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	<title>2D-X</title>
	
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	<lastBuildDate>Sun, 05 Sep 2010 02:48:08 +0000</lastBuildDate>
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		<title>PAX Prime 2010: Duke Nukem’s surprise return</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/31IAl3_gDw0/</link>
		<comments>http://www.2d-x.com/pax-prime-2010-duke-nukems-surprise-return/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 02:48:08 +0000</pubDate>
		<dc:creator>Timothy Torres</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Pax Prime]]></category>
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		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[duke nukem forever]]></category>
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		<category><![CDATA[pax prime 2010]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10999</guid>
		<description><![CDATA[The king makes a surprise return at PAX Prime 2010.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/UmTUNLSGDj2jspNzNG6OXmu839w/0/da"><img src="http://feedads.g.doubleclick.net/~a/UmTUNLSGDj2jspNzNG6OXmu839w/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/UmTUNLSGDj2jspNzNG6OXmu839w/1/da"><img src="http://feedads.g.doubleclick.net/~a/UmTUNLSGDj2jspNzNG6OXmu839w/1/di" border="0" ismap="true"></img></a></p><p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/09/43ratio_dukehead2_withblood_brighter_copy.jpg"><img class="size-full wp-image-11002 aligncenter" style="margin-top: 5px; margin-bottom: 5px; border: 1px solid black;" title="Duke Nukem Forever" src="http://www.2d-x.com/wp-content/uploads/2010/09/43ratio_dukehead2_withblood_brighter_copy.jpg" alt="Duke Nukem Forever PAX Prime" width="390" height="293" /></a></p>
<p>Well, I didn&#8217;t expect this.</p>
<p>After 13 years of development hell,<strong> </strong><em><strong>Duke Nukem Forever</strong></em>, the sequel to 90s first-person-shooter classic <em>Duke Nukem 3D</em> is finally, FINALLY FINALLY on its way to consoles and PC. And we&#8217;re all still here. No fire raining down from the sky, no boiling oceans. It&#8217;s happening. It&#8217;s really happening. Unless, of course, something terrible happens between now and release. Knock on wood!</p>
<p>Revealed at Penny Arcade Expo 2010, Duke returns courtesy of Gearbox Software, taking over from 3D Realms.</p>
<blockquote><p>&#8220;All great things take time&#8230; a lot of time,&#8221; laughs Christoph Hartmann, president of 2K Games, Duke&#8217;s longtime publisher. &#8220;After a hiatus from the video game world, Duke Nukem is back and better than ever. The return of the King from the glory days of shooters will satisfy our patient, die-hard fans, as well as a new generation of bubble gum-chewing, flat top and shades-wearing bad-asses. Make no mistake about it &#8211; Duke Nukem Forever is a testament to the era of when shooters were bodacious and fun.&#8221;</p></blockquote>
<p>In this day of grim brown-and-bloom war shooters, I agree. The genre could use a good kick in the ass. Whether or not today&#8217;s modern warfare-rs will agree remains to be seen. We&#8217;ll all find out next year when <em>Duke Nukem Forever</em> ships. Hopefully.</p>


<p>Related posts:<ol><li><a href='http://www.2d-x.com/is-half-life-2-episode-3-around-the-corner/' rel='bookmark' title='Permanent Link: Is Half-Life 2: Episode 3 Around The Corner?'>Is Half-Life 2: Episode 3 Around The Corner?</a></li>
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		<title>PAX Prime 2010: Ubisoft unveils Outland</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/ocARWbCUicQ/</link>
		<comments>http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 05:49:25 +0000</pubDate>
		<dc:creator>Laurie-Anne Vazquez</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Pax Prime]]></category>
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		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10967</guid>
		<description><![CDATA[Half Prince of Persia, half Ikaruga, Ubisoft's upcoming platformer looks amazing.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/wj8eq3OH_RXJ4Jac2Xs7KO8j9RQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/wj8eq3OH_RXJ4Jac2Xs7KO8j9RQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/wj8eq3OH_RXJ4Jac2Xs7KO8j9RQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/wj8eq3OH_RXJ4Jac2Xs7KO8j9RQ/1/di" border="0" ismap="true"></img></a></p><p><a href="http://www.2d-x.com/wp-content/uploads/2010/09/Outland2.jpg"><img class="aligncenter size-full wp-image-10983" title="Outland ubisoft" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland2.jpg" alt="Ubisoft Outland" width="450" height="253" /></a></p>
<p>Housemarque, developer of <em>Super Stardust HD</em>, has teamed up with Ubisoft to create a 2D platformer that pulls inspiration from an unlikely source: a shmup. A shmup named <em>Ikaruga</em>.</p>
<p>What we know so far about <em><strong>Outland</strong> </em>is that it’s a platformer in the vein of <em>Prince of Persia</em> – and it operates on <em>Ikaruga’s</em> infamous light/dark mechanics. The currently unnamed main character can switch between light and dark suits and bullets, offing light enemies with dark bullets and vice versa. Just like <em>Ikaruga</em>.  His mission? To bridge the divide between Balance and Chaos.</p>
