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<channel>
	<title>Community for CG Artists Articles Section</title>
	<link>http://www.3dm3.com/forum</link>
	<description>Huge collection of FREE 3D Models, VIDEO TUTORIALS, Making of's, e-magazines, portfolios of artists, lagest CG community. Updated daily</description>
	<syn:updatePeriod>hourly</syn:updatePeriod>
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	<syn:updateBase>1970-01-01T00:00+00:00</syn:updateBase>
	<dc:language>en</dc:language>
	<dc:creator>vBulletin</dc:creator>
	<dc:date>2009-11-07T15:30:39+01:00</dc:date>
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		<title>Making of Rhodos</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=181</link>
		<content:encoded><![CDATA[In this  making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=181</guid>
		<dc:date>2009-10-28T19:00:00+01:00</dc:date>
		<dc:creator>emmerdesign</dc:creator>
	</item>
	<item>
		<title>Making of Babylon</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=180</link>
		<content:encoded><![CDATA[This making of is about planning a scene, modeling and managing the scene. You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=180</guid>
		<dc:date>2009-10-19T19:00:00+02:00</dc:date>
		<dc:creator>bechd</dc:creator>
	</item>
	<item>
		<title>Making of Trapped</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=179</link>
		<content:encoded><![CDATA[What I would like to do is to pick the animals and their characteristics that more fascinate me. During a recent travel I have taken a photo at the “Bird Park” of Kuala Lumpur. Immediately I've been captured by the expression of this parrot…]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=179</guid>
		<dc:date>2009-10-15T19:00:00+02:00</dc:date>
		<dc:creator>MassimoRighi</dc:creator>
	</item>
	<item>
		<title>Making of Mr.Obama Digital Portrait</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=178</link>
		<content:encoded><![CDATA[Since my project was related to well known public person finding good references was easy task but it was impossible to find images that could be useful for assembling good image plains so i relied mostly on eyeballing techniques.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=178</guid>
		<dc:date>2009-09-01T02:00:00+02:00</dc:date>
		<dc:creator>grapix</dc:creator>
	</item>
	<item>
		<title>Making of 3D Asian Girl</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=177</link>
		<content:encoded><![CDATA[Hello viewer My name is Gourav Sharma 3D Asian girl  is my 1st attempt to make a realistic looking 3d girl. Software i used 3ds max 2008 and photoshop cs3]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=177</guid>
		<dc:date>2009-08-30T02:00:00+02:00</dc:date>
		<dc:creator>Gourav Sharma</dc:creator>
	</item>
	<item>
		<title>Making of La espera</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=176</link>
		<content:encoded><![CDATA[I am proud to present this book to all that you are all great artist. La espera was created entirely in Light Wave.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=176</guid>
		<dc:date>2009-08-27T02:00:00+02:00</dc:date>
		<dc:creator>Jorge Suarez</dc:creator>
	</item>
	<item>
		<title>Making of Say Cheese</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=175</link>
		<content:encoded><![CDATA[In this image, artist make the dirty flooded water bathroom and fish tries to survive there in between of leaked pipes.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=175</guid>
		<dc:date>2009-08-17T02:00:00+02:00</dc:date>
		<dc:creator>Vaibhav Shah</dc:creator>
	</item>
	<item>
		<title>Making of Lust</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=174</link>
		<content:encoded><![CDATA[I chose the image because of the mood and lighting information is very high. So I would like to discuss the steps I followed for &quot;Making of Lust&quot; took lot of effort and patience in drawing, using the optical mouse.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=174</guid>
		<dc:date>2009-08-12T02:00:00+02:00</dc:date>
		<dc:creator>subhash chandra</dc:creator>
	</item>
	<item>
		<title>Making of The Room</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=172</link>
		<content:encoded><![CDATA[Making of cyberpank styled room from Denis Tambovcev. Organizing of scene creation process described in details.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=172</guid>
