />
<a href="http://www.youtube.com/watch?v=2LQkTQ1foSU" target="_blank">http://www.youtube.com/watch?v=2LQkTQ1foSU</a><br />
 <br />
 <br />
and official website:<br />
 <br />
<a href="http://www.avatarmovie.com/" target="_blank">http://www.avatarmovie.com/</a><br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=820559" target="_blank">Source</a></i></div>

]]></content:encoded>
			<category domain="http://www.3dm3.com/forum/f50/">CG News</category>
			<dc:creator>NewsMaker</dc:creator>
			<guid isPermaLink="true">http://www.3dm3.com/forum/f50/new-avatar-hd-trailer-25088/</guid>
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			<title><![CDATA[Digital-Tutors Reveals New Training Series for Backburner & Four Additional Courses]]></title>
			<link>http://www.3dm3.com/forum/f50/digital-tutors-reveals-new-training-series-backburner-four-additional-courses-25087/</link>
			<pubDate>Tue, 03 Nov 2009 22:00:24 GMT</pubDate>
			<description><![CDATA[Forum: CG News 
Posted By: Digital-Tutors 
Post Time: 10-29-2009 at 11:00 PM 
Text: 
 
Hello everyone, 
  
 We're proud to announce a new list of highly anticipated releases including the first course in an original series of training for Backburner, 'Getting Started with Backburner,' as well as...]]></description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: Digital-Tutors<br />
Post Time: 10-29-2009 at 11:00 PM<br />
Text:<br />
<br />
Hello everyone,<br />
 <br />
 We're proud to announce a new list of highly anticipated releases including the first course in an original series of training for Backburner, 'Getting Started with Backburner,' as well as 'Character and Scene Development with Maya and Mudbox,' 'What’s New in ZBrush 3.5,' 'Getting Started with After Effects,' and 'Introduction to mental ray in Softimage 7.5.'<br />
 <br />
 Have a great weekend! <br />
 <br />
 The Digital-Tutors Team<br />
 <br />
 <font size="4"><b><a href="http://www.digitaltutors.com/09/training.php?cid=209&amp;pid=217" target="_blank">Getting Started with Backburner</a></b></font><br />
 <br />
 Maximize your render farm and learn how to use Autodesk's Render Manager, Backburner, to organize the order and timing of the scenes you want to render.<br />
 <br />
 -   Discover the fundamentals of Backburner including basic vocabulary<br />
 -   Set up an effective Backburner system comprised of a manager and servers<br />
 -   Learn how to use the Backburner systems built into Autodesk 3ds Max, Maya and Toxik<br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/swicons/backburner.gif" border="0" alt="" /><br />
 <b>Run Time</b>: 55 min<br />
 <font size="3"><b><a href="http://www.digitaltutors.com/09/training.php?cid=209&amp;pid=217" target="_blank">Watch a Preview!</a></b></font><br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/2009-10-29/backburner_b.jpg" border="0" alt="" /><br />
 <br />
 <br />
 <font size="4"><b><a href="http://www.digitaltutors.com/09/training.php?cid=5&amp;pid=216" target="_blank">Characters and Scene Development with Maya and Mudbox</a></b></font><br />
 <br />
 Discover a step-by-step process to creating a finished scene, complete with a character, using Maya and Mudbox.<br />
 <br />
 -   Turn sketches into 3D geometry using a variety of tools and techniques in Maya<br />
 -   Learn how to sculpt a wide range of high resolution details into your scene<br />
 -   Quickly paint color texture maps, specular maps and bump maps in Mudbox<br />
 -   Export your result and learn how to efficiently render your scenes in Maya<br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/swicons/maya.gif" border="0" alt="" /><br />
 <b>Run Time</b>: 5 hr 5 min<br />
 <font size="3"><b><a href="http://www.digitaltutors.com/09/training.php?cid=5&amp;pid=216" target="_blank">Watch a Preview!</a></b></font><br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/2009-10-29/maya_b.jpg" border="0" alt="" /><br />
 <br />
 <br />
 <font size="4"><b><a href="http://www.digitaltutors.com/09/training.php?cid=29&amp;pid=229" target="_blank">What's New in ZBrush 3.5</a></b></font><br />
 <br />
 Discover a step-by-step guide to learning the new features of ZBrush 3.5 and integrate them into your own workflow.<br />
 <br />
 -   Discuss the basic changes to ZBrush's interface including Lightbox<br />
 -   Explore a variety of new brushes including the move, crumple and planar brushes<br />
 -   Learn how to use Backtrack to get nice clean features with your brushes<br />
 -   Covers ZSphere modifications and additions including the new ZSketching tools<br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/swicons/zbrush.gif" border="0" alt="" /><br />
 <b>Run Time</b>: 1 hr 10 min<br />
 <font size="3"><b><a href="http://www.digitaltutors.com/09/training.php?cid=29&amp;pid=229" target="_blank">Watch a Preview!</a></b></font><br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/2009-10-29/zbrush_b.jpg" border="0" alt="" /><br />
 <br />
 <br />
 <font size="4"><b><a href="http://www.digitaltutors.com/09/training.php?cid=26&amp;pid=230" target="_blank">Getting Started with After Effects</a></b></font><br />
 <br />
 Learn how to quickly composite images, edit video and create visual effects using Adobe's After Effects.<br />
 <br />
 -   Learn how to import images and move around After Effects' user interface<br />
 -   Discover basic compositing, masking, animation and color correction techniques<br />
 -   Composite a 3D render, create an interesting animated wipe and render it into a video file<br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/swicons/aftereffects.gif" border="0" alt="" /><br />
 <b>Run Time</b>: 1 hr 15 min<br />
 <font size="3"><b><a href="http://www.digitaltutors.com/09/training.php?cid=26&amp;pid=230" target="_blank">Watch a Preview!</a></b></font><br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/2009-10-29/aftereffects_b.jpg" border="0" alt="" /><br />
 <br />
 <br />
 <font size="4"><b><a href="http://www.digitaltutors.com/09/training.php?cid=32&amp;pid=232" target="_blank">Introduction to mental ray in Softimage 7.5</a></b></font><br />
 <br />
 Discover creative solutions for simulating physically accurate lighting as well as time-saving techniques to overcoming common rendering challenges using mental ray in Softimage 7.5.<br />
 <br />
 -  Easily simulate the effects of indirect lighting and quickly render highly realistic scenes<br />
 -  Learn how to use global illumination, final gather and the new irradiance particles<br />
 -  Dramatically increase your rendering speed by saving and re-using indirect illumination data<br />
 -  Explore several specialized mental ray shaders such as architectural materials, subsurface scattering and ambient occlusion shaders<br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/swicons/softimage.gif" border="0" alt="" /><br />
 <b>Run Time</b>: 2 hr 53 min<br />
 <font size="3"><b><a href="http://www.digitaltutors.com/09/training.php?cid=32&amp;pid=232" target="_blank">Watch a Preview!</a></b></font><br />
 <br />
 <img src="http://www.digitaltutors.com/newsletter/images/2009-10-29/softimage_b.jpg" border="0" alt="" /><br />
 <br />
 <font size="4"><b>Available for Annual Members: Immediately</b></font><br />
 <br />
 <font size="2"><b>Available for Monthly and Semi-annual Members: November 29, 2009</b></font><br />
 <br />
 <font size="2"><b><a href="http://www.digitaltutors.com/09/pricing.php" target="_blank">http://www.digitaltutors.com/09/pricing.php</a></b></font><br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=820627" target="_blank">Source</a></i></div>