<p>The environment responds to your character’s light and dark state, too, with certain elements activating only when you’re light or dark.  The environment itself is vast and sprawling, and beautifully detailed.</p>
<p>Although surrounded by quite a bit of mystery, Outland looks to continue the trend of high-quality PSN and XBLA downloadable titles exemplified by <em>Limbo</em> and <em>Shank</em>.  Kudos, Ubisoft.</p>

<a href='http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/outland5/' title='Outland5'><img width="150" height="150" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland5-150x150.jpg" class="attachment-thumbnail" alt="Outland5 150x150 PAX Prime 2010: Ubisoft unveils Outland" title="Outland5" /></a>
<a href='http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/outland4/' title='Outland4'><img width="150" height="150" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland4-150x150.jpg" class="attachment-thumbnail" alt="Outland4 150x150 PAX Prime 2010: Ubisoft unveils Outland" title="Outland4" /></a>
<a href='http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/outland3/' title='Outland3'><img width="150" height="150" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland3-150x150.jpg" class="attachment-thumbnail" alt="Outland3 150x150 PAX Prime 2010: Ubisoft unveils Outland" title="Outland3" /></a>
<a href='http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/outland2/' title='Outland ubisoft'><img width="150" height="150" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland2-150x150.jpg" class="attachment-thumbnail" alt="Ubisoft Outland" title="Outland ubisoft" /></a>
<a href='http://www.2d-x.com/pax-prime-2010-ubisoft-unveils-outland/outland/' title='Outland'><img width="150" height="150" src="http://www.2d-x.com/wp-content/uploads/2010/09/Outland-150x150.jpg" class="attachment-thumbnail" alt="Outland 150x150 PAX Prime 2010: Ubisoft unveils Outland" title="Outland" /></a>



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<li><a href='http://www.2d-x.com/pax-east-2010-shank/' rel='bookmark' title='Permanent Link: PAX East 2010: 2D-X at the Shank booth'>PAX East 2010: 2D-X at the Shank booth</a></li>
<li><a href='http://www.2d-x.com/belated-e3-2010-preview-rayman-origins/' rel='bookmark' title='Permanent Link: Belated E3 2010 preview: Rayman Origins'>Belated E3 2010 preview: Rayman Origins</a></li>
<li><a href='http://www.2d-x.com/ces-2010-hands-on-with-dark-void-zero/' rel='bookmark' title='Permanent Link: CES 2010: Hands-On With Dark Void Zero'>CES 2010: Hands-On With Dark Void Zero</a></li>
<li><a href='http://www.2d-x.com/ignite-your-engines-dark-void-zero-now-available-for-download/' rel='bookmark' title='Permanent Link: Ignite your engines: Dark Void Zero now available for download'>Ignite your engines: Dark Void Zero now available for download</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/2d-x/VfoD/~4/ocARWbCUicQ" height="1" width="1"/>]]></content:encoded>
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		<title>Mega Man Universe Gameplay Trailer</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/pfdCZ0wGhHU/</link>
		<comments>http://www.2d-x.com/mega-man-universe-gameplay-trailer/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:18:49 +0000</pubDate>
		<dc:creator>Thomas Rivas</dc:creator>
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		<guid isPermaLink="false">http://www.2d-x.com/?p=10971</guid>
		<description><![CDATA[Mega Man creator Keiji Inafune gives us a follow-up to the teaser that left everyone scratching their heads.]]></description>
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<p><a href="http://feedads.g.doubleclick.net/~a/3PvX2jLVJs3tA-Umfa3_j-eqFw4/0/da"><img src="http://feedads.g.doubleclick.net/~a/3PvX2jLVJs3tA-Umfa3_j-eqFw4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/3PvX2jLVJs3tA-Umfa3_j-eqFw4/1/da"><img src="http://feedads.g.doubleclick.net/~a/3PvX2jLVJs3tA-Umfa3_j-eqFw4/1/di" border="0" ismap="true"></img></a></p><p style="text-align: center"><p><a href="http://www.2d-x.com/mega-man-universe-gameplay-trailer/"><em>Click here to view the embedded video.</em></a></p></p>


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		<title>Yazkua 4 trailer looks gangsta</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/heSIQq_bAUc/</link>
		<comments>http://www.2d-x.com/yazkua-4-trailer-looks-gangsta/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:13:41 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
				<category><![CDATA[2D-X TV]]></category>
		<category><![CDATA[Beat Em Ups]]></category>
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		<category><![CDATA[yakuza 4]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10973</guid>
		<description><![CDATA[Sure, it's all cutscenes, but it looks damned fine.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/Lq9NlCYgm5qZTucI8rVS3u3EoWs/0/da"><img src="http://feedads.g.doubleclick.net/~a/Lq9NlCYgm5qZTucI8rVS3u3EoWs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Lq9NlCYgm5qZTucI8rVS3u3EoWs/1/da"><img src="http://feedads.g.doubleclick.net/~a/Lq9NlCYgm5qZTucI8rVS3u3EoWs/1/di" border="0" ismap="true"></img></a></p><p><a href="http://www.2d-x.com/yazkua-4-trailer-looks-gangsta/"><em>Click here to view the embedded video.</em></a></p>