		<dc:date>2009-08-05T02:00:00+02:00</dc:date>
		<dc:creator>Denis Tambovcev</dc:creator>
	</item>
	<item>
		<title>Making of Dream</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=171</link>
		<content:encoded><![CDATA[Hello everyone interested the work of &quot;Dream&quot; The next few minutes I, Alex Kashpersky or RIDDICK, will be with you.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=171</guid>
		<dc:date>2009-07-22T02:00:00+02:00</dc:date>
		<dc:creator>RIDDICK</dc:creator>
	</item>
	<item>
		<title>QUIDAM 3 Review</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=170</link>
		<content:encoded><![CDATA[3DM3 reviewed QUIDAM 3 from n-sided company. Read more information about new features and tools in this great 3D soft.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=170</guid>
		<dc:date>2009-07-02T02:00:00+02:00</dc:date>
		<dc:creator>Raider</dc:creator>
	</item>
	<item>
		<title>Making of Pink Assassin</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=169</link>
		<content:encoded><![CDATA[On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering. I also used the plug ins &quot;paintonsurface&quot; and &quot;splinespread&quot; for C4D.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=169</guid>
		<dc:date>2009-06-23T02:00:00+02:00</dc:date>
		<dc:creator>John Strieder</dc:creator>
	</item>
	<item>
		<title>Making of Amonnaht</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=168</link>
		<content:encoded><![CDATA[I participate in Dominance War challenge with this character, but haven't finished it till competition deadline. But finally I decide to finish it because I don't like left my works unfinished.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=168</guid>
		<dc:date>2009-06-18T02:00:00+02:00</dc:date>
		<dc:creator>IsadistI</dc:creator>
	</item>
	<item>
		<title>Making of Geisha Bot</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=167</link>
		<content:encoded><![CDATA[I wanted to create a fem-bot (or is it femme-bot?) and this time a geisha bot, inspired by the mysterious geisha women of Japanese tradition. So I went on the internet and got me some reference images as initial inspiration.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=167</guid>
		<dc:date>2009-06-11T02:00:00+02:00</dc:date>
		<dc:creator>dragon4lunch</dc:creator>
	</item>
	<item>
		<title>Making of MGS Female Ninja</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=166</link>
		<content:encoded><![CDATA[I created this piece as a tribute to Metal Gear Solid.  Base modeling in Lightwave, detailing and texturing in ZBrush, and post work in  Photoshop.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=166</guid>
		<dc:date>2009-05-29T02:00:00+02:00</dc:date>
		<dc:creator>alxndrdr</dc:creator>
	</item>
	<item>
		<title>Interview with Nicolas Ferrand</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=165</link>
		<content:encoded><![CDATA[3DM3 interviewed Nicolas Ferrand, very talented cg artist from France.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=165</guid>
		<dc:date>2009-04-21T02:00:00+02:00</dc:date>
		<dc:creator>Viag</dc:creator>
	</item>
	<item>
		<title>CAD workstations in 3Dconnexion</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=164</link>
		<content:encoded><![CDATA[Article about great and strong company, which decided to equip all its CAD workstations in 3Dconnexion 3D mice.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=164</guid>
		<dc:date>2009-04-10T02:00:00+02:00</dc:date>
		<dc:creator>3Dconnexion</dc:creator>
	</item>
	<item>
		<title>Making of From the hoop</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=163</link>
		<content:encoded><![CDATA[Making of: From the hoop - short film. We are glad to show you our graduation movie made last year in Supinfocom Arles.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=163</guid>
		<dc:date>2009-04-09T02:00:00+02:00</dc:date>
		<dc:creator>iamyog</dc:creator>
	</item>
	<item>
		<title>Making of Blood knight</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=162</link>
		<content:encoded><![CDATA[Ziv explained the unique texturing method which he used in the image Blood Knight created in 3ds max]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=162</guid>
		<dc:date>2009-04-08T02:00:00+02:00</dc:date>