]]></content:encoded>
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			<title>Astro Boy :: Production Focus</title>
			<link>http://www.3dm3.com/forum/f50/astro-boy-production-focus-25086/</link>
			<pubDate>Tue, 03 Nov 2009 22:00:24 GMT</pubDate>
			<description><![CDATA[Forum: CG News 
Posted By: PaulHellard 
Post Time: 10-30-2009 at 07:27 AM 
Text: 
 
Hey, 
 
CGSociety talks to some of the crew on Imagi Studio's 'Astro Boy', to discuss the character development, the processes and engines created for the building of this unique manga movie.   Click the image for...]]></description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: PaulHellard<br />
Post Time: 10-30-2009 at 07:27 AM<br />
Text:<br />
<br />
Hey,<br />
<br />
CGSociety talks to some of the crew on Imagi Studio's 'Astro Boy', to discuss the character development, the processes and engines created for the building of this unique manga movie.   Click the image for the link.<br />
<br />
<div align="center"><a href="http://features.cgsociety.org/story_custom.php?story_id=5317" target="_blank"><img src="http://features.cgsociety.org/images/plugs/feature/astroboy_plug.jpg" border="0" alt="" /></a><br />
</div><br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=820723" target="_blank">Source</a></i></div>

]]></content:encoded>
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			<dc:creator>NewsMaker</dc:creator>
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			<title><![CDATA[DreamWorks Animation Posts $19.6M Profit in 3Q 2009; No "Monsters vs. Aliens" Sequel]]></title>
			<link>http://www.3dm3.com/forum/f50/dreamworks-animation-posts-19-6m-profit-3q-2009-no-monsters-vs-aliens-sequel-25085/</link>
			<pubDate>Tue, 03 Nov 2009 22:00:24 GMT</pubDate>
			<description><![CDATA[Forum: CG News 
Posted By: RobertoOrtiz 
Post Time: 10-30-2009 at 11:56 AM 
Text: 
 
Quote: 
"DreamWorks reported net income of $19.6 million, or 23 cents a share, on revenue of $135.4 million in the quarter ended Sept. 30. That compared with net income of $37.4 million, or 41 cents a share, on...]]></description>
			<content:encoded><![CDATA[<div>Forum: CG News<br />
Posted By: RobertoOrtiz<br />
Post Time: 10-30-2009 at 11:56 AM<br />
Text:<br />
<br />
Quote:<br />
"<font size="4">DreamWorks reported net income of $19.6 million, or 23 cents a share, on revenue of $135.4 million in the quarter ended Sept. 30. That compared with net income of $37.4 million, or 41 cents a share, on revenue of $151.5 million during the same quarter in 2008, when the studio benefited from its hit film "Kung Fu Panda." <br />
</font><br />
<font size="4"><font size="2">The studio also announced that they would not be producing a sequel to <i>Monsters vs. Aliens</i> due to "tepid response in key overseas markets."</font></font><br />
 <br />
<font size="4"><a href="http://www.latimes.com/business/la-fi-ct-dreamworks28-2009oct28,0,6988325.story" target="_blank">link</a><br />
</font><br />
<br />
<i><a href="http://forums.cgsociety.org/showthread.php?t=820766" target="_blank">Source</a></i></div>

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