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<li><a href='http://www.2d-x.com/interview-4-questions-for-mike-kennedy-senior-producer-of-unbound-saga/' rel='bookmark' title='Permanent Link: Interview: 4 Questions for Mike Kennedy, Senior Producer of Unbound Saga'>Interview: 4 Questions for Mike Kennedy, Senior Producer of Unbound Saga</a></li>
<li><a href='http://www.2d-x.com/yazuka-4-previewed-at-e3-coming-stateside-spring-2011/' rel='bookmark' title='Permanent Link: Yakuza 4 previewed at E3, coming stateside Spring 2011'>Yakuza 4 previewed at E3, coming stateside Spring 2011</a></li>
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		<title>Review: Shank (PC, PSN, XBLA)</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/j5LjVdKqqX8/</link>
		<comments>http://www.2d-x.com/shank-review/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 05:31:47 +0000</pubDate>
		<dc:creator>Jeffrey L. Wilson</dc:creator>
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		<guid isPermaLink="false">http://www.2d-x.com/?p=10932</guid>
		<description><![CDATA[Klei Entertainment's beat 'em has set the bar for the modern 2D beat 'em up.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/tbQ6SqCyZIQDGqqAejwaDpV1ivA/0/da"><img src="http://feedads.g.doubleclick.net/~a/tbQ6SqCyZIQDGqqAejwaDpV1ivA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/tbQ6SqCyZIQDGqqAejwaDpV1ivA/1/da"><img src="http://feedads.g.doubleclick.net/~a/tbQ6SqCyZIQDGqqAejwaDpV1ivA/1/di" border="0" ismap="true"></img></a></p><p><a href="http://www.2d-x.com/shank-review/"><em>Click here to view the embedded video.</em></a></p>
<p>Klei Entertainment&#8217;s <em><strong>Shank</strong></em> has ranked high on my &#8220;must-play-in-2010&#8243; list ever since I got hands-on time with the game at PAX East 2010. The sentiment was bolstered upon sampling the 2D beat &#8216;em up at E3 2010. <em>Shank</em>, after months of waiting,  is finally available for purchase on PSN and XBLA arcade (it&#8217;s also headed to PC later this year), and I can say without hesitation that the game was worth the wait.</p>
<p>At it&#8217;s core, <em>Shank</em> is a brawler that sees the titular hero moving down legions of armed goons&#8211;but that&#8217;s the most basic description. <em>Shank</em> isn&#8217;t just a throwback to 2D beat &#8216;em ups of yesteryear, but a throwback to the &#8217;70s-era revenge grindhouse flicks, small budget movies with high violence&#8211;a fitting parallel to Klei Entertainment&#8217;s energetic title.</p>
<p style="text-align: center;"><img class="aligncenter" style="margin-top: 5px; margin-bottom: 5px; border: 1px solid black;" title="shank review" src="http://www.2d-x.com/wp-content/uploads/2010/03/Shank-2010-03-03-16-49-14-29.png" alt="Shank 2010 03 03 16 49 14 29 Review: Shank (PC, PSN, XBLA)" width="456" height="254" /></p>
<p>The story is a basic betrayal yarn involving <em>Shank</em>, a crime boss, and of course, a lovely lady. It&#8217;s played out in slick cutscenes, and even picture-in-picture windows that occur during gameplay. It serves to set the stage than to truly tell a compelling tale, but that&#8217;s more than fine as <em>Shank</em>, both the protagonist and game, are all about carnage.</p>
<p>And there&#8217;s plenty of mayhem to be had. Unlike the old school beat &#8216;em ups that it inspired it, <em>Shank</em> doesn&#8217;t use his fists to dispense sweet street justice, he uses a pair of  blades, two pistols, and grenades, which are later joined by a sword, shotgun, chains, machetes, and a special weapon that you can&#8217;t carry, but will allow you to level everything in your path. Hardcore tools, for a hardcore guy.</p>
<p>And what wonderful toys they are! Few titles give gamers an immediate sense of satisfaction. Out of the box you feel like a bad ass; Klei Entertainment did a marvelous job of allowing attacks to flow together into death-dealing combos. The first time you ginsu a baddie, juggle him with your guns, and pounce on his fallen body to pierce him with the chainsaw, it&#8217;s heaven. There may be no harps or choirs, but you feel godly&#8211;until you reach the bosses.</p>
<p><img class="aligncenter" title="shank review" src="http://www.2d-x.com/wp-content/uploads/2010/08/apv-boss-battle.png" alt="shank review" width="450" height="253" /></p>
<p>Boss battles are my biggest gripe with<em> Shank</em>. The character designs and animations are superb, and the music has a gritty sleazy that perfectly accompanies the violence, but its the end-of-level face-offs that drop the ball. The problem lies in the fact that you transform from a weapon-toting bad ass that hacks and slashes through legions of bad guys, to a dude that has to flee and dodge boss attacks until you discover an opening to deliver a strong blow. It&#8217;s emasculating in a way.</p>
<p>Klei tosses in light platforming elements that involve leaping, shimmying down poles, climbing walls, and <em>Mirror&#8217;s Edge</em>-like free-running. These instances help break up the any potential repetitiveness (which has been the genre&#8217;s Achilles&#8217; Heel), as do the 2P co-op mode. Still, I would&#8217;ve liked to have seen the inclusion of at least one vehicle-based mission&#8211;how about a <em>Renegade</em>-like motorbike battle as DLC, Klei?</p>