		<dc:creator>zman4d</dc:creator>
	</item>
	<item>
		<title>Making of Meet You</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=161</link>
		<content:encoded><![CDATA[My name is Zhang Sheng. 'meet you' is my latest works. I Am glad there is a lot of friends like it. Would also like to thank the 3dm3.com assist, so that I can share the production process.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=161</guid>
		<dc:date>2009-04-07T02:00:00+02:00</dc:date>
		<dc:creator>zszs</dc:creator>
	</item>
	<item>
		<title>Making of Zapping</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=160</link>
		<content:encoded><![CDATA[This is the first short film Ikso Studio has developed. It´s taken us about 4 months to get it done. It is all self-produced. We have used 3ds max and Vray for almost everything, the postpo was made with aftereffects.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=160</guid>
		<dc:date>2009-03-30T02:00:00+02:00</dc:date>
		<dc:creator>Aritz</dc:creator>
	</item>
	<item>
		<title>Making of Sprut</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=159</link>
		<content:encoded><![CDATA[This is my new model, it had been long under the old concept. I have called this work sprut, although it is more similar to the scat) but decided to leave the name as stuck from the very beginning.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=159</guid>
		<dc:date>2009-03-17T01:00:00+01:00</dc:date>
		<dc:creator>IsadistI</dc:creator>
	</item>
	<item>
		<title>A Call for Humanity</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=158</link>
		<content:encoded><![CDATA[Yes, it's true; this is my grandson Omar in 2555 AD, not an alien. How I wished it is not my grandson.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=158</guid>
		<dc:date>2009-02-10T02:00:00+01:00</dc:date>
		<dc:creator>Yousef Ikhreis</dc:creator>
	</item>
	<item>
		<title>Making of Stand In</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=157</link>
		<content:encoded><![CDATA[Hi friends, this is my first Project with a IIWW ( 2nd World War ) vehicle, we can tell it “tank”.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=157</guid>
		<dc:date>2009-01-28T02:00:00+01:00</dc:date>
		<dc:creator>KaS</dc:creator>
	</item>
	<item>
		<title>Making of Warlord</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=156</link>
		<content:encoded><![CDATA[The main idea of this personal project of mine was to create an illustration of a futuristic warlord.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=156</guid>
		<dc:date>2009-01-25T19:00:00+01:00</dc:date>
		<dc:creator>Darukin</dc:creator>
	</item>
	<item>
		<title>Making of Matrouk</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=155</link>
		<content:encoded><![CDATA[In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=155</guid>
		<dc:date>2008-12-21T19:00:00+01:00</dc:date>
		<dc:creator>Yousef Ikhreis</dc:creator>
	</item>
	<item>
		<title>Unreal Materials Training DVD</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=139</link>
		<content:encoded><![CDATA[Eat3D.com presents to its customers &amp;quot;Unreal Materials: An Introduction and Application&amp;quot; DVD. All content is dedicated to explanation of materials creation process for Unreal Tournament 3 scene.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=139</guid>
		<dc:date>2008-12-05T02:00:00+01:00</dc:date>
		<dc:creator>Raider</dc:creator>
	</item>
	<item>
		<title>Making of Classical Girl</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=154</link>
		<content:encoded><![CDATA[This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=154</guid>
		<dc:date>2008-11-16T19:00:00+01:00</dc:date>
		<dc:creator>wangshiyong</dc:creator>
	</item>
	<item>
		<title>Making of Cargo</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=153</link>
		<content:encoded><![CDATA[I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=153</guid>
		<dc:date>2008-11-05T19:00:00+01:00</dc:date>
		<dc:creator>Omur Ozgur</dc:creator>
	</item>
	<item>
		<title>Making of The Dragons Bronze</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=152</link>
		<content:encoded><![CDATA[In this tutorial we are going to color a dragon portrait. Like I always say, it's impossible to make a good painting without a good sketch, that's why if your drawing is not as strong as you'd like.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=152</guid>