<p>Overall<em>, Shank</em> easily enters the beat &#8216;em up pantheon of which <em>Double Dragon</em>, <em>Streets of Rage 2</em>, and <em>River City Ransom</em> are members. It takes the best elements of 2D play, accessibility and wonderful sprite animation,  and fuses it with modern design elements that keeps combat from becoming stale. The boss fights bring it down a notch, but <em>Shank </em>is a no-brainer download for brawler/action fans.</p>


<p>Related posts:<ol><li><a href='http://www.2d-x.com/mini-review-the-warriors-street-brawl-xbla/' rel='bookmark' title='Permanent Link: Mini-Review: The Warriors Street Brawl (XBLA)'>Mini-Review: The Warriors Street Brawl (XBLA)</a></li>
<li><a href='http://www.2d-x.com/psn-castle-crashers-volleyball/' rel='bookmark' title='Permanent Link: PSN Castle Crashers volleyball mode gets screenshoted, videoed'>PSN Castle Crashers volleyball mode gets screenshoted, videoed</a></li>
<li><a href='http://www.2d-x.com/review-downtown-smash-dodgeball-xbla/' rel='bookmark' title='Permanent Link: Review: Downtown Smash Dodgeball (XBLA)'>Review: Downtown Smash Dodgeball (XBLA)</a></li>
<li><a href='http://www.2d-x.com/review-after-burner-climax-xbla/' rel='bookmark' title='Permanent Link: Review: After Burner Climax (XBLA)'>Review: After Burner Climax (XBLA)</a></li>
<li><a href='http://www.2d-x.com/review-dynamite-cop-dreamcast/' rel='bookmark' title='Permanent Link: Review: Dynamite Cop (Dreamcast)'>Review: Dynamite Cop (Dreamcast)</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/2d-x/VfoD/~4/j5LjVdKqqX8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Bit.Trip Fate concept art</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/W9eWsF_eKiw/</link>
		<comments>http://www.2d-x.com/concept-art-for-bit-trip-fate/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 02:34:30 +0000</pubDate>
		<dc:creator>Laurie-Anne Vazquez</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bit.trip fate]]></category>
		<category><![CDATA[commander video]]></category>
		<category><![CDATA[meat boy]]></category>
		<category><![CDATA[Pax Prime]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10944</guid>
		<description><![CDATA[Is this mysterious game a shooter/shmup?]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/x3chfx2u7p1sU-GEn9XcMpRD4RY/0/da"><img src="http://feedads.g.doubleclick.net/~a/x3chfx2u7p1sU-GEn9XcMpRD4RY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/x3chfx2u7p1sU-GEn9XcMpRD4RY/1/da"><img src="http://feedads.g.doubleclick.net/~a/x3chfx2u7p1sU-GEn9XcMpRD4RY/1/di" border="0" ismap="true"></img></a></p><p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/09/Bit-Trip-Fate-Concept-640x360.jpg"><img class="size-full wp-image-10960 aligncenter" style="margin-top: 5px; margin-bottom: 5px; border: 1px solid black;" title="Bit-Trip-Fate-Concept-640x360" src="http://www.2d-x.com/wp-content/uploads/2010/09/Bit-Trip-Fate-Concept-640x360.jpg" alt="bit.trip fate" width="448" height="252" /></a></p>
<p>In typical Gaijin Games style, the concept art for the newest<em> Bit.Trip </em>game looks awesome.</p>
<p>It’s called <em><strong>Bit.Trip Fate</strong></em><em>. </em>It’s the fifth game in the series and looks completely different from the previous 2D-friendly style of the series.</p>
<p>While the picture only reveals lava in a cave with a skinny, shiny version of <em>Lost</em>’s Smoke Monster, possibilities abound. According to the internet,  it’s a shooter – and a completely different take on the genre, at that. Meat Boy will make an appearance in the game as well.</p>
<p>How does Commander Video fit into all of that? More will be revealed at PAX Prime this weekend. Stay tuned.</p>
<p>[Hat tip: <em><a title="The Tanooki" href="http://www.thetanooki.com/2010/08/28/concept-art-for-gaijin-shooter-bit-trip-fate-revealed/">The Tanooki</a></em>]</p>


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		<title>Shattered Dimensions alternate costume gallery</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/3PKUDoEnK7c/</link>
		<comments>http://www.2d-x.com/shattered-dimensions-alternate-costume-gallery/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 19:22:59 +0000</pubDate>
		<dc:creator>Thomas Rivas</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[2099]]></category>
		<category><![CDATA[cosmic spidey]]></category>
		<category><![CDATA[iron spider-man]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[scarlet spider]]></category>
		<category><![CDATA[shattered dimensions]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[ultimate spidey]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10913</guid>
		<description><![CDATA[Just a few of the costume skins we can look forward to in Spider-Man: Shattered Dimensions]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/DAwiSDKnWsWocsJO6lqniuE9ZjQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/DAwiSDKnWsWocsJO6lqniuE9ZjQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/DAwiSDKnWsWocsJO6lqniuE9ZjQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/DAwiSDKnWsWocsJO6lqniuE9ZjQ/1/di" border="0" ismap="true"></img></a></p><p style="text-align: left;"><a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100419-67bm1.png"><img class="alignnone size-medium wp-image-10916" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100419-67bm1-300x185.png" alt="5916 01 0001 20100419 67bm1 300x185 Shattered Dimensions alternate costume gallery" width="300" height="185" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100419-cn051.png"><img class="alignnone size-medium wp-image-10917" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100419-cn051-169x300.png" alt="5916 01 0001 20100419 cn051 169x300 Shattered Dimensions alternate costume gallery" width="169" height="300" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100611-a00w1.png"><img class="alignnone size-medium wp-image-10918" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0001_20100611-a00w1-169x300.png" alt="5916 01 0001 20100611 a00w1 169x300 Shattered Dimensions alternate costume gallery" width="169" height="300" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0002_20100611-a00w1.png"><img class="alignnone size-medium wp-image-10919" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0002_20100611-a00w1-300x163.png" alt="5916 01 0002 20100611 a00w1 300x163 Shattered Dimensions alternate costume gallery" width="300" height="163" title="Shattered Dimensions alternate costume gallery" /></a></p>
<p style="text-align: left;"><a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0003_20100419-67bm1.png"><img class="alignnone size-medium wp-image-10921" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0003_20100419-67bm1-169x300.png" alt="5916 01 0003 20100419 67bm1 169x300 Shattered Dimensions alternate costume gallery" width="169" height="300" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0006_20100419-cn052.png"><img class="alignnone size-medium wp-image-10922" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0006_20100419-cn052-300x252.png" alt="5916 01 0006 20100419 cn052 300x252 Shattered Dimensions alternate costume gallery" width="300" height="252" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0009_20100630-8a94.png"><img class="alignnone size-medium wp-image-10923" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0009_20100630-8a94-214x300.png" alt="5916 01 0009 20100630 8a94 214x300 Shattered Dimensions alternate costume gallery" width="214" height="300" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0010_20100630-8a94.png"><img class="alignnone size-medium wp-image-10924" src="http://www.2d-x.com/wp-content/uploads/2010/09/5916_01_0010_20100630-8a94-234x300.png" alt="5916 01 0010 20100630 8a94 234x300 Shattered Dimensions alternate costume gallery" width="234" height="300" title="Shattered Dimensions alternate costume gallery" /></a></p>
<p style="text-align: left;"><a href="http://www.2d-x.com/wp-content/uploads/2010/09/Iron_Spider_Render_5-copy.png"><img class="alignnone size-medium wp-image-10925" src="http://www.2d-x.com/wp-content/uploads/2010/09/Iron_Spider_Render_5-copy-135x300.png" alt="Iron Spider Render 5 copy 135x300 Shattered Dimensions alternate costume gallery" width="135" height="300" title="Shattered Dimensions alternate costume gallery" /></a> <a href="http://www.2d-x.com/wp-content/uploads/2010/09/Iron_Spider_Render_6-copy.png"><img class="alignnone size-medium wp-image-10926" src="http://www.2d-x.com/wp-content/uploads/2010/09/Iron_Spider_Render_6-copy-269x300.png" alt="Iron Spider Render 6 copy 269x300 Shattered Dimensions alternate costume gallery" width="269" height="300" title="Shattered Dimensions alternate costume gallery" /></a></p>


<p>Related posts:<ol><li><a href='http://www.2d-x.com/spider-man-2099-all-but-official-for-spider-man-shatter-dimensions/' rel='bookmark' title='Permanent Link: 2099 Spidey all but official for Spider-Man: Shattered Dimensions'>2099 Spidey all but official for Spider-Man: Shattered Dimensions</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/2d-x/VfoD/~4/3PKUDoEnK7c" height="1" width="1"/>]]></content:encoded>
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		<title>EXCLUSIVE: Josh Keaton on Shattered Dimensions!</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/tlqxdT0dV2k/</link>
		<comments>http://www.2d-x.com/exclusive-josh-keaton-on-shattered-dimensions-and-more/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:01:25 +0000</pubDate>
		<dc:creator>Thomas Rivas</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[josh keaton]]></category>
		<category><![CDATA[shattered dimensions]]></category>
		<category><![CDATA[spider-man]]></category>
		<category><![CDATA[ultimate spidey]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10789</guid>
		<description><![CDATA[The Spectacular Spider-Man's Josh Keaton opens up about Shattered Dimensions and a few of his other projects.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/4NI7ZR21YP_sZYpvo05L___IG64/0/da"><img src="http://feedads.g.doubleclick.net/~a/4NI7ZR21YP_sZYpvo05L___IG64/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/4NI7ZR21YP_sZYpvo05L___IG64/1/da"><img src="http://feedads.g.doubleclick.net/~a/4NI7ZR21YP_sZYpvo05L___IG64/1/di" border="0" ismap="true"></img></a></p><p style="text-align: left">
<p style="text-align: left"><a href="http://www.2d-x.com/wp-content/uploads/2010/08/Keaton.jpg"><img class="size-medium wp-image-10853 alignright" src="http://www.2d-x.com/wp-content/uploads/2010/08/Keaton-200x300.jpg" alt="Keaton 200x300 EXCLUSIVE: Josh Keaton on Shattered Dimensions!" width="200" height="300" title="EXCLUSIVE: Josh Keaton on Shattered Dimensions!" /></a>With a talent admired by many and a career paved with memorable roles, Josh Keaton has established himself as a successful actor both in front of the camera and in the sound booth. On September 7th he&#8217;ll swing into familiar territory as the Ultimate wall-crawler in <strong>Spider-Man: Shattered Dimensions</strong> but millions of <em>Starcraft II</em> fans already know him as the voice of the brilliant yet arrogant Valerian Mengsk. Josh was kind enough to sit down with us and talk about both projects and more importantly give us an idea of who the man behind the voice really is.</p>