		<dc:date>2008-10-26T19:00:00+01:00</dc:date>
		<dc:creator>Kerem Beyit</dc:creator>
	</item>
	<item>
		<title>Making of Lida</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=151</link>
		<content:encoded><![CDATA[In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=151</guid>
		<dc:date>2008-10-20T19:00:00+02:00</dc:date>
		<dc:creator>YuChengHong</dc:creator>
	</item>
	<item>
		<title>Creating an Old Farm</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=150</link>
		<content:encoded><![CDATA[This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=150</guid>
		<dc:date>2008-10-15T19:00:00+02:00</dc:date>
		<dc:creator>Daniel VIJOI</dc:creator>
	</item>
	<item>
		<title>Making of The Patient</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=149</link>
		<content:encoded><![CDATA[The following article isn't intended to be a tutorial as such but rather a focused &amp;lsquo;making of' during which I will attempt to explain a lot of my working practices and techniques.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=149</guid>
		<dc:date>2008-10-12T19:00:00+02:00</dc:date>
		<dc:creator>Ten24</dc:creator>
	</item>
	<item>
		<title>Making of: The Joker</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=148</link>
		<content:encoded><![CDATA[On this project I used maya for the base model, zbrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and mentalray for rendering.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=148</guid>
		<dc:date>2008-10-01T19:00:00+02:00</dc:date>
		<dc:creator>minastris</dc:creator>
	</item>
	<item>
		<title>Making of Helena The Archer</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=147</link>
		<content:encoded><![CDATA[Helena the Archer is a project I made for fun. The inspiration behind her came from Korean online game artworks, where beautiful girls dressed in armor and carrying weapons.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=147</guid>
		<dc:date>2008-09-15T19:00:00+02:00</dc:date>
		<dc:creator>m4rxti4n</dc:creator>
	</item>
	<item>
		<title>Making Of The Chamber Of Oceans</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=146</link>
		<content:encoded><![CDATA[The scene from my imagination is based on objects that i own or could have owned. While the project was in my subconsciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=146</guid>
		<dc:date>2008-08-12T19:00:00+02:00</dc:date>
		<dc:creator>tjerkotten</dc:creator>
	</item>
	<item>
		<title>Making of The Monkey King</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=145</link>
		<content:encoded><![CDATA[In this project 'Monkey King' I used MAYA for modeling and rendering.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=145</guid>
		<dc:date>2008-06-29T19:00:00+02:00</dc:date>
		<dc:creator>leilin</dc:creator>
	</item>
	<item>
		<title>Making of The Arrival</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=144</link>
		<content:encoded><![CDATA[A couple of months ago, I read the famous comic novel “the top of the gods” by Jiro Tanigushi. I was so inpresssed by his drawings and the story about the first pilgrims in the Everest, I decided to create a picture about mountains.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=144</guid>
		<dc:date>2008-06-24T19:00:00+02:00</dc:date>
		<dc:creator>noarts</dc:creator>
	</item>
	<item>
		<title>Making of Italian Creek</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=143</link>
		<content:encoded><![CDATA[I'll explain creation of my last picture Italian Creek. I want to show you my techniques and procedure. I'll take it almost step by step and I'll focus on most interesting parts of production.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=143</guid>
		<dc:date>2008-05-25T19:00:00+02:00</dc:date>
		<dc:creator>IcemanJ</dc:creator>
	</item>
	<item>
		<title>Making of Assassin</title>
		<link>http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=142</link>
		<content:encoded><![CDATA[My name is Plamen Iliev and in this article I’ll try to explain the process of creating my 3D character Assassin.]]></content:encoded>
		<guid isPermaLink="false">http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=142</guid>
		<dc:date>2008-05-19T19:00:00+02:00</dc:date>
		<dc:creator>cozmo</dc:creator>
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