<p style="text-align: left"><strong>Looking at your body of work, it seems that comic book-related projects have a way of finding you.  Was there always an interest in superheroes growing up? If so, who were your favorites?</strong></p>
<p style="text-align: left">Comics  and superheroes have always been a big part of my life. When I was  really little my grandma made me Superman and He-Man costumes and I  would run around the supermarket either &#8220;flying&#8221; or letting everyone  know that I, had the power. Once I started reading comics, Spider-Man and  Wolverine were always my favorites. I was always on the shorter side  growing up (at 5&#8217;9&#8243; I&#8217;m not exactly tall now) and I always like seeing  the short guys kick ass.</p>
<p><strong>How did you get your start as a voice actor?</strong></p>
<p>It  originally started out as an outgrowth of my on-camera career. My agent  at the time sent me on auditions for several voice roles and I managed  to land a few (<em>Back to the Future, Peter Pan and the Pirates, Disney&#8217;s Hercules</em>). After <em>Hercules</em>, I was approached by a dedicated voice over agent, and that opened up a lot more possibilities for me in VO.</p>
<p><strong><a href="http://www.2d-x.com/wp-content/uploads/2010/08/ultimatespidey.jpg"><img class="size-medium wp-image-10830 alignleft" src="http://www.2d-x.com/wp-content/uploads/2010/08/ultimatespidey-300x169.jpg" alt="ultimatespidey 300x169 EXCLUSIVE: Josh Keaton on Shattered Dimensions!" width="300" height="169" title="EXCLUSIVE: Josh Keaton on Shattered Dimensions!" /></a>Tell us a little bit about the Shattered Dimensions project. What separates Ultimate Spidey from the rest of the pack?</strong></p>
<p>He&#8217;s  the youngest and the most brash of the bunch. He also has the symbiote  suit which makes him stronger than the other three in this game.</p>
<p><strong>Was your approach towards this Spider-Man the same as  your Spectacular version or did you view this as a chance to try  something different?</strong><br />
Well although <em>Spectacular&#8217;s </em>stories were more based on the classic Lee/Ditko/Romita days, there was a fair amount of <em>Ultimate</em> in our show, particularly Spidey&#8217;s age and the high school setting. Although <em>Shattered Dimensions</em> doesn&#8217;t follow <em>Spectacular&#8217;s </em>continuity, the age and attitude is pretty much consistent with what I did on <em>Spectacular</em>.</p>
<p><strong>We can see from some of the recent footage that Deadpool makes an  appearance in the Ultimate universe. Can you tell us more about why he’s  entered the picture and if possible, what other characters/villains  your Spidey will encounter in the game?</strong></p>
<p>I&#8217;d love to, but SPOILERS!</p>
<p><strong><a href="http://www.2d-x.com/wp-content/uploads/2010/08/Hercules_BBS.png"><img class="size-medium wp-image-10822  alignright" src="http://www.2d-x.com/wp-content/uploads/2010/08/Hercules_BBS-128x300.png" alt="Hercules BBS 128x300 EXCLUSIVE: Josh Keaton on Shattered Dimensions!" width="102" height="240" title="EXCLUSIVE: Josh Keaton on Shattered Dimensions!" /></a>By the end of the year you will have been a part of almost every  anticipated game release for 2010; God of War 3, Starcraft II, Shattered  Dimensions, Birth by Sleep, just to name a few. That being said, how do  you view the video game industry? Are you a gamer or do you view the  industry solely as a professional vehicle? If so, what sort of games do  you tend to play?</strong></p>
<p>Video games are finally  starting to be taken seriously as a storytelling medium, and as such  they&#8217;re definitely becoming more of a professional vehicle. That being  said, I&#8217;m a gamer through and through. I got hooked as a tot with Atari,  and now I play pretty much everything. I&#8217;m a huge fan of driving games  (Forza, Dirt), open-world/immersive games (Fallout, WoW), classic side-scrollers, fighting games, FPSs; you name it, I play it. I still find  the original Unreal Tournament to be one of the most fun LAN games ever.</p>
<p><strong>Starcraft II continues to be an overwhelming success. When you joined the project, were you already familiar with the franchise and its fanbase?</strong></p>
<p>Yes! I&#8217;ve been familiar  with Blizzard stuff for quite a while now. I was actually seriously  addicted to WoW for about a year and a half. I had a few different toons,  but my main was a Tauren Druid. I didn&#8217;t sleep for weeks getting him to  PVP rank 13 before PVP rankings went away. I always liked Starcraft (and  RTS games in general) as well. If they ever make a World of Starcraft,  I&#8217;m screwed.</p>
<p><strong>Can we expect to see Valerian Mengsk in the upcoming expansions?</strong></p>
<p>I have no idea. They really don&#8217;t tell me anything until they call me in and make me sign non-disclosure agreements.</p>
<p><strong><a href="http://www.2d-x.com/wp-content/uploads/2010/08/bee5.jpg"><img class="size-medium wp-image-10805 alignleft" src="http://www.2d-x.com/wp-content/uploads/2010/08/bee5-300x213.jpg" alt="bee5 300x213 EXCLUSIVE: Josh Keaton on Shattered Dimensions!" width="300" height="213" title="EXCLUSIVE: Josh Keaton on Shattered Dimensions!" /></a></strong></p>
<p><strong>Is there anything you can tell us about Transformers Prime (story, characters, etc.)? Were you and <a href="http://www.2d-x.com/dan-gilvezan-talks-spider-man-shattered-dimensions/">Dan Gilvezan</a> able to talk about the Bumblebee character at all while working together on Shattered Dimensions?</strong></p>
<p>I can&#8217;t say anything  about the story yet and I&#8217;m pretty sure it&#8217;s already out there that  Peter Cullen and Frank Welker will be returning as Optimus and Megatron.  Dan and I actually did have a little discussion about me taking all of  his roles, but I reminded him that it hasn&#8217;t actually been confirmed  anywhere that I&#8217;m going to be voicing Bumblebee. (wink)</p>
<p><strong>What can we look forward to seeing/hearing you in next?</strong></p>
<p>I voice Rick in the upcoming <em>Splatterhouse</em> game, you&#8217;ll be able to hear me on a new Cartoon Network show called <em>Firebreather, </em>and of course, <em>Transformers: Prime</em>. I have a couple of other things in the works, but nothing I&#8217;m at liberty to discuss yet.</p>
<p>(Check Josh out in <em>Spider-Man: Shattered Dimensions</em> and <em>Kingdom Hearts: Birth by Sleep</em> when both games hit stores on September 7th. )</p>


<p>Related posts:<ol><li><a href='http://www.2d-x.com/tecmo-bowl-throwback-interview/' rel='bookmark' title='Permanent Link: Interview: Mike Fahrny, producer, Tecmo Bowl Throwback'>Interview: Mike Fahrny, producer, Tecmo Bowl Throwback</a></li>
<li><a href='http://www.2d-x.com/stephanie-palermo/' rel='bookmark' title='Permanent Link: Interview: Talking video games with Spawn Kill&#8217;s Stephanie Palermo'>Interview: Talking video games with Spawn Kill&#8217;s Stephanie Palermo</a></li>
</ol></p><img src="http://feeds.feedburner.com/~r/2d-x/VfoD/~4/tlqxdT0dV2k" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Hands-On: Ys Seven</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/95TlRUlQv18/</link>
		<comments>http://www.2d-x.com/ys-seven-preview/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 06:00:22 +0000</pubDate>
		<dc:creator>Timothy Torres</dc:creator>
				<category><![CDATA[Beyond 2D]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[adol chistin]]></category>
		<category><![CDATA[adol ys seven]]></category>
		<category><![CDATA[beyond 2D]]></category>
		<category><![CDATA[ys]]></category>
		<category><![CDATA[Ys Seven]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10744</guid>
		<description><![CDATA[Nihon Falcom and XSEED Games bring Adol Christin's latest adventure to the states.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/3j30vgzIX7tf4QTK8TTqBcll5Eg/0/da"><img src="http://feedads.g.doubleclick.net/~a/3j30vgzIX7tf4QTK8TTqBcll5Eg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/3j30vgzIX7tf4QTK8TTqBcll5Eg/1/da"><img src="http://feedads.g.doubleclick.net/~a/3j30vgzIX7tf4QTK8TTqBcll5Eg/1/di" border="0" ismap="true"></img></a></p><p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/08/Ys-Seven.jpg"><img class="size-full wp-image-10765 aligncenter" style="margin-top: 5px; margin-bottom: 5px; border: 1px solid black;" title="Ys Seven" src="http://www.2d-x.com/wp-content/uploads/2010/08/Ys-Seven.jpg" alt="Ys Seven" width="430" height="242" /></a></p>
<p>I only know<em> Ys</em> (pronounced &#8220;ease&#8221;) by reputation of its lovely music and the ports of ports of ports (of ports) of <em>Ys Books I &amp; II </em>we received in America a long while ago. I never played a game in the series before so I&#8217;m going into <em>Ys Seven</em> with eyes unclouded by expectations or nostalgia. It&#8217;s kind of an exciting way to play a game! I haven&#8217;t experienced something this fresh in a while, and so far it&#8217;s pretty good.</p>
<p>Used to Square Enix&#8217;s bombastic introductions in their RPGs, <em>Ys Seven</em> starts out humbly, with red-haired wanderer Adol and pal Dogi arriving at a sunny sea port. There&#8217;s no explanation or reasoning for who they are or what they&#8217;re doing.  At that point the game lets me loose in the town to just explore.</p>
<p>And would you know it, it&#8217;s an RPG town that isn&#8217;t a pain to traverse. NPCs are helpful, foreshadow potential plot points, and offer you directions. It&#8217;s like they&#8217;re actually useful again! After beating the first boss they even had different things to say. The best thing about the town is the music. Well, the music in the whole game&#8217;s great, living up to the series standard with jaunty tunes for the summery town, rousing rock for that boss fight, and regal tones for the castle.</p>
<p>After a brief tutorial at the town&#8217;s castle I got to test out the game&#8217;s swift combat. It&#8217;s button-mashing but, thankfully, not that dumb. Adol and Dogi fight at the same time, with one in the player&#8217;s control and the other under the AI&#8217;s thumb. Both characters have different strengths, however, so it&#8217;s prudent to switch character control once in a while. For example, Dogi&#8217;s useful against enemies with shells so it would be good to control him when fighting turtle-y enemies. Enemies drop loot used for making new weapons and items so fighting turtle-y enemies is encouraged.</p>
<p>Fighting the first boss provided the game&#8217;s first real challenge. After losing twice I learned the pattern and fell into the rhythm of the battle system. Dodging, switching characters and using special attacks became second nature.</p>
<p>Ys Seven seems like a solid action-RPG. I&#8217;m very early in, but I can tell already this could be something special. I look forward to the rest of the game &#8212; look forward to my full review soon</p>


<p>Related posts:<ol><li><a href='http://www.2d-x.com/half-minute-hero-hands-on-with-the-rpg-made-for-time-pressed-gamers/' rel='bookmark' title='Permanent Link: Half-Minute Hero: Hands-On With The RPG Made for Time-Pressed Gamers'>Half-Minute Hero: Hands-On With The RPG Made for Time-Pressed Gamers</a></li>
<li><a href='http://www.2d-x.com/review-zenonia-android/' rel='bookmark' title='Permanent Link: Review: Zenonia (Android)'>Review: Zenonia (Android)</a></li>
<li><a href='http://www.2d-x.com/review-sands-of-destruction-ds/' rel='bookmark' title='Permanent Link: Review: Sands of Destruction (DS)'>Review: Sands of Destruction (DS)</a></li>
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		<title>Review: Wipeout The Game (Wii)</title>
		<link>http://feedproxy.google.com/~r/2d-x/VfoD/~3/_kdXh2oz1aQ/</link>
		<comments>http://www.2d-x.com/review-wipeout-the-game-wii/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:44:35 +0000</pubDate>
		<dc:creator>Christine Yi</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://www.2d-x.com/?p=10864</guid>
		<description><![CDATA[Does this game show inspired Wii title sink or swim?]]></description>
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<p style="text-align: center;"><a href="http://www.2d-x.com/wp-content/uploads/2010/08/Wipeout_Game_Logo1.jpg"><img class="alignnone size-medium wp-image-10867" src="http://www.2d-x.com/wp-content/uploads/2010/08/Wipeout_Game_Logo1-300x180.jpg" alt="Wipeout Game Logo1 300x180 Review: Wipeout The Game (Wii)" width="300" height="180" title="Review: Wipeout The Game (Wii)" /></a></p>
<p>If you’re a fan of the show, and you’ve always wanted to take on those “Big Balls” in real life, Activision lets you and up to 3 of your friends play as contestants in <strong>ABC’s Wipeout: The Game</strong>.  The game’s Show Mode is modeled almost exactly after the TV show. After choosing your characters and difficulty level (easy, medium, difficult), each person takes turns to maneuver their way in 3 rounds of ridiculous obstacle courses before reaching the famous Wipeout Zone. The show’s commentators, John, John, and Jill, lend their voices to crack cheesy puns about you and your spills, drawing you into the TV game show experience.</p>
<p>The game requires the Wii-mote and nunchuck, and the controls are very simple (walk, jump, duck). The obstacles require mastery of timing, where even the obstacle’s <a href="http://www.2d-x.com/wp-content/uploads/2010/08/wipeout-3.jpg"><img class="size-medium wp-image-10870 alignright" src="http://www.2d-x.com/wp-content/uploads/2010/08/wipeout-3-300x210.jpg" alt="wipeout 3 300x210 Review: Wipeout The Game (Wii)" width="300" height="210" title="Review: Wipeout The Game (Wii)" /></a>slightest touch of your skin will send your character screaming and flailing around ridiculously, which is hilarious at first but gets pretty annoying after 10 seconds.  The challenge is really being able to stand without falling off while your kind friends aim and throw tennis balls, medicine balls, and briefcases to knock you off balance during your turn. I personally watch the show for the slow-mo recaps of people painfully losing their dignity, and you get to relive those glorious moments in the slow-mo recaps of your own wipeout.  If you aren’t successful by attempt 3, that’s a wipeout, and your friends take their turns. The fastest player to beat the course wins the game, although, no, you don’t get the grand prize of cash they promise you in the beginning. Disappointing, I know.</p>
<p>If losing to the computer in Show Mode as single player isn’t your thing, you can play as single player in the Challenge Mode to set records of best times on the obstacles. You can pick between Qualifier Rounds to do the outdoor daytime obstacles, or you can choose the Wipeout Zone to test yourself in the nighttime fire stage at the end of the show. As you progress through <a href="http://www.2d-x.com/wp-content/uploads/2010/08/wipeout-4.jpg"><img class="size-medium wp-image-10872 alignleft" src="http://www.2d-x.com/wp-content/uploads/2010/08/wipeout-4-300x210.jpg" alt="wipeout 4 300x210 Review: Wipeout The Game (Wii)" width="300" height="210" title="Review: Wipeout The Game (Wii)" /></a>the obstacles, you can unlock all characters and up to 50 total obstacles.  One thing you’ll miss in Challenge Mode is some background music or noise – there are no wiseass commentators to crack jokes and it gets pretty lonely without being bashed physically AND vocally.</p>
<p>Whether you’re familiar with the show or not, Wipeout the Game is a fun family game that offers laughs and challenges to kids and adults alike.  Though the controls may be frustrating, the humor and multiplayer mode make up for it. Good news is you can satisfy your dream of taking on the TV show’s crazy obstacle courses without the real-life consequences of muddy water, injuries, and eternal shame.</p>